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01:12, 10th May 2024 (GMT+0)

Delith-1a:To catch assassins.

Posted by ShortyFor group 0
Shorty
player, 2091 posts
Mon 29 May 2023
at 13:19
  • msg #1

Delith-1a:To catch assassins

OOC: New thread
Shorty
player, 2092 posts
Mon 29 May 2023
at 18:29
  • msg #2

Delith-1a:To catch assassins

In reply to Shorty (msg # 1):

A shimmering curtain of light appears in the center of the paily.  Morteft stabds gyard veside it with his back to the light.
Shorty
player, 2093 posts
Wed 31 May 2023
at 13:15
  • msg #3

Delith-1a:To catch assassins

In reply to Shorty (msg # 2):

Is everyone retreating inside?
Ron, The DM
GM, 3503 posts
Wed 31 May 2023
at 14:27
  • msg #4

Delith-1a:To catch assassins

In reply to Shorty (msg # 3):

OOC: I suppose, Tzar came over to Warwick and was not privy to any plan; but will follow Warwick's lead.  He would take a quick glance around before he enters to make sure they are not followed.  He is not sure how Mord's Mansion works.

--Ron, Tzar
Warwick
player, 2035 posts
Wed 31 May 2023
at 14:34
  • msg #5

Delith-1a:To catch assassins

In reply to Ron, The DM (msg # 4):

"Safe haven, lad.  Just go inside and we're going to recover.  Ez'ard and Trysk will be right behind ye.  Morteft and I will be following them." says Warwick.
Ron, The DM
GM, 3504 posts
Wed 31 May 2023
at 16:44
  • msg #6

Delith-1a:To catch assassins

In reply to Warwick (msg # 5):

Tzar will say "Very well." with a last glance, moves 'inside'.

--Ron, Tzar
Shorty
player, 2094 posts
Wed 31 May 2023
at 17:54
  • msg #7

Delith-1a:To catch assassins

In reply to Ron, The DM (msg # 6):

Tzar sees nothing moving except a twitching troll body.  Then ge steps through the crutain and finds himself in a luxurious entry hall.

OOC:  Anyone else?



An
This message was last edited by the player at 11:38, Thu 01 June 2023.
Ez'ard
player, 755 posts
Thu 1 Jun 2023
at 02:18
  • msg #8

Delith-1a:To catch assassins

If all appears safe Ez’ard will enter. He puts on his spec just before entering to see if maybe one of the assassins tries to slip in.
Trysk
player, 2073 posts
Thu 1 Jun 2023
at 03:12
  • msg #9

Delith-1a:To catch assassins

In reply to Ez'ard (msg # 8):

Trysk tells the others, *The assassin is still watching you guys. Can you see him, Ez'ard? I have a Wish and Limited Wish that could be used to force him out of the Ethereal Plane. I'm planning on taking on the other assassin, so can you drop the Teleport block, Morteft?*
Morteft
player, 1610 posts
Logical, detached
Represses emotions
Thu 1 Jun 2023
at 08:12
  • msg #10

Delith-1a:To catch assassins

In reply to Trysk (msg # 9):

*Ez'ard and Tzar have gone into the mansion, Trysk. You should join us. I can drop the plane lock. So you are staying behind to face them on your own?*
Morteft
player, 1611 posts
Logical, detached
Represses emotions
Thu 1 Jun 2023
at 08:25
  • msg #11

Delith-1a:To catch assassins

In reply to Morteft (msg # 10):

Morteft will cancel the plane lock since it doesn't seem to be stopping the assassins from shifting planes.
Shorty
player, 2095 posts
Thu 1 Jun 2023
at 11:56
  • msg #12

Delith-1a:To catch assassins

In reply to Morteft (msg # 11):

Ez’ard slips on his glasses and he can make out the vague form of the master assassin making hand signals at Trysk before he disappears inside.  The plane lock drops.  Morteft stands by the door and Warwick stands nearby.  Trysk is inside.
Trysk
player, 2074 posts
Thu 1 Jun 2023
at 12:05
  • [deleted]
  • msg #13

Delith-1a:To catch assassins

This message was deleted by the player at 14:24, Thu 01 June 2023.
Ez'ard
player, 756 posts
Thu 1 Jun 2023
at 13:59
  • msg #14

Delith-1a:To catch assassins

Ez’ard replies, “I am not sure if the glasses can give a true sight in here. I saw one of the assisins signaling to Trysk before I back into the mansion and then lost the image.”
Shorty
player, 2096 posts
Thu 1 Jun 2023
at 14:09
  • msg #15

Delith-1a:To catch assassins

In reply to Trysk (msg # 13):

OOC:  Forgive me for being lost...  two posts ago, Trysk was taking on the assassins and using his wish.  Now Trysk is inside the mansion?  Not sure where things wnet in the middle.  You cannot teleport into the mansion.  The only access is via the protal that <prteft controls.  Trysk has several ways to get to the portal....  whaat did he do?
Trysk
player, 2075 posts
Thu 1 Jun 2023
at 14:21
  • msg #16

Delith-1a:To catch assassins

In reply to Shorty (msg # 15):

OOC - My bad. When you wrote "Trysk is inside", I didn't quite understand, but thought you had Trysk somehow arrive at the mansion after Morteft dropped the teleport block.

I'll delete my post and re-post.
This message was last edited by the player at 14:25, Thu 01 June 2023.
Trysk
player, 2076 posts
Thu 1 Jun 2023
at 14:29
  • msg #17

Delith-1a:To catch assassins

In reply to Morteft (msg # 10):

Trysk responds to Morteft, *Only going to fight the one with the goatee, which is why I wanted the teleport block taken down. The guy with the mustache seems to be trying to collect a bounty for the heads of you, Warwick and Shorty.*
Shorty
player, 2097 posts
Fri 2 Jun 2023
at 02:22
  • msg #18

Delith-1a:To catch assassins

In reply to Trysk (msg # 17):

OOC:  Once Nirteft cines ubsudem naje a private and plan out your strategy.  Subject to what happens with Trysk, The assassins have their plan laid out.  Just let me know when you are ready to continue.
Morteft
player, 1612 posts
Logical, detached
Represses emotions
Fri 2 Jun 2023
at 22:36
  • msg #19

Delith-1a:To catch assassins

In reply to Shorty (msg # 18):

OOC: If you are waiting on me, I did respond in the private message, Larry. FYI.
Shorty
player, 2098 posts
Sat 3 Jun 2023
at 00:50
  • msg #20

Delith-1a:To catch assassins

In reply to Morteft (msg # 19):

Waiting for the whole group.  Thought you wanted a planning session
Ez'ard
player, 757 posts
Sat 3 Jun 2023
at 01:22
  • msg #21

Delith-1a:To catch assassins

Ez’ard speaks to those present, “I am at a loss here. None of my skills seem to be of use here. I am open to any ideas. At best I can rest up and restudy spells.”
Ron, The DM
GM, 3506 posts
Sat 3 Jun 2023
at 15:16
  • msg #22

Delith-1a:To catch assassins

In reply to Ez'ard (msg # 21):

When everyone is present, except for Trysk since he seems to be delayed, Tzar will say.  "One of them got me good in the back.  I also think he has a wounding blade as a healing spell did nothing.  I need to be bandaged and if anyone has any renerating item, I'd be most grateful."

--Ron, Tzar
Morteft
player, 1613 posts
Logical, detached
Represses emotions
Sat 3 Jun 2023
at 15:37
  • msg #23

Delith-1a:To catch assassins

In reply to Ron, The DM (msg # 22):

Morteft says, "I have this." He pulls off an iron band from one of his fingers and hands it to Tzar. "One of the properties is regeneration."

OOC: Ron, are the amulets that Dualis created able to work with Teke's amulets? Since Morteft has one of each, it may be a way for Tzar to get linked into our telepathic comms.
Morteft
player, 1614 posts
Logical, detached
Represses emotions
Sat 3 Jun 2023
at 15:38
  • msg #24

Delith-1a:To catch assassins

In reply to Morteft (msg # 23):

OOC: Morteft was the last in the mansion so I think Trysk is here. Larry? Nolan?
Ron, The DM
GM, 3507 posts
Sat 3 Jun 2023
at 16:30
  • msg #25

Delith-1a:To catch assassins

In reply to Morteft (msg # 23):

OOC: Yes actually, as you know he and Teke were formerly an item ;), and Dualis fashioned his amulets after hers, so yes they would be compatible.

--DM2
Morteft
player, 1615 posts
Logical, detached
Represses emotions
Sat 3 Jun 2023
at 16:34
  • msg #26

Delith-1a:To catch assassins

In reply to Ron, The DM (msg # 25):

Morteft will pull an amulet out of pouch and offer it to Tzar. "This will allow you to teleport no error twice a day although you need to have seen where you are going. It will also allow you to communicate with all or any of us directly via telepathy over any distance. This is a loan, not a gift so don't lose it."
Ron, The DM
GM, 3508 posts
Sat 3 Jun 2023
at 16:41
  • msg #27

Delith-1a:To catch assassins

In reply to Morteft (msg # 26):

Tzar would have put the golden hilt of his sword back on his gold bracer.

Tzar will say "Indeed! It is an honor for both, thank you.  Telepathy, talk by thinking, right?"  Tzar will remove one of his rings and replace it with the one Morteft gave him.

--Ron, Tzar
Morteft
player, 1616 posts
Logical, detached
Represses emotions
Sat 3 Jun 2023
at 16:58
  • msg #28

Delith-1a:To catch assassins

In reply to Ron, The DM (msg # 27):

"Yes. If you want to talk to all of us, just think about sending to all. If just one of us, then focus on that person and talk....in your mind. The amulet will do the rest. You should be careful with inner dialog. You may not want to send that."
Ron, The DM
GM, 3509 posts
Sat 3 Jun 2023
at 17:10
  • msg #29

Delith-1a:To catch assassins

In reply to Morteft (msg # 28):

Tzar screws his face, "Inner dialog?  You mean thinking to myself, like, 'Oh man, what a jerk?'"

--Ron, Tzar
Shorty
player, 2099 posts
Sat 3 Jun 2023
at 17:31
  • msg #30

Delith-1a:To catch assassins

In reply to Morteft (msg # 24):

OOC:  No, Trysk did not return.  He is out doing his own thing.
Morteft
player, 1617 posts
Logical, detached
Represses emotions
Sat 3 Jun 2023
at 18:29
  • msg #31

Delith-1a:To catch assassins

In reply to Shorty (msg # 30):

Then we should continue this in a private thread
Shorty
player, 2100 posts
Sat 3 Jun 2023
at 18:59
  • msg #32

Delith-1a:To catch assassins

In reply to Morteft (msg # 31):

Let me know when you are done with your planning.
Shorty
player, 2101 posts
Thu 15 Jun 2023
at 19:00
  • msg #33

Delith-1a:To catch assassins

In reply to Shorty (msg # 32):

No posts from anyone in a while.  Thought I would say that I am here when folks are ready.
Warwick
player, 2036 posts
Thu 15 Jun 2023
at 19:25
  • msg #34

Delith-1a:To catch assassins

In reply to Shorty (msg # 33):

We're waiting for Trsyk to join us in the mansion.
Shorty
player, 2102 posts
Fri 16 Jun 2023
at 13:44
  • msg #35

Delith-1a:To catch assassins

In reply to Warwick (msg # 34):

Sounds good.  Not sure if he is coming in or not.  He posted last night in private.  I am waiting to see what his next move is.
Trysk
player, 2077 posts
Sat 17 Jun 2023
at 02:29
  • msg #36

Delith-1a:To catch assassins

In reply to Shorty (msg # 35):

Trysk reaches out to the team, *Well, the good news is that I think I found a way down into the cave. The bad news is that I've lost sight of the assassin I was fighting when he went down there. What are you guys planning to do and can you Teleport from the mansion to here?*
Warwick
player, 2037 posts
Sat 17 Jun 2023
at 02:38
  • msg #37

Delith-1a:To catch assassins

In reply to Trysk (msg # 36):

*Trysk, please come back here.  We need to rest and plan and we've been waiting for ye to come to us.*
Trysk
player, 2078 posts
Sat 17 Jun 2023
at 02:49
  • msg #38

Delith-1a:To catch assassins

In reply to Warwick (msg # 37):

Trysk replies, *Well, if I do that I'll have wasted several spells from my Ring of Spell Storing and lose the ability to fight the lesser assassin 1 on 1. The leader assassin seems bent on taking you, Morteft and Shorty out.*
Warwick
player, 2038 posts
Sat 17 Jun 2023
at 03:14
  • msg #39

Delith-1a:To catch assassins

In reply to Trysk (msg # 38):

*Shorty isn't here and the rest of us are in the Mansion recovering from the fight and relearning spells.  Ye're the one who insisted on going off on their own.  Ye said he'd follow me and pull back.*
Trysk
player, 2079 posts
Sat 17 Jun 2023
at 11:49
  • msg #40

Delith-1a:To catch assassins

In reply to Warwick (msg # 39):

There's a pause before Trysk responds, *Can I teleport directly to you using the amulet, Morteft?*
Shorty
player, 2103 posts
Wed 21 Jun 2023
at 00:39
  • msg #41

Delith-1a:To catch assassins

In reply to Trysk (msg # 40):

To All.  I am willing to try and run an separate timeline for the rest of the group.  Nolan appears to be busy in real life and I hate seeing everyone tied up while we wait for his challenge fight.  I leave it up to all of you.

I will be on a cruise boat from July 9 for about 2 weeks with some ground time afterwards.  I can do some of this by email if folks want during that time... but RPOL is rough on the ipad with my vision.

Larry
Trysk
player, 2080 posts
Wed 21 Jun 2023
at 12:24
  • msg #42

Delith-1a:To catch assassins

In reply to Shorty (msg # 41):

OOC - Trysk is awaiting for a response from Morteft!
Shorty
player, 2104 posts
Wed 21 Jun 2023
at 12:36
  • msg #43

Delith-1a:To catch assassins

In reply to Trysk (msg # 42):

OOC:  Worse case scenario, you teleport right in front of the portal and step through.  You are already an invited guest to the mansion.
Warwick
player, 2039 posts
Wed 21 Jun 2023
at 13:39
  • msg #44

Delith-1a:To catch assassins

In reply to Shorty (msg # 43):

OOC:  I don't think you can teleport directly in as it's an extradimensional space.  Besides, Morteft is a self-imposed timeout (i.e. off in a snit).
Ron, The DM
GM, 3510 posts
Wed 21 Jun 2023
at 14:52
  • msg #45

Delith-1a:To catch assassins

In reply to Warwick (msg # 44):

OOC: No you cannot teleport into Mord's Mansion.  Need to go thru the portal, as long a the caster allows it.

--DM2
Shorty
player, 2105 posts
Fri 23 Jun 2023
at 16:58
  • msg #46

Delith-1a:To catch assassins

In reply to Ron, The DM (msg # 45):

Everyone is now inside the mansion.  Let me know when you are ready to come out.  All I will need when you exit is the number of hours that you choose to stay inside, the order you come out in, and what spells/effects anyone has on them when they exit.  If spells are added to Trysk's ring, please let me know what spells and who cast them.

I have alrady written my part for the your exit so I am ready when you are.
Warwick
player, 2040 posts
Fri 23 Jun 2023
at 17:04
  • msg #47

Delith-1a:To catch assassins

In reply to Shorty (msg # 46):

We'll discuss our plan and let you know all the details.
Shorty
player, 2106 posts
Fri 23 Jun 2023
at 21:27
  • msg #48

Delith-1a:To catch assassins

In reply to Warwick (msg # 47):

All the details of your plan... Wonderful.  LoL
Warwick
player, 2041 posts
Fri 23 Jun 2023
at 21:37
  • msg #49

Delith-1a:To catch assassins

In reply to Shorty (msg # 48):

Oh, we're not going to tell you our plan...  We're just going to provide you with the info you requested.
Shorty
player, 2107 posts
Sat 24 Jun 2023
at 00:50
  • msg #50

Delith-1a:To catch assassins

In reply to Warwick (msg # 49):

Well, of all the singy, self-servomg attitudes to tak....

ROFL.  You be that way then...
Ez'ard
player, 758 posts
Sat 24 Jun 2023
at 13:09
  • msg #51

Delith-1a:To catch assassins

In reply to Shorty (msg # 50):

How long was Trysk out of the mansion on his own? Did anyone have enough time to study/relearn spells?
Shorty
player, 2108 posts
Sat 24 Jun 2023
at 18:50
  • msg #52

Delith-1a:To catch assassins

In reply to Ez'ard (msg # 51):

Trysk was only out there about 45 minutes before coming back in.  So no spells yet.  But you have just over 23 hours remaining.
Trysk
player, 2081 posts
Sat 24 Jun 2023
at 20:19
  • msg #53

Delith-1a:To catch assassins

In reply to Shorty (msg # 52):

OOC - 45 minutes???
Warwick
player, 2042 posts
Sat 24 Jun 2023
at 20:43
  • msg #54

Delith-1a:To catch assassins

In reply to Trysk (msg # 53):

Check your private messages already (everyone but Larry).
Shorty
player, 2109 posts
Sat 24 Jun 2023
at 23:12
  • msg #55

Delith-1a:To catch assassins

In reply to Warwick (msg # 54):

Sigh.  No love for Larry
Warwick
player, 2043 posts
Mon 26 Jun 2023
at 03:06
  • msg #56

Delith-1a:To catch assassins

In reply to Shorty (msg # 55):

You'll get love soon.  I just need the others to participate.  And that's proving difficult.
Shorty
player, 2110 posts
Mon 26 Jun 2023
at 11:27
  • msg #57

Delith-1a:To catch assassins

In reply to Warwick (msg # 56):

I am sorry to hear that.  Tgere are si nabt fun things to do in the Old Fort Amusement Park.
Morteft
player, 1618 posts
Logical, detached
Represses emotions
Tue 4 Jul 2023
at 18:11
  • msg #58

Delith-1a:To catch assassins

In reply to Shorty (msg # 57):

OOC: Happy 4th everyone! First action....

Morteft will be the first to step out of the mansion. He will be invisible and also have mirror image up. His first action is to cast a circular wall of force around the opening.

OOC2: What all do you want to know about protections? Morteft has the following on him:

invisibility
mirror image
stoneskin
protection from normal missiles
polymorph self
fire shield
detect magic
detect invisibility
Telekinesis

His immunity is set to poison
Shorty
player, 2111 posts
Wed 5 Jul 2023
at 00:20
  • msg #59

Delith-1a:To catch assassins

In reply to Morteft (msg # 58):

Excellent post.  How many of your 24 hours did you use?  If more than 15 hours, Tzar will be fully healed.  I have responded to Morteft privately as he is the only one outside to abserve things.  His actions will determine what he has time to tell you about.
Morteft
player, 1619 posts
Logical, detached
Represses emotions
Wed 5 Jul 2023
at 00:30
  • msg #60

Delith-1a:To catch assassins

In reply to Shorty (msg # 59):

OOC: We used it for just under 15 hours since it only lasts for 15 hours, i.e. 1 hour per level.
Shorty
player, 2112 posts
Wed 5 Jul 2023
at 01:07
  • msg #61

Delith-1a:To catch assassins

In reply to Morteft (msg # 60):

TY.  My Bad.  Had it in my head it was there for up to 24 hours.   At 14 hours, Tzar will be down 4 points.
Ron, The DM
GM, 3511 posts
Wed 5 Jul 2023
at 15:24
  • msg #62

Delith-1a:To catch assassins

In reply to Shorty (msg # 61):

A minute after Morteft emerges, Tzar will emerge from the mansion and give a quick look at the surroundings.

Spells on Tzar
Stoneskin (Morteft)
Prayer
Slow Poison
Protect from Normal Missiles

--Ron, Tzar
Shorty
player, 2113 posts
Wed 5 Jul 2023
at 16:23
  • msg #63

Delith-1a:To catch assassins

In reply to Ron, The DM (msg # 62):

Tzar steps out of the mansion and is forced to close his eyes at the brilliant flash of a fireball goes off directly before him.  As his vision slowly recovers, the sound of many small missiles bouncing of a solid surface ring in Tzar's ears.  The blurry shapes of dark ones stand in a semi-circle in front of  Tzar.  Morteft is standing beside you, but he is facing away from the dark ones.
Ron, The DM
GM, 3512 posts
Wed 5 Jul 2023
at 16:38
  • msg #64

Delith-1a:To catch assassins

In reply to Shorty (msg # 63):

"What the .." Tzar exclaims and noticing where Morteft is looking, he turns his head and does a 1/4 body turn (shield first) to see what Morteft is 'looking' at.

He has his flaming sword at the ready.

--Ron, Tzar
This message was last edited by the GM at 17:25, Wed 05 July 2023.
Shorty
player, 2114 posts
Wed 5 Jul 2023
at 22:05
  • msg #65

Delith-1a:To catch assassins

In reply to Ron, The DM (msg # 64):

Tzar turns his head to the side and notices that there are 5 Mortefts staring back the other way.  Before Tzar can adjust his body, Something very powerful strikes him in the back.  The force of the blow launches Tzar through the air to crash into something he cannot see that is between him and the dark ones (the wall of force).  Tzar looses a stoneskin point for the initial impact and the impact with the wall.  No damage taken.  The second talon rips through one of the Mortefts and it disappears.  From his position sprawled against the wall, Tzar sees giant wings beating as a roc climbs hard to avoid the two story building that the assassings have been using.

Morteft notices that the two remaining rocs are setting up their own runs.  The bird that just attacked will take a little over a turn to come back around.

Round 3 begins.  Morteft has initiative, Tzar is second.


Actiond?
Morteft
player, 1620 posts
Logical, detached
Represses emotions
Wed 5 Jul 2023
at 22:20
  • msg #66

Delith-1a:To catch assassins

In reply to Shorty (msg # 65):

OOC: where are the assassins?
Warwick
player, 2044 posts
Wed 5 Jul 2023
at 22:26
  • msg #67

Delith-1a:To catch assassins

In reply to Morteft (msg # 66):

Warwick exits the mansion, his weapons sheathed.

Spells active on Warwick:

Prayer
Stoneskin (Morteft)
Protection from Normal Missiles (Morteft)
Slow Poison

Warwick looks around to size up the situation.
Trysk
player, 2082 posts
Wed 5 Jul 2023
at 23:13
  • msg #68

Delith-1a:To catch assassins

In reply to Warwick (msg # 67):

Trysk exits the mansion with Warwick wearing his Ring of Protection +3 and Ring of Spell Storing (all spells recharged). He has no weapons drawn.

He has the following spells cast:
Stoneskin (cast previously before entering mansion)
Mirror Image
Improved Invisibility
Slow Poison (Warwick)
Protection From Normal Missiles
Detect Invisibility
Polymorph Self
Shocking Grasp

He casts Mordenkainen’s Faithful Hound as soon as he steps outside the mansion and looks for the assassins.
Shorty
player, 2115 posts
Thu 6 Jul 2023
at 00:47
  • msg #69

Delith-1a:To catch assassins

In reply to Trysk (msg # 68):

OOC: Who cast the which spells back into the ring?  I am trying to keep track of what spells you have used since resting.

OOC2:  Shocking grasp is an instantaneaous spell in all versions.  It is an attack spell.  You cannot precast it and walk around with it on.  If you do not successfully hit the round you cast it, the energy dissipates.

OOC3:  Where exactly do you station the hound?  It does not move around.

OOC4:  Warwock?

Tje assassoms are visible again.  Shadow is on the roof aiming a heavy crossbow in the groups direction.  Coos is peering out the hole created by the earth elemental.
This message was last edited by the player at 01:12, Thu 06 July 2023.
Warwick
player, 2045 posts
Thu 6 Jul 2023
at 01:27
  • msg #70

Delith-1a:To catch assassins

In reply to Shorty (msg # 69):

Warwick cast a neutralize poison and true seeing before resting.
Warwick
player, 2046 posts
Thu 6 Jul 2023
at 01:30
  • msg #71

Delith-1a:To catch assassins

In reply to Warwick (msg # 70):

OOC:  I'd like to understand the situation before I post my move.

We have a semi-circular wall of force in front of us at the exit which is facing... what?  The fortress?  How far away is the fortress?  How high is the wall of force?  And I presume there's nothing protecting us in the other direction.

What forces are arrayed against us?
Shorty
player, 2116 posts
Thu 6 Jul 2023
at 02:13
  • msg #72

Delith-1a:To catch assassins

In reply to Warwick (msg # 71):

In summary before I head to bed.  The mansion is in the center of the main fort.  When you exit, you are facing the 2 story building that the assassins have been using.  There is a wall of force between you and the building that Tzar is currently laying up against.  On the far side of the wall are 10 dark ones with lots of small rocks and broken shell gragments.  The fat assassin is beaking through the opening the earth elemental created in the side of the building.  In the upper corner of the building is the mustached assassin.  He had two heavy crosbows mounted aimed down at the entrance to the mansion.  Pm;y pme pf tje, os sto;; ;paded.  Benhind you is the entrance to the fort.  Twp rpcs are lining up to make runs at the fort.  A third roc is climbing for altitude on the far side of the two story building.  It has alrady made a straffing run.

Within the half circle of the wall of force, there are 4 mortefts, 3 Trysks, 1 tsar, a hound that I am not sure where is standing, and one Warwick.  One of the Trysk's is invisible.  As for the wall, Morteft did not specify a hight so I have it at the normal 10 foot variery.
This message was last edited by the player at 02:20, Thu 06 July 2023.
Trysk
player, 2083 posts
Thu 6 Jul 2023
at 02:19
  • msg #73

Re:  Delith-1a:To catch assassins

Shorty:
In reply to Trysk (msg # 68):

OOC: Who cast the which spells back into the ring?  I am trying to keep track of what spells you have used since resting.

OOC2:  Shocking grasp is an instantaneaous spell in all versions.  It is an attack spell.  You cannot precast it and walk around with it on.  If you do not successfully hit the round you cast it, the energy dissipates.

OOC3:  Where exactly do you station the hound?  It does not move around.

OOC4:  Warwock?

Tje assassoms are visible again.  Shadow is on the roof aiming a heavy crossbow in the groups direction.  Coos is peering out the hole created by the earth elemental.

OOC - Warwick cast Neutralize Poison and True Seeing, while Trysk cast Stoneskin into the Ring of Storing.
OOC2 - I wasn’t aware that Shocking Grasp had to be discharged immediately after being cast. Trysk casts Protection From Evil instead.
OOC3 - Trysk stations he hound 5 feet in front of the door, but while I agree that the hound’s range is limited, I don’t see anything indicating it is stationary. The area of effect is special and the spell description indicates the hound guards an area.
OOC4 - Not sure what you meant.
Morteft
player, 1621 posts
Logical, detached
Represses emotions
Thu 6 Jul 2023
at 02:20
  • msg #74

Re:  Delith-1a:To catch assassins

In reply to Trysk (msg # 73):

OOC: Does canceling a spell take an action or can I still cast a spell?

Morteft will cancel the wall of force at this point.
Shorty
player, 2117 posts
Thu 6 Jul 2023
at 02:31
  • msg #75

Delith-1a:To catch assassins

In reply to Shorty (msg # 72):

The faithful Hound spell specifically states that You conjure a phantom watchdog in an unoccupied space that you can see within range, where it remains for the duration, until you dismiss it as an action, or until you move more than 100 feet away from it.

It is allowed to attempt to bite any creature that is within 5 feet of it.

FYI...  I look up each spell you cast each time it is used to make sure I am playing it correctly.  Even the old hat spells like fireball etc.
Warwick
player, 2047 posts
Thu 6 Jul 2023
at 02:31
  • msg #76

Re:  Delith-1a:To catch assassins

In reply to Morteft (msg # 74):

*Morteft, do ye want a blade barrier above us to take care of the rocs?  Or do ye want me to summon elementals?* asks Warwick over their telepathic link.
Trysk
player, 2084 posts
Thu 6 Jul 2023
at 02:38
  • msg #77

Re:  Delith-1a:To catch assassins

Shorty:
In reply to Shorty (msg # 72):

The faithful Hound spell specifically states that You conjure a phantom watchdog in an unoccupied space that you can see within range, where it remains for the duration, until you dismiss it as an action, or until you move more than 100 feet away from it.

It is allowed to attempt to bite any creature that is within 5 feet of it.

FYI...  I look up each spell you cast each time it is used to make sure I am playing it correctly.  Even the old hat spells like fireball etc.

No worries, but please note that I only have access to 1st and 2nd edition rules.
Morteft
player, 1622 posts
Logical, detached
Represses emotions
Thu 6 Jul 2023
at 03:27
  • msg #78

Re:  Delith-1a:To catch assassins

In reply to Trysk (msg # 77):

*Only the assassins matter. Let's focus on them.*

He will magic missile the assassin on the roof.

OOC:
21:25, Today: Morteft rolled 27 using 8d4+8.  Magic missile.

OOC2: In some 1st edition games, the DMs allowed multiple magic missiles when the round was broken into segments. Do you? If so, Morteft would cast additional magic missiles at the assassin if it seemed to injure him.
Morteft
player, 1623 posts
Logical, detached
Represses emotions
Thu 6 Jul 2023
at 12:07
  • msg #79

Re:  Delith-1a:To catch assassins

In reply to Morteft (msg # 78):

Ooc: also Larry said the rocs won't make another fly by for a turn. Fyi.
Ron, The DM
GM, 3513 posts
Thu 6 Jul 2023
at 12:42
  • msg #80

Re:  Delith-1a:To catch assassins

In reply to Morteft (msg # 79):

Tzar will roll back to his feet and face toward the assassins and is in a ready position.

*If I go after the assassin now, you will be left with the dark beasts.* Tzar thinks thru the amulet.

BTW Tzar now has his Ring of Fire Resistance on.

--Ron, Tzar
Shorty
player, 2118 posts
Thu 6 Jul 2023
at 12:45
  • msg #81

Re:  Delith-1a:To catch assassins

In reply to Morteft (msg # 78):

OOC2: In some 1st edition games, the DMs allowed multiple magic missiles when the round was broken into segments. Do you? If so, Morteft would cast additional magic missiles at the assassin if it seemed to injure him.

I could run things by segments, but most would not like it.  It puts a lot of the more powerful spells at the end of the round and the often get interrupted.  But evem tjem. O do not allow multiple spells in a round.

Ooc: also Larry said the rocs won't make another fly by for a turn. Fyi.

Incorrect.  Larry said it would take the Roc that already attacked over a turn to circle around for a second run.  Roc number 2 will be approaching in 2 rounds.  Roc number 3 will come in the round after Toc number 2.

OOC: Does canceling a spell take an action or can I still cast a spell?

No, Casting the spell takes completing the spell and the expenditure of magical energy.  Dismissing a spell is an act of will.  So the wall comes down.
This message was last edited by the player at 12:51, Thu 06 July 2023.
Shorty
player, 2119 posts
Thu 6 Jul 2023
at 13:12
  • msg #82

Re:  Delith-1a:To catch assassins

In reply to Ron, The DM (msg # 80):


The wall of force goes down and suddently several handfuls of rocks and debris pelt the group but have no effect on the stpmesloms die tp the protection from normal missiles.  Magic missiles erupt from one of the Mortefts and streak towards the roof to impact the assassin.  He fires the second crossbow and another Morteft image disappears.

Coos yells something at the darkones that none of you understands and the pepering of small rocks is replaced by tlarger rocks.  Also, two daggers fly out of the hole in the wall.  The mirror images disappear one by one.  The real Morteft feels one rock bounce off him without effect.  One of the two daggers hits the real Trysk.  (one hit from stoneskin and an ominous stain on your robe.

The assassin on the roof disappears.
Morteft
player, 1624 posts
Logical, detached
Represses emotions
Thu 6 Jul 2023
at 13:35
  • msg #83

Re:  Delith-1a:To catch assassins

In reply to Shorty (msg # 82):

Ooc: disappeared as in went ethereal or teleported?

Also...morteft will put a fireball into coos' hole

08:38, Today: Morteft rolled 55 using 15d6.  Fireball in the hole
This message was last edited by the player at 13:39, Thu 06 July 2023.
Trysk
player, 2085 posts
Thu 6 Jul 2023
at 13:37
  • msg #84

Re:  Delith-1a:To catch assassins

In reply to Shorty (msg # 82):

OOC - What's the distance to the fort from the door of the mansion?
Shorty
player, 2120 posts
Thu 6 Jul 2023
at 15:44
  • msg #85

Re:  Delith-1a:To catch assassins

In reply to Morteft (msg # 83):

From the portal to the damaged wall is roughly 60 feet.  Fireball nest round.  Magic Missile was this round.  Shadow went ethereal.
Ez'ard
player, 759 posts
Thu 6 Jul 2023
at 16:23
  • msg #86

Delith-1a:To catch assassins

OOC: Sorry for not realizing things had moved from the private msg chain to public. It has been very slow so I have not been paying as much attention.

OOC2: Before emerging (however late) Ez’ard has cast stone skin on himself as well as Mirror image. He has Trysk’s Staff of Power in his hand.

OOC3: I believe everyone got the slow poison from Warwick, not sure about the protection from normal missiles from Morteft.

Ez’ard will cast Chain Lightning at Roc #2 hoping it will reach Roc #3 as well.
Shorty
player, 2121 posts
Thu 6 Jul 2023
at 17:34
  • msg #87

Delith-1a:To catch assassins

In reply to Ez'ard (msg # 86):

FYI  If we call this round 3, the next rock will arrive in round 5 and the third roc will arrive in round 6.  There is a significant gap between them with their air speed.
Morteft
player, 1625 posts
Logical, detached
Represses emotions
Thu 6 Jul 2023
at 17:58
  • msg #88

Delith-1a:To catch assassins

In reply to Shorty (msg # 87):

*Maybe Tzar and Trysk should seek out the ethereal one?*
Trysk
player, 2086 posts
Thu 6 Jul 2023
at 18:23
  • msg #89

Delith-1a:To catch assassins

In reply to Morteft (msg # 88):

Trysk replies, *Fine with me, but I need a ride there. Tzar, can you take us both?*

Trysk uses Sizzle to burn off the poison on him.
Morteft
player, 1626 posts
Logical, detached
Represses emotions
Thu 6 Jul 2023
at 19:00
  • msg #90

Delith-1a:To catch assassins

In reply to Trysk (msg # 89):

*He can.*
Morteft
player, 1627 posts
Logical, detached
Represses emotions
Fri 7 Jul 2023
at 12:54
  • msg #91

Delith-1a:To catch assassins

In reply to Morteft (msg # 90):

*Tzar, we can handle the creatures. Get the assassin. These are all just a lead up to the creature below anyway."
Ron, The DM
GM, 3514 posts
Fri 7 Jul 2023
at 14:05
  • msg #92

Delith-1a:To catch assassins

In reply to Morteft (msg # 91):

Tzar nods, "Trysk, with me."  He waits for Trysk to take hold and then uses the Amulet to Plane Shift to the Ethereal plane.

Once there, he looks for the Shadow assassin.

--Ron, Tzar
Trysk
player, 2087 posts
Fri 7 Jul 2023
at 14:32
  • msg #93

Delith-1a:To catch assassins

In reply to Ron, The DM (msg # 92):

Trysk sheaths Sizzle after burning away the poison.

He places one hand on Tzar and the other on the hilt of Sizzle, *Ready.*
Warwick
player, 2048 posts
Fri 7 Jul 2023
at 14:47
  • msg #94

Delith-1a:To catch assassins

In reply to Trysk (msg # 93):

*I've a real desire to put up a blade barrier about thirty feet above us to deal with those rocs.  Any objections?*
Morteft
player, 1628 posts
Logical, detached
Represses emotions
Fri 7 Jul 2023
at 14:52
  • msg #95

Delith-1a:To catch assassins

In reply to Warwick (msg # 94):

*Go for it although I wish I had an umbrella. *
Warwick
player, 2049 posts
Fri 7 Jul 2023
at 15:07
  • msg #96

Delith-1a:To catch assassins

In reply to Morteft (msg # 95):

*Ye can borrow me shield.*  Warwick chuckles over the link.

He casts a blade barrier centered on himself in a sixty by sixty foot area on a level plane twenty feet above him to provide the rocs some extra fun.

*Folks, I lowered it to twenty feet above us to make it harder for the rocs to get us.  If ye decide to fly, stay low.*
Ez'ard
player, 760 posts
Fri 7 Jul 2023
at 15:45
  • msg #97

Delith-1a:To catch assassins

Ez'ard will be sure to time the casting of the chain lightning for when the closest Roc is in ideal range. He sends to Warwick (and all), *Will chain lightning affect your blade barrier?*

If he has time he will cast magic missile (all aim at same person) whichever assassin is visible.
Warwick
player, 2050 posts
Fri 7 Jul 2023
at 16:18
  • msg #98

Delith-1a:To catch assassins

In reply to Ez'ard (msg # 97):

*I honestly don't know, lad.  The metal might attract yer lightning.*
Morteft
player, 1629 posts
Logical, detached
Represses emotions
Fri 7 Jul 2023
at 16:28
  • msg #99

Delith-1a:To catch assassins

In reply to Warwick (msg # 98):

*hit the dark ones with the lightning, Ez,ard*
Shorty
player, 2122 posts
Fri 7 Jul 2023
at 18:46
  • msg #100

Delith-1a:To catch assassins

In reply to Morteft (msg # 99):

Tzar and Trysk fade from view.  Warwick positions his blade barrier above the group.  The sunlight flashes off the many moving blades.  The Roc’s see the flashes and motion and pull up.  They begin s much tighter circling pattern as if watching for an opening.

The dark ones are building up their courage for a charge.  Coos is no longer visible through the hole in the wall.

OOC:  Ez’ard may cast his spell still and we will move to round 4.  I leave early in the morning for my cruise.  I can do limited RPOL on the ipad or we can set up an email group for the two weeks I am gone.  Your choice.  Email responses will be faster as they are easier to read on the ipad.  RPOL is kind of small.
Morteft
player, 1630 posts
Logical, detached
Represses emotions
Fri 7 Jul 2023
at 20:29
  • msg #101

Delith-1a:To catch assassins

In reply to Shorty (msg # 100):

Email is fine with me
Ez'ard
player, 761 posts
Fri 7 Jul 2023
at 20:38
  • msg #102

Re:  Delith-1a:To catch assassins

In reply to Shorty (msg # 100):

Ez’ard sees the Rocsbacking off and redirects his chain lightning to the darlings. He holds off until the are in effective range (if they are advancing or if they are already within effective range while stationary.)
Trysk
player, 2088 posts
Fri 7 Jul 2023
at 20:46
  • msg #103

Re:  Delith-1a:To catch assassins

In reply to Ez'ard (msg # 102):

Trysk comments, *We're here with the head assassin in a throne room. He sounds pretty confident, so perhaps we should gang up on this guy and then take the other one out.*
Morteft
player, 1631 posts
Logical, detached
Represses emotions
Fri 7 Jul 2023
at 20:48
  • msg #104

Re:  Delith-1a:To catch assassins

In reply to Trysk (msg # 103):

*Where? In relation to where we are?*
Trysk
player, 2089 posts
Fri 7 Jul 2023
at 21:19
  • msg #105

Re:  Delith-1a:To catch assassins

In reply to Morteft (msg # 104):

*I haven't moved, but Tzar has started advancing on him. I have a feeling the other assassin will be joining him shortly in the ethereal plane.*

OOC - Larry, I'm no expert on the planes, but I'm assuming the ethereal overlaps the Prime Material.
Shorty
player, 2123 posts
Fri 7 Jul 2023
at 21:41
  • msg #106

Re:  Delith-1a:To catch assassins

In reply to Trysk (msg # 105):

Ez’ard releases his chain lightening.  It makes a number of impressive bounces and connects with 6 of the dark ones.  Two of them near the middle who also were hit by a fireball, fall.  But they begin to rise almost immediately.

OOC:  There is overlap between the Ethereal and the Prime Material, but it is tricky.  Distances are distorted there.  A step in one plane cane move you a great distance in the other.  To accurately predict, you would have to cross back and forth multiple times to map out the terrain so to speak.
Morteft
player, 1632 posts
Logical, detached
Represses emotions
Fri 7 Jul 2023
at 22:05
  • msg #107

Re:  Delith-1a:To catch assassins

In reply to Shorty (msg # 106):

*send a mental image and we can teleport.*
Shorty
player, 2124 posts
Fri 7 Jul 2023
at 22:22
  • msg #108

Re:  Delith-1a:To catch assassins

In reply to Morteft (msg # 107):

Round 4 begins.  Order of battle

Ez'ard
Morteft
Tzar
Etjereal number 2
twp darl pmes
Trysk
Warwick
Ethereal number 1 near the throne
Remaining Dark Ones
Coos
Possibly Shadow

Rocs are out of play for the duration of Warwick's spell
Ez'ard
player, 762 posts
Sat 8 Jul 2023
at 00:45
  • msg #109

Re:  Delith-1a:To catch assassins

In reply to Morteft (msg # 107):

Ez’ard asks, *Can Dualis’ amulet get me there or does someone have to help?*
Morteft
player, 1633 posts
Logical, detached
Represses emotions
Sat 8 Jul 2023
at 00:54
  • msg #110

Re:  Delith-1a:To catch assassins

In reply to Ez'ard (msg # 109):

*Teleport no error can cross planes if Trysk sends us a mental image of where he is...* Morteft replies.
Morteft
player, 1634 posts
Logical, detached
Represses emotions
Sat 8 Jul 2023
at 00:54
  • msg #111

Re:  Delith-1a:To catch assassins

In reply to Morteft (msg # 110):

*Or Tzar for that matter....*
Shorty
player, 2125 posts
Mon 10 Jul 2023
at 04:51
  • msg #112

Re:  Delith-1a:To catch assassins

In reply to Morteft (msg # 111):

Waiting for your actions here or email
Trysk
player, 2090 posts
Mon 10 Jul 2023
at 11:41
  • msg #113

Re:  Delith-1a:To catch assassins

In reply to Shorty (msg # 112):

OOC - Matt, Keith and Gary, I sent out an email with a telepathic message from Trysk. Please let me know if you DIDN'T get it.

Thanks,
Nolan
Ez'ard
player, 763 posts
Sat 15 Jul 2023
at 20:11
  • msg #114

Delith-1a:To catch assassins

In reply to Trysk (msg # 113):

I saw it but haven’t seen anything to respond to.

Larry has a lot of family issues hitting the fan right now so while he may try to respond I don’t see much happening for a bit.
Morteft
player, 1635 posts
Logical, detached
Represses emotions
Sat 15 Jul 2023
at 23:07
  • msg #115

Delith-1a:To catch assassins

In reply to Ez'ard (msg # 114):

You may want to check your junk/spam, Gary. There was an email Morteft sent about going into the building.
Shorty
player, 2126 posts
Thu 20 Jul 2023
at 01:54
  • msg #116

Delith-1a:To catch assassins

In reply to Ez'ard (msg # 114):

I am home and will continue in this forum.  Got a ton of messages to get caught up on included 60 oe ao wmails.

Warwick, Morteft, and Ez'ard face a wall of stone.  You can hear dark ones trying to climb it.  You have 3 ways into the building where Shdow and Coos have disappeared.  You can fly up to the trapdoor and go in that way or you can fly through the upper windows, or you can fly through the hole in the wall.  Option 3 is in reach of the dark ones.

Actions?
Ez'ard
player, 764 posts
Thu 20 Jul 2023
at 23:40
  • msg #117

Delith-1a:To catch assassins

In reply to Morteft (msg # 115):

OOC: I saw it but the intent was to stay together and we already have two people off alone battling something unknown.
Morteft
player, 1636 posts
Logical, detached
Represses emotions
Thu 20 Jul 2023
at 23:44
  • msg #118

Delith-1a:To catch assassins

In reply to Ez'ard (msg # 117):

OOC: Yep, never split the party. However, we aren't exactly a party.

