A Bard's Tale
Concern and care is shown among the team, considering all the "gosh you poor thing" backstories from Callie, Grabthar and Joe. Callie seems to be the kind to lay a hand on people when showing concern. Chessnut keeps his hands to himself; it takes more mental effort than you might think and if he starts patting people on the back, his hand might find things to borrow. Besides, at his height, he would wind up patting 3 of the team members on the butt instead, which would be embarrassing.
The trip takes most of the day. The group arrives at the fort that has been overtaken by bandits. It's decided to be best to just wipe out the bandits right then instead of try to camp and risk the bandits patrolling and ambushing the group during their sleep.
The bandits posed a challenge, especially given the fort they have. But ultimately, with the current team, it seems the team is an unstoppable force. Sure, they got hurt, but the team setup is almost ideal: 1 tank, 1 healer, 2 damage dealers, and 1 jack-of-all-trades who can assist any of those jobs while buffing the team. The only thing missing is an AoE type, but the bandit fort wouldn't have been ideal for such anyway.
Within an hour, the team has rid the fort of the bandits and their boss was basically just another bandit who had muscled his way to the top.