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Delith: A maze.

Posted by Ron, The DMFor group 0
Ron, The DM
GM, 671 posts
Thu 2 Jan 2014
at 23:29
  • msg #1

Delith: A maze


The group decides to go right with Shorty in the lead.  You almost walk into a wall in front of you.  Depth perception is difficult.  The passage makes another immediate right and the passage is now 10' wide.  There looks to be some distance to the next wall and you go about 20'.  You feel along the wall and find another passage going left, you can determine that it is a turn to the left.  So you walk toward the left, almost immediately the wall to your left disappears .. another passage.  You also can tell you can continue forward.

At this point you can go straight or left.

You have made 2 rights and a left and gone approx 30-40'


Actions?

--DM2
Aztar
player, 265 posts
An Alchemist happy in his
lab and the world (Todd)
Thu 2 Jan 2014
at 23:46
  • msg #2

Re: Delith: A maze

Before going very far into the maze, Aztar pulls out several objects and moves to the wall.  First he tries to make a mark on the wall, then he  poured a bit of acid to see what happened and then he pulled out some small objects and dropped one on the floor and lastly, he pulled out a roll of twine.  'One way or another, I think we should mark our path and pick a standard path like always going right,left or straight until something forces a direction change.'
Shorty
player, 345 posts
Fri 3 Jan 2014
at 01:15
  • msg #3

Re: Delith: A maze

In reply to Aztar (msg # 2):

Shorty sniffs the back trail to see if he is leaving a scent.   He then pulls a people from his pocket and drops it on the path behind them.  Shorty then looks to the left.  "Sword say this hand den dis hand den first hand gin."  Shorty also looks down at his boots and says, "Makes  big track like hairy elephant."
Ron, The DM
GM, 672 posts
Fri 3 Jan 2014
at 20:53
  • msg #4

Re: Delith: A maze

In reply to Aztar (msg # 2):

Any marking on the wall or floor begin to fade and disappear.  The acid just pools in a spot as if it were water.  The objects put on the floor just sit there as does the twine.

--DM2
Ron, The DM
GM, 673 posts
Fri 3 Jan 2014
at 21:00
  • msg #5

Re: Delith: A maze

In reply to Shorty (msg # 3):

Shorty must be thinking that everything is betraying him, he does not smell any scent being left.  The boots leave no track at all; but again there is no evidence that anyone moved to this point, beside the items being dropped.

Actions?

--DM2
Morteft
player, 283 posts
Sun 5 Jan 2014
at 18:16
  • msg #6

Re: Delith: A maze

In reply to Ron, The DM (msg # 5):

Morteft says, "Let's move on a bit and then come back to see if the acid is there. If it is, then we can use Shorty's water jug to leave a trail of water behind us. It would be better than nothing."
Ron, The DM
GM, 674 posts
Sat 11 Jan 2014
at 14:41
  • msg #7

Re: Delith: A maze

In reply to Morteft (msg # 6):

Which way? There are 3 ways to go, left, straight or left for 10' and then right.

Actions?

--DM2

Small ASCII view
         |
         |  |_
        _|   ___
        __@_____

@ - you are here
Aztar
player, 266 posts
An Alchemist happy in his
lab and the world (Todd)
Sat 11 Jan 2014
at 14:59
  • msg #8

Re: Delith: A maze

'I don't mind whatever pattern we pick, but lets stick with a particular strategy until something proves we need to change it.   In the absence of any additional knowledge, may I suggest simply follow the right wall?'
Shorty
player, 346 posts
Sat 11 Jan 2014
at 16:33
  • msg #9

Re: Delith: A maze

In reply to Aztar (msg # 8):

Shorty moves out along the indicated wall
Trysk
player, 62 posts
Sat 11 Jan 2014
at 19:12
  • msg #10

Re: Delith: A maze

In reply to Shorty (msg # 9):

Trysk wonders telepathically, "I wonder if there is a golem that acts as a guide in here?
Morteft
player, 284 posts
Mon 13 Jan 2014
at 17:16
  • msg #11

Re: Delith: A maze

In reply to Shorty (msg # 9):

Morteft follows along. "Shorty, can I borrow your water jug?"
Trysk
player, 63 posts
Mon 13 Jan 2014
at 18:09
  • msg #12

Re: Delith: A maze

In reply to Trysk (msg # 10):

Trysk says quietly, but aloud, "Sanctum, please display the layout of this building."
Shorty
player, 347 posts
Tue 14 Jan 2014
at 00:51
  • msg #13

Re: Delith: A maze

In reply to Morteft (msg # 11):

Shorty hands over his squirt bottle
Morteft
player, 285 posts
Tue 14 Jan 2014
at 03:43
  • msg #14

Re: Delith: A maze

In reply to Shorty (msg # 13):

Morteft will use the bottle from Shorty to dump a trail of water every ten feet or so. After they have gone about 50 feet and through a few turns, he will backtrack to see if it remains or not.
Ron, The DM
GM, 675 posts
Tue 14 Jan 2014
at 23:11
  • msg #15

Re: Delith: A maze

In reply to Morteft (msg # 14):

The group continues in the direction they were going.  It goes straight for about 40' and then makes a turn to the left.  Morteft was dropping water as you go.  You go another 10' and the path turns left again, another 10' and then turn right.  At this point Morteft backtracks.  He notices the water most of the way, but before he gets back to the intersection the water is gone.

Actions?

--DM2
Morteft
player, 286 posts
Wed 15 Jan 2014
at 04:55
  • msg #16

Re: Delith: A maze

In reply to Ron, The DM (msg # 15):

Morteft returns to the group and says, "That isn't going to work. I feared as much." He hands the jug back to Shorty. "Thanks anyway, big fella."
Shorty
player, 348 posts
Wed 15 Jan 2014
at 11:41
  • msg #17

Re: Delith: A maze

In reply to Morteft (msg # 16):

Shorty nods and then looks ahead.  "Gonna gets lost betcha."
Ron, The DM
GM, 676 posts
Wed 15 Jan 2014
at 12:03
  • msg #18

Re: Delith: A maze

In reply to Morteft (msg # 16):

The other thing you notice was that the twine Aztar dropped still appears to be there.

--DM2
Morteft
player, 287 posts
Wed 15 Jan 2014
at 16:16
  • msg #19

Re: Delith: A maze

In reply to Ron, The DM (msg # 18):

Morteft will add. "The twine is there, but unless you have an infinite amount, we may need to make a very good map."
Aztar
player, 268 posts
An Alchemist happy in his
lab and the world (Todd)
Wed 15 Jan 2014
at 20:07
  • msg #20

Re: Delith: A maze

'I'm making several notes and should be able to keep our direction and distance fairly accurate unless the walls literally shift on us.   If my stones are remaining, I'm marking them with symbols that will tell me enough to figure out the order I dropped them in.  And, with chest, I did bring a substantial amount of twine.'

'This place will have to try very hard to disorient me before I feel lost.  I might not be able to get us where we need to go, but I have every intention of being able to back us out of here if the need arises.  I rarely enter a situation without at least two backup plans.  So, hopefully between my notes, stones and twine, something will remain constant to guide me out.'
Ron, The DM
GM, 678 posts
Wed 15 Jan 2014
at 22:01
  • msg #21

Re: Delith: A maze

In reply to Aztar (msg # 20):


OOC: The 'stones' would be there as well; but the post only said small objects so I used the twine as it was named.

As Morteft was turning around a corner he thought he saw something out of the corner of his eye back down the hall.

--DM2
Shorty
player, 349 posts
Thu 16 Jan 2014
at 00:35
  • msg #22

Re: Delith: A maze

In reply to Ron, The DM (msg # 21):

Shorty displaces a surprising collection of small stones and other junk.  He also pulls out a throwing stone.  "Ken make more."
Trysk
player, 64 posts
Tue 21 Jan 2014
at 16:58
  • msg #23

Re: Delith: A maze

In reply to Ron, The DM (msg # 21):

Without turning around, Trysk uses Clairvoyance to look down the hall.
Trysk
player, 65 posts
Tue 21 Jan 2014
at 16:58
  • [deleted]
  • msg #24

Re: Delith: A maze

This message was deleted by the player at 03:05, Wed 22 Jan 2014.
Ron, The DM
GM, 679 posts
Thu 23 Jan 2014
at 21:51
  • msg #25

Re: Delith: A maze

In reply to Trysk (msg # 23):

As you discuss the next move you notice a 'humaniod' come around the corner.  He is about 6' tall, looks like a fighter and has a faint glow.  To all except Trysk, and maybe Shorty, he looks a bit familiar.

Actions?

--DM2
Trysk
player, 66 posts
Thu 23 Jan 2014
at 22:32
  • msg #26

Re: Delith: A maze

In reply to Ron, The DM (msg # 25):

Trysk should be invisible.  If not, he turns invisible and takes a defensive posture.  He attempts to read the fighter's mind using ESP.
Morteft
player, 288 posts
Thu 23 Jan 2014
at 22:44
  • msg #27

Re: Delith: A maze

In reply to Trysk (msg # 26):

Morteft will move toward the humanoid and say, "Well met, Stranger. I am Morteft Atac. Who might you be?"
Shorty
player, 350 posts
Fri 24 Jan 2014
at 02:08
  • msg #28

Re: Delith: A maze

In reply to Morteft (msg # 27):

Shorty steps in front of morteft.  "Not let's him touches till no him safe."
Warwick
player, 433 posts
Fri 24 Jan 2014
at 04:01
  • msg #29

Re: Delith: A maze

In reply to Shorty (msg # 28):

"He looks a bit familiar."  Warwick turns to look behind the party to make sure they aren't being distracted from a real threat.
Morteft
player, 289 posts
Fri 24 Jan 2014
at 04:12
  • msg #30

Re: Delith: A maze

In reply to Shorty (msg # 28):

Morteft stops and nods. "Very well, I will wait, Shorty." He waits.
Shorty
player, 351 posts
Fri 24 Jan 2014
at 12:39
  • msg #31

Re: Delith: A maze

In reply to Morteft (msg # 30):

Shorty steps forward into a defensive position.  "Who be you?  And how's get here.  No squiggly in book fer youse."
Aztar
player, 270 posts
An Alchemist happy in his
lab and the world (Todd)
Fri 24 Jan 2014
at 20:00
  • msg #32

Re: Delith: A maze

Aztar raises an eyebrow and slightly nods in respect at Shorty's question.  It showed remarkable insight to think about the book and tose that had signed in.  He stared at the man, also having the feeling he looked familiar and tried to recall if he ever caught the man's name.

He waited for Shorty's question to be answered.
Shorty
player, 352 posts
Sat 25 Jan 2014
at 02:04
  • msg #33

Re: Delith: A maze

In reply to Aztar (msg # 32):

Ooc:  first time Shorty ever signed his name.  Frightening and very memorable.  No sign, no get in
Ron, The DM
GM, 680 posts
Mon 27 Jan 2014
at 21:33
  • msg #34

Re: Delith: A maze

In reply to Shorty (msg # 33):

A reunion .. of sorts

The newcomer looks at you all, there seems to be some recollection in his face.  "I know you." he says deliberately.  His voice almost sounds like he is singing when he talks.

