Re: D&D: Generations
The people in town do give Rocky a lot of LOOKS, but seeing him surrounded by cat people, a couple humans, a half elf, a DEER, a giant bug and a walking shrub... ALONG with Jamie... the people of town seem more weirded out and curious than troubled. Joe acting bored *rather* than knowing what he's doing? Probably more likely it keeps the curiosity seekers from bothering the team than anything at this point.
Timothius relents to what Mittens said and once in the church, he prays.
Liberty at first tries to sniff around to see if she can help Rocky with tracking by scent, but then shrugs and joins Timothius in that prayer thing he's doing.
Rocky discovers the scent (which smells canine) ends suddenly, along with some weird ozone-like scent. But continued attempts to "sniff around" helps Rocky discover the scent picks up again at a different spot that would make for a good hiding spot. Then suddenly ends elsewhere, again, with an ozone scent.
What is soon discovered is that the scent of the creatures keeps vanishing and reappearing in spurts. The "vanishings" seem to have a maximum distance of about 30 feet, but is only ever shorter than that because an ideal hiding spot was a shorter distance than 30 feet from another ideal hiding spot. The creature always remains in concealed areas and the spots where the attacks happen is in concealed areas.
With some searching, Rocky is eventually able to track the scent out to the woods, where he is finally able to put actual tracks to the scent of the creature. It is, in fact, a canine. (Scratches like a canine, smells like a canine, and has canine tracks. Maybe it's a canine!) It doesn't quite match what wolf tracks look like, but it does appear to be a big dog.
Tam says, "Wow.. looks like we're getting somewhere."
Liberty looks up at Joe expectantly.