D&D: Generations.   Posted by Narrator.Group: 0
Mittens
 GM, 2510 posts
Wed 23 Jan 2019
at 05:38
Re: D&D: Generations
"An excellent suggestion," Mittens commends Timothius.

"My pick would be tiger.  Not that I think we should let our guard down at all, but I'm expecting that bear would be overkill in the inevitable fight at the end of all this.  And I'm also expecting that stealth and perception will be more useful for finding our elusive quarry."

Mystery prankster:  There's a bear in town?!  Best to just steer clear of town till it goes away.

Mits proceeds to do arcana junk to try and find any tell-tale magical stuff lingering in the area.

Meanwhile she also nudges Timothius and suggests, "Maybe you could pray to this church's deity for some divine guidance."
Narrator
 player, 1327 posts
 For narrating
 and convenience
Wed 23 Jan 2019
at 07:21
Re: D&D: Generations
Timothius blushes, ears ducking down. "I don't think one prayer from a stranger, a kid at that, is going to make a difference where the residents' heart-felt prayers have already been made..."

Mittens' arcana checking gives her the fact there is residual magic in the area as if a spell had been cast.

Liberty says, "Great. So Joe says go with Bear. Mittens says go with Tiger. Looks like it'll be completely your call, Rocky. But if it were my vote, I'd say bear because overkill is just in my nature. I'm not a stealthy kind of person."

Tam says, "I think both options have merit. Joe and Mittens both have good points."
Rocky
 player, 17 posts
 Envoy Warforged
 Circle of the Moon Druid
Sun 3 Feb 2019
at 03:16
Re: D&D: Generations
Rocky nods and says, "Then I'll go with the brown bear." Rocky's body then 'transforms' into a Brown Bear and he starts sniffing around the area trying to find a clue.

Buzz, Doc, and Adrian stay back and out of the way since they can't really help with what is going on and wouldn't be of use in a fight.
Joe
 player, 857 posts
Sun 3 Feb 2019
at 04:55
Re: D&D: Generations
  Clearly Timothius still has an NPC's mindset to not expect slightly better results than desk clerk grade clerics... Okay yes, they are an NPC so that could take a while.

  Joe settles in to look uncharacteristically bored about following a bear.  The only thing more effective than looking like you know what you are doing.
Mittens
 GM, 2511 posts
Mon 4 Feb 2019
at 04:18
Re: D&D: Generations
Mittens is also not freaking out about the bear in the room.  Why would she?  This isn't the first time she's seen a sentient construct transform into a hulking animal...  Doesn't mean it's not still amazing.

"As expected, I sense there was magic used here.  Nothing extremely powerful."

She reaches to give her lil bro a loving pet.  "Nothing ventured, nothing gained.  And in this case, 'tis a small risk with a potentially great reward.  Who knows?  Perhaps it'll be your earnest little prayer that is the last straw that breaks the barrier to the heavens, opening the floodgates for all those other heartfelt prayers to go rushing to their destination, no longer hindered by the malignant magical muting spell that was cast upon this place!"
Narrator
 player, 1328 posts
 For narrating
 and convenience
Thu 21 Feb 2019
at 20:00
Re: D&D: Generations
The people in town do give Rocky a lot of LOOKS, but seeing him surrounded by cat people, a couple humans, a half elf, a DEER, a giant bug and a walking shrub... ALONG with Jamie... the people of town seem more weirded out and curious than troubled. Joe acting bored *rather* than knowing what he's doing? Probably more likely it keeps the curiosity seekers from bothering the team than anything at this point.

Timothius relents to what Mittens said and once in the church, he prays.

Liberty at first tries to sniff around to see if she can help Rocky with tracking by scent, but then shrugs and joins Timothius in that prayer thing he's doing.

Rocky discovers the scent (which smells canine) ends suddenly, along with some weird ozone-like scent. But continued attempts to "sniff around" helps Rocky discover the scent picks up again at a different spot that would make for a good hiding spot. Then suddenly ends elsewhere, again, with an ozone scent.

What is soon discovered is that the scent of the creatures keeps vanishing and reappearing in spurts. The "vanishings" seem to have a maximum distance of about 30 feet, but is only ever shorter than that because an ideal hiding spot was a shorter distance than 30 feet from another ideal hiding spot. The creature always remains in concealed areas and the spots where the attacks happen is in concealed areas.