"I think I am supposed to show you this."  he pulls out a large gold coin from his pouch.  You recognize it immediately, it is one of Dualis' coins.

"I am Heineken, servant of Thor."

OOC: I took the liberty of introducing Malcolms character.

--DM2
Shorty
player, 353 posts
Tue 28 Jan 2014
at 01:54
  • msg #35

Re: Delith: A maze

In reply to Ron, The DM (msg # 34):

Shorty shakes his head.  "Metal ting not count.  How's get here front a us?"
This message was last edited by the player at 10:44, Wed 29 Jan 2014.
Morteft
player, 290 posts
Wed 29 Jan 2014
at 00:24
  • msg #36

Re: Delith: A maze

In reply to Ron, The DM (msg # 34):

Morteft says, "Hi there...again. Welcome back? Not sure. Anyway, all help is good help."
Ron, The DM
GM, 681 posts
Fri 31 Jan 2014
at 21:49
  • msg #37

Re: Delith: A maze

In reply to Morteft (msg # 36):

OOC: That may have been the shortest character in history.

The image of the ghaele fades before you.  It was obviously an advanced illusion, images pulled from your minds.

Actions?

--DM2
Trysk
player, 67 posts
Sat 1 Feb 2014
at 01:04
  • msg #38

Re: Delith: A maze

In reply to Ron, The DM (msg # 37):

OOC - That's weird...where's my text?

BIC - Trysk comments telepathically, "That's weird...Who was that?"
This message was last edited by the player at 01:23, Sat 01 Feb 2014.
Aztar
player, 272 posts
An Alchemist happy in his
lab and the world (Todd)
Sun 2 Feb 2014
at 19:40
  • msg #39

Re: Delith: A maze

Since we know it was a player that had to bail, probably easier not to dwell on this....

Aztar shrugs,*I'm not sure.  Just best to keep our guard up and continue on.*
Ron, The DM
GM, 682 posts
Sun 2 Feb 2014
at 22:43
  • msg #40

Re: Delith: A maze

In reply to Aztar (msg # 39):

The one thing that some of you noticed was that none of the Dualis coins you had made  any kind of signal, as Dualis mentioned it would, once another coin came into your midst.

--DM2
Morteft
player, 293 posts
Mon 3 Feb 2014
at 05:24
  • msg #41

Re: Delith: A maze

In reply to Ron, The DM (msg # 40):

Morteft says, "Ah, perhaps it was a programmed illusion to distract us. Let us move forward."

He follow Shorty further into the maze.
Warwick
player, 435 posts
Mon 3 Feb 2014
at 20:27
  • msg #42

Re: Delith: A maze

In reply to Morteft (msg # 41):

Warwick clears his throat, nervously.  "Well, it certainly worked."
Trysk
player, 68 posts
Tue 4 Feb 2014
at 18:14
  • msg #43

Re: Delith: A maze

In reply to Warwick (msg # 42):

Tryst asks, "Ummm...do we know exactly how to get to our destination?  Or are we just wander around until we happen to find it?"
Morteft
player, 294 posts
Tue 4 Feb 2014
at 21:03
  • msg #44

Re: Delith: A maze

In reply to Trysk (msg # 43):

Morteft says, "I think we must wander. We can't really leave a trail forever and I suspect even if we do have enough junk to leave behind us, it will disappear. We will have to have faith that we will find what we are after."
Aztar
player, 273 posts
An Alchemist happy in his
lab and the world (Todd)
Wed 5 Feb 2014
at 04:24
  • msg #45

Re: Delith: A maze

'This place is a labyrinth and I'm sure not a very simple one.   On top of that, if we find a defeat a guardian and get a key, we only have a limited time to use it before we'll have to go find and defeat another one.    I would be prepared to spend a significant amount of time in these hallways.'
Morteft
player, 295 posts
Wed 5 Feb 2014
at 12:56
  • msg #46

Re: Delith: A maze

In reply to Aztar (msg # 45):

Morteft nods. "I suspect you are correct."
Ron, The DM
GM, 683 posts
Wed 5 Feb 2014
at 13:46
  • msg #47

Re: Delith: A maze

In reply to Morteft (msg # 46):

You begin moving in the direction you were going before the backtrack.  The corridor goes another 30' and turns right.  You believe you have reached an intersection, able to go forward or right.  You would be more sure if the Iron Golem in the intersection was not blocking the path.  However it does not attack, instead a voice deep and grating issues forth.  "Answer me and you may continue"

'I can slumber for many years at a time, my face pointing toward the sky.  Those around me are at peace and do not pay me mind.  But when my belly rumbles they will now fear.  My roar will split the sky, and death sprouts forth from my mouth as I make for them a tomb.  When my work is done again I rest, I can slumber for many years at a time, my face pointing toward the sky.'

"What am I?"

--DM2
Trysk
player, 69 posts
Wed 5 Feb 2014
at 14:02
  • msg #48

Re: Delith: A maze

In reply to Ron, The DM (msg # 47):

Trysk yawns telepathically, "It's a volcano."
Morteft
player, 296 posts
Wed 5 Feb 2014
at 14:13
  • msg #49

Re: Delith: A maze

In reply to Trysk (msg # 48):

Morteft says, "That sounds like a good fit, Trysk."
Trysk
player, 70 posts
Wed 5 Feb 2014
at 14:25
  • msg #50

Re: Delith: A maze

In reply to Morteft (msg # 49):

Trysk responds to the golem, "The answer is a volcano."
Ron, The DM
GM, 684 posts
Wed 5 Feb 2014
at 16:20
  • msg #51

Re: Delith: A maze

In reply to Trysk (msg # 50):

At Trysk's response the golem simply disappears.  You find yourself in the intersection, you can go straight ahead or turn right?

Actions?

--DM2
Warwick
player, 436 posts
Wed 5 Feb 2014
at 18:04
  • msg #52

Re: Delith: A maze

In reply to Ron, The DM (msg # 51):

"I hope all of them riddles are as easy," says Warwick from the back of the group.  "So, which way now?"
Aztar
player, 274 posts
An Alchemist happy in his
lab and the world (Todd)
Wed 5 Feb 2014
at 21:31
  • msg #53

Re: Delith: A maze

'Unless someone had an idea how to get a lead on the direction we need to go, I suggest we continue with a pattern of staying to the right.  It's probably a longer path, but less guessing.'
Morteft
player, 297 posts
Wed 5 Feb 2014
at 21:42
  • msg #54

Re: Delith: A maze

In reply to Aztar (msg # 53):

Morteft nods at Aztar's suggestion. "I think it is a good plan. Let's keep to the right."
Ron, The DM
GM, 685 posts
Thu 6 Feb 2014
at 02:07
  • msg #55

Re: Delith: A maze

In reply to Morteft (msg # 54):

You make a right and start moving forward.

OOC: Before we go any further I should have asked for your order.  Let me know the order by row.  You can fit 2 in one row.

You have Shorty, Morteft, Aztar, Joe, Warwick, Trysk and the chest


--DM2
Shorty
player, 354 posts
Thu 6 Feb 2014
at 12:16
  • msg #56

Re: Delith: A maze

In reply to Ron, The DM (msg # 55):

Shorty will take point ogre
Warwick
player, 437 posts
Thu 6 Feb 2014
at 13:45
  • msg #57

Re: Delith: A maze

In reply to Shorty (msg # 56):

Warwick trails behind the rest, including the chest.
Trysk
player, 71 posts
Thu 6 Feb 2014
at 17:50
  • msg #58

Re: Delith: A maze

In reply to Warwick (msg # 57):

Trysk stays in the middle.
Aztar
player, 275 posts
An Alchemist happy in his
lab and the world (Todd)
Thu 6 Feb 2014
at 18:00
  • msg #59

Re: Delith: A maze

Aztar is fine being behind shorty, preferably with chest right behind him in case he needs stuff that is stored.
Morteft
player, 298 posts
Thu 6 Feb 2014
at 21:06
  • msg #60

Re: Delith: A maze

In reply to Aztar (msg # 59):

Morteft will follow Shorty and Aztar.
Ron, The DM
GM, 686 posts
Fri 7 Feb 2014
at 01:20
  • msg #61

Re: Delith: A maze

In reply to Morteft (msg # 60):

So I have Shorty followed by Aztar, then the chest, Joe and Morteft are the same row, followed by Trysk and then Warwick.  Aztar and the chest can be side by side.

You move forward for 20' then need to go left.  Ten more feet and then right, then 20' more and turn left.  Before you appears to be a long corridor.

Continue?

--DM2
Shorty
player, 355 posts
Fri 7 Feb 2014
at 02:11
  • msg #62

Re: Delith: A maze

In reply to Ron, The DM (msg # 61):

Shorty tosses on of his pebbles ahead before continuing
This message was last edited by the player at 19:01, Fri 07 Feb 2014.
Warwick
player, 438 posts
Fri 7 Feb 2014
at 15:41
  • msg #63

Re: Delith: A maze

Shorty:
In reply to Ron, The DM (msg # 61):

Shorty tosses on of his peoples ahead before continuing


OOC:  Glad that Warwick is at the back of the party.  Dwarf tossing is a favorite past time of ogres...
Shorty
player, 356 posts
Fri 7 Feb 2014
at 19:03
  • msg #64

Re: Delith: A maze

In reply to Shorty (msg # 62):

OOC:  Sometimes I really hate the iPads predictive algorithms.  So any volunteers to get tossed ahead?
Ron, The DM
GM, 687 posts
Sat 8 Feb 2014
at 03:15
  • msg #65

Re: Delith: A maze

In reply to Shorty (msg # 62):

The pebble bounces ahead about 30' and stops, nothing happens, it just sits there.

--DM2
Shorty
player, 357 posts
Sat 8 Feb 2014
at 12:21
  • msg #66

Re: Delith: A maze

In reply to Ron, The DM (msg # 65):

Shorty continues forward and scoops up his pebble as he goes.
Ron, The DM
GM, 688 posts
Mon 10 Feb 2014
at 00:35
  • msg #67

Re: Delith: A maze

In reply to Shorty (msg # 66):

All get in line behind Shorty as he moves forward to get his pebble.  The group passes into the long corridor and Shorty gets to within 10' of his pebble before Trysk stops and puts up his hand.  He has senses something.

further to come.

--DM2
Ron, The DM
GM, 689 posts
Wed 12 Feb 2014
at 00:10
  • msg #68

Re: Delith: A maze

In reply to Ron, The DM (msg # 67):

Trysk stops abruptly, there is concern on his face as he looks around on the floor.