Morteft is going to fly into the building through the window. He isn't waiting four rounds.
Shorty
player, 2127 posts
Fri 21 Jul 2023
at 01:11
  • msg #119

Delith-1a:To catch assassins

In reply to Morteft (msg # 118):

Morteft flys over the wall of stone.  The dark ones are arguing about who is to stand on the bottom and who is to climb to the top.  They are not making great progress.  You find yourself in a dim room with a decaying bed against one wall.  There is a half open door across from the window that leads into darkness.

OOC:Sorry, they are ahead of you by four rounds.  That means if you call, they will not be able to respond in real time to any calls for help.  That was all I meant.
Morteft
player, 1637 posts
Logical, detached
Represses emotions
Fri 21 Jul 2023
at 03:03
  • msg #120

Delith-1a:To catch assassins

In reply to Shorty (msg # 119):

Morteft will use his ring of the guardian to summon his guardian.

OOC: It instantly summons a like-aligned creature of the same HD as he is to assist him for 1 round per HD.

OOC2: Also, remember, he has the hawk helm so his vision is 3x normal and he has infravision as well.
This message was last edited by the player at 03:05, Fri 21 July 2023.
Shorty
player, 2128 posts
Fri 21 Jul 2023
at 12:33
  • msg #121

Delith-1a:To catch assassins

In reply to Morteft (msg # 120):

A large brown bear appears beside Morteft.  It is nearly 6 feet tall on all four feet.  It stares at Morteft curiopusly.  Morteft detects great intelligence in those eyes.

OOC:  kike aligned and your hit dice is hard to come up with in this place.  Interesting ring.  Can’t find it online to read its powers so will just punt.  Which ring did you take off?  The hawk help does little in darkness.  There are no heat sources visible.
This message was last edited by the player at 18:30, Fri 21 July 2023.
Morteft
player, 1638 posts
Logical, detached
Represses emotions
Fri 21 Jul 2023
at 13:17
  • msg #122

Delith-1a:To catch assassins

In reply to Shorty (msg # 121):

The ring of maybe

Morteft points toward the open door. "The enemy is within. Find him." Morteft follows after the bear.
Warwick
player, 2051 posts
Fri 21 Jul 2023
at 13:58
  • msg #123

Delith-1a:To catch assassins

In reply to Morteft (msg # 122):

*C'mon, Ez'ard, let's join Morteft.  Can ye fly, lad?* he asks.
Ron, The DM
GM, 3515 posts
Fri 21 Jul 2023
at 14:02
  • msg #124

Delith-1a:To catch assassins

In reply to Shorty (msg # 121):

OOC: That is because it is a Delith item.

--DM2
Shorty
player, 2129 posts
Fri 21 Jul 2023
at 18:36
  • msg #125

Delith-1a:To catch assassins

In reply to Morteft (msg # 122):

The Bear takes a step closer to Morteft and stares into his eyes.  Morteft hears a deep rumble in his mind that he somehow understands.  *Please is the polite way to make a request.  I will excuse your rudeness this time.*  The bear waits patiently.
Ez'ard
player, 765 posts
Fri 21 Jul 2023
at 18:42
  • msg #126

Delith-1a:To catch assassins

In reply to Warwick (msg # 123):

Ez’ard sighed and sends, *Okay, but I think we are just repeating what didn’t work last time.* Ez’ard activates his ring of flight and follows Warwick. He has the staff in hand ready to send magic missiles when needed.
Warwick
player, 2052 posts
Fri 21 Jul 2023
at 18:53
  • msg #127

Delith-1a:To catch assassins

In reply to Ez'ard (msg # 126):

*I ain't arguing, lad.  I also ain't abandoning Morteft in there.*

Warwick flies in.

Landing, he notices the dark.  *Morteft, lad, do ye want light?  I can ignite me weapons or bring in a fire elemental.*
Morteft
player, 1639 posts
Logical, detached
Represses emotions
Fri 21 Jul 2023
at 19:17
  • msg #128

Delith-1a:To catch assassins

In reply to Warwick (msg # 127):

Morteft says, "Right. Please."

*Yeah, light would be useful.*

Morteft will assume shadow form to see if he is ethereal. He will use contact to see if he can ping his location as well.

OOC: The shadow form is psionics. I am not sure if that is ethereal or just shadow. I have the guide at home and can look it up if needed. Same with contact. :)
Warwick
player, 2053 posts
Fri 21 Jul 2023
at 19:44
  • msg #129

Delith-1a:To catch assassins

In reply to Morteft (msg # 128):

*Ye want me weapons or the fire elemental, lad?* asks Warwick, for clarification.
Morteft
player, 1640 posts
Logical, detached
Represses emotions
Fri 21 Jul 2023
at 19:51
  • msg #130

Delith-1a:To catch assassins

In reply to Warwick (msg # 129):

*Oh, sorry, I would say elemental since it will light the place up too and can aid us in the fight.*
Warwick
player, 2054 posts
Fri 21 Jul 2023
at 20:12
  • msg #131

Delith-1a:To catch assassins

In reply to Morteft (msg # 130):

Warwick summons a fire elemental from his ring of elemental summoning.
Ron, The DM
GM, 3516 posts
Fri 21 Jul 2023
at 20:46
  • msg #132

Delith-1a:To catch assassins

In reply to Morteft (msg # 128):

OOC: Shadow Form gives you the form of shadow, not undead.  Only life detection, true seeing, or psionic detection can be used to detect someone in shadow form.

Complete Psionics Handbook

--DM2
Morteft
player, 1641 posts
Logical, detached
Represses emotions
Fri 21 Jul 2023
at 22:33
  • msg #133

Delith-1a:To catch assassins

In reply to Ron, The DM (msg # 132):

Thx Ron!

Can the contact and mindlink find nearby people?
Ez'ard
player, 766 posts
Fri 21 Jul 2023
at 22:54
  • msg #134

Re:  Delith-1a:To catch assassins

Ez’ard keeps at the ready constantly scanning the area to anyone popping in uninvited.
Shorty
player, 2130 posts
Sat 22 Jul 2023
at 00:23
  • msg #135

Delith-1a:To catch assassins

In reply to Morteft (msg # 128):

You appear as an unattached shadow in areas of full light. You can move at your normal speed, on any surface, including walls and ceilings, as well as across ...

Contact was a fundamental psionic power or skill of the telepathy discipline. It formed a conduit for telepathic exchange necessary for many other psionic powers and for psionic combat. Telepaths were masters of mental contact.


The Bear nods and heads out into the hall.  Morteft becomes am unattached shadow in the room.  When Morteft begins to use his contact ability, he notices that other minds are searching for his location.  The longer you continue with your mind open for contact, the more likely you are to draw attention.

Ez'ard and Warwick fly in the window to see the back side of a large bear leaving the room through a door.
Morteft
player, 1642 posts
Logical, detached
Represses emotions
Sat 22 Jul 2023
at 00:41
  • msg #136

Delith-1a:To catch assassins

In reply to Shorty (msg # 135):

OOC: yeah, the goal is to find the other minds...Morteft isn't looking to hide.
Shorty
player, 2131 posts
Sat 22 Jul 2023
at 00:49
  • msg #137

Delith-1a:To catch assassins

In reply to Morteft (msg # 136)

Okay then.  I will role each round you search.  You detect no open mind withing the current floor you are on.  Do you follow the bear or let it seach on its own?
Ez'ard
player, 767 posts
Sat 22 Jul 2023
at 00:50
  • msg #138

Re:  Delith-1a:To catch assassins

In reply to Shorty (msg # 135):

Ez’ard sends to Warwick and Morteft, *Uh, can Morteft morph into a bear?  That was a bear right? Morteft?*
Morteft
player, 1643 posts
Logical, detached
Represses emotions
Sat 22 Jul 2023
at 01:05
  • msg #139

Delith-1a:To catch assassins

In reply to Shorty (msg # 137):

He will follow the bear and the fire elemental can take up the rear. (assuming Warwick agrees. It could be near Warwick and Ez'ard too)
Shorty
player, 2132 posts
Sat 22 Jul 2023
at 13:39
  • msg #140

Delith-1a:To catch assassins

In reply to Morteft (msg # 139):

Morteft slips into the dark hallway.  The bear is snuffling as it moves from room to room.  All of the upper rooms seem empty.  There is a set of stairs down diagonal across the hall from the door you exited.  The near comes to stand before them and growls unhappily.  It does not seem to like the idea of going down the stairs.
Morteft
player, 1644 posts
Logical, detached
Represses emotions
Sat 22 Jul 2023
at 18:26
  • msg #141

Delith-1a:To catch assassins

In reply to Shorty (msg # 140):

Morteft flies down.

*These assassins seem to be cowards which makes sense. This seems kind of pointless. I am starting to think we should leave. Why are we here?*

OOC: Does anyone remember what we are trying to accomplish here?
Trysk
player, 2091 posts
Sat 22 Jul 2023
at 21:09
  • msg #142

Delith-1a:To catch assassins

In reply to Morteft (msg # 141):

OOC - I believe kill the assassins and the big sea creature so that we can go home.
Morteft
player, 1645 posts
Logical, detached
Represses emotions
Sat 22 Jul 2023
at 21:19
  • msg #143

Delith-1a:To catch assassins

In reply to Trysk (msg # 142):

OOC: Thanks Nolan. Maybe we should kill the sea creature to start since the assassins aren't interested in combat.
Shorty
player, 2133 posts
Sun 23 Jul 2023
at 02:20
  • msg #144

Delith-1a:To catch assassins

In reply to Morteft (msg # 141):

The bear grunts in disgust and begins to back down the stairs.  When it reaches the bottom, it spons and begins to snuffle.  It turns towards the room where the elemental broke into the building and enters it.  You hear the bear grunt in pain.
Morteft
player, 1646 posts
Logical, detached
Represses emotions
Sun 23 Jul 2023
at 03:14
  • msg #145

Delith-1a:To catch assassins

In reply to Shorty (msg # 144):

Morteft flies in and looks around
Shorty
player, 2134 posts
Sun 23 Jul 2023
at 11:56
  • msg #146

Delith-1a:To catch assassins

In reply to Morteft (msg # 145):

Morteft flies ubti the room.  The bear is sitting on the floor rubbing at two bloody marks on its belt.  It seems more than a bit confused.  Two daggers fly across the room at Morteft.  Only one hits and does no damage due to stoneskin.  But it leaves a wet mark.  Coos grins and steps back into the privy hole and disappears.
This message was last edited by the player at 22:30, Sun 23 July 2023.
Morteft
player, 1647 posts
Logical, detached
Represses emotions
Sun 23 Jul 2023
at 15:46
  • msg #147

Delith-1a:To catch assassins

In reply to Shorty (msg # 146):

What is a privy hole and how did he just disappear?

Also, in normal games, generally, we get to do something too besides just stand there getting attacked. Are there some other rules at play here?
Morteft
player, 1648 posts
Logical, detached
Represses emotions
Sun 23 Jul 2023
at 15:49
  • msg #148

Delith-1a:To catch assassins

In reply to Morteft (msg # 147):

If the privy hole is just the hole into the septic system, then morteft will fly down into it unless your "disappear" means something else.
Ez'ard
player, 768 posts
Sun 23 Jul 2023
at 18:09
  • msg #149

Delith-1a:To catch assassins

In reply to Shorty (msg # 146):

Ez’ard sticks with Warwick so at they can cover each others back…
Shorty
player, 2135 posts
Sun 23 Jul 2023
at 22:33
  • msg #150

Delith-1a:To catch assassins

In reply to Morteft (msg # 147):
OOC:  Ub nabt cyktyresm a toilet is little more than a hole in the floor that you do your buiness in.  The hole may flow down into an underground river or into the ocean or in modern days into a sewer.  Normally they are about 12 inches across.  This one appears to be almost 3 feet across.  Coos disappeared by jumping into the poop hole.
Shorty
player, 2136 posts
Sun 23 Jul 2023
at 22:37
  • msg #151

Delith-1a:To catch assassins

In reply to Morteft (msg # 148):

OOC2:  You came into the room above the bear.  The daggers were in the air before you knew the assassin was there.  I did not restrict you from casting a spell.  I only indicated that he jumped into the hole.  I only state that he will be gone before you can close.  Not being unreasonable.  As for the normal...  they do have the ability for surprise attacks.  Assassins do that from time to time expecially when their opponents are in a hurry.

Ez'ard and Warwick make their way carefully dfown the stairs behind the bear with the shadow that does not stay where it belongs.
This message was last edited by the player at 22:41, Sun 23 July 2023.
Shorty
player, 2137 posts
Mon 24 Jul 2023
at 22:23
  • msg #152

Delith-1a:To catch assassins

In reply to Shorty (msg # 151):

Morteft moves into the privy and stares downinto the hole.  The smell of ol d urine wafts up from it, but he can see that it is a wide passage headed down.  He can even make out handholds along the side.  There is no sign of Coos below.  Morteft begins flying down.  The passage goes down quite a way.  How low will Morteft go?

Ez'ard and Warwick enter the room to find the bear rolling around on the floor trying to lick several bloddy spots on its pelt.  The bear seems very confused.


OOC:  Those in the ethereal have finished there battle but are mpw 7 rounds ahead of you.  There are on pause.  This is the first of those 7 rounds.  I will count them out as they go.  Actions Ez'ard and Warwick?
Ez'ard
player, 769 posts
Tue 25 Jul 2023
at 02:17
  • msg #153

Delith-1a:To catch assassins

Ez’ard replies to Warwick, “I still don’t know if that (the bear) is Morteft or not but it has obviously taken a coupe of poison attacks. Do you think you can heal it?” Ez’ard will warily explore the room to figure out why they have made their way there.
Shorty
player, 2138 posts
Tue 25 Jul 2023
at 12:38
  • msg #154

Delith-1a:To catch assassins

In reply to Ez'ard (msg # 153):

The room is filled with burnt and broken furniture.  There is an open door on the far side of the room.  Ocen side.  There is a really large privy hole in the floor.  Broken rocks and shells are piled against one wall.  The burnt remains of a piece of sail cloth lie in another spot.
Warwick
player, 2055 posts
Tue 25 Jul 2023
at 14:18
  • msg #155

Delith-1a:To catch assassins

In reply to Shorty (msg # 154):

*The bear is something that Morteft conjured.  Morteft is the shadow, lad.*
Ez'ard
player, 770 posts
Tue 25 Jul 2023
at 19:03
  • msg #156

Delith-1a:To catch assassins

In reply to Warwick (msg # 155):

Ez’ard replies, “All see is a hurt bear… Ughh, there is a ladder down this large sh*t hole.”
Shorty
player, 2139 posts
Tue 25 Jul 2023
at 22:54
  • msg #157

Delith-1a:To catch assassins

In reply to Ez'ard (msg # 156):

OOC:  Kind of stuck waiting for Morteft.  ROund 2 for Ez'ard and Warwick.  Actions?
Warwick
player, 2056 posts
Wed 26 Jul 2023
at 14:28
  • msg #158

Delith-1a:To catch assassins

In reply to Shorty (msg # 157):

Warwick holds the fire elemental back from the privy.  Don't want it to ignite any fumes.

Warwick looks around with his true sight to see if he can see anything else.
Ez'ard
player, 771 posts
Wed 26 Jul 2023
at 16:21
  • msg #159

Re:  Delith-1a:To catch assassins

In reply to Warwick (msg # 158):

Morteft is already a shadow will fumes hurt him? We can back away…
Warwick
player, 2057 posts
Wed 26 Jul 2023
at 16:23
  • msg #160

Re:  Delith-1a:To catch assassins

In reply to Ez'ard (msg # 159):

OOC:  I was thinking the Bear and us...

And, yes, I think a shadow can burn as well.
Ez'ard
player, 772 posts
Wed 26 Jul 2023
at 22:56
  • msg #161

Delith-1a:To catch assassins

Ez’ard says well let us hold our breaths and descend. Ez’ard will us his ring of flight to float down instead of using the ladder so he can he hands free to use the staff and wand if needed.
Shorty
player, 2140 posts
Wed 26 Jul 2023
at 23:46
  • msg #162

Delith-1a:To catch assassins

In reply to Ez'ard (msg # 161):

Warwick does not see anything else with his truesight.  All signs of the assassins lead to the crapper.  The old smells make it clear what purpose the hole used to serve, but none of the scents are recent.  The bear continues to lick its wounds, oblivious to the two of you.

If no other actions, Round 3.  In round 7 both teams can message each other.
This message was last edited by the player at 23:48, Wed 26 July 2023.
Warwick
player, 2058 posts
Thu 27 Jul 2023
at 03:20
  • msg #163

Delith-1a:To catch assassins

In reply to Shorty (msg # 162):

*We should have sent the fire elemental down the hole.* mutters Warwick over the telepathic link.

He unhappily follows Ezard.  To the Bear he says, "Don't try to follow, lad."
Shorty
player, 2141 posts
Thu 27 Jul 2023
at 12:01
  • msg #164

Delith-1a:To catch assassins

In reply to Warwick (msg # 163):

Ez’ard and Warwick begin their descent.  There are regular handholds all the way down the descemt/   Warwocl recognizes that the stone has been worked within the last year.  Well, maybe not worked by tools.  It is more like the walls have been eroded away, leaving the passage wider and smoother.  It would have taken a lot of water to do this.  The passage goes down a long way.  At just over 200 feet, you encounter a glowing blue stone set into one of the walls.  There is a rune etched into it.

Actions?  Round 4
Warwick
player, 2059 posts
Thu 27 Jul 2023
at 14:05
  • msg #165

Delith-1a:To catch assassins

In reply to Shorty (msg # 164):

Warwick halts Ez'ard before they go beyond the rune.  He looks carefully at the rune, trying to decipher it.
Ez'ard
player, 773 posts
Thu 27 Jul 2023
at 14:38
  • msg #166

Delith-1a:To catch assassins

In reply to Shorty (msg # 164):

Ez’ard will put on his specks to look at the rune to see what he can and then compare notes with Warwick.
Shorty
player, 2142 posts
Thu 27 Jul 2023
at 15:33
  • msg #167

Delith-1a:To catch assassins

In reply to Ez'ard (msg # 166):

rune is in an unfamiliar language.  Comparing opinions you are both fairly sure it is some kind of ward.
Ez'ard
player, 774 posts
Thu 27 Jul 2023
at 16:12
  • msg #168

Delith-1a:To catch assassins

In reply to Shorty (msg # 167):

Ez’ard says to Warwick, “ Well Morteft went this way, maybe the ward is only an alarm. We can send the elemental down first, your call.”
Shorty
player, 2143 posts
Thu 27 Jul 2023
at 16:33
  • msg #169

Delith-1a:To catch assassins

In reply to Ez'ard (msg # 168):

OOC:  Is the elemental following you down using the handholds?
Warwick
player, 2060 posts
Thu 27 Jul 2023
at 16:46
  • msg #170

Delith-1a:To catch assassins

In reply to Shorty (msg # 169):

OOC:  No, not at the moment.  Warwick is worried about the fumes igniting.


Warwick casts dispel magic on the rune.
Shorty
player, 2144 posts
Thu 27 Jul 2023
at 20:16
  • msg #171

Delith-1a:To catch assassins

In reply to Warwick (msg # 170):

OOC:  My appology for a less than complete descrition.  This rune is not drawn on the passage wall.  It is part pf a rectangular stone embedded into the wall.  In essence, it is a magic item.
Warwick
player, 2061 posts
Sun 30 Jul 2023
at 16:21
  • msg #172

Delith-1a:To catch assassins

In reply to Shorty (msg # 171):

Warwick examines the stonework above the embedded rune.

OOC:  I have to say...  These assassins are masters at just about everything.
Shorty
player, 2145 posts
Sun 30 Jul 2023
at 17:49
  • msg #173

Delith-1a:To catch assassins

In reply to Warwick (msg # 172):

The stonework is old.  Warwick would guess that the rune stone is at least as old as the fort itself.  It is unlikely that this is the work of the assassins.  The runestone is about 8 inches on a side.  It would take a dwarf about 15 minutes with good tools to remove the stone.
Warwick
player, 2062 posts
Sun 30 Jul 2023
at 19:58
  • msg #174

Delith-1a:To catch assassins

In reply to Shorty (msg # 173):

*Ez'ard lad, float above me.*

Warwick takes his mace and uses his mace to bash the stonework above the rune to dust.
Shorty
player, 2146 posts
Sun 30 Jul 2023
at 22:21
  • msg #175

Delith-1a:To catch assassins

In reply to Warwick (msg # 174):

Itis a hard use of the mace.  But the stone crumbles after a few minutes of pounding aeound the top and sides of the rune stone.  Without warning, the stone dropps free and falls down the shaft to lie at the bottom.  The stone continues to glow at the bottom of the privy shaft.

About the time the stone breaks free, you hear Trysk report over the commone link that they have defeated their enemies in the ethereal plane.

OOC"  Timelines are now in sync
Trysk
player, 2092 posts
Sun 30 Jul 2023
at 22:35
  • msg #176

Delith-1a:To catch assassins

In reply to Shorty (msg # 175):

*Where are you guys? We've defeated a shade and lich on the ethereal plane. Should we look for the head assassin?*
Warwick
player, 2063 posts
Sun 30 Jul 2023
at 23:04
  • msg #177

Delith-1a:To catch assassins

In reply to Trysk (msg # 176):

*A shade and a lich?* asks Warwick.  *I thought ye were fighting an assassin.  We're down a privy hole trying to follow Morteft who followed one of them down it.*
Trysk
player, 2093 posts
Sun 30 Jul 2023
at 23:31
  • msg #178

Delith-1a:To catch assassins

In reply to Warwick (msg # 177):

Trysk replies, *He left before the battle started. Should we follow you in the ethereal plane?*
Ez'ard
player, 775 posts
Mon 31 Jul 2023
at 12:01
  • msg #179

Delith-1a:To catch assassins

Ez’ard does as Warwick asks…. He sends to Trysk, *That’s sound like a good idea then we would not be surprised with a sudden appearance.*
Warwick
player, 2064 posts
Mon 31 Jul 2023
at 13:22
  • msg #180

Delith-1a:To catch assassins

In reply to Ez'ard (msg # 179):

*Aye.  I let meself get distracted with a rune.  We're going to try and catch up with Morteft now.*

Warwick heads down the hole further.
Trysk
player, 2094 posts
Mon 31 Jul 2023
at 14:01
  • msg #181

Delith-1a:To catch assassins

In reply to Warwick (msg # 180):

Trysk determines how he and Tzar can get back to where he fought Coos.
Shorty
player, 2147 posts
Mon 31 Jul 2023
at 17:12
  • msg #182

Delith-1a:To catch assassins

In reply to Trysk (msg # 181):


Warwick and Ez’ard follow the passage down.  It begins to flatten out.  You reach the rune stone which is not face down and pass it without incident.  The passage becomes flat and ends in a tidal pool.  The pool has no human waste in it, but the old smells still remain.  On the left side of the pool, a ten foot wide tunnel goes 10 feet east and then turns north.

Trysk and Tzar find that navigating in the ethereal is not quite the same as navigating in wraith form.  The wraith form is still partially on the prime material.  The markers are not as obvious here.  The two planes walkers do retrace their steps to the point where you entered the ethereal.  Basically in the middle of the courtyard.  You notice a round stone sitting on the ground there.  With some thought, you move in the direction that you think the assassin’s headquarters was in.  This region of the ethereal is featurless.  It is hard to jusdge distances.  You do notice another round stone that seem to be above your head.  As you consider the stone, you find you are alking up a slope to stand beside it.
Trysk
player, 2095 posts
Mon 31 Jul 2023
at 17:32
  • msg #183

Delith-1a:To catch assassins

In reply to Shorty (msg # 182):

Does Trysk notice any runes or writing in the stone?

Does True Sight reveal anything?
Warwick
player, 2065 posts
Mon 31 Jul 2023
at 18:18
  • msg #184

Delith-1a:To catch assassins

In reply to Shorty (msg # 182):

*Do we dare bring the fire elemental down with us given the fumes we encountered?* asks Warwick of Ez'ard.
Ez'ard
player, 776 posts
Tue 1 Aug 2023
at 00:25
  • msg #185

Re:  Delith-1a:To catch assassins

In reply to Warwick (msg # 184):

Ez’ard sends, *I think it safe, we made it through without keeling over from fumes. Just lingering odors.*
Warwick
player, 2066 posts
Tue 1 Aug 2023
at 13:49
  • msg #186

Re:  Delith-1a:To catch assassins

In reply to Ez'ard (msg # 185):

Warwick summons the fire elemental to enter the privy entrance and begin its way down.
Shorty
player, 2148 posts
Tue 1 Aug 2023
at 19:06
  • msg #187

Re:  Delith-1a:To catch assassins

In reply to Warwick (msg # 186):

The elemental begins the long. Limb down, handhold by handhold.  There are no big explosions of gas.  There are occasional sparks and it burns a greenish. Olof here and there.  But there are no issues other than. Limboing time.
Ron, The DM
GM, 3517 posts
Tue 1 Aug 2023
at 20:24
  • msg #188

Re:  Delith-1a:To catch assassins

In reply to Shorty (msg # 187):

OOC: I would think an elemental could 'fall' without issue given it can only be harmed by magic.

--Ron
Shorty
player, 2149 posts
Tue 1 Aug 2023
at 20:30
  • msg #189

Re:  Delith-1a:To catch assassins

In reply to Ron, The DM (msg # 188):

Did not want it to land on the onlookers
Trysk
player, 2096 posts
Wed 2 Aug 2023
at 01:58
  • msg #190

Re:  Delith-1a:To catch assassins

Trysk:
In reply to Shorty (msg # 182):

Does Trysk notice any runes or writing in the stone?

Does True Sight reveal anything?

OOC - Larry, any info?
Shorty
player, 2150 posts
Wed 2 Aug 2023
at 16:11
  • msg #191

Re:  Delith-1a:To catch assassins

In reply to Trysk (msg # 190):

No, they are just painted stones just left on the ground of the ethereal at what appears to be random locations.  If Trysk fo uses on the prime, he realizes this stone is near the transition to the trap door on top of the two story building.
This message was last edited by the player at 17:20, Wed 02 Aug 2023.
Warwick
player, 2067 posts
Wed 2 Aug 2023
at 16:59
  • msg #192

Re:  Delith-1a:To catch assassins

In reply to Shorty (msg # 191):

Warwick continues forward, circumventing the rune stone on the ground, just in case it could still raise an alarm.  He motions the fire elemental and Ez'ard to do the same.
Shorty
player, 2151 posts
Wed 2 Aug 2023
at 17:28
  • msg #193

Re:  Delith-1a:To catch assassins

In reply to Warwick (msg # 192):

Warwick steps around the tidal pool and reaches the corner.  Looking around it he sees a ten foot wide passage heading north.  It is weak kit.  You can see that it ends in a door about 100 feet ahead.  There are doors on the right wall at 20 and 80 feet.  There is a side corridor on the right wall at 50 feet.  On the left wall are two doors.  One at 30 feet and one at 70 feet.
Ez'ard
player, 777 posts
Wed 2 Aug 2023
at 19:36
  • msg #194

Delith-1a:To catch assassins

Ez’ard will move forward cautiously hoping to not disturb anything that may be lurking in the water of the tidal pool. He will inspect the doors at the 20 and 30 foot marks down the north corridor to see if they are locked and or trapped and if he can detect if they have been used recently. He will not expose himself to the corridor heading off to the right at 50 feet until he discusses things with Warwick.
Warwick
player, 2068 posts
Wed 2 Aug 2023
at 19:49
  • msg #195

Delith-1a:To catch assassins

In reply to Ez'ard (msg # 194):

*Morteft, where are ye lad?* asks Warwick as he uses his true sight to try and spot the assassins.
Shorty
player, 2152 posts
Wed 2 Aug 2023
at 21:15
  • msg #196

Delith-1a:To catch assassins

In reply to Warwick (msg # 195):

Neither the left or right door even has a lock.  Ez’ard detects no raps on either Dior.   Ther is no dis on either door handle.  There are muffled noises behind the left door.
Ez'ard
player, 778 posts
Wed 2 Aug 2023
at 22:01
  • msg #197

Delith-1a:To catch assassins

In reply to Shorty (msg # 196):

Ez’ard retreats back to Warwick and informs him of his findings. He asks, “Do we wait for the others to arrive/return or continue on?”
Trysk
player, 2097 posts
Thu 3 Aug 2023
at 01:28
  • msg #198

Re:  Delith-1a:To catch assassins

Shorty:
In reply to Trysk (msg # 190):

No, they are just painted stones just left on the ground of the ethereal at what appears to be random locations.  If Trysk fo uses on the prime, he realizes this stone is near the transition to the trap door on top of the two story building.

Trysk continues to lead Tzar down the trap door and down into the privy hole.
Warwick
player, 2069 posts
Thu 3 Aug 2023
at 01:38
  • msg #199

Delith-1a:To catch assassins

In reply to Ez'ard (msg # 197):

*I'd like to wait to here from Morteft so that we can follow his path.*
Shorty
player, 2153 posts
Thu 3 Aug 2023
at 02:05
  • msg #200

Re:  Delith-1a:To catch assassins

In reply to Trysk (msg # 198):

OOC.  Morteft  has not posted since he went down the toilet
Warwick
player, 2070 posts
Thu 3 Aug 2023
at 02:25
  • msg #201

Re:  Delith-1a:To catch assassins

In reply to Shorty (msg # 200):

OOC:  Metaphorical and literally...
Morteft
player, 1649 posts
Logical, detached
Represses emotions
Thu 3 Aug 2023
at 15:48
  • msg #202

Re:  Delith-1a:To catch assassins

In reply to Warwick (msg # 201):

OOC: life has been priority. Put Morteft in npc mode please.

Morteft appears with the group.
Shorty
player, 2154 posts
Thu 3 Aug 2023
at 19:32
  • msg #203

Re:  Delith-1a:To catch assassins

In reply to Morteft (msg # 202):

Please a me what spells morteft has left after the battle prep
Trysk
player, 2098 posts
Sat 5 Aug 2023
at 17:06
  • msg #204

Re:  Delith-1a:To catch assassins

Shorty:
In reply to Morteft (msg # 202):

Please a me what spells morteft has left after the battle prep

From Matt's earlier post:

invisibility
mirror image
stoneskin
protection from normal missiles
polymorph self
fire shield
detect magic
detect invisibility
Telekinesis

His immunity is set to poison
Shorty
player, 2155 posts
Sun 6 Aug 2023
at 02:21
  • msg #205

Re:  Delith-1a:To catch assassins

In reply to Trysk (msg # 204):

This looks like ashafngou cast already.  I need what you have memorized that hAs not been used in you or others
Ez'ard
player, 779 posts
Sun 6 Aug 2023
at 16:11
  • msg #206

Delith-1a:To catch assassins

In reply to Shorty (msg # 205):

OOC: Ok, everyone here make your next post.

Ez’ard after checking the first set of doors in the tunnel has returned to Warwick to let him know there are no traps or locks but there is muffled noises behind the left door.
Warwick
player, 2071 posts
Sun 6 Aug 2023
at 16:28
  • msg #207

Delith-1a:To catch assassins

In reply to Ez'ard (msg # 206):

*Does the left door open inward or outward, lad?* asks Warwick.
Trysk
player, 2099 posts
Sun 6 Aug 2023
at 17:46
  • msg #208

Delith-1a:To catch assassins

In reply to Warwick (msg # 207):

Trysk and Tzar continue to make their way in the ethereal plane toward the others.
Ez'ard
player, 780 posts
Mon 7 Aug 2023
at 01:32
  • msg #209

Delith-1a:To catch assassins

In reply to Warwick (msg # 207):

Ez’ard looks at Warwick in exasperation and sends, *Of course they open in or out or even sliding to the side or into the floor or ceiling… * He then stomps, quietly, back to the doors to check…

OOC: of course the great and mighty DM did not include that in his description….. lol
Shorty
player, 2156 posts
Mon 7 Aug 2023
at 02:26
  • msg #210

Delith-1a:To catch assassins

In reply to Ez'ard (msg # 209):

The hallway doors all open outward.  The hinges are on your side of the door.

Trysk and Tzar work their way diwnhill and find another blue stone that seems to correlate to the privy
Warwick
player, 2072 posts
Mon 7 Aug 2023
at 02:43
  • msg #211

Delith-1a:To catch assassins

In reply to Shorty (msg # 210):

OOC:  It was an important question.

*Do ye have an iron spikes to keep the door closed, lad?* asks Warwick.  *I'm thinking we bypass the door, but if ye cleverly stick a few spikes under the door, they won't be able to open it quietly.  They might not be able to open it at all.*
Trysk
player, 2100 posts
Mon 7 Aug 2023
at 04:38
  • msg #212

Delith-1a:To catch assassins

In reply to Shorty (msg # 210):

Trysk leads Tzar down the privy.
Ron, The DM
GM, 3518 posts
Mon 7 Aug 2023
at 11:19
  • msg #213

Delith-1a:To catch assassins

In reply to Trysk (msg # 212):

*Glad I'm ethereal now* thinks Tzar

--Ron, Tzar
Trysk
player, 2101 posts
Mon 7 Aug 2023
at 12:18
  • msg #214

Delith-1a:To catch assassins

In reply to Ron, The DM (msg # 213):

Trysk chuckles, *Save that thought until we're done here.*
Shorty
player, 2157 posts
Mon 7 Aug 2023
at 14:47
  • msg #215

Delith-1a:To catch assassins

In reply to Trysk (msg # 214):

There is a long dark passage heading down at an angle in the ethereal.  Trysk notices two things with his true sight.  A blue glow at the bottom of the passage and a complicated trap on the wall about halfway down.
Ez'ard
player, 781 posts
Mon 7 Aug 2023
at 18:50
  • msg #216

Re:  Delith-1a:To catch assassins

In reply to Warwick (msg # 211):

Ez’ard shrugs and sends, *Sorry, nothing like that but I will make it a point to add some to a pocket the next time I get a chance. So you want to check the corridor to the right or keep going to check the next set of doors?*
Ez'ard
player, 782 posts
Mon 7 Aug 2023
at 21:35
  • msg #217

Re:  Delith-1a:To catch assassins

OOC: I realized it was an important question but I didn’t have the answer so just played it out… lol
Warwick
player, 2073 posts
Mon 7 Aug 2023
at 22:05
  • msg #218

Re:  Delith-1a:To catch assassins

In reply to Ez'ard (msg # 217):

Warwick chews on his beard, trying hard not to chew out the thief.  He pulls out a few mundane daggers and offers them to Ez'ard.  *Do ye think ye can make do with these to spike the door shut, lad?*
Trysk
player, 2102 posts
Tue 8 Aug 2023
at 02:40
  • msg #219

Re:  Delith-1a:To catch assassins

Shorty:
In reply to Trysk (msg # 214):

There is a long dark passage heading down at an angle in the ethereal.  Trysk notices two things with his true sight.  A blue glow at the bottom of the passage and a complicated trap on the wall about halfway down.

OOC - Is the complicated trap in the ethereal plane?

BIC - Assuming it is, Trysk will examine the trap to identify it and then disarm it
Shorty
player, 2158 posts
Tue 8 Aug 2023
at 02:55
  • msg #220

Re:  Delith-1a:To catch assassins

In reply to Trysk (msg # 219):

The trap is in the ethereal plane.  Try discovers four strands of spider silk crossing the tunnel.  Ea h appears to be tied to a different firing mechanism.n the problem js the silk and the triggers have been coated in something wet.

OOC. I do not have your disarm traps percentage with me in this trip
Ez'ard
player, 783 posts
Tue 8 Aug 2023
at 03:11
  • msg #221

Delith-1a:To catch assassins

In reply to Warwick (msg # 218):
Ez’ard sends, *those should work… only on the door with sounds or both on this side of the corridor?*
Trysk
player, 2103 posts
Tue 8 Aug 2023
at 03:20
  • msg #222

Re:  Delith-1a:To catch assassins

In reply to Shorty (msg # 220):

Trysk has a base 70% chance to remove traps.
Shorty
player, 2159 posts
Tue 8 Aug 2023
at 15:38
  • msg #223

Re:  Delith-1a:To catch assassins

In reply to Trysk (msg # 222):

Trysk successfully removes the first two strands without pulling the triggers.  He begins working the two that run in the other direction.  The last strand snaps and Trysk instinctively grasps the strand so it does not set off the trap.  In the process he gets some of the liquid that coats the strand in his hand.  Save vs poison
Ron, The DM
GM, 3519 posts
Tue 8 Aug 2023
at 16:42
  • msg #224

Re:  Delith-1a:To catch assassins

In reply to Shorty (msg # 223):

Tzar watches Trysk with interest.  At the snap he reacts and looks around warily.  *Need any help?*

--Ron, Tzar
Trysk
player, 2104 posts
Wed 9 Aug 2023
at 06:12
  • msg #225

Re:  Delith-1a:To catch assassins

In reply to Ron, The DM (msg # 224):

Trysk makes his save vs. poison,, but is not too worried (Slow Poison is still active).

He continues to focus on disarming the trap, *No, I think I got it...*

Once Trysk has disarmed the trap, he will use Sizzle to burn off the poison on his hand.
Shorty
player, 2160 posts
Wed 9 Aug 2023
at 14:06
  • msg #226

Re:  Delith-1a:To catch assassins

In reply to Trysk (msg # 225):

Trysk giggles as he finishes disarming the trap.  it seems rather comical that the liquid was absorbed into his skin.  There is nothing left fir Sizzle to burn off.
Trysk
player, 2105 posts
Wed 9 Aug 2023
at 14:19
  • msg #227

Re:  Delith-1a:To catch assassins

In reply to Shorty (msg # 226):

OOC - Slow Poison doesn't negate the giggles?

BIC - Trysk continues forward.
Shorty
player, 2161 posts
Wed 9 Aug 2023
at 22:02
  • msg #228

Re:  Delith-1a:To catch assassins

In reply to Trysk (msg # 227):

Trysk and Tzar rea h the end of the passage.    Just outside the passage is a glowing stone.  It is a perfect cube.  The glow Emirates from the bottom edge that you cannot see.
Trysk
player, 2106 posts
Thu 10 Aug 2023
at 06:50
  • msg #229

Re:  Delith-1a:To catch assassins

In reply to Shorty (msg # 228):

Any runes visible?

Is the cube attached to anything or just sitting in the middle of the passage
Shorty
player, 2162 posts
Thu 10 Aug 2023
at 14:41
  • msg #230

Re:  Delith-1a:To catch assassins

In reply to Trysk (msg # 229):

OOC:  Back home again so it is easier to work.  Could not answer all questions sitting in the airport yesterday.  Part 2 of Trysk's question.  No, your slow poison is not still active.  There was no poison in your system when the speel was cast so the magic disappated.  Slow Poison is not a prepatory spell.  The first line of the spell description states... When this spell is cast upon a poisoned individual.


The cube is not attached to anything.  There is a scattering of broken rock around it.  No rune visible of the 5 surfaces you can see.  Do you wish to turn it over?
Trysk
player, 2107 posts
Fri 11 Aug 2023
at 03:48
  • msg #231

Re:  Delith-1a:To catch assassins

In reply to Shorty (msg # 230):

Trysk looks to Tzar, *I suggest we leave it as is, unless you know what it is.*
Ron, The DM
GM, 3520 posts
Fri 11 Aug 2023
at 12:32
  • msg #232

Re:  Delith-1a:To catch assassins

In reply to Trysk (msg # 231):

How big is the cube?

Tzar shrugs, *No idea, I have known mages with magic cubes but I couldn't say about that one.*

--Ron, Tzar
Trysk
player, 2108 posts
Fri 11 Aug 2023
at 17:01
  • msg #233

Re:  Delith-1a:To catch assassins

In reply to Ron, The DM (msg # 232):

OOC - Waiting for Larry to comment on the size of the cube.
Warwick
player, 2074 posts
Fri 11 Aug 2023
at 17:33
  • msg #234

Delith-1a:To catch assassins

In reply to Ez'ard (msg # 221):

*Just the door on the left side where ye heard the noise, lad.*
Shorty
player, 2163 posts
Fri 11 Aug 2023
at 18:01
  • msg #235

Re:  Delith-1a:To catch assassins

In reply to Trysk (msg # 233):

OOC: The cube is about 8 inches on a side.
Ez'ard
player, 784 posts
Fri 11 Aug 2023
at 18:10
  • msg #236

Delith-1a:To catch assassins

In reply to Warwick (msg # 234):

Ez’ard quietly spikes the door on the left with the muffled voices behind it.
Shorty
player, 2164 posts
Fri 11 Aug 2023
at 21:17
  • msg #237

Re:  Delith-1a:To catch assassins

In reply to Shorty (msg # 235):

Ez'ard gets the first dagger in when he hears a loud grunt that sounds like a dark one talking.  Heavy footsteps approach the door.
Trysk
player, 2109 posts
Fri 11 Aug 2023
at 22:07
  • msg #238

Re:  Delith-1a:To catch assassins

In reply to Shorty (msg # 235):

Trysk continues on but makes a mental note on the cube's location.
Shorty
player, 2165 posts
Fri 11 Aug 2023
at 23:35
  • msg #239

Re:  Delith-1a:To catch assassins

In reply to Shorty (msg # 237):

Trysk and Tzar move past the cube and enter a cast open plain in the ethereal.  across the distance, you see something strange.  A white orb, not qite round hangs in the distance.  Within the orb is a smaller off-white circle.  Withing that off-white circle is a smaller circle of blackness.  The orb seems to be tracking your movements.
Ez'ard
player, 785 posts
Sat 12 Aug 2023
at 02:49
  • msg #240

Delith-1a:To catch assassins

In reply to Shorty (msg # 237):

Ez’ard sends to Warwick (and all), *Be ready a dark one, probably is approaching the door.* He tries to quickly and quietly use another dagger to spike the door for added measure. He then backs away and prays it holds….
Warwick
player, 2075 posts
Sat 12 Aug 2023
at 03:32
  • msg #241

Delith-1a:To catch assassins

In reply to Ez'ard (msg # 240):

*Get back here,* responds Warwick.  *If it breaks through the door, it'll get a taste of me axe and mace.*
Trysk
player, 2110 posts
Sat 12 Aug 2023
at 04:32
  • msg #242

Re:  Delith-1a:To catch assassins

In reply to Shorty (msg # 239):

*Tzar, any chance you know what that is?*
Ron, The DM
GM, 3521 posts
Sat 12 Aug 2023
at 12:17
  • msg #243

Re:  Delith-1a:To catch assassins

In reply to Trysk (msg # 242):

Tzar shrugs again *Kinda looks like a giant eye doesn't it?*

--Ron, Tzar
Shorty
player, 2166 posts
Sat 12 Aug 2023
at 14:43
  • msg #244

Re:  Delith-1a:To catch assassins

In reply to Trysk (msg # 242):

Some thing shoves hard at the door before Ez'ard.  The dagger that was already set begins to shift.  The door shudders a second time.

The thing floating across the open space in the ethereal disappears briefly and then returns.
Trysk
player, 2111 posts
Sat 12 Aug 2023
at 14:45
  • msg #245

Re:  Delith-1a:To catch assassins

In reply to Ron, The DM (msg # 243):

OOC - Does Trysk have any indication of the "eye" is in the direction they need to go?

Any sign of the others?

