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Thunderspire Labyrinth.

Posted by NarratorFor group 0
Narrator
player, 59 posts
For narrating
and convenience
Tue 3 Apr 2012
at 02:44
  • msg #1

Thunderspire Labyrinth

quote:
"Ya know..." Mittens says, casting another fire spell on the two remaining goblins, "retreat is an acceptable option."

Dido says, "Don't have to tell ME twice!" as he charges the goblin Freedom indicated Dido to go to, whacking the goblin good with his hammer!

"You all are so going to get it!" Dido's target says, slinking back a step.  It then runs to the east, disappearing from view!

Callie steps forward and smacks the goblin with the flat of her rather large blade. "Don't chase, guys! Remember what happened last time we gave chase!"

Kitau nods and charges the last foe in the room, barely managing to hit it!

An eerie stillness lays in the air as the room grows suddenly completely silent.

For such a straightforward ambush (in their favor for once), that had seemed particularly confusion an affair.

  "Well, I suppose if we can not appeal to a survivor's better nature for information, we can threaten to feed them to Freedom's tiger...  Without telling them they may be below the Tiger's tastes at least."  Sure, the sorcerer's Diplomacy roll was higher than his intimidate roll.  But sometimes raw facts like 'Angry Tiger' can be better than skill modifiers.


*Handwaves*  Freedom was never there.  The group was able to ambush the badguys successfully.  Or...  do we want to start over from the point before Freedom showed up?
Callie
Wed 4 Apr 2012
at 03:17
  • msg #2

Re: Thunderspire Labyrinth

Callie, as usual, checks on her allies' injuries first before checking on the enemies. She would, of course, assist in tying up any survivors. Once she has helped any injured allies, she gets to waking a survivor.... if any survived.

Dido thanks Callie for her gentle healing, of course, but other than that is silent during his rest. Probably praying.

(OOC: Joe said "sure, skip" basically. So posting is go!)
Mittens
GM, 168 posts
Wed 4 Apr 2012
at 03:24
  • msg #3

Re: Thunderspire Labyrinth

The goblin Callie wakes sputters and struggles.  "Gah!  Lemmego!  HEEEELLLP!!" he screams.

Mittens cups her hand to her ear then headshakes.

"Nope.  Didn't think so.  Your allies aren't coming to help you.  And even if they were we'd just overpower them too.  I think you know what comes next.  You tell us what we want to know, or else come the ouchies."

She thumbs at Kitau who's glaring at the goblin with murder in her eyes while thumbing the edge of her axe.
Terdisas
GM, 335 posts
Wed 4 Apr 2012
at 03:41
  • msg #4

Re: Thunderspire Labyrinth

  "Kitau will not let something like iron bars get between her and someone she wants to behead.  You are kind of doomed if you do not talk."

  "Tweet, Her small size just means her rage is highly concentrated.  She bleeds explosions! and blood."
Callie
Sat 7 Apr 2012
at 05:06
  • msg #5

Re: Thunderspire Labyrinth

Callie is just looking aside in a "whatever" kind of manner, her fullblade-to-her sword resting on the ground with her (she's seated). Dido stands like a sentinal as soon as he's done his prayers.
Mittens
GM, 169 posts
Mon 9 Apr 2012
at 01:19
  • msg #6

Re: Thunderspire Labyrinth

"OK OK!" the frightened prisoner panics, "What do you want to know?  Just don't kill me!"

"Well for starters, I want verification that this is in fact the Bloodreavers' hideout."

"...yes?  What else would it be?"

Mittens shrugs.  "A cult trying to open a rift to the Shadowfell for the demon lord of undeath.  Except that was last week."

"...."

"Tell us the layout of your hideout."

The goblin describes the following: (See Link back to this game Game Map 0 for reference)
1. Narthex (C1): A short flight of steps leads up to this
hall. The ceiling is 25 feet high, and a balcony rises 15 feet
above the floor at the north end of the room. Priests of
Torog once stood on the balcony to speak to worshipers in
the narthex. The double door to Location 3 is locked.
2. Balcony (C1): The balcony door is unlocked.
3. Front Hall (C2): The Bloodreavers guard this hallway,
keeping several goblins on watch here. The double
door to Location 1 is locked. The double door to Location
10 is unlocked; it is inscribed with the image of a beholder
and the symbol of Torog, the King that Crawls.
4. Guard Room (C2): This cluttered chamber serves
as a sleeping area for the Bloodreavers. Four goblins and a
bugbear normally keep watch from this room.
5. Bath Chamber: A large pool fills the southern half
of this room. The pool is 5 feet deep. A statue rises from
the pool, depicting a creature that is half-woman, half-sea
serpent. An underground stream replenishes the water, so
it serves as a water supply for the gang.
STOP!
AREA 1: THE CHAMBER OF EYES (C1–C4)
3
6. Sitting Room (C4): This area was a small study for
the priests who tended the shrine. The Bloodreavers’ leaders
now use the adjoining rooms as their own. Two duergar
representatives from Clan Grimmerzhul are here to settle
payment for recently purchased slaves.
7. Acolytes’ Rooms (C4): Some Bloodreavers use
these rooms as personal quarters. A hobgoblin warcaster
resides in the western room, and two human bandits (currently
occupying Location 9) share the eastern room.
8. High Priest’s Quarters (C4): Krand, chieftain of
the Bloodreavers, has taken the former high priest’s room
as his own. He keeps most of the band’s booty here, in a
large locked chest.
9. Refectory (C3): This room serves as the dining
hall and kitchen for the Bloodreavers. Two goblins reside
here on filthy pallets in the storage area. Two human
bandits and three hobgoblins are eating here when the
PCs arrive.
10. Torog’s Shrine (C4): Once a shrine dedicated to
Torog, this room now serves the Bloodreavers as a slave
pen. However, the Bloodreavers have already sold the captives
to Grimmerzhul duergar, so no slaves are present.
Krand’s pet dire wolf sleeps in this room, and two hobgoblins
prepare the room for the next batch of slaves.

Terdisas
GM, 336 posts
Tue 24 Apr 2012
at 02:54
  • msg #7

Re: Thunderspire Labyrinth

  Superbird kind of just stares at the Goblin, "Holy Squawk, that's not just the first time anyone spilled instead of getting spilled, it's actually useful. We can't kill him now man, Tweet."

  Terdisas considers the given information.  "Considering our luck in starting off with the upper northern sections, I would not be adverse to continuing along the northern most edge of this place before going anywhere near the larger rooms.  Not to mention the novelty that anyone we encounter will hardly have any room to flee or back off."

  Which is like, the opposite of most 'stuck by entry point of encounter for most of encounter' battles that happen half the time.

OOC Style: Ter's logic even applies without having an itemized "X enemies are in Y rooms" listing and just a general shape outline of the building.  Pick off the edges before approaching main areas? score.
Callie
Fri 27 Apr 2012
at 03:37
  • msg #8

Re: Thunderspire Labyrinth

Callie looks over at the goblin. "The sad part about what Mittens just said is that it's true. The good part is, the cult we fought were not over our heads. Even if the demon lord they were trying to summon would have killed us with a thought."

Callie then says, "I agree with Terdisas. And with Superbird, of course. This place is pretty fancy for a bad guy hideout. Its got me thinking ahead for..." she shakes the thought. "Let's get going. The Bloodreavers are no doubt going to find us out sooner or later."

She heads north.

Dido follows.
Mittens
GM, 191 posts
Sat 28 Apr 2012
at 19:12
  • msg #9

Re: Thunderspire Labyrinth

The staircase up turns right and leads to a hallway that ends in a closed door.  Mits jogs ahead of the group then carefully approaches the door.  She puts her finger to her mouth and caaarefully opens the door to peek through.  She then caarefully closes the door again.  Finally she faces her allies and cantrips an image of what she saw: a Duregar warming itself in the light of a fireplace and a wood pile at the far side of the room.  From where she was standing, she could only see one Duregar, but there was a shadow cast on the floor that suggested there must be two.

She then cantrips her plan to the group: "I'll open the door and the rest of you ambush 'em."

Stealth: 26.  Surprise round for whole group.  Mits surprise round action: readied action - will open door when her allies indicate they're ready.

https://docs.google.com/spread...zY0plSm5ncEhDNkZuNGc
Dido and Callie
Sat 28 Apr 2012
at 19:27
  • msg #10

Re: Thunderspire Labyrinth

Dido pulls out his hammer, shield up, and looks ready to charge. He nods to Mittens to indicate he's ready.

Meanwhile, Callie holds her sword. She also nods to Mittens.


Readied a charge vs first enemy Dido sees when Mitts opens the door. Which is G1. Normally, charging him would provoke opportunity attack from G2, but if G1 and G2 count as surprised when Dido charges G1, Dido will go AoO free.

PHB page 267:
Surprised: If you’re surprised, you can’t take any
actions (not even free actions, immediate actions,
or opportunity actions), and you grant combat
advantage (page 279) to all attackers. As soon as the
surprise round ends, you are no longer surprised.


Meanwhile, Callie's readied action is simply to follow up to be in front of Mittens if possible after Dido and Kitau have entered the room. So going to either F3 or F4.

Also rolled inits. Callie: 16, Dido: 4
This message was last edited by the GM at 19:27, Sat 28 Apr 2012.
Terdisas
GM, 343 posts
Sat 28 Apr 2012
at 22:15
  • msg #11

Re: Thunderspire Labyrinth

  Terdisas and his Familiar are similarly silent.  Considering the crowd and hall, not much else to do but prepare to shoot anyone he could potentially see once the door opens.  Of course, it's not all bad having everyone between you and potential danger.
Terdisas Initiative: 18

Readied Action: Lightning Strike to first visible Target (G1).  17 on the raw dice, so that hits even before modifiers.   17 Lightning DMG to G1.  4 Lightning DMG Arcs to G2.

Terdisas HP: 37/37 S 6/6 V9 AP 2

This message was last edited by the GM at 22:15, Sat 28 Apr 2012.
Narrator
player, 61 posts
For narrating
and convenience
Sat 28 Apr 2012
at 22:38
  • msg #12

Re: Thunderspire Labyrinth

Mittens flings open the door and the Duregar are barraged with a flurry of sudden attacks!  Stab!  Slash!  Zap!  The enemy is taken totally off guard!

Feel free to edit in the results here.
Kitau charge:

G1 HP: 60-17(Ter)= 43/60
G2 HP: 60-12-4(Ter)= 44/60

DIDO: G1 HP: 43-6 = 37

This message was last edited by the GM at 01:11, Sun 29 Apr 2012.
Narrator
player, 62 posts
For narrating
and convenience
Sun 29 Apr 2012
at 00:53
  • msg #13

Re: Thunderspire Labyrinth

"The hells?!" the Duregar snarl, "Krand!  Intruders!"

One retaliates against Dido, his warhammer catching fire as he brings it to bear against the paladin, but Dido deflects the attack in a shower of sparks and flame!

The other looks ready to take a swing at Kitau.

shift h3 to h4.  mWarhammer (standard; at-will) ✦ Weapon
+11 vs. AC; 1d10 + 3 damage.
Infernal Anger (minor; recharge ⚄ ⚅) ✦ Fire
Until the start of the duergar guard’s next turn, it deals 4 extra
fi re damage when its melee attacks hit, and if an adjacent enemy
moves or shifts during this period, the duergar guard can shift 1
square as an immediate reaction.

Missed!  If adjacent PC moves, will shift to H5.  Terdisas next in initiative.
This message was last edited by the player at 00:53, Sun 29 Apr 2012.
Terdisas
GM, 344 posts
Sun 29 Apr 2012
at 01:48
  • msg #14

Re: Thunderspire Labyrinth

  Terdisas had the feeling he may regret this, but he just can't reasonably expect every enemy to kindly walk into his line of sight from the safety of the hall.  As it is, it would be difficult shots in the hall.