DM2
Warwick
player, 439 posts
Wed 12 Feb 2014
at 01:27
  • msg #69

Re: Delith: A maze

In reply to Ron, The DM (msg # 68):

"Trap?" asks Warwick as he hovers a little higher to see beyond Shorty.
Aztar
player, 276 posts
An Alchemist happy in his
lab and the world (Todd)
Sat 15 Feb 2014
at 13:49
  • msg #70

Re: Delith: A maze

Aztar stops cold in his tracks and waits silently for further information about what Trysk sees.....
Shorty
player, 358 posts
Tue 18 Feb 2014
at 16:10
  • msg #71

Re: Delith: A maze

In reply to Aztar (msg # 70):

Shorty backs up a bit at the word trap
Trysk
player, 72 posts
Tue 18 Feb 2014
at 22:52
  • msg #72

Re: Delith: A maze

In reply to Ron, The DM (msg # 68):

OOC - Sorry, didn't see this.

BIC - What did Trysk notice?
Ron, The DM
GM, 690 posts
Wed 19 Feb 2014
at 01:59
  • msg #73

Re: Delith: A maze

In reply to Trysk (msg # 72):

OOC: It was put in a private post

--DM2
Trysk
player, 73 posts
Wed 19 Feb 2014
at 19:40
  • msg #74

Re: Delith: A maze

In reply to Shorty (msg # 71)

Trysk tells everyone thru telepathy, *No one move.  We've triggered some sort of plate in the floor.  The fact that no trap has gone off, yet, after may mean it's counting.  Let me see if I can figure anything else out about it.*

Trysk tries to determine the size of the plate and who else has stepped on it.
Ron, The DM
GM, 691 posts
Wed 19 Feb 2014
at 21:42
  • msg #75

Re: Delith: A maze

In reply to Trysk (msg # 74):

Through your examination, you can tell that the whole 10x10 plate is part of the trigger; so you feel everyone in front of you stepped on it including yourself.  You feel there is a second part of the trap but you cannot determine where it is.  If you can find the other trigger you could disarm it.

--DM2
Trysk
player, 74 posts
Thu 20 Feb 2014
at 02:06
  • msg #76

Re: Delith: A maze

In reply to Ron, The DM (msg # 75):

Trysk asks, *Aztar and Shorty, look for another plate or tripwire on the floor.*

Trysk looks at the ceiling for potential triggers.
Shorty
player, 359 posts
Thu 20 Feb 2014
at 02:50
  • msg #77

Re: Delith: A maze

In reply to Trysk (msg # 76):

Shorty looks carefully but touches nothing
Warwick
player, 440 posts
Thu 20 Feb 2014
at 04:02
  • msg #78

Re: Delith: A maze

In reply to Shorty (msg # 77):

Warwick continues to hover above the floor behind them.  He attempts to send a telepathic message back to the rest of the group.  *Can I be of any assistance?*
Morteft
player, 299 posts
Thu 20 Feb 2014
at 21:27
  • msg #79

Re: Delith: A maze

In reply to Warwick (msg # 78):

Morteft will scan ahead of the group with detect magic to see if the second trigger is magical in nature.
Ron, The DM
GM, 693 posts
Fri 21 Feb 2014
at 00:05
  • msg #80

Re: Delith: A maze

In reply to Morteft (msg # 79):

Morteft gets an eyeful of magical aura everywhere, very strong.  There does not seem to be any difference in any direction.  It is even difficult to make out the magical items of your companions, the area is so awash with aura.

--DM2
Trysk
player, 75 posts
Fri 21 Feb 2014
at 20:18
  • msg #81

Re: Delith: A maze

In reply to Warwick (msg # 78):

Trysk responds, *Not sure what you can do from back there, but I suspect the second trigger is probably in front of us still.*
Aztar
player, 279 posts
An Alchemist happy in his
lab and the world (Todd)
Sat 22 Feb 2014
at 00:21
  • msg #82

Re: Delith: A maze

Aztar looks around and tries to see if he can pinpoint anything odd, but spotting things had never been his speciality.
Trysk
player, 77 posts
Sat 22 Feb 2014
at 00:39
  • msg #83

Re: Delith: A maze

In reply to Aztar (msg # 82):

Trysk comments, *Of course, it could be that as long as there is weight on the plate, it doesn't go off.  May I suggest that you retreat from this area while I keep weight on this plate.*
Shorty
player, 360 posts
Sat 22 Feb 2014
at 11:24
  • msg #84

Re: Delith: A maze

In reply to Trysk (msg # 83):

Shorty carefully moves way forward from the spot
Ron, The DM
GM, 695 posts
Sat 22 Feb 2014
at 14:26
  • msg #85

Re: Delith: A maze

In reply to Shorty (msg # 84):

OOC: Do you mean forward, away from the rest of the group or forward back toward the group?

--DM2
Morteft
player, 300 posts
Sat 22 Feb 2014
at 15:31
  • msg #86

Re: Delith: A maze

In reply to Ron, The DM (msg # 85):

Morteft will move forward with Shorty.
Aztar
player, 280 posts
An Alchemist happy in his
lab and the world (Todd)
Sat 22 Feb 2014
at 16:49
  • msg #87

Re: Delith: A maze

'If Trysk thinks there is a second plate, I'd be careful moving down the hallway.  We might be better pulling back and letting him check out the rest of the hallway.'
Shorty
player, 361 posts
Sat 22 Feb 2014
at 17:53
  • msg #88

Re: Delith: A maze

In reply to Ron, The DM (msg # 85):

Further up the hall.  Shorty is getting some distance from the trap
Trysk
player, 78 posts
Sat 22 Feb 2014
at 18:26
  • msg #89

Re: Delith: A maze

In reply to Shorty (msg # 88):

Trysk curses, *We should have brought a golem with us.  Shorty, please don't go any further until we figure out the trap we're dealing with.*

Trysk looks to see if Aztar or Shorty are standing on plates, too.
Ron, The DM
GM, 696 posts
Sun 23 Feb 2014
at 00:03
  • msg #90

Re: Delith: A maze

In reply to Trysk (msg # 89):

Shorty takes one step before Trysk calls for him to stop, he has not moved of the 10' square he is on but one more step will put him in a new square.

--DM2
Trysk
player, 79 posts
Sun 23 Feb 2014
at 01:20
  • msg #91

Re: Delith: A maze

In reply to Ron, The DM (msg # 90):

Trysk examines the 10' square that Aztar is standing on without leaving his own 10' square.  Does it look like Aztar is standing on a plate, too?
Ron, The DM
GM, 697 posts
Sun 23 Feb 2014
at 01:53
  • msg #92

Re: Delith: A maze

In reply to Trysk (msg # 91):

No, Aztar's square does not appear to be a trigger.

--DM2
Shorty
player, 362 posts
Sun 23 Feb 2014
at 12:30
  • msg #93

Re: Delith: A maze

In reply to Trysk (msg # 91):

Shorty looks confused.  Move ....stop.....what?
Warwick
player, 441 posts
Sun 23 Feb 2014
at 19:36
  • msg #94

Re: Delith: A maze

In reply to Shorty (msg # 93):

Warwick notices Shorty's confusion.  "Just stay where you are, Shorty.  Trysk is still trying to figure out the trap."
Trysk
player, 80 posts
Sun 23 Feb 2014
at 20:04
  • msg #95

Re: Delith: A maze

In reply to Warwick (msg # 94):

Trysk says to Warwick, *I need you to stand on this plate while I search for the other trap trigger ahead.*
Warwick
player, 442 posts
Sun 23 Feb 2014
at 21:03
  • msg #96

Re: Delith: A maze

In reply to Trysk (msg # 95):

Warwick floats over to the square.  *Do ye need me to land at the same time ye leave?*
Trysk
player, 81 posts
Mon 24 Feb 2014
at 00:02
  • msg #97

Re: Delith: A maze

In reply to Warwick (msg # 96):

Trysk nods, *You step on and I'll step off the plate.*

Trysk then heads up toward Shorty to look for a secondary trap trigger.
Ron, The DM
GM, 698 posts
Mon 24 Feb 2014
at 01:07
  • msg #98

Re: Delith: A maze

In reply to Trysk (msg # 97):

Warwick comes down and lands on the plate with Trysk.  Trysk then moves on ahead to where Shorty is and begins to look around.  He is pretty sure that the next trigger is not on any of the plates that Shorty has stepped on yet.  However, he is not to sure about the next plate just beyond.
  Trysk is not able to discover the second trigger but his intuition tells him there is one just beyond.  If the second trigger can be found he can disarm the trap.

--DM2
Trysk
player, 82 posts
Mon 24 Feb 2014
at 01:38
  • msg #99

Re: Delith: A maze

In reply to Ron, The DM (msg # 98):

Trysk shape changes into a hummingbird and flitters forward to the front edge of Shorty's plate and starts examining the next plate.
This message was last edited by the player at 16:01, Tue 25 Feb 2014.
Aztar
player, 281 posts
An Alchemist happy in his
lab and the world (Todd)
Mon 24 Feb 2014
at 15:34
  • msg #100

Re: Delith: A maze

Aztar raises and eyebrow and looks curiously at Tyrsk as he changes into a hummingbird.  He was obviously intrigued by the man's abilities.
Ron, The DM
GM, 699 posts
Tue 25 Feb 2014
at 21:48
  • msg #101

Re: Delith: A maze

In reply to Trysk (msg # 99):

Trysk flitters about as a hummingbird around the plate in front of Shorty.  After about a minute he determines that this must be the other trigger; however the disarm point is on the middle edge of the plate, at the wall.  Too far to reach from Shorty's plate.

--DM2
Trysk
player, 83 posts
Sat 8 Mar 2014
at 18:54
  • msg #102

Re: Delith: A maze

In reply to Ron, The DM (msg # 101):

OOC - Ron, not sure if you saw my earlier message to you, but does Trysk think Shorty can reach the disarm point?  Also, is it a simple lever or switch?  Or is it complicated to disarm the trap?
Ron, The DM
GM, 700 posts
Sat 8 Mar 2014
at 21:05
  • msg #103

Re: Delith: A maze

In reply to Trysk (msg # 102):

OOC: No, sorry seem to have missed it.

Shorty would not be able to lean over an reach it, he is long enough where he could hold something over it.

It is a somewhat complex mechanism, not a simple lever or switch.

--DM2
Trysk
player, 84 posts
Sat 8 Mar 2014
at 21:20
  • msg #104

Re: Delith: A maze

In reply to Ron, The DM (msg # 103):

Trysk reverts back to his dark elven form on the same plate as Shorty.  He asks Shorty, "Can you hold me over by that wall without stepping on the next plate?  That way I can disarm the trap without setting it off."
Shorty
player, 363 posts
Sun 9 Mar 2014
at 00:29
  • msg #105

Re: Delith: A maze

In reply to Trysk (msg # 104):

Shorty looks down at the small dark elf and smiles. "Bees easy.  Ken  do all day longs."
Trysk
player, 85 posts
Sun 9 Mar 2014
at 01:14
  • msg #106

Re: Delith: A maze

In reply to Shorty (msg # 105):

Trysk nods and pulls out his tools, "OK, I'm ready when you are.  Just don't crush me!"
Shorty
player, 364 posts
Sun 9 Mar 2014
at 11:48
  • msg #107

Re: Delith: A maze

In reply to Trysk (msg # 106):

Shorty places a hand on the wall  for support, grabs the dark elf by his belt and lifts him out over the ground ahead
Ron, The DM
GM, 701 posts
Sun 9 Mar 2014
at 14:55
  • msg #108

Re: Delith: A maze

In reply to Shorty (msg # 107):

Shorty dangles Trysk over the area he indicated.  Trysk finds the mechanism, it is under a small panel.  There are 3 wires and large metal rod.  He sees that cutting 2 of the wires will interrupt the second trigger.  He does so and hears a satisfying click, the trap is locked, it will not trigger now.