BIC - Trysk ensures he has Sizzle and the Wand of Fire drawn.
Shorty
player, 2167 posts
Sat 12 Aug 2023
at 15:29
  • msg #246

Re:  Delith-1a:To catch assassins

In reply to Trysk (msg # 245):

There is a haze between the ethereal and the prime in this region.  It is difficult ro map it direcrly.  You are fairly certain that you came down the privy tunnel.  You actually have information to help you decide how close you are.....
Trysk
player, 2112 posts
Sat 12 Aug 2023
at 15:55
  • msg #247

Re:  Delith-1a:To catch assassins

In reply to Shorty (msg # 246):

Trysk asks, *Where are you guys now?  Any chance you see something that looks like a big eye?*
Warwick
player, 2076 posts
Sat 12 Aug 2023
at 15:57
  • msg #248

Re:  Delith-1a:To catch assassins

In reply to Trysk (msg # 247):

*I hope that's not what's on the other side of the door that Ez'ard just attempted to spike,* replies Warwick with some concern.  *A big eye brings to mind a beholder and I ain't keen on fighting one down here.*
Trysk
player, 2113 posts
Sat 12 Aug 2023
at 16:30
  • msg #249

Re:  Delith-1a:To catch assassins

In reply to Warwick (msg # 248):

Trysk replies, *Uh... this is what I see...a white orb, not quite round hangs in the distance. Within the orb is a smaller off-white circle.  Within that off-white circle is a smaller circle of blackness. The orb seems to be tracking our movements.*
Shorty
player, 2168 posts
Sat 12 Aug 2023
at 19:02
  • msg #250

Re:  Delith-1a:To catch assassins

In reply to Trysk (msg # 249):

The door bumps a third time and the dagger pops almost completly out.  Does Ez'ard stay at the base of the door?
Ez'ard
player, 786 posts
Sat 12 Aug 2023
at 22:15
  • msg #251

Re:  Delith-1a:To catch assassins

In reply to Shorty (msg # 250):

Ez’ard will continue to try to set the second dagger and if it holds to reset the first. If it is apparent that the first is not going to hold then he will abandon his attempts and retreat back to Warwick’s position.
This message was last edited by the player at 22:16, Sat 12 Aug 2023.
Shorty
player, 2169 posts
Sat 12 Aug 2023
at 23:42
  • msg #252

Re:  Delith-1a:To catch assassins

In reply to Ez'ard (msg # 251):

The thumps on the door indicate power and great weight.  Ez'ard is fairly certain that he is about to get hit by a flying door.  He retreats back to Warwick and the elemental.  The door is hit a fourth time and two dark ones stumble into the hall.  The first one flies across the corridor and bounces off the wall.  The second one turns to face the small group.  It pauses there.  Its eyes go wide as it sees the flaming figure standing behind the dwarf.
Warwick
player, 2077 posts
Sat 12 Aug 2023
at 23:57
  • msg #253

Re:  Delith-1a:To catch assassins

In reply to Shorty (msg # 252):

Warwick floats aside and motions to the fire elemental.  "By all means.  Enjoy yourself with them."
Shorty
player, 2170 posts
Sun 13 Aug 2023
at 00:12
  • msg #254

Re:  Delith-1a:To catch assassins

In reply to Warwick (msg # 253):

The dark one that bounced off the wall recovers and turns.  He looks ready to bolt when the second dark one grunts something you do not understand.  It points in the direction of the side tunnel *Your right) and the first dark one actually seems to grow pale.  They charge the elemental.  They land several good blows and the  elemental does seem to take a little damage.  But the dark ones crisp each time they strike.  It takes about 5 minutes, but al that is left when the fight is done is ashes.  The door hangs open beside the elemental.
Ez'ard
player, 787 posts
Sun 13 Aug 2023
at 02:09
  • msg #255

Re:  Delith-1a:To catch assassins

In reply to Shorty (msg # 254):

Ez’ard goes to pick up the dagger and looks in the room. He sends to Warwick, *Seems like something worse than a fire elemental is down that corridor. Should we check the remaining rooms? I’m not so certain we need to find whats worse when the whole team is not here.*
Warwick
player, 2078 posts
Sun 13 Aug 2023
at 03:07
  • msg #256

Re:  Delith-1a:To catch assassins

In reply to Ez'ard (msg # 255):

*Aye.  Let's see if we can block the door with a couple of daggers and move on.*
Shorty
player, 2171 posts
Sun 13 Aug 2023
at 12:51
  • msg #257

Re:  Delith-1a:To catch assassins

In reply to Ez'ard (msg # 255):

The room is a 20 by 10 space that is empty.  There is a door on the far side of the wall.  This door opens outward.  It has a lock on your side of the door.  There is a barred window in the upper half of the door.
Ez'ard
player, 788 posts
Sun 13 Aug 2023
at 15:05
  • msg #258

Re:  Delith-1a:To catch assassins

In reply to Shorty (msg # 257):

Before closing the door and moving on, Ez’ard quickly crosses the room and looks out the barred window to see what he can see. He will then make sure the barred window door is locked before leaving the room and again spiking the door. He listens and tests the right side door to determine if there is anything inside and if the door is trapped and/or locked. With all the noise, surely something inside would have heard.
Trysk
player, 2114 posts
Sun 13 Aug 2023
at 16:00
  • msg #259

Re:  Delith-1a:To catch assassins

Shorty:
In reply to Trysk (msg # 245):

There is a haze between the ethereal and the prime in this region.  It is difficult ro map it direcrly.  You are fairly certain that you came down the privy tunnel.  You actually have information to help you decide how close you are.....

Larry, how big is the eye?
Shorty
player, 2172 posts
Sun 13 Aug 2023
at 18:10
  • msg #260

Re:  Delith-1a:To catch assassins

In reply to Ez'ard (msg # 258):

Fz'ard oves across the room and looks through the bars.  What he sees is strange indeed.  The room is about 15 by 15.  A dark one, larger than any you have seen so far, is pinned to the wall.  Glowing manacles pin his wrists, ankles, and neck to the wall in somewhat of a spread eagle position.  On closer examination, Ez'ard notices that the dark one's fingers and toes are meer nubs, no bigger than those of a new-born.  Ez'ard hears something moving around on the floor.  Using his ring of flight, Ez'ard rises a foot into the air to see the floor of the room.  Ten dark hands are wiggling and jumping around on the floor.  Ten dark feet and wiggling and moving beside them.  They seem to get a little larger as Ez'ard watches.

Actions?
Trysk
player, 2115 posts
Sun 13 Aug 2023
at 20:11
  • msg #261

Re:  Delith-1a:To catch assassins

Trysk:
Shorty:
In reply to Trysk (msg # 245):

There is a haze between the ethereal and the prime in this region.  It is difficult ro map it direcrly.  You are fairly certain that you came down the privy tunnel.  You actually have information to help you decide how close you are.....

Larry, how big is the eye?

And how far away is it?
Warwick
player, 2079 posts
Sun 13 Aug 2023
at 20:17
  • msg #262

Re:  Delith-1a:To catch assassins

In reply to Shorty (msg # 260):

*Ez'ard, do ye think that thing is making more of the dark ones?* asks Warwick.
Trysk
player, 2116 posts
Sun 13 Aug 2023
at 20:33
  • msg #263

Re:  Delith-1a:To catch assassins

In reply to Trysk (msg # 261):

Trysk and Tzar will start approaching the wye.

*Tzar, any chance you can detect evil?*
Shorty
player, 2173 posts
Mon 14 Aug 2023
at 00:22
  • msg #264

Re:  Delith-1a:To catch assassins

In reply to Trysk (msg # 259):

OOC:  In the ethereal, this space is about 100 years by about 250 yars long.  The white orb is at the far end of the 250.  At 250myards away, the orb is bigger than the your fist.
This message was last edited by the player at 00:26, Mon 14 Aug 2023.
Ron, The DM
GM, 3522 posts
Mon 14 Aug 2023
at 00:25
  • msg #265

Re:  Delith-1a:To catch assassins

In reply to Trysk (msg # 263):

*Unfortunately no.* Tzar responds *The Captain took care of all that.*

--Ron, Tzar
This message was last edited by the GM at 13:17, Mon 14 Aug 2023.
Trysk
player, 2117 posts
Mon 14 Aug 2023
at 03:07
  • msg #266

Re:  Delith-1a:To catch assassins

In reply to Ron, The DM (msg # 265):

Trysk puts away the Wand of Fire and draws his Rod of Alertness.

He approaches the eye warily until he reaches the edge of his rod's ability to Detect Evil. He stops and checks for evil.
Ez'ard
player, 789 posts
Mon 14 Aug 2023
at 12:19
  • msg #267

Re:  Delith-1a:To catch assassins

In reply to Warwick (msg # 262):

Ez’ard sends to Warwick, *Yes, I believe we have found the one that was mentioned. But do we try to rescue it now or continue to search for the assassins? If Morteft would quit slinking in the shadows maybe we could do something.*

To Morteft, *Hey Morteft, you find either assassin yet? We found the captured dark one they are using to produce all the other.*
Shorty
player, 2174 posts
Mon 14 Aug 2023
at 13:15
  • msg #268

Re:  Delith-1a:To catch assassins

In reply to Ez'ard (msg # 267):

Morteft is standing behind the elemental.  He is no longer in the shadows.  He replies to Ez’ard, *there was a haze that impacted the shadows.  It took me some time to find my way here.  I have not had time to search this level.  Is there any risk to freeing the Chieftain of the Dark Ones?*

Morteft walks into the room and looks through the bars himself.  He reaches a hand through the bars and casts burning hands.  He directs the flames and the twitching hands and feet and reduces them to ash.

OOC:  Still no clue what spells Morteft has or does not have so will fake it as we go along.
Ron, The DM
GM, 3523 posts
Mon 14 Aug 2023
at 13:57
  • msg #269

Re:  Delith-1a:To catch assassins

In reply to Shorty (msg # 268):

OOC: Based on Matt's play of Morteft, the mage would probably kill the secured dark one.  Morteft did not hesitate to kill 'defenseless' ogres in the Frost giant adventure. Just my insight.

--Ron, DM2
Shorty
player, 2175 posts
Mon 14 Aug 2023
at 17:00
  • msg #270

Re:  Delith-1a:To catch assassins

In reply to Ron, The DM (msg # 269):

OOC:  There is a difference between defensless and helpless.  The dark one is magically trapped.  It is incapable of movement.  I will not push someone in NPC mode into an evil action.  Morteft can come nack and do that on his own.
Ron, The DM
GM, 3524 posts
Mon 14 Aug 2023
at 17:38
  • msg #271

Re:  Delith-1a:To catch assassins

In reply to Shorty (msg # 270):

OOC: Oh I would not consider it an evil act, not honorable surely; but I get where you are coming from with a player NPC.

--Ron
Ez'ard
player, 790 posts
Mon 14 Aug 2023
at 21:20
  • msg #272

Re:  Delith-1a:To catch assassins

In reply to Shorty (msg # 268):

Ez’ard asks, *Are Dark Ones honor bound? If we come to an agreement for his release, assuming one of us can free him, will he abide by his agreement? Maybe he would be willing to aid us in ending the assassins and the sea monster who have been using him.*
Ron, The DM
GM, 3525 posts
Wed 16 Aug 2023
at 12:02
  • msg #273

Re:  Delith-1a:To catch assassins

In reply to Trysk (msg # 266):

OOC: Guess I missed this.

As Trysk moves forward, Tzar stays where he is, keeping watch on the surroundings.  *Call if you need help .. how close are you going to get to it?*

--Ron, Tzar
Trysk
player, 2118 posts
Wed 16 Aug 2023
at 15:16
  • msg #274

Re:  Delith-1a:To catch assassins

In reply to Ron, The DM (msg # 273):

Trysk stops about a hundred yards away from the orb and informs the others, *Seems like this orb is controlling the sea monster. It failed to control me, so now it wants to kill me. Warwick, you want us to engage it or wait for you guys?*
Warwick
player, 2080 posts
Wed 16 Aug 2023
at 15:47
  • msg #275

Re:  Delith-1a:To catch assassins

In reply to Ez'ard (msg # 272):

*I've no idea, lad.  Let me check something.*  Warwick floats up to the door and casts Know Alignment.  He then checks on the aura of the creature.
Warwick
player, 2081 posts
Wed 16 Aug 2023
at 15:48
  • msg #276

Re:  Delith-1a:To catch assassins

In reply to Trysk (msg # 274):

*One thing at a time, Trysk,* replies Warwick, almost irritably.  *We've found the location of the creature that makes the dark ones and we're trying to figure out how to deal with it.*
Trysk
player, 2119 posts
Wed 16 Aug 2023
at 16:09
  • msg #277

Re:  Delith-1a:To catch assassins

In reply to Warwick (msg # 276):

Trysk backs up to Tzar while keeping an eye on the orb, *OK.*
Shorty
player, 2176 posts
Thu 17 Aug 2023
at 01:02
  • msg #278

Re:  Delith-1a:To catch assassins

In reply to Trysk (msg # 277):

he orb stares at Trysk.  But it makes no move to attack at long range.
Warwick
player, 2082 posts
Sat 19 Aug 2023
at 20:25
  • msg #279

Re:  Delith-1a:To catch assassins

In reply to Warwick (msg # 275):

*The creature is lawful evil,* reports Warwick.  *Therefore, I've no issues with killing it, even if it's helpless.  Any objections from anyone?*
Ez'ard
player, 791 posts
Sun 20 Aug 2023
at 01:31
  • msg #280

Re:  Delith-1a:To catch assassins

In reply to Warwick (msg # 279):

Ez’ard opens the door for Warwick and watches his back for evil bad doers (I.e., the assassins.)
Shorty
player, 2177 posts
Sun 20 Aug 2023
at 01:48
  • msg #281

Re:  Delith-1a:To catch assassins

In reply to Ez'ard (msg # 280):

Hanging on the wall beside the door is a small bar of metal that looks to be the same material that the manacles are made of.  It hands on a leather thong from a hook on the wall.
Warwick
player, 2083 posts
Sun 20 Aug 2023
at 02:22
  • msg #282

Re:  Delith-1a:To catch assassins

In reply to Shorty (msg # 281):

*Morteft, Tzar, Trysk, any objections to me ending this creature?* asks Warwick.
Ez'ard
player, 792 posts
Sun 20 Aug 2023
at 11:58
  • msg #283

Re:  Delith-1a:To catch assassins

In reply to Shorty (msg # 281):

Noticing the bar of metal hanging on the wall Ez’ard sends, *Is that the release key or something more diabolical?*
Ron, The DM
GM, 3526 posts
Sun 20 Aug 2023
at 12:09
  • msg #284

Re:  Delith-1a:To catch assassins

In reply to Warwick (msg # 282):

Tzar replies *Do as you see fit Lord of Warwick.*

--Ron, Tzar
Trysk
player, 2120 posts
Sun 20 Aug 2023
at 12:42
  • msg #285

Re:  Delith-1a:To catch assassins

In reply to Ron, The DM (msg # 284):

*No objections.*
Warwick
player, 2084 posts
Sun 20 Aug 2023
at 15:37
  • msg #286

Re:  Delith-1a:To catch assassins

In reply to Trysk (msg # 285):

*I don't know what that device is, Ez'ard.  I was going to order the fire elemental into the room to take care of the creature.  If anyone has any objections, voice them now.*
Ez'ard
player, 793 posts
Sun 20 Aug 2023
at 15:45
  • msg #287

Re:  Delith-1a:To catch assassins

In reply to Warwick (msg # 286):

Ez’ard makes sure he is out of the way of the fire elemental entering the room.
Shorty
player, 2178 posts
Tue 22 Aug 2023
at 00:24
  • msg #288

Re:  Delith-1a:To catch assassins

In reply to Ez'ard (msg # 287):

The elemental moves past Ez'ard into the room.  It studies the dark one hanging in the manacles, then it turns to study Warwick as if unsure it understands what is being asked of it."
Warwick
player, 2085 posts
Tue 22 Aug 2023
at 00:53
  • msg #289

Re:  Delith-1a:To catch assassins

In reply to Shorty (msg # 288):

Warwick nods.  "I know, but it's evil.  Burn it."
Shorty
player, 2179 posts
Tue 22 Aug 2023
at 11:57
  • msg #290

Re:  Delith-1a:To catch assassins

In reply to Warwick (msg # 289):

Warwick senses sadness and disappointment in the elemental, but it turns to do his bidding.  “A gruff voice comes from the dark one.  “Now who evil?  Hath no honor.”

The elemental begins to burn it.  The Chief of the Dark Ones does not cry out as it dies.  It stares defiantly into Warwick’s face until it is gone.

OOC:  As a lawful evil creature, it would have been bound by any agreement you struck with it.  It was as incapable of defending itself from you as it was the assassins who kept cutting off its fingers and toes.
Warwick
player, 2086 posts
Tue 22 Aug 2023
at 14:20
  • msg #291

Re:  Delith-1a:To catch assassins

In reply to Shorty (msg # 290):

OOC:  I happen to disagree.  You don't wake up the sleeping monster, you count your blessings and slay it while it sleeps.  This isn't about honor.  This is about fighting an enemy on its own turf and killing its weapons as quietly as you're able.  This creature was one of the weapons.  None of us had any responsibility to give the creature an honorable death.  We just removed a weapon from the hands of the assassins.  If you want to blame someone, you can blame the assassins.  You'll note that Warwick is not Lawful Good.
Ron, The DM
GM, 3527 posts
Tue 22 Aug 2023
at 14:56
  • msg #292

Re:  Delith-1a:To catch assassins

In reply to Warwick (msg # 291):

OOC: As the overarching DM of this whole thing I just want to say that Warwicks action will not adversely affect him in anyway, no alignment issues and such.

--DM2
Warwick
player, 2087 posts
Tue 22 Aug 2023
at 15:13
  • msg #293

Re:  Delith-1a:To catch assassins

In reply to Ron, The DM (msg # 292):

OOC:  I appreciate that Ron.

Warwick nods to the fire elemental.  "Thank ye.  I know that was horrible.  I didn't like it much, either.  But, I didn't want to have a pitched battle with the thing and have its masters here us fighting.  I'll live with the deed and move on.  That's what generals do.  Make the tough decisions and deal with the consequences."

He sighs.  "Ez'ard, can ye please check the other doors?"
Shorty
player, 2180 posts
Tue 22 Aug 2023
at 19:14
  • msg #294

Re:  Delith-1a:To catch assassins

In reply to Warwick (msg # 293):

With the body out of the way, you can now see that there is a slot on the front of each manacle that matches the end of the piece of metal Ez’ard holds.  There is also a similar slot on the back side of the manacle where it s attached to the wall.

OOC:  I am not the arbitrator of Warwick’s conscience or his alignment.  I was asked early on if the creature would keep any agreements that were made with it.  Lawful evil would not have broken its word.  As for the sleeping monster… that is a flawed analogy.  Sleeping monsters can wake and fight back.  This creature could not.  Choose the word you wish, but it was effectively an execution.  Moving on.
Ron, The DM
GM, 3528 posts
Tue 22 Aug 2023
at 20:07
  • msg #295

Re:  Delith-1a:To catch assassins

In reply to Shorty (msg # 294):

OOC: I do not consider the sleeping creature flawed as I allow a 1 hit kill on a sleeping creature.  As far as lawful evil yes, they keep the deal but will look for an out, loophole or if a better deal comes along which could have easily happened in this case.  A deal would have been an interesting path.

Anyway I was just letting the player know that the action would not have an alignment affect or repercussion for the character.

And we move on.

--DM2
Ez'ard
player, 794 posts
Wed 23 Aug 2023
at 02:01
  • msg #296

Re:  Delith-1a:To catch assassins

Ez’ard will check the door on the right before the side corridor. He will check for listen for sounds, traps and see if the door is locked. If all clear he will wait for everyone to ready before pulling the door open.
Shorty
player, 2181 posts
Wed 23 Aug 2023
at 12:50
  • msg #297

Re:  Delith-1a:To catch assassins

In reply to Ez'ard (msg # 296):

The room across the hall is not locked.  Ez’ard opems ot carefi;;y and then jumps back in fright as dozens of large faces stare at him.  It takes a second for E’zard to realize that they are not moving.  He steps closer to the door and stress around the room.  Dozens of mast heads are stacked within the room.  The space is a mirror image of the rooms across the hall.  The back door is wide open and Ez’ard can make out several ship’s wheels leaning against the wall.
Ez'ard
player, 795 posts
Wed 23 Aug 2023
at 18:33
  • msg #298

Re:  Delith-1a:To catch assassins

Ez’ard sends to Warwick and all, *Well someone likes boats…* he closes the door and moves to the  corridor and peaks around the corner while wearing his glasses of true sight.
Shorty
player, 2182 posts
Wed 23 Aug 2023
at 21:03
  • msg #299

Re:  Delith-1a:To catch assassins

In reply to Ez'ard (msg # 298):

Ez’ard slips on his specks and looks around the corner.  The corridor goes about 80 yards before it opens up into a larger space.  Although the space and corridor are well lit, there is a mist that fills much of the open space.  Ez’ard sees the ghostly form of Trysk walking out of the mist and into and through a wall.  Ez’ard turns his head to see where Trysk might be going and sees the ghostly form of Tzar standing in the hallway behind him.
This message was last edited by the player at 23:44, Wed 23 Aug 2023.
Ez'ard
player, 796 posts
Thu 24 Aug 2023
at 00:00
  • msg #300

Re:  Delith-1a:To catch assassins

In reply to Shorty (msg # 299):

Ez’ard sends to Warwick and Morteft, *Hey guys,I can see Trysk and Tzar down the corridor.*

To Trysk and Tzar he sends, *Hey guys, there you are! Warwick and Morteft are here with me.*
Trysk
player, 2121 posts
Thu 24 Aug 2023
at 00:14
  • msg #301

Re:  Delith-1a:To catch assassins

In reply to Ez'ard (msg # 300):

Trysk stops, *Give me directions, Ez'ard.I can't tell where you guys are. Am I even having the right direction?*
Ez'ard
player, 797 posts
Thu 24 Aug 2023
at 01:57
  • msg #302

Re:  Delith-1a:To catch assassins

In reply to Trysk (msg # 301):

OOC: oops wrong person earlier…
Ez’ard sends to Trysk, *Your were in a corridor and just walked through a wall into a room full of boat stuff; mastheads, rudder wheels, and stuff. Looks like a museum. No threat and we can open the door from the hallway. Tzar is nearby the ladder that went down the privy hole, hope Shorty doesn’t decide to use it. (Yes he not here but could not resist.) We’re further up the corridor from there. Oh and no more dark ones being generated, we found where the dark one chieftain was being imprisoned.*
This message was last edited by the player at 02:16, Thu 24 Aug 2023.
Ron, The DM
GM, 3529 posts
Fri 25 Aug 2023
at 14:20
  • msg #303

Re:  Delith-1a:To catch assassins

In reply to Ez'ard (msg # 302):

Tzar broadcasts *Any sign of the 2 vile miscreant assassins?  What about this eye thingy?*

--Ron, Tzar
Ez'ard
player, 798 posts
Fri 25 Aug 2023
at 18:05
  • msg #304

Re:  Delith-1a:To catch assassins

In reply to Ron, The DM (msg # 303):

Ez’ard sends back, *Haven’t seen the assassins since entering the fort.*

He adds, *Hey Warwick weren’t we looking for a third eye? Can the sea creature have it in it’s body while it’s (the eye) is on the ethereal plane?*
This message was last edited by the player at 18:07, Fri 25 Aug 2023.
Ez'ard
player, 799 posts
Sun 27 Aug 2023
at 11:43
  • msg #305

Re:  Delith-1a:To catch assassins

Ez’ard sends to Warwick and the rest, *Should I move on to the next door and check it out?*
Trysk
player, 2122 posts
Sun 27 Aug 2023
at 13:41
  • msg #306

Re:  Delith-1a:To catch assassins

In reply to Ez'ard (msg # 302):

Trysk looks around, *Sorry, I don't see anything like that here. We'll stay in this area as long as the eye doesn't make any moves or attacks.*
Ez'ard
player, 800 posts
Sun 27 Aug 2023
at 15:15
  • msg #307

Re:  Delith-1a:To catch assassins

In reply to Trysk (msg # 306):

Ez’ard sends, *Ok I guess… I’ll check out the rest of the area then.*

Ez’ard cross to the other side of the side corridor to check the next door on the right. (Sounds, traps, locks…)
Shorty
player, 2183 posts
Sun 27 Aug 2023
at 19:39
  • msg #308

Re:  Delith-1a:To catch assassins

In reply to Ez'ard (msg # 307):

Ez’ard slips across the cross hall.  He passes the door on the left.  There are no sounds coming from it.  He reaches the door on the right.  It is not locked.  The latch  to the room liiks damp.  Ez’ard bends closer to inspect it and detects an acrid oder rising from the latch.  There are no sounds emanating from within.
This message was last edited by the player at 01:34, Mon 28 Aug 2023.
Ez'ard
player, 801 posts
Sun 27 Aug 2023
at 20:00
  • msg #309

Re:  Delith-1a:To catch assassins

In reply to Shorty (msg # 308):

Ez’ard uses one of Warwicks daggers to turn the latch on the door so he doesn’t have to touch it with his hand.
Shorty
player, 2184 posts
Mon 28 Aug 2023
at 01:44
  • msg #310

Re:  Delith-1a:To catch assassins

In reply to Ez'ard (msg # 309):

Ez’ard presses down on the latch with the blade of the dagger.  It slips off the first time but he manages to depress the latch on the second attempt.  The blade of the dagger now has an oily look to it.  The door swings wide open.  This is another double room identical to the previous two.  The outer room is filled with kegs.  The kegs are filed with round metal balls of various sizes.   The door to the inner room hangs from its hines.  Through that doorway, Ez’ard can see large javelin shaped weapons and numerus arrow shaped weapons.  The diameter of each shaft is about the thickness of Ez’ard’s leg.  Everthing in both rooms is covered in a thick layer of dust.  There are no prints on the floor.  It appears this room has not been opened in a long time.
Ez'ard
player, 802 posts
Mon 28 Aug 2023
at 11:12
  • msg #311

Re:  Delith-1a:To catch assassins

Ez’ard moves on and checks the door on the left.
Shorty
player, 2185 posts
Mon 28 Aug 2023
at 11:25
  • msg #312

Re:  Delith-1a:To catch assassins

In reply to Ez'ard (msg # 311):

This door is not locked.  The latch also appears to be wet.
Morteft
player, 1650 posts
Logical, detached
Represses emotions
Mon 28 Aug 2023
at 15:42
  • msg #313

Re:  Delith-1a:To catch assassins

In reply to Shorty (msg # 312):

OOC: Sorry all, I haven't looked at this game in weeks. Is Morteft still alive and around? If so, let me know and I will start reading the past info. If not, I will just lurk and read anything new.

OOC: Nevermind, is on this page that Morteft is still with the group. Thanks for not killing him off. :)
This message was last edited by the player at 15:55, Mon 28 Aug 2023.
Ez'ard
player, 803 posts
Mon 28 Aug 2023
at 16:32
  • msg #314

Re:  Delith-1a:To catch assassins

In reply to Shorty (msg # 312):

Since Warwick’s dagger is still in Ez’ard hand he will again use it to push the latch to open the door. He uses the same technique that succeeded on the last door.

OOC: And Morteft comes out of the strange trance…. Welcome back, hopefullyRL has calmed down a bit.
This message was last edited by the player at 16:34, Mon 28 Aug 2023.
Shorty
player, 2186 posts
Mon 28 Aug 2023
at 16:43
  • msg #315

Re:  Delith-1a:To catch assassins

In reply to Ez'ard (msg # 314):

The second latch opens more easily.  The dagger blade is now coated with some unknown fluid.  The rooms inside mirror the other three doors that you have opened.  The outer room is empty.  There is no dust visible on the floor except near the walls.  The inner door is partially open.  Through that opening, Ez’ard sees a sea chest.  The chest is closed
Ez'ard
player, 804 posts
Mon 28 Aug 2023
at 19:03
  • msg #316

Re:  Delith-1a:To catch assassins

In reply to Shorty (msg # 315):

Ez’zard sends, *This room has a chest in it. Maybe a reward after all the messy business is done.*

He does not enter but goes to examine the final door at the end of the corridor.
Shorty
player, 2187 posts
Mon 28 Aug 2023
at 19:47
  • msg #317

Re:  Delith-1a:To catch assassins

In reply to Morteft (msg # 313):

Morteft;s heart begins to beat out of rhythm. His chest fills with pain.  His breathing becomes labored.  SOmething is wrong with his heart.

No wait.... that is the rest of the party's reaction to Morteft's return.  LoL  Welcome.
Shorty
player, 2188 posts
Tue 29 Aug 2023
at 12:53
  • msg #318

Re:  Delith-1a:To catch assassins

In reply to Ez'ard (msg # 316):

Ez’ard leaves this door open as well and moves on to the door at the end of the hallway.  This door is also not locked.  The latch is not wet looking nor does it have the familiar odor.  Ez’ard hears a deep guttural speech coming from the far side of the door.  It is a sound he has become familiar with since arriving in this land.
Ez'ard
player, 805 posts
Tue 29 Aug 2023
at 13:00
  • msg #319

Re:  Delith-1a:To catch assassins

In reply to Shorty (msg # 318):

Ez’ard sends to alll, *I think there are some more dark ones behind this door…. Do I try to spike the door or do you want to enter and take care of things?*
Warwick
player, 2088 posts
Tue 29 Aug 2023
at 14:25
  • msg #320

Re:  Delith-1a:To catch assassins

In reply to Ez'ard (msg # 319):

*Spike it for the moment, Ez'ard.  We'll deal with them when we move up.*
Ez'ard
player, 806 posts
Tue 29 Aug 2023
at 15:37
  • msg #321

Re:  Delith-1a:To catch assassins

Ez’ard turns to Warwick and the fire elemental and sends, *Would you mind cleansing this blade while I use the other as the first spike?*

He sets the blade down on the ground away from the door and then turns to use the other blade to be the first spike in the door.

He waits for the fire elemental to burn off whatever liquid was on the blade and then gingerly (assuming it will be hot) picks up the clean blade and uses it as a second spike for the door.

That done he turns to Warwick and Morteft and sends, *So down the side corridor and see whats there?*
Warwick
player, 2089 posts
Tue 29 Aug 2023
at 17:20
  • msg #322

Re:  Delith-1a:To catch assassins

In reply to Ez'ard (msg # 321):

Warwick asks the fire elemental to burn off the poison or whatever it is.  Just don't risk itself.  Perhaps send a tendril of flame at the dagger instead of standing over it.
Shorty
player, 2189 posts
Tue 29 Aug 2023
at 18:05
  • msg #323

Re:  Delith-1a:To catch assassins

In reply to Ez'ard (msg # 321):

Ez’ard presses the first dagger blade against the stone floor and tries to press it in.  The point of the blade skitters ocross the stone.  The voices on the other side of the door go silent.
This message was last edited by the player at 13:21, Wed 30 Aug 2023.
Shorty
player, 2190 posts
Tue 29 Aug 2023
at 18:10
  • msg #324

Re:  Delith-1a:To catch assassins

In reply to Warwick (msg # 322):

The elemental approaches the dagger and leans over it.  It points down and small jets of flame shoot from its hand to clense the upper surgace of the blade.
Ez'ard
player, 807 posts
Wed 30 Aug 2023
at 13:45
  • msg #325

Re:  Delith-1a:To catch assassins

In reply to Shorty (msg # 323):

Ez’ard sends, *Ummm, I think they know something is out here….* He continues to try to QUIETLY jam the door so it cannot be opened. He makes sure he can get out of the way of the door and out of the elementals firing path into the room if things fall apart (which he feels is about to happen.)
Warwick
player, 2090 posts
Wed 30 Aug 2023
at 14:02
  • msg #326

Re:  Delith-1a:To catch assassins

In reply to Ez'ard (msg # 325):

*Then get back here, lad.  That way ye're behind us.*
Shorty
player, 2191 posts
Wed 30 Aug 2023
at 21:14
  • msg #327

Re:  Delith-1a:To catch assassins

In reply to Warwick (msg # 326):


Ez’ard reluctantly backs up as Warwick “suggested.”  There is a sudden boom that sounds like a large foot kicking the door.  It flies open.  Standing in the doorway are two dark ones.  They seem rather surprised to find an elemebtal, a dwarf, an elf, and a human standing in the hallway.
Morteft
player, 1651 posts
Logical, detached
Represses emotions
Fri 1 Sep 2023
at 16:54
  • msg #328

Re:  Delith-1a:To catch assassins

In reply to Shorty (msg # 327):

Morteft says, "That was noisy."

OOC: What is the distance?
Shorty
player, 2192 posts
Fri 1 Sep 2023
at 22:03
  • msg #329

Re:  Delith-1a:To catch assassins

In reply to Morteft (msg # 328):

The dark ones are about 30 feet away.
Ez'ard
player, 808 posts
Sun 3 Sep 2023
at 16:45
  • msg #330

Re:  Delith-1a:To catch assassins

Ez’ard will cast a magic missile barrage  at the 2 dark ones (split evenly between he two).
Shorty
player, 2193 posts
Mon 4 Sep 2023
at 00:47
  • msg #331

Re:  Delith-1a:To catch assassins

In reply to Ez'ard (msg # 330):

The missiles impact solidly.  The attack seems to rouse the dark ones from their surprise.  They begin to advance on the group.  You can see their flesh behinning to knit back together from the damage that they took.
Morteft
player, 1652 posts
Logical, detached
Represses emotions
Mon 4 Sep 2023
at 01:59
  • msg #332

Re:  Delith-1a:To catch assassins

In reply to Shorty (msg # 331):

Morteft will hit them with a magic missile as well.

OOC: 26 pts to the one that seems the worst off.

Morteft steps behind Warwick.
Warwick
player, 2091 posts
Mon 4 Sep 2023
at 03:30
  • msg #333

Re:  Delith-1a:To catch assassins

In reply to Morteft (msg # 332):

OOC:  In India and I can't get wireless to work for my laptop in the hotel, so my responses will be more delayed than usual.


BIC:

Warwick grins, draws his weapons battle axe and mace and flies down the hallway attacking both of the dark ones.
Ez'ard
player, 809 posts
Mon 4 Sep 2023
at 12:26
  • msg #334

Re:  Delith-1a:To catch assassins

In reply to Warwick (msg # 333):

Ez’ard tells the elemental to follow Warwick to protect and attack the dark ones

Not sure if it will listen but worth a shot.
Shorty
player, 2194 posts
Mon 4 Sep 2023
at 12:50
  • msg #335

Re:  Delith-1a:To catch assassins

In reply to Ez'ard (msg # 334):

OOC:  Now that I know Warwick is out of touch I will move things forward a bit.

Morteft’s missiles slam into the more damaged dark one.  It staggers but comes on.  Ez’ard tells the elemental to attack.  It lppks to Warwick who nots.  The elemental seems to like this order and it surges forward.  The battle does not take long.  The dark ones seem to do minor damage to the elemental but they are soon little more than ashes.

From this range, you can see little of the room ahead.  There is a closed door on the far side of the room.  The door has bars in it similar to the ones in the first room you entered.  There is alos a slot at the bottom of the door.  Below that slot is a basket.
Trysk
player, 2123 posts
Mon 4 Sep 2023
at 14:18
  • msg #336

Re:  Delith-1a:To catch assassins

In reply to Shorty (msg # 335):

Trysk, still keeping an eye on the eye, asks Ez'ard, *Errr...so what's happening now? Are you guys heading toward our direction? I have to think that there must be an object in the Prime that holds the eye's consciousness.*
Ez'ard
player, 810 posts
Mon 4 Sep 2023
at 16:50
  • msg #337

Re:  Delith-1a:To catch assassins

In reply to Trysk (msg # 336):

Ez’ard sends, *I would agree but have found nothing yet.just took out two more dark ones and need to check out the room they were in.*

Ez’ard carefully checks out the first room with his glasses before entering. He will then inspect the basket. Finally if nothing of note he will look through the bars into the next room.
Shorty
player, 2195 posts
Mon 4 Sep 2023
at 19:35
  • msg #338

Re:  Delith-1a:To catch assassins

In reply to Ez'ard (msg # 337):

Private message to Ez'ard
Ez'ard
player, 811 posts
Tue 5 Sep 2023
at 01:12
  • msg #339

Re:  Delith-1a:To catch assassins

In reply to Shorty (msg # 338):

Ez’ard pockets the two scrolls he finds in the basket in one of his many pockets. He then floats up to look through the bars.

He sends, *Two scrolls w/ spell here in the basket. Looks like an imprisoned human male wizard. He seems to be asleep but with the noise we made that seems a bit odd.*

Ez’ard again use the glasses to examine the man and his room more closely.
Shorty
player, 2196 posts
Tue 5 Sep 2023
at 11:29
  • msg #340

Re:  Delith-1a:To catch assassins

In reply to Ez'ard (msg # 339):

The man in the room is as he seemed to Ez'ard's normal vision.  The human is thin and mal0nourished.  There are lines of fatigue on his face.
Ez'ard
player, 812 posts
Tue 5 Sep 2023
at 18:04
  • msg #341

Re:  Delith-1a:To catch assassins

In reply to Shorty (msg # 340):

Being the curious one, Ez’ard, probably foolishly, checks the door and if possible opens it and enters to check on the man.
Shorty
player, 2197 posts
Tue 5 Sep 2023
at 18:21
  • msg #342

Re:  Delith-1a:To catch assassins

In reply to Ez'ard (msg # 341):

There are no traps and the lock is a sliding bolt.  It slips easily back and the door opens.  As the door swings open, the man begins to tremble.  He curls into a ball and does not look towards the open door.  His vouce trembles with fear as he says, "No more.  Please, I beg you.  My mind cannot take more of that concoction.  I finished two more scrolls for you.  I will do the rest.  I swear it.  I just need to rest so I can restudy the spells.  I just need more time."

The man huddles piteously before Ez'ard.
Ron, The DM
GM, 3530 posts
Tue 5 Sep 2023
at 18:35
  • msg #343

Re:  Delith-1a:To catch assassins

In reply to Shorty (msg # 342):

OOC: Wow, that is piteous if he does that before Ez'ard.  ;)  .. Could not resist.

--Ron
Ez'ard
player, 813 posts
Tue 5 Sep 2023
at 19:18
  • msg #344

Re:  Delith-1a:To catch assassins

In reply to Shorty (msg # 342):

Ez’ard is startled by the response but replies, “Ummmm, not who you think… I’m Ez’ard…. Here to rescue you??”

Ez’ard shakes his head and starts again, “It’s okay, relax. No one here is going to hurt you. Do you need water or food? I can split what I have. Why were the dark ones guarding you? Is it the assassins? We’re working on hunting them down.”

To Warwick he says, “Can you afford a healing spell for this guy?”
Shorty
player, 2198 posts
Tue 5 Sep 2023
at 22:04
  • msg #345

Re:  Delith-1a:To catch assassins

In reply to Ez'ard (msg # 344):

Warwick enters the room and stares at the wasted man.  “Healihng will not repair malnutrition.  Food might help.”  Warwick uses his true sight to study the man.  “Neutralize poison will flush the rest of the assassin’s brew out of his system.”  Warwick casts his spell.

The human cracks one eye open and stares at the two of you.  “He shakes his head.  “It must be more of the madness.  But, I can remember who I am or at least who I was.”

The human slowly sits up, leaning against the wall.  He brushes at his fouled robes and then gives up at the hopelessness of the task.  He turns his gaze to Ez’ard.  “I am Raztnor, once known as the magnificent.  Now I am little more than what you see.  Once I cast mighty spells.  Then Coos poisoned me for winning a bet against him.   His poison is worse than death to a mage."

OOC:  I could not resist either...
This message was last edited by the player at 23:01, Tue 05 Sept 2023.
Ez'ard
player, 814 posts
Tue 5 Sep 2023
at 23:02
  • msg #346

Re:  Delith-1a:To catch assassins

Ez’ard replies to Raztnor, “We will do what we can for you to include ridding the world of Coos and his side kick. Have you ever heard him discussing a third eye and where it might be hidden? We need to return it to its rightful owner so we can return to our realm.”
Shorty
player, 2199 posts
Wed 6 Sep 2023
at 00:03
  • msg #347

Re:  Delith-1a:To catch assassins

In reply to Ez'ard (msg # 346):

Raztnor shakes his head violently.  "You do not want to go to her.  The eye is not hidden.  It is in her skull.  She will imprison you or eat you.  Stay away from her."
This message was last edited by the player at 10:50, Wed 06 Sept 2023.
Ez'ard
player, 815 posts
Wed 6 Sep 2023
at 00:48
  • msg #348

Re:  Delith-1a:To catch assassins

In reply to Shorty (msg # 347):

Ez’ard sends Raztnor‘s message to the rest of the crew…
Warwick
player, 2092 posts
Thu 7 Sep 2023
at 07:22
  • msg #349

Re:  Delith-1a:To catch assassins

In reply to Ez'ard (msg # 348):

*I wonder if the eye he's speaking of the same one that Tzar and Trysk are seeing.* mutters Warwick.
Trysk
player, 2124 posts
Thu 7 Sep 2023
at 08:38
  • msg #350

Re:  Delith-1a:To catch assassins

In reply to Warwick (msg # 349):

Trysk nods telepathically, "That could be it. I guess we'll just have to extract it from her skull."
Ron, The DM
GM, 3531 posts
Thu 7 Sep 2023
at 08:51
  • msg #351

Re:  Delith-1a:To catch assassins

In reply to Trysk (msg # 350):

Tzar scratches his head *How can the eye be here and in the .. her head?  Who is her?*

--Ron, Tzar
Trysk
player, 2125 posts
Thu 7 Sep 2023
at 09:07
  • msg #352

Re:  Delith-1a:To catch assassins

In reply to Ron, The DM (msg # 351):

Trysk replies, "I believe her refers to the big sea monster. The eye seems to reside in both the Prime and Ethereal."
Ron, The DM
GM, 3532 posts
Thu 7 Sep 2023
at 10:30
  • msg #353

Re:  Delith-1a:To catch assassins

In reply to Trysk (msg # 352):

Tzar then replies *Should we try to destroy this miscreant eye while we are here?*

--Ron, Tzar
Shorty
player, 2200 posts
Thu 7 Sep 2023
at 14:24
  • msg #354

Re:  Delith-1a:To catch assassins

In reply to Ron, The DM (msg # 353):

Raztnor struggles to his feet using the wall.  He limps to the desk and grabs the two pieces of parchment from the table.  Then he struggles to the door and takes the two pieces of parchment sitting on the table outside the room.  Staring at them he moans, “Four pages.  That is all that is left of my spell book.  The fools destroyed a lifetime of work.”  He then slumps in the chair and stares at the four torn out pages of his book.
Ez'ard
player, 816 posts
Fri 8 Sep 2023
at 02:51
  • msg #355

Re:  Delith-1a:To catch assassins

In reply to Ron, The DM (msg # 353):
Ez’ard sends, *We are supposed to save the eye but destroy the sea monster.*
Ez'ard
player, 817 posts
Fri 8 Sep 2023
at 02:53
  • msg #356

Re:  Delith-1a:To catch assassins

In reply to Shorty (msg # 354):

Ez’ard goes up to Raztnor and hands him the two scrolls that were in the basket. He says, “I think these may be yours as well.”
Warwick
player, 2093 posts
Fri 8 Sep 2023
at 03:26
  • msg #357

Re:  Delith-1a:To catch assassins

In reply to Ez'ard (msg # 356):

*Lad, maybe ye should teleport him to the village so that he can rest there.  I believe we get two teleports per day, so ye can come right back.   And then ye can hitch a ride with me if we have to teleport back.*
Ez'ard
player, 818 posts
Fri 8 Sep 2023
at 15:17
  • msg #358

Re:  Delith-1a:To catch assassins

In reply to Warwick (msg # 357):

Ez’ard nods at Warwick and turns to Raztnor, “I can transport you away from here and have someone tend to your health if you wish. I fear for your safety with the assassins still on the loose.”