  The sorcerer walks past his allies to reach the side of the fireplace, and gets clipped across his shoulder with a hammer for his trouble (fortunately, not the one on fire).  "Well, it seems I have two options.  Complain loudly..."  "Tweet, Oh! I know this one! or REVENGE!"  "Correct."

  That said, the offending Duergar gets halfway to flash frozen for his trouble.
  Terdisas
Move: From A3 to F2
  G2
Attack Of Opportunity Vs Terdisas: Hits (25 AC), 6 DMG
  Terdisas
Standard: Frostbind Vs. G2. Hits (22 Fort). 19 Cold DMG.

Effects: -2 AC to G2, Until End Of Terdisas next Turn.

G2 HP: 44-19=25/60
Terdisas HP: 37-6= 31/37
S 6/6 V 9 AP 2
Narrator
player, 63 posts
For narrating
and convenience
Sun 29 Apr 2012
at 03:24
  • msg #15

Re: Thunderspire Labyrinth

Teeth chattering from the cold, the Duregar hit by Terdisas' powerful blast wallops Kitau hard across the face who vanishes, leaving only the blood splattering on Callie and the echo of her short scream as evidence she was ever there.  The infernal Dwarf takes a step back and shoots a poison quill at the sorcerer... with his beard.  Don't ask.

The sound of a door opening followed by hurried footsteps can be heard to the east.

R Beard Quills (minor; encounter) ✦ Poison
Ranged 3; +11 vs. AC; 1d8 + 3 damage, and ongoing 2 poison
damage and –2 penalty to attacks (save ends both).

G2 beard quill v terdisas

1d20 +11 >= 17
11 + 11 = 22 ... success

Accidentally skipped Krand last post.  He moves to Q5, minor to open door, then moves to K5

Terdisas HP: 31-9= 22, ongoing 2 poison damage and –2 penalty to attacks (save ends both).
Kitau HP: CRITTED! 45-13=32,
Fade Away activated.  Now invis
Mittens
GM, 192 posts
Sun 29 Apr 2012
at 03:50
  • msg #16

Re: Thunderspire Labyrinth

"Beard quill," Mittens mutters, "That's a new one."

She heads into the room and unleashes her burning hands on the enemy!

K HP: 64-17=47
G1 HP: 37-17=20
G2 HP: 25-17=8
Kitau
Player, 1 post
Sun 29 Apr 2012
at 04:17
  • msg #17

Re: Thunderspire Labyrinth

Kitau reappears, slashing the freezing Duregar across his face!  He falls dead.  Kitau spits on his corpse.  Then she finishes off the other Duregar with two axes to his chest!  Finally she points her axe down the hall and says, "You're next!"


kitau funneling v g1,2 with ca

1d20 +11 >= 21
1: 3 + 11 = 14 ... failure
2: 9 + 11 = 20 ... failuresuccess thanks to Ter's debuff!

minor: quarry g1
ACTION POINT!

twin strike v g1 1d20 +9 >= 21
17 + 9 = 26 ... success
13 + 9 = 22 ... success

G1 HP: 20-13-10=-3 dead!
G2 HP: 8-13 = -5 dead!

Dido
Tue 1 May 2012
at 22:28
  • msg #18

Re: Thunderspire Labyrinth

Dido moves over to the far wall and says quietly, "See if you can put our enemy in front of me, Kitau. Then we'll flank 'em." He looks down the hall and yells, "Come get us if you have the courage!" and then gets a frown as he breathes in deep and with a heft that would make a dwarf proud, throws his hammer right at the hobgoblin, hitting the guy square in the chest with a rather audible THUD that seems to resound with quiet thunder. The hammer then rematerializes into Dido's hand with a holy sound like a distant choir.


Move: G3 to F5
Minor: Divine Challenge on K
Standard Action: Basic Attack v K. CRIT!
 Dmg: 10, Crit d6: 3 = 13 total

Just so happens W is exactly 5 squares from Dido, which is the range of his divine challenge AND the short range of the throwing hammer.


Note for Kitau: If Kitau uses her Goblin Totem (mace) with Weapon Master's strike, she can slide Krand from H5 to G5 and then shift to H5 to flank with Dido. This is what Dido was hinting at.

Krand HP: 47 - 13 = 34

This message was last edited by the GM at 06:21, Wed 02 May 2012.
Narrator
player, 64 posts
For narrating
and convenience
Wed 2 May 2012
at 05:55
  • msg #19

Re: Thunderspire Labyrinth

From inside a room down the hall comes a robed Hobgoblin wielding a staff.  "I got this, Krand!" he shouts.  With a swing of his staff, he fills the entire room with a huge wave of force that injures hits all the heroes hard!  Just... not as hard as the warcaster expected.  "Ok... maybe not."

Out from the farther room come the two goblins that fled the earlier combat!  They take aim and fire at Dido, but the bolts just bounce off his armor and shield.

"Gah!" Krand shouts when chest-hammered!  "They killed the Duregar!  Do not underestimate them!"

He then rushes Dido with his spear but is unable to get through the halfling paladin's defenses!  As he passes Kitau, the gnome misses but Mittens cracks him upside the back of his head hard!

"Wise words," she says, "We slew a dragon, and that was just our first day.  Surrender."


C Force Pulse (standard; recharge ⚅ ) ✦ Force
Close blast 5; +7 vs. Refl ex; 2d8 + 4 force damage, and the target
is pushed 1 square and knocked prone. Miss: Half damage, and
the target is neither pushed nor knocked prone.

Force Pulse v Ter, Cal, Kit, Mit, Dido

1d20 +7
Ter: 8 + 7 = 15 miss
Cal: 6 + 7 = 13 miss
Kit: 10 + 7 = 17 miss
Mit: 7 + 7 = 14 miss
Dido: 4 + 7 = 11 miss

damage
2d8 +4
8 + 6 + 4 = 18/2 = 9

Terdisas HP: 22-9=13
Callie HP: 37-9=28
Kitau HP: 32-9=23
Mittens HP: 31-9=22
Dido HP: 43-9=34

Mits AoO CRIT damage!
2d6 +10
4 + 5 + 10 = 19
This message was last edited by the player at 06:18, Wed 02 May 2012.
Terdisas
GM, 345 posts
Wed 2 May 2012
at 06:43
  • msg #20

Re: Thunderspire Labyrinth

  "To be fair, I was not around yet for the dragon slaying."   "Chirp, but you're the one who shoved a Necromancer face first into the Shadowfell, all Ironic Death Style."  "True, speaking of that particular spell..."  It's that time again kids, For the Super Robot Attack like named Thunder Slam!

  Like the warcaster, Terdisas was expecting better results.  On the other hand, 'light' damage for a sorcer is still rather severe...

  Shame about that botched save throw.
Save Throw: 7.  even with my +2 Bonus vs poison and such it's not enough ;.;
  Move: shift to F3.
  Standard: Thunder Slam Vs Warcaster. Hits (26 Fort). Damaged, Double 2s so 15 Thunder DMG. Push 1.

My hit dice are burning hot for once, just as my damage dice are ice cold.  Not that it matters on a Sorcerer, whoo.  So using a second wind next turn, even if I make my next save throw.

Effect: Push Warcaster 1.

Warcaster HP: 46-15= 31/46
Terdisas HP: 13-2= 11/37 HP. S 6/6 V 9 AP 2.

Callie
Wed 2 May 2012
at 15:46
  • msg #21

Re: Thunderspire Labyrinth

Callie as ever, is keeping an eye out to see how her allies are doing when she notices Terdisas isn't doing too well. He's doing worse than Kitau at the moment, so she quickly reaches a hand to touch Terdisas. "I've got you covered, Terdisas." and heals up Terdisas.

She then immediately turns around, grips her bastard sword, and slashes Krand across the side, making a nasty gash that almost drops him. "They won't believe that, Mittens, even if it IS true."

Terdisas admitting he "wasn't there for that one", though, helps the story as why wouldn't he join in taking credit for that one? But then, Superbird's interlude probably helps too.

Callie steps to the side, still staying close to Terdisas. "Flames of Sehanine!" Callie yells as Krand catches white fire and collapses before the the fire seems to dissipate. Terdisas is feeling even BETTER as he can't feel the poison doing anything anymore.


Minor: Healing Word on Terdisas
 D6: 4
Standard: Basic Melee v Krand. Hit(24)!
 dmg: 10
Move: Shift from F4 to G3
ACTION POINT!
Standard: Sacred Flame v Krand: Hit(22)!
 dmg: 7
GRANT SAVE THROW FOR TERDISAS!
 Save throw: 10 (+2=12) SAVED!

Terdisas HP: 11 + 4 + 3 + 9 = 27
Krand HP: 15 - 10 - 7 = KO

Mittens
GM, 193 posts
Thu 3 May 2012
at 03:37
  • msg #22

Re: Thunderspire Labyrinth

"And once again the villain goes down faster than he can cry, 'uncle!'"

"Nice one, Terdisas!  They're all clumped up for a nice double-kaboom!"

Scorching burst is go!  Kaboom!  She then rushes up to the Warcaster and follows up with her new spell: Fire Shroud!  Kaboom!

"Making room for the melee types!"

Mittens drops prone.



W HP: 31-10-11=10 and Ongoing 5 Fire DMG (Save Ends).
G4 HP: 47-10-11=26 and Ongoing 5 Fire DMG (Save Ends).
G5 HP: 29-18CRIT!-11=8 and Ongoing 5 Fire DMG (Save Ends).

Kitau
Player, 2 posts
Thu 3 May 2012
at 05:03
  • msg #23

Re: Thunderspire Labyrinth

Kitau moves forward to stand over Mittens then hacks the Warcaster's leg off at the knee, dropping him.

"Cantrips for washing blood out of your pigtails," Mittens mutters, "Gotta love 'em."



W HP: 10-12=-2
Dido
Thu 3 May 2012
at 05:48
  • msg #24

Re: Thunderspire Labyrinth

Dido heads toward the nearest enemy, going past Kitau and standing on the one Kitau just defeated. "I don't think they understand they are throwing their lives to the wind." he says as he swings his hammer at the goblin in front of him. But he doesn't hit hard. However, both that enemy and the goblin behind it are marked.


Move: F5 to J5
Minor: Divine Challenge on G4
Standard: Valorous Smite v G4. Hit(27)!
 dmg: 7 >.> double 1's. BUT G4 and G5 are marked.

G4 HP: 26 - 7 = 19

This message was last edited by the GM at 05:49, Thu 03 May 2012.
Narrator
player, 65 posts
For narrating
and convenience
Fri 4 May 2012
at 05:37
  • msg #25

Re: Thunderspire Labyrinth

The two remaining burning goblins fly into a rage and attack Dido fiercely!  The far one with the crossbow misses, but the closer one slashes Dido with a battleaxe!

sadly, 2nd chance didn't help.
Battleaxe (standard; at-will)  Weapon
+6 vs. AC; 1d10 + 5 damage, or 2d10 + 5 while bloodied.

Dido HP: 34-13=21
G4 HP: 19-5=14 failed save
G4 HP: 8-5=3
succeeded save
This message was last edited by the player at 05:46, Fri 04 May 2012.
Mittens
GM, 194 posts
Fri 4 May 2012
at 05:44
  • msg #26

Re: Thunderspire Labyrinth

Mits crawls back and stands back up.  "Ahem.  Kaboom."
The closer goblin erupts in flame!

Scorching burst hit, miss.
G4 HP: 14-11=3
This message was last edited by the GM at 05:46, Fri 04 May 2012.
Kitau
Player, 3 posts
Sat 5 May 2012
at 05:25
  • msg #27

Re: Thunderspire Labyrinth

Kitau impales the nearest goblin with her javelin, killing it.