With some searching, Rocky is eventually able to track the scent out to the woods, where he is finally able to put actual tracks to the scent of the creature. It is, in fact, a canine. (Scratches like a canine, smells like a canine, and has canine tracks. Maybe it's a canine!) It doesn't quite match what wolf tracks look like, but it does appear to be a big dog.

Tam says, "Wow.. looks like we're getting somewhere."

Liberty looks up at Joe expectantly.
Rocky
 player, 18 posts
 Envoy Warforged
 Circle of the Moon Druid
Thu 28 Feb 2019
at 02:20
Re: D&D: Generations
Rocky continues to track the trail of the 'dog-like canine' in his 'brown bear' form as he is careful to try and track down the den of the creature.

Doc speaks up, "I just hope whatever it is Rocky is tracking is alone... for all we know it could be a large pack and they are using some trick to mask their numbers, or maybe the attacks were by different members of the pack."

Adrian continues following the group as she says, "Possibly but not likely. Odds are it is just a single creature since a pack would probably have been spotted due to the impact on the area around them."

Buzz seems to sigh, and says in a low tone, "We probably should be quiet since the creature might hear us and try to ambush us. Since it seems to like to stick to hiding spots, it may prefer an ambush over frontal confrontations."
Joe
 player, 858 posts
Thu 28 Feb 2019
at 04:25
Re: D&D: Generations
  At the druid based reveals of 'Probably teleporting' and 'Is a dog', Joe's player flipped a coin and decided the character can make an educated guess.  "So, are Blink dogs usually assholes?" It's NPC based nature, so the answer there is quite often 'yes' or 'Yes, but you're intended to be sympathetic'.
Mittens
 GM, 2512 posts
Fri 1 Mar 2019
at 07:58
Re: D&D: Generations
Mits continues to go with the theory that cuteness can trump prejudice and is all smiles and tail-wags.  After Timo prays and a trail is picked up, she gives him a "told you so" smirk and wink.

To Joe's question, Mits answers, "Depends on your source.  If legends, they're lawful and good.  If games of any kind, they're usually monsters.  At least they all agree that they're intelligent dogs that can teleport.  So there's at least a chance it can be reasoned with."

Meanwhile, she's fully expecting that the blink dog will give some tragic backstory of being so cruelly mistreated by the town that it's little scratch pranks will seem like child's play in comparison.  Because "In Soviet Russia, puppy kick YOU" would be way too good a story to be true.
Narrator
 player, 1329 posts
 For narrating
 and convenience
Fri 8 Mar 2019
at 02:59
Re: D&D: Generations
Timothius gives the "i told you so" smirk a glance and looks like he is trying to figure out if it really made a difference or was just coincidence. Then looks fanboyish over Mittens spewing monster info like a pro.

Tam nods in agreement with Buzz, but answers Joe quietly, "Every creature is an individual, unique and set apart from their entire race. Most of what you need to know about someone from their race is what capabilities they likely possess."

In other words, whether a creature is a jerk or not, one should just prepare for what kinds of offensive and defensive capabilities the creature has.

Liberty says, "So.. assume anyone you don't know is a jerk?"

Tam says, "....I guess?"

After a while, the group comes upon a small, rocky hill and standing atop it is a canine. For those who recognize such, it is a blink dog.

DC up-to-player: The dog stood in a fashion so as to have his scent blown towards the team, as if wanting them to find him.

This message was last edited by the GM at 04:12, Fri 08 Mar.

Rocky
 player, 19 posts
 Envoy Warforged
 Circle of the Moon Druid
Sun 10 Mar 2019
at 14:48
Re: D&D: Generations
Rocky, still in his bear form looks at the blink dog and wonders if this is a trap since the dog was using ambush tactics earlier with hiding spots and is now intentionally giving away his position...

Buzz nods to Tam and Joe but remains silent.

Adrian shuffles around a bit and responds to Liberty, "That is a rather pessimistic view, but probably a safer one... I have heard people ask if it is paranoia when someone really is out to get you."

Doc tilts his head and looks a bit confused at the current actions of the blink dog, "This seems strange given what we've already observed of this creature's previous intentions to be stealthy. I do not want to believe it is making a mistake with what it is doing to let us spot it so easily... so it, or it's master, must be planning something."
Joe
 player, 859 posts
Thu 14 Mar 2019
at 03:09
Re: D&D: Generations
  Joe still considers himself kind of a jerk, so can't argue with the logic of poor but not hostile initial assumptions.