If Raztnor agrees, Ez’ard will teleport himself and Raztnor to just outside the inn of the village and see to him being cared for. He will then teleport back to where he was standing earlier.
Shorty
player, 2201 posts
Fri 8 Sep 2023
at 15:54
  • msg #359

Re:  Delith-1a:To catch assassins

In reply to Ez'ard (msg # 356):

Raztnor glares down at the two scrolls.  “Slave labor.  I want them not.  Those are two fo the spells they saved from my book.” He holds up to four pages he has left.  “They only left me with spells that were useful to them.  Scribe them and then cast them on the assassins.  If I did not, I lost my mind for a time.”
Shorty
player, 2202 posts
Fri 8 Sep 2023
at 16:01
  • msg #360

Re:  Delith-1a:To catch assassins

In reply to Ez'ard (msg # 358):

Raztnor looks at Ez’ard cosely.  “Transport how?  Its not like we can teleport away from this place.”  The mage points to the corner of his room wjere several cobweb absure a strange cube in the ceiling with a glowing rune enscribed on it.  The cube shapped brick looks very similar to one you have seen before.
Ez'ard
player, 819 posts
Fri 8 Sep 2023
at 19:25
  • msg #361

Re:  Delith-1a:To catch assassins

In reply to Shorty (msg # 360):

Ez’ard turns back to Warwick and asks, “Can your elemental take care of that?” referring to the cobweb covered cube.
Trysk
player, 2126 posts
Sun 10 Sep 2023
at 00:29
  • msg #362

Re:  Delith-1a:To catch assassins

In reply to Ez'ard (msg # 361):

Trysk asks, *What's going on? What's the fire elemental taking care of now?*
Shorty
player, 2203 posts
Sun 10 Sep 2023
at 01:59
  • msg #363

Re:  Delith-1a:To catch assassins

In reply to Ez'ard (msg # 361):

Raztnor looks over at Ezárd.  "If you are worried about the webs, the dark ones ate the spiders already.  As for the rune stone, I dowbt you can destroy just one of them.  You would need to get all 4 into one place.  Them again, if you could gather them up, they would not be a problem anymore."
Ez'ard
player, 820 posts
Sun 10 Sep 2023
at 02:29
  • msg #364

Re:  Delith-1a:To catch assassins

In reply to Shorty (msg # 363):

Ez’ard replies, “Well so much for that idea. You got any suggestions or thoughts about where the assassins may be hold up at? We haven’t checked out that other corridor yet. Would rather not have you trailing us for your own safety.”

OOC to Trysk, not sure you would have heard that as it was spoken, not sent.
Shorty
player, 2204 posts
Sun 10 Sep 2023
at 14:08
  • msg #365

Re:  Delith-1a:To catch assassins

In reply to Ez'ard (msg # 364):

Raztnor shakes his head.  “The Iky-Turso lives down ere in the old pirate hideout.  They are the ones the placed the Rune Stones in the 4 corners of their hideout.  Noting can teleport into or out of the area defined by the four stones.  Sahdow and that bastard Coos prefer to live in the fort above.  I only see them when they make me scibe new scolls or cast one of the scrolls on them.  They were here just before I fell asleep demainding new spells be cast on them.”
Ez'ard
player, 821 posts
Sun 10 Sep 2023
at 19:32
  • msg #366

Re:  Delith-1a:To catch assassins

In reply to Shorty (msg # 365):

Ez’ard asks, “Which spells did they get?”
Shorty
player, 2205 posts
Sun 10 Sep 2023
at 21:46
  • msg #367

Re:  Delith-1a:To catch assassins

In reply to Ez'ard (msg # 366):

Raztnor lifts the pages he is clutching one at a time.  "Stoneskin for both.  None Stoneskin for both.  Protection from Good for Both.  Shadow also has gly cast upon him."
Ez'ard
player, 822 posts
Mon 11 Sep 2023
at 01:44
  • msg #368

Re:  Delith-1a:To catch assassins

In reply to Shorty (msg # 367):

Ez’ard relays the new spell info the everyone. If you can cast dispell magic do that immediately upon sighting the assassins. That should undo all of their prepared spells.
Trysk
player, 2127 posts
Tue 12 Sep 2023
at 03:13
  • msg #369

Re:  Delith-1a:To catch assassins

In reply to Ez'ard (msg # 368):

Trysk replies, *OK, but what are you guys going to do now?*
Ez'ard
player, 823 posts
Tue 12 Sep 2023
at 10:45
  • msg #370

Re:  Delith-1a:To catch assassins

In reply to Trysk (msg # 369):

Ez’ard says and sends, “*Well I would suggest we retrace our path to the surface and there we can teleport Raztnor to safety and since the assassins prefer up top maybe we can find them there. And knowing what spells they have and knowing they don’t have any more we should have the upper hand.*”
Warwick
player, 2094 posts
Tue 12 Sep 2023
at 15:25
  • msg #371

Re:  Delith-1a:To catch assassins

In reply to Ez'ard (msg # 370):

*I can cast dispel magic.  Of course, I ain't sure how powerful our new wizard friend is...*
Ez'ard
player, 824 posts
Wed 13 Sep 2023
at 01:52
  • msg #372

Re:  Delith-1a:To catch assassins

Ez’ard shakes his head over something and then asks Raztnor, “So if you are willing what level spells are you casting on the assassins anyway. If you out class our awesome abilities then trying a dispell magic would be pointless.”

Ez’ard starts ushering Raztnor out of his room and down the hall towards the privy ladder.
Shorty
player, 2206 posts
Wed 13 Sep 2023
at 02:09
  • msg #373

Re:  Delith-1a:To catch assassins

In reply to Ez'ard (msg # 372):

Raztnor replies.  “I am a 14th level mage.  Or was one when I had a spell book.”

The mage follow Ez’ard down the ahll and around the corner to the privy tunnel.  He stops there and stares at the cube sitting on the floor.  He looks at Ez’ard and asks, “If you have freed one of the rune stones from the walls, why not just move it so there is a hole in the teleportation shield?”
Warwick
player, 2095 posts
Wed 13 Sep 2023
at 02:21
  • msg #374

Re:  Delith-1a:To catch assassins

In reply to Shorty (msg # 373):

*Because we didn't know that's what they were.*
Ez'ard
player, 825 posts
Wed 13 Sep 2023
at 02:50
  • msg #375

Re:  Delith-1a:To catch assassins

In reply to Shorty (msg # 373):

Ez’ard says, “So this was one of the corners…” he picks up the cube and tosses it further down the hall. “We should be able to teleport you out now then without going up. So you were a 14th level mage but what level of the spells did you cast? Non-magic users don’t necessarily know the difference between a 5th level spell and a 14th level one.”

Ez’ard turns to Warwick and says I’ll be right back. He then gets a hold of Raztnor and uses the amulet to transport to the village, just outside the inn.
Shorty
player, 2207 posts
Wed 13 Sep 2023
at 14:31
  • msg #376

Re:  Delith-1a:To catch assassins

In reply to Ez'ard (msg # 375):


The arm Ez’ard grasps is thin with little muscle tone.  Your teleport works properly and you arrive in front of the inn.  The Lady Dwarf comes out very quickly and looks around.  “Where are thy companions?  And who is this wretch that you bring amoung us?”
Ez'ard
player, 826 posts
Wed 13 Sep 2023
at 16:12
  • msg #377

Re:  Delith-1a:To catch assassins

In reply to Shorty (msg # 376):

Ez’ard responds that Raztnor is a mage that was being held captive by the assassins and forced to aid them with spells. He goes on to say that the group hopes that his removal from the picture will aid them in finally eliminating the assassins and the final goal of recovering the third eye. He asks that Raztnor be looked after while he returns to his companions and the fight.

If there are no questions he will teleport back.
This message was last edited by the player at 16:12, Wed 13 Sept 2023.
Shorty
player, 2208 posts
Thu 14 Sep 2023
at 02:27
  • msg #378

Re:  Delith-1a:To catch assassins

In reply to Ez'ard (msg # 377):

Ez'ard makes his way back to the group.
Ez'ard
player, 827 posts
Thu 14 Sep 2023
at 02:37
  • msg #379

Re:  Delith-1a:To catch assassins

In reply to Shorty (msg # 378):

Upon returning Ez’ard asks/sends, “*With all the spells that Raztnor mentioned I don’t recall him mentioning any that allows the assassins to wander the ethereal plane. So I can only speculate that they have some talisman that does that for them. Thoughts on that and where they may be hiding?*”
Trysk
player, 2128 posts
Fri 15 Sep 2023
at 03:26
  • msg #380

Re:  Delith-1a:To catch assassins

In reply to Ez'ard (msg # 379):

Trysk shakes his head, *They're assassins. They will lie in wait and try to ambush us. Most likely on the way to the sea monster, I would think.*
Warwick
player, 2096 posts
Fri 15 Sep 2023
at 03:33
  • msg #381

Re:  Delith-1a:To catch assassins

In reply to Trysk (msg # 380):

*Now that they can't make any more of the dark ones, we could wait them out at the village.* remarks Warwick.
Morteft
player, 1653 posts
Logical, detached
Represses emotions
Fri 15 Sep 2023
at 12:20
  • msg #382

Re:  Delith-1a:To catch assassins

In reply to Warwick (msg # 381):

*We should collect those stones. I wonder if we take on if the others will form a triangle.*
Warwick
player, 2097 posts
Fri 15 Sep 2023
at 14:21
  • msg #383

Re:  Delith-1a:To catch assassins

In reply to Morteft (msg # 382):

*Okay, grab the one we have and let's search for the others, then.  I wonder how we can teleport with them, though.* says Warwick.
Shorty
player, 2209 posts
Fri 15 Sep 2023
at 16:10
  • msg #384

Re:  Delith-1a:To catch assassins

In reply to Warwick (msg # 383):

OOC:  Glad to see most folks back.  You need to work together to end this.  On hands on deck and so on.
Trysk
player, 2129 posts
Fri 15 Sep 2023
at 16:20
  • msg #385

Re:  Delith-1a:To catch assassins

In reply to Warwick (msg # 383):

Trysk adds, *We passed one here, too. We'll grab that and take a look around for others.*

Trysk heads back to recover the block seem earlier.
Shorty
player, 2210 posts
Fri 15 Sep 2023
at 22:00
  • msg #386

Re:  Delith-1a:To catch assassins

In reply to Trysk (msg # 385):

Trysk heads back the way he came but finds that the cube is much closer than it was before.
Morteft
player, 1654 posts
Logical, detached
Represses emotions
Fri 15 Sep 2023
at 22:16
  • msg #387

Re:  Delith-1a:To catch assassins

In reply to Shorty (msg # 386):

*If we put them in a holding device, we should be able to teleport. Should we leave or seek them out? They have lost their wizard, we know their spells and we have invaded their homes. They might do something foolish. Alternatively, we could just head south and take out this creature below.*
Trysk
player, 2130 posts
Sat 16 Sep 2023
at 04:30
  • msg #388

Re:  Delith-1a:To catch assassins

In reply to Morteft (msg # 387):

*Are we on a time limit?*
Ez'ard
player, 828 posts
Sat 16 Sep 2023
at 11:24
  • msg #389

Re:  Delith-1a:To catch assassins

Ez’ard states *”I think we need to deal with the assassins, somehow, first. If we after the sea monster I fear they will appear and then we will be be fighting all three at the same time. The teleport blocking relics will be a nice treasure we can deal with once the the baddies are gone..”*

OOC: I believe Trysk and Tzar are still slinky around on the  ethereal plane correct….
Trysk
player, 2131 posts
Sat 16 Sep 2023
at 16:28
  • msg #390

Re:  Delith-1a:To catch assassins

In reply to Ez'ard (msg # 389):

OOC - Correct, Trysk and Tzar are still on the Ethereal.

BIC - *Ez'ard, use your glasses and guide us to your location.*
Shorty
player, 2211 posts
Sat 16 Sep 2023
at 19:24
  • msg #391

Re:  Delith-1a:To catch assassins

In reply to Trysk (msg # 390):

Warwick, ehosr true sight has not quite ended yet, looks up to see Trysk and Tzar down at the end of the hall near the privy tunnel.  They are standing where the cube was before Ez’ard moved it closer.
Ez'ard
player, 829 posts
Sun 17 Sep 2023
at 23:32
  • msg #392

Re:  Delith-1a:To catch assassins

In reply to Shorty (msg # 391):

OOC: Assume Warwick tells you that you are down at the end of the hall, which is where I am currently standing, having just returned from the village.

Ez’ard asks, *”Should we head up and see if we can find the assassins? They don’t seem to be around this level?”*

Ez’ard will go retrieve the cube he tossed and drops it into one of his pockets.
Shorty
player, 2212 posts
Sun 17 Sep 2023
at 23:46
  • msg #393

Re:  Delith-1a:To catch assassins

In reply to Ez'ard (msg # 392):

OOC:  The cube is 6 inches on an edge and rather heavy.  Not sure how big your pockets are.  If the pockets are extra dimensional....  they react badly as the cube comes closer.  The second cube is still in the ceiling of the prison room.
Ez'ard
player, 830 posts
Mon 18 Sep 2023
at 00:36
  • msg #394

Re:  Delith-1a:To catch assassins

In reply to Shorty (msg # 393):

Frustrated, Ez’ard leaves the cube where it is for the moment. He waits to see what the others want to do.
Warwick
player, 2098 posts
Mon 18 Sep 2023
at 04:20
  • msg #395

Re:  Delith-1a:To catch assassins

In reply to Ez'ard (msg # 394):

Warwick will chip out the one in the prison room.
Trysk
player, 2132 posts
Mon 18 Sep 2023
at 10:38
  • msg #396

Re:  Delith-1a:To catch assassins

In reply to Warwick (msg # 395):

Trysk grabs the cube, *Ok, headed towards you. I agree we should take out the assassins before the sea monster.*
Shorty
player, 2213 posts
Mon 18 Sep 2023
at 15:32
  • msg #397

Re:  Delith-1a:To catch assassins

In reply to Trysk (msg # 396):

Warwick is able to remove the second of the cubes from the ceiling of the prsion cell.  When the cubes are placed on the ground near each other, they slowly slide together and attach to each other.  The runes align on the same side of the now retangular stone.  Ever curioous, Ez'ard pulls them apart.  He is able to seperate them without difficulty.  But as they sit there, they are slowly drawn back together in the same configuration.
Trysk
player, 2133 posts
Mon 18 Sep 2023
at 16:13
  • msg #398

Re:  Delith-1a:To catch assassins

In reply to Shorty (msg # 397):

OOC - Does the cube on the ethereal react to the ones on the Prime?
Shorty
player, 2215 posts
Tue 19 Sep 2023
at 11:07
  • msg #399

Re:  Delith-1a:To catch assassins

In reply to Trysk (msg # 398):

OOC:  Sorry somehow I responded in the treasure thread.  The cube you see in the ethereal is the same as the cube they see in the prime.  When one moves, so does the other.  As Rastnor pointed out, these predate the assassins and the return of the sea serpeant
Trysk
player, 2134 posts
Wed 20 Sep 2023
at 03:51
  • msg #400

Re:  Delith-1a:To catch assassins

In reply to Shorty (msg # 397):

*Morteft, do you have any more Wizard Eyes to scout this structure? Or Warwick, should we just continue exploring down here until we run into the assassins or sea monster?*
Warwick
player, 2099 posts
Wed 20 Sep 2023
at 04:25
  • msg #401

Re:  Delith-1a:To catch assassins

In reply to Trysk (msg # 400):

*I guess ye should continue to explore.  I don't really want to take them on, but we still have the fire elemental and we might as well continue to explore down here.*
Shorty
player, 2216 posts
Wed 20 Sep 2023
at 11:16
  • msg #402

Re:  Delith-1a:To catch assassins

In reply to Trysk (msg # 400):

OOC:  Not sure about Morteft's availability still, but you can assume he has a Wizard's Eye left as it is a normal spell for him.  Where do you want him to send it.
Ez'ard
player, 831 posts
Wed 20 Sep 2023
at 11:24
  • msg #403

Re:  Delith-1a:To catch assassins

In reply to Warwick (msg # 401):

Ez’ard says, “*Well we can start in the treasure/museum/trophy room and see if there is anything of use in there.”*
Morteft
player, 1655 posts
Logical, detached
Represses emotions
Wed 20 Sep 2023
at 12:24
  • msg #404

Re:  Delith-1a:To catch assassins

In reply to Ez'ard (msg # 403):

Morteft sends the eye forward of the group. *I carry two and have three scrolls if needed.*
Shorty
player, 2217 posts
Wed 20 Sep 2023
at 18:15
  • msg #405

Re:  Delith-1a:To catch assassins

In reply to Morteft (msg # 404):

OOC:  Down the unexplored hallway or back into one of the rooms?
Morteft
player, 1656 posts
Logical, detached
Represses emotions
Thu 21 Sep 2023
at 02:53
  • msg #406

Re:  Delith-1a:To catch assassins

In reply to Shorty (msg # 405):

Both
Shorty
player, 2218 posts
Thu 21 Sep 2023
at 11:20
  • msg #407

Re:  Delith-1a:To catch assassins

In reply to Morteft (msg # 406):

LoL  Smart Alec...  Where are you going first with the eye?
Morteft
player, 1657 posts
Logical, detached
Represses emotions
Fri 22 Sep 2023
at 01:05
  • msg #408

Re:  Delith-1a:To catch assassins

In reply to Shorty (msg # 407):

Down the unexplored hallway. Unless the group speaks up and wants to go somewhere else....
Shorty
player, 2219 posts
Fri 22 Sep 2023
at 11:15
  • msg #409

Re:  Delith-1a:To catch assassins

In reply to Morteft (msg # 408):

As the eye forms, Morteft can suddenly see Trysk and Tzar standing near the intersection of the two hallways.  The eye moves past them and silently down the unexplored hallway.

The hallway goes about sixty feet and then opens into a caverouns space.  This chabers in about 100 yards across and perhaps half that wide.  The room is well lit by continual light spells.  The edges of the chamber are not smooth.  There are many nooks and crannies where the shadows are deep and dark.

The far half of the room is a large pool.  Morteft would guess that it was originally built to house and protect small boats.  Perhaps small pirate ships.  Resting on the edge of that pool is a large creature with bluish-green scales.  Strangely, it appears to have 3 eyese in its head.  The third eye is in the middle of its forehead.  That eye seems to gleam with internal light.

Arrayed between the eye and the creature are 4 dark ones.
Morteft
player, 1658 posts
Logical, detached
Represses emotions
Fri 22 Sep 2023
at 19:16
  • msg #410

Re:  Delith-1a:To catch assassins

In reply to Shorty (msg # 409):

Morteft relays it (thanks for copying everyone)

*Shall we go that way? I expect once we engage the creatures, the assassins will turn up.*
Shorty
player, 2220 posts
Fri 22 Sep 2023
at 20:45
  • msg #411

Re:  Delith-1a:To catch assassins

In reply to Morteft (msg # 410):

OOC:  YW  Going private just seemed to make more work for you.
Trysk
player, 2135 posts
Fri 22 Sep 2023
at 21:03
  • msg #412

Re:  Delith-1a:To catch assassins

In reply to Morteft (msg # 410):

*The third eye is the eye thingy we saw on the ethereal plane.*
Ez'ard
player, 832 posts
Fri 22 Sep 2023
at 21:46
  • msg #413

Re:  Delith-1a:To catch assassins

In reply to Morteft (msg # 410):

Ez’ard sends, *Might as well while we still have the fire elemental. Been making short work of the dark ones.*
Trysk
player, 2136 posts
Sun 24 Sep 2023
at 03:10
  • msg #414

Re:  Delith-1a:To catch assassins

In reply to Ez'ard (msg # 413):

*Let us know when you engage the dark ones. We'll try and keep the third eye busy.*
Morteft
player, 1659 posts
Logical, detached
Represses emotions
Sun 24 Sep 2023
at 03:57
  • msg #415

Re:  Delith-1a:To catch assassins

In reply to Trysk (msg # 414):

Morteft heads in that direction. He will have his rod of alertness out and be detecting for evil and invisibility (alternating between them). Once he is in range of the dark ones, he will toss a fireball on them and old three eyes.

*Warwick, do you have a find traps going?*

OOC: If possible and somethign else doesn't happen.
Trysk
player, 2137 posts
Sun 24 Sep 2023
at 04:47
  • msg #416

Re:  Delith-1a:To catch assassins

In reply to Morteft (msg # 415):

*Tzar, do you have any missile weapons or a way to attack the eye from a distance?*
Ez'ard
player, 833 posts
Sun 24 Sep 2023
at 11:08
  • msg #417

Re:  Delith-1a:To catch assassins

Ez’ard will follow along and upon entering the new room he will quickly inspect it with his glasses before joining the ensuing attack by casting fireball at one of the dark ones. He will encourage the fire elemental to attack the dark ones.
This message was last edited by the player at 11:11, Sun 24 Sept 2023.
Shorty
player, 2221 posts
Sun 24 Sep 2023
at 13:56
  • msg #418

Re:  Delith-1a:To catch assassins

In reply to Ez'ard (msg # 417):


The three of you enter the main chamber of the pirate base led by Morteft with the elemental following at your rear.  Before you is a giant creature, somewhat reminiscent of a dragon, but with marked differences.  She is strangly beautiful.  This creature was never intended to ride the wind.  She was nprn to sim the deep waters of the oceans.  Her scales are a somewhat transluscent shade of blue-green.  Her long neck reaches well out of the water.  Twin eyes of pale green stare down at you.  But it is the third eye in the center of her forhead that captivates your attention.

Into each of your minds on a band very different from your team communication, comes a voice. * Have you come to serve me?  Will you be the instrument of Imit’s revenge?  I require a host that can travel among the small ones.  You have proven yourself worthy.  We can rule this land until Imit returns.  What say you?*

OOC:  D20 check from each of you please except Trusk who has already done this.  No 1’s please.
Morteft
player, 1660 posts
Logical, detached
Represses emotions
Sun 24 Sep 2023
at 14:10
  • msg #419

Re:  Delith-1a:To catch assassins

In reply to Shorty (msg # 418):

OOC: This is the giant sea creature? Morteft rolled a 14 without adjustment.

Morteft responds on both channels. *Who are you?*
Warwick
player, 2100 posts
Sun 24 Sep 2023
at 15:20
  • msg #420

Re:  Delith-1a:To catch assassins

In reply to Morteft (msg # 419):

OOC:  Sorry to reply so late.

Warwick casts find traps, then prayer and then summons an earth elemental from his holy symbol.

*Right, if we're going to do this, it's going to be coordinated.  The three of us here and Tzar and Trysk go after the eye on the ethereal.*
Warwick
player, 2101 posts
Sun 24 Sep 2023
at 15:22
  • msg #421

Re:  Delith-1a:To catch assassins

In reply to Warwick (msg # 420):

OOC:  It'd be helpful to know what we're rolling against so we could figure out our bonuses and immunities, but Warwick rolled a straight 13.
Ez'ard
player, 834 posts
Sun 24 Sep 2023
at 17:45
  • msg #422

Re:  Delith-1a:To catch assassins

OOC: Ez’ard rolls a 10

Ez’ard scans the room for any other items/things/creatures, etc. with his spectacles.

He adds, “Hello Nessie”

OOC: I am almost certain it is not the Loch Ness Monster….
This message was last edited by the player at 17:47, Sun 24 Sept 2023.
Shorty
player, 2222 posts
Sun 24 Sep 2023
at 19:55
  • msg #423

Re:  Delith-1a:To catch assassins

In reply to Morteft (msg # 419):

OOC:  It is a modified inteland wisdom check.  Two of you can only fail on a one.  Based on stats, the other two fail on a 3 and a 6.  Raw roll is all I need really.
Ron, The DM
GM, 3533 posts
Mon 25 Sep 2023
at 01:13
  • msg #424

Re:  Delith-1a:To catch assassins

In reply to Trysk (msg # 416):

Tzar replies, *Yes, bow and arrow.*

--Ron, Tzar
Trysk
player, 2138 posts
Mon 25 Sep 2023
at 01:21
  • msg #425

Re:  Delith-1a:To catch assassins

In reply to Ron, The DM (msg # 424):

Trysk nods, *Be ready to use them.*
Trysk
player, 2139 posts
Thu 28 Sep 2023
at 04:08
  • msg #426

Re:  Delith-1a:To catch assassins

In reply to Trysk (msg # 425):

OOC - Is Morteft still awaiting a reply from the beast?

BIC - *Warwick, just give the signal to attack.*
Shorty
player, 2223 posts
Thu 28 Sep 2023
at 11:25
  • msg #427

Re:  Delith-1a:To catch assassins

In reply to Trysk (msg # 426):

The voice returns, stronger. *“I am the Eye of the Deep, the Eye of Imit, and I am the bringer of justice for the betrayal of the small ones that infest this land.*
Ron, The DM
GM, 3534 posts
Thu 28 Sep 2023
at 11:59
  • msg #428

Re:  Delith-1a:To catch assassins

In reply to Shorty (msg # 418):

OOC: Not sure if Tzar needs to save since he is on the Ethereal, in case, rolled a 10.

--Ron, Tzar
Warwick
player, 2102 posts
Thu 28 Sep 2023
at 15:40
  • msg #429

Re:  Delith-1a:To catch assassins

In reply to Ron, The DM (msg # 428):

*Everyone ready?  What's the plan?  I've got the earth and fire elemental.  I was figuring the fire elemental could handle the dark ones.*
Trysk
player, 2140 posts
Thu 28 Sep 2023
at 15:50
  • msg #430

Re:  Delith-1a:To catch assassins

In reply to Warwick (msg # 429):

*Ready whenever you are. Just watch your backs...*
Ez'ard
player, 835 posts
Thu 28 Sep 2023
at 16:43
  • msg #431

Re:  Delith-1a:To catch assassins

In reply to Warwick (msg # 429):

Ez’ard sends, *Agreed but the earth elemental needs to be wary of getting dragged into the water. But other than that, I am ready to attack as I can. Remember we want to recover the third eye so try to avoid injuring it.*
Shorty
player, 2224 posts
Thu 28 Sep 2023
at 20:10
  • msg #432

Re:  Delith-1a:To catch assassins

In reply to Ron, The DM (msg # 428):

OOC:  Yes Tzar needs to resist the offer,  unless he did not move forward with everyone else.
This message was last edited by the player at 10:53, Fri 29 Sept 2023.
Trysk
player, 2141 posts
Thu 28 Sep 2023
at 20:47
  • msg #433

Re:  Delith-1a:To catch assassins

In reply to Ez'ard (msg # 431):

*Uh, avoid injuring it??? What do you want us to do then? I can temporarily disable it with an anti-magic shell.*
Warwick
player, 2103 posts
Fri 29 Sep 2023
at 00:18
  • msg #434

Re:  Delith-1a:To catch assassins

In reply to Trysk (msg # 433):

*That's an interesting idea.  Your thoughts Morteft?*
Morteft
player, 1661 posts
Logical, detached
Represses emotions
Fri 29 Sep 2023
at 13:26
  • msg #435

Re:  Delith-1a:To catch assassins

In reply to Warwick (msg # 434):

*We could try it, but I am not sure if that would hamper us more than it.*
Trysk
player, 2142 posts
Fri 29 Sep 2023
at 16:17
  • msg #436

Re:  Delith-1a:To catch assassins

In reply to Morteft (msg # 435):

*Well, it's an option if things are going against us. We'll try to distract the eye without damaging it too much. Let us know when you begin your assault.*
Ez'ard
player, 836 posts
Sat 30 Sep 2023
at 02:18
  • msg #437

Re:  Delith-1a:To catch assassins

OOC: Ez’ard stands ready
Shorty
player, 2225 posts
Sat 30 Sep 2023
at 14:35
  • msg #438

Re:  Delith-1a:To catch assassins

In reply to Ez'ard (msg # 437):

OOC:  The temporary DM stands ready as do his minions
Warwick
player, 2104 posts
Sat 30 Sep 2023
at 14:56
  • msg #439

Re:  Delith-1a:To catch assassins

In reply to Shorty (msg # 438):

*Okay, then no anti-magic for the moment.  Morteft, what do ye want to do.  I can send the elementals to handle the dark ones, but what do we do about the big beastie?  Especially if she tries to retreat to her watery domain?  Neither elemental will do well there.  Nor will we.*
Morteft
player, 1662 posts
Logical, detached
Represses emotions
Sat 30 Sep 2023
at 16:53
  • msg #440

Re:  Delith-1a:To catch assassins

In reply to Warwick (msg # 439):

*We always start with a salvo. Ez'ard, follow my lead.*

He casts fireball on the dark ones and will try to get 3-eyes as well.

OOC: 52 pts of damage
Shorty
player, 2226 posts
Sat 30 Sep 2023
at 17:18
  • msg #441

Re:  Delith-1a:To catch assassins

In reply to Morteft (msg # 440):

The spark of flame shoots across the cavern.  The sea serpeant slips below the surface of the water.  The fireball blossoms,  Three of the dark ones dive to the side taking half damage.  The one in the center is caught flat footed.  It looks fairly charred.  The group notices that a wall of water forms across the corridor behind you, blocking the way.  This wall is only on the Prime material plane.
Trysk
player, 2143 posts
Sat 30 Sep 2023
at 22:39
  • msg #442

Re:  Delith-1a:To catch assassins

In reply to Shorty (msg # 441):

Trysk casts Slow on the Eye.
Ron, The DM
GM, 3535 posts
Sat 30 Sep 2023
at 23:00
  • msg #443

Re:  Delith-1a:To catch assassins

In reply to Trysk (msg # 442):

*Let me know when to loose my arrows." Tzar sends.

--Ron, Tzar
Shorty
player, 2227 posts
Sun 1 Oct 2023
at 01:44
  • msg #444

Re:  Delith-1a:To catch assassins

In reply to Shorty (msg # 441):

Trysk’s spell goes off but it does not appear to have any affect on the eye other than angering it.  Two white spears appar in the air before the eye and move directly towards Trysk.  Trysk dodges the first, but takes a direct hit from the second.  The bolt of ice shatters and the razor sharp shards bury themselves in Trysk’s body.  (12 points of damage.
Warwick
player, 2105 posts
Sun 1 Oct 2023
at 02:09
  • msg #445

Re:  Delith-1a:To catch assassins

In reply to Shorty (msg # 444):

Warwick directs his two elementals forward to deal with any of the dark ones that aren't protected by the wall of water.
Ez'ard
player, 837 posts
Sun 1 Oct 2023
at 02:22
  • msg #446

Re:  Delith-1a:To catch assassins

Ez’ard ignores the wall forming behind them and waits to cast a fireball until he see the sea creature rising again.

He sends, *any thoughts on blocking the sea creature from leaving the cove? Form our own wall in the water?*
Morteft
player, 1663 posts
Logical, detached
Represses emotions
Sun 1 Oct 2023
at 02:53
  • msg #447

Re:  Delith-1a:To catch assassins

In reply to Ez'ard (msg # 446):

Morteft will cast a lightning bolt at the injured dark one with the intent of it hitting the water behind him as well.

OOC: 55 pts of damage. Hitting the water it more important than hitting the dark one as it will be like a fireball in water.
Shorty
player, 2228 posts
Sun 1 Oct 2023
at 14:06
  • msg #448

Re:  Delith-1a:To catch assassins

In reply to Ez'ard (msg # 446):

The elementals move into the room as the serpeant’s head breaks the surface.  She does not react to the earth elemental.  But at the appearance of the fire elemental, she hisses in anger.  Her head darts forward and she breathes.  Three jets of water emerge from her mouths and merge into one large stream that hits the fire elemental.   The elemental fails its save and sputters at the strike (53 points).

The dark ones bend down and pick up weapons from the ground.  One has a club, the next a spear, the third has an axe and the last one has a large curved sword.  Once armed, they move to surround the earth elemental.

OOC:  Spells or actions before the scrum forms in the center of the room?  Morteft’s post came in while I was typing my response.  To hit the water would be a tricky angle as the dark ones are 15 feet in front of it.  Morteft would have to rise above the group making him more accessible.  Does he rise up to get the angle?
Morteft
player, 1664 posts
Logical, detached
Represses emotions
Sun 1 Oct 2023
at 15:01
  • msg #449

Re:  Delith-1a:To catch assassins

In reply to Shorty (msg # 448):

Yes, he does. He will, of course, lower himself immediately after casting so that the dark ones provide cover.
This message was last edited by the player at 17:38, Sun 01 Oct 2023.
Trysk
player, 2144 posts
Sun 1 Oct 2023
at 19:40
  • msg #450

Re:  Delith-1a:To catch assassins

In reply to Shorty (msg # 444):

OOC - I need to check previous posts to determine if Trysk still had Stoneskin up and what his Elemental Belt is protecting him from.

BIC - Trysk looks to Tzar, *Are you going to shoot or what?*

Trysk casts a Magic Missile spell at the eye.

BTW, what is the diameter of the eye?
Shorty
player, 2229 posts
Mon 2 Oct 2023
at 00:13
  • msg #451

Re:  Delith-1a:To catch assassins

In reply to Morteft (msg # 449):

Any other spells or actions that I should be aware of?
Shorty
player, 2230 posts
Mon 2 Oct 2023
at 00:15
  • msg #452

Re:  Delith-1a:To catch assassins

In reply to Trysk (msg # 450):

Trysk has not had stoneskin up for a long time.  It went down in the courtyard and was not available in the mind flayer fight.  You and Morteft are the ones that have lost protection.  Everyone else is down no more that 2 points.

The lightning bolt goes through the dark one.  It looks really bad at the momement, but it appears to be healing from the lightning.  The bolt comes down on the edge of the dock and the water.  There is a loud crackle, but the sea serpent does not seem concerned about it.

On the ethereal plain, Trysk’s magic missiles swirl and loop into the eye.  There is an almost musical pinging sound as if someone was tapping on crustal.  The eye seems unaffected.

Warwick?  Ez’ard? Tzar?
This message was last edited by the player at 00:25, Mon 02 Oct 2023.
Trysk
player, 2145 posts
Mon 2 Oct 2023
at 03:32
  • msg #453

Re:  Delith-1a:To catch assassins

In reply to Shorty (msg # 452):

Trysk draws Sizzle and Wand of Illumination.

He warns Tzar first, *Suburst!* before launching one to blind the eye.
Shorty
player, 2231 posts
Mon 2 Oct 2023
at 11:13
  • msg #454

Re:  Delith-1a:To catch assassins

In reply to Trysk (msg # 453):

OOC:  Trysk has already had his actions this round.  There is a lot left to happen before your next attack.
Ron, The DM
GM, 3536 posts
Mon 2 Oct 2023
at 12:44
  • msg #455

Re:  Delith-1a:To catch assassins

In reply to Shorty (msg # 452):

OOC: Sorry, busy weekend.

*I did say for you to let me know when.*

Tzar will loose two arrows at the eye.

"Have at thee, floating eye, that is not a beholder."

--Ron, Tzar
Ez'ard
player, 838 posts
Mon 2 Oct 2023
at 22:18
  • msg #456

Re:  Delith-1a:To catch assassins

In reply to Shorty (msg # 452):

OOC: See msg 837…. Fireball when the sea creature starts to surface again. And yes he will fly upwards to fire over the dark ones blocking the path. And then descend to avoid any return fire or in this case frozen water spears…
Trysk
player, 2146 posts
Mon 2 Oct 2023
at 22:43
  • msg #457

Re:  Delith-1a:To catch assassins

Shorty:
In reply to Trysk (msg # 453):

OOC:  Trysk has already had his actions this round.  There is a lot left to happen before your next attack.

OOC - Can Trysk draw sword and wand this round after casting his spell?
Shorty
player, 2232 posts
Tue 3 Oct 2023
at 01:07
  • msg #458

Re:  Delith-1a:To catch assassins

In reply to Trysk (msg # 457):

Tzar's arrows fly towards the mark.  Both hit the small unmoving raget.  But the arrows ricochet off at strange angles as if they connected with a rounded surface.  As each hits, a bell like tone sounds.  They do not appear to have an effect on the eye.

One the Prime plain, Ez'ard casts his fireball.  it hits the sea monster and she hisses in anger.  It is hard to tell how badly she was hurt, but there is steam rising off her body.

The battle unfolds in the center of the room.  Weapon chop and elementals strike.  The battle is furious.  At the end of the first round, the Fire Elemental is gone.  3 of the dark ones are also gone.  Only the club wielder remains.  The earth elemental is relatively undamaged (down 9 points).  The club bearer lines up to fight it again next round.

Iku-Turso raises her ehad high above the water and breathes again.  This time her ire is  directed at the users of magic.  Only two of the streams merge this time and they are aimed at Ez'ard (32 pts save vs breath weapon for half damage)  A somg;e jet pf water jots <prtect )14 pts also save vs breath weapon).  THe sreams are very accurate.  Neither touches Warwick.

Back on the Ethereal plane, Trysk suddenly feels very, very cold.  The moisture from the ice shards begins to refreeze within his body.  THe flesh and blood around the water also begins to freeze.  (Save vs spell.  If save take 12 pts, if notTrysk is slowed and takes 24 points)
Trysk
player, 2147 posts
Tue 3 Oct 2023
at 02:24
  • msg #459

Re:  Delith-1a:To catch assassins

In reply to Shorty (msg # 458):

Trysk saves with a natural 20!

Was Trysk able to draw Sizzle?
Ez'ard
player, 839 posts
Tue 3 Oct 2023
at 02:50
  • msg #460

Re:  Delith-1a:To catch assassins

In reply to Shorty (msg # 458):

Ez’ard gets lucky with his saves: 15 and 20 (unmodified)

Ez’ard sees he is outmatched and switches his attention to the remaining dark one and casts lightning bolt.
This message was last edited by the player at 03:00, Tue 03 Oct 2023.
Morteft
player, 1665 posts
Logical, detached
Represses emotions
Tue 3 Oct 2023
at 03:35
  • msg #461

Re:  Delith-1a:To catch assassins

In reply to Ez'ard (msg # 460):

OOC: Morteft failed his save and takes the 14 pts. At least it wasn't a lot of damage.

Morteft looks around for he assassins.

*Warwick, be wary, it is about time they pop out.*

Morteft casts fireball at 3-eyes again. OOC: 52 pts
Warwick
player, 2106 posts
Tue 3 Oct 2023
at 04:00
  • msg #462

Re:  Delith-1a:To catch assassins

In reply to Trysk (msg # 459):

Warwick flies ahead and attacks the club wielding dark one.
Ron, The DM
GM, 3537 posts
Tue 3 Oct 2023
at 10:26
  • msg #463

Re:  Delith-1a:To catch assassins

In reply to Shorty (msg # 458):

Tzar says "Damn"  *Other ideas, is it time for the sword?*

--Ron, Tzar
Shorty
player, 2233 posts
Tue 3 Oct 2023
at 11:12
  • msg #464

Re:  Delith-1a:To catch assassins

In reply to Trysk (msg # 459):

OOC:  Yes Trysk can draw hjs sword.  Magic Missile is a fast spell as we have discussed before.
Shorty
player, 2234 posts
Tue 3 Oct 2023
at 11:22
  • msg #465

Re:  Delith-1a:To catch assassins

In reply to Ron, The DM (msg # 463):

Warwick flies ahead and manages to strike the remaining dark one with I assume his weapons ablaze.  The dark one does not look so good at this point.

OOC:  Tgat ends the round.  I have a meeting at my kids school early this morning.  I will post the next round when I get back based on your inputs so far.  I have inputs from Trysk, Morteft, Ez’ard, still need next round from Warwick and from Tzar.
Warwick
player, 2107 posts
Tue 3 Oct 2023
at 13:57
  • msg #466

Re:  Delith-1a:To catch assassins

In reply to Shorty (msg # 465):

Warwick will continue to attack the dark one.  And yes, with his weapons ablaze.
Ron, The DM
GM, 3538 posts
Tue 3 Oct 2023
at 22:23
  • msg #467

Re:  Delith-1a:To catch assassins

In reply to Shorty (msg # 465):

Tzar is waiting for the go ahead to attack the eye with his sword.  There was some discussion about not destroying the eye.

--Ron, Tzar
Shorty
player, 2235 posts
Tue 3 Oct 2023
at 22:51
  • msg #468

Re:  Delith-1a:To catch assassins

In reply to Ron, The DM (msg # 467):

OOC:  My appologies.  COmcast took half my town down this morning.  The two hours I had between my morning meeting and my afternoon meeting were all without service.

The final dark one manages a single club swing which hits the elemental for minor damage.  Then a hail of damage brings it down.  An elemental blow, a mace strike, and a lightenting bolt all hit in rapid succession.  There is little more than goo on the ground, but that goo is still moving.  Unfortunately, Warwick and the elemental are in the direct path of the lighning.  The elemental does not see it coming and takes 49 points of damage.  Warwick sees the incoming strike and may make a saving throw.

Morteft fires off another fireball.  This one seems more effective as the serpeant’s skin is dry from the last fireball.  It saves but takes normal damage.

One the ethereal plane, Trysk points his want and fires off a sunburst after warmomg Tzar.  The eye seems unaffected by the light.  It seems almost amused.

Several things happen quickly on the prime.  A dpme of water forms around Morteft, imprisoning him within.  Morteft does not feel any airflow within the dome.

Two daggers fly through the air to impact Warwick in the back.  Both do no damage due to stoneskin.  Both leave wet stains on Warwicks armor.  War wick spins and everyone can see the figure of Coos standing in front of one of the crevices in the wall.

Actions still from Tzar and possibly Sizzle if Trysk chooses.
Ron, The DM
GM, 3539 posts
Wed 4 Oct 2023
at 00:08
  • msg #469

Re:  Delith-1a:To catch assassins

In reply to Shorty (msg # 468):

Tzar says *Trysk, it is time I join the others.  I don't believe I can harm the eye in this state and the miscreants have arrived. *

Can Tzar see the action on the prime and for that matter see Coos?

--Ron, Tzar
Trysk
player, 2148 posts
Wed 4 Oct 2023
at 00:22
  • msg #470

Re:  Delith-1a:To catch assassins

In reply to Ron, The DM (msg # 469):

Trysk nods, *Let's go then.*
Shorty
player, 2236 posts
Wed 4 Oct 2023
at 01:03
  • msg #471

Re:  Delith-1a:To catch assassins

In reply to Ron, The DM (msg # 469):

OOC:  Things are still a bit hazy between the plains, but based on the team's directions, you should be about ten feet behind them.
Ron, The DM
GM, 3540 posts
Wed 4 Oct 2023
at 01:24
  • msg #472

Re:  Delith-1a:To catch assassins

In reply to Shorty (msg # 471):

OOC: If Tzar is behind the group then he is near Coos?

--Ron, Tzar
Ez'ard
player, 840 posts
Wed 4 Oct 2023
at 01:51
  • msg #473

Re:  Delith-1a:To catch assassins

Ez’ard casts passwall on the ice barrier so Morteft can breath and exit.

OOC: the exit is not in sight of the sea monster and if possible Coos.

Ez’ard sends to Morteft (and all), *creating an exit for you.*
Shorty
player, 2237 posts
Wed 4 Oct 2023
at 11:23
  • msg #474

Re:  Delith-1a:To catch assassins

In reply to Ron, The DM (msg # 472):

Two armed and armored figures appear behind the group.  They are quickly identifiable as Tzar and Trysk.  For orientation perposes, they are at 6 o/clock and maybe 10 feet away.  The sea serpeant is at 12 oclock and still about 70 feet away.  Coos is along the side wall at 10 o'clock at maybe 60 feet,
Shorty
player, 2238 posts
Wed 4 Oct 2023
at 11:29
  • msg #475

Re:  Delith-1a:To catch assassins

In reply to Ez'ard (msg # 473):

Ez’ard will scurry to place the water dome between him and danger.  It now blocks his view of the serpeant and of Coos.  They cannot see him either.  Tzar and Trysk are at Ez’ards back.  Ez’ard begins casting his spell.

OOC:  Did Trysk make his save?  Same question for most others  Warwick against lightning, Ez’ard and Morteft against the breath weapon.
Ron, The DM
GM, 3541 posts
Wed 4 Oct 2023
at 11:32
  • msg #476

Re:  Delith-1a:To catch assassins

In reply to Trysk (msg # 470):

Tzar nods to Trysk in return, *Very well, take us back, you are more practiced at Teleporting than I.*

--Ron, Tzar
Ez'ard
player, 841 posts
Wed 4 Oct 2023
at 14:12
  • msg #477

Re:  Delith-1a:To catch assassins

In reply to Shorty (msg # 475):

OOC: were 15 and 20 (unmodified) respectively
Warwick
player, 2108 posts
Wed 4 Oct 2023
at 14:20
  • msg #478

Re:  Delith-1a:To catch assassins

In reply to Ez'ard (msg # 477):

OOC:  Warwick failed his saving throw.
Morteft
player, 1666 posts
Logical, detached
Represses emotions
Wed 4 Oct 2023
at 14:50
  • msg #479

Re:  Delith-1a:To catch assassins

In reply to Ron, The DM (msg # 476):

OOC: I had already rolled Morteft's save and took full damage.