Up next: Terdisas, Callie, Dido.  In any order.
Terdisas
GM, 346 posts
Sat 5 May 2012
at 06:13
  • msg #28

Re: Thunderspire Labyrinth

  "Ah, the delightful tingle of a Cleric's care, thank you Callie."  After a moment though, he looks down and mutters "Not that I was helping matters" as he finally thinks to pull the poison barb out of his chest... Sure, not that it would have helped earlier if he did.  But principle of the matter.

  Terdisas wanders down for a straight shot down the hall and over his allies heads, and hits ceiling.  "Chirp, Okay I guess the Goblin only looks like a gentle breeze will fell him."
  Move: F3 to F5
Standard: Lightning Strike vs G5...  Rolled a 2, so misses by... one? wow.

Terdisas HP: 27/37. S 5/6 V 9 AP 2.

EDIT: Looks like Ter map HP/surges never got edited, so now he matches post Callie healing result. SO Glad for Inside Post Numbers to Reference :D

This message was last edited by the GM at 03:52, Wed 09 May 2012.
Dido
NPC, 1 post
With a hammer I serve
The Heavy Metal Dragon
Sat 5 May 2012
at 19:33
  • msg #29

Re: Thunderspire Labyrinth

Dido seems calm, despite his injuries as his hammers starts gathering energy into itself like Bahamut in FFVII gathers energy in his mouth. He steps forward and uppercuts the goblin so hard, it causes the goblin to do an unwilling backflip and collapse in a heap.


Move: J5 to K5
Standard: Doesn't matter v G5. Crit(29)!
 crit dice: 4
 dmg total: 14

But yeah. None of dido's stuff does anything on a miss, so it didn't matter if I did a basic melee or an at-will. The effects are only on a hit and if I hit, the goblin would be done anyway.


G5: 3 - 14 = -11

Callie
NPC, 1 post
Cleric of Sehanine
Lover Halfling
Sat 5 May 2012
at 19:37
  • msg #30

Re: Thunderspire Labyrinth

Callie had made up her mind earlier to heal Kitau next, PLUS she is relatively sure Kitau is slightly more winded than Dido. So she heals Kitau with another prayer. "Let's enter a room, close the door, and rest."


Minor: Healing Word. D6 result: 1. True Callie fashion.

Post-fight resting will take 1 surge from Callie and 2 from Dido. Holding off figuring rest HP in case we get ambushed.


EDIT: Rest info
Callie HP: 37/37. Surges 8/9
Dido HP: 41/43. Surges 6/10


Kitau HP: 23 + 11 + 4 = 38 and -1 surge. 5/8 surges remaining.

This message was last edited by the player at 04:17, Sun 06 May 2012.
Mittens
GM, 195 posts
Sun 6 May 2012
at 04:09
  • msg #31

Re: Thunderspire Labyrinth

The group gathers together and rests up in the room as Callie suggested without any interruption.  Mittens conjures up a vague map from the description given earlier and considers it.

"May as well take that nearby south exit to the prison room," she says, "Considering we were grouped up so nicely for that hobgoblin sorcerer's blast last time, let's try and spread out if there's another blaster among the next group, if not back up to a hallway to force them to funnel to us one at a time."

Kitau HP: 45 of 45.  surges: 4 of 8
Mittens HP: 30 of 33. surges: 4 of 6
Terdisas
GM, 347 posts
Wed 9 May 2012
at 04:32
  • msg #32

Re: Thunderspire Labyrinth

"I left the hall for a reason, even if I did get swatted for my effort.  Still, I would not have been able to help as much as I did otherwise.  hmm, if we go south now than if anyone is in the most northeastern part of the building they could strike at us from behind."

OOC: If it was not already used, I feel it is safe to assume Callie's second charge of  Healing word goes to Dido.  If we're not doing "Multiple Short Rests for max heal powers" angle that is.

Terdisas HP: 27+0= 36/37. S 4/6 V 9 AP 2.

Callie
NPC, 2 posts
Cleric of Sehanine
Lover Halfling
Sat 12 May 2012
at 01:40
  • msg #33

Re: Thunderspire Labyrinth

Callie nods at Terdisas. "On the other hand, if someone heard us, they would have shown up by now. So now it's just a matter of if anyone is patrolling. Let's hit that far room at the end of the hall and see what's in it. Is everyone OK?"

She checks on each member of the team even as she's talking, checking wounds and such, while occasionally giving a reassuring smile whenever someone she's touching looks at her.
Dido
NPC, 2 posts
With a hammer I serve
The Heavy Metal Dragon
Sat 12 May 2012
at 01:41
  • msg #34

Re: Thunderspire Labyrinth

Dido just blushes when Callie smiles at him, but adds, "The room to the far end of the hall sounds fine. We were headed that direction anyway and that's the direction our resistance seemed to come from, so we know we're going the right way."

He sighs and says, "I wish I knew what drove those goblins. To be so furious in the sight of being so soundly beaten... it's almost as if they cared about the ones we had defeated. That's the only reason I can figure being so angry when certain death offers me an out."
Mittens
GM, 196 posts
Sun 13 May 2012
at 00:58
  • msg #35

Re: Thunderspire Labyrinth

"Good points," Mittens agrees, "Onward with caution, then!"

She sneaks forward and carefully peeks into the room.  She then relaxes and casually steps in.

"Coast is clear.  Looks like the boss's bedroom.  If so, prolly kept his profits locked up in here somewhere.  5 copper says he's got the key on his person."

She scans the room and comments on Dido's commentary.

"Well there were those crazy berserkers in that blood drenched temple of doom earlier.  I'm guessing like them, these guys were just full of blind battle frenzy."

She shrugs.

"Well there's the expected locked chest.  Not trapped from what I can tell.  And over here's a little contract slash invoice slash receipt thingy."

She picks up the paper and reads it aloud.

"'Sold: Riverdown slaves.  Price: 1,000 gold.  Signed: Murkelmor Grimmerzhul.'  This apparently two days ago."


20:52, Today: Mittens rolled 10 using 1d20+5. perc check.

Secret Doors: A PC detects a secret door with a DC
25 15 Perception check. The doors open easily and are not
locked. No check is required to find the exit from within
one of the secret passages

Treasure: A chest in Location 8 holds the Bloodreavers’
treasure. The chest is locked (DC 25 15 Thievery check to
open); Krand carries the key. The chest contains +2 delver’s
chainmail, one potion of healing, five gems worth 100 gp
each, 450 gp, and 500 sp.

nondescript loot that translates to a chunk of whatever the PCs wind up having when they level up.

If the PCs search Krand’s quarters, they discover a
letter. The letter, written in Common, is a contract to purchase
the Riverdown slaves for 1,000 gp; it’s signed by
Murkelmor Grimmerzhul, dated two days ago.
This message was last edited by the GM at 01:00, Sun 13 May 2012.
Terdisas
GM, 348 posts
Mon 14 May 2012
at 23:49
  • msg #36

Re: Thunderspire Labyrinth

  "Hmm, unfortunate.  Now it appears the hard part will be discovering where the slaves were taken."  "Tweet, fighting an entire building full of slavers isn't the hard part?" "Of course not, we already know where they are."

OOC Style: For later, Terdisas initiative 19.
Callie
NPC, 3 posts
Cleric of Sehanine
Lover Halfling
Thu 17 May 2012
at 21:40
  • msg #37

Re: Thunderspire Labyrinth

Callie frowns. "People for sale.." she looks angered again. Granted, Dido is joining in the anger party too, but says nothing.

Callie says, "Good find, Mittens. And good point, Terdisas. We gotta get through this fast so the slaves don't lose any more time free than necessary. Let's keep going and see who else we can find. South?"


Initiatives rolled ahead of time:
Callie: 12 + 3 = 15
Dido: 4 + 3 = 7

This message was last edited by the player at 21:40, Thu 17 May 2012.
Mittens
GM, 197 posts
Sun 20 May 2012
at 02:38
  • msg #38

Re: Thunderspire Labyrinth

"We'll want to interrogate the survivors for clues on where to find them, then.  Maybe a description of the buyer."

She sneaks to the door on the south side of the hallway and caaarefully opens it to peek inside.  She then cantrips what she saw to the others.

Carvings of eyes cover the walls, floor, and ceiling of this chamber.
An idol of a horrible toadlike creature dominates the area.
In the center of the floor, chains are affixed to the flagstones,
though no prisoners are chained there. A huge black wolf lies on
the floor nearby, and a hobgoblin is busy oiling the chains.

By huge they mean "large."  Dire Wolf Level 5 Skirmisher Large natural beast (mount)

http://img.photobucket.com/alb...ll/chamberofeyes.png
Terdisas
GM, 349 posts
Sat 26 May 2012
at 07:14
  • msg #39

Re: Thunderspire Labyrinth

  "I shall assume, unless you were taking as swift a look as possible so as to lessen chances of discovery, you did not detect any arcane backing to all those eyes."   Superbird nods, "Tweet, that many eyes on the walls is just screaming for a pile of EYE LASERS.  I heard about this group of badasses having problems dealing with just one eyeball on a wall, chirp."  Level One Dominate. LoS Range. Whooooo.

  "At the very least, we will not have to worry about protecting innocents in the heat of battle...  Mittens, are you thinking what I am thinking when it comes to the dangerous animal in chains by open oil containers?"  Show of hands, who thinks the module accounted for flammables in this encounter?...  One, two, three.... Zero.  Zero hands.
Callie
NPC, 4 posts
Cleric of Sehanine
Lover Halfling
Tue 5 Jun 2012
at 16:01
  • msg #40

Re: Thunderspire Labyrinth

Callie and Dido perk up. Callie starts nodding emphatically. "Setting them on fire is *definitely* a plan..." Callie whispers. Callie then looks over the rest of the group. "After what Superbird just said, I think we should just blast 'em and wait here at the door. Those eyes firing at us would be a very bad thing if they fire at people."

Her stomach growls a little and she ducks her head, blushing a little.

(OOC: Had this post ready for a while now. >.< Oh well. Happens to us all.)
Mittens
GM, 201 posts
Thu 7 Jun 2012
at 04:08
  • msg #41

Re: Thunderspire Labyrinth

"Good points," Mits whispers, "Gimme a sec.  Commencing magic detection."

She mutters and gestures a few moments.  "Not detecting any magic from the eyes, but I like the 'luring them to us' plan just to be safe.  Mechanical traps a possibility too."

She fires a scorching burst at the chain, catching it on fire!  The hobgoblins shriek and the dire wolf yelps!  The flask of oil is dropped to the ground, spilling oil, which then ignites!