  He is alas, drawing a blank for oddly specific guesses right now.  But he is hoping it's not an overly roundabout 'dog have problem.  Dog can't talk. Dog bite people so they call adventurers. Dog smart' situation.
Mittens
 GM, 2513 posts
Thu 14 Mar 2019
at 04:21
Re: D&D: Generations
"Probably best not to make assumptions one way or another," is Mits' opinion on judging by biology, "After all, cat people and artificial war machine people are pretty much all overpowered monsters in both legend and games.  And so far I've never met the cat person that can shrug off being dismembered nor do I see Rocky turning into a colossal siege weapon.  So yeah.  Can't really make assumptions."

And then Mits makes the assumption that the blink dog can understand Common.

"Hello!  My name is Mittens, and these are my friends.  We've been following the tracks of a hostile blink dog that led from the town over that way."

She thumbs over her shoulder.

"And then we discover you standing all dramatically at the top of this hill.  So what's your story?  Why attack the townsfolk?"
Narrator
 player, 1330 posts
 For narrating
 and convenience
Mon 25 Mar 2019
at 23:19
Re: D&D: Generations
The dog stares at Mittens. Then trots around in a circle, then stares at Mittens. Then runs off.

Liberty starts immediately climbing the hill (it is steep, but you can ascend it on foot without using hands.)

Timothius says, "Liberty! Wait up!" and starts heading after her.

Tam waits for Rocky's lead.
Rocky
 player, 20 posts
 Envoy Warforged
 Circle of the Moon Druid
Wed 27 Mar 2019
at 18:31
Re: D&D: Generations
Rocky knows that this could be an attempt to lead the group into a trap so he keeps alert as he heads up the hill with Liberty while sniffing around to see if anyone, or anything, else is in the area.

Buzz nods in response to Tam's statement before heading up the hill after Rocky.

Adrian and Doc simply follow along quietly as little can be said at the moment with the Blink Dog 'running off.'
Joe
 player, 860 posts
Thu 28 Mar 2019
at 18:11
Re: D&D: Generations
  Supposedly blink dogs can only teleport themselves, thus it kidnapping Liberty is unlikely without help (So the blink dog probably has help).

  Joe follows along, hoping that several sets of eyes already trying to follow the dog and Liberty means he's not being irresponsible being more concerned with any other creatures or traps that might be lurking around and ahead.
Mittens
 GM, 2514 posts
Thu 28 Mar 2019
at 23:54
Re: D&D: Generations
"This one didn't take Common in blink dog language school," Mittens concludes.

She trots up the hill to keep up.  Not as strongly as the robot bear or the fighter man, but quick enough to stay with the group.

"Marching order, Liberty.  Don't put the cart in front of the horse.  Joe is your tank, not the other way around.  Just imagine how silly you'll feel when your Mittens-like enthusiasm has you step into a bear trap then Tam gets picked off in the rear by wolves because she couldn't keep up with the group that's hurrying to keep you from getting yourself killed."
Liberty
 player, 112 posts
 Anger Management Failure
 Almost Neutral, but Good
Wed 3 Apr 2019
at 22:07
Re: D&D: Generations
Liberty calls back in a half-tease half-serious tone, "Joe would feel sillier if it was him who stepped in a bear trap, so I'll risk it! Better me than him anyway! And if a druid's apprentice can get picked off by wolves while in a group, then we all may as well give up our day jobs!"

Timothius calls out to Liberty, "That's like saying if a soldier dies in a war, he may as well never have been a soldier! People die by what they're good at all the time; getting good at it just reduces the risk. And Mitts is saying that if we do the right marching order, that will reduce the risk so it becomes only a 20% chance we all die instead of an 80% chance."

Liberty says, "Not the same! A soldier dying is like a cook getting ingredients on the table; it's *part* of the job! Tam getting taken out by wolves is like that same cook putting his shoe into the mix!"

On the bright side, concentrating on arguing has caused Liberty to slow down.

Tam says, "Thanks for the vote of confidence, Liberty, but Mitts and Timothius just want to do this the safest way; without unneeded risks. And did you notice Mitts compared you to herself?"

Liberty blushes. "Well yeah, but..." she glances at Joe, as if searching for his opinion on the matter, then looks in Mitts' direction.

On the other side of the hill is that same blink dog, watching the group from a distance. Once the group continues following, the blink dog continues leading.

Assuming the group continues following, the blink dog eventually leads them to a cave and stares at the cave entrance, which is about 50 feet away from where the dog stopped. It barks in the direction of the cave entrance.