Morteft will dimension door outside of the dome of water. He appears behind it so it is between him and 3-eyes.
Ron, The DM
GM, 3542 posts
Wed 4 Oct 2023
at 16:22
  • msg #480

Re:  Delith-1a:To catch assassins

In reply to Morteft (msg # 479):

Tzar begins to move forward, normal pace, with his sword blazing. If Coos is still visible he will say "Ho miscreant, time to see the light."

If not he will walk up to Warwick, "A plan Lord of Warwick?"

--Ron, Tzar
Trysk
player, 2149 posts
Wed 4 Oct 2023
at 16:34
  • msg #481

Re:  Delith-1a:To catch assassins

Shorty:
In reply to Ez'ard (msg # 473):

Ez’ard will scurry to place the water dome between him and danger.  It now blocks his view of the serpeant and of Coos.  They cannot see him either.  Tzar and Trysk are at Ez’ards back.  Ez’ard begins casting his spell.

OOC:  Did Trysk make his save?  Same question for most others  Warwick against lightning, Ez’ard and Morteft against the breath weapon.

Trysk made his saving throw with a natural 20!
Trysk
player, 2150 posts
Wed 4 Oct 2023
at 16:36
  • msg #482

Re:  Delith-1a:To catch assassins

Ron, The DM:
In reply to Trysk (msg # 470):

Tzar nods to Trysk in return, *Very well, take us back, you are more practiced at Teleporting than I.*

--Ron, Tzar

Trysk responds, *Aren't you the one that got us to the Ethereal Plane?*

Trysk uses his amulet to teleport then to the Prime Material plane.
Warwick
player, 2109 posts
Wed 4 Oct 2023
at 16:36
  • msg #483

Re:  Delith-1a:To catch assassins

In reply to Ron, The DM (msg # 480):

"If ye're up for it, lad, take care of the pest."  Warwick waves at the assassin.
Shorty
player, 2239 posts
Wed 4 Oct 2023
at 16:41
  • msg #484

Re:  Delith-1a:To catch assassins

In reply to Trysk (msg # 481):

Oksy.  Status is as follows.  Coos is still visible.  Warwick and the elemental are in full view in from of the Iky Turso.  Ez
ard and Morteft are behind the dome.  Both have cast spells this round.  Tzar is headed for Coos talkning trash (LoL)  And Trusk is well behind the group.
Ron, The DM
GM, 3543 posts
Wed 4 Oct 2023
at 17:43
  • msg #485

Re:  Delith-1a:To catch assassins

In reply to Trysk (msg # 482):

Tzar with a mental shrug - not sure how you do that - *Eh, only because of a gift from Morteft and it was some plane shifty thing.  Seem you all teleport quite regular.*

--Ron, Tzar
This message was lightly edited by the GM at 17:43, Wed 04 Oct 2023.
Ron, The DM
GM, 3544 posts
Wed 4 Oct 2023
at 17:48
  • msg #486

Re:  Delith-1a:To catch assassins

In reply to Warwick (msg # 483):

Tzar responds to Warwick "My pleasure. You will subdue the water demon?"

--Ron, Tzar
Warwick
player, 2110 posts
Wed 4 Oct 2023
at 19:17
  • msg #487

Re:  Delith-1a:To catch assassins

In reply to Ron, The DM (msg # 486):

"That's my intent."
Ez'ard
player, 842 posts
Wed 4 Oct 2023
at 20:10
  • msg #488

Re:  Delith-1a:To catch assassins

Ez’ard thinks briefly about cancelling his passwall be decides the dome might provide some level of protection is needed.

He will briefly don his glasses and scan the area he can see looking for the other assassin.
This message was last edited by the player at 20:11, Wed 04 Oct 2023.
Shorty
player, 2240 posts
Wed 4 Oct 2023
at 20:42
  • msg #489

Re:  Delith-1a:To catch assassins

In reply to Warwick (msg # 487):

tOOC:  one point of clarification on an old message.  Trysk was unable to teleort back to the Prime Material when he tried.   When Trusk tried, nothing happened.  The description I was given of Tzar’s amulet was that it allowed transfer between plains.  That Amulet did work and he tood Trysk with him.
Ron, The DM
GM, 3545 posts
Thu 5 Oct 2023
at 01:45
  • msg #490

Re:  Delith-1a:To catch assassins

In reply to Shorty (msg # 489):

OOC: Trysk's amulet has Teleport without Error which allows transport between planes; unless there is some other reason for Teleport not to work.

--Ron
Shorty
player, 2241 posts
Thu 5 Oct 2023
at 11:36
  • msg #491

Re:  Delith-1a:To catch assassins

In reply to Ron, The DM (msg # 490):

OOC:  I am aware of the powers of the amulets.  The amulet did not work.  You have missed a big piece of the storyline.
Trysk
player, 2151 posts
Thu 5 Oct 2023
at 14:05
  • msg #492

Re:  Delith-1a:To catch assassins

In reply to Shorty (msg # 491):

OOC - maybe we need to remove all 4 blocks...
Ron, The DM
GM, 3546 posts
Thu 5 Oct 2023
at 15:06
  • msg #493

Re:  Delith-1a:To catch assassins

In reply to Trysk (msg # 492):

OOC: The last I saw all 4 cubes were together, and if they define a teleport border - based on Ez'ards teleport they do - then the border is the size of the 4, 6" cubes next to each other which is not much.
Shorty
player, 2242 posts
Thu 5 Oct 2023
at 17:06
  • msg #494

Re:  Delith-1a:To catch assassins

In reply to Ron, The DM (msg # 493):

OOC:  You found one cube in the privy shaft and one in the mage's prison.  You have not spotted the toehr two yet.  Nor have you searched for them yet.
Ron, The DM
GM, 3548 posts
Thu 5 Oct 2023
at 19:24
  • msg #495

Re:  Delith-1a:To catch assassins

In reply to Shorty (msg # 494):
OOC: Reposted from Treasure Pick

Tzar sta;ls towards the grinning Coos.  When he gets closer, a flash of billiant light streaks from Tzar's sword towards Coos.  The light passes through the fat man's head and hits the crevice behind Coos.  Tzar hears a chickle from his right and two daggers fly through the air to strike his arm and shoulder.  Neither does damage *Stoneskin).  Neither dagger hits the ground.  Both of the daggers came from the direction of the chuckle.

Tzar's tunic and armor now have wet spots on them that do not look very appealing.
This message was last edited by the GM at 19:25, Thu 05 Oct 2023.
Shorty
player, 2244 posts
Fri 6 Oct 2023
at 01:29
  • msg #496

Re:  Delith-1a:To catch assassins

In reply to Ron, The DM (msg # 495):

TY for reposting to the right thread.  That second words is stalks
Ron, The DM
GM, 3549 posts
Fri 6 Oct 2023
at 12:18
  • msg #497

Re:  Delith-1a:To catch assassins

In reply to Ron, The DM (msg # 495):

Tzar will look right to find the chuckler/chucker but he will continue toward Coos.

--Ron, Tzar
Morteft
player, 1667 posts
Logical, detached
Represses emotions
Fri 6 Oct 2023
at 13:52
  • msg #498

Re:  Delith-1a:To catch assassins

In reply to Ron, The DM (msg # 497):

OOC: Where are we in this melee? Whose turn is it? It is hard to tell.
Shorty
player, 2245 posts
Fri 6 Oct 2023
at 14:33
  • msg #499

Re:  Delith-1a:To catch assassins

In reply to Morteft (msg # 498):

OOC:  Beginning of a new round.  Initiative is as follows:  Warwick, Tzar, Coos, Morteft, Iku Turso, Trysk, Ez'ard, Earth Elemental.   Shodow is unknown to you at the momemnt so had not been included.  He will appear when the time is right.
Ron, The DM
GM, 3550 posts
Fri 6 Oct 2023
at 15:34
  • msg #500

Re:  Delith-1a:To catch assassins

In reply to Shorty (msg # 499):

Tzar will attack Coos who apparently is the dagger chucker to his right.

OOC: Let me know if I can melee.

--Ron, Tzar
Shorty
player, 2246 posts
Fri 6 Oct 2023
at 17:15
  • msg #501

Re:  Delith-1a:To catch assassins

In reply to Ron, The DM (msg # 500):

Tzar can close with the grinning figure, but something feels wrong about it.
Warwick
player, 2111 posts
Fri 6 Oct 2023
at 17:17
  • msg #502

Re:  Delith-1a:To catch assassins

In reply to Shorty (msg # 501):

Warwick casts True Sight.
Morteft
player, 1668 posts
Logical, detached
Represses emotions
Fri 6 Oct 2023
at 17:44
  • msg #503

Re:  Delith-1a:To catch assassins

In reply to Warwick (msg # 502):

OOC: What level illusion is the figure or projection, Larry? Also, Ron indicated he was headed toward where the daggers came from, not the whatever it is...at least I think he did when he mentioned going to the right.
This message was last edited by the player at 17:46, Fri 06 Oct 2023.
Ron, The DM
GM, 3551 posts
Fri 6 Oct 2023
at 17:52
  • msg #504

Re:  Delith-1a:To catch assassins

In reply to Morteft (msg # 503):

OOC: Coos is over to Tzar's right but apparently there is some misdirection going on.

--Ron
Morteft
player, 1669 posts
Logical, detached
Represses emotions
Fri 6 Oct 2023
at 17:58
  • msg #505

Re:  Delith-1a:To catch assassins

In reply to Ron, The DM (msg # 504):

OOC: Maybe you missed it, but the green ray passed through the image of Coos and the daggers came out of an alcove along with a chuckle. I am guessing our light spells don't penetrate the darkness of these alcoves?
Shorty
player, 2247 posts
Fri 6 Oct 2023
at 18:14
  • msg #506

Re:  Delith-1a:To catch assassins

In reply to Morteft (msg # 503):

OOC:  It is not an illusion exactly.  Tzar has privates that tell him what is going on and he understands what he is dealing with.  Warwick has a private now too that tells him many things he can see with True sight.  Ez'ard will get a private in a moment anpit what his specs reveal.
Shorty
player, 2248 posts
Fri 6 Oct 2023
at 18:26
  • msg #507

Re:  Delith-1a:To catch assassins

In reply to Shorty (msg # 506):

Warwick csts his spell and rises up to scan the room turning a full 360 to see everything.

Tzar moves to the right in the general direction of the new Coos.  Two more daggers fly from even further right.  Tzar ignors the Coos before him and turns further.  the water and the stone doc are not far ahead.  His target only has a limited space to retreat further.

Ez'ard [its pm jos s[ecs amd dpes a qiocl scam/  A dpme of water similar blocks his forward view.  Ez'ard spins to the side and whistles.  Then he faces to the rear and goes pale.
Ron, The DM
GM, 3552 posts
Fri 6 Oct 2023
at 21:28
  • msg #508

Re:  Delith-1a:To catch assassins

In reply to Shorty (msg # 507):

OOC: Ok, my visualization of this is staring to not match up so let me start from when Tzar/Trysk popped in.

Initially, the serpent thing is ahead (front) about 70'.  Trysk/Tzar come in 10' behind the group.  Coos shows up in front of the group, 10 oclock.  So both serpent and Coos are in front.
Tzar moves forward toward Coos, who eventually seems to be on the right side, Tzar goes right and then Coos takes another right.  At that point Coos would be heading back to our group, 10 to 1 to 4 sort of thing.

That does not seem like the way it is, so what did I miss?

--Ron
Shorty
player, 2249 posts
Fri 6 Oct 2023
at 23:51
  • msg #509

Re:  Delith-1a:To catch assassins

In reply to Ron, The DM (msg # 508):
The confusion is that you walked towards the left wall.  As you did so, the daggers came from your right side which is towards the water.  I tried to put a map here but it did not work out.  I just email everyone, if I did not screw up an address, a word document map that I can update as things happen.  Apparerntly all blank spaces are not the same size on rpol.
This message was last edited by the player at 00:15, Sat 07 Oct 2023.
Ez'ard
player, 843 posts
Sat 7 Oct 2023
at 02:35
  • msg #510

Re:  Delith-1a:To catch assassins

Ez’ard sends to Trysk, *Shadows coming at you from behind on the ethereal plane.*
Morteft
player, 1670 posts
Logical, detached
Represses emotions
Sat 7 Oct 2023
at 02:52
  • msg #511

Re:  Delith-1a:To catch assassins

In reply to Shorty (msg # 509):

OOC: Wait, the daggers came from the water area not from the crevices? Where did the chuckle come from?
Trysk
player, 2152 posts
Sat 7 Oct 2023
at 03:04
  • msg #512

Re:  Delith-1a:To catch assassins

In reply to Ez'ard (msg # 510):

*Shadows, like the undead variant? Warwick, I suggest that you switch places with me.*

If Warwick agrees, Trysk faces Coos and the sea monster to cast Wall of Force. He places it in front of him with the edge nearby so that he can cast or use his wands against them easily.

OOC - Does the wall need to be straight or can it be curved (without being a dome)?
Morteft
player, 1671 posts
Logical, detached
Represses emotions
Sat 7 Oct 2023
at 03:15
  • msg #513

Re:  Delith-1a:To catch assassins

In reply to Trysk (msg # 512):

*Shadow as in the assassin.* Morteft adds.
Ez'ard
player, 844 posts
Sat 7 Oct 2023
at 11:56
  • msg #514

Re:  Delith-1a:To catch assassins

In reply to Morteft (msg # 513):

Ez’ard distractedly sends, *yeah, yeah, that one the assassin…..* while he seems to be following something only he can see…
Shorty
player, 2250 posts
Sat 7 Oct 2023
at 13:28
  • msg #515

Re:  Delith-1a:To catch assassins

In reply to Morteft (msg # 511):

OOC:  Try again.  The first two daggers came from along the wall with crevices, but not from where you saw Coos.  It was to the right of the not Coos which is closer to the water.  When yu moved, so did the not coos.  It jumped closer to the water.  The second set of daggers came for even further to your right still along the wall with crevices.  There isn't a lot of space left until you hit the dock and the water.

No, Trysk.  SHadow as in the second assassin
This message was last edited by the player at 13:31, Sat 07 Oct 2023.
Morteft
player, 1672 posts
Logical, detached
Represses emotions
Sat 7 Oct 2023
at 13:55
  • msg #516

Re:  Delith-1a:To catch assassins

In reply to Shorty (msg # 515):

OOC: It sounds he has moved closer to Iku so Morteft casts fireball at that side of Iku hoping to catch him and old 3-eyes. If there isn't enough space to place it without getting Tzar, let me know so I can cast something else.
Warwick
player, 2112 posts
Sat 7 Oct 2023
at 14:02
  • msg #517

Re:  Delith-1a:To catch assassins

In reply to Morteft (msg # 516):

*Trysk, do ye want to tackle the assassin named Shadow or not?  Also, I've spotted the remaining two blue runestones in this room.  If we could somehow remove them, then we can be free to teleport at will.*
Ron, The DM
GM, 3553 posts
Sat 7 Oct 2023
at 14:31
  • msg #518

Re:  Delith-1a:To catch assassins

In reply to Shorty (msg # 509):

OOC: Saw the map.

Tzar will continue towards Coos, however he over compensates to the right of where it looks like Coos is located.  He takes an angle to intercept as if the target is moving right.

Tzar will also use his Blind Fighting to try to get a better fix on Coos position.

--Ron, Tzar
Trysk
player, 2153 posts
Sat 7 Oct 2023
at 15:14
  • msg #519

Re:  Delith-1a:To catch assassins

In reply to Morteft (msg # 513):

Larry, I'm assuming Trysk's True Seeing has expired, right?

BIC - *Warwick, I can't see Shadow, so I'll grab the stones. Just give me the locations.*
Warwick
player, 2113 posts
Sat 7 Oct 2023
at 15:21
  • msg #520

Re:  Delith-1a:To catch assassins

In reply to Trysk (msg # 519):

Warwick gives him precise locations for the stones and then turns to deal with Shadow.

He'll attack Shadow.
Morteft
player, 1673 posts
Logical, detached
Represses emotions
Sat 7 Oct 2023
at 15:38
  • msg #521

Re:  Delith-1a:To catch assassins

In reply to Warwick (msg # 520):

OOC: Nevermind...
This message was last edited by the player at 16:44, Sat 07 Oct 2023.
Warwick
player, 2114 posts
Sat 7 Oct 2023
at 17:40
  • msg #522

Re:  Delith-1a:To catch assassins

In reply to Morteft (msg # 521):

OOC:  I'm going to amend Warwick's move.  I hadn't realized, at first, that Shadow was still ethereal.


BIC:

Warwick casts a blade barrier angled so that he gets Coos and Iku.

*Tzar, hold up on yer attacks for the moment.  I'm going to draw Coos out of his hidey hole and bring him towards ye with a blade barrier.  I'd rather not catch ye in it.*
Shorty
player, 2251 posts
Sat 7 Oct 2023
at 18:15
  • msg #523

Re:  Delith-1a:To catch assassins

In reply to Warwick (msg # 517):

The width of the chamber is about 95 yards.  Iky is just right of center.  Tzar and his elusive arget are about 40 yards away.  Inside fireball is only about 20 feet across.  Choose a target.  Hopefully everyone has the sketch.
Morteft
player, 1674 posts
Logical, detached
Represses emotions
Sat 7 Oct 2023
at 18:20
  • msg #524

Re:  Delith-1a:To catch assassins

In reply to Shorty (msg # 523):

OOC: Thanks for the clarification. He will then drop it on Iku. 49 pts of damage possible.
Shorty
player, 2252 posts
Sat 7 Oct 2023
at 18:24
  • msg #525

Re:  Delith-1a:To catch assassins

In reply to Trysk (msg # 519):

True seeing has expired as has protection from normal missiles which should never have worked anyway ...  Duration: Concentration, up to 1 minute
Shorty
player, 2253 posts
Sat 7 Oct 2023
at 18:43
  • msg #526

Re:  Delith-1a:To catch assassins

In reply to Shorty (msg # 525):

Tzar pauses at Warwick’s warning.

The dome of water melts away leaving a large puddle on the ground.  Warwick can now see Shadow striding past Trysk.  Warwick casts his blade barrier.  There is a splash into the water.  It is a large splash sounding about what one would expect of a fat man belly flopping into the water.  Flashes of silvery blades fill the area before Tzar, partially blocking access to one of the rune stones

Morteft’s next fire ball goes off.  The Iku saves as it drops below the surface again.  It begins to hail in the chamber.  Tzar will not be in the area of effect.  I will post in a bit when I determine exact distances between Warwick and Trysk to determine who is in the area of effect.  I believe you are too spread out to get the rest of you.
This message was last edited by the player at 01:08, Sun 08 Oct 2023.
Shorty
player, 2254 posts
Sat 7 Oct 2023
at 18:57
  • msg #527

Re:  Delith-1a:To catch assassins

In reply to Shorty (msg # 526):

OOC:  As I suspected. Radius is too small.

Hail begins to rain down around the group at the rear which includes Trysk, Morteft, and Ez]ard.  Only Ez’ard still has stoneskin up.

Trysk takes 7 hits for 27 points of damage.  Morteft takes 6 hits 31 points, Ezárd is hit 7 times but only takes the cold damage of 16.  Saving throws apply for half damage.
Morteft
player, 1675 posts
Logical, detached
Represses emotions
Sat 7 Oct 2023
at 19:03
  • msg #528

Re:  Delith-1a:To catch assassins

In reply to Shorty (msg # 527):

Did Iku take damage from the fireball, i.e. half damage? Or are you saying no damage because Iku dropped into the water? Also, why don't I have a stoneskin? Why would protection from normal missiles not work? Also, how does the ice storm do both striking and cold damage?
This message was last edited by the player at 19:05, Sat 07 Oct 2023.
Ron, The DM
GM, 3554 posts
Sat 7 Oct 2023
at 19:05
  • msg #529

Re:  Delith-1a:To catch assassins

In reply to Shorty (msg # 525):

OOC: Must be 5th edition, 1st edition protection from normal missiles last 1 turn per level, concentration is not necessary.

--DM2
Morteft
player, 1676 posts
Logical, detached
Represses emotions
Sat 7 Oct 2023
at 19:05
  • msg #530

Re:  Delith-1a:To catch assassins

In reply to Ron, The DM (msg # 529):

Yeah, I have been trying to figure out what game system this is. What rules are you using Larry?
Ez'ard
player, 845 posts
Sun 8 Oct 2023
at 01:06
  • msg #531

Re:  Delith-1a:To catch assassins

In reply to Shorty (msg # 527):

OOC: Ez’ard rolls 14 (unmodified) for his save…
Shorty
player, 2255 posts
Sun 8 Oct 2023
at 01:17
  • msg #532

Re:  Delith-1a:To catch assassins

In reply to Morteft (msg # 528):

She took half damage.  That is what happens when the creature saves.  As for the stone skin, you and Trysk lost your stone skins outside the mansion in the squabble that happened there.  Warwick and Ez'ard were the only ones to go relatively undamabged.  Tzar also did not lose many hits.  Do I need to go back and list where the hits came from?  I have the entire adventure in a work file.  I even gave folks a chance to recase.  There was a scrol of stone skin that is now in one of Ez'ard's many pockets.  Yes, you are taking damage in this fight. but it is now 5 of 4 and a puddle of squirming goo.  Iku has taken a lot of damage.  And both your fighters are in great shape.  Maybe the mages should be less of a target.
Morteft
player, 1677 posts
Logical, detached
Represses emotions
Sun 8 Oct 2023
at 01:27
  • msg #533

Re:  Delith-1a:To catch assassins

In reply to Shorty (msg # 532):

OOC: No need to recreate it.
Shorty
player, 2256 posts
Sun 8 Oct 2023
at 01:46
  • msg #534

Re:  Delith-1a:To catch assassins

In reply to Ron, The DM (msg # 529):

My rules are mostky what I call third edition but I cannot read my books to get exact spell data so I do check the internet to find durations and AOE.  Sorry, blind guy limitation you won't have to put up with much longer.  When someone is home to read my book to me, I can go on the books which apparently my third is now called 1st.  Demon buddha on the front cover.  In game time, you have been out of the mansion for about 3 hours.  So figure that into which spells you think are still active.  Sorry all the new stuff did not meet your expectations.
Morteft
player, 1678 posts
Logical, detached
Represses emotions
Sun 8 Oct 2023
at 02:45
  • msg #535

Re:  Delith-1a:To catch assassins

In reply to Shorty (msg # 534):

OOC: Well, it has been working fine. I guess I do recall that you mentioned you mostly use 3rd edition. The spell differences are a bit of a pain but not that big of a deal.
Trysk
player, 2154 posts
Sun 8 Oct 2023
at 04:24
  • msg #536

Re:  Delith-1a:To catch assassins

Shorty:
In reply to Shorty (msg # 526):

OOC:  As I suspected. Radius is too small.

Hail begins to rain down around the group at the rear which includes Trysk, Morteft, and Ez]ard.  Only Ez’ard still has stoneskin up.

Trysk takes 7 hits for 27 points of damage.  Morteft takes 6 hits 31 points, Ezárd is hit 7 times but only takes the cold damage of 16.  Saving throws apply for half damage.

Trysk makes his save and should take even less damage as Sizzle protects him like a Ring of Warmth.
Ez'ard
player, 846 posts
Sun 8 Oct 2023
at 11:44
  • msg #537

Re:  Delith-1a:To catch assassins

Ez’ard cast minor globe of invulnerability on himself and sends a cheap dagger at shadow to try and distract him.
Shorty
player, 2257 posts
Sun 8 Oct 2023
at 14:41
  • msg #538

Re:  Delith-1a:To catch assassins

In reply to Trysk (msg # 536):

OOC:  The ring of warmth effect was not in the information I had.  The hail damge was 14 pts in half due to save.  COld damage negated by Sizzle.
Shorty
player, 2258 posts
Sun 8 Oct 2023
at 14:44
  • msg #539

Re:  Delith-1a:To catch assassins

In reply to Ez'ard (msg # 537):

Minor globe cast successfully.  THe dagger goes through Shadow as he is in the ethereal.  The blade passes several feet to Trysk's right.

Tzar and Trysk have actions left this round and then we move to the next round.
Morteft
player, 1679 posts
Logical, detached
Represses emotions
Sun 8 Oct 2023
at 15:14
  • msg #540

Re:  Delith-1a:To catch assassins

In reply to Shorty (msg # 539):

OOC: Might have been lost in the threads, but Trysk was going to collect the stones and Tzar was going to engage Coos. FYI.
Shorty
player, 2259 posts
Sun 8 Oct 2023
at 17:01
  • msg #541

Re:  Delith-1a:To catch assassins

In reply to Morteft (msg # 540):

OOC:  I understood that Trysk wanted to coollect the two cubes.  One is in the corner neslted behind the blade barrier.  The other is in the ceiling where the cavern and the entrance tunnel meet.  Which is Trysk going after and how is he going to do it.  You are in combat so I wanted to hve specific wording from you.
Trysk
player, 2155 posts
Mon 9 Oct 2023
at 06:26
  • msg #542

Re:  Delith-1a:To catch assassins

In reply to Shorty (msg # 541):

OOC - Larry, where are the 2 remaining vibes located on the map?

Also, Detect Invisibility doesn't let you see others in the Ethereal Plane, right? What about those on the Ethereal Plane seeing those on the Prime Material Plane?
This message had punctuation tweaked by the player at 06:43, Mon 09 Oct 2023.
Shorty
player, 2260 posts
Mon 9 Oct 2023
at 11:21
  • msg #543

Re:  Delith-1a:To catch assassins

In reply to Trysk (msg # 542):

OOC:  The two stones are in the upper and lower corners of the map on the right side.  Out over the water.

And no, detect invisible does not cross plains.
Ron, The DM
GM, 3555 posts
Mon 9 Oct 2023
at 12:35
  • msg #544

Re:  Delith-1a:To catch assassins

In reply to Shorty (msg # 543):

OOC: Sorry guys, at a Ren Faire all Sunday.

Tzar will attack Coos when he gets the opportunity, not sure if he is close enough to do so.

--Ron, Tzar
Trysk
player, 2156 posts
Mon 9 Oct 2023
at 13:30
  • msg #545

Re:  Delith-1a:To catch assassins

In reply to Shorty (msg # 543):

Trysk flies to the shelter of Ez'ard's  Globe. *We need to get rid of the sea monster to get the last 2 stones.*

Trysk casts Magic Missile at the sea monster.
Shorty
player, 2261 posts
Mon 9 Oct 2023
at 14:28
  • msg #546

Re:  Delith-1a:To catch assassins

In reply to Trysk (msg # 545):

The sea monster is not currently visible.  She went under water after the last fireball.
This message was last edited by the player at 15:02, Mon 09 Oct 2023.
Trysk
player, 2157 posts
Mon 9 Oct 2023
at 14:41
  • msg #547

Re:  Delith-1a:To catch assassins

In reply to Shorty (msg # 546):

OOC - Can Trysk hold his spell until she resurfaces?
Shorty
player, 2262 posts
Mon 9 Oct 2023
at 15:04
  • msg #548

Re:  Delith-1a:To catch assassins

In reply to Trysk (msg # 547):

OOC:  holding spells???  It counts as an action no matter when you decide to use it.
Trysk
player, 2158 posts
Mon 9 Oct 2023
at 15:36
  • msg #549

Re:  Delith-1a:To catch assassins

In reply to Shorty (msg # 548):

Trysk directs his Magic Missiles at Coos, if he sees him.

He then draws the Wand of Fire instead of Wand of Illumination.
Shorty
player, 2263 posts
Mon 9 Oct 2023
at 17:04
  • msg #550

Re:  Delith-1a:To catch assassins

In reply to Trysk (msg # 549):

Coos disappeared into the water when Warwick placed a blade barrier in the corner of the room.  Wand changed out.  Wand swapped out,  Uf no one else is moving, gere us tge irder fir tge bext riybt.

Morteft, Warwick, Coos, Ez'ard, Trysk,Tzar, Shadow, Elemental, Eye, Iku. and lastly, the Dark One who will rise from the ground at the end of the turn.
Morteft
player, 1680 posts
Logical, detached
Represses emotions
Mon 9 Oct 2023
at 17:14
  • msg #551

Re:  Delith-1a:To catch assassins

In reply to Shorty (msg # 550):

OOC: Did Coos get injured by the blade barrier? I think that was the goal.
Also, I thought that Iku and the eye were the same. What is the eye?

Morteft will cast stoneskin on himself and move into the globe of invulnerability.
Warwick
player, 2115 posts
Mon 9 Oct 2023
at 17:33
  • msg #552

Re:  Delith-1a:To catch assassins

In reply to Shorty (msg # 550):

OOC:  So what are viable enemy targets at the moment?
Morteft
player, 1681 posts
Logical, detached
Represses emotions
Mon 9 Oct 2023
at 17:48
  • msg #553

Re:  Delith-1a:To catch assassins

In reply to Warwick (msg # 552):

OOC: Keith has asked a better question...because it sounds like there is nothing we can do but wait for them or go after them. If it isn't too late, I may change my action if there is any enemy within sight. As a reminder, Morteft can see 3x the normal distance and has infravision. He is also immune to illusions up to the 3rd level (which should include invisibility).
Shorty
player, 2264 posts
Tue 10 Oct 2023
at 00:15
  • msg #554

Re:  Delith-1a:To catch assassins

In reply to Warwick (msg # 552):

Nothing visible to Warwick at the beginning of the round.  But I allow people to hold their place in line kind of like on of those nasty call back features.  As things pop up, you may reengage.  I put the initiative order out in case there are spells to cast.


It is about to pick back up combat wise.
Morteft
player, 1682 posts
Logical, detached
Represses emotions
Tue 10 Oct 2023
at 00:27
  • msg #555

Re:  Delith-1a:To catch assassins

In reply to Shorty (msg # 554):

Ok, then Morteft will cast stoneskin and move into the globe of invulnerability area.
Shorty
player, 2265 posts
Tue 10 Oct 2023
at 00:35
  • msg #556

Re:  Delith-1a:To catch assassins

In reply to Shorty (msg # 554):

Morteft casts Stone skin on himself and steps into the minor globe with Ez'ard.  <OOC:  Was really hoping he was out of those.>

Tzar carefully skirts around the blade barrier and moves to walk along the dock towards where the serpent was.  Iku had been about 10 feet out from the dock when she went under.  As Tzar stares into the water looking for Coos or Iku.  The water begins to churn a bit and something reaches out and grabs from Tzar's ankles.

<OOC: First round will run on the grappling tables.  Tzar can choose to counter the move or he can just stab down into his attacker.  All Tzar sees is water rising up to grab at him.>>

Also will be a private to Warwick in just a moment.
Warwick
player, 2116 posts
Tue 10 Oct 2023
at 01:06
  • msg #557

Re:  Delith-1a:To catch assassins

In reply to Shorty (msg # 556):

*Trysk, there's an assassin about to backstab ye from the ethereal!* warns Warwick.

*Tzar, ye got a water elemental about to pull ye into the drink by yer feet!*
Trysk
player, 2159 posts
Tue 10 Oct 2023
at 14:19
  • msg #558

Re:  Delith-1a:To catch assassins

In reply to Warwick (msg # 557):

Trysk uses his tumbling NWP to roll away from the backstab and come up facing where he would have expected Shadow to appear.

He will attack Shadow with Sizzle should the opportunity exist.
Ron, The DM
GM, 3556 posts
Tue 10 Oct 2023
at 14:39
  • msg #559

Re:  Delith-1a:To catch assassins

In reply to Shorty (msg # 556):

Tzar will move to avoid the thrusting water while sweeping his flaming blade to strike at the watery arm.

--Ron, Tzar
Shorty
player, 2266 posts
Tue 10 Oct 2023
at 19:41
  • msg #560

Re:  Delith-1a:To catch assassins

In reply to Ron, The DM (msg # 559):

OOC:  Going to behin with this so as to reduce the complaints.  Shadow had already walked past Trysk as he was intending to kill Morteft who has the highest bounty on him.  When Morteft cast Stone skin and retreated into the Minor Globe, He was facing Trysk.  Coming from the ethereal, he wuld still have had surprise.  Warwick ruined that.  Trysk has now effectively turned his back on Shadow.  I will ot give a successful backstab because Trysk is aware that it is coming.

Back to the Game….

Tzar feels Something very heavy wrap itself around his legs.  Tzar sweeps his sword down into the water <<Waiting for rolls and damage>.  As Sol comes back up for another strike, Tzar feels his lfeet lose traction on the wet dock and his legs slide off the dock.  <Dex Roll to see if he grabs the dock or goes under>

Well away from the water, Trysk tumbles forward, rolling as he does so.  He comes back up facing the spot where he was standing and lashes out.  But there is nothing there.  Trysk feels a blade sink into his back ,not a backstab but a stab in the back>/  Trysk takes 18 points of damage.  The new wound feels wrong somehow.

<<OOC:  Trysk is not in good shape.  The damage from the two opponents in the ethereal was never healed>>

DM Note:  Warwick, Ez'ard, Xooa, Eath Elemental, Coos, Iku, and the eye have not done anything yet this round.  The eye will not get an action this round.
This message was last edited by the player at 19:52, Tue 10 Oct 2023.
Warwick
player, 2117 posts
Tue 10 Oct 2023
at 20:05
  • msg #561

Re:  Delith-1a:To catch assassins

In reply to Shorty (msg # 560):

Warwick attacks Shadow with both of his weapons.
Shorty
player, 2267 posts
Tue 10 Oct 2023
at 20:48
  • msg #562

Re:  Delith-1a:To catch assassins

In reply to Warwick (msg # 561):

Warwick flies across the intervening space and begins to chop at the assassin.  Each weapong connects once in solide hits.  Neither does any damage though.  Shadow does not seem concerned about Warwick as he focuses on the damaged Trysk.
Ez'ard
player, 847 posts
Wed 11 Oct 2023
at 02:29
  • msg #563

Re:  Delith-1a:To catch assassins

In reply to Shorty (msg # 560):

Ez’ard will cast magic missile at Shadow if he is on the material plane during this turn. While doing so he will avoid Warwick and Trysk.

He sends to Trysk, *You have any healing capability or remove poison?*
This message was last edited by the player at 02:30, Wed 11 Oct 2023.
Trysk
player, 2160 posts
Wed 11 Oct 2023
at 11:29
  • msg #564

Re:  Delith-1a:To catch assassins

In reply to Ez'ard (msg # 563):

Trysk instinctively moves away from
the attack as he responds to Ez'ard, *Nope.*

If he thinks he can escape combat, he will jump up using his Boots of Levitation and drop a fireball from the Wand of Fire on Shadow.

If escape is not possible, he drops a point blank fireball from them Wand of Fire on Shadow and attacks with Sizzle.
Shorty
player, 2268 posts
Wed 11 Oct 2023
at 12:09
  • msg #565

Re:  Delith-1a:To catch assassins

In reply to Ez'ard (msg # 563):

A swarm of indigo missiles fly from Ezárd’s hand to impact Shadow in the back reducing his stone skin by 6.  A look of annoyance crosses his face.
Warwick
player, 2118 posts
Wed 11 Oct 2023
at 15:34
  • msg #566

Re:  Delith-1a:To catch assassins

In reply to Shorty (msg # 565):

Warwick keeps attacking Shadow.

OOC:  Should be able to get 4 attacks in this round.


BIC:  *Trysk, if we can get Shadow to disappear for a bit or kill him, I can heal ye.  But, please stop dropping fireballs while I'm attacking him.*
Shorty
player, 2269 posts
Wed 11 Oct 2023
at 16:49
  • msg #567

Re:  Delith-1a:To catch assassins

In reply to Warwick (msg # 566):

OOC:   I gave Warwick 3 attacks last round but the 3 missed.  I will list initiative for next round as soon as I see one more roll from Tzar.  I need to know if more than his feet are hanging in the water so I know what gets to try and bite him next round.....
Warwick
player, 2119 posts
Wed 11 Oct 2023
at 17:09
  • msg #568

Re:  Delith-1a:To catch assassins

In reply to Shorty (msg # 567):

OOC:  The assassin must have one heck of an AC with all the bonuses that Warwick gets...
Shorty
player, 2270 posts
Wed 11 Oct 2023
at 20:57
  • msg #569

Re:  Delith-1a:To catch assassins

In reply to Warwick (msg # 568):

Tzar manages to wedge the fingers of his non-sword hand into the crack between the last two planks on the edge of the dock.  He is in the water from the knees down.  In the next round he can attempt to pull himself up on the dock or he can take his normal swings at the elemental or anything else that comes to eat him.

At the end of the round, Coos comes flying out of the water as if launched by something very large.  The assassin does a neat roll and comes up on his feet.  Sadly, there are no targets within throwing distance.


OOC:  Too many individuals in this battle.  Used percentiles for initiative.  Next round begins with Warwick.  Feel free to roll your own attacks or I can again.

Warwick96 Shadow 93 Tzar76   Ezard75 water elemental 71 Pike 58 Eye 42 Coos40
Earth Elemental 22 Trysk 24 Iku09 Morteft06
Warwick
player, 2120 posts
Wed 11 Oct 2023
at 21:24
  • msg #570

Re:  Delith-1a:To catch assassins

In reply to Shorty (msg # 569):

OOC:  You can roll.

Warwick will focus all his attacks on Shadow.
Shorty
player, 2271 posts
Thu 12 Oct 2023
at 01:19
  • msg #571

Re:  Delith-1a:To catch assassins

In reply to Warwick (msg # 570):

All four of Warwick's blows strike this time.  None of them penetrate the stone skin.
Ron, The DM
GM, 3557 posts
Thu 12 Oct 2023
at 01:27
  • msg #572

Re:  Delith-1a:To catch assassins

In reply to Shorty (msg # 569):

If Tzar felt like the others were in deep trouble he would try to pull himself out but I do not think there is indication that they are so he will try to remove the elemental from the equation.

He attacks the elemental.

--Ron, Tzar
Shorty
player, 2272 posts
Thu 12 Oct 2023
at 01:44
  • msg #573

Re:  Delith-1a:To catch assassins

In reply to Ron, The DM (msg # 572):

Shadow stabs Trysk again and does 12 points of damage.  Trysk falls to the ground.

OOC:  Tzar can not see if the group is in trouble from where he is.  He sees Morteft, Ez'ard, abd Wawwick facing abck the way the group came.  He sees Coos between them.  He has something wrapped around his legs and there is movement in the water behind Tzar.  It is your call.

Several privates to come.
Shorty
player, 2273 posts
Thu 12 Oct 2023
at 02:05
  • msg #574

Re:  Delith-1a:To catch assassins

In reply to Ron, The DM (msg # 572):

Tzar strikes the water twice more with Sol and his legs are now free.  But the water begins to churn is some spots and become strangly still in others.
Ez'ard
player, 848 posts
Thu 12 Oct 2023
at 02:29
  • msg #575

Re:  Delith-1a:To catch assassins

OOC: “ At the end of the round, Coos comes flying out of the water as if launched by something very large.  The assassin does a neat roll and comes up on his feet.  Sadly, there are no targets within throwing distance ”.   He didn’t hit the spinning sword wall? That’s too bad…

Ez’ard will send another round of magic missile at Shadow, again avoiding any friendlies, trying to further reduce his stone skin so the others can get an effective strike in.

(Second of 4 mm spells memorized)
Shorty
player, 2274 posts
Thu 12 Oct 2023
at 11:35
  • msg #576

Re:  Delith-1a:To catch assassins

In reply to Ez'ard (msg # 575):

Another volley of indigo missiles leaves Ez’ard’s hand.  The first two do nothing but the last four hit.  Shadow takes 16 pts
Ez'ard
player, 849 posts
Thu 12 Oct 2023
at 14:44
  • msg #577

Re:  Delith-1a:To catch assassins

In reply to Shorty (msg # 576):

Ez’ard sends to all, *Alright! Those got through to Shadow so his stoneskin should be gone. Pour it on and finish him.*
Shorty
player, 2275 posts
Thu 12 Oct 2023
at 15:13
  • msg #578

Re:  Delith-1a:To catch assassins

In reply to Ez'ard (msg # 577):

OOC:  Remaining this round.  Eye 42 Coos40 Earth Elemental 22 Trysk 24 Iku09 Morteft06

Tzar stans twice with Sol and his legs seem to come free.  He brings his sword arm back to the dock to climb back out of the water.  His lower body spasms a couple of times as if something struck his legs, but there are no signs of pain on his face.  Tzar continues to pull himself up, armor and all.

Coos ignors the struggling Tzar and he comes directly for the two mages.  With the distance he travels, he will not strike until the end of the round.

The Ikus gead ruses avive tge water.  First a webbed paw with very sharp claws comes out and rakes down Tzar’s back.  (No damage due to stone skin).  And then her head darts down and tries to bite Tzar. He is smashed hard against the dock but takes no bite damage due to the stone skin.

Actions: Morteft
Ron, The DM
GM, 3558 posts
Thu 12 Oct 2023
at 15:54
  • msg #579

Re:  Delith-1a:To catch assassins

In reply to Shorty (msg # 578):

Tzar will be a bit pissed as he takes some strikes while pulling himself up. "Foul creature!"

"Lord of Warwick, do you need help?"

That is all he will say before next round.


--Ron, Tzar
Morteft
player, 1683 posts
Logical, detached
Represses emotions
Thu 12 Oct 2023
at 17:08
  • msg #580

Re:  Delith-1a:To catch assassins

In reply to Ron, The DM (msg # 579):

Morteft magic missiles Shadow for 32 pts damage. He flies up and away from coos.
Ez'ard
player, 850 posts
Thu 12 Oct 2023
at 17:22
  • msg #581

Re:  Delith-1a:To catch assassins

OOC: is anyone behind the spinning sword wall? I thought that was what forced Coos into the water. So how can he now be coming after mages (one of them me!)

If I’m wrong, which it seems I am (but I still want an explaination), Ez’ard will all rise up to avoid being directly hit (and his minor globe of invulnerability goes with him.)
Shorty
player, 2276 posts
Thu 12 Oct 2023
at 17:41
  • msg #582

Re:  Delith-1a:To catch assassins

In reply to Ez'ard (msg # 581):

OOC:  My interpretation has always been that the globe is cast on the mage and follows him around like a loving puppy.
Shorty
player, 2277 posts
Thu 12 Oct 2023
at 17:54
  • msg #583

Re:  Delith-1a:To catch assassins

In reply to Shorty (msg # 582):

OOC:  That ends the round.  Trysk will lose another point of life at the end of the round.

Initiative for the next round.

Earth Elemental94  Ez'ard  92  Tzar83  Shadow78  Morteft67
 Warwick63   Iku51   eye23 Coos06

Water Ekenebtak dead, Pike no target, Trysk down
Ron, The DM
GM, 3559 posts
Thu 12 Oct 2023
at 18:20
  • msg #584

Re:  Delith-1a:To catch assassins

In reply to Shorty (msg # 583):

Tzar will heed Warwick if assistance is requested; otherwise he will face the sea creature and give a hearty "Come now foul beast, it's time to introduce you to Sol."

OOC: Tzar's attacks will depend on Warwick's answer, if no answer then foul beast.
Also, how big is the blade barrier?  I think it was mentioned but I do not remember.