Actions?

--DM2
Trysk
player, 86 posts
Sun 9 Mar 2014
at 15:11
  • msg #109

Re: Delith: A maze

In reply to Ron, The DM (msg # 108):

Trysk grins and says telepathically, *Ok, Shorty, you can put me down.  Everyone, it's safe to move on now.*
Shorty
player, 365 posts
Sun 9 Mar 2014
at 16:10
  • msg #110

Re: Delith: A maze

In reply to Trysk (msg # 109):

Shorty begins walking forward with Trysk held out before him.   "Maybe find more trap dis way."
Aztar
player, 282 posts
An Alchemist happy in his
lab and the world (Todd)
Sun 9 Mar 2014
at 20:36
  • msg #111

Re: Delith: A maze

Aztar chuckles as shorty starts walking with Trysk.  'It seems like a good idea to keep Trysk towards the front.  If we run into trouble, you can feel free to quickly retreat back, or if sat anytime it seems likely that we'll encounter a fight.  But, I think this place is more about misdirection, puzzles and traps.'
Trysk
player, 87 posts
Sun 9 Mar 2014
at 20:49
  • msg #112

Re: Delith: A maze

In reply to Aztar (msg # 111):

Trysk sighs, "Ummm...it's ok, Shorty, I think it would be better for me to walk on my own."
Shorty
player, 366 posts
Mon 10 Mar 2014
at 17:04
  • msg #113

Re: Delith: A maze

In reply to Trysk (msg # 112):

Shorty shrugs and returns him to the ground
Trysk
player, 88 posts
Mon 10 Mar 2014
at 18:09
  • msg #114

Re: Delith: A maze

In reply to Shorty (msg # 113):

"Thanks, Shorty."

Trysk takes point, looking for traps and heading in the direction indicated by Aztar.

He will move back to the middle of the party should combat arise.
This message was last edited by the player at 18:10, Mon 10 Mar 2014.
Ron, The DM
GM, 702 posts
Mon 10 Mar 2014
at 23:35
  • msg #115

Re: Delith: A maze

In reply to Trysk (msg # 114):

Trysk starts to move ahead but it is evident after 15' that the hallway ends in another 15 or so feet.  The other thing you notice is a sound coming from Aztar.  The device Dualis gave him to detect Teleport traps is sounding off.

--DM2
Trysk
player, 89 posts
Tue 11 Mar 2014
at 00:00
  • msg #116

Re: Delith: A maze

In reply to Ron, The DM (msg # 115):

Trysk looks to Aztar, "Ummmm...what now?  Can we bypass the teleport trap?"
Aztar
player, 283 posts
An Alchemist happy in his
lab and the world (Todd)
Tue 11 Mar 2014
at 02:22
  • msg #117

Re: Delith: A maze

Aztar shakes his head, 'No.  Unfortunately after talking with Dualis, it was felt that any attempt to block or alter the teleport area could have dire circumstances.   If you can't see anyway to disable or bypass it, then we'll have to take an alternate route.'
Trysk
player, 90 posts
Tue 11 Mar 2014
at 02:31
  • msg #118

Re: Delith: A maze

In reply to Aztar (msg # 117):

Trysk asks, "Well, how far can I move forward before tripping the teleport trap?"
Morteft
player, 301 posts
Tue 11 Mar 2014
at 14:32
  • msg #119

Re: Delith: A maze

In reply to Trysk (msg # 118):

Morteft says, "Maybe the teleporter would take us somewhere useful or closer to our goal?"
Aztar
player, 285 posts
An Alchemist happy in his
lab and the world (Todd)
Tue 11 Mar 2014
at 18:34
  • msg #120

Re: Delith: A maze

From what little we wear able to discern about this place, the teleporters will send each person to different parts of the labyrinth, completely splitting us up.
Morteft
player, 302 posts
Tue 11 Mar 2014
at 18:47
  • msg #121

Re: Delith: A maze

In reply to Aztar (msg # 120):

Morteft nods. "In that case, let's look for secret doors and then backtrack if we find none."

He will search for secret doors.
Shorty
player, 367 posts
Tue 11 Mar 2014
at 19:38
  • msg #122

Re: Delith: A maze

In reply to Morteft (msg # 121):

Shorty looks around then suggests "every bodies gets in chest.  Shorty carry chest.  Den all goes get her."
Ron, The DM
GM, 703 posts
Tue 11 Mar 2014
at 20:34
  • msg #123

Re: Delith: A maze

In reply to Shorty (msg # 122):

If a chest can have an expression, this one does not look to happy about Shorty's idea, all of it's little feet disappear and it lid seems to close tighter.

--DM2
Ron, The DM
GM, 704 posts
Tue 11 Mar 2014
at 20:39
  • msg #124

Re: Delith: A maze

In reply to Morteft (msg # 121):

Morteft looks around but does not see much more than the walls.

OOC: he is human after all.

--DM2
Aztar
player, 286 posts
An Alchemist happy in his
lab and the world (Todd)
Wed 12 Mar 2014
at 03:38
  • msg #125

Re: Delith: A maze

'I don't believe teleporting will get us sny closer to our goal but will get us completely disoriented and unable to back out of this place if we so desire.  Seeing if there are any hidden doors seems like a good idea, but the I suggest back tracking.'

Aztar let's sevyone know its the last 10 feet of the hall and cautions Trysk to not walk much further down the hall.
Trysk
player, 91 posts
Wed 12 Mar 2014
at 03:49
  • msg #126

Re: Delith: A maze

In reply to Aztar (msg # 125):

Trysk will also start looking for secret doors without getting closer to the teleport trap.
Ron, The DM
GM, 705 posts
Wed 12 Mar 2014
at 10:39
  • msg #127

Re: Delith: A maze

In reply to Trysk (msg # 126):

After looking for a few minutes Trysk determines there are no secret doors; but gets a slight headache as the walls/floor/ceiling have a disorienting affect when observing them closely.

Actions?

--DM2
Trysk
player, 92 posts
Thu 13 Mar 2014
at 17:22
  • msg #128

Re: Delith: A maze

In reply to Ron, The DM (msg # 127):

Trysk holds his head, "Aye, Warwick.  Tell me what you see when you look at the floor, walls and ceiling.  Maybe your dwarves eyes can make better sense of this place."
Warwick
player, 443 posts
Sun 16 Mar 2014
at 15:21
  • msg #129

Re: Delith: A maze

In reply to Trysk (msg # 128):

"Did it give ye a headache, Trysk?" asks Warwick, knowingly.  "I'll give it another try."  He focuses on the floor, ceiling and then the walls.
Ron, The DM
GM, 706 posts
Mon 17 Mar 2014
at 00:13
  • msg #130

Re: Delith: A maze

In reply to Warwick (msg # 129):

Warwick's head is starting to get a little achy too.  Given everything is so uniform, you have to concentrate very hard; more so than you even realize.  Warwick cannot even use his dwarven senses to detect.

--DM2
Trysk
player, 93 posts
Mon 17 Mar 2014
at 01:20
  • msg #131

Re: Delith: A maze

In reply to Ron, The DM (msg # 130):

Trysk sighs, "Shorty, do you still have a marble that I can use?"
This message was last edited by the player at 13:05, Fri 21 Mar 2014.
Ron, The DM
GM, 707 posts
Tue 25 Mar 2014
at 20:49
  • msg #132

Re: Delith: A maze

In reply to Trysk (msg # 131):

As Trysk waits for Shorty to produce a marble, you notice an object come around the corner.  It is a rather large object and metallic looking, bipedal.  A bit larger than your average Iron golem you would estimate.

It is 30' away from the back of the group, Warwick, which could be considered the front now.  It moves toward you somewhat faster than you would expect.

Actions?

--DM2
Warwick
player, 444 posts
Tue 25 Mar 2014
at 23:01
  • msg #133

Re: Delith: A maze

In reply to Ron, The DM (msg # 132):

Warwick gets nervous.  "Ah, folks...  We got something coming our way from behind.  And moving very fast."
Aztar
player, 287 posts
An Alchemist happy in his
lab and the world (Todd)
Wed 26 Mar 2014
at 02:43
  • msg #134

Re: Delith: A maze

Aztar quickly moves backwards, heading towards the golem trying to keep as much distance between the group and the teleport trap assuming that the golem might try to force the group through the portal.  He grips the golem bane staff in both hands as he meets it head on, hoping that it has a riddle or some other way to bypass it.  He does not attack, but meets it as far down the hall as possible.

Ooc:  the first trap we ran into has been deactivated, right?  Not just bypassed for our crossing....?
Shorty
player, 368 posts
Wed 26 Mar 2014
at 10:34
  • msg #135

Re: Delith: A maze

In reply to Aztar (msg # 134):

Shorty drops the small gem he was fumbling from his marble bag  (OOC sorry did not realize you asked Shorty).  Shorty grabs cracker in one hand and his black sword in the other and moves to block the danger from the group.
Trysk
player, 94 posts
Thu 27 Mar 2014
at 17:53
  • msg #136

Re: Delith: A maze

In reply to Shorty (msg # 135):

Trysk stays near the rear of the party (relative to the golem) and picks up the gem dropped by Shorty.
Trysk
player, 95 posts
Thu 27 Mar 2014
at 17:54
  • msg #137

Re: Delith: A maze

In reply to Aztar (msg # 134):

OOC - It was my understanding that it was deactivated.
Trysk
player, 96 posts
Thu 27 Mar 2014
at 17:57
  • msg #138

Re: Delith: A maze

In reply to Warwick (msg # 133):

Isn't it awfully strange that someone would set up a floor trap, a teleport trap and a golem all in the same area?  A bit overkill, wouldn't you say?"
Morteft
player, 303 posts
Thu 27 Mar 2014
at 22:22
  • msg #139

Re: Delith: A maze

In reply to Trysk (msg # 138):

It just means we are getting close to something interesting.
Ron, The DM
GM, 708 posts
Thu 27 Mar 2014
at 23:49
  • msg #140

Re: Delith: A maze

In reply to Trysk (msg # 137):

Correct, deactivated.

--DM2
Ron, The DM
GM, 709 posts
Fri 28 Mar 2014
at 20:46
  • msg #141

Re: Delith: A maze

In reply to Trysk (msg # 138):

The golem does not appear to be slowing down as Aztar moves forward getting just beyond Warwick before meeting the golem.  Shorty has to move thru more traffic almost knocking people over as he lumbers past, he will make it to the battle later in the round.

Joe stands his ground not sure what to do, the chest is still.

Current rank, nearest to golem, is Aztar then Warwick, Morteft, Joe, chest - Shorty jumping over it, Trysk.

