Extensive rant follows:
One of the complaints I have with 3rd edition is just how complex everything became and, quite frankly, how power levels sky-rocketed and/or got nerfed, seemingly at random, depending on the source material.
For example, reserve feats like Fiery Burst:
quote:
As long as you have a fire spell of 2nd level or higher available to cast, you can spend a standard action to create a 5-foot-radius burst of fire at a range of 30 feet. This burst deals 1d6 points of fire damage per level of the highest level fire spell you have available to cast. A successful Reflex save halves the damage. As a secondary benefit, you gain a +1 competence bonus to your caster level when casting fire spells.
At 3rd level, you get your first 2nd level spell, and can therefore make use of this feat (assuming you pick a fire spell). You can, at will, create a blast of flame, doing 2d6 damage to any given target. Not bad, but not great.
But by 5th level, you get 3d6 damage every single round. You're now dishing out the same damage (or more) as the fighters in your party, and at range. 7th level = 4d6, 9th level 5d6, etc ... again, at will, every single round. 5d6=17 damage on average although, yes, a save is possible. The fighter, on the other hand, is still doing 1d8 with his long sword, plus 2 for strength, plus 2 for magic for an average of 8 per attack.
Incidentally, at 5th level, the old stand-by magic missile is getting you 3d4+3=10 per attack on average, and you have only a few of them you can cast per day. So on average, MM gets you the same damage as for Fiery Blast, and Fiery Blast never runs out. How does this make sense?
The power of the wizard was they they got to do amazing things, and dish out amazing damage, but with the limitation that they could only do it a few times. Where as the fighter dished out less damage, but could swing a sword all day long.
Reserve feats greatly reduced the purpose of having a fighter in the group.
On the other hand, what the hell happened to magic items? Suddenly everything new was being reduced to 3 uses/day.
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I'm welcoming the chance to clean things up with 5th edition, although, again, more research is needed before I'll give it my blessing. I'm not opposed to change just because it's change, but I will want to see if they've thought things through.
From what I've seen so far:
They got rid of facing, and the whole dependency on mapping grids. That's fine, it's almost impossible to implement that anywhere but at an actual gaming table.
They've implemented a bit of the 4th edition ability for fighters to regain hitpoints and wizards to regain some spell ability during the day. In concept, I approve. One of the worse situations is when the party gets up, has one skirmish, and suddenly has to camp again ... 15 minutes after they got up. It's idiocy, but it happens over and over. Note: I had one wizard in a party (1st level) that would fire a magic missile at the first living creature he saw in the morning, and then start whining about being "useless" until he had a chance to rest and regain his magic. We all agreed he was useless, but that's really another rant.
And, if nothing else, it would mean I could greatly reduce the sources that people can pull stuff from.
I'm also always running into people suddenly informing me that their character can do some weird ass crap, that totally negates the situation they're in, because their class/race/spell/magical doohicky has some special power that was in the material I reviewed when they applied, but was hidden among the 101 other weird ass powers and abilities I was trying to read up on at the time.
It's not that I object in principle. If you have a spiked/electrified/greased/high wall to get over, and your character can fly the party over it, no problem. You get less experience, because you had less difficulty. Moving right along.
But when I've been planning out the encounter for two weeks and it suddenly falls apart because that acorn you've been carrying around for the last three years lets you phase through walls, and I totally forgot you ever had it ... I get a bit annoyed.