Kitau readies her javelin for the first enemy to come into view.

http://img.photobucket.com/alb...well/TorogShrine.jpg
PC surprise round.
Mits used surprise action to blast the chain.  Mits is standing in i3.
Kitau uses surprise action to ready an action: ranged twin strike attack with javelin.  Kitau is standing in i1.  (With Dido Presumably in i2)

A2 HP: 39-12=27

I9 is on fire until the end of the 1st non surprise round.  Creatures who enter the square or end their turn in it take 5 fire damage.
Monster stats
Thu 7 Jun 2012
at 04:12
  • msg #42

Re: Thunderspire Labyrinth

A1 location: J4
A2 location: i9
A3 location: h11
Dire wolf (upper left corner of large creature) location: d5

Hobgoblin Archers (A) Level 3 Artillery
Medium natural humanoid XP 150 each
Initiative +7 Senses Perception +8; low-light vision
HP 39; Bloodied 19
AC 17; Fortitude 13, Refl ex 15, Will 13
Speed 6
m Longsword (standard; at-will) ✦ Weapon
+6 vs. AC; 1d8 + 2 damage.
r Longbow (standard; at-will) ✦ Weapon
Ranged 20/40; +9 vs. AC; 1d10 + 4 damage, and the hobgoblin
archer grants an ally within 5 squares of it a +2 bonus to its next
ranged attack roll against the same target.
Hobgoblin Resilience (immediate reaction, when the hobgoblin
archer suffers an effect that a save can end; encounter)
The hobgoblin archer rolls a saving throw against the eff ect.
Alignment Evil Languages Common, Goblin
Skills Athletics +5, History +6
Str 14 (+3) Dex 19 (+5) Wis 14 (+3)
Con 15 (+3) Int 11 (+1) Cha 10 (+1)
Equipment leather armor, longsword, longbow, quiver of 30 arrows

Dire Wolf Level 5 Skirmisher
Large natural beast (mount) XP 200
Initiative +7 Senses Perception +9; low-light vision
HP 67; Bloodied 33
AC 19; Fortitude 18, Refl ex 17, Will 16
Speed 8
m Bite (standard; at-will)
+10 vs. AC; 1d8 + 4 damage, or 2d8 + 4 damage against a prone
target.
Combat Advantage
The dire wolf gains combat advantage against a target that has
one or more of the dire wolf’s allies adjacent to it. If the dire
wolf has combat advantage against the target, the target is also
knocked prone on a hit.
Pack Hunter (while mounted by a friendly rider of 5th level or
higher; at-will) ✦ Mount
The dire wolf’s rider gains combat advantage against an enemy if
it has at least one ally other than its mount adjacent to the target.
Alignment Unaligned Languages —
Str 19 (+6) Dex 16 (+5) Wis 14 (+4)
Con 19 (+6) Int 5 (–1) Cha 11 (+2)

In an ongoing effort to find a way for Tim to be able to continue to play D&D while at work, locations of monsters and PCs will be put into posts and a googledocs spreadsheet will not be kept.  Here's hoping this works.
Callie
NPC, 5 posts
Cleric of Sehanine
Lover Halfling
Sun 10 Jun 2012
at 05:17
  • msg #43

Re: Thunderspire Labyrinth

Callie prepares herself for the influx of enemies, anxiously awaiting Mittens to gtfo so Dido and Kitau can take their rightful places.


Callie
Is standing at H1 so Ter can stand in J1.
Surprise Action: Standard: Full Defense


----------------
Dido holds his shield up, preparing to defend his allies while stepping aside just enough for Mittens to get behind him and the others.


Dido
Is standing at I2 right behind Mittens.
Surprise Action: Standard: Full Defense

This message was last edited by the player at 05:23, Sun 10 June 2012.
Narrator
player, 66 posts
For narrating
and convenience
Sun 10 Jun 2012
at 05:37
  • msg #44

Re: Thunderspire Labyrinth

Init order

Kitau 24
Dire Wolf: 22
Terdisas: 19
a3: 18
Callie: 15.3
a2: 11
a1: 8
Dido: 7
Mittens: 6

01:29, Today: Narrator rolled 18 using 1d20+7 with rolls of 11. a3 init.
01:28, Today: Narrator rolled 11 using 1d20+7 with rolls of 4. a2 init.
01:28, Today: Narrator rolled 8 using 1d20+7 with rolls of 1. ar1 init.
01:27, Today: Narrator rolled 22 using 1d20+7 with rolls of 15. Dire wolf init.

Detail implied but not spelled out: Mits had to spend a round caaaarefully cracking the door open again before blasting or she would have had to spend her surprise round flinging the door open.  So the door is only barely cracked open.  And because you can't ready actions on surprise rounds, Dido and Callie were stuck just using full defense.  Oh well.
This message was last edited by the player at 05:39, Sun 10 June 2012.
Terdisas
GM, 351 posts
Sun 10 Jun 2012
at 05:42
  • msg #45

Re: Thunderspire Labyrinth

  Terdisas leans upon his staff, taking one of those rare moments where he can legitimately relax in battle.  It would be silly to run ahead of the ones with armor and shields taking up defensive stances after all.
Stands there! J1. Standard: Readied action, L strike if anything somehow enters his attack line... which would require the enemy taking Dido's place at I2. Yup. Stand there.

This message was last edited by the GM at 23:52, Wed 13 June 2012.
Dire Wolf
Sun 10 Jun 2012
at 06:13
  • msg #46

Re: Thunderspire Labyrinth

The dire wolf charges up the stairs, barely able to squeeze onto the narrow balcony, and swings it's paw at Mittens, but only gets a paw full of door.

SQUEEZE: MOVE ACTION
✦ Half Speed: As part of the same move action, move
up to half your speed.
✦ –5 Penalty to Attack Rolls: You have a –5 penalty
to attack rolls until you return to your normal space.
✦ Grant Combat Advantage: You grant combat
advantage to all enemies until you return to your
normal space.

Dire Wolf HP: 67 of 67  Location: H4

Kitau
Player, 4 posts
Sun 10 Jun 2012
at 06:18
  • msg #47

Re: Thunderspire Labyrinth

Kitau is losing her patience, but manages to keep to the plan.

Kitau couldn't have readied an action because you can't ready actions in the surprise round.  So instead I'm just holding actions till she can do anything.  Flaw in the plan: didn't account for initiative mechanics.  Mits goes last and she's the only one in the team close enough to the door to open it wider.
Kitau HP: 45 of 45.  surges: 4 of 8  Location: i1.
This message was last edited by the player at 06:20, Sun 10 June 2012.
Rolen
player, 7 posts
Wed 13 Jun 2012
at 22:14
  • msg #48

Re: Thunderspire Labyrinth

Cowering against a corner of the chamber, the small wolf shakes in fear. His fur is matted from dirt and blood -- the latter coming from wounds suffered only days ago. Though hungry Rolen has managed to reserve some strength, in hopes that someone from his tribe would come to his aid.

EDIT: Upon seeing a fire suddenly burst on upper walkway Rolen's hope for a rescue is renewed . Raising his head, his ears perk-up. Help! he calls, but it only comes out as a loud "Woof!".
___________________________________________________________________________________
Location: G10 (chained to the wall = prone)
Initiative (once freed): 14
HP 46/46
OOC: I hope everyone wasn't waiting for me -- sorry for the late post.

This message was last edited by the player at 23:35, Wed 13 June 2012.
Terdisas
GM, 358 posts
Thu 14 Jun 2012
at 00:01
  • msg #49

Re: Thunderspire Labyrinth

  "Chirp, another fight, another crowded wait in a hallway, or a staircase... Or both." Superbird comments on business as usual in fight land.  "Should I attempt to circle around through the room to the east, or wait here?"

Hold action too.
Hobgoblin archer
Fri 15 Jun 2012
at 04:37
  • msg #50

Re: Thunderspire Labyrinth

The third hobgoblin fires at Mittens but its arrow sticks into the door.  It then hurries around the balcony to the east to get closer.

The second hobgoblin runs to the bottom of the southern stairs and takes a shot at Mittens that misses her by an inch!

The first hobgoblin swings the door open wide then slashes it's longsword at Mittens!


[hr] HR!
Callie hold actions.  A3 move to L9.  A2 move to d11.  A1 remains at j4.  Opens door completely, Mits no longer has cover.  All miss their attacks.
This message was last edited by the GM at 04:38, Fri 15 June 2012.
Callie
NPC, 7 posts
Cleric of Sehanine
Lover Halfling
Sat 16 Jun 2012
at 17:46
  • msg #51

Re: Thunderspire Labyrinth

Callie fires some white flame from her hands at the archer, burning him and empowering Mittens. "Careful, Mittens!" Callie warns, as she doesn't want to see Mittens hurt. But with the extra protection, hopefully Mittens won't get hurt badly.


Callie
Is standing at H1.
Standard: Sacred Flame v Archer 1. Hit(24)!
 dmg: 5

4 thp goes to Mittens.




Dido points at the archer at the door. "I am your opponent!" he yells as he throws his hammer at the archer. The hammer goes wide a bit, but comes right back to Dido's hand and he catches it. He doesn't care much that he missed this attack since he at least caused the archer to prefer firing at Dido instead of Mittens. But the archer will have to step back somewhere, lest it provoke an attack from Mittens.


Dido
Is standing at I2.
Minor: Divine Challenge on Archer 1.
Standard: Throw Hammer v Archer 1. Miss(13)

This message was last edited by the player at 17:47, Sat 16 June 2012.
Mittens
GM, 212 posts
Sun 1 Jul 2012
at 01:40
  • msg #52

Re: Thunderspire Labyrinth

Kitau throws her javelin at the dire wolf, catches the weapon when it returns, then steps over to the right.

Mittens blasts the approaching enemies then carefully backs up behind Dido.

"I heard a woof," she says, "It sounded... normal.  Not beastly like that giant monster wolf thing trying to balance on the balcony."


Kitau marks dire wolf.  Hit, hit.  19 damage.  Move to g1

ACTION POINT! (0 remaining) Burning hands hits all 3 both targets in range!  13 damage.  Double move to I1.

Dire Wolf HP: 67-19-13=35 of 67  Location: H4
A1 HP: HP 39-13=26 of 39  Location: j4
A3 HP: HP 39 of 39  Location: L9 (oops.  juust out of range.)
Mittens HP: 30+4 thp of 33  4 of 6 surges.  Location: i1
Kitau HP: 45 of 45.  surges: 4 of 8  Location: g1.

Rules minutia.  Mittens couldn't shift back 1 square because Dido was standing there.  Couldn't shift then move her speed either because she would still end the first move action in Dido's square.  She would have to take an AoO from the Dire Wolf and a1 to back away.  So Kitau had to go first to make room for Mits to "double move" to i1 with 2 combined shifts.

New init order!  Badguys > Goodguys!  Meaning after Ter's turn the badguys go.
This message was last edited by the GM at 02:40, Sun 01 July 2012.
Terdisas
GM, 359 posts
Sun 1 Jul 2012
at 02:52
  • msg #53

Re: Thunderspire Labyrinth

  Terdisas is just waiting for the day they all perish because the enemy is the one with the area spamming attacks instead of just Mittens.  Considering how often they spend the vast majority of a battle clustered together on a staircase, or a balcony, or a hallway, or any number of cramped limiting conditions.

  Speaking of such things, even with how short most of his companions are Terdisas has difficulty getting a straight shot down the hall at something not even fully in view.  A chunk of ice bounces off the floor missing the dire wolf's paws and spiraling off into the room below.

Terdisas: Still at J1.
Standard: Dragon Frost vs Dire wolf.  Blah, rolled a 4, so misses by 1 (Squeezing Grants CA, but the firing angle turns around and grants cover so eh.)

Terdisas HP: 27/37. S 5/6 V 9 AP 2.

Badguys
Sun 1 Jul 2012
at 03:26
  • msg #54

Re: Thunderspire Labyrinth

The dire wolf rounds the corner and comps Dido's entire head in one bite!  Nomf!  Fortunately, the mail underneath keeps the teeth from removing his head.  The hobgoblin at the door fires an arrow into Dido's foot!  The other hobgoblin on the east balcony returns to the south balcony and fires an arrow into Dido's shin!  The one at the south steps runs up the steps and fires, but the arrow deflects off Dido's plate armor.

Rolls were: 19, 2nd chance! 19, 15, 19, 12.  Sheesh.

Dido HP: 41-8-11-10=12/43

Dire Wolf HP: 35 of 67  Location: i3
A1 HP: HP 26 of 39  Location: j4
A2 HP: HP 39 of 39  Location: h11
A3 HP: HP 39 of 39  Location: j11
Rolen
player, 10 posts
Sun 1 Jul 2012
at 23:20
  • msg #55

Re: Thunderspire Labyrinth

Seeing the motley crew of heroes burst forth from the door in the upper level, brings renewed hope to Rolen. Their response to his cry for help lifts him up from within. His fur hide recedes, revealing his pale elvish skin. Though small a frail, he starts to pull on the chain that has bound him to his dark stoned room. "Help!" be blurts out, it's weak, but audible over the clash of steel. "I'm down here!"
Callie
NPC, 8 posts
Cleric of Sehanine
Lover Halfling
Sun 15 Jul 2012
at 05:45
  • msg #56

Re: Thunderspire Labyrinth

Callie is worried for Dido. "Dido!" she cries out before reaching to hug him from behind and empower him with divine healing. She pokes her head out from under Dido's arm so she won't be yelling in his ear when she answers Rolen, "We hear you! Hang on! We're coming!" she lets go of Dido and fires some more white fire, this time at the Dire Wolf. The wolf gets burned for a decent bit, but more importantly, Dido glows some, being rejuvinated even more.