This message was last edited by the player at 22:09, Wed 03 Apr.

Rocky
 player, 21 posts
 Envoy Warforged
 Circle of the Moon Druid
Mon 8 Apr 2019
at 19:51
Re: D&D: Generations
Rocky doesn't comment on the current conversation since Bears don't talk as he follows the Blink Dog. Once the dog stops and Rocky and presumably the others notice the cave. Rocky glances back and forth between the others, the Blink Dog, and the cave.

Adrian speaks up, "I believe Rocky is waiting to know what the group wants to do next."

Buzz says, "It seems like the blink dog wants us to enter the cave... But the question is, why does it want us to enter the cave?"

Doc glances at the Blink dog and replies to Buzz, "I guess it is either a trap or there is something in there the blink dog is trying to get someone to find. That might explain the previous 'attacks'. That is if they were attempts to get someone to follow and come to this cave."
Joe
 player, 861 posts
Thu 11 Apr 2019
at 01:52
Re: D&D: Generations
  Joe keeps forgetting that 'Arrows=tank' when he is the one holding a bow.  But then most things are a tank compared to escort mission NPCs, so it holds up.

  "Bragging about your own deaths is the coping mechanism, not a goal. I think." Whoooole lot of 'yes please kill me heroes it would rule more than bane' makes that a silly subject.  "Our job is often stupid and dangerous, so even if you could suplex a bear only push ahead if you know now or never is the problem"

  'Or we'll never even enter the same room as the encounter' counts there. But it's not a point he's going to admit that out loud right now.

  "It's a teleporting above normal dog intelligence dog, and it's option chosen was 'dumber than dumbest dog' if true.... which sounds like how these things tend to go."
Mittens
 GM, 2516 posts
Thu 11 Apr 2019
at 06:43
Re: D&D: Generations
Mits gives Lib a cheery smile.  "Joe would spot that bear trap from a mile away, so you don't need to put your foot in it to spare him, noble as that notion is.  Don't stop being heroic.  Just season it with being sensible like Joe does."

She sweatdrops at the behavior of the blink dog.  "Um... do you understand Common?  Because the way you're acting is very suspicious.  Granted, it's not 'kill on sight' like I was expecting, but still...  Maybe if you went into that suspicious trap cave first we might be more willing to trust your directions."

Mits then looks to Rocky and company.  "In the event this blink dog is as smart as a normal dog, you guys can still communicate with it, right?"
Narrator
 player, 1331 posts
 For narrating
 and convenience
Fri 12 Apr 2019
at 21:55
Re: D&D: Generations
The dog just does the doggy head-tilt at Mittens.

Liberty says, "It's kinda cute..."

Timothius says, "If you do have a way to speak to the doggy, sounds like that's what we need now..."

Tam says, "I don't have the ability to cast spells yet." then looks at Rocky.
Rocky
 player, 22 posts
 Envoy Warforged
 Circle of the Moon Druid
Tue 16 Apr 2019
at 19:47
Re: D&D: Generations
Rocky shakes his head no while still in his bear form.

Doc speaks up, "While Druids do have Speak with Animals as a spell they could prepare, I know Rocky hasn't prepared that spell. But even if he had, it wouldn't help. Blinks dogs aren't beasts... They are fey."

This message was last edited by the player at 19:48, Tue 16 Apr.

Joe
 player, 862 posts
Wed 17 Apr 2019
at 21:03
Re: D&D: Generations
  Yet another reason Joe didn't bother to be a ranger.  Too many cases of 'Oh that dog doesn't count as a dog' and 'that beast doesn't count as a beast' to thwart SPELLS, in turn making mundane nature boy training a moot point.

  Even if this particular timeline ends up deciding that's silly, old (and often justified) habits die hard.

This message was last edited by the player at 21:04, Wed 17 Apr.

Mittens
 GM, 2517 posts
Wed 17 Apr 2019
at 21:57
Re: D&D: Generations
"Mittens cannot deny the cuteness."

Does this mean cuteness can not only overcome racism but will also cover sins like ambushing villagers and wounding them?  Perhaps.  Either way, Mits is disappointed at that even the druid and minions aren't even trying the animal empathy.

"Fey dog is still a dog."

Mits takes out a bit of jerky and takes a bite.  "Mmm.  Food.  Here, have a bite."

She tosses a bite to the blink dog.  If it likes what it tastes, she then tosses another bite inside the cave entrance to see if it goes for it.

"If it refuses to go in, I think we can conclude this is a trap."