--Ron, Tzar
Morteft
player, 1684 posts
Logical, detached
Represses emotions
Thu 12 Oct 2023
at 23:37
  • msg #585

Re:  Delith-1a:To catch assassins

In reply to Ron, The DM (msg # 584):

OOC: What has the earth elemental been doing? Is that ours or an enemy?
Morteft
player, 1685 posts
Logical, detached
Represses emotions
Thu 12 Oct 2023
at 23:39
  • msg #586

Re:  Delith-1a:To catch assassins

In reply to Morteft (msg # 585):

OOC: Shouldn't Ez'ard also get an attack? Just moving shouldn't preclude a magic missile spell into Shadow. :)
Ez'ard
player, 851 posts
Fri 13 Oct 2023
at 01:13
  • msg #587

Re:  Delith-1a:To catch assassins

In reply to Morteft (msg # 586):

OOC:I was early in this round… took out Shadows stone skin
Shorty
player, 2278 posts
Fri 13 Oct 2023
at 01:39
  • msg #588

Re:  Delith-1a:To catch assassins

In reply to Morteft (msg # 585):
OOC:  The last command the Earth Elemental was give was to kill dark ones.  I am assuming that every time the squirmy one stands up...  the elemental knocks it back down.  It does what it si told.  As for Ez'ard....  you missed something.  He used magic Missile before Marteft did.  Ez'ard is the one that took Shadow's stone skin down.  I am not missing anyone.
Morteft
player, 1686 posts
Logical, detached
Represses emotions
Fri 13 Oct 2023
at 01:47
  • msg #589

Re:  Delith-1a:To catch assassins

In reply to Shorty (msg # 588):

Ah, ok. I guess I did.
Ez'ard
player, 852 posts
Fri 13 Oct 2023
at 02:11
  • msg #590

Re:  Delith-1a:To catch assassins

In reply to Shorty (msg # 588):

OOC:But your not answering about the spinning sword wall….
Ez'ard
player, 853 posts
Fri 13 Oct 2023
at 17:32
  • msg #591

Re:  Delith-1a:To catch assassins

OOC: ok, question answered, I thought the spinning sword wall covered the entire lagoon but in actually it only covers about a third...

Ez'ard flies over to Trysk and will block the next attack from Shadow on Trysk and give Trysk a potion of extra healing to drink. That accomplished he will also give him a potion of regeneration to take afterwards to continue the recovery process.
Shorty
player, 2279 posts
Fri 13 Oct 2023
at 19:27
  • msg #592

Re:  Delith-1a:To catch assassins

In reply to Ez'ard (msg # 591):

Ez'ard darts down and places himself between Trysk and Shadow.  Not all of the potion goes into Trysk, but even the parts that spill down onto his chest seem to soak into Trysk's skin.  Shadow says something insulting about self-sacrificing fools amd raoses jos swrd to dispatch one or both elves.  Then his gaze meets that of Warwick.  He glances around and quickly realizes that how badly he is outnumbereed.

Shadow nods once to Warwick and speaks, "Your bounties are not worth my life."  Shadow disappears to all but Warwick who sees him turn and walk towards the diagonal line where the the haze disappears.  Shadow pulls what looks like a small playing card from his pocket and rips it in half.  Then he disappears from Warwic's view as well.

Their is a scream of anger from behing the group.  The fat assassin stares in disbelief at where is boss stood just moments before.  Then he raises his daggers in preparation to throw them.  Warwick notes that there are two Coos.  One is a hazy outline and the other is solid and looking a little afraid.
Morteft
player, 1687 posts
Logical, detached
Represses emotions
Sat 14 Oct 2023
at 02:56
  • msg #593

Re:  Delith-1a:To catch assassins

In reply to Shorty (msg # 592):

OOC: Ok, I am assuming all that happened for dramatic effect. Coos' under a wraithform? It sounds like. Morteft should see through it and if magic weapons hit, then magic hits it, right?
Shorty
player, 2280 posts
Sat 14 Oct 2023
at 18:11
  • msg #594

Re:  Delith-1a:To catch assassins

In reply to Morteft (msg # 593):

OOC:  I am not sure what you are refering too.  Shadow just deserted Coos.  Coos is angry about it.  The battle continues with a dragon, an eye, a dark one playing jack in the box, and one angry assassin.

BIC:

Trysk's eyes open and he tries to sit up after his half bath, hoalf swallow of extra healing.

OOC2:  Warwick and Morteft may respond to the two remaining targets on the battlefield.  Coos who is preparing to throw his daggers again or the sea serpent.  Warwick can reach Coos and attack with all swings.  Even he goes to the Serpent at a controled speed, he can swing twice.    Tzar may swing as IKY attacks as that is when she comes into range.  Or Tzar may move out of hand to hand range at his choice.
This message was last edited by the player at 18:21, Sat 14 Oct 2023.
Ron, The DM
GM, 3560 posts
Sat 14 Oct 2023
at 18:57
  • msg #595

Re:  Delith-1a:To catch assassins

In reply to Shorty (msg # 594):

Tzar will not back away, except perhaps to get better footing, he will attack IKY.

OOC: Is IKY the sea serpent or 2 different things?

--Ron, Tzar
Morteft
player, 1688 posts
Logical, detached
Represses emotions
Sat 14 Oct 2023
at 19:36
  • msg #596

Re:  Delith-1a:To catch assassins

In reply to Ron, The DM (msg # 595):

Morteft lightning bolts Coos.

OOC: 61 pts of damage


OOC: Opps, just realized I don't have lightning bolt.

Morteft casts hold person on Coos.

OOC2: -3 on save unless you let the robe of the arch magi stack, then -7 on save.
This message was last edited by the player at 22:10, Sat 14 Oct 2023.
Shorty
player, 2281 posts
Sun 15 Oct 2023
at 00:47
  • msg #597

Re:  Delith-1a:To catch assassins

In reply to Morteft (msg # 596):

Coos Saves vs the spell with a 16.  He steps forward and throws both daggers.  The first is aimed at Trysk.  Ez’ard places his body over Trysk’s and the dagger strikes Ez’ard in the back.  It does not damage due to Ez’ard’s stone skin.  The second dagger flies up at Morteft.  It also hits but does no damage.  Coos curses in frustration.  Both targets now have a wet spot from the poison.  The dagers come from about 10 feet to the side of where you see Coos.  Another point of interest.  With Coos standing out in the open you not that both daggers reappear in their sheaths after they have been thrown.

Over near the water, a spectacular battle is taking place.  Iku surges up beside the dock.  Her webbed right hand slashes down to strike Tzar.  He stumbles a bit due to the force of the blow, but lashes out with Sol. Two of the four talons on that appendage drop to the dock in a surge of ichor.  Iku roars in pain and slashes with her left hand.  Again the talons do not penetrate.  Tzar manages not to stagger this time as he stabs Sol into Ikus arm.  Totally enraged now, Iku’s mouth opens wide as her head darts down to swallow Tzar whole.  Tzar disappears into her mouth taking 24 damage.  Iku remains with her face against the dock.  Her head moves a bit as if she is chewing.  The third eyes stares towards the group.  It flashes ominously.
Morteft
player, 1689 posts
Logical, detached
Represses emotions
Sun 15 Oct 2023
at 00:59
  • msg #598

Re:  Delith-1a:To catch assassins

In reply to Shorty (msg # 597):

OOC: What is the order of attacks?
Ez'ard
player, 854 posts
Sun 15 Oct 2023
at 01:29
  • msg #599

Re:  Delith-1a:To catch assassins

Ez’ard dons his glasses to see if he can figure out where Coos is. If he can accurately pinpoint him he will cast his 3rd Magic Missile salvo.
Ron, The DM
GM, 3561 posts
Sun 15 Oct 2023
at 12:55
  • msg #600

Re:  Delith-1a:To catch assassins

In reply to Shorty (msg # 597):

Little movement comes from the large aquatic creature after 'swallowing' Tzar, and a few moments after Tzar disappears inside its mouth, a blade of flame bursts forth from the top of the creatures head and begins a smooth circuit around and down.  When the blade of flame completes about a half circuit you see Tzar emerge from within.  Stare back towards the group and then walk, determined, toward Coos.

--Ron, Tzar
Shorty
player, 2282 posts
Sun 15 Oct 2023
at 13:21
  • msg #601

Re:  Delith-1a:To catch assassins

In reply to Ez'ard (msg # 599):
OOC:  I was trying to give Warwick an opportunity to go in this round.

Next round will be Morteft, Ez'ard, Coos, Warwick, and the elemental will need to smash the dark one again.  Trysk is alive but not feeling so go.  The second potion Ez'ard hands him helps a lot.

As Tzar climbs down to the dock and turns towards Coos, A fleeting memory of something he was told but the dark leprechaun what seems like ages ago.  The little trickster had mentioned something about the eye being able to resurrect its host.
This message was last edited by the player at 13:25, Sun 15 Oct 2023.
Morteft
player, 1690 posts
Logical, detached
Represses emotions
Sun 15 Oct 2023
at 13:34
  • msg #602

Re:  Delith-1a:To catch assassins

In reply to Shorty (msg # 601):

Morteft flies at top speed (24") to Iku and tries to cut the stone out of her forehead with his +4 dagger.
Shorty
player, 2283 posts
Sun 15 Oct 2023
at 17:09
  • msg #603

Re:  Delith-1a:To catch assassins

In reply to Morteft (msg # 602):

Morteft begins to make progress but it is slow because there isn't much leverage in a dagger and the bone of the head is rather thick.  Save Vs Death Magic.

Coos looks back to see Tzar coming.  The gore covered figure of Tzar is rather unsettling after he cut his way out of the Iku.  Coos moves away from Tzar, choosing to face the dwarf instead of the apparent madman.
This message was last edited by the player at 20:34, Sun 15 Oct 2023.
Shorty
player, 2284 posts
Sun 15 Oct 2023
at 17:10
  • msg #604

Re:  Delith-1a:To catch assassins

In reply to Morteft (msg # 602):

Save is to include all of your normal modifiers.  THe Eye is trying to possess your mind.
Morteft
player, 1691 posts
Logical, detached
Represses emotions
Sun 15 Oct 2023
at 17:16
  • msg #605

Re:  Delith-1a:To catch assassins

In reply to Shorty (msg # 604):

OOC: Morteft got a 21 with adjustments.
Warwick
player, 2121 posts
Sun 15 Oct 2023
at 17:17
  • msg #606

Re:  Delith-1a:To catch assassins

In reply to Morteft (msg # 605):

Warwick will cast a heal on Trysk.
Ron, The DM
GM, 3562 posts
Sun 15 Oct 2023
at 19:11
  • msg #607

Re:  Delith-1a:To catch assassins

In reply to Morteft (msg # 602):

Tzar will turn to see what Morteft is in such hurry to do.  After seeing it, Tzar will go help Morteft cut the eye out of the head.

--Ron, Tzar
Shorty
player, 2285 posts
Sun 15 Oct 2023
at 20:32
  • msg #608

Re:  Delith-1a:To catch assassins

In reply to Ron, The DM (msg # 607):

Trysk is alive and awake but he feels like and elephant or an Iku must have fallen on him.  He is functional if not necessarily liking it.  Coos rushes forward and attempts to stab Warwick in the back as he kneels over Trysk.

Tzar turns back to jhelp Morteft.  Sol's unique blade cuts through the bone like it was butter.  A crystal about the zize of a human skull falls into Morteft's hands.  It has a ridge of bone around the outside of the crystal.

As it lands in Morteft's hands, the crystal begins to shirnk.  Within seconds, it is the size of a human eye.  Morteft feels a faint urge to bring the eye to his forehead.
This message was last edited by the player at 21:21, Mon 16 Oct 2023.
Morteft
player, 1692 posts
Logical, detached
Represses emotions
Sun 15 Oct 2023
at 20:48
  • msg #609

Re:  Delith-1a:To catch assassins

In reply to Shorty (msg # 608):

Morteft will resist the urge, wrap the eye in a sack and then drop it into his portable hole ... err, bag of holding. Must have been wishful thinking on the portable hole. :)
This message was last edited by the player at 21:53, Sun 15 Oct 2023.
Shorty
player, 2286 posts
Sun 15 Oct 2023
at 21:45
  • msg #610

Re:  Delith-1a:To catch assassins

In reply to Morteft (msg # 609):

The voice in Morteft and Tzar's heads goes silent
Ron, The DM
GM, 3563 posts
Mon 16 Oct 2023
at 01:14
  • msg #611

Re:  Delith-1a:To catch assassins

In reply to Shorty (msg # 610):

Tzar just says "Good." and then heads off to engage Coos.

--Ron, Tzar
Shorty
player, 2289 posts
Mon 16 Oct 2023
at 21:23
  • msg #612

Re:  Delith-1a:To catch assassins

In reply to Ron, The DM (msg # 611):

Next round.  Actions or spells?
This message was last edited by the player at 22:01, Mon 16 Oct 2023.
Morteft
player, 1694 posts
Logical, detached
Represses emotions
Mon 16 Oct 2023
at 21:31
  • msg #613

Re:  Delith-1a:To catch assassins

In reply to Shorty (msg # 612):

OOC: Can Morteft see where Coos is located? He should be able to see through shadow form.
Shorty
player, 2290 posts
Mon 16 Oct 2023
at 22:00
  • msg #614

Re:  Delith-1a:To catch assassins

In reply to Morteft (msg # 613):

OOC:  Coos is not using Shadow form.  Warwick has Truesight up.  Therefore he can see the image of Coos and his real location.  I described the image as shadowy or maybe shimmering would be a better word.  This is the effect of a magic item not a spell.  The image you see is perhaps ten feet from Warwick.  But it is not where Warwick is staring rather angrily.  I understand Morteft can pierce illusion due to his intelligence...  But I do not know that that overrides the magic item in use.
Morteft
player, 1695 posts
Logical, detached
Represses emotions
Mon 16 Oct 2023
at 22:51
  • msg #615

Re:  Delith-1a:To catch assassins

In reply to Shorty (msg # 614):

OOC: Probably not.

Morteft will cast slow on the area Warwick is staring at if he can position it to not affect the party. If he can't do that, let me know and I will give another action.
Trysk
player, 2162 posts
Mon 16 Oct 2023
at 22:53
  • msg #616

Re:  Delith-1a:To catch assassins

In reply to Morteft (msg # 615):

OOC - Was Trysk healed? Does he have an action this round?
Warwick
player, 2122 posts
Mon 16 Oct 2023
at 23:03
  • msg #617

Re:  Delith-1a:To catch assassins

In reply to Shorty (msg # 614):

Warwick, if he's done with the heal, will turn and face Coos and attack him.
Shorty
player, 2291 posts
Tue 17 Oct 2023
at 00:27
  • msg #618

Re:  Delith-1a:To catch assassins

In reply to Trysk (msg # 616):

Trysk recovered all but 4 points.  He has not risen from the ground yet and as stated previously, he feels like an elephant sat on him... but he is functional.
Shorty
player, 2292 posts
Tue 17 Oct 2023
at 00:36
  • msg #619

Re:  Delith-1a:To catch assassins

In reply to Warwick (msg # 617):

Warwick spins and delivers a flurry of blows (4 again?).  All hit but none do any damage.  Coos doesn't seem to happy to be standing toe to toe with Warwick.  He staggers back from the strikes and reaches into his pocket and pulls out what looks like a playing card.  Several other cards fall to the ground as Coos grabs in haste.  The assassin rears the card in half and then gazes at Warwick in surprise.  He mutters, "Scheiße!" and looks for a place to run.

For the rest of you...  There is a comedy routine taking place in the pirate warren.  Warwick is hammering at thin air.  Ten feet away, Coos is staggering and backpeddling.  You seem him drop something, but it hits the ground in front of Warwick.
Morteft
player, 1696 posts
Logical, detached
Represses emotions
Tue 17 Oct 2023
at 01:02
  • msg #620

Re:  Delith-1a:To catch assassins

In reply to Shorty (msg # 619):

OOC: If you drop something while invisible, it becomes visible...I am assuming the blood is visible that he is dropping and is being covered in?

Morteft will magic missile the area right in front of Warwick.

OOC: 29 pts of damage
Ron, The DM
GM, 3565 posts
Tue 17 Oct 2023
at 01:03
  • msg #621

Re:  Delith-1a:To catch assassins

In reply to Shorty (msg # 619):

Tzar will head toward Warwick and what Warwick seems to be facing, ignoring the assassin image as he knows that trick.  He says "Here I come rollie pollie assassin, retribution is at hand.  Tzar's sword flares bright as he approaches.

--Ron, Tzar
Ez'ard
player, 855 posts
Tue 17 Oct 2023
at 01:14
  • msg #622

Re:  Delith-1a:To catch assassins

OOC: just as a reminder, Ez’ard is wearing his glasses as he narrows in on Coos and casts his 3rd of 4 magic missiles spells….
Shorty
player, 2293 posts
Tue 17 Oct 2023
at 02:06
  • msg #623

Re:  Delith-1a:To catch assassins

In reply to Morteft (msg # 620):

OOC:  Going to sleep on Mortefts move.  My gut reaction is that Magic Missile requires a specific target not a spot in the air.  Also, Coos dropped cards that appeared at Warwicks feet.  Coos is not bleeding so there are no blood drops.  Other notes.  Tzar may swing but he is effectively swinging blind.  And yes... he has blond fighting.  For Ez'ard.  Roll your magic missile damage.  With the specs on you can see both the image and the real Coos.

Morteft has two spells that would cripple Coos.  without significantly hurting the others.  I leave that up to you to figure out.
This message was last edited by the player at 02:12, Tue 17 Oct 2023.
Morteft
player, 1697 posts
Logical, detached
Represses emotions
Tue 17 Oct 2023
at 02:23
  • msg #624

Re:  Delith-1a:To catch assassins

In reply to Shorty (msg # 623):

OOC: I am not sure what spells you mean, but he will cast dispel magic on the area Warwick is fighting. Maybe he will be able to get him to be visible.
Ez'ard
player, 856 posts
Tue 17 Oct 2023
at 11:09
  • msg #625

Re:  Delith-1a:To catch assassins

In reply to Shorty (msg # 623):

Ez’ard’s magic missile attack yields 18 pts of damage
Shorty
player, 2294 posts
Tue 17 Oct 2023
at 11:22
  • msg #626

Re:  Delith-1a:To catch assassins

In reply to Ez'ard (msg # 625):

OOC:  My appologies to all as I was a bit tired last night and missed or missread some things. continuing on from here.

Ez'ard's magic missiles all hit and take down 6 more of Coos dwindling supply of stone skin protections.

Ez'ard, Wawick, and Trysk need to save vs spell or be slowed.  Tzar will arrive at the end of the round to attack.  Coos saves with a natural 15.  Coos does not attack this round as he attempted to activate a magic item.

Order next round depnds on saving throws.
This message was last edited by the player at 11:26, Tue 17 Oct 2023.
Trysk
player, 2163 posts
Tue 17 Oct 2023
at 11:45
  • msg #627

Re:  Delith-1a:To catch assassins

In reply to Shorty (msg # 626):

Trysk makes his save and casts a Magic Missile spell at Coos for 25 hp damage (6d4+6).
Morteft
player, 1698 posts
Logical, detached
Represses emotions
Tue 17 Oct 2023
at 11:55
  • msg #628

Re:  Delith-1a:To catch assassins

In reply to Trysk (msg # 627):

Ooc: I said Morteft  would NOT cast if it could hit the party.
Ez'ard
player, 857 posts
Tue 17 Oct 2023
at 12:59
  • msg #629

Re:  Delith-1a:To catch assassins

In reply to Shorty (msg # 626):

OOC: Ez’ard save is 15 unmodified

Ez’ard pulls out a rusty looking metal ball from one of his many pockets and throws it at Coos.
This message was last edited by the player at 13:08, Tue 17 Oct 2023.
Ron, The DM
GM, 3566 posts
Tue 17 Oct 2023
at 13:26
  • msg #630

Re:  Delith-1a:To catch assassins

In reply to Shorty (msg # 626):

Tzar swings at the area where he 'senses' Coos to be, helped by where the fallen card is and Warwick's focus point.

--Ron, Tzar
Warwick
player, 2123 posts
Tue 17 Oct 2023
at 13:34
  • msg #631

Re:  Delith-1a:To catch assassins

In reply to Ron, The DM (msg # 630):

OOC:  So, do we need to roll a save or not?
Shorty
player, 2295 posts
Tue 17 Oct 2023
at 15:02
  • msg #632

Re:  Delith-1a:To catch assassins

In reply to Ron, The DM (msg # 630):

OOC:  I guess forget the save.  FYI... if you say you are going to cast it near Warwick...  that puts everyone near Warwick in the zone.  I will ignore the slow spell then.

Back to Game

Tzar comes in near the end of the round and strikes Coos twice.  The second was a viscous cut but both do no damage.  Trysk struggles with the nausea he feels from almost dying but gets his Magic missile off.  The missiles all penetrate and damage Coos.  The assassin looks even more frantic now.

Inititive:
Morteft86  Trysk59  Warwick 38 Coos 20  Tzar19 Ez'ard09
Morteft
player, 1699 posts
Logical, detached
Represses emotions
Tue 17 Oct 2023
at 15:08
  • msg #633

Re:  Delith-1a:To catch assassins

In reply to Shorty (msg # 632):

Morteft says, "You should surrender, Coos."

OOC: can he create a wall of force dome over Coos and Warwick and Tzar? The goal is to prevent his escape.
Ron, The DM
GM, 3567 posts
Tue 17 Oct 2023
at 16:15
  • msg #634

Re:  Delith-1a:To catch assassins

In reply to Shorty (msg # 632):

Feeling he has good bearing to target, Tzar laments his tardiness and prepares to strike.

--Ron, Tzar
Warwick
player, 2124 posts
Tue 17 Oct 2023
at 16:32
  • msg #635

Re:  Delith-1a:To catch assassins

In reply to Ron, The DM (msg # 634):

OOC:  I'm not clear if the initiative rolls were for the actions that already happened or for the next round.

Warwick waits for Coos to respond.  If he does anything but agree to surrender and drop his weapons, Warwick attacks.
Shorty
player, 2296 posts
Tue 17 Oct 2023
at 17:13
  • msg #636

Re:  Delith-1a:To catch assassins

In reply to Warwick (msg # 635):

Next round
  Go when ready
Trysk
player, 2164 posts
Tue 17 Oct 2023
at 17:34
  • msg #637

Re:  Delith-1a:To catch assassins

In reply to Shorty (msg # 636):

Trysk uses ESP on Coos to see if he knows where Shadow went.
Ron, The DM
GM, 3568 posts
Tue 17 Oct 2023
at 17:38
  • msg #638

Re:  Delith-1a:To catch assassins

In reply to Shorty (msg # 636):

Tzar may not wait at all, assassins are not to be trusted.  Of course he goes just after Coos

--Ron, Tzar
Morteft
player, 1700 posts
Logical, detached
Represses emotions
Tue 17 Oct 2023
at 17:39
  • msg #639

Re:  Delith-1a:To catch assassins

In reply to Trysk (msg # 637):

Can I get a ruling on the dome? This would  work in 1st edition. Will it work in 3rd?
Ez'ard
player, 858 posts
Tue 17 Oct 2023
at 18:31
  • msg #640

Re:  Delith-1a:To catch assassins

OOC: No change in Ez’ard’s planned action…
Shorty
player, 2297 posts
Tue 17 Oct 2023
at 21:04
  • msg #641

Re:  Delith-1a:To catch assassins

In reply to Ez'ard (msg # 640):

OOC:The answer to the dome is yes.  That is essentially what Iky did to Morteft.  Her water walls act like walls of force.  If Morteft contains Tzar and Warwick, he is certain he will trap Coos as well.

Coos answer to what he perceives as a taunt by Morteft is to pull both dripping daggers from their sheathes.  He shows no sign of surrendering.

In the center of the large room, the dark one tries something new.  It grabs its club and whacks at the elemental's ;et nefpre gettomg locled agaim
This message was last edited by the player at 21:05, Tue 17 Oct 2023.
Morteft
player, 1701 posts
Logical, detached
Represses emotions
Tue 17 Oct 2023
at 21:55
  • msg #642

Re:  Delith-1a:To catch assassins

In reply to Shorty (msg # 641):

Morteft casts a wall of force dome over Tzar and Warwick and hopes to get Coos in it. The dome will start just behind the two and go out from them toward the direction they are facing.
Ez'ard
player, 859 posts
Wed 18 Oct 2023
at 00:28
  • msg #643

Re:  Delith-1a:To catch assassins

OOC: Well that effectively prevents Ez’ard’s planned move as nothing will pass through the wall of force dome. So he puts away his specs and digs around in his pockets again. He pulls off his ring of flight (he is on the ground when he does this) and replaces it with one that is embossed with a ram’s head. He walks over towards the earth elemental but out of reach of the dark one and starts talking to the elemental about the dark one not staying down. He says “You think you can whack that thing into the spinning swords? I can help.” He lines himself up so the mass of dark one goo is between him and the spinning swords and then aims his new ring at it and fires.

Not sure what that will do but what the heck.
Shorty
player, 2298 posts
Wed 18 Oct 2023
at 00:37
  • msg #644

Re:  Delith-1a:To catch assassins

In reply to Morteft (msg # 642):

Morteft casts a wall of force dome over Tzar and Warwick and hopes to get Coos in it. The dome will start just behind the two and go out from them toward the direction they are facing.

The force dome comes dpwm sea;omg the tjrtee om am bubble that is even proof against the flow of air.  The battle gets ugly as soon as the dome comes down.  Warwick begins a flurry of blows that mostly hit Coos in the back.  He staggers but remains standing.  Coos flips is daggers and catches them in a reverse grip and brings one down on each of Tzar’s shoulders.  Only the one in Coos left hand penetrates for 8 points of damage.  Sol  goes in through Cpps stomach and comes out a little left of his spine.  Coos falls dead.  Tzar must save vs poison.

With three men fighting, the air is beginning to smell bad in the dome.  The recently kicked pile of goo in the center of the room is still moving.  Ez’ard looks down at the rusty metal in his hand and sighs.  It was such a great idea and Tzar ruined it.
Shorty
player, 2299 posts
Wed 18 Oct 2023
at 00:39
  • msg #645

Re:  Delith-1a:To catch assassins

In reply to Shorty (msg # 644):

As Coos slips from Sol's blade, everyone but Tzar senses mental contacts through the amulets.  Voices are calling out to you.  There appears to be a search ongoing for the team.
Ez'ard
player, 860 posts
Wed 18 Oct 2023
at 00:48
  • msg #646

Re:  Delith-1a:To catch assassins

Ez’ard answers the figurative phone, *Hello… who is this, we’re sort of busy…. Well some of us are..*
Warwick
player, 2125 posts
Wed 18 Oct 2023
at 00:57
  • msg #647

Re:  Delith-1a:To catch assassins

In reply to Ez'ard (msg # 646):

Warwick casts Neutralize Poison on Tzar.
Morteft
player, 1702 posts
Logical, detached
Represses emotions
Wed 18 Oct 2023
at 01:07
  • msg #648

Re:  Delith-1a:To catch assassins

In reply to Warwick (msg # 647):

Morteft cancels the wall of force.

He casts detect magic and will collect anything on Coos and around the area. "Warwick, can you burn that dark one once and for all? Let's find those other two stones and get out of here. Although...I wonder if that dragon had a lair nearby..."
Ez'ard
player, 861 posts
Wed 18 Oct 2023
at 01:32
  • msg #649

Re:  Delith-1a:To catch assassins

With Morteft taking the lead plundering Coos’ body for all things interesting, Ez’ard asks if anyone else’s amulet was acting up. “I sent a general message back but haven’t heard anything yet.” Then he continues, “If you’re going to be busy here, I want to check out the museum before we leave. Shouldn’t take too long, shout when you all are done here.” With that he heads back the way they came to the museum. Just before entering the room he will put his glasses back on to ensure that everything he sees is real. He will also do a quick wand check for traps and secret doors. He will look over, under, and in everything to see if there is anything of interest.
Trysk
player, 2165 posts
Wed 18 Oct 2023
at 01:35
  • msg #650

Re:  Delith-1a:To catch assassins

In reply to Morteft (msg # 648):

Yrysk uses Shape Change to create gills and eyes to see underwater.


He thendives into the water to look foe the sea monster's lair.
Ron, The DM
GM, 3569 posts
Wed 18 Oct 2023
at 01:35
  • msg #651

Re:  Delith-1a:To catch assassins

In reply to Shorty (msg # 644):

Tzar saves with a modified 16.  He looks around "Any more foes?"

--Ron, Tzar
Ron, The DM
GM, 3570 posts
Wed 18 Oct 2023
at 01:36
  • msg #652

Re:  Delith-1a:To catch assassins

In reply to Warwick (msg # 647):

Tzar says "Thank you Lord of Warwick.  Not sure I needed it but thank you all the same."

--Ron, Tzar
Morteft
player, 1703 posts
Logical, detached
Represses emotions
Wed 18 Oct 2023
at 01:38
  • msg #653

Re:  Delith-1a:To catch assassins

In reply to Ron, The DM (msg # 652):

Morteft watches as Ez'ard and Trysk wander off. "I guess they never heard of not splitting the party, but I suppose Ez'ard will be safe. Trysk doesn't know about the giant fish and their riders, though."
Ron, The DM
GM, 3571 posts
Wed 18 Oct 2023
at 01:40
  • msg #654

Re:  Delith-1a:To catch assassins

In reply to Trysk (msg # 650):

Tzar will help with the burning of the dark ones if need be.  Then he sees Trysk dive into the water.  "There are 3 giant pike in there, may need to help him." He runs to the edge of the dock to see.

--Ron, Tzar
Warwick
player, 2126 posts
Wed 18 Oct 2023
at 01:57
  • msg #655

Re:  Delith-1a:To catch assassins

In reply to Ron, The DM (msg # 654):

Warwick burns the remaining dark ones, with help from Tzar.  He then starts healing everyone back to full strength.
Morteft
player, 1704 posts
Logical, detached
Represses emotions
Wed 18 Oct 2023
at 01:59
  • msg #656

Re:  Delith-1a:To catch assassins

In reply to Warwick (msg # 655):

Morteft will collect some of Coos's blood and tissue samples.

He will do the same with the dark one.
Morteft
player, 1705 posts
Logical, detached
Represses emotions
Wed 18 Oct 2023
at 02:00
  • msg #657

Re:  Delith-1a:To catch assassins

In reply to Morteft (msg # 656):

He will also collect some samples from Iku and, if he can find it, the blood of shadow.
Shorty
player, 2300 posts
Wed 18 Oct 2023
at 02:16
  • msg #658

Re:  Delith-1a:To catch assassins

In reply to Ron, The DM (msg # 654):

Dualis comes onto the channel and silences everyone else.  He demands to know where you are and why the hell you haven’t answered in almost a week.

Tzar saves but still begins to giggle.  Things seem rather humorous until Warwick casts his neutralize poison spell.

The dpme disappears and Morteft casts detect magic.  Trysk grows strange looking eyes and fills along his chest.  (OOC:  Tell me when you enter the water please)

The detect magic reveals

2 rune stones in the cieling

Dark Ones
10 foot spear
Pversozed club
Oversize axe
Pversized sword


Coos

Leather
2 Daggers
2 sheaths
Cloak
Ring
Ring
Amulet
  2 potions
Ear ring one only
Cards x3
Stone of blue
4 vials
Ez'ard
player, 862 posts
Wed 18 Oct 2023
at 11:19
  • msg #659

Re:  Delith-1a:To catch assassins

In reply to Shorty (msg # 658):

While exploring around Ez’ard responds to Dualis, *Well you see Tzar took us to see a Leprechaun who kidnapped us to another realm where we were required to rescue the princess… and Warwick found a wife… did you know Morteft has a huge price on his head? That’s what the assassin said… the one who ran away, not the one that’s dead… anyway the princess lost an eye and we had to get it back from a sea monster… and there were lots of dark ones in the way but they don’t like fire so that was fairly easy. And there was an imprisoned mage that they were torturing to get spells, but we rescued him. And there is a ship museum here that I am searching through, I mean I’m just browsing. So I mean… did you want something? Once we return the princess’ eye we should be able to return. And then Tzar can explain why he knew a leprechaun and led us to him just to have us kidnapped.*
Ron, The DM
GM, 3572 posts
Wed 18 Oct 2023
at 11:58
  • msg #660

Re:  Delith-1a:To catch assassins

In reply to Ez'ard (msg # 659):

OOC: Point of fact, it was Art's idea.  Tzar was just a liaison.

--Ron
Shorty
player, 2301 posts
Wed 18 Oct 2023
at 12:01
  • msg #661

Re:  Delith-1a:To catch assassins

In reply to Ez'ard (msg # 659):

There are multiple groans over the link and everyone hears a muffled voice say.  *Maybe talking to Shorty is not the worst thing after all, Dualis.*

Then Dualis comes back over the link.  *Warwock, wgat is the status of your team and when will you be returning to headquarters?”

Which Room is Ez’ard going to enter first?  Mage Prison, Dark One Prison, Chest Room, Trophy Room?
Ez'ard
player, 863 posts
Wed 18 Oct 2023
at 12:24
  • msg #662

Re:  Delith-1a:To catch assassins

OOC: The museum… or as you say, the trophy room. Then the chest room followed by the dark one chief’s room and finally the mage’s room.
This message was last edited by the player at 12:35, Wed 18 Oct 2023.
Trysk
player, 2166 posts
Wed 18 Oct 2023
at 12:56
  • msg #663

Re:  Delith-1a:To catch assassins

In reply to Ez'ard (msg # 662):

Trysk sheathes Sizzle and hands the Wand of Fire back to Ez'ard, "Thanks for the loan. Can I get the staff back? I'm gonna fry some fish."
Warwick
player, 2127 posts
Wed 18 Oct 2023
at 14:37
  • msg #664

Re:  Delith-1a:To catch assassins

In reply to Trysk (msg # 663):

*I think we need a day to wrap these up here, Dualis.  We could leave now, but we should make sure that the people we've been trying to help are now secure and that we've actually killed all the enemies.* replies Warwick.

*And, Ez'ard, ye need to do some fact checking...*
Shorty
player, 2302 posts
Wed 18 Oct 2023
at 15:02
  • msg #665

Re:  Delith-1a:To catch assassins

In reply to Warwick (msg # 664):

Dualis is silent for a moment before replying, *Fine, but check in regularly.  Shorty seems to have himself in quite a mess and I am not sure how its going to turn out.*

Trysk is standing on the edge of the dock with fisheyes and gills.  The dark one jack-in-the-box keeps popping up and smacking the elemental in the legs with his club.  Tzar is watching the group intently.  Tjere are still two rune cubes in the ceiling, Morteft is collecting magic items, and Ez’ard just wandered off.

Ez’ard just entered the outer trophy room.  There are about 20 mastheads mounted on the walls of the room or on stands in the center of the room.  There is a mermaid, a minataur, a dragon, a woman with bared breasts, several dolphins, and even a few avian forms.  The inner door is open to reveal a room filled with ships wheels.

Actions?

OOC:  Treasure list is growing as you find things.  As fpr fact cjeclomg….  I think the Ez’ard’s summary was rather entertaining even if Dualis didn’t
Morteft
player, 1706 posts
Logical, detached
Represses emotions
Wed 18 Oct 2023
at 15:06
  • msg #666

Re:  Delith-1a:To catch assassins

In reply to Shorty (msg # 665):

Morteft will go join Ez'ard in the search of the other rooms.
Warwick
player, 2128 posts
Wed 18 Oct 2023
at 15:17
  • msg #667

Re:  Delith-1a:To catch assassins

In reply to Morteft (msg # 666):

OOC:  I thought Warwick and Tzar finished off the dark ones...
Ron, The DM
GM, 3573 posts
Wed 18 Oct 2023
at 15:18
  • msg #668

Re:  Delith-1a:To catch assassins

In reply to Shorty (msg # 665):

OOC: Actually Dualis would have enjoyed the side comment, from whomever, that it might be easier to talk with Shorty than Ez'ard

--DM2
Ez'ard
player, 864 posts
Wed 18 Oct 2023
at 16:28
  • msg #669

Re:  Delith-1a:To catch assassins

In reply to Trysk (msg # 663):

OOC: Assuming this was done before leaving; Ez’ard swaps back staff for wand. He looks at it, seems satisfied, and pockets it.
Ez'ard
player, 865 posts
Wed 18 Oct 2023
at 16:32
  • msg #670

Re:  Delith-1a:To catch assassins

In reply to Shorty (msg # 665):

Not seeing anything that stands out, Ez’ard continues on into the inner museum room to see what there may be of more interest.
Trysk
player, 2167 posts
Wed 18 Oct 2023
at 16:33
  • msg #671

Re:  Delith-1a:To catch assassins

In reply to Ez'ard (msg # 669):

Trysk would have commented, "I believe I shot 3 fireballs."
Ez'ard
player, 866 posts
Wed 18 Oct 2023
at 16:34
  • msg #672

Re:  Delith-1a:To catch assassins

In reply to Warwick (msg # 664):

Ez’ard sends back to Warwick, *But the pretty little lady in the village… such strong determination… and I thought I saw her measuring up you beard…. <snickering>*
Trysk
player, 2168 posts
Wed 18 Oct 2023
at 16:36
  • msg #673

Re:  Delith-1a:To catch assassins

Ron, The DM:
In reply to Trysk (msg # 650):

Tzar will help with the burning of the dark ones if need be.  Then he sees Trysk dive into the water.  "There are 3 giant pike in there, may need to help him." He runs to the edge of the dock to see.

--Ron, Tzar

Trysk asks Tzar, "Can you swim and breathe underwater?"
Ron, The DM
GM, 3574 posts
Wed 18 Oct 2023
at 16:57
  • msg #674

Re:  Delith-1a:To catch assassins

In reply to Trysk (msg # 673):

Tzar thinks for a moment and the responds to Trysk, "No, I can swim and hold my breath."

--Ron, Tzar
Trysk
player, 2169 posts
Wed 18 Oct 2023
at 17:07
  • msg #675

Re:  Delith-1a:To catch assassins

In reply to Ron, The DM (msg # 674):

Trysk nods, "Actually, help me grab the 2 remaining teleport block cubes before we head into the water. That way I can teleport us in case there's an issue."
Ron, The DM
GM, 3575 posts
Wed 18 Oct 2023
at 17:25
  • msg #676

Re:  Delith-1a:To catch assassins

In reply to Trysk (msg # 675):

Tzar will say "Sure .. where are they?"

--Ron, Tzar
Trysk
player, 2170 posts
Wed 18 Oct 2023
at 17:40
  • msg #677

Re:  Delith-1a:To catch assassins

In reply to Ron, The DM (msg # 676):

Trysk points out the locations based on what Warwick indicated earlier.

"You get one and I'll grab the other."
Morteft
player, 1707 posts
Logical, detached
Represses emotions
Wed 18 Oct 2023
at 17:56
  • msg #678

Re:  Delith-1a:To catch assassins

In reply to Trysk (msg # 677):

OOC: Is there anything left to kill? I think we should let the giant fish be...they are just natural creatures.
Ron, The DM
GM, 3576 posts
Wed 18 Oct 2023
at 19:09
  • msg #679

Re:  Delith-1a:To catch assassins

In reply to Trysk (msg # 677):

"Right." says Tzar and heads over to the indicated spot

OOC: How are the cubes secured?

--Ron, Tzar
Ez'ard
player, 867 posts
Wed 18 Oct 2023
at 19:57
  • msg #680

Re:  Delith-1a:To catch assassins

In reply to Ron, The DM (msg # 679):

OOC: Bubblegum…
Trysk
player, 2171 posts
Wed 18 Oct 2023
at 20:42
  • msg #681

Re:  Delith-1a:To catch assassins

In reply to Morteft (msg # 678):

If the giant pike don't attack Trysk then they have nothing to fear...
Shorty
player, 2303 posts
Wed 18 Oct 2023
at 23:48
  • msg #682

Re:  Delith-1a:To catch assassins

In reply to Trysk (msg # 677):

OOC:  One of us is very, very congused.  Trysk grew gills and fish eyes.  He is preparing to enter the water with Tzar.  The two missing cubes are in the Ceiling over the water.  No one except Coos and Tzar's feet have entered the water near the docks.
Shorty
player, 2304 posts
Wed 18 Oct 2023
at 23:56
  • msg #683

Re:  Delith-1a:To catch assassins

In reply to Shorty (msg # 682):

Ez’ard tajes a look around and doesn’t see anything of interest.  He moves into the wheel room.  Dozens of ships wheels of different designs are stacked against the walls.  Morteft wanders in while Ez’ard is looking.

In the outer room, Tzar burs the dark one that the elemental keeps killing and then letting it regenerate.

The others I am confused.
Trysk
player, 2172 posts
Thu 19 Oct 2023
at 00:07
  • msg #684

Re:  Delith-1a:To catch assassins

In reply to Shorty (msg # 682):

Trysk uses his Boots of Levitation to reach the ceiling and propel himself toward each of the cubes.

OOC - I'm assuming the spinning blades are gone.
This message was last edited by the player at 00:08, Thu 19 Oct 2023.
Ron, The DM
GM, 3577 posts
Thu 19 Oct 2023
at 00:19
  • msg #685

Re:  Delith-1a:To catch assassins

In reply to Shorty (msg # 683):

If the cubes are over the water then Tzar will not be getting a cube.  He will keep watch for any unfriendlies

--Ron, Tzar
Ez'ard
player, 868 posts
Thu 19 Oct 2023
at 00:31
  • msg #686

Re:  Delith-1a:To catch assassins

In reply to Shorty (msg # 683):

Ez’ard seeing Morteft enter the room says, “I don’t see anything but if you can do a detect magic then maybe there really is something here. This first room is full of mast heads and the next here is full of ship wheels. Maybe we should check the chest room next.”
Shorty
player, 2305 posts
Thu 19 Oct 2023
at 00:32
  • msg #687

Re:  Delith-1a:To catch assassins

In reply to Trysk (msg # 684):

Trysk levitates up to the ceiling but is about 10 feet from the cube.  He pulls himself hand over hand across the ceiling and finallly reaches the cube.  It looks strange through the fish eyes that are beginning to dry out.  Trysk pulls out a dagger and begings to pick away at the morter holding it in.  It takes about 15 minutes before the cube drops into Trysk's hands.  Trysk finds it hard to pull himself back over the dock with the large cube in his hands.  Tzar watchs with interest as Trysk tries to maneuver.
Trysk
player, 2173 posts
Thu 19 Oct 2023
at 00:49
  • msg #688

Re:  Delith-1a:To catch assassins

In reply to Shorty (msg # 687):

Trysk flips upside down and walks on the ceiling to hand Tzar the cube.

He then heads to retrieve the other one.
Shorty
player, 2306 posts
Thu 19 Oct 2023
at 02:10
  • msg #689

Re:  Delith-1a:To catch assassins

In reply to Trysk (msg # 688):

Trysk does some interesting things to twist and turn, but remains upright.


OOC:  The target can move only by pushing or pulling against a fixed object or surface within reach (such as a wall or a ceiling).  There is no walking on walls or ceilings with the boots.  Up and down is all they control.
Morteft
player, 1708 posts
Logical, detached
Represses emotions
Thu 19 Oct 2023
at 03:09
  • msg #690

Re:  Delith-1a:To catch assassins

In reply to Shorty (msg # 689):

OOC: Morteft can fly at will. So can Warwick so we can handle these.

Morteft says, *I think we are done here unless we want to check on a lair below in the water. What say you all?*
Trysk
player, 2174 posts
Thu 19 Oct 2023
at 03:17
  • msg #691

Re:  Delith-1a:To catch assassins

In reply to Shorty (msg # 689):

OOC - Shouldn't the cube be attracted to the other cubes?  Or can't Trysk his the cube in one hand?

If neither works, Trysk creates his wings and flies down.
Ron, The DM
GM, 3578 posts
Thu 19 Oct 2023
at 10:47
  • msg #692

Re:  Delith-1a:To catch assassins

In reply to Trysk (msg # 688):

Tzar will take the cube and remains vigilant, letting the others rummage about.

--Ron, Tzar
Shorty
player, 2307 posts
Thu 19 Oct 2023
at 11:16
  • msg #693

Re:  Delith-1a:To catch assassins

In reply to Ron, The DM (msg # 692):

The glittering swords flashing in the air disappear from the fourth corner of the room.  Trysk uses his ability to create wings to go with the gills and fish eyes and is able to direct himself back over the dock and land.  Tzar takes cube three.

OOC:  Morteft can't help because he is with Ez'ard.  Warwick hasn't spoken yet.  So playing things as they are.  The attraction between the cubes is not that great and it deminishes as tge get farther apart.