Minor: Healing Word on Dido
 Dido regains: 10+3+2= 15
 Dido loses a healing surge.
Standard: Sacred Flame v Dire Wolf. Hit(19+6=25)!
 dmg: 3+4=7
 Dido receives 4 temp hp


Dido HP: 12 + 15 = 27 (plus 4 thp)
Dire Wolf HP: 35 - 7 =
28

This message was last edited by the player at 05:54, Sun 15 July 2012.
Dido
NPC, 3 posts
With a hammer I serve
The Heavy Metal Dragon
Sun 15 Jul 2012
at 05:48
  • msg #57

Re: Thunderspire Labyrinth

Dido says, "Thanks, Callie." before swinging his hammer at the dire wolf, apparently not swinging hard enough. Still, despite the punishment he just took, he refuses to let his allies take any damage like he just did. So he lets out a loud challenge those nearest to him. "BRING IT!"


Minor: Lay on Hands on self. Dido heals for 10.
Minor: Call of Challenge. Mark all within 3 of Dido.
Standard: Ardent Strike v Dire Wolf. Miss(6+10=16)!


Dido HP: 27 + 10 = 37 (plus 4 thp)

Dido surges: -2

(OOC: Sorry for the loooong delay. Dice-dependancy tends to slow down my posts for a number of reasons when I have a job. XD )

This message was last edited by the player at 05:49, Sun 15 July 2012.
Mittens
GM, 215 posts
Thu 19 Jul 2012
at 03:22
  • msg #58

Re: Thunderspire Labyrinth

"Hang in there!" Mittens answers the voice of the mysterious one whom she can't see from where she's standing, "Gotta defeat these baddies first!  Magical replication fire attack go!"

She brings the bottom end of her staff down to the floor, and a duplicate of herself appears between the dire wolf and the nearest hobgoblin archer!  The duplicate then reverses the gesture, causing gouts of fire to erupt from beneath the adjacent enemies!...  Gouts no larger than torch flames.

"I'm going to go cry in a corner now," Mittens says, slinking off to the west.

Spectral Image!  Fire Shroud!  Rolls:  1, 1!  At least they weren't twos?
Mittens current location: f1.
Kitau
Player, 5 posts
Thu 19 Jul 2012
at 03:31
  • msg #59

Re: Thunderspire Labyrinth

Kitau takes the spot Mittens was standing in and throws her javelin at the nearest hobgoblin archer.  It hits with enough force that the hobgoblin is pushed back and he falls off the balcony!

Kitau Current location: i1
A1 HP: HP 26-21=5 of 39  Location: K5, prone
This message was last edited by the player at 05:59, Mon 23 July 2012.
Terdisas
GM, 360 posts
Mon 23 Jul 2012
at 00:27
  • msg #60

Re: Thunderspire Labyrinth

  "If you are willing to come by for another attempt Mittens, I believe I can make your burning habits easier."   that said, Terdisas manages to make the shot against the poorly positions, yet still somehow dodgy Dire wolf as it's fur frosts over and layers of ice build around it's limbs.

  "Chirp, yeah.  Because freezing something makes it easier to light it on fire. That makes squawking sense." Superbird adds.   "I just cast the spells, maybe the actual Wizard Mittens understands how that works."


95% of the time working on this post was working out "where on the map everything is" again <.<  Yeah next to nothing has moved since last post, and Both Terdias and his target are in the same place... Why did I spent that time working our everyone's positions again? :psyduck:

Standard: Frostbind, Hits (24 Fort). 22 Cold Damage.  Sorcerers! When they hit, they hit hard. (Ter is Single Targets/No Friendly Fire only because he's scared of even the CONCEPT of friendly fire).

effects: Dire wolf has -2 Reflex, Until End of Ter's next Turn.

Dire Wolf HP: 28-22= 6
Terdisas HP: 27/37
. S 5/6 V 9 AP 2.

This message was last edited by the GM at 00:28, Mon 23 July 2012.
Attempting 2 fix
Mon 23 Jul 2012
at 05:50
  • msg #61

Re: Thunderspire Labyrinth

Terdisas:
95% of the time working on this post was working out "where on the map everything is" again <.<   :psyduck:

You're not the only one.  So I'm going to try Google draw again.  Seems to be working for me well enough.  And tim can DL the map as a PNG before going to work rather than having to screenshot a spreadsheet, open paint, paste, and then save as a png.  But if link no worky, then this experiment = fail too

https://docs.google.com/drawin...QlrFk9F482zrQuw/edit
Badguys
Mon 23 Jul 2012
at 06:12
  • msg #62

Re: Thunderspire Labyrinth

The dire wolf snarls and claws at Dido but chips a nail on the stone hallway.  It then slinks back away from the fray a little bit.  The two hobgoblins across the way fire again at Dido, burying two more arrows into the paladin's chest.  The one Kitau knocked over curses, stands, and hurries to rejoin the fray.

Wolf miss, a2&3 hit. a1 moves.

Dido HP: 37 (plus 4 thp)-14=27 of 43.  Dido surges: -2
Dire Wolf HP: 6.  -2 to reflex.  location: G4
A1 HP: HP 5 of 39  Location: f6
A2 HP: HP 39 of 39  Location: h11
A3 HP: HP 39 of 39  Location: j11
Kitau
Player, 6 posts
Fri 27 Jul 2012
at 16:24
  • msg #63

Re: Thunderspire Labyrinth

Kitau steps forward and finishes off the first hobgoblin archer with a well aimed throw of her javelin.

A1 HP: HP 5-5= dead  Location: f6
Kitau Location: i4.

Holding Mits' turn till after Dido attacks the dire wolf.  If he kills it, Mits will scorching burst the archers.  If not, magic missile to the dire wolf.
This message was last edited by the player at 16:27, Fri 27 July 2012.
Dido
NPC, 4 posts
With a hammer I serve
The Heavy Metal Dragon
Sat 28 Jul 2012
at 04:47
  • msg #64

Re: Thunderspire Labyrinth

Dido turns the corner and slams his hammer right onto the wolf's left temple, knocking it out. "Thanks for clearing a way, Kitau!" Then points his hammer at the archers across the way. "Surrender!"


Move: I3 to H4
Standard: Valiant Strike v Dire Wolf. Hit(25!)
 dmg: 9


Dire Wolf HP: 6 - 9 = KO!

Callie
NPC, 9 posts
Cleric of Sehanine
Lover Halfling
Sat 28 Jul 2012
at 04:51
  • msg #65

Re: Thunderspire Labyrinth

Callie hurries out to the balcony. "Cover me! I'm going for the prisoner!" and with that, she runs down the stairs! Yes; runs.


Move: H1 to G4
Move: G4 to D5

Mittens
GM, 216 posts
Sat 28 Jul 2012
at 20:23
  • msg #66

Re: Thunderspire Labyrinth

Mits steps into the hall and fires a lopsided scorching burst at the enemy that catches one of the two she was aiming at.  "I haven't the foggiest," Mittens answers, "I'm even having a hard time with the 'I just cast the spells,' part myself it seems.  You got it, Callie.  5 silver says these guys are just as dumb as the last bazillion enemies who refused to surrender to us."

Mittens Location: i1.
A2 HP: 39-9=30 of 39  Location: h11

Terdisas
GM, 361 posts
Sun 29 Jul 2012
at 10:04
  • msg #67

Re: Thunderspire Labyrinth

  The balcony was now clear of enemies, so Terdisas finally left the little nook and went out into the open... So far as being on the opposite side of the room as Two archers was in the open.  "I would not look forward to an extended shootout, arrows have a way of reminding most spell slingers robes only go so far... On the other hand."

  The sorcerer leveled his staff across the edge of the balcony and fires with a by now familiar to his usual party members thundercrack, slamming into the archer across from him like some kind of... angry... magic punch, thing.  We've lost our flavor text somewhere.  "Getting into a shootout with me is not without it's own risks."  Who's got more hitpoints now, sucker.


Move: J1 to K4
Standard: Thunder Slam Vs Archer 3, Hits (14 Fort). 23 Thunder Damage. Alas, nowhere to push.

Archer 3 HP:39-23= 16.
Terdisas HP: 27/37
S 5/6 V 9 AP 2.

I shall miss making enemies bloodied in one attack as the levels climb.  While the enemies no doubt remain able to.

Hobgoblin archer
Tue 31 Jul 2012
at 05:37
  • msg #68

Re: Thunderspire Labyrinth

"Kill them!" the archer Terdisas slammed screams.  He fires back, but the arrow flies wide.  The one Mittens burned shoots at her, but fires just as poorly.  He at least side steps a bit so Mitten's next blast won't threaten them both.

A2 location: G11
Terdisas
GM, 362 posts
Fri 3 Aug 2012
at 05:56
  • msg #69

Re: Thunderspire Labyrinth

  "Tweet, They want to kill you, to death.  Enact plan Standard Procedure!"  "...On the off chance that is a good idea, what now?"  "Lightning, all of the lightnings, chirp."

  A valid point, as really once Terdisas has worn out his encounter powers welcome it really does come down to making Emperor Palpatine look on with pride.  With the odd ice brick thrown in for variety.  His recent target is now introduced to scientific magical proof that Lightning follows thunder, and not the other way around.  His remaining archer ally just gets lightly zapped in the meantime.

The best At-Will powers are the ones you are happy to spam like crazy.

Initiative order? What's that?  Shoot first ask questions later when its 'Heroes go, then Enemies go' time.
Standard: Lightning Strike Vs Archer 3, Hits (18 Reflex). Damage rolled a 1, 12 Lightning DMG. Small Arc to Archer Two, 4 Lightning DMG.

A3 HP: 16-12= 4
A2 HP: 30-4= 26

Terdisas HP: 27/37
S 5/6 V 9 AP 2.

Rolen
player, 12 posts
Mon 20 Aug 2012
at 06:23
  • msg #70

Re: Thunderspire Labyrinth

Seeing his rescuers before him gave Rolen new hope. They were battling the foes that had held him captive these past few weeks. They were battling to free him from his bonds.

He struggled to once again break his iron bonds. He knew it was a fruitless attempt but he strained, and twisted, trying to maneuver his body in such a way that might snap these bonds.

His muscles aches from malnurishment, but he pulls as hard a he can, hoping.
____________________________________________________________________________________
Break chain roll: 1d20 (8) + 1 = 9 FAIL!
It's been a while since anyone posted, so I thought it might have been my turn.
Callie
NPC, 10 posts
Cleric of Sehanine
Lover Halfling
Mon 20 Aug 2012
at 08:27
  • msg #71

Re: Thunderspire Labyrinth

Callie heads over to Rolen, then notices Terdisas makes an enemy look ready to keel over, so she fires at that archer, downing him and transferring the vigor to Terdisas! "Just hang tight, dear..." she asides to Rolen.


Move: D5 to H6
Standard: Sacred Flame v A3. Hit(20)!
 dmg: enough.
 Grant Terdisas 4 temp hp.


A3 HP: 4 - 5 or more = KO

Dido
NPC, 5 posts
With a hammer I serve
The Heavy Metal Dragon
Mon 20 Aug 2012
at 08:31
  • msg #72

Re: Thunderspire Labyrinth

Dido runs down the stairs, heading for the archer, but can't make it there fast enough before the archer's next attack.


Move: H4 to C8 (Double-Move, not mechanically a run)

Pretty much all he can do. On the bright side, worst that can happen to him now is a crit from the archer, which won't down him.

Kitau
Player, 7 posts
Fri 24 Aug 2012
at 22:40
  • msg #73

Re: Thunderspire Labyrinth

Kitau throws her javelin and scores a scratch on the remaining enemy then starts to hurry around the balcony.