-Moves for Warwick or Morteft?

--DM2
This message was last edited by the GM at 20:47, Fri 28 Mar 2014.
Warwick
player, 445 posts
Fri 28 Mar 2014
at 21:59
  • msg #142

Re: Delith: A maze

In reply to Ron, The DM (msg # 141):

Warwick draws his axe and moves to float next to Aztar.  "Let's see if we can reason with it, lad, before we do anything we might later regret."
Aztar
player, 288 posts
An Alchemist happy in his
lab and the world (Todd)
Fri 28 Mar 2014
at 22:06
  • msg #143

Re: Delith: A maze

'I don't want to fight it, but I don't want it forcing anyone through the teleport portal either.  Everything we're encountering confirms my suspicion that we aren't prepared for this place.'
Ron, The DM
GM, 710 posts
Sat 29 Mar 2014
at 18:24
  • msg #144

Re: Delith: A maze

In reply to Aztar (msg # 143):

As the golem moves in, at about 10' away, a cone of light emanates from its head, engulfing all in the process.

OOC: Everyone make a save against paralyzation.

The golem continues forward.

Attacks may commence after saves are done.

--DM2
Shorty
player, 369 posts
Sun 30 Mar 2014
at 01:25
  • msg #145

Re: Delith: A maze

In reply to Ron, The DM (msg # 144):

Shorty saves with a 19
Trysk
player, 97 posts
Sun 30 Mar 2014
at 02:01
  • msg #146

Re: Delith: A maze

In reply to Shorty (msg # 145):

Trysk rolled an 8.  Trysk gets a +2 bonus vs. magical effects, so that's a 10.  I believe he does not make his save.
Morteft
player, 304 posts
Sun 30 Mar 2014
at 16:33
  • msg #147

Re: Delith: A maze

In reply to Trysk (msg # 146):

Morteft failed with a 2.
Warwick
player, 446 posts
Sun 30 Mar 2014
at 17:22
  • msg #148

Re: Delith: A maze

In reply to Morteft (msg # 147):

Warwick makes his save with a 15.  "Right, then, not going to be friendly," he says as he activates the enhanced strength in his battle axe and the fire in his gauntlets.  He strikes out at the golem.
Aztar
player, 289 posts
An Alchemist happy in his
lab and the world (Todd)
Mon 31 Mar 2014
at 01:23
  • msg #149

Re: Delith: A maze

Aztar sighs a deep sigh, never relishing combat.  He closes his eyes for a brief moment and when they reopen the green in his eyes almost flares as he draws from his internal strength to attack the golem.

OOC:  Aztar will full attack the golem with the golem bane staff
Shorty
player, 370 posts
Mon 31 Mar 2014
at 13:12
  • msg #150

Re: Delith: A maze

In reply to Warwick (msg # 148):

Shorty carefully moves forward trying to get behind Warwick who can always go up
Trysk
player, 98 posts
Mon 31 Mar 2014
at 13:26
  • msg #151

Re: Delith: A maze

In reply to Trysk (msg # 146):

Actually, Trysk makes his save if his amulet acts as a ring +1 of protection.

Trysk grabs the rat from his box and sends telepathically to the others, "Can you handle the big guy or should I create a rust monster?"
Ron, The DM
GM, 711 posts
Tue 1 Apr 2014
at 00:20
  • msg #152

Re: Delith: A maze

In reply to Trysk (msg # 151):

Both Warwick and Aztar attack.  Aztar strikes hard and fast with the staff.  The staff seems to be very effective as the golem takes some heavy damage.  Warwick swings once but his blow glances off the golems arm.

The close up look allows Warwick to tell that the golem is made of mithril.

The golem swings and connects with Warwick, knocking him to the ground and doing 33 pts of damage.

Shorty lumbers up and is able to swing with The Cracker.  He hits with The Cracker, biting into the metal doing some good damage.

The golem prepares to strike again.

Actions?

Morteft is paralyzed, but safe for now behind the combatants. Joe has not moved, just staring at the golem.

--DM2
Trysk
player, 99 posts
Tue 1 Apr 2014
at 00:37
  • msg #153

Re: Delith: A maze

In reply to Ron, The DM (msg # 152):

Trysk asks the others telepathically, *Rust monster isn't going to work.  What damages the damn golem besides hitting it with magic weapons?*
Shorty
player, 371 posts
Tue 1 Apr 2014
at 21:16
  • msg #154

Re: Delith: A maze

In reply to Trysk (msg # 153):

Shorty growls angrily as he watches Warwick hit the stones and replies, "A Shorty hurts it."  Shorty then goes after the golem with a vengeance swinging twice with each weapon.  He lashes out first with Cracker <<14 hits AC -8 for 42 points>>  The black sword slices in next <<7 hits AC -7 for 26 points - +3 weapon>>.  Cracker swings again <<19 hits AC -13 for 26 points>>.  Shorty ends his flurry with a stab by the black sword <<17 hits AC -17 for 27 points>>

<<OOC: Damage assumes large creature type>>
Warwick
player, 447 posts
Tue 8 Apr 2014
at 01:19
  • msg #155

Re: Delith: A maze

In reply to Shorty (msg # 154):

Warwick bounces up off the ground, and flies above, trying to get behind the golem.  *Mithril golem.  Did we discuss their weaknesses?* asks Warwick telepathically.  *Still, me axe should've damaged it.*
Trysk
player, 100 posts
Mon 14 Apr 2014
at 03:28
  • msg #156

Re: Delith: A maze

In reply to Warwick (msg # 155):

Trysk replies, *Perhaps get the golem into the teleport trap?*
This message was last edited by the player at 23:41, Mon 14 Apr 2014.
Ron, The DM
GM, 712 posts
Mon 14 Apr 2014
at 23:18
  • msg #157

Re: Delith: A maze

In reply to Trysk (msg # 156):

Aztar, Shorty and Warwick continue their assault on the golem.  The golem is fast for an animated piece of metal.  Both Aztar and Shorty get in strikes with their special weapons prior to the golems attack.  The Cracker making a thundering Crack as it hits. Despite heavy damage the golem can continue; this time striking Shorty for 34 points.  The heavy blow stuns Shorty momentarily.  Warwick follows with a strike of his own, this time a solid hit.  Aztar follows with another strike, this one has a strange sound however as if hitting a wall that is not so solid.  The golem goes stiff for a moment and then crumbles.

All is quiet in the maze.

Actions?

--DM2
Trysk
player, 101 posts
Mon 14 Apr 2014
at 23:43
  • msg #158

Re: Delith: A maze

In reply to Ron, The DM (msg # 157):

Trysk sifts through the remains to see if there are any viable pieces of mithral to collect.

He comments, "Well, that was anti-climatic."
Warwick
player, 448 posts
Tue 15 Apr 2014
at 00:34
  • msg #159

Re: Delith: A maze

In reply to Trysk (msg # 158):

Warwick lands back on the ground.  "Well, that was a bit tougher than I expected.  Aztar, shall we use potions to heal or do ye want me to use me spells?"
Aztar
player, 290 posts
An Alchemist happy in his
lab and the world (Todd)
Tue 15 Apr 2014
at 03:06
  • msg #160

Re: Delith: A maze

Aztar stands over the golem for a few seconds, closing his eyes and breathing deeply to regain his composure before turning to Warwick, 'Use the potions.  Better to keep spells for the end or at least if we get low.'

Aztar kneels down and also sifts though the remains looking for something that might be a key.  'We were wold we'd have to defeat a golem to get a key but that its only be good for an hour.  But, we also don't know which golem has the key, so just checking this one.'

After his search, he stands and suddenly realizes what Warwick said,'You thought that would be easier?  We defeated a mithril golem in less than 10 blows.  Between your axe, Shorty's weapons and this staff, I thought that went extremely well.  I just hope we can all resist the paralysis.'

Aztar the turns to look down the hall to see how many of the team did get paralyzed and hope it weds off quickly.
Shorty
player, 372 posts
Tue 15 Apr 2014
at 11:06
  • msg #161

Re: Delith: A maze

In reply to Aztar (msg # 160):

Shorty shakes himself out of his fog muttering.  "Wakes.  Canna be gets fuzzy fer such little slapping".   Shorty looks sadly at his non functional glove and then tosses his white marble into the air over his head.
Warwick
player, 449 posts
Tue 15 Apr 2014
at 12:48
  • msg #162

Re: Delith: A maze

In reply to Aztar (msg # 160):

Warwick heads over to the chest and pulls out a few bottles of extra healing and hands two to Shorty, downing the contents of one of them, himself.

"Aye, I hadn't expected it to move as quickly as it did.  And I thought me axe wouldn't have any problem penetrating it."
Ron, The DM
GM, 713 posts
Fri 18 Apr 2014
at 00:38
  • msg #163

Re: Delith: A maze

In reply to Aztar (msg # 160):

Unfortunately there is no key in the remains of the golem.  The pieces also seem to be worthless as far as mithril, the magic to create the construct must also consume the properties once it is destroyed.

Warwick gets 17 back and Shorty gets 16 back from the potions.

Actions?

--DM2
Warwick
player, 450 posts
Fri 18 Apr 2014
at 12:31
  • msg #164

Re: Delith: A maze

In reply to Ron, The DM (msg # 163):

Warwick grabs more potions for both him and Shorty.  "We need to get back to full strength," he says as a way of an explanation.
Shorty
player, 373 posts
Fri 18 Apr 2014
at 16:15
  • msg #165

Re: Delith: A maze

In reply to Warwick (msg # 164):

Shorty points at his wounds which seem to be mending on their own now.  "Bees little ouch now.  Me gets hurts more practacin.  Marble fix afore figures out trap thingie."  Shorty looks up at his marble as it goes around his head.  "Ifn glove not broke be all better now."
Warwick
player, 451 posts
Sat 19 Apr 2014
at 01:00
  • msg #166

Re: Delith: A maze

In reply to Shorty (msg # 165):

Warwick shrugs, puts back a few bottles and then drinks the rest.
Ron, The DM
GM, 714 posts
Mon 21 Apr 2014
at 23:15
  • msg #167

Re: Delith: A maze

In reply to Warwick (msg # 166):

Warwick gets back another 17.

Still quiet, actions?

--DM2
Trysk
player, 102 posts
Mon 21 Apr 2014
at 23:49
  • msg #168

Re: Delith: A maze

In reply to Ron, The DM (msg # 167):

Trysk asks, "Do we teleport or backtrack?"
Aztar
player, 291 posts
An Alchemist happy in his
lab and the world (Todd)
Tue 22 Apr 2014
at 01:13
  • msg #169

Re: Delith: A maze

'If we teleport, we will each likely end up somewhere alone.  I find it unwise to know that there is a trap and walk into it.  If there is no way around it, I suggest backtracking.'
Trysk
player, 103 posts
Tue 22 Apr 2014
at 01:25
  • msg #170

Re: Delith: A maze

In reply to Aztar (msg # 169):

Trysk comments, "I meant using Shorty's suggestion of us getting inside the chest and him carrying it."
Aztar
player, 292 posts
An Alchemist happy in his
lab and the world (Todd)
Tue 22 Apr 2014
at 02:08
  • msg #171

Re: Delith: A maze

'I don't  believe chest was willing to attempt such a feat and even if we could, I would still rather follow a path that can be retraced to lead us out should we decide we need to retreat for a time.'
Ron, The DM
GM, 715 posts
Sat 26 Apr 2014
at 14:39
  • msg #172

Re: Delith: A maze

In reply to Aztar (msg # 171):

After Aztar's comment the chest again 'sits' down and closes tight.