Actions in the trophy room or from Warwick?
This message was last edited by the player at 14:04, Thu 19 Oct 2023.
Morteft
player, 1709 posts
Logical, detached
Represses emotions
Thu 19 Oct 2023
at 13:47
  • msg #694

Re:  Delith-1a:To catch assassins

In reply to Shorty (msg # 693):

Morteft will go through the rooms cycling through detect evil, good, illusion, invisibility and magic. If he notices anything odd he will mention it to Ez'ard.

After that is done, he will search for secret doors (although I guess Ez'ard's used his wand for that in each room?)
Warwick
player, 2129 posts
Thu 19 Oct 2023
at 14:04
  • msg #695

Re:  Delith-1a:To catch assassins

In reply to Morteft (msg # 694):

OOC:  Warwick had spoken.  I posted much earlier that he was going to heal everyone.  Given how wounded everyone was, I expect that to make multiple rounds.
Shorty
player, 2308 posts
Thu 19 Oct 2023
at 14:18
  • msg #696

Re:  Delith-1a:To catch assassins

In reply to Warwick (msg # 695):

Warwick goes about healing everyone.  (OOC:  I mis spoke earlier.  The heal was only partially effective on Trysk.  He is still down 30 points but none of Warwick’s spells will heal the damage done by Shadow’s sword. )

Morteft vegins in the trophy room.  The Nastgead that looks like a mermaid staring down into the water below glows magic.  So does one of the ships wheels.  Also in that room is a glowing rag in the corner of the room.  The room of chests is somewhat disappointing.  The chests contain what was once fine china that is damaged by saltwater.  Furs and bolts of silk also damaged.  There is one Carved wooden cup that is magical.  The coins are mostly silver with a sprinkling of god.  There are 5 gems as well.  Ut would not appear that the people pf this land are extrodinarily rich.

The maicles that held the dark one prisoner are also magical.  Ez’ard pulls out the rectangular object he picked up here.  If he touches each piece once, it opens.  At the next touch they release from the wall.
Ron, The DM
GM, 3579 posts
Thu 19 Oct 2023
at 14:33
  • msg #697

Re:  Delith-1a:To catch assassins

In reply to Warwick (msg # 695):

Tzar will decline any healing assistance from Warwick saying "Others probably need it more than me and I have ways to heal as well."

He asks "What should I do with this?" indicating the cube.

--Ron, Tzar
Trysk
player, 2175 posts
Thu 19 Oct 2023
at 15:00
  • msg #698

Re:  Delith-1a:To catch assassins

In reply to Ron, The DM (msg # 697):

Trysk says, "Add it to the other 2 cubes."

Trysk heads to get the last one.
Ez'ard
player, 869 posts
Thu 19 Oct 2023
at 16:40
  • msg #699

Re:  Delith-1a:To catch assassins

In reply to Shorty (msg # 696):

Ez’ard says to Morteft, “These manacles can come in handy.”

He will pick up the wooden cup and the “rag” for later inspection by Dualis. He also grabs the 5 gems as presents for Shorty.

He notes the two ship items that are magical so he can accurately describe them to Dualis since they are too bulky to try and transport right now.

After exploring the rooms he returns to the others in the lagoon cave and describes everything found.

He is ready to transport to the village and return the eye whenever everyone else is.
This message was last edited by the player at 16:43, Thu 19 Oct 2023.
Trysk
player, 2176 posts
Thu 19 Oct 2023
at 16:52
  • msg #700

Re:  Delith-1a:To catch assassins

In reply to Ez'ard (msg # 699):

Trysk asks, "You don't want to check the underwater lair?"
Ez'ard
player, 870 posts
Thu 19 Oct 2023
at 17:12
  • msg #701

Re:  Delith-1a:To catch assassins

In reply to Trysk (msg # 700):

Ez’ard replies to Trysk, “I drink water, I don’t breathe it. I could always return to the village with the eye while you go exploring.”
Ron, The DM
GM, 3580 posts
Thu 19 Oct 2023
at 17:36
  • msg #702

Re:  Delith-1a:To catch assassins

In reply to Trysk (msg # 698):

Tzar goes and places the cube with the other 2.  Then waits.

--Ron, Tzar
Morteft
player, 1710 posts
Logical, detached
Represses emotions
Thu 19 Oct 2023
at 17:57
  • msg #703

Re:  Delith-1a:To catch assassins

In reply to Ron, The DM (msg # 702):

Since storage is working again, Morteft will open his cube room and move the larger items into it that are of value or magical including the mermaid and ships wheel.
Shorty
player, 2309 posts
Thu 19 Oct 2023
at 19:25
  • msg #704

Re:  Delith-1a:To catch assassins

In reply to Morteft (msg # 703):

Morteft will need help maneuvering the mermaid.  She is 10 feet tall and weighs a great deal.

Ez'ard picks up the rag and finds that it is warm to the touch.  It surprizes him and he drops it to the floor.  The rag unrolls.  It long and covered in what appears to be red fur.  Looking at it more closely, it is a strange looking tail that branches into three distinct pieces.  Each piece is white at the tip.

Tzar carries tje bulky cube down the hall and sets it on the ground near the other two.  Once he releases it, the cube begins to slide the short distance to the other two.  It connects with a soft click.  The new configuration is somewhat L shaped.
This message was last edited by the player at 20:14, Thu 19 Oct 2023.
Morteft
player, 1711 posts
Logical, detached
Represses emotions
Thu 19 Oct 2023
at 19:36
  • msg #705

Re:  Delith-1a:To catch assassins

In reply to Shorty (msg # 704):

Morteft says, "Give me a hand, will you, Ez'ard? Also, we should keep that tail and return it to the owner."
Ez'ard
player, 871 posts
Fri 20 Oct 2023
at 00:04
  • msg #706

Re:  Delith-1a:To catch assassins

In reply to Shorty (msg # 704):

Ez’ard carefully/respectfully rolls the three-tail back up and puts it in his bag of holding for safe keeping. While doing so he pulls out his sheet of smallness as he asks Morteft if he really wanted to try and hold the behemoth. Seeing his determination, he has Morteft help him get the sheet of smallness up and over the top of the mermaid and then stands back a it does it thing

After seeing the final stabilized size he removes the sheet and puts it away and turns to Morteft and says, “ok, now what?”
Morteft
player, 1712 posts
Logical, detached
Represses emotions
Fri 20 Oct 2023
at 00:30
  • msg #707

Re:  Delith-1a:To catch assassins

In reply to Ez'ard (msg # 706):

Morteft shrugs. "If we are done with these rooms, let's rejoin the others and decide what to do next. I doubt the dragon had a lair but you never know. Maybe a commune is in order."

OOC: If we are done with the rooms, we head back, otherwise, we will check the next room.
Warwick
player, 2130 posts
Fri 20 Oct 2023
at 00:46
  • msg #708

Re:  Delith-1a:To catch assassins

In reply to Morteft (msg # 707):

Warwick, done with the healing, wanders out of the room to find Morteft.
Ron, The DM
GM, 3581 posts
Fri 20 Oct 2023
at 01:37
  • msg #709

Re:  Delith-1a:To catch assassins

In reply to Warwick (msg # 708):

Tzar will join the others.  "Anyway to find the main miscreant?"

--Ron, Tzar
Shorty
player, 2310 posts
Fri 20 Oct 2023
at 01:46
  • msg #710

Re:  Delith-1a:To catch assassins

In reply to Ron, The DM (msg # 709):


Warwick find Morteft and Ez’ard working together to collect treasure.  Tzar shows up a bit later.  Last to arrive is Trysk with the final rune cube.  It slides into place with the other three and the runes stop glowing.  The rather heavy cubes appear innert.
Ez'ard
player, 872 posts
Fri 20 Oct 2023
at 02:02
  • msg #711

Re:  Delith-1a:To catch assassins

In reply to Shorty (msg # 710):

Ez’ard will try the sheet of smallness on the cubes to see if they can become more manageable.
Trysk
player, 2177 posts
Fri 20 Oct 2023
at 02:22
  • msg #712

Re:  Delith-1a:To catch assassins

In reply to Ron, The DM (msg # 709):

"Probably Dualis can help us."
Shorty
player, 2311 posts
Fri 20 Oct 2023
at 10:44
  • msg #713

Re:  Delith-1a:To catch assassins

In reply to Ez'ard (msg # 711):

The four connected blocks shrink as expected.
Warwick
player, 2131 posts
Fri 20 Oct 2023
at 13:54
  • msg #714

Re:  Delith-1a:To catch assassins

In reply to Shorty (msg # 713):

*Anything else we want to explore?  The fort to try and find the assassins' hidey hole?*
Morteft
player, 1713 posts
Logical, detached
Represses emotions
Fri 20 Oct 2023
at 14:09
  • msg #715

Re:  Delith-1a:To catch assassins

In reply to Warwick (msg # 714):

*We could although I have a feeling he has left. Do you have a commune? We could determine if it is worth our while as well as several other things like if the dragon has a lair, if we should return the tail, if we really should turn the eye over, if shadow is still on this planet and so on.*
Trysk
player, 2178 posts
Fri 20 Oct 2023
at 14:11
  • msg #716

Re:  Delith-1a:To catch assassins

In reply to Warwick (msg # 714):

"We can sweep the fort, but the sea monster's lair is what I think we should look for next."
Morteft
player, 1714 posts
Logical, detached
Represses emotions
Fri 20 Oct 2023
at 14:13
  • msg #717

Re:  Delith-1a:To catch assassins

In reply to Trysk (msg # 716):

"I agree if it is nearby. A dragon will move the hoard it owns, but I am not sure this one was in control of its' actions so it may be very far away and not findable."
Ron, The DM
GM, 3582 posts
Fri 20 Oct 2023
at 14:16
  • msg #718

Re:  Delith-1a:To catch assassins

In reply to Morteft (msg # 715):

Tzar pipes in "If you have found Firefox's tail then we must return it to her.  I gave my word."

--Ron, Tzar
Morteft
player, 1715 posts
Logical, detached
Represses emotions
Fri 20 Oct 2023
at 14:20
  • msg #719

Re:  Delith-1a:To catch assassins

In reply to Ron, The DM (msg # 718):

Morteft nods. "Your word is important, but let's make sure we aren't making a bigger problem. You aren't against asking the gods, are you? After all, if it makes a bigger menance on the land, you wouldn't have promised. Or would you?"
Warwick
player, 2132 posts
Fri 20 Oct 2023
at 14:31
  • msg #720

Re:  Delith-1a:To catch assassins

In reply to Morteft (msg # 719):

*Aye, I can make the attempt to commune.  We'll see if it works.  Just have yer questions ready.*

Warwick makes himself comfortable on the floor and casts commune.
Morteft
player, 1716 posts
Logical, detached
Represses emotions
Fri 20 Oct 2023
at 14:35
  • msg #721

Re:  Delith-1a:To catch assassins

In reply to Warwick (msg # 720):

Morteft says, *My questions are:

1. Is Iku's hoard nearby?
2. Is Shadow still nearby?
3. Is there anything of value to find in the fort above?
4. Should we turn the eye over to the villagers?
5. Should we return the tail?
6. Are any of the items we have acquired here cursed?

That is the start. Others might have some others to ask, but we should ask follow-up depending on the answers.*
Trysk
player, 2179 posts
Fri 20 Oct 2023
at 14:57
  • msg #722

Re:  Delith-1a:To catch assassins

In reply to Morteft (msg # 721):

7. Will my wounds from Shadow heal normally?
8. Are there other minions of Set on this world?
9. Is Alexander back at the village?
Warwick
player, 2133 posts
Fri 20 Oct 2023
at 15:27
  • msg #723

Re:  Delith-1a:To catch assassins

In reply to Trysk (msg # 722):

*Two more lads,* Warwick sends telepathically.
Trysk
player, 2180 posts
Fri 20 Oct 2023
at 15:43
  • msg #724

Re:  Delith-1a:To catch assassins

In reply to Warwick (msg # 723):

*7 and 9 can probably wait if there are other pressing questions.*

*Start with Morteft's questions first. As he said, there may be follow up queations.*
Warwick
player, 2134 posts
Fri 20 Oct 2023
at 15:57
  • msg #725

Re:  Delith-1a:To catch assassins

In reply to Trysk (msg # 724):

Warwick asks Morteft's questions first.


1. Is Iku's hoard nearby?
2. Is Shadow still nearby?
3. Is there anything of value to find in the fort above?
4. Should we turn the eye over to the villagers?
5. Should we return the tail?
6. Are any of the items we have acquired here cursed?
Ez'ard
player, 873 posts
Fri 20 Oct 2023
at 16:18
  • msg #726

Re:  Delith-1a:To catch assassins

Eza’rd states he just wants to get on with it. He also wants to reconnect with Sharak.
Ron, The DM
GM, 3583 posts
Fri 20 Oct 2023
at 16:32
  • msg #727

Re:  Delith-1a:To catch assassins

In reply to Morteft (msg # 719):

Tzar thinks "I was informed by a reliable source Firefox is not evil and that little dwarf lady believed Firefox was important to be whole."  he shrugs "Make sure you ask the right gods."

--Ron, Tzar
Ron, The DM
GM, 3584 posts
Sat 21 Oct 2023
at 13:30
  • msg #728

Re:  Delith-1a:To catch assassins

In reply to Warwick (msg # 725):

OOC: This post only went to me but it was for the whole group.

Warwick settles in and everyone waits.  Warwick seems a bit more restless than normal in his meditation.  Then Warwick's face goes blank.  His body stills and he barely appears to be breathing.  Warwick sits that way for a long time...

OOC:  Sorry to put you all somewhat on hold.  I had not expected Warwick to try this.  Now it has to play out in privates.  The rest of you can chat or do things but in game time, this will take roughly an hour.  Real time....  depends or Warwick responding.
Trysk
player, 2181 posts
Sat 21 Oct 2023
at 13:55
  • msg #729

Re:  Delith-1a:To catch assassins

In reply to Ron, The DM (msg # 728):

Trysk asks, "Anyone want to go swimming?"
Warwick
player, 2135 posts
Sat 21 Oct 2023
at 14:08
  • msg #730

Re:  Delith-1a:To catch assassins

In reply to Trysk (msg # 729):

OOC:  Sorry, RPOL didn't show any private messages...
Ron, The DM
GM, 3585 posts
Sat 21 Oct 2023
at 14:12
  • msg #731

Re:  Delith-1a:To catch assassins

In reply to Trysk (msg # 729):

"Not much of a swimmer." says Tzar "But I can help out near the dock."

--Ron, Tzar
Ez'ard
player, 874 posts
Sat 21 Oct 2023
at 14:40
  • msg #732

Re:  Delith-1a:To catch assassins

Ez’ard settles in for the duration of the meditation. He addresses Morteft, “So what do you think about Coos’ blades? I don’t really care for the poison but having blades that automatically return would really come in handy.”

He then pulls out the few gems found to give them a better look.
Morteft
player, 1717 posts
Logical, detached
Represses emotions
Sat 21 Oct 2023
at 15:16
  • msg #733

Re:  Delith-1a:To catch assassins

In reply to Ez'ard (msg # 732):

Morteft nods. "Yes, very handy indeed although daggers don't do a lot of damage compared to a sword so poison might have been the reason they were used so frequently. Although it does give you a distance advantage too. Yes, very nice indeed."
Shorty
player, 2312 posts
Sat 21 Oct 2023
at 15:50
  • msg #734

Re:  Delith-1a:To catch assassins

In reply to Ez'ard (msg # 732):

The six gems roll out onto Ez’rd’s hand.  They are not overly large, but Ez’ard can see no imperfections in them.  They appear to be very well cut in wotj a greatmany facets.  Two are diamond, 3 are saphires, and the final one is an emerald.
This message had punctuation tweaked by the player at 18:45, Sat 21 Oct 2023.
Ez'ard
player, 875 posts
Sat 21 Oct 2023
at 15:59
  • msg #735

Re:  Delith-1a:To catch assassins

In reply to Shorty (msg # 734):

With not much to do as he waits for Warwick, Ez’ard tries to see how well he can play “marbles” with the gems. He chuckles to himself as there is no way to shoot straight. He eventually puts the gems back in his pocket.
Trysk
player, 2182 posts
Sat 21 Oct 2023
at 16:23
  • msg #736

Re:  Delith-1a:To catch assassins

In reply to Ez'ard (msg # 735):

Seeing as the party will wait for Warwick to finish? Trysk reverts back to his normal form.

He comments to Ez'ard, "There's s cantrip that will change the shape of the gems into spheres."
Morteft
player, 1718 posts
Logical, detached
Represses emotions
Sat 21 Oct 2023
at 16:27
  • msg #737

Re:  Delith-1a:To catch assassins

In reply to Trysk (msg # 736):

Morteft frowns. "That would render them useless as spell components, I suspect."
Trysk
player, 2183 posts
Sat 21 Oct 2023
at 16:50
  • msg #738

Re:  Delith-1a:To catch assassins

In reply to Morteft (msg # 737):

Trysk shrugs, "Mute is a temporary spell and the gems should revert back to their original form."
Ez'ard
player, 876 posts
Sat 21 Oct 2023
at 18:33
  • msg #739

Re:  Delith-1a:To catch assassins

In reply to Trysk (msg # 736):

Ez’ard shrugs and responses to Trysk, “I’ll have to research that but I don’t think Shorty cares one way or the other.”

Ez’ard pulls out a piece of hard task.
Shorty
player, 2313 posts
Sat 21 Oct 2023
at 18:50
  • msg #740

Re:  Delith-1a:To catch assassins

In reply to Ez'ard (msg # 739):

Those that know anything about gems realize that Ez’ard is shooting marbles with really valuable gems.
Morteft
player, 1719 posts
Logical, detached
Represses emotions
Sat 21 Oct 2023
at 18:57
  • msg #741

Re:  Delith-1a:To catch assassins

In reply to Shorty (msg # 740):

OOC: Yeah, I wondered about that but decided not to comment
Shorty
player, 2314 posts
Sat 21 Oct 2023
at 23:29
  • msg #742

Re:  Delith-1a:To catch assassins

In reply to Morteft (msg # 741):

Warwick begins to stir.  He appears to be arguing with himself.
Trysk
player, 2184 posts
Sat 21 Oct 2023
at 23:37
  • msg #743

Re:  Delith-1a:To catch assassins

In reply to Shorty (msg # 742):

Trysk tries to listen to the arguments.
Shorty
player, 2315 posts
Sun 22 Oct 2023
at 00:05
  • msg #744

Re:  Delith-1a:To catch assassins

In reply to Trysk (msg # 743):

Trysk doesn't get anything that makes sense.  "Something about love.  A moment later, Trysk hears Warwick mutter Trysk's name.
This message was last edited by the player at 02:45, Sun 22 Oct 2023.
Warwick
player, 2136 posts
Sun 22 Oct 2023
at 03:05
  • msg #745

Re:  Delith-1a:To catch assassins

In reply to Shorty (msg # 744):

Warwick stirs and sighs.  "I was unable to reach Reorx.  Ilimater rules this realm and she spoke with me.  We should return the tail, take the eye with us and Trysk should be healed once he rests.  It was a sword of wounding that hit ye, lad."
Trysk
player, 2185 posts
Sun 22 Oct 2023
at 03:26
  • msg #746

Re:  Delith-1a:To catch assassins

In reply to Warwick (msg # 745):

Trysk asks, "That's strange. How did to regain spells them? And what about the sea monster's lair?"
Morteft
player, 1720 posts
Logical, detached
Represses emotions
Sun 22 Oct 2023
at 03:55
  • msg #747

Re:  Delith-1a:To catch assassins

In reply to Trysk (msg # 746):

Morteft says, "The lair is probably too far away. Let's return the tail and leave. We can always ask it later when Warwick has contact with Reorx and then return."

He will spend a few minutes memorizing an area that isn't likely to change.
Warwick
player, 2137 posts
Sun 22 Oct 2023
at 04:45
  • msg #748

Re:  Delith-1a:To catch assassins

In reply to Morteft (msg # 747):

"She allowed me spells to go through since she wanted us to be victorious.  But, there's no way she'd allow Reorx's presence to manifest itself here so that he and I could converse.  As far as the sea monster's lair, there's nothing close and the assassin's lair has been cleared out.  It doesn't sound like there's any additional treasure to be gained."
Ez'ard
player, 877 posts
Sun 22 Oct 2023
at 11:36
  • msg #749

Re:  Delith-1a:To catch assassins

In reply to Warwick (msg # 748):

Ez’ard stands and stretches. He then says, “So back to the village? Everyone got all the goodies? A good meal, soak, and bed sounds nice right now.” Assuming yes, he starts his teleport spell as he used the amulet to take the mage back earlier.
Ron, The DM
GM, 3586 posts
Sun 22 Oct 2023
at 12:23
  • msg #750

Re:  Delith-1a:To catch assassins

In reply to Warwick (msg # 748):

After Warwick reports Tzar says, "It is well then, back to the village and Firefox." you then notice the flaming blade of Tzar's sword disappears and he places the hilt on his golden bracer.

--Ron, Tzar
Trysk
player, 2186 posts
Sun 22 Oct 2023
at 12:39
  • msg #751

Re:  Delith-1a:To catch assassins

In reply to Ron, The DM (msg # 750):

Trysk nods, "Everyone have a ride back to the village?"

Assuming yes, Trysk will teleport back and locate Alexander.
Morteft
player, 1721 posts
Logical, detached
Represses emotions
Sun 22 Oct 2023
at 12:59
  • msg #752

Re:  Delith-1a:To catch assassins

In reply to Trysk (msg # 751):

Morteft shakes his head. "We could have all used one teleport to take everyone back."

He will teleport the remaining folks back to the village.
Ron, The DM
GM, 3587 posts
Sun 22 Oct 2023
at 13:06
  • msg #753

Re:  Delith-1a:To catch assassins

In reply to Morteft (msg # 752):

OOC:  Yep, not sure if people forget that or just habit.

Tzar will 'catch' a ride with Morteft.

--Ron, Tzar
Trysk
player, 2187 posts
Sun 22 Oct 2023
at 14:46
  • msg #754

Re:  Delith-1a:To catch assassins

In reply to Ron, The DM (msg # 753):

OOC - What's the max weight fur the amulet teleport? I had always assumed it was only a Teleport Without Error and not a Mass Teleport Without Error.
Morteft
player, 1722 posts
Logical, detached
Represses emotions
Sun 22 Oct 2023
at 14:52
  • msg #755

Re:  Delith-1a:To catch assassins

In reply to Trysk (msg # 754):

OOC: These were made by Dualis, so it can transport a lot. Base of 250 lbs + 150 lbs for each level over 10th...so AT LEAST 1750 lbs and probably a good bit more.
Trysk
player, 2188 posts
Sun 22 Oct 2023
at 15:02
  • msg #756

Re:  Delith-1a:To catch assassins

In reply to Morteft (msg # 755):

So, basically yourself and Shorty! ;^)
Morteft
player, 1723 posts
Logical, detached
Represses emotions
Sun 22 Oct 2023
at 15:10
  • msg #757

Re:  Delith-1a:To catch assassins

In reply to Trysk (msg # 756):

OOC: LOL...Shorty probably weighs less than 500 lbs unless he is morbidly obese not including gear, of course.
Shorty
player, 2316 posts
Sun 22 Oct 2023
at 17:47
  • msg #758

Re:  Delith-1a:To catch assassins

In reply to Morteft (msg # 757):

Trysk arrives in the center of the village first.  Morteft and the rest arrive moments later.  A large pole with a padded crossbad has been erected in the center of the village.  Allexander is perched on it.   The villagers are busy rebuilding the two damaged homes and sweem to be going about their business.  Whenever one of them passes the pole, the bow and greet Alexander like he is royalty.

Out in the field beyond the village are the bodies of several dead Rocs.  Several of the men are out there butchering the birds and salting down the meat.

The front door of the inn is open and the Lady Bard’s voice can be heard from inside.  It is quite beautiful as she sings and plays her steel drum.  The song seems to lift your spirts far more than it should.

Sharack’s mental voice comes to Ez’ard from within the Inn.

Actions?
Morteft
player, 1724 posts
Logical, detached
Represses emotions
Sun 22 Oct 2023
at 17:55
  • msg #759

Re:  Delith-1a:To catch assassins

In reply to Shorty (msg # 758):

Morteft heads in and goes to the bar. "Ale for me and my friends." He places one of Iku's teeth on the bar top.
Trysk
player, 2189 posts
Sun 22 Oct 2023
at 18:15
  • msg #760

Re:  Delith-1a:To catch assassins

In reply to Morteft (msg # 759):

Trysk will greet Alexander before following Morteft and the others inside.

"How goes it, Alexander? I see that you've been busy here."
Warwick
player, 2138 posts
Sun 22 Oct 2023
at 19:10
  • msg #761

Re:  Delith-1a:To catch assassins

In reply to Trysk (msg # 760):

*Trysk, lad...  If ye say, 'Please Ilmater', she'll heal ye.  But, when I asked her how to do it, she said ye'd lose a year of yer life.  So, I don't know if ye want to say that phrase.*


Warwick walks head into the bar, nodding at the townspeople.
Ez'ard
player, 878 posts
Sun 22 Oct 2023
at 19:40
  • msg #762

Re:  Delith-1a:To catch assassins

Ez’ard enters the inn with everyone else and is pleased to see Sharak and beckons him over. He accepts an ale and watches the lady dwarf perform. He nudges Warwick and points to her.  He whispers a bit loudly, “She’s sure to write a ballad of your heroics. You sure you don’t want to marry her? Can I tell the tale of the tail? If Tzar returns the tail I think there might be two weddings.”
This message was last edited by the player at 20:03, Sun 22 Oct 2023.
Shorty
player, 2317 posts
Sun 22 Oct 2023
at 20:35
  • msg #763

Re:  Delith-1a:To catch assassins

In reply to Ez'ard (msg # 762):

Alexander looks down from his perch at Trysk.  *I hunt as I was born to do.  The peasants show proper appreciation.  Perhaps you could learn from them.*

Inside the inn, a young woman reaches for a mug and begins to fill it.  The steal drum continues playing, but the bard pauses her singing long enough to say, “Not that keg Biatha.  Give them the holiday brew.  I suspect that they have earned it.”

The barmaid puts the mug dwon and begins drawing tankards from a different keg.  She places them on the bar as the Lady Bard finishes her melody.  Then the Lady Bard asks, “What tale have ye to tell strangers?”
Morteft
player, 1725 posts
Logical, detached
Represses emotions
Sun 22 Oct 2023
at 21:08
  • msg #764

Re:  Delith-1a:To catch assassins

In reply to Shorty (msg # 763):

Morteft says, "Well, Iku and the dark ones have been vanquished. One of the assassins is dead and other has fled. We have recovered the tail. This village should be safe for a while, I think. We still need to hunt down the assassin, but he may have fled this realm altogether. In addition, the magic that has cut us off from our own realm has come down so the mission seems to be nearly complete."
Ron, The DM
GM, 3588 posts
Sun 22 Oct 2023
at 21:21
  • msg #765

Re:  Delith-1a:To catch assassins

In reply to Shorty (msg # 758):

Tzar will head toward the music with the others.  He looks around villagers to see if he can spy the lad with whom he was sparring.  If Tzar sees him he will smile and wave.  Tzar will have a smile on his face as he walks around or is greeted; however it is a half hearted smile.

Tzar will accept a drink, and adds a little on to what Morteft says.  "Indeed we have Firefox's tail.  How do we call for her?"

--Ron, Tzar
Morteft
player, 1726 posts
Logical, detached
Represses emotions
Sun 22 Oct 2023
at 21:27
  • msg #766

Re:  Delith-1a:To catch assassins

In reply to Ron, The DM (msg # 765):

Morteft takes a drink of the ale. "Excellent. Everything tastes better after a battle that you survive." He looks over to Tzar and says, "This guy was swallowed whole by Iku and he cut his way out of the dragon." He laughs. "That is why he smells the way he does and why he is covered in gore."
Shorty
player, 2318 posts
Sun 22 Oct 2023
at 23:58
  • msg #767

Re:  Delith-1a:To catch assassins

In reply to Ron, The DM (msg # 765):

Tzar sees the npu wprlomg pm the jit/  The boy smiles and waves back.  At Morteft’s summary of the situation, the villagers inside the inn finally begin to smile.  The barmaid runs out the back door to spread the word.

The Lady Bard shakes her head at Morteft’s tale.  You give me very little to weave into a song mage.  As Morteft continues on after his drink, she laughs and says, that tidbit though will sing nicely.  She then turns to Tzar.  I would indeed suggest a bath warrior before you seek out Foxfire.  She has been to the north on the edge of the lake since you left.  She hides her shame out there alone.  She wil not let us approach her now that she has not tail.  She believes that is why you rejected her.

More people enter the Inn and she begins to sing a merry tune about warriors degeating the great evils of the world.
Trysk
player, 2190 posts
Mon 23 Oct 2023
at 00:22
  • msg #768

Re:  Delith-1a:To catch assassins

In reply to Morteft (msg # 766):

Trysk relaxes at the table, but doesn't drink.

"I seem to recall that drinking is how we ended up here."
Morteft
player, 1727 posts
Logical, detached
Represses emotions
Mon 23 Oct 2023
at 00:24
  • msg #769

Re:  Delith-1a:To catch assassins

In reply to Trysk (msg # 768):

Morteft puts down his ale. "Good point, make sure nothing happens." He takes another drink.
Trysk
player, 2191 posts
Mon 23 Oct 2023
at 00:26
  • msg #770

Re:  Delith-1a:To catch assassins

Warwick:
In reply to Trysk (msg # 760):

*Trysk, lad...  If ye say, 'Please Ilmater', she'll heal ye.  But, when I asked her how to do it, she said ye'd lose a year of yer life.  So, I don't know if ye want to say that phrase.*


*Understood. I'll consider it."
Ron, The DM
GM, 3589 posts
Mon 23 Oct 2023
at 00:33
  • msg #771

Re:  Delith-1a:To catch assassins

In reply to Shorty (msg # 767):

Tzar looks at himself like seeing for the first time.  "Ah, oopps, the captain says sometimes I am too focused.  I should have washed off."

He nods at the dwarf lady, "Then I shall go to her with her tail.  Is there a suitable place for me to wash or should I dip in the lake?"

--Ron, Tzar
Warwick
player, 2139 posts
Mon 23 Oct 2023
at 00:35
  • msg #772

Re:  Delith-1a:To catch assassins

In reply to Trysk (msg # 770):

Warwick drinks heartedly.  "Lad, ye can be our designated nursemaid."  He laughs at his own joke.
Ron, The DM
GM, 3590 posts
Mon 23 Oct 2023
at 01:32
  • msg #773

Re:  Delith-1a:To catch assassins

In reply to Warwick (msg # 772):

Tzar does not get the joke.  "Um, what?"

--Ron, Tzar
Morteft
player, 1728 posts
Logical, detached
Represses emotions
Mon 23 Oct 2023
at 01:37
  • msg #774

Re:  Delith-1a:To catch assassins

In reply to Ron, The DM (msg # 773):

Morteft says, "He means Trysk since Trysk is not drinking."
Shorty
player, 2319 posts
Mon 23 Oct 2023
at 01:48
  • msg #775

Re:  Delith-1a:To catch assassins

In reply to Ron, The DM (msg # 771):


The Lady Bard points to a room off to the side.  “Jn there, please.  The hot water will be delivered from the kitchen in a few minutes.  Go before you scare the villagers.”
Ez'ard
player, 879 posts
Mon 23 Oct 2023
at 12:06
  • msg #776

Re:  Delith-1a:To catch assassins

Ez’ard sighs and says to Sharak, “I thought my version of the tale of the tail was better… But we may still have a wedding or two…” as he takes another sip of his fine ale.
Ron, The DM
GM, 3591 posts
Mon 23 Oct 2023
at 12:15
  • msg #777

Re:  Delith-1a:To catch assassins

In reply to Shorty (msg # 775):

Tzar will look at Morteft, regarding the joke explanation, pondering.  He then looks at the lady dwarf, points and says "This way." in the direction indicated.  He goes off to get cleaned up.  He will return about 45 minutes later looking clean and shiny, his shoulder length brown hair is still wet and slick.

He says to anyone "Miss anything?"

--Ron, Tzar
Shorty
player, 2320 posts
Mon 23 Oct 2023
at 18:12
  • msg #778

Re:  Delith-1a:To catch assassins

In reply to Ron, The DM (msg # 777):

When Tzar returns, the Lady Bard finishes her playing and sets her steel drum on a table.  She walks behind the bar and brinks out a wicker basket which she brings and places on a table where all can see it.  Inside are fove small wrapped bundles.  She brinks one out and begins to unwrap it.

Inside is a small wide mouthed flask filled with a reddish liquid.  Floating in the ligquid is a single strawberry.  Everyone recognized that it is Lakka, the drink that brought all of you here.  As your faces harden, she begins to laugh.  Agter a hearty chuckle, she explains.  “Lakka can be brewed two ways.  The favorite is as a drink that is very, very intoxicating.  The second is prepared magically as a healing draft.  The strawberry inside has the bower of a heal spell.  The liquid it rests in is equivalent to an extra healing potion.  Be aware, the strawberry will go bad if you use the draft first.”

She rewraps the bottle and places it in the basket with the others.  “HE delivered it personnaly with his thanks.  He said to give you his thanks.  Both for what you accomplished here and for the entertainment you have provided along the way.”  She grins rather prettily.  “And yes, he is a right bastard sometimes.  He also said to let you know he will spread the word about your team to other realms fighting your enemy.  Perhaps they will seek your aid too.”
Ron, The DM
GM, 3592 posts
Mon 23 Oct 2023
at 19:21
  • msg #779

Re:  Delith-1a:To catch assassins

In reply to Shorty (msg # 778):

Tzar does not seem to care much about the 'gift' and says "Who has Firefox's tail.  I shall go present it to her."

--Ron, Tzar
Morteft
player, 1729 posts
Logical, detached
Represses emotions
Mon 23 Oct 2023
at 20:37
  • msg #780

Re:  Delith-1a:To catch assassins

In reply to Ron, The DM (msg # 779):

"Ez'ard has it."
Ez'ard
player, 880 posts
Mon 23 Oct 2023
at 20:44
  • msg #781

Re:  Delith-1a:To catch assassins

In reply to Ron, The DM (msg # 779):

Ez’ard asks Tzar, “You sure you want to do this? I can hear wedding bells already… I can deliver it since I found it if you want.”

Ez’ard accepts one of the Lakka drinks and it disappears into one of many pockets.
This message was last edited by the player at 23:27, Mon 23 Oct 2023.
Ron, The DM
GM, 3593 posts
Tue 24 Oct 2023
at 00:02
  • msg #782

Re:  Delith-1a:To catch assassins

In reply to Ez'ard (msg # 781):

Tzar regards Ez'ard "Most sure."  he says "I will do as I told her I would and not take the coward way out."

Tzar will stand there waiting for Ez'ard.

--Ron, Tzar
Warwick
player, 2140 posts
Tue 24 Oct 2023
at 00:22
  • msg #783

Re:  Delith-1a:To catch assassins

In reply to Ron, The DM (msg # 782):

"T'zar, Lad, if ye'd be happy here, I think she'd be happy to have ye.  But, if ye don't feel that's yer path, don't let yerself be pressured into anything," says Warwick.
Ez'ard
player, 881 posts
Tue 24 Oct 2023
at 00:40
  • msg #784

Re:  Delith-1a:To catch assassins

In reply to Ron, The DM (msg # 782):

Ez’ard just shrugs his shoulders and pulls out his bag of holding. He reaches in and pulls out the neatly rolled/folded tail and presents it to Tzar. Taking another sip of his ail he adds, “Good luck.”
Ron, The DM
GM, 3594 posts
Tue 24 Oct 2023
at 01:49
  • msg #785

Re:  Delith-1a:To catch assassins

In reply to Ez'ard (msg # 784):

Again Tzar stares at Ez'ard for a moment after taking the tail.  He then says "When first we met you presented yourself a bit of a miscreant.  Then I saw you use your body to shield Trysk, a noble act.  Perhaps you are not the miscreant I first saw."  Tzar extends his hand.


Then to Warwick "My duty and fealty is on another world.  I know that fox is attracted to Sol, without it, she would not give me notice." He takes the golden hilt off of his golden bracer and its fire 'blade' ignites.  "Burns with the power of a star they tell me, truly magnificent."  He puts the hilt back on his bracer and the flame goes out.

He then heads to leave.  "I'll be back."

--Ron, Tzar
Morteft
player, 1730 posts
Logical, detached
Represses emotions
Tue 24 Oct 2023
at 02:00
  • msg #786

Re:  Delith-1a:To catch assassins

In reply to Ron, The DM (msg # 785):

Morteft chuckles. "Humorless." He sips his ale. "I suppose once he is done with that, we should head out."
Ez'ard
player, 882 posts
Tue 24 Oct 2023
at 02:20
  • msg #787

Re:  Delith-1a:To catch assassins

In reply to Ron, The DM (msg # 785):

Ez’ard peaks an eyebrow as only pointy-eared folk can do and shake Tzar’s hand.

ToMorteft he adds, “Indeed and indeed again.”
Shorty
player, 2321 posts
Tue 24 Oct 2023
at 22:25
  • msg #788

Re:  Delith-1a:To catch assassins

In reply to Ez'ard (msg # 787):

There are sounds of excitement from outside the inn.  People are cheering and clapping.  The group picks up their ales and wander outsdie to see what is up.  The northern sky is dancing with light.  The light flickers and shifts like a curtain in the breeze.  The Lady Dwarf mutters softly.  "He did it.  But did he do it without breaking her heart.?"
Warwick
player, 2141 posts
Tue 24 Oct 2023
at 22:39
  • msg #789

Re:  Delith-1a:To catch assassins

In reply to Shorty (msg # 788):

"That's not really up to him, is it?" replies Warwick.  "He didn't ask fer her affection and he didn't come to this place willingly.  To demand he must stay here fer the sake of her happiness, if that's not what he wants is not right.  And would just cause strife fer them later when he came to resent her fer what he gave up."
Shorty
player, 2322 posts
Wed 25 Oct 2023
at 00:40
  • msg #790

Re:  Delith-1a:To catch assassins

In reply to Warwick (msg # 789):

The Lady Bard looks at Warwick and chuckes softly.  “Spoken like a man and a warrior.  There are ways to say thinks that do not crush the hearts of those who hear the words, Warrior Priest.  She also did not ask for any of what came her way.  A Nard must learn the power of words.  Do you speak of dying to your army before a battle or do you speak of the hope of victory?  It is the same with matters of friendship and of love.  Some words leave hope and others only despair.  His choice of words is up to him.”

A short time later, Tzar comes walking out of the dancing lights.  His face seems more at peace than it did before.
Morteft
player, 1731 posts
Logical, detached
Represses emotions
Wed 25 Oct 2023
at 01:16
  • msg #791

Re:  Delith-1a:To catch assassins

In reply to Shorty (msg # 790):

Morteft welcomes Tzar back and turns to the rest of the group. "Shall we go?"
Ez'ard
player, 883 posts
Wed 25 Oct 2023
at 01:18
  • msg #792

Re:  Delith-1a:To catch assassins

In reply to Shorty (msg # 790):

Ez’ard smiles at Tzar’s return. He raises his tankard of ale to him and says to all, “Let us return inside and continue to enjoy this bard’s magical voice, drink, eat, and then get a good night’s sleep and see what the morrow brings.”
Ron, The DM
GM, 3595 posts
Wed 25 Oct 2023
at 01:31
  • msg #793

Re:  Delith-1a:To catch assassins

In reply to Ez'ard (msg # 792):

Tzar returns everyone's greetings "We can rejoice. Good has been done this day and hope restored for these people.  It is good." he shakes his head and joins the revelry.  He then mentions "I am ready to go. The Captain may be wondering what has become of me."

--Ron, Tzar
Morteft
player, 1732 posts
Logical, detached
Represses emotions
Wed 25 Oct 2023
at 01:32
  • msg #794

Re:  Delith-1a:To catch assassins

In reply to Ron, The DM (msg # 793):

If everyone is willing, Morteft teleports everyone back to house in Delith.
Warwick
player, 2142 posts
Wed 25 Oct 2023
at 01:39
  • msg #795

Re:  Delith-1a:To catch assassins

In reply to Morteft (msg # 794):

Warwick says goodbye to the lady bard and nods to Morteft.  "I am ready."
Trysk
player, 2192 posts
Wed 25 Oct 2023
at 13:43
  • msg #796

Re:  Delith-1a:To catch assassins

In reply to Warwick (msg # 795):

Trysk gathers Alexander and nods to Morteft, "I'm ready, too."
Shorty
player, 2323 posts
Wed 25 Oct 2023
at 13:47
  • msg #797

Re:  Delith-1a:To catch assassins

In reply to Morteft (msg # 794):

Everyone retrieves their possessions from within the Inn and meets outside.  The whole village is there to watch.  Ez’ard is l;ast to return with Sharack on his shoulder.  Azexander returned to Trysk, although somewhat reluctantly.

Several villagers wave including a small boy with a sword bigger than he is.  Mprteft casts his teleport and the team appears on a grassy knowl overlooking a beautiful valley.  You turn to see the towers of Dualis’s keep.  You also not that Morteft is no longer with you.

Actions?
Ron, The DM
GM, 3596 posts
Wed 25 Oct 2023
at 14:08
  • msg #798

Re:  Delith-1a:To catch assassins

In reply to Shorty (msg # 797):

Tzar waves back at the villagers and one directed at the boy.

After arriving at Dualis' field he takes a deep breath and releases, then looks around.  He says "Um, where is Morteft?"

--Ron, Tzar
Ez'ard
player, 884 posts
Wed 25 Oct 2023
at 14:15
  • msg #799

Re:  Delith-1a:To catch assassins

In reply to Ron, The DM (msg # 798):

Ez’ard replies, “He cast the spell so he either excluded himself for some reason or someone else is continuing to play games.”

Ez’ard sends to anyone in the keep, *Hello… the glorious kidnapped party has returned… well almost Morteft has disappeared… and he had some of the big prizes… although he’ll need another sheet of smallness to return it to it’s full size. *

He turns to the rest and asks, “Who is carrying the teleport blocking cubes?”
Warwick
player, 2143 posts
Wed 25 Oct 2023
at 14:15
  • msg #800

Re:  Delith-1a:To catch assassins

In reply to Ron, The DM (msg # 798):

Warwick looks around.  "He's the one that teleported us here.  How could he fail to come along?" replies Warwick worried.

*Morteft?  Where are ye, lad?*
Morteft
player, 1733 posts
Logical, detached
Represses emotions
Wed 25 Oct 2023
at 14:39
  • msg #801

Re:  Delith-1a:To catch assassins

In reply to Warwick (msg # 800):

OOC: No idea...I am assuming probably in Delith. Apparently Dualis can control where we teleport? Oh, Just realized Ron made that post.

Also, just noted that private messages aren't highlighting for me which is weird!
This message was last edited by the player at 14:42, Wed 25 Oct 2023.
Warwick
player, 2144 posts
Wed 25 Oct 2023
at 14:49
  • msg #802

Re:  Delith-1a:To catch assassins

In reply to Morteft (msg # 801):

OOC:  Happened to me last week when Larry had that private post to me about contacting Reorx.
Ron, The DM
GM, 3597 posts
Wed 25 Oct 2023
at 15:29
  • msg #803

Re:  Delith-1a:To catch assassins

In reply to Warwick (msg # 802):

OOC: I do not know what the deal is, sometime the notifications seem to go wonky. Usually I add another message in the hope it kick starts the process.