Twin hit, miss.  Almost perfect minimum damage.
A2 HP: 26-4=22
Kitau new Location: L5
Mittens
GM, 218 posts
Fri 24 Aug 2012
at 23:01
  • msg #74

Re: Thunderspire Labyrinth

"Looks like I'm down to my fall-back spell," Mittens says, entering the room to take her stand next to Terdisas, "Good thing it's one that can't miss or I might just have to hang up my wizard's hat.  On the bright side, our enemy fails harder than me."

Zap!  Magic missile upside the head for the archer!  Mittens glances down the balcony at the struggling elf.  "Gimme us a minute and I'm sure we'll find the keys to your shackles on the enemy."

Mits move to J4
A2 HP: 22-8=14
This message was last edited by the GM at 23:01, Fri 24 Aug 2012.
Hobgoblin archer
Fri 24 Aug 2012
at 23:17
  • msg #75

Re: Thunderspire Labyrinth

"I'll take one of you out with me!" the archer swears, moving to take cover behind one of the pillars before it fires a shot at Callie... which misses.  "Aw hells."

Move to J11
Rolen
player, 13 posts
Wood Elf
Druid
Sat 25 Aug 2012
at 06:11
  • msg #76

Re: Thunderspire Labyrinth

Rolen's eyes meet Callie's. There is a tear in his eyes. He was sure this was where he would die. He nods in responce, and waits eagerly to be freed.
Callie
NPC, 11 posts
Cleric of Sehanine
Lover Halfling
Sun 26 Aug 2012
at 05:48
  • msg #77

Re: Thunderspire Labyrinth

Dido heads up the stairs and charges at the archer, who deftly dodges the hammer swing! Dido just glares daggers at the goblin.


Move: C8 to E11
Minor: Divine Challenge on Archer 2.
Charge: E11 to I11. Miss(10)




A glowing lance materializes in Callie's hand before she throws it at the archer, impaling him right in the gut and providing just the opening an ally needed! "Take THIS with you!" she answers the goblin's spiteful words.


Move: N/A
Standard: Lance of Faith v Archer 2. Hit(18)!
 dmg: 11


Archer 2 HP: 14 - 11 = 3

Terdisas
GM, 363 posts
Tue 28 Aug 2012
at 08:47
  • msg #78

Re: Thunderspire Labyrinth

  "Alas, spite while a powerful force, was not to be yours to wield."  The Sorcerer proceeds to punch the Archer in the face... Well, okay.  The Sorcerer fires off an ice blast in the shape of a fist into the Archer's face.  That's just as manly right?

  "Chirp, I don't think that's what they mean by putting ice on a head injury."

Standard: Dragon Frost vs Archer 2. Hits (21 Fort).  Don't even need to roll damage.

Archer 2 HP: 3-SORCERER = KO.

Mittens
GM, 219 posts
Tue 28 Aug 2012
at 22:22
  • msg #79

Re: Thunderspire Labyrinth

Mittens bursts out laughing.  "Nice one, Superbird!"

She hurries down the stairs and unlocks the shackles binding the elf using her thief's tools.

"Points for me for not needing to root through stinky Hobgoblin pockets to find a key.  Now to root through stinky pockets for loose change."

Unsurprisingly, the grunts had little in the way of money on them, but they at least had some.

FYI, Salow: I do not dole out treasure or require purchase of items in this game.  When you level up, the total allowable value of your gear goes up with you.  Commerce happens off panel.
Callie
NPC, 12 posts
Cleric of Sehanine
Lover Halfling
Sat 1 Sep 2012
at 04:48
  • msg #80

Re: Thunderspire Labyrinth

Dido plops to his butt to rest. "Thanks, Terdisas."

Callie places a hand on Rolen and prays quietly, causing Rolen's wounds to disappear. She then sits herself to rest up a bit.
Rolen
player, 14 posts
Wood Elf
Druid
Sat 1 Sep 2012
at 07:21
  • msg #81

Re: Thunderspire Labyrinth

Rolen rubs a small hand over the now healed wounds. His wrists no longer bleeding from the iron manacles. The scrapes on his knees now gone. The gashes on his back and sides have also disappeared. He looks at Callie thankfully as she rests against the dirty stone wall. He reaches for her waterskin and holds it to her mouth, believing that a bit of water may help. As he does this he speaks through cracked lips and a dry throat. "Thanks," whole sentences were not going to be easy for a while. "I'm Rolen," it was obvious it was time for introductions. After all, they just saved his life.
Callie
NPC, 13 posts
Cleric of Sehanine
Lover Halfling
Sat 1 Sep 2012
at 17:25
  • msg #82

Re: Thunderspire Labyrinth

Callie smiles endearingly at Rolen, accepting the waterskin, but holds out one of her own up to Rolen's mouth. She finds the idea rather humorous and at the same time kind-hearted, for the two of them to feed each other.

She licks her lips after the first sip and says, "I'm Callie. The kitty is Mittens. The blond guy with armor is Dido. The guy in blue robes is Terdisas. And the cute girl with the armor and axes is Kitau. It's SO good to see another friendly face, Rolen. And reassuring to have rescued someone."

As opposed to last time, when they show up to find a hero who had long since died and had serious issues to work out before he could even move on to the afterlife... if he ever does.
Terdisas
GM, 364 posts
Sat 1 Sep 2012
at 23:17
  • msg #83

Re: Thunderspire Labyrinth

  Terdisas nods,  "As unfortunate you situation was, it is likely a better one than what those taken are going through.  Still, we won't do them any good if we rush off without taking care of ourselves first."

  This of course was meant for the ones who did the hard front lines work, as opposed to his own one extreme or the other 'only take a scratch, or get smashed into the floor' luck.
Mittens
GM, 221 posts
Sun 2 Sep 2012
at 20:25
  • msg #84

Re: Thunderspire Labyrinth

"Nice to meet you, Rolen," Mittens answers with a smile, "You sure do a good dog call if that was you I heard earlier.  You wouldn't happen to have seen where the badguys took the slaves, would you?  Oh, and if you're hungry..."

She offers him some good old fashioned rations.

((OOC: It's likely Rolen would have seen the slaves taken out the double doors to the west. ))
Rolen
player, 15 posts
Wood Elf
Druid
Sun 2 Sep 2012
at 23:32
  • msg #85

Re: Thunderspire Labyrinth

The ravages of hungry take pain in his stomach and he eagerly snatches the rations from Mitten's grasp. He tears into the food with reckless abandon. Crumbs and spittle flying every which way. He hadn't eaten in days; his survival hinged on the sips of water that he stole away from the beasts that once shared this dungeon. Hearing the cat's question he points off to the double doors.
Callie
NPC, 14 posts
Cleric of Sehanine
Lover Halfling
Wed 5 Sep 2012
at 12:56
  • msg #86

Re: Thunderspire Labyrinth

Seeing how hungry Rolen was, Callie is further impressed that the guy gave her some water out of compassion. Still, she looks in the direction Rolen pointed. "Thanks, Rolen" she says before looking at the others, "Like Terdisas said, last thing those slaves need is us dying so we can't save them."

Once rested, Callie stands up and looks at Rolen. She figures she'll leave the hand-up to the taller folks.
Dido
NPC, 6 posts
With a hammer I serve
The Heavy Metal Dragon
Wed 5 Sep 2012
at 12:56
  • msg #87

Re: Thunderspire Labyrinth

Dido peeks over the balcony at Rolen. "You there.. Rolen, was it? You should stick with us. It would be more dangerous for you to stay here or try to leave unescorted. Stay behind us, though, so if it looks like we won't make it, you'll have time to run for it."

Once rested, of course, Dido would get up, looking ready to lead the way again.
Terdisas
GM, 365 posts
Thu 6 Sep 2012
at 01:17
  • msg #88

Re: Thunderspire Labyrinth

  Terdisas considers the current group.  Three short people, three tall people.  The tall people hide behind the short people.

  Would the other way around be any better considering the elemental carnage Mittens and himself hurled over their tiny protector's heads?
Mittens
GM, 223 posts
Fri 7 Sep 2012
at 03:16
  • msg #89

Re: Thunderspire Labyrinth

"Yes, rest and recovery good," Mittens agrees, "I would like to take a moment to point out that obliterating a lair full of slavers and a giant monster wolf is becoming bread-and-butter work for us.  More notable is slaying a dragon and later a cult of Orcus thus sealing the Demon Lord of the Undead from invading the Prime Material with a zombie army.  Saying that makes me feel a little better about my poor showing just now."

She follows along with the others.
Rolen
player, 16 posts
Wood Elf
Druid
Fri 7 Sep 2012
at 06:45
  • msg #90

Re: Thunderspire Labyrinth

His belly rolled and made an audible grumble. Rolen blushes wiping his mouth clean with a dirty hand. Rising from the stone floor he looks at the group. "I have been through these halls several times; they only just chained me to this wall. Perhaps I should lead the group?"


can you post the link to the map again?
Dido
NPC, 7 posts
With a hammer I serve
The Heavy Metal Dragon
Sat 8 Sep 2012
at 04:39
  • msg #91

Re: Thunderspire Labyrinth

Dido says, "Give directions, but Kitau and I take point. Unless you are particularly good at absorbing arrows, sword-swipes, and magic spells."

--------------------

Callie nibbles some on her own rations, being reminded she should eat a little. "I'll give you more food here soon, Rolen. But eat slower. Eating fast isn't good for you." she offers some more rations.
Terdisas
GM, 366 posts
Sun 9 Sep 2012
at 03:22
  • msg #92

Re: Thunderspire Labyrinth

  "I blame the architecture more than our aim back there."  worse than missing a shot is being unable to take one in the first place, after all.  Well, maybe unless you missed with a Daily.

  "As Dido says, you can easily say 'go that way' from further back if need be."  Superbird comments, "What if he wants to lead the way with biting faces off, tweet."

  Lycanthropes freaked out about.  Druids given steady government jobs.  Society!
Mittens
GM, 224 posts
Tue 11 Sep 2012
at 03:19
  • msg #93

Re: Thunderspire Labyrinth

"Thank you for helping to salvage my fragile ego, my friend," Mittens answers Terdisas with a bow.  She too offers Rolen some noms...  A slice of chocolate cake covered in hot fudge.  "A tasty treat I promise is not unhealthy."

(OOC: Prestidigitation.  It's magically delicious!  And zero calories!)

To Superbird she comments, "Just because he does a fantastic woof-woof impersonation doesn't mean he wants to eat faces."

By now Kitau has opened the double doors to the west.  Everyone would recognize the hallway to the lair's front door...  and the defeated berserker goblin on the ground from earlier.  To the right is a stairway leading up.  Beyond that is the hallway that leads to the guard room the group first encountered.  On the left is a hallway followed by a closed door.
Rolen
player, 17 posts
Wood Elf
Druid
Tue 11 Sep 2012
at 06:25
  • msg #94

Re: Thunderspire Labyrinth

Takes the "lucky" cake and sniffs at it, much like a wolf would do to something new. He'd never seen such a creation, and found it's oozing stream of brown goo intreging. His tongue lashed out of his mouth to try the new food, and to his surprise he found it quite delectable. Seeing that there was no use in hiding it, he snatches the cake and devours it within seconds. Licking the fudge off fingers and forearm, as he had grabbed the cake so hard that it nearly burst. Between bites he manages to find some humor to respond to the cat lady. "I've tried some faces before, tastes like chicken," as he looks at the talking bird.
Callie
NPC, 15 posts
Cleric of Sehanine
Lover Halfling
Wed 12 Sep 2012
at 12:18
  • msg #95

Re: Thunderspire Labyrinth

Dido is following Kitau and trying to take the lead.

