Re: Delith:a visitor
A small, fairly unassuming human steps up. By his statue and dress in robes, you'd judge him as a mage, or possibly a sage. He does have a shortsword on his side which makes most think he's not a mage.
"Well Met. Aztar Silverbane. Master Alchemist." He says the last bit simply and without arrogance, but as if its simply a tile. "We have spoken with a dragon ally and consulted with books and sages, but there is much that is unknown of this place and the details of exactly what we will face.
However, here is what is known so far." He pauses, closing his eyes and he formulates his thoughts for a moment. Some of what flows out of his mouth seem to be his own words and the majority of it seems to be perfect recall of what someone else has previously told him:
"We were told about the Orbs, the vault and the building containing the vault as well as known dangers. The main building itself is massive over 500' on a side and 100' high; but is fairly easy to reach. It is protected from magical transport into the area out to 100' from the building. The building itself is heavily trapped both magically and mechanically as well as constructs. The vault is in the middle of the building, itself being 200' in diameter. The entrance is highly magiked and can only be opened by a key held by one of the guardian constructs. You must find and defeat that construct to have any chance to enter."
"The whole complex is secured against any magical displacement such as teleport, dimensional or planer travel. Once we have the key we have an hour to get to the vault or it is reset and we'll have to find the new golem."
"The vault itself has it's own dangers and probably the worst. The inside of the vault is guarded by an abomination. Then each individual door is guarded, one for each Orb and finally is the Orb itself."
"The abomination is an experiment of those same golden age mages. They wanted to make a formidable guardian and they succeeded. Combining dragon, ancient beasts known as dinosaurs on some worlds and a bit of themselves they created a creature with the form of a dragon. The creature has many powers of a dragon; but also characteristics of the others. Dragonkind curses the mages that did this and have vowed to destroy any we find."
"Our wits and weapons, you will need both. we will not only have to handle golems but traps of mechanical and devious nature. The building was designed by wizards so there will probably be thought problems to get thru. Once inside the vault you will need the amulets that Dualis gave you. To open a door in the vault, once you get by the guardian, you need a combined rating of 67; which is a combination of your level, wisdom and intelligence."
"To get past the guardian you should prepare as you would to face a dragon against one of the energy type breathers. They are rumored to be as intelligent as Gold and have magical ability to even surpass them; so be aware of extra magical traps once in the vault. Unfortunately you may not be able to tell behind which vault the Orb resides."
"One last word of warning, if you need to open more than one door, make sure all are closed before you open one, as the Orbs can combine power as well."