--Ron
Ez'ard
player, 885 posts
Wed 25 Oct 2023
at 15:53
  • msg #804

Re:  Delith-1a:To catch assassins

In reply to Ron, The DM (msg # 803):

Ez’ard inserts, *Maybe he has a cursed item in his possession… Are you at one of the church locations? I was thinking maybe the cubes were preventing him from teleporting but if he is in a different spot then that theory is out.*
Shorty
player, 2324 posts
Wed 25 Oct 2023
at 18:04
  • msg #805

Re:  Delith-1a:To catch assassins

In reply to Ez'ard (msg # 804):

Morteft can communicate from his current location described in the private message.
Morteft
player, 1734 posts
Logical, detached
Represses emotions
Wed 25 Oct 2023
at 18:48
  • msg #806

Re:  Delith-1a:To catch assassins

In reply to Shorty (msg # 805):

*I am at an Oasis. Maybe this has something to do with Set. I am checking it out and will try to rejoin as soon as I can.*
Warwick
player, 2145 posts
Wed 25 Oct 2023
at 18:59
  • msg #807

Re:  Delith-1a:To catch assassins

In reply to Morteft (msg # 806):

"Dualis, can ye teleport us to the Oasis?  If not, then I'm going to use me amulet and take any of ye that are willing to go, with me.  I ain't leaving Morteft alone," state Warwick.  "Decide quickly."
Morteft
player, 1735 posts
Logical, detached
Represses emotions
Wed 25 Oct 2023
at 19:02
  • msg #808

Re:  Delith-1a:To catch assassins

In reply to Warwick (msg # 807):

OOC: you can't teleport where you haven't been before, though...although I am sure Morteft would appreciate the sentiment. :)
Trysk
player, 2193 posts
Wed 25 Oct 2023
at 19:04
  • msg #809

Re:  Delith-1a:To catch assassins

In reply to Morteft (msg # 808):

OOC - You can Teleport to the poison of Anthe amulet though.

BIC - Trysk responds, "I'm ready to go."
Morteft
player, 1736 posts
Logical, detached
Represses emotions
Wed 25 Oct 2023
at 19:22
  • msg #810

Re:  Delith-1a:To catch assassins

In reply to Trysk (msg # 809):

OOC: You can? I didn't realize that. I thought you had to send an image. That is pretty nice. Is that true, Ron?
Ron, The DM
GM, 3598 posts
Wed 25 Oct 2023
at 19:47
  • msg #811

Re:  Delith-1a:To catch assassins

In reply to Morteft (msg # 810):

OOC: Actually, yes you can.  As long as you can communicate thru the amulets you can teleport to that someone with the amulet, unless there is something preventing it.

--DM2
Ron, The DM
GM, 3599 posts
Wed 25 Oct 2023
at 19:48
  • msg #812

Re:  Delith-1a:To catch assassins

In reply to Warwick (msg # 807):

Tzar will say "Ready." and prepares to 'draw' is weapon.

--Ron, Tzar
Warwick
player, 2146 posts
Wed 25 Oct 2023
at 20:06
  • msg #813

Re:  Delith-1a:To catch assassins

In reply to Ron, The DM (msg # 812):

Warwick looks at Ez'ard.  "Ye coming, lad?"
Shorty
player, 2325 posts
Wed 25 Oct 2023
at 20:54
  • msg #814

Re:  Delith-1a:To catch assassins

In reply to Warwick (msg # 813):

A door opens in the side of the keep as if to invite the rest inside.  Dualis’s exasperated voice comes across the link, *It is not like this has not happened to your team before.  He is safe where he is.  Now will someone tell me what he tried to bring back that activated my wards?  Then I can send someone out to retrieve him and whatever he is carrying.  J have rather urgent business at Stormhold if you do not mind getting a move on.*
Warwick
player, 2147 posts
Wed 25 Oct 2023
at 21:16
  • msg #815

Re:  Delith-1a:To catch assassins

In reply to Shorty (msg # 814):

*It could be a myriad of things we found, Dualis.*
Trysk
player, 2194 posts
Wed 25 Oct 2023
at 22:04
  • msg #816

Re:  Delith-1a:To catch assassins

In reply to Warwick (msg # 815):

Trysk nods in agreement, "Yes, but probably the eye."
Ez'ard
player, 886 posts
Wed 25 Oct 2023
at 23:07
  • msg #817

Re:  Delith-1a:To catch assassins

In reply to Shorty (msg # 814):

Ez’ard meekly waves after the scolding. He adds, “I had it figured out so I wasn’t worried. I can use going to my room to freshen up. Then I can give a full recounting of our adventure and show some of our finds… But I think you already got the short version so don’t want to hear it again…. But if any of you staff wants to know… “

He heads on in and avoids any swats, hits, or kicks as he passes Dualis.
This message was last edited by the player at 23:09, Wed 25 Oct 2023.
Ron, The DM
GM, 3600 posts
Wed 25 Oct 2023
at 23:48
  • msg #818

Re:  Delith-1a:To catch assassins

In reply to Ez'ard (msg # 817):

Tzar is still ready but he begins to look at Warwick apprehensively "Are we still going?"

--Ron, Tzar
Warwick
player, 2148 posts
Thu 26 Oct 2023
at 00:09
  • msg #819

Re:  Delith-1a:To catch assassins

In reply to Ron, The DM (msg # 818):

*I am.  I ain't leaving him out there.  We still have an assassin out there.  Dualis, who are ye sending to evaluate the items we've brought back?*
Morteft
player, 1737 posts
Logical, detached
Represses emotions
Thu 26 Oct 2023
at 00:15
  • msg #820

Re:  Delith-1a:To catch assassins

In reply to Warwick (msg # 819):

Morteft will send an image of his location.

*There is nothing here.*
This message was last edited by the player at 00:16, Thu 26 Oct 2023.
Warwick
player, 2149 posts
Thu 26 Oct 2023
at 00:28
  • msg #821

Re:  Delith-1a:To catch assassins

In reply to Morteft (msg # 820):

Warwick teleports to Morteft taking anyone who wants to come with him.
Trysk
player, 2195 posts
Thu 26 Oct 2023
at 00:44
  • msg #822

Re:  Delith-1a:To catch assassins

In reply to Warwick (msg # 821):

Trysk goes with Warwick.
Ron, The DM
GM, 3601 posts
Thu 26 Oct 2023
at 01:30
  • msg #823

Re:  Delith-1a:To catch assassins

In reply to Trysk (msg # 822):

Once arriving Tzar will ignite his sword and look around.  Seeing no immediate danger "I see no miscreants.  What now?"

--Ron, Tzar
Shorty
player, 2326 posts
Thu 26 Oct 2023
at 01:49
  • msg #824

Re:  Delith-1a:To catch assassins

In reply to Ron, The DM (msg # 823):

OOC:  Sorry but my last post is missing.

Dualis keys in on Trysk’s comment.  *Whose eye?  And why are you bringing it here?*

Then everyone begins to disappear are reappear behind Morteft.  Duakus mutters *Oh, for Pete’s sake.*

Whoever goes arrives to find Morteft diffing in the sand at the beach.  Or, more accurately, standing beside and oasis waving a wand.  Not far away you see sand rising from beside an old keep and moving over to the far side of the keep where it piles into a new dune.  There are no dangers.  In fact there is nothing around except trees and a few corn stalks.
Ez'ard
player, 887 posts
Thu 26 Oct 2023
at 02:13
  • msg #825

Re:  Delith-1a:To catch assassins

In reply to Shorty (msg # 824):

From inside you can hear Ez’ard say, “Izu, the sea serpent had a third eye. I thought we’ were supposed to deliver it to someone but I cannot seem to recall just now…..” anything else said fades as Ez’ard gets further into the keep.
Warwick
player, 2150 posts
Thu 26 Oct 2023
at 02:21
  • msg #826

Re:  Delith-1a:To catch assassins

In reply to Ez'ard (msg # 825):

*We were supposed to not leave it in the village.  Ilmater wanted us to take it with us and keep it safe.  But, I don't know what it does.  Dualis, who can ye send out here to evaluate it and secure it?*
Shorty
player, 2327 posts
Thu 26 Oct 2023
at 13:12
  • msg #827

Re:  Delith-1a:To catch assassins

In reply to Warwick (msg # 826):

There is the sound of water coming to a boil over the general channel.  There are several snickers in the background but its hard to tell who is finding things humorous.  Then with that patient tone that Dualis uses when Shorty has gotten into trouble you hear, *Let me get this straight….  The head goddess of a pantheon tells you not to leave this eye in her realm… and you bring it back to headquarters without checking forst to see if it’s a good idea?*

Then you hear a series of rapid fire commands over the general channel.  “Celestron, find out what an Iku is and anything in the library about… what did Ez’ard call it… A third eye.  Art get the shielded container and take it to them…  No, not that one.  The one for the really bad stuff.  Yes, its damned heavy.  Ask the Giantess to help you with it…  Ez’ard get in there and fill Celestron in on what you have been doing.  Then get in here.  We are going to Stormhold to see if we can correct what Shorty did.*

A few moments later Art and a pretty blue giantess appear in the sand.  Their feet sink rather deep.  On poles between them is what looks like a large lead box.  The black box has runes in several different preciaous metals on ever surface and alone each edge.  The box seems to be warded heavily enough to prevent an appocolypse.  The two lower the box to the ground and Art opens it.  “Ok, children.  Put the chiny new toy with the bad attitude in the toy box so we can all go home.”
Ez'ard
player, 888 posts
Thu 26 Oct 2023
at 13:42
  • msg #828

Re:  Delith-1a:To catch assassins

Ez’ard still slightly damp from freshening up trots into the conference room looking for Celestron. He says, “Dualis told to tell you EVERYTHING that happened. Of course I can’t tell you everything because Tzar and Trysk went their own way for a bit… But the story goes as this….”

After exhausting himself recounting the tale of the tail Ez’ard heads out looking for Dualis. He says, “So we are going to visit Shorty? What’s he been doing while we were kidnapped? I have some very nice new marbles for him if no one else objects.”
This message was last edited by the player at 13:44, Thu 26 Oct 2023.
Ron, The DM
GM, 3602 posts
Thu 26 Oct 2023
at 14:05
  • msg #829

Re:  Delith-1a:To catch assassins

In reply to Shorty (msg # 827):

Tzar puts his sword 'away' and walks over to Art.  "Bit of an adventure we had big guy.  Maybe we find another tavern and I can share it over a quart."  he then nods to Skye. "Ma'am".

--Ron, Tzar
Morteft
player, 1738 posts
Logical, detached
Represses emotions
Thu 26 Oct 2023
at 17:02
  • msg #830

Re:  Delith-1a:To catch assassins

In reply to Ron, The DM (msg # 829):

Morteft says, "I have grown fond of the eye. I think I have a use for it. I don't think that big chest is necessary."
Ron, The DM
GM, 3603 posts
Thu 26 Oct 2023
at 17:14
  • msg #831

Re:  Delith-1a:To catch assassins

In reply to Morteft (msg # 830):

Tzar turns from talking with Art. "Wait, wasn't the eye thingy bad.  Kept talking about destroying the villagers."

--Ron, Tzar
Morteft
player, 1739 posts
Logical, detached
Represses emotions
Thu 26 Oct 2023
at 17:23
  • msg #832

Re:  Delith-1a:To catch assassins

In reply to Ron, The DM (msg # 831):

Morteft says, "Yes, it is very bad and needs to be destroyed, not contained."
Shorty
player, 2328 posts
Thu 26 Oct 2023
at 19:20
  • msg #833

Re:  Delith-1a:To catch assassins

In reply to Ez'ard (msg # 828):


Ez’ard hears a voice in his head.  Celestron doesn’t sound very amused.  *Come to the library where Dualis has been waiting for you to get all prettied up.  I already found refrences to the Iku Turso and the Eye of Imit.  You have two minutes to explain why you brought it here.*
Shorty
player, 2329 posts
Thu 26 Oct 2023
at 19:25
  • msg #834

Re:  Delith-1a:To catch assassins

In reply to Ron, The DM (msg # 829):

Art shakes his head.  “Dude, you were supposed to get them drunk and help them relax.  Introduce them to the ladies.  Not take them galavanting places that could get them seriously killed.  And we have to find a new place.  The tavern disappeared.  Even the building is gone.  Going to miss those girls.”
Shorty
player, 2330 posts
Thu 26 Oct 2023
at 19:36
  • msg #835

Re:  Delith-1a:To catch assassins

In reply to Morteft (msg # 832):


Art looks a little concerned at Mortefts statement that he has a use for the eye.  “Uh, nothing personal Morteft, but I think you might have enough loose screws without putting that thing in your head.  Dualis won’t let it near headquarters unless its locked in here.  As for destroying it, you need to have a chat with Celestron.  Destroying the personal artifact of a titan is neither easy not safe.  And in case there is any confusion, I do not mean Titan like Trinny can turn into.  I mean TITAN as in eats gods.  Evem of ypu manage to destroy it, there will be repercussions.  So how about for now, you be a good adventurer and place the bat shit crazy artifact in the box so we can all go home.:
Ron, The DM
GM, 3604 posts
Thu 26 Oct 2023
at 20:14
  • msg #836

Re:  Delith-1a:To catch assassins

In reply to Shorty (msg # 834):

Tzar shakes his head "No no, that was all Lem's doing.  How come you didn't know about the guy?"

--Ron, Tzar
Morteft
player, 1740 posts
Logical, detached
Represses emotions
Thu 26 Oct 2023
at 21:22
  • msg #837

Re:  Delith-1a:To catch assassins

In reply to Ron, The DM (msg # 836):

Morteft shakes his head. "I would not foist such a dangerous item off on, Dualis. I do appreciate the loan of the container, though, unless you didn't bring it as a loan, of course. Do not condescend to me, Art, I am no peddler of cheap tricks."
Shorty
player, 2331 posts
Fri 27 Oct 2023
at 00:14
  • msg #838

Re:  Delith-1a:To catch assassins

In reply to Morteft (msg # 837):

Art looks back at Tzar.  “I drank with him night after night with one of the girls on me knee.  Nothing stange ever happened.  We will discuss this later. “

Art turns back to Morteft.  “I do not accuse you of anything Master Morteft.  But you are acting like one whom the Eye of Imit has its hooks in.  Unless I miss my guess, the final disposition of the Eye would be something decided upon by the entire team and not you alone.  As for a burden on Dualis, he has a place for items that are as dangerous destroyed as they are in use.  This will not be the first nor, I suspect, the last such he will guard.”  Art looks around at the rest of the team for their support.  “If the Eye of Imit is truly not influencing you, place it in Dualis’s care until the team makes a decision what to do with it.  If the team chooses to keep the Eye, Dualis will return it to you ourside of Delith.”
Ron, The DM
GM, 3605 posts
Fri 27 Oct 2023
at 01:50
  • msg #839

Re:  Delith-1a:To catch assassins

In reply to Shorty (msg # 838):

Tzar looks back at Art, realization dawning "Yeah, that's right, nothing happened to you and then you don't show up and boom, we get hoodwinked.  What's up with that, and you would be just about perfect for Firefox, you and her both fire beings.  You bet we'll talk."  Tzar does not sound angry just fired up .. pardon the pun.

--Ron, Tzar
Morteft
player, 1741 posts
Logical, detached
Represses emotions
Fri 27 Oct 2023
at 02:14
  • msg #840

Re:  Delith-1a:To catch assassins

In reply to Ron, The DM (msg # 839):

Morteft says, "Tzar knows, as well as I, that the eye has no influence on us where it is located. It is in a bag of holding and it cannot reach us. You do not have to worry about it influencing my decisions. If Dualis does not want it on his property without it being under his control, that is fine. I have a few places I can put it."

Morteft looks to the others. "I think we should destroy the eye not give it to Dualis just because his magics redirected me. What do you all say?"
Trysk
player, 2196 posts
Fri 27 Oct 2023
at 02:19
  • msg #841

Re:  Delith-1a:To catch assassins

In reply to Morteft (msg # 840):

Trysk sighs, "There is wisdom in destroying it, but are ye sure we can do it safely? We do know a humble ant that should be able to destroy it. Perhaps we can confer with him, or was it a her?"
Warwick
player, 2151 posts
Fri 27 Oct 2023
at 02:27
  • msg #842

Re:  Delith-1a:To catch assassins

In reply to Trysk (msg # 841):

"I agree, the humble ant worked before," says Warwick.
Ez'ard
player, 889 posts
Fri 27 Oct 2023
at 02:30
  • msg #843

Re:  Delith-1a:To catch assassins

In reply to Shorty (msg # 833):

OOC: Seems out of order a bit…

Ez’ard sends to Celestron, *First I (not the eye) did not bring it. I did not even get a chance to kill the Ike. Tzar was the star there. I did keep Shadow from finishing off Trysk though. And then he skipped town and left Coos to fend for himself which ended rather badly for Coos by the way. He had a set of magical daggers that returned after being thrown. And then we got these magical manacles…*

Ez’ard continues as he enters the library, “That eye thing tried to sway Morteft and Tzar until it shrunk and was put into a Bag of holding. So what this about Shorty? What he do when I wasn’t around to keep him straight?”
Morteft
player, 1742 posts
Logical, detached
Represses emotions
Fri 27 Oct 2023
at 04:34
  • msg #844

Re:  Delith-1a:To catch assassins

In reply to Ez'ard (msg # 843):

Morteft says, "Humble ant then. Since Dualis doesn't want it in his keep, I will drop it off ten feet below where Warwick and I met the first time. Unless something happens, I will see you at Dualis' keep within ten minutes."

He teleports away.
Trysk
player, 2197 posts
Fri 27 Oct 2023
at 10:21
  • msg #845

Re:  Delith-1a:To catch assassins

In reply to Morteft (msg # 844):

"Wait, Morteft. I think we should put the eye in the warded box and take it with us. I don't it wise to just leave it lying around."
Shorty
player, 2332 posts
Fri 27 Oct 2023
at 11:44
  • msg #846

Re:  Delith-1a:To catch assassins

In reply to Ez'ard (msg # 843):

Dualis shakes his head at Ez’ard’s storty and then mutters lets go.  Ez’ard finds himself back in Stormhold.
Shorty
player, 2333 posts
Fri 27 Oct 2023
at 11:57
  • msg #847

Re:  Delith-1a:To catch assassins

In reply to Trysk (msg # 845):


Morteft disappears.

Art sighs and looks around the group.  “You are all acting like Dualis is planning to steal the eye from you.  He only asksed you to leave it in his care until you fully understood the danger of what you are playing with.  Celestron has only had a short time to research this, but this eye is tied to prophesy and your team may be in over its head if your tamper with the device or destroy it.”

Art motions to the giantess and they pick up the poles and lift the box.  Then they are gone.

Moments later Celestron’s voice comes over the team channel.  “Do any of  you know of an event called Ragnarok?  Imit and the Titans are involved in that final battle of the Gods.  Unwise actions on your teams part could bring about the destruction of several realms.”  Celestron mutters to himself as he is apparently reading while speaking to you.  Then the link fades out.
Trysk
player, 2198 posts
Fri 27 Oct 2023
at 12:12
  • msg #848

Re:  Delith-1a:To catch assassins

In reply to Shorty (msg # 847):

Trysk sighs and looks at Warwick, "So, should we follow Morteft?. I'm not a big fan of him leaving the eye unguarded."
Morteft
player, 1743 posts
Logical, detached
Represses emotions
Fri 27 Oct 2023
at 12:17
  • msg #849

Re:  Delith-1a:To catch assassins

In reply to Trysk (msg # 848):

He doesn't go. There has been a change in how the eye can interact outside the bag of holding. He dumps it in the box.
This message was last edited by the player at 12:17, Fri 27 Oct 2023.
Trysk
player, 2199 posts
Fri 27 Oct 2023
at 12:21
  • msg #850

Re:  Delith-1a:To catch assassins

In reply to Morteft (msg # 849):

Trysk holds his breath until the box is shut.
Ron, The DM
GM, 3606 posts
Fri 27 Oct 2023
at 12:52
  • msg #851

Re:  Delith-1a:To catch assassins

In reply to Morteft (msg # 840):

Tzar will nod his head, "What he said."

--Ron, Tzar
Shorty
player, 2334 posts
Fri 27 Oct 2023
at 14:13
  • msg #852

Re:  Delith-1a:To catch assassins

In reply to Morteft (msg # 849):

OOC:  Morteft, in this case, is less knowledgable than Trysk or Tzar who both experienced the Eye's dual presence in the Prime and the Ethereal.  The bag or portable hole, you used both terms, is an extra dimensionable space.  The Eye;s voice is muted in the Prime while it is in whichever location Morteft stored it.  It is less muted on other planes.  If will seek a deal with another entity to release it.  It will then try to subvert that enemy to gain vengence on the land it just left and anyone else that it believes has wronged it.  It may be lawful neutral, but it is insane without Imit.  That is probably more than I should give, but well withing Celestron's ability to dig out had anyone taken the time to discuss it with him.
Morteft
player, 1744 posts
Logical, detached
Represses emotions
Fri 27 Oct 2023
at 18:49
  • msg #853

Re:  Delith-1a:To catch assassins

In reply to Shorty (msg # 852):

Morteft will work with Warwick to identify all the treasure and have the gems, jewelry and such evaluated for value.

OOC: Augury before identify, legend lore if needed
Warwick
player, 2152 posts
Fri 27 Oct 2023
at 19:07
  • msg #854

Re:  Delith-1a:To catch assassins

In reply to Morteft (msg # 853):

OOC:  I don't believe that Warwick used any 2nd level spells, so he should have 9 auguries available.
Shorty
player, 2335 posts
Fri 27 Oct 2023
at 19:29
  • msg #855

Re:  Delith-1a:To catch assassins

In reply to Warwick (msg # 854):

OOX:  Adjusted timeline.

The Eye comes out of the portable hole and everyone winces as it begins to speak again.  It threatens and pleeds and it is obvious to all that it is not same.  Morteft flips it into the box and Art slams the lid shut.  His finger traces several runes along the seam between the lid and the bottom and the Eye is silenced.

Art and the giantesss lift the poles again.  Art looks at you and asks, "Want a ride?"

For those that accept Art's offer, your quickly return to the knoll outside the castle.  The dor is open and you follow Art and the giantess inside.  Art takes the box into the library and they set it down near a table piled with open books.  Celestron floats above the dozens of open tombs.  His gingers move from books to book as if he is comparing the information there.  He pays little attention to the group.  Art cocks his head to one side.  "You can clean up or you can get started.  Ez'ard and Dualis will return as soon as they fix whatever the ogre broke this time."

Acrtions?  Ez'ard will return in the morning Dualis will not return until late the next day.
Ron, The DM
GM, 3607 posts
Fri 27 Oct 2023
at 20:57
  • msg #856

Re:  Delith-1a:To catch assassins

In reply to Warwick (msg # 854):

OOC: You sure we even need Augurys?  ;)

--Ron
Trysk
player, 2200 posts
Fri 27 Oct 2023
at 21:11
  • msg #857

Re:  Delith-1a:To catch assassins

In reply to Ron, The DM (msg # 856):

Trysk can evaluate the gems and jewelry, as well as Identify Magic items.

Can't Celestron examine the magic items for us, though?
Morteft
player, 1745 posts
Logical, detached
Represses emotions
Fri 27 Oct 2023
at 21:13
  • msg #858

Re:  Delith-1a:To catch assassins

In reply to Trysk (msg # 857):

If we don't need them, then we won't do it. :) But we can all work on identifying and figuring them out so we can start dividing it up.
Trysk
player, 2201 posts
Fri 27 Oct 2023
at 21:19
  • msg #859

Re:  Delith-1a:To catch assassins

In reply to Morteft (msg # 858):

OOC - What are we doing for the order of picks since Tzar is new?

Also, I guess Dualis has no issue with Tzar visitng?
Ron, The DM
GM, 3608 posts
Fri 27 Oct 2023
at 21:23
  • msg #860

Re:  Delith-1a:To catch assassins

In reply to Morteft (msg # 858):

OOC:  It was more a reference to the ooppss during the Sunday night festivities.  Acid bath got everyone clean anyway.

--Ron
Ron, The DM
GM, 3609 posts
Fri 27 Oct 2023
at 21:25
  • msg #861

Re:  Delith-1a:To catch assassins

In reply to Trysk (msg # 859):

No, Dualis would have no issue.  He has a reference.

--DM2
Ez'ard
player, 890 posts
Fri 27 Oct 2023
at 22:27
  • msg #862

Re:  Delith-1a:To catch assassins

In reply to Ron, The DM (msg # 861):

OOC: what’s a Humble Ant anyway?
Morteft
player, 1747 posts
Logical, detached
Represses emotions
Fri 27 Oct 2023
at 23:29
  • msg #863

Re:  Delith-1a:To catch assassins

In reply to Ez'ard (msg # 862):

We could put Tzar at the end of the order or in place of Shorty. Either works for me. Probably at the end makes sense or we could reshuffle the order too.
Ron, The DM
GM, 3610 posts
Sat 28 Oct 2023
at 00:25
  • msg #864

Re:  Delith-1a:To catch assassins

In reply to Morteft (msg # 863):

Tzar says "Last is fine for me."

--Ron, Tzar
Trysk
player, 2202 posts
Sat 28 Oct 2023
at 01:32
  • msg #865

Re:  Delith-1a:To catch assassins

In reply to Ez'ard (msg # 862):

A humble ant is a near mythical creature who could destroy artifacts with the heel of its foot.

We met one on Arcturus that destroyed an evil recovered from a minion of Set.
Morteft
player, 1748 posts
Logical, detached
Represses emotions
Sat 28 Oct 2023
at 02:25
  • msg #866

Re:  Delith-1a:To catch assassins

In reply to Trysk (msg # 865):

OOC: We keep the same order each time? I can't recall what the group decided.
Shorty
player, 2336 posts
Sat 28 Oct 2023
at 02:28
  • msg #867

Re:  Delith-1a:To catch assassins

In reply to Trysk (msg # 857):

Celestron is willing to look at the magic items once you take them all out.  The gems are an excellent quality.  There is no Jewlery.  The six gems are part of a set.  The cuts and facets match each other .  Three are worth 5000, 2 at 6000 and one at 8000 GP

OOC:  If you plan to have Celestron look at it all, I will uodate the treasure list accordingly sometime tomorrow.  I have a 13 year old girl celebrating her BDay in the morning.  Turning teenager is supposed to be a big deal.
Morteft
player, 1749 posts
Logical, detached
Represses emotions
Sat 28 Oct 2023
at 02:44
  • msg #868

Re:  Delith-1a:To catch assassins

In reply to Shorty (msg # 867):

Yeah, if he is willing to look at them all, then we will have him do so.
Trysk
player, 2203 posts
Sat 28 Oct 2023
at 02:44
  • msg #869

Re:  Delith-1a:To catch assassins

Morteft:
In reply to Trysk (msg # 865):

OOC: We keep the same order each time? I can't recall what the group decided.

The order changes after each adventure. Last adventure it was:
Ez'ard
Shorty
Warwick
Morteft
Trysk

This adventure it's:
Warwick
Morteft
Trysk
Ez'ard
Tzar

Shorty would normally have gone first, but he didn't go on the adventure. That being said, he would retain his first pick next adventure (just ahead of Morteft).
Morteft
player, 1750 posts
Logical, detached
Represses emotions
Sat 28 Oct 2023
at 03:24
  • msg #870

Re:  Delith-1a:To catch assassins

In reply to Trysk (msg # 869):

Ok, that works. So Warwick is head of the line and Shorty would be first next time.
Shorty
player, 2337 posts
Sat 28 Oct 2023
at 17:20
  • msg #871

Re:  Delith-1a:To catch assassins

In reply to Morteft (msg # 870):

Celestron watches as you spread out your haul.  There are a few comments about junk and a couple of Hmmms.  Then he leans over the two daggers and sniffs.  "I will not touch those unless they and what is in the sheaths is neutalized first."  Then he sends you all to the showers, dinner, and bed while he begins his work.

Sleep in a read bed is nice and Ez'ard returns in the middle of the next morning.

OOC:  As I can, I will begin updating the treasure list.  BDay party is beginning.
Trysk
player, 2204 posts
Sat 28 Oct 2023
at 18:50
  • msg #872

Re:  Delith-1a:To catch assassins

In reply to Shorty (msg # 871):

Trysk will examine the daggers and attempt to better examine the poison and how best to clean the daggers.
Shorty
player, 2340 posts
Sat 28 Oct 2023
at 19:23
  • msg #873

Re:  Delith-1a:To catch assassins

In reply to Trysk (msg # 872):

The first dagger has three small diamond inset in the hilt.  They are okaced ub a triangular pattern.  A similar set of three diamonds is set in the sheath.  A thick liquid appears to have been poured into the sheath.

The second dagger has 4 small diamonds inset into the hilt in a diamond pattern.  There is a similar set of 4 stones on this sheath.  A thick liquid of a different collor has been poured into that sheath.

Trysk can't see any way to clean the blades or the interiors of the sheath except with magic.  A spell would be needed to neutralize the poison or perhaps clense the sheaths.  The blades can be easlily cleaned but will be contaminated again once they return to the sheath.
Trysk
player, 2205 posts
Sat 28 Oct 2023
at 20:18
  • msg #874

Re:  Delith-1a:To catch assassins

In reply to Shorty (msg # 873):

Trysk will clean each dagger, but place them next to their respective sheathe so that Celestron can examine them.
Morteft
player, 1752 posts
Logical, detached
Represses emotions
Sat 28 Oct 2023
at 20:39
  • msg #875

Re:  Delith-1a:To catch assassins

In reply to Trysk (msg # 874):

"Art or Warwick, will you cast neutralize poison on these?"
Warwick
player, 2153 posts
Sat 28 Oct 2023
at 23:20
  • msg #876

Re:  Delith-1a:To catch assassins

In reply to Morteft (msg # 875):

Warwick casts neutralize poison on both daggers and sheathes.
This message was last edited by the player at 23:31, Sat 28 Oct 2023.
Morteft
player, 1753 posts
Logical, detached
Represses emotions
Sat 28 Oct 2023
at 23:22
  • msg #877

Re:  Delith-1a:To catch assassins

In reply to Warwick (msg # 876):

ooc: and sheaths! :)
Shorty
player, 2342 posts
Sun 29 Oct 2023
at 00:19
  • msg #878

Re:  Delith-1a:To catch assassins

In reply to Morteft (msg # 877):

Once the daggers are clensed, Celestron picks them up one at a time.  He seems intrigued by them..  He raises a hand a a book on femology flies into it.  He flips a couple of pages and grunts in satisfaction.

There are two inchantments in play here.  He holds up the dagger with the triangle pattern on it.  By itself, this is just a +3 dagger.  His little fingers touch the three gems on the hilt and the matching gems on the sheath.  These 3 diamonds were heavily enchanted.  Then, they were splite by a master jewler straight through the heart of each stone.  One half of each stone is in the hilt and the other half in the sheath.  They call to each other desireing to be whole again.  It is a master piece of work.  Celstron points to the dagger with the diamond pattern.  That is a +4 dagger.  The gems on it were worked the same way.  Both daggers will always return to their sheaths as long as none of the gems are removed.

Celestron pauses for a moment and points to the rune stones.  Those runes are at least a thousand years old.  The language is dead and few except dragonkin know it at all.  Those must be worked into the stonework of whatever location you wish to protect.

Lastly he points to the three playing cards.  Those are commonly called escape cards.  A spell of transportation is worked into each.  They will take one or more people to a predetermined location.  I will not attempt to read the langauge they are written in.  And even if I did, I woulnot know what location they correspond to.  Tear the card in half and it will take you whereever the assassin wanted to go.  It is unlikely to be a safe place for such as you.
Trysk
player, 2209 posts
Sun 29 Oct 2023
at 04:42
  • msg #879

Re:  Delith-1a:To catch assassins

In reply to Shorty (msg # 878):

Trysk says, "A couple of things before we start picking.

1) I think the rectangular prism should be paired with the manacles, since it's the key to unlocking them.

2) Are we planning on continuing to use Dualis' place as our base of operations or establishing our own base?

3) Is anyone thinking about building a ship?

4) Does anyone have an issue if I keep the gems and just pay each of you your share in gold?"
Morteft
player, 1760 posts
Logical, detached
Represses emotions
Sun 29 Oct 2023
at 15:11
  • msg #880

Re:  Delith-1a:To catch assassins

In reply to Trysk (msg # 879):

Yeah, i figured that was true about the eye, but I wanted to make sure
Shorty
player, 2344 posts
Sun 29 Oct 2023
at 18:57
  • msg #881

Re:  Delith-1a:To catch assassins

In reply to Morteft (msg # 880):

Celestron drops a parchment on the table.  The Eye of Imit is very old and it is not native to the land where you found it.  It was a Norse item That has traveled quite a bit since the death of Imit.  It is quite intelligent and has a significant ego.  The legends say that it is not evil.  Actually it appears to be Lawful Neutral.  It is also rumored to have gone totally insane when it was cut from Imit after his death.  Jt has sought justice or vengence for at least a thousand years.  It has used the Sea serpeant call the Iku Turso for much of that time as a tool in its revenge.  It begame know as the Eye of the Deep.  I will not touch the eye, but based on the tales I have read, the following powers I have written here are attributed to the Eye.

Summon Water Element 1 per day 14 hd
Wall of Water 4 per day can manipulate like wall of force
Water Wave 3/day 20 foot wave
Ice Storm 2/day
Freeze Water unlimited mostly its own walls of water
Can move water at will ie cause it to slowly flow from point to point (concentration)
Unless removed from the body, the eye will resurrect the host at dawn each day
Morteft
player, 1761 posts
Logical, detached
Represses emotions
Sun 29 Oct 2023
at 19:19
  • msg #882

Re:  Delith-1a:To catch assassins

In reply to Shorty (msg # 881):

Ok, prism with the manacles makes sense

The eye isn't an option for selection

I marked the other things off.

Let's get the picking over with...
Trysk
player, 2210 posts
Sun 29 Oct 2023
at 19:39
  • msg #883

Re:  Delith-1a:To catch assassins

In reply to Shorty (msg # 881):

Trysk asks, "Can the eye's insanity be cured?"
Trysk
player, 2212 posts
Sun 29 Oct 2023
at 20:49
  • msg #884

Re:  Delith-1a:To catch assassins

In reply to Trysk (msg # 883):

Trysk also asks Celestron, "Oh, and could we use the earring to track down the other one that Shadow had?"
Shorty
player, 2347 posts
Mon 30 Oct 2023
at 14:40
  • msg #885

Re:  Delith-1a:To catch assassins

In reply to Trysk (msg # 884):

Celestron shrugs his little shoulders at the question about the Eye.  Prophesy says that it will be healed when it is reunited with Imit.  Shorty of that, I have no idea.

As for the ear ring, I cannot track the communication link.  Without using it, you cannot know how much it will reveal to you.  I suspect that it is simply mental communication.  But there is a chance that it will allow you to see more.  But if it does, it will also provide him the same information.
This message was last edited by the player at 15:21, Mon 30 Oct 2023.
Shorty
player, 2348 posts
Mon 30 Oct 2023
at 15:25
  • msg #886

Re:  Delith-1a:To catch assassins

In reply to Shorty (msg # 885):

Experience Points.  Not sure what system Ron or Matt uses for Experience.  I ran the hit die and the multipliers from my old tables.  I only applied regeneration bonuses to those Dark Ones that got to regenerate.  Several were turned to ash without regenerating.

Per person:  98,610
Standard bonuses for spells used, etc.

Trysk get a bonus 5000 for the strength he has lost.  Note.  That loss has not been repaired yet.
Ron, The DM
GM, 3612 posts
Mon 30 Oct 2023
at 15:57
  • msg #887

Re:  Delith-1a:To catch assassins

In reply to Shorty (msg # 886):

I use the 1ed DMG for most of my exp calculations.

Those EXPs will provide a level boost for some.

--DM2
Ez'ard
player, 896 posts
Mon 30 Oct 2023
at 16:34
  • msg #888

Re:  Delith-1a:To catch assassins

In reply to Shorty (msg # 886):

OOC: That doesn't take Ez'ard over any levels...   But remind me how the Spell casting bonus works again. And of course I then have to figure out what spells I actually used through the course of this shindig....
Ron, The DM
GM, 3613 posts
Mon 30 Oct 2023
at 16:54
  • msg #889

Re:  Delith-1a:To catch assassins

In reply to Ez'ard (msg # 888):

Here is the extra XP bonus stuff

   Gain 10xp for every hit point lost
   Gain 20xp per level of Cleric spell cast
   Gain 50xp per level of Mage spell cast
   200/polymorphed - caused by an adversary
   250/level drain from monster/spell/item
   500/stoning - you actually became stone not smoked some exotic weed.
   5000 xps/death (characters own death)

--DM2
Morteft
player, 1774 posts
Logical, detached
Represses emotions
Mon 30 Oct 2023
at 17:03
  • msg #890

Re:  Delith-1a:To catch assassins

In reply to Ron, The DM (msg # 889):

that is on top of the base amount?
Ez'ard
player, 897 posts
Mon 30 Oct 2023
at 17:05
  • msg #891

Re:  Delith-1a:To catch assassins

In reply to Morteft (msg # 890):

Yes. so by my figuring I have an additional 1070...

And my character sheet is updated.
This message was last edited by the player at 17:06, Mon 30 Oct 2023.
Ron, The DM
GM, 3614 posts
Mon 30 Oct 2023
at 17:34
  • msg #892

Re:  Delith-1a:To catch assassins

In reply to Morteft (msg # 890):

Yes, that is your personal xtra XP - over and above.  If your character qualifies, you also get an xtra 10% of the the xtra XP.

--DM2
Ron, The DM
GM, 3616 posts
Mon 30 Oct 2023
at 17:57
  • msg #893

Re:  Delith-1a:To catch assassins

In reply to Ron, The DM (msg # 892):

OOC: We will soon be going back to the main stuff.  Keep this one going to finish any things up from your 'vacation' adventure.  I will start a new thread when it is time.

--Ron, DM2
Shorty
player, 2349 posts
Mon 30 Oct 2023
at 17:58
  • msg #894

Re:  Delith-1a:To catch assassins

In reply to Ron, The DM (msg # 892):

Is there anything else before I turn the reins back over to Ron?  Anyone going to try the ear ring or anything else?
Morteft
player, 1776 posts
Logical, detached
Represses emotions
Mon 30 Oct 2023
at 19:26
  • msg #895

Re:  Delith-1a:To catch assassins

In reply to Shorty (msg # 894):

OOC: Morteft was planning on going after Shadow. I am not sure if the party wants to do that together or not.
Morteft
player, 1777 posts
Logical, detached
Represses emotions
Mon 30 Oct 2023
at 19:27
  • msg #896

Re:  Delith-1a:To catch assassins

In reply to Morteft (msg # 895):

What will Dualis give us for the following:

Oversized club Ogre club +2
Oversize axe +2
oversized sword +1
Leather +4 Fat Human
Ron, The DM
GM, 3617 posts
Mon 30 Oct 2023
at 20:30
  • msg #897

Re:  Delith-1a:To catch assassins

Morteft:
Oversized club Ogre club +2
Oversize axe +2
oversized sword +1
Leather +4 Fat Human


Dualis is not there; but Celestron can help.

Ogre club +2 : 1750
Oversized axe +2: 2500
Oversized sword +1: 1500
Leather +4:  8000

--DM2
Trysk
player, 2225 posts
Mon 30 Oct 2023
at 22:16
  • msg #898

Re:  Delith-1a:To catch assassins

In reply to Ron, The DM (msg # 897):

Trysk claimed the leather armor already.
Trysk
player, 2226 posts
Mon 30 Oct 2023
at 22:22
  • msg #899

Re:  Delith-1a:To catch assassins

Morteft:
In reply to Shorty (msg # 894):

OOC: Morteft was planning on going after Shadow. I am not sure if the party wants to do that together or not.

Trysk is all in to go after Shadow.

He asks Morteft, "Just make sure you have Planar Lock memorized. I don't want him escaping."
Morteft
player, 1778 posts
Logical, detached
Represses emotions
Mon 30 Oct 2023
at 22:24
  • msg #900

Re:  Delith-1a:To catch assassins

In reply to Ron, The DM (msg # 897):

Ok, everyone gets 7750 gold once the items are sold and the gems are sold (to Trysk or whoever).
Trysk
player, 2227 posts
Mon 30 Oct 2023
at 22:28
  • msg #901

Re:  Delith-1a:To catch assassins

In reply to Morteft (msg # 900):

Trysk will see if Art knows how to heal his wounds and strength loss.

OOC - Larry, how many hp and strength points is Trysk down?
Morteft
player, 1779 posts
Logical, detached
Represses emotions
Mon 30 Oct 2023
at 22:30
  • msg #902

Re:  Delith-1a:To catch assassins

In reply to Trysk (msg # 901):

Opps, didn't see you claimed the +4 leather. Ok, everyone gets 6150 then.
Ron, The DM
GM, 3618 posts
Tue 31 Oct 2023
at 00:57
  • msg #903

Re:  Delith-1a:To catch assassins

In reply to Trysk (msg # 901):

Art replies "Time.  The only way to heal from a sword of wounding is by natural healing. No spell or magic of any kind helps .. well short of a Wish anyway.  Pretty much the same with strength loss except that magic can augment your strength."

--DM2
Trysk
player, 2228 posts
Tue 31 Oct 2023
at 01:06
  • msg #904

Re:  Delith-1a:To catch assassins

In reply to Ron, The DM (msg # 903):

Trysk nods, "How long do you estimate? I was going to go into the room where time passes more quickly than out here."
Shorty
player, 2350 posts
Tue 31 Oct 2023
at 01:41
  • msg #905

Re:  Delith-1a:To catch assassins

In reply to Trysk (msg # 901):

two strength and lets see.  38 points of damage from What Shadow did but you slept 8 hours so your recovered 20 points so Trysk is still down 18.  If you sleep or bedres for about 7 hours the sword damage will be healed.

The spell for strength is a greater restoration spell.  5e through in a restore strength spell but I don't do 5e so can't tell you anythng about it.
This message was last edited by the player at 01:47, Tue 31 Oct 2023.
Ron, The DM
GM, 3620 posts
Tue 31 Oct 2023
at 10:55
  • msg #906

Re:  Delith-1a:To catch assassins

In reply to Shorty (msg # 905):

I treat strength drain as needing only rest to recover unless something specifically says otherwise.

--DM2
Morteft
player, 1780 posts
Logical, detached
Represses emotions
Tue 31 Oct 2023
at 14:16
  • msg #907

Re:  Delith-1a:To catch assassins

In reply to Ron, The DM (msg # 906):

Morteft says, "Well, what next? If some of you need to train, I can take care of some errands and then maybe we go after Shadow? Unless there is more pressing business. I suggest if you need to train to use one of the time dilation rooms. It helps speed the process."
Warwick
player, 2161 posts
Tue 31 Oct 2023
at 14:37
  • msg #908

Re:  Delith-1a:To catch assassins

In reply to Morteft (msg # 907):

OOC:  Did we get an XP award and I missed it?
Morteft
player, 1781 posts
Logical, detached
Represses emotions
Tue 31 Oct 2023
at 14:43
  • msg #909

Re:  Delith-1a:To catch assassins

In reply to Warwick (msg # 908):

Yes...further in the thread I think
Shorty
player, 2351 posts
Tue 31 Oct 2023
at 14:50
  • msg #910

Re:  Delith-1a:To catch assassins

In reply to Morteft (msg # 909):

Msg 886
Warwick
player, 2162 posts
Tue 31 Oct 2023
at 14:57
  • msg #911

Re:  Delith-1a:To catch assassins

In reply to Shorty (msg # 910):

OOC:  Thanks!
Warwick
player, 2163 posts
Tue 31 Oct 2023
at 15:00
  • msg #912

Re:  Delith-1a:To catch assassins

In reply to Warwick (msg # 911):

Warwick grumbles.  "Aye, I need to train as a fighter.  Which probably means that Lady Katrina and Dualis are going to take great delight in beating me black and blue once more."
Ron, The DM
GM, 3621 posts
Tue 31 Oct 2023
at 15:16
  • msg #913

Re:  Delith-1a:To catch assassins

In reply to Warwick (msg # 912):

At which point you notice Dualis and Shorty coming from deep in the Library walking toward the group.  Dualis says "Can someone, whose name does not begin with a vowel, summarize what you all were doing on that other world?"

OOC: moving to a new thread.   Back to Normalcy.

--DM2
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