--------------------

Callie follows along and once the group is coming up on unexplored turf, she turns to look at the others. "Try to lure them again like last time?" she asks.
Terdisas
GM, 367 posts
Thu 13 Sep 2012
at 01:20
  • msg #96

Re: Thunderspire Labyrinth

  "Chirp, Chickens are poor imitations of birds, they can't even fly."

  "If we want to avoid fighting from a hallway away again, we would have to press on.  But I'll leave that decision tot he ones running face first into danger."
Mittens
GM, 228 posts
Fri 14 Sep 2012
at 03:18
  • msg #97

Re: Thunderspire Labyrinth

Mittens giggles at how voratiously Rolen devours the cake.  "Well i would cautioun against eating the faces of the baddies we encounter.  They are likely to give you a tummy ache.  Also, it has been requested that we all try and spare our foes whenever possible.  Tends to be easier to get info out of the living than the dead."

Regarding marching order, Kitau makes no effort to stay in the lead, but Mits requests to be allowed to scout ahead as before.  If allowed, she'll report back what she found:

5. Bath Chamber: A large pool fills the southern half
of this room. The pool is 5 feet deep. A statue rises from
the pool, depicting a creature that is half-woman, half-sea
serpent. An underground stream replenishes the water, so
it serves as a water supply for the gang.

9. Refectory (C3): This room serves as the dining
hall and kitchen for the Bloodreavers. Two goblins reside
here on filthy pallets in the storage area. Two human
bandits and three hobgoblins are eating here.
Rolen
player, 18 posts
Wood Elf
Druid
Fri 14 Sep 2012
at 06:43
  • msg #98

Re: Thunderspire Labyrinth

"A bath chamber?!" his words are full of surprise and yearning. A bath would feel wonderful at the moment. Whether in beast form or human, the fleas had managed to stick around. Though after a second thought Rolen feels ashamed. These kind-hearted people had just rescued him, and wer probably on their way to rescue someone of higher importance, and all he could think about was himself. "oh," he starts to apologize, "forgive me. You all are on an important quest. Please forgive my outburst."
Callie
NPC, 16 posts
Cleric of Sehanine
Lover Halfling
Fri 14 Sep 2012
at 18:47
  • msg #99

Re: Thunderspire Labyrinth

As Mittens gives her reports, Callie scrunches her nose and sticks her tongue out. "Bleh... why do they live this way, wallowing in filth?"

When Rollen apologizes, Callie gives him a reassuring smile. "We'll come back to that after we rescue the others. Wouldn't wanna leave you alone at the pool for someone to come hurt you..."

She looks back at the others. "Go where there's enemies. And Terdisas has a point... as long as we have room to fight..."
Terdisas
GM, 368 posts
Tue 18 Sep 2012
at 20:51
  • msg #100

Re: Thunderspire Labyrinth

  Terdisas has his Sorcerous overkill set to Stun unless otherwise noted anyways.

  "As Callie says, being caught with your pants down in the literal sense is likely the last thing you need today Rolen."
Mittens
GM, 230 posts
Fri 21 Sep 2012
at 03:44
  • msg #101

Re: Thunderspire Labyrinth

"Yeah what they said," Mits concurs, "So shall we go with standard attack procedure, then?  Sneak to door, open with burning hands, melee types charge, yadda yadda?"

She sneaks off toward the door.  Kitau follows, this time apparently much sneakier than the cat, but leaves room for Dido to take point.

23:40, Today: Mittens rolled 14 using 1d20+11 with rolls of 3. stealth.
23:44, Today: Mittens rolled 7 using 1d20+3 with rolls of 4. init.
23:41, Today: Kitau rolled 26 using 1d20+7 with rolls of 19. stealth.
23:42, Today: Kitau rolled 21 using 1d20+7 with rolls of 14. init.

Rolen
player, 19 posts
Wood Elf
Druid
Fri 21 Sep 2012
at 20:39
  • msg #102

Re: Thunderspire Labyrinth

Still somewhat weak from malnutrition Rolen does his best to remain quiet, and returns to his shaggy wolf form. "I'll take the rear" he says before the fur and snout appear.


Stealth: 8 = 1d20(2)+6
Stealth: 14 = 1d20(8)+6

Terdisas
GM, 369 posts
Sat 22 Sep 2012
at 05:26
  • msg #103

Re: Thunderspire Labyrinth

  Terdisas's own stealth was hit or miss, some natural talent wasn't a match for actual training (or, both).  At the moment, he was lucky.  But as usual he expected it to be pointless considering an entire crowd was required to be silent.

OOC: 01:24, Today: Terdisas rolled 26 using 1d20+6 with rolls of 20. Initiative.
01:24, Today: Terdisas rolled 18 using 1d20+8 with rolls of 10. Stealth.

Dido
NPC, 8 posts
With a hammer I serve
The Heavy Metal Dragon
Wed 26 Sep 2012
at 13:12
  • msg #104

Re: Thunderspire Labyrinth

Dido says, "I'm not sure about you blasting them, Mittens. It's a great opening move and all, but it seems the enemy can be swift to hit you at the same time before I can so much as put my shield in front of you."

Callie says, "I'll heal her if she gets hurt, Dido. But the blast of hers is really helpful... it means the fight is over faster. Which means less injuries all around, ironically."

Dido gives a relenting sigh and nod.

Dido is surprisingly quiet for all that armor. Similar with Callie.


Callie Stealth: 13+2=15
Callie Initiative: 9+3=12
Dido Stealth: 15+-1=14
Dido Initiative: 7+3=10

Narrator
player, 87 posts
For narrating
and convenience
Wed 26 Sep 2012
at 15:10
  • msg #105

Re: Thunderspire Labyrinth

https://docs.google.com/drawin...QlrFk9F482zrQuw/edit
Mittens opens the door!  Surprise!

The room appears to be a combination of kitchen, storeroom,
and mess hall. Several barrels and a woodpile rest in the kitchen
area, where a large cooking fire burns. Hobgoblins, goblins, and
a pair of humans are gathered around battered old tables. The
room’s occupants look up in alarm and reach for their weapons.


Surprise round!  Lest there be any confusion, during the surprise round PCs get 1 action.  PCs may act in the surprise round in any order.  After every PC has acted in the surprise round, Initiative order is as follows:

Terdisas 26 Initiative.
23.7 soldier init.
Kitau rolled 21  init.
16.6 bandit init.
Rolen Init 14
Callie Initiative: 9+3=12
Dido Initiative: 7+3=10
9.5 sharpshooter init.
Mittens 7 init.


Hey kids!  It's Rag On Byron Time!  I was running pathfinder for Byron, Tim, and Salow(Rolen).  The PCs set an ambush for the expected bandit visit.  Byron rolled 2nd after Salow in initiative, but his wizard's spell was the signal for the other PCs to attack.  So I had him act 1st in the surprise round.  After surprise round was over, Byron insisted he go before Salow's char because "otherwise I'm losing a turn."  I didn't argue long that he was wrong and we just let him go 1st because it didn't matter.  Tim and I later chatted about it.  Tim: "Didn't something like this come up once before with Seth and/or Joe?"  Me: "Eh whatever.  From now on I'll not call for init for a surprise round and simply tell the PCs when they act.  THEN I'll call for init once normal combat starts."  I'm expecting that won't be necessary on the boards.
This message was last edited by the player at 15:17, Wed 26 Sept 2012.
Kitau
Player, 8 posts
Wed 26 Sep 2012
at 15:22
  • msg #106

Re: Thunderspire Labyrinth

Kitau rushes into the room, weapons at the ready!

Kitau had to round a corner so cannot charge.  Mittens already used her surprise action to open the door.
Rolen
player, 20 posts
Wood Elf
Druid
Wed 26 Sep 2012
at 18:41
  • msg #107

Re: Thunderspire Labyrinth

EDIT: Rolen, in a Wizard of Oz type moment, clicks his heels together.


Activating Using Fleet Pursuit
This message was last edited by the player at 07:22, Fri 05 Oct 2012.
Dido
NPC, 9 posts
With a hammer I serve
The Heavy Metal Dragon
Tue 2 Oct 2012
at 17:28
  • msg #108

Re: Thunderspire Labyrinth

Dido rushes in, purposely in the midst of the hobgoblins as if daring them to flank him. He knows Mittens wants to rush in and blast things, but he'd much rather the enemy's attention be on him right now. As Dido rushed in, he swung his hammer, which hits with a loud clang on the hobgoblin's heavy shield.

Callie follows up behind a little, but allows room for Mittens to position herself.


Dido: Charge from A6 to D6. Miss (16)
Callie: What letter comes before A4? to A6

This message was last edited by the player at 17:38, Tue 02 Oct 2012.
Terdisas
GM, 371 posts
Tue 2 Oct 2012
at 23:20
  • msg #109

Re: Thunderspire Labyrinth

  It may very well be a terrible idea, but Terdisas advances to the doorway so he can actually see the fight and potentially contribute, instead of spending over half of it in a back hallway.

  Just because it would be safer for him, didn't mean the end results would be the best for his health if he did stay out of sight the whole time after all.
Surprise Action; Move: A3 to B6

Terdisas HP: 36/37 S 4/6 V 9 AP 2.

Narrator
player, 89 posts
For narrating
and convenience
Wed 3 Oct 2012
at 02:04
  • msg #110

Re: Thunderspire Labyrinth

The enemy looks like they're ready for combat now.

Surprise round over.  Enemy no longer granting combat advantage and can take attacks of opportunity.  First up in initiative: Terdisas!
Terdisas
GM, 372 posts
Wed 3 Oct 2012
at 03:14
  • msg #111

Re: Thunderspire Labyrinth

  Terdisas has one of those moments of Arcane and strategic clarity.  He has to make up for the fact the Feline Wizard is not in a position for the usual burning artillery... Okay, really he's just hoping to end this fast because the stay in this keep is getting old, so frivolous use of the Big Guns and Action Points it is!

  "Attention slavers, this may sting"  The sorcerer announces as he raises his antithesis of ergonomics staff, with it encrusting in jagged ice and partially up Terdisas's Arm "...Oh wow, Dejav-"  He is cut off as the ice explodes across the room, seeking out the Goblin archers and closest Soldier and shredding them like a nasty could of daggers impression.

  "Tweet, you were almost dead the last time that happened."   "True"  Terdisas comments, as he buckshots more ice into the nearest Hobgoblin's kneecaps, sending them slumping to the ground unconscious.  "I can shoot more instead of running this time."  "I'm sorry for making fun of your fear of friendly fire, chirp."
With a lack of information otherwise given, I'm going to assume the barrels don't provide partial cover?  Not that it matters with these rolls, YEESH.  This is the best the rollr.appspot dice have treated me, ever.  I'm scared.
  Terdisas
Ice Javelin Vs, H1, S1, S2.
H1:CRIT
, Hit (29 Dex), +9 Crit DMG :supaburn: 30 Ice DMG Total. 5 Ongoing Ice DMG (Save Ends). Not Needed.
http://rollr.appspot.com/view/...IIRGljZVJvbGwYpclkDA
S1: Hits (16  Dex), 18 Ice DMG, 5 Ongoing Ice DMG (Save Ends).
S2: Hits (17 Dex), 17 Ice DMG, 5 Ongoing Ice DMG (Save Ends).

Action point: Frosbind Vs, H1. Hits (23 Fort). 24 Ice DMG. KO!
  Hobgblin Soldier 1
Good News: Reaction; Today: Monster Intern rolled 17 using 1d20 with rolls of 17. Hobgoblin Resilience. Saves Vs Frostbind Effect.
Bad News: Just took a total of 54 Damage (plus ongoing) with a max of 47 hitpoints.

Effects: H1: -2 Reflex Until End Of Ter's Next Turn Save Ends, 5 Ongoing Ice DMG (Save Ends).  S1 and S2, 5 Ongoing Ice DMG (Save Ends).
Note For GM: I used H1's reaction encounter, since it is a Then And There effect (and I'm sure the Hobgoblin would like to not be extra vulnerable to fireballs and lightning)... Not that it mattered with all that damage.

