The night passes without any ninja kobold ambushes. The following morning, Aldern buys the group breakfast. During breakfast, Shalelu learns of the PC plan to combine laying traps with the hunting trip and she offers to gather up donated traps from the locals and meet the group at the stables.
Aldern gladly buys each PC his own mount from Goblin
Squash Stables, then eagerly leads the PCs and his three manservants
west over Tanner’s Bridge and along the southern banks of the
Turandarok River.
https://sites.google.com/site/...nt%20Hinterlands.png
It’s a two mile ride to the Tickwood Ford, just north of the
upthrust limestone escarpment known as the Devil’s Platter.
Despite its ominous name, Tickwood is actually a relatively safe
woodland, one well known to be the home of wild boars, deer, and
perhaps one or two firepelt cougars—no goblin tribes dwell within
its boundaries.
The ride to Tickwood takes about a half hour.
Aldern is a
charming conversationalist, well-read
and with a seemingly endless cache of
stories about the high life in Magnimar.
He’s more interested in the PCs,
though.
"So how did your night go?"
Mits counts on her fingers,
"One goblin commando slain, one grieving family comforted and cared for, one crazy person incarcerated, one plushie conjured. Pretty busy."
Nathan chuckles that a plushie made her list. He didn't bother getting a mount. Pyrus discovers that not one of the horses wants to let him use their head as a seat.
This message was last edited by the GM at 21:19, Thu 02 Feb 2017.