--DM2
Shorty
player, 374 posts
Sun 27 Apr 2014
at 11:17
  • msg #173

Re: Delith: A maze

In reply to Ron, The DM (msg # 172):

Shorty looks at the chest and shakes his finger. "Should bees shamed.  You posted to helps.  Be only fer minute an me no drops you."
Aztar
player, 293 posts
An Alchemist happy in his
lab and the world (Todd)
Sun 27 Apr 2014
at 14:07
  • msg #174

Re: Delith: A maze

Aztar simply sighs, turns around and heads back to the last intersection and waits to see if everyone else follows.
Trysk
player, 104 posts
Sun 27 Apr 2014
at 15:09
  • msg #175

Re: Delith: A maze

In reply to Aztar (msg # 174):

Trysk follows Aztar back to the intersection.
Morteft
player, 305 posts
Sun 27 Apr 2014
at 22:21
  • msg #176

Re: Delith: A maze

In reply to Ron, The DM (msg # 172):

Oh long till Morteft can move again?
Shorty
player, 375 posts
Mon 28 Apr 2014
at 00:22
  • msg #177

Re: Delith: A maze

In reply to Morteft (msg # 176):

Shorty scoops him up and follows along
Ron, The DM
GM, 717 posts
Wed 30 Apr 2014
at 01:03
  • msg #178

Re: Delith: A maze

In reply to Shorty (msg # 177):

Morteft begins to move again.

You get back to the last intersection and you have one way to go, unless you go all the way back.  A quick look shows that you will go another 10' to another intersection.  Your choices are left or right, perpendicular to your current direction.

Words appear in the air before the far wall.

    The way forward is to fall behind
    You fall back but gain in time

They fade away.

Actions?

--DM2
Warwick
player, 452 posts
Wed 30 Apr 2014
at 01:16
  • msg #179

Re: Delith: A maze

In reply to Ron, The DM (msg # 178):

Warwick sighs in disgust.  "Bah.  Can't ye just speak plainly?"
Shorty
player, 376 posts
Fri 2 May 2014
at 11:52
  • msg #180

Re: Delith: A maze

In reply to Warwick (msg # 179):

Shorty looks confused and goes to where the funny squiggles appeared
Morteft
player, 306 posts
Fri 2 May 2014
at 15:12
  • msg #181

Re: Delith: A maze

In reply to Shorty (msg # 180):

Morteft says, "Maybe it is a literal riddle. Let me try." He will fall back into the wall.
Aztar
player, 295 posts
An Alchemist happy in his
lab and the world (Todd)
Fri 2 May 2014
at 15:52
  • msg #182

Re: Delith: A maze

AztR nods, 'I was pondering the same thing Mortteft,,but I'm concerned where it might lead.  These traps and riddles seem determined to get us lost whereas I'm determined to maintain my bearings and understand where I'm at in relation to where we came in.
Morteft
player, 307 posts
Fri 2 May 2014
at 16:01
  • msg #183

Re: Delith: A maze

In reply to Aztar (msg # 182):

Morteft says, "I don't mind being lost for a while. If you aren't lost, you can't be found I always say."
Ron, The DM
GM, 718 posts
Sat 3 May 2014
at 15:22
  • msg #184

Re: Delith: A maze

In reply to Shorty (msg # 180):

Shorty goes over to the spot where the letters hung in there air.  He does not smell anything different or pick up anything at all.

--DM2
Ron, The DM
GM, 719 posts
Sat 3 May 2014
at 15:23
  • msg #185

Re: Delith: A maze

In reply to Morteft (msg # 181):

Morteft just hits the wall with his back, nothing else happens.

--DM2
Aztar
player, 296 posts
An Alchemist happy in his
lab and the world (Todd)
Wed 7 May 2014
at 16:53
  • msg #186

Re: Delith: A maze

Aztar seems to be lost in thought pondering the riddle.

OOC:  busy week and really am not sure what to think of the riddle.
Trysk
player, 105 posts
Wed 7 May 2014
at 17:11
  • msg #187

Re: Delith: A maze

In reply to Aztar (msg # 186):

OOC - Sorry, on vacation right now.  Will respond shortly.
Trysk
player, 106 posts
Fri 9 May 2014
at 01:03
  • msg #188

Re: Delith: A maze

In reply to Ron, The DM (msg # 178):

Trysk scratches his head, "I think the answer is daylight savings.  Dint we gain an hour in the autumnwhen we do this?"
Trysk
player, 107 posts
Mon 12 May 2014
at 19:46
  • msg #189

Re: Delith: A maze

In reply to Trysk (msg # 188):

OOC - Has anyone actually mapped our movements?
Morteft
player, 308 posts
Mon 12 May 2014
at 20:01
  • msg #190

Re: Delith: A maze

In reply to Trysk (msg # 189):

Not me! :) Morteft is fine with just wandering around.
Trysk
player, 108 posts
Mon 19 May 2014
at 13:40
  • msg #191

Re: Delith: A maze

In reply to Morteft (msg # 190):

Trysk sighs, "Well, if it's supposed to be more literal, then I would expect that it's saying this is the wrong way.  That we'll fall behind and lose time by moving forward.  So, we either continue to wait here for something to happen or we backtrack and find a different corridor to take.  Thoughts?"
Aztar
player, 298 posts
An Alchemist happy in his
lab and the world (Todd)
Mon 19 May 2014
at 20:57
  • msg #192

Re: Delith: A maze

OOC:  sorry... Hadn't had time to really think about it and plus I suck at riddles!

Aztar nods, 'That does see to be the most obvious meaning, but just surprised that the maze offers hints.   But, I  agree.  Let's head back to the last place we had a choice and select the next cooridor based on the pattern I'm trying to follow.'
Shorty
player, 377 posts
Tue 20 May 2014
at 02:08
  • msg #193

Re: Delith: A maze

In reply to Aztar (msg # 192):

Shorty looks confused.  "But squiggly thingie say goes back when already goin back.  So maybe go backs to magic thing you not wants use?"
Aztar
player, 299 posts
An Alchemist happy in his
lab and the world (Todd)
Tue 20 May 2014
at 02:46
  • msg #194

Re: Delith: A maze

Aztar ponders Shorty's words, 'Even if the teleport happens to be one way to get there, I adamantly refuse to use it.  We were warned that there are teleport traps in this place which is why I made the device to detect them.  I have rarely seen a trap that would yield a positive result towards the goal I seek.  So, if we have to backtrack further to be able to continue, then that's what I feel we should do.  Or  disregard the warning as I still find it odd that the maze would assist us.'

'Should we possibly use an divination to try and determine if we should follow the riddles advise?'

OOC:  I thought we'd made a few turns since the teleport but went back and re-read it and realized the word only appeared at the first place we had a choice.
This message was last edited by the player at 02:51, Tue 20 May 2014.
Ron, The DM
GM, 721 posts
Thu 29 May 2014
at 20:35
  • msg #195

Re: Delith: A maze

In reply to Aztar (msg # 194):

OOC: I will take you back to the last intersection prior to the section you are now in.  Which gets you back almost to the beginning.

At which point you have 3 choices.
Go back to the beginning and go the other way.  Go straight or go straight and make a quick right.  The last option looks to parallel you previous path as far as you can tell.  No golems in sight at the moment.  Your little stone 'crumbs' appear to be intact.

--DM2
Aztar
player, 300 posts
An Alchemist happy in his
lab and the world (Todd)
Thu 29 May 2014
at 23:49
  • msg #196

Re: Delith: A maze

Aztar seems very relived that the stones are there and as the group backtracks, he stops to make a series of small marks on each stone, leaving them where they were.

'Unless someone has an idea of what the best path is, then I suggest we continue with my pattern.  Do we want to try any divinations and see if they help narrow down a direction?'
Morteft
player, 309 posts
Fri 30 May 2014
at 03:24
  • msg #197

Re: Delith: A maze

In reply to Aztar (msg # 196):

Morteft says, "Let's continue according to your plan."
Ron, The DM
GM, 722 posts
Sun 8 Jun 2014
at 17:58
  • msg #198

Re: Delith: A maze

In reply to Morteft (msg # 197):

OOC: Sorry, misplaced my map

Following your previous convention you go to the far right passage which you believe parallels where you came back from.  After about 20' you make a left turn.  You go another 40' at which is another intersection, a right passage or continue straight.

The convention would say be to go right.  It looks like the right passage goes on for possibly another 30' while the current one probably another 20' at least.

You all begin to hear a noise, you believe coming from the right passage.  It sounds like a thud, followed by another shortly after, followed by a third.  They are fairly rhythmic.

Actions?

--DM2
Trysk
player, 109 posts
Sun 8 Jun 2014
at 18:08
  • msg #199

Re: Delith: A maze

In reply to Ron, The DM (msg # 198):

Trysk sighs, "Sounds like footsteps...big footsteps..."
Aztar
player, 301 posts
An Alchemist happy in his
lab and the world (Todd)
Sun 8 Jun 2014
at 22:07
  • msg #200

Re: Delith: A maze

'Until we have this mapped out and know where the vault doors are, I suggest trying to avoid the golems and other guardians as there's not much poi to fighting til we're ready for the key.'

'Shall we pull back and see if it goes a different direction?  If everyone else wants a fight, then I shall aide I that endeavor, I'm just sharing my opinions.'
Shorty
player, 378 posts
Mon 9 Jun 2014
at 11:09
  • msg #201

Re: Delith: A maze

In reply to Trysk (msg # 199):

Shorty pauses to listen again to see if he can tell if the sound is moving or stays in one place
Ron, The DM
GM, 723 posts
Wed 11 Jun 2014
at 20:05
  • msg #202

Re: Delith: A maze

In reply to Shorty (msg # 201):

Another 'thud' is heard, it may be getting closer.

--DM2
Morteft
player, 310 posts
Wed 11 Jun 2014
at 20:51
  • msg #203

Re: Delith: A maze

In reply to Ron, The DM (msg # 202):

Morteft says, "It sounds very big. I say we go ahead and take it out. I expect we will have to face it eventually. Let's do it while we are stronger. If it is too tough, we can flee."
Shorty
player, 379 posts
Thu 12 Jun 2014
at 13:06
  • msg #204

Re: Delith: A maze

In reply to Morteft (msg # 203):

Shorty moves to point with cracker and his trusty black blade
Trysk
player, 110 posts
Thu 12 Jun 2014
at 13:54
  • msg #205

Re: Delith: A maze

In reply to Shorty (msg # 204):

Trysk moves to the rear of the party.
Warwick
player, 454 posts
Thu 12 Jun 2014
at 14:04
  • msg #206

Re: Delith: A maze

In reply to Trysk (msg # 205):

Warwick floats to the front of the group, next to Shorty and draws his trusty ax.
Aztar
player, 302 posts
An Alchemist happy in his
lab and the world (Todd)
Thu 12 Jun 2014
at 15:48
  • msg #207

Re: Delith: A maze

Aztar looks to the group wondering if they remember the info we learned about the labyrinth, 'you do recall that this place will continually regenerate guardians and only one of them will have the key we need.'

