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14:38, 26th April 2024 (GMT+0)

Delith: The Vault.

Posted by Ron, The DMFor group 0
Ron, The DM
GM, 896 posts
Tue 9 Jun 2015
at 01:05
  • msg #1

Delith: The Vault


After Seletos retreats back into the dark, all is quiet.  The 12 doors of the vault stand before you; but which one to try first.

Using the Dualis amulets, Aztar wills his intellect to join with Morteft in an attempt to find the right door and open it.

Morteft's hands go to his head briefly and he sways slightly appearing as if he will topple over.  He regains his balance and pulls his hand back, his eyes have an almost inner glow as he gazes about the room.

Aztar, however stiffens up.  His eyes are open but he looks to be catatonic.

Actions?

--DM2
Trysk
player, 173 posts
Sun 14 Jun 2015
at 14:14
  • msg #2

Re: Delith: The Vault

In reply to Ron, The DM (msg # 1):

Trysk comments to the others about what he noticed concerning the third symbol above the third door.

He looks around for any other symbols.
Shorty
player, 439 posts
Sun 14 Jun 2015
at 19:27
  • msg #3

Re: Delith: The Vault

In reply to Trysk (msg # 2):

Shorty points tomAzatar and comments, "me look like dat sometime when Dull is talk."
Ron, The DM
GM, 897 posts
Fri 19 Jun 2015
at 00:47
  • msg #4

Re: Delith: The Vault

In reply to Trysk (msg # 2):

They are the only symbols, the 12 above the doors.

--DM2
Ron, The DM
GM, 898 posts
Tue 23 Jun 2015
at 00:52
  • msg #5

Re: Delith: The Vault

In reply to Ron, The DM (msg # 4):

Morteft moves over toward one of the doors.  Aztar does not move at all.  Trysk notices that Morteft moves to the door that has the most complicated pattern above it.

Morteft moves up to the door at which point it begins to glow.  A little bit closer and the symbol above begins to glow as well.  Everyone becomes aware of a vibration, the door begins to hum.

Actions?

--DM2
Warwick
player, 527 posts
Tue 23 Jun 2015
at 03:01
  • msg #6

Re: Delith: The Vault

In reply to Ron, The DM (msg # 5):

Warwick floats over to Aztar, to protect him in case something goes awry.
Shorty
player, 440 posts
Wed 24 Jun 2015
at 11:38
  • msg #7

Re: Delith: The Vault

In reply to Warwick (msg # 6):

Shorty gets up and moves closer to Morteft in case the door opens on something unfriendly.  Shorty knows glowing doors
Ron, The DM
GM, 899 posts
Thu 25 Jun 2015
at 00:56
  • msg #8

Re: Delith: The Vault

In reply to Shorty (msg # 7):

Morteft starts to move away from the door and the vibrations, glowing of the door and symbol stops.

Actions?

--DM2
Ron, The DM
GM, 900 posts
Fri 3 Jul 2015
at 22:24
  • msg #9

Re: Delith: The Vault

In reply to Ron, The DM (msg # 8):


Morteft will move back towards the door.  Again the door and the symbol above it begin to glow and hum.  He moves within an arms length and stretches out his hand towards the door.  When his hand is about a foot away the symbol appears on the door as well.

Morteft continues and puts his palm on the symbol.  The door and symbol above immediately stop humming and glowing.  A few seconds later the door slowly fades away.  When the door is completely gone a bright light shines forth from the room beyond and you have to shade your eyes.  The light fades to a level at which you can see a 10x10 room beyond, walls all white, in the middle is a golden pedestal about 5' high and on top of that is a spherical object about 5 inches in diameter, it has a pearl like luster and has an inner glow.

Actions?

--DM2
Warwick
player, 528 posts
Sat 4 Jul 2015
at 01:23
  • msg #10

Re: Delith: The Vault

In reply to Ron, The DM (msg # 9):

"Is that what we're looking fer?" asks Warwick.
Morteft
player, 369 posts
Sat 4 Jul 2015
at 17:03
  • msg #11

Re: Delith: The Vault

In reply to Warwick (msg # 10):

Morteft shrugs. "Let's check it out."

He will go and examine it more closely.
Aztar
player, 388 posts
An Alchemist happy in his
lab and the world (Todd)
Sat 4 Jul 2015
at 17:50
  • msg #12

Re: Delith: The Vault

Over the link, *careful. We were warned that each vault would be trapped.  Also, don't touch it since Dualis is now recommending that I'm the one to free Rigel.*
Trysk
player, 175 posts
Sat 4 Jul 2015
at 18:31
  • msg #13

Re: Delith: The Vault

In reply to Aztar (msg # 12):

Trysk starts looking for traps on the entrance and then around f the giant pearl.
Morteft
player, 370 posts
Sat 4 Jul 2015
at 23:24
  • msg #14

Re: Delith: The Vault

In reply to Trysk (msg # 13):

Morteft drops the mic and walks out. "Fine, go on in and check it out."
Ron, The DM
GM, 901 posts
Tue 7 Jul 2015
at 23:26
  • msg #15

Re: Delith: The Vault

In reply to Trysk (msg # 13):

Trysk walks up to the opening cautiously, checking out the whole entrance way.  He finds no traps, that he can discover anyway.  He walks thru taking careful steps and makes it thru without incident.  He walks up to the pedestal and begins search around it.
   At this range he can feel the power of the orb.  It seems like it is calling out to him.  He finds no discernible traps anywhere.  Trysk then stands up and starts to stare at the orb.

The rest of the group sees Trysk standing dead still just staring at the orb.

Actions?

--DM2
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