Pyrus nods to Mishann.
Mittens conjures a strange figurine in the water and sings,
"Part of Your World."
http://img05.deviantart.net/82...ph_1t_up-d46b7f0.png
Nathan sweatdrops.
"I'll never hear that song the same way again."
B13. Cathedral of Wrath (el 5)
This huge room looks like nothing more than an immense underground cathedral. stone doors stand to either side of the main entrance, but beyond this,
the walls are carved with strange, spiky runes. in the center of the room is a
large pool, a ring of polished human skulls balanced on stone spikes arranged
in a circle around the deeper midsection. At the far end of the room, a pair
of stone stairways leads up to a pulpit on which sits a second pool, this one
triangular and filled with churning, bubbling water that looks almost like
translucent lava. Yet while wisps of what look like heat and steam rise from
the strange orange liquid, the room itself is deathly cold.
Every time a creature with a wrathful soul (including
most goblins and quite a few of the victims murdered years ago by
Stoot) dies within a mile of the runewell, it gains one “wrath point.”
There’s no limit to the number of wrath points the well can store,
but it currently contains only 20.
The lesser runewell of wrath itself is only 3 feet deep, yet any
living creature that enters its freezing orange waters immediately
takes 2d6 points of cold damage and must make a DC 15 Will save
or be overcome with wrath. Failure indicates the creature becomes
enraged (identical to the barbarian rage ability) and immediately
attacks the nearest living creature. If no living creatures are in sight,
the enraged creature is compelled to seek out a victim, moving at
full speed in his search. This rage persists for 2d6 minutes, after
which point the character becomes fatigued. Each use of the
runewell in this manner costs 3 wrath points.
The runewell can also be commanded to disgorge a sinspawn. To
manifest a sinspawn, a creature need only allow a few drops of its
blood to fall into the pool—one round later, a sinspawn emerges
from the well and immediately attacks the closest creature in
which it cannot scent wrath (as defined in the sinspawn’s monster
entry on page 90). Each use of the runewell in this manner costs 6
wrath points.
Creature: Although the Catacombs of Wrath are now open, and
technically Erylium is free to leave at any time, her thousands of
years spent as the catacombs’ queen have left her with a bit of ago
raphobia and the senseless worry that if she leaves her catacombs,
someone could move in and steal her crown. As a result, she still
spends nearly all of her time here.
When the PCs enter the room, the quasit flies into a rage. She
shrieks, accuses the PCs of “Daring to intrude upon the Mother’s
sanctum,” and slashes her own wrist with her dagger, allowing some of
her blood to drip into the runewell and form a sinspawn. As she does, the
runewell’s glow diminishes noticeably. A DC 20 Sense Motive allows a
character to note the sudden look of worry that Erylium gets when she
sees this. She does not create any more sinspawn after the first one.
Erylium CR 4
Female quasit thaumaturge of Lamashtu 3 (MM 46; Book of Fiends, 11)
cE Tiny outsider (chaotic, extraplanar, evil)
Init +5; Senses darkvision 60 ft.; Listen +6, spot +6
DEFENsE
AC 22, touch 17, flat-footed 17
(+5 Dex, +5 natural, +2 size)
hp 30 (3d8+3d6+6); fast healing 2
Fort +5, Ref +9, Will +6
DR 5/cold iron or good; Immune poison; Resist fire 10
OFFENsE
Spd 20 ft., fly 50 ft. (perfect)
Melee 2 claws +11 (1d3–1 plus poison) and
bite +6 (1d4–1)
Ranged +1 returning dagger +12 (1d2/19–20)
Space 2–1/2 ft.; Reach 0 ft.
Special Atk hideous spittle
Spell-Like Abilities (cL 6th)
At will—detect good, detect magic, invisibility (self only)
1/day—cause fear (30-foot radius, Dc 14)
1/week—commune (6 questions, cL 12)
Spells Prepared (cL 3rd)
2nd—inflict moderate wounds (Dc 15), shatterD (Dc 15), summon
monster II
1st—bane (Dc 14) disguise selfD (Dc 14), shield of faith, summon
monster I
0—guidance, inflict minor wounds (Dc 13), mending, resistance
D domain spell; Domains chaos, Trickery
TAcTics
Before Combat Erylium becomes invisible and casts shield of faith as
soon as she hears enemies approaching.
http://criticalanklebites.com/.../2008/02/erylium.jpg
or
http://media-cache-ak0.pinimg....b81b351a51963dbb.jpg
http://2.bp.blogspot.com/_74Nr...00/1278362859517.png
"'Mother?'" Mits asks,
"Do you mean Lamashtu? Or the angry lady who's statue nobody bothered to grace with a nameplate?"
Nathan starts to sing a triumphant hymn and opens fire.