'But, very we'll.  we'll fight this one and hope it doesn't have the key since we aren't ready for it yet.'

Aztar  stands a step behind Warwick, 'if it is a golem, float up so that we can all three engage.  This staff seemed to be a very useful item against golems.'
Morteft
player, 311 posts
Thu 12 Jun 2014
at 16:21
  • msg #208

Re: Delith: A maze

In reply to Aztar (msg # 207):

Morteft says, "Remind me, why aren't we ready for the key yet?"
Warwick
player, 455 posts
Thu 12 Jun 2014
at 17:04
  • msg #209

Re: Delith: A maze

In reply to Aztar (msg # 207):

"Aye," says Warwick as he floats higher up.  "Ye were more effective against that last golem than I was."
Aztar
player, 303 posts
An Alchemist happy in his
lab and the world (Todd)
Thu 12 Jun 2014
at 19:06
  • msg #210

Re: Delith: A maze

'The key will only exist for an hour once we defeat the proper golem.  So, if we don't know where the door is, getting the key one will most likely result in us needing to fight more golems later to re find the key.'

Looking up at Warwick, 'I'm not certain everything in here is a golem, so if whatever this is isn't a golem, then I won't be of much help as the staff is specifically powered against golems'
Warwick
player, 456 posts
Fri 13 Jun 2014
at 01:37
  • msg #211

Re: Delith: A maze

In reply to Aztar (msg # 210):

"If that be the case, I'll drop and fight from the floor."
Ron, The DM
GM, 724 posts
Fri 13 Jun 2014
at 23:52
  • msg #212

Re: Delith: A maze

In reply to Warwick (msg # 211):

You all hear another thud, it definitely seems closer.

Actions?

--DM2
Aztar
player, 304 posts
An Alchemist happy in his
lab and the world (Todd)
Sat 14 Jun 2014
at 13:49
  • msg #213

Re: Delith: A maze

'Whatever it is, it's certainly sounds quite large and slow.  I'm guessing each golem must have unique properties which could present interesting challenges.'
Morteft
player, 312 posts
Sat 14 Jun 2014
at 14:58
  • msg #214

Re: Delith: A maze

In reply to Aztar (msg # 213):

Morteft says, "Yes. Let me check."

He casts wizard eye and sends it forward to see what the creature looks like.
Ron, The DM
GM, 725 posts
Tue 17 Jun 2014
at 23:01
  • msg #215

Re: Delith: A maze

In reply to Morteft (msg # 214):

The wizard eye goes forth and disappears around the corner ...

--DM2
Morteft
player, 313 posts
Wed 18 Jun 2014
at 02:04
  • msg #216

Re: Delith: A maze

In reply to Ron, The DM (msg # 215):

Morteft says, "We should flee. It is the largest golem I have ever seen and it seems to be able to flash anti-magic. My concern is if it is using disjunction."
Warwick
player, 457 posts
Wed 18 Jun 2014
at 03:19
  • msg #217

Re: Delith: A maze

In reply to Morteft (msg # 216):

"And where do we flee, lad?" asks Warwick.
Morteft
player, 314 posts
Wed 18 Jun 2014
at 13:44
  • msg #218

Re: Delith: A maze

In reply to Warwick (msg # 217):

"Oh, any direction, I suppose."

OOC: Is there a way to go, Ron?
Ron, The DM
GM, 726 posts
Wed 18 Jun 2014
at 20:26
  • msg #219

Re: Delith: A maze

In reply to Morteft (msg # 218):

You can go back to the other two options, all the way back to the beginning continuing that way or the other corridor just before it.

If you continue your go right first, it would be the corridor just before the one that goes back to the beginning.

--DM2
Morteft
player, 315 posts
Fri 20 Jun 2014
at 02:29
  • msg #220

Re: Delith: A maze

In reply to Ron, The DM (msg # 219):

"Let's go my friends, Aztar is correct."

Morteft heads back to the nearest corridor we haven't been done and goes down it.
Warwick
player, 458 posts
Fri 20 Jun 2014
at 03:01
  • msg #221

Re: Delith: A maze

In reply to Morteft (msg # 220):

Warwick follows at the rear of the group.
Aztar
player, 305 posts
An Alchemist happy in his
lab and the world (Todd)
Fri 20 Jun 2014
at 13:07
  • msg #222

Re: Delith: A maze

Aztar stands silently as Morteft. Investigates the hallway and advises pulling back.  He watches the others to see their reaction and the quietly follows the wizard as he withdrawls from the hall.

He makes mental notes, picks up the stone at the corner to make a small mark on it and then continues.
Ron, The DM
GM, 727 posts
Wed 25 Jun 2014
at 01:17
  • msg #223

Re: Delith: A maze

In reply to Aztar (msg # 222):

You start moving back away from the approaching golem to take a new path.  The new corridor is to your right as you retreat.  You move on for about 20 feet and then turn left.  You go about another 40' to the next intersection where you can go straight or left.  There is also a door just beyond the intersection, straight ahead!

No sound of an approaching golem can be heard.

Actions?

--DM2
Warwick
player, 459 posts
Wed 25 Jun 2014
at 03:09
  • msg #224

Re: Delith: A maze

In reply to Ron, The DM (msg # 223):

"I think the danger is gone for now," says Warwick from the back of the pack.
Trysk
player, 111 posts
Wed 25 Jun 2014
at 04:06
  • msg #225

Re: Delith: A maze

In reply to Ron, The DM (msg # 223):

Trysk approaches the door warily and checks for traps.
Ron, The DM
GM, 728 posts
Thu 26 Jun 2014
at 21:09
  • msg #226

Re: Delith: A maze

In reply to Trysk (msg # 225):

The door is made of solid adamantium.  There is a lock on the door; but it is an intricate lock.  It appears the lock is more of a puzzle than a lock.  You examine more closely, the lock actually spins, rotates in any direction and is circular.  To open the lock you need to work the puzzle to remove pieces.  However, you also discover a trap, which is related to what you believe is the first part of the puzzle to be removed.

Actions?

--DM2
Trysk
player, 112 posts
Thu 26 Jun 2014
at 21:42
  • msg #227

Re: Delith: A maze

In reply to Ron, The DM (msg # 226):

Trysk examines the trap.
Shorty
player, 380 posts
Sat 28 Jun 2014
at 12:58
  • msg #228

Re: Delith: A maze

In reply to Ron, The DM (msg # 226):

Shorty looks at the door and rubs his shoulder.  "Heby door.  Dat gonna hurt fin has ta smash."
Ron, The DM
GM, 729 posts
Sat 28 Jun 2014
at 16:39
  • msg #229

Re: Delith: A maze

In reply to Trysk (msg # 227):

The trap is fairly simple, however the mechanism is extremely delicate.  There appear to be little tabs holding the piece in.  Just beneath 1 of the 4 is a very thin wire, which will probably break as the piece is removed. The wire appears to run into the door; however you cannot see any mechanical mechanism.  Perhaps magical trap in nature triggered by the breaking wire?

There will be a -10% chance to disarm based on the delicateness needed.

--DM2
Trysk
player, 113 posts
Tue 1 Jul 2014
at 19:45
  • msg #230

Re: Delith: A maze

In reply to Ron, The DM (msg # 229):

Trysk looks to the others and snorts, "You think we could get that golem to walk by here and set off the trap?"

Sighing, Trysk continues, "The trap looks difficult and I have no idea what happens when the wire is tripped.  Maybe you guys should back up..."
Morteft
player, 316 posts
Wed 2 Jul 2014
at 14:51
  • msg #231

Re: Delith: A maze

In reply to Trysk (msg # 230):

Morteft says, "Do you want us to hold onto some of your items so that they are destroyed if you get covered in acid or something?"
Ron, The DM
GM, 730 posts
Sat 19 Jul 2014
at 01:39
  • msg #232

Re: Delith: A maze

In reply to Trysk (msg # 230):

No one seems to step back.  Trysk goes forth with his work.  He takes his time with the delicate workings.  Several minutes go by and Trysk hesitates a few times, but after 5 minutes he is able to remove the first piece of the puzzle with the wire remaining intact.  The next piece can be rotated into place so it can be removed.

Besides some breathing, no other noises are heard.

Actions?

--DM2
Morteft
player, 317 posts
Sat 19 Jul 2014
at 02:00
  • msg #233

Re: Delith: A maze

In reply to Ron, The DM (msg # 232):

Morteft will go ahead and move back about 30 feet.
Aztar
player, 306 posts
An Alchemist happy in his
lab and the world (Todd)
Sat 19 Jul 2014
at 14:25
  • msg #234

Re: Delith: A maze

Aztar, although not a rogue, has always been fascinated by locks and stand silently  near Trysk and watches curiously seeing if there might be anything he can do toe help.  As the first piece is removed, the alchemist takes a deep breath realizing he'd hardly been breathing while watching.

'Is the first piece the most dangerous?'
Shorty
player, 381 posts
Sun 20 Jul 2014
at 11:14
  • msg #235

Re: Delith: A maze

In reply to Aztar (msg # 234):

Shorty just watches and mutters, "fingers to big play wid little toys."
Trysk
player, 114 posts
Tue 22 Jul 2014
at 14:22
  • msg #236

Re: Delith: A maze

In reply to Ron, The DM (msg # 232):

Trysk takes a moment to re-focus and examine which way the piece needs to be rotated.
Trysk
player, 115 posts
Tue 22 Jul 2014
at 14:38
  • msg #237

Re: Delith: A maze

In reply to Aztar (msg # 234):

Trysk shakes his head, "Not necessarily.  I've seen traps where the first trigger is so easy that it lulls you into complacency."
Warwick
player, 460 posts
Wed 23 Jul 2014
at 01:57
  • msg #238

Re: Delith: A maze

In reply to Trysk (msg # 237):

Warwick continues to float at the back of the party, facing towards the empty corridor.
Ron, The DM
GM, 731 posts
Thu 24 Jul 2014
at 01:08
  • msg #239

Re: Delith: A maze

In reply to Trysk (msg # 237):

Trysk looks at the mechanism.  Appears the next rotations need to be half on the horizontal axis and half on the vertical.  By the positioning it looks like the second piece will be harder.

Actions?

--DM2
Trysk
player, 116 posts
Thu 24 Jul 2014
at 01:48
  • msg #240

Re: Delith: A maze

In reply to Ron, The DM (msg # 239):

Trysk sighs, "Anyone have an anti-magic shell handy?  This one is going to be tricky..."

Trysk begins to figure out the best way to rotate the piece into position.
Morteft
player, 318 posts
Thu 24 Jul 2014
at 02:04
  • msg #241

Re: Delith: A maze

In reply to Trysk (msg # 240):

Morteft comes up and says, "I don't have an anti-magic shell, but I might be able to help. What will you do next?"

He concentrates for a few moments.
Ron, The DM
GM, 732 posts
Fri 25 Jul 2014
at 00:47
  • msg #242

Re: Delith: A maze

In reply to Trysk (msg # 240):

Trysk determines the best path to do the rotations.  He does so without triggering anything.  The second piece is now in a position that it can be removed; but this is where it gets tricky.  There are two clips holding the piece in but they are also spring loaded, if the tension on the spring clip is released too quickly it will probably set off the trap.

Continue disarming the trap?

--DM2
Morteft
player, 319 posts
Fri 25 Jul 2014
at 00:48
  • msg #243

Re: Delith: A maze

In reply to Ron, The DM (msg # 242):

Morteft nods. "Trysk, you have this." He stands next to Trysk as he works the trap.
Trysk
player, 117 posts
Sun 3 Aug 2014
at 17:47
  • msg #244

Re: Delith: A maze

In reply to Morteft (msg # 243):

Trysk nods and resumes disarming the trap.

-Trysk
Trysk
player, 118 posts
Sun 3 Aug 2014
at 17:50
  • msg #245

Re: Delith: A maze

In reply to Morteft (msg # 241):

OOC - Sorry, missed this post.

BIC - Trysk responds, "I just need to rotate this piece into place without releasing the tension on the springs too quickly."
Ron, The DM
GM, 733 posts
Sun 3 Aug 2014
at 21:01
  • msg #246

Re: Delith: A maze

In reply to Trysk (msg # 245):

The piece moves into place and can now be removed by releasing the tension on the 2 clips.  This is the tricky part.

Continue?

-DM2
Trysk
player, 119 posts
Sun 3 Aug 2014
at 23:27
  • msg #247

Re: Delith: A maze

In reply to Ron, The DM (msg # 246):

Tryst takes another breath, "Here goes nothing."

Tryst then attempts to slowly release the tension on the springs slowly and equally.
Ron, The DM
GM, 734 posts
Mon 4 Aug 2014
at 01:27
  • msg #248

Re: Delith: A maze

In reply to Trysk (msg # 247):

Trysk begins working on the second piece.  It seems like hours as he works the piece out from the clips.  A little slip causes one side to pop out before he was expecting it, he freezes and holds his breath and is able to maintain enough pressure to stop the other side from popping out and setting off the trap.  After a few seconds he continues and is able to remove the second piece.

One more piece to go and it is 180 degrees from the front, almost fully concealed.

Everyone relaxes a bit briefly and then you begin to notice a noise, sort of wood on wood as if someone was quickly opening and closing a door.

Actions?

--DM2
Warwick
player, 461 posts
Mon 4 Aug 2014
at 02:07
  • msg #249

Re: Delith: A maze

In reply to Ron, The DM (msg # 248):

Warwick rotates in place, trying to discern from where the noise is coming.
Shorty
player, 382 posts
Mon 4 Aug 2014
at 02:27
  • msg #250

Re: Delith: A maze

In reply to Ron, The DM (msg # 248):

Shorty moves away from watching the lock and moves into a positin to shield the lock picker from harm
Morteft
player, 320 posts
Mon 4 Aug 2014
at 02:39
  • msg #251

Re: Delith: A maze

In reply to Shorty (msg # 250):

Morteft waits for something else to happen.
Aztar
player, 307 posts
An Alchemist happy in his
lab and the world (Todd)
Mon 4 Aug 2014
at 03:24
  • msg #252

Re: Delith: A maze

Aztar also tries to discern the direction of the noise and checks with Silver to see if he is able to determine anything about it.
Ron, The DM
GM, 735 posts
Mon 4 Aug 2014
at 16:35
  • msg #253

Re: Delith: A maze

In reply to Aztar (msg # 252):

When you all turn yuo can see that the trunk is making the noise as it opens and closes its lid, almost like talking but no sound, other than the banging issues forth.

--DM2
Morteft
player, 321 posts
Mon 4 Aug 2014
at 18:35
  • msg #254

Re: Delith: A maze

In reply to Ron, The DM (msg # 253):

Morteft reads a scroll.

OOC: Has tongues on it.

"It may not help, but if it is a language, I should be able to communicate with it."
he says.
Shorty
player, 383 posts
Tue 5 Aug 2014
at 01:19
  • msg #255

Re: Delith: A maze

In reply to Morteft (msg # 254):

Shorty walks over to the trunk and looks at it. "What need?  Trunk know danger?  Trunk gots somefinnta helps?"

Shorty attempts to raise the lid and look inside.
Ron, The DM
GM, 736 posts
Tue 5 Aug 2014
at 21:17
  • msg #256

Re: Delith: A maze

In reply to Morteft (msg # 254):

Morteft hears the trunk say, "Don't know, they playing with the door."

--DM2
Ron, The DM
GM, 737 posts
Tue 5 Aug 2014
at 21:20
  • msg #257

Re: Delith: A maze

In reply to Shorty (msg # 255):

As Shorty attempts this the trunk does a quick snap at Shorty and Shorty pulls back quick.  The trunk "crouches" low with little quick chomps.

Morteft hears: "Only master opens my mouth."

--DM2
Morteft
player, 322 posts
Tue 5 Aug 2014
at 22:50
  • msg #258

Re: Delith: A maze

In reply to Ron, The DM (msg # 257):

Morteft frowns. "Who is the master of the trunk?" He asks the group.
Ron, The DM
GM, 738 posts
Tue 5 Aug 2014
at 23:51
  • msg #259

Re: Delith: A maze

In reply to Morteft (msg # 258):

"I believe it is the one called Aztar."  a voice low and slow responds to Mortefts question.

You all turn toward the sound of the voice, it is coming from above and just behind.  You then notice the shape, almost blending into the wall.  It is large and white, it appears to be a stone golem, made of the whitest marble.

"I was wondering why you are waiting around here for others golems to come.  Chest says you are playing with a door."  every word being drawn out

--DM2
Trysk
player, 120 posts
Wed 6 Aug 2014
at 01:15
  • msg #260

Re: Delith: A maze

In reply to Ron, The DM (msg # 259):

Tryst looks at the golem, "Ummm...who are you?"
Ron, The DM
GM, 739 posts
Wed 6 Aug 2014
at 23:53
  • msg #261

Re: Delith: A maze

In reply to Trysk (msg # 260):

Stone figure: "My name is RockJaw, Dualis sent me to help you get around."  the golem says slowly.

--DM2
Warwick
player, 462 posts
Thu 7 Aug 2014
at 02:25
  • msg #262

Re: Delith: A maze

In reply to Ron, The DM (msg # 261):

"That was nice of him.  Can ye get us through the door?"
Trysk
player, 121 posts
Thu 7 Aug 2014
at 03:46
  • msg #263

Re: Delith: A maze

In reply to Warwick (msg # 262):

Trysk adds, "Or ask Chest if we shouldn't play with the door."
Shorty
player, 384 posts
Thu 7 Aug 2014
at 11:28
  • msg #264

Re: Delith: A maze

In reply to Warwick (msg # 262):

Shorty looks at the golem and huffs.  "Me ken breaks door.  Don't need dullis help,  but den door goes boom n friends gets hurt."
Ron, The DM
GM, 740 posts
Thu 7 Aug 2014
at 20:12
  • msg #265

Re: Delith: A maze

In reply to Warwick (msg # 262):

The golem regards Warwick "Do you want to go into the trap?" says the golem in reply to Warwicks question

--DM2
Warwick
player, 463 posts
Thu 7 Aug 2014
at 20:59
  • msg #266

Re: Delith: A maze

In reply to Ron, The DM (msg # 265):

"We thought we wanted to get past the door and thus Trysk was trying to disarm the trap.  Are we going the wrong way?" responds Warwick.
Ron, The DM
GM, 741 posts
Fri 8 Aug 2014
at 00:11
  • msg #267

Re: Delith: A maze

In reply to Warwick (msg # 266):

"The door goes no where, just a room with treasure but also a trap.  Keep going that way." he points the way you were going when you reached the door.

--DM2
Warwick
player, 464 posts
Fri 8 Aug 2014
at 13:45
  • msg #268

Re: Delith: A maze

In reply to Ron, The DM (msg # 267):

Warwick looks the way the golem is pointing.  "Trysk, can ye abandon the trap?  We really don't need treasure."
Aztar
player, 308 posts
An Alchemist happy in his
lab and the world (Todd)
Fri 8 Aug 2014
at 16:58
  • msg #269

Re: Delith: A maze

Aztar nods in agreement, 'I had wondered about the door since it didn't fit with the rest of the maze and what little we'd been able to learn.  Makes more sense that it's just something. To distract people with.'

Aztar turns to the golem, 'It's nice to meet you RockJaw.  I'm glad Dualis was able to get you to us.  Are you able to fully navigate the maze, or just be aware of what is right and wrong in here?'
Ron, The DM
GM, 742 posts
Sun 10 Aug 2014
at 00:21
  • msg #270

Re: Delith: A maze

In reply to Aztar (msg # 269):

"I get a feeling of where to go or what is around." say RockJaw

--DM2
Trysk
player, 122 posts
Wed 13 Aug 2014
at 13:34
  • msg #271

Re: Delith: A maze

In reply to Ron, The DM (msg # 270):

Trysk address RockJaw, "Can you tell if there are magical items behind this door?  I don't think that precious metals or gems will be useful, but there may be some item in there that we could use."
Ron, The DM
GM, 743 posts
Wed 13 Aug 2014
at 20:10
  • msg #272

Re: Delith: A maze

In reply to Trysk (msg # 271):

"There are only gold and platinum coins."  RockJaw says slowly.

--DM2
Warwick
player, 465 posts
Wed 13 Aug 2014
at 22:33
  • msg #273

Re: Delith: A maze

In reply to Ron, The DM (msg # 272):

"Let's move on."
Aztar
player, 309 posts
An Alchemist happy in his
lab and the world (Todd)
Wed 13 Aug 2014
at 23:53
  • msg #274

Re: Delith: A maze

Aztar nods in agreement.  'Even if there were magic items, we couldn't come up with much more we needed before we came or else we would have made the items.  Since it's just wealth, there's no reason to risk the door.'

Aztar slowly begins to move down the hall, seeing if everyone follows.
Shorty
player, 385 posts
Thu 14 Aug 2014
at 01:36
  • msg #275

Re: Delith: A maze

In reply to Aztar (msg # 274):

Shorty moves back to the front looking to see if the thief wants to lead
Morteft
player, 323 posts
Thu 14 Aug 2014
at 02:26
  • msg #276

Re: Delith: A maze

In reply to Shorty (msg # 275):

Morteft shrugs and follows.
Trysk
player, 123 posts
Tue 19 Aug 2014
at 01:32
  • msg #277

Re: Delith: A maze

In reply to Morteft (msg # 276):

Trysk shrugs and takes point, "I guess back the way we came?"
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