H1: 47-54= KO!
S1 HP: 31-18= 13/31 (Bloodied) -5 Ongoing Ice.
S2 HP: 31-17= 14/31 (Bloodied) -5 Ongoing Ice.

Terdisas HP: 36/37
S 4/6 V 9 AP 2-1= 1.

This message was last edited by the GM at 03:15, Wed 03 Oct 2012.
Narrator
player, 90 posts
For narrating
and convenience
Fri 5 Oct 2012
at 03:59
  • msg #112

Re: Thunderspire Labyrinth

"Kill the mage!" The hobgoblin soldier to the south shouts as it charges Terdisas!  The monster's weapon smashes hard into the sorcerer's right kneecap with a crack!

"Rrrargh!" the soldier near Dido shouts as it retaliates with it's flail smashing the halfling paladin hard on his noggin with a loud clang!


9 damage to Dido.  7 damage to Terdisas who is now slowed and marked by H3.
Terdisas HP: 36-7=29/37
Dido HP: 27-9=18 of 43
This message was last edited by the player at 04:26, Fri 05 Oct 2012.
Kitau
Player, 9 posts
Fri 5 Oct 2012
at 04:44
  • msg #113

Re: Thunderspire Labyrinth

"Any chance you could push that one back into the room, Kitau?" Mittens asks.

Kitau side-steps to be south of Dido then swings at the hobgoblin with her mace in an attempt to force it south of her, but it evades her attack.

"Nuts," Mittens says.
Narrator
player, 91 posts
For narrating
and convenience
Fri 5 Oct 2012
at 04:58
  • msg #114

Re: Thunderspire Labyrinth

"Yeah, mage bad," one of the human bandits agrees as it skirts the north side of the room to get at Terdisas.  He then smacks the human sorcerer upside the head with his's mace, leaving him seeing stars! wall separating him from the sorcerer with his mace.  The other one jumps up onto one of the tables to flank Dido then swings it's mace down toward the paladin's head but misses his target.


7 damage to Terdisas, also dazed till end of B1's next turn
Terdisas HP: 29-7=22/37
Oops!  Ter had cover!  I was under the impression that only fighting through a narrow window granted cover, but DMG pg 43 says I'm a doofus for thinking that. :p
Next up: Rolen, Dido, Callie.  They can act in any order relative to each other.
This message was last edited by the player at 05:34, Fri 05 Oct 2012.
Rolen
player, 23 posts
Wood Elf
Druid
Fri 5 Oct 2012
at 07:40
  • msg #115

Re: Thunderspire Labyrinth

Rolen holds back until Callie and Dido have acted


Effectively dropping his inititative order
Callie
NPC, 18 posts
Cleric of Sehanine
Lover Halfling
Tue 9 Oct 2012
at 20:37
  • msg #116

Re: Thunderspire Labyrinth

Callie raises a hand and shoots holy fire from it! The hobgoblin who thumped Dido on the head is burned harshly! The flames then transfer to Dido, making him appear to have a shield of holy fire. "The rest of your gang is gone! We've plowed through them, but will spare you if you surrender!"


(Unsure why Dido would start combat with 27 HP when we all rested. :\ It was in his post after last fight, though admittedly I didn't show the use of surges or what his HP became. Let's see... surge value 10, use 2 surges to get to full. So his current HP is 43-9=34. Slightly important since it decides whether Callie used a healing word or not.)

Standard: Sacred Flame v H3. Hit(23)!
 dmg: 10! (Rolled max!)
 4 temporary hit points to Dido

Callie current HP: 37 of 37


H3 HP: 47-10=37

This message was last edited by the player at 20:38, Tue 09 Oct 2012.
Dido
NPC, 10 posts
With a hammer I serve
The Heavy Metal Dragon
Tue 9 Oct 2012
at 20:52
  • msg #117

Re: Thunderspire Labyrinth

"You will answer to ME!" Dido says as a breeze bursts out from him and all the enemies around him know there are consequences to ignoring this challenge. He strikes the Hobgoblin Soldier in the same way the soldier struck Terdisas; In the knee! "HURTS, doesn't it?!" he asks, rage in his eyes. He then scoots over to be right in front of Terdisas, shield up.


Minor: Call of Challenge
Standard: Valiant Strike vs H3. Hit(23)! (thanks to being surrounded)
 dmg: 7

 Terdisas gains +1 to all defenses
(Power of Protection: One ally withing 5 squares of you gains a +1 power bonus to all defenses until the end of your next turn.)
Move: Shift from D6 to C6, halving the number of enemies with CA on Dido


B1, B2, H2, and H3 are all challenged by Dido.
H3 HP: 37-7=
30
Rolen
player, 25 posts
Wood Elf
Druid
Wed 10 Oct 2012
at 14:31
  • msg #118

Re: Thunderspire Labyrinth

An urge comes over Rolen. Those who saved him are now in danger. He must act. He moves down the hall, sliding past Mittens, Callie, and Terdisas.
He barks in protests as the enemy swing at him as he passes through the door. The pain is only temporary as he retaliates in kind.
Biting at arms or ankles he rips flesh from both.
And then moves deeper into the room seeing other goons in the rear.


Moves from A2 to C6 - Opportunity attack from B1 and H3!
H3 atk: 27 = 1d20(16)+7 -- dmg: 6 = 1d10(2)+4
B1 atk: 17 = 1d20(13)+4 -- dmg: 2 = 1d6(1)+1
Rolen HP: 43 - 6 - 2 = 36

Darting Bite -- Action: Standard -- Range: Melee Touch -- Target: One or Two Creatures
Attack: +6 vs Ref
Hit: 1d10 + Wisdom modifer (+4) damage. If at least one of the attacks hit, you can shift 2 squares
Primal Predator: The number of squares you can shift equals your Dexterity modifier (+4)

Atk vs H3: 1d20(17)+4 = 21 Hit! dmg 1d10(6)+4 = 10 --
H3 HP 30 - 10 = 20
Atk vs B1: 1d20(18)+4 = 22 Hit! dmg 1d10(3)+4 = 7  -- B1 HP 47 - 7  = 40
Rolen then shifts from C6 to G5 (no opportunity atk from H2 due to shifting)
Narrator
player, 93 posts
For narrating
and convenience
Fri 12 Oct 2012
at 04:46
  • msg #119

Re: Thunderspire Labyrinth

The two goblin sharpshooters shrieked from Terdisas' attack.  They take cover and vanish from sight and sneakily take cover, take aim, and retaliate.  Their crossbow bolts strike true, wounding the sorcerer gravely!


00:56, Today: Narrator rolled 10 using 1d20 with rolls of 10. s2 save.
00:56, Today: Narrator rolled 4 using 1d20 with rolls of 4. s1 save.
00:29, Today: Narrator rolled 8 using 2d6+4 with rolls of 1,3. Oops.  Terdisas saw them!
00:27, Today: Narrator rolled 24 using 1d20+6 with rolls of 18. s2 v Terdisas.
00:25, Today: Narrator rolled 8 using 2d6+2 with rolls of 5,1. damage.  Oops.  Should be +4
00:24, Today: Narrator rolled 18 using 1d20+6 with rolls of 12. s1 v Terdisas. Oops.  Should be +9
00:22, Today: Narrator rolled 21 using 1d20+12 with rolls of 9. s2 stealth.
00:22, Today: Narrator rolled 18 using 1d20+12 with rolls of 6. s1 stealth.
+2 attacks from stealth combat advantage, -2 from cover due to allies etc.

S1 HP: 13-5=8/31 (Bloodied) -5 Ongoing Ice.
S2 HP: 14-5=9/31 (Bloodied)
saved from ongoing damage.
Terdisas HP: 36-14=22/37 S 4/6 V 9

This message was last edited by the player at 05:56, Fri 12 Oct 2012.
Terdisas
GM, 373 posts
Fri 12 Oct 2012
at 06:46
  • msg #120

Re: Thunderspire Labyrinth

  Terdisas, seeing how everything wants him dead he has already done some good and Mittens want's a shot, goes to fall back to the hallway.

  Unfortunately, not even the wagging nono finger of the gods can deter Hobgoblins intent on misguided hatred of Mages (Terdisas was a Sorcerer, after all).  Resulting in a flail upside Terdisas's skull and oh wow.  We know head wounds bleed a lot, but is there supposed to be that much blood?

  He staggers past Callie and Mittens back into the hall, <aqua>"Hello girls, I must speak with the dolphins."<aqua>
  Terdisas
Move: To oh wait interrupted.
  Hobgoblin 3

AoO Vs Terdisas: CRITICAL. 21 Damage, Marks and Slows Terdisas.
02:32, Today: Monster Intern rolled 25 using 1d20+5 with rolls of 20. H3 AoO Vs Terdisas.
  Terdisas

Move: B6 to A5,
Move Two: A5 to A3.

Effects: Terdisas Marked by H3, Slowed until end of H3's next turn.
Dido's Divine Sanction causes 7 Radiant Damage to H3.

Terdisas HP: 22-21= 1/37 S 4/6 V9
H3 HP: 20=7= 13


EDIT: Whoops, forgot about Rolen's damage. fixed now.
This message was last edited by the GM at 06:37, Sun 14 Oct 2012.
Mittens
GM, 233 posts
Sun 14 Oct 2012
at 06:36
  • msg #121

Re: Thunderspire Labyrinth

"Ouch," Mittens comments with a cringe when she sees just how badly Terdisas is hurt.  Her brows furrow and she steps forward.

"Those who hurt my friends DIE IN A FIRE!"

Fire bursts forth from the four nearest enemies, causing them to shriek in pain!  One of whom passes out!  Mits then starts powering up all DBZ style

IMPORTANT note to self: Activated Wizard's Fury Daily!
02:29, Today: Mittens rolled 13 using 1d8+8 with rolls of 5. damage.
02:28, Today: Mittens rolled 28 using 1d20+10 with rolls of 18. fire shroud v b2.
02:28, Today: Mittens rolled 29 using 1d20+10 with rolls of 19. fire shroud v b1.
02:28, Today: Mittens rolled 28 using 1d20+10 with rolls of 18. fire shroud v h2.
02:27, Today: Mittens rolled 22 using 1d20+10 with rolls of 12. fire shroud v h3.

H3 HP: 13-13=KO, ongoing 5.
B1 HP: 4030-13=17, ongoing 5.
(Rolen had b1's starting hp as 47 but should be 37)
H2 HP: 47-13=34, ongoing 5.
B2 HP: 37-13=24, ongoing 5.

This message was last edited by the GM at 06:23, Tue 16 Oct 2012.
Narrator
player, 95 posts
For narrating
and convenience
Tue 16 Oct 2012
at 14:32
  • msg #122

Re: Thunderspire Labyrinth

"ARG!" the remaining burning hobgoblin shouts, stepping forward to smash Dido!  It flails about wildly, but doesn't even come close to hitting the wily little paladin.  "Another mage!  And they killed boss!"

"There's nowhere to run!" the bandit standing on the table points out, "Kill or be killed!"

H2 HP: 34-5=29 make save vs ongoing fire.
Kitau
Player, 10 posts
Tue 16 Oct 2012
at 14:49
  • msg #123

Re: Thunderspire Labyrinth

Kitau gave a glance toward Terdisas as he retreated to make sure he was going to survive then refocused on the bandit in front of her.  She swings her axes down toward his feet!  He manages to pull one of his feet away in time, but he other gets hacked and he screams in pain!

Thundertusk Boar Strike miss, hit.  Quirky roll20 dice roller messed up the formula: rolling 1d20 + 9 > 15
(6)+9>15 = 1 Success
Monster AC is 16 so I figured I'd have to roll > 15.  But roll20 thinks 15 > 15. :/

B2 HP: 24-11=13
Narrator
player, 96 posts
For narrating
and convenience
Tue 16 Oct 2012
at 15:00
  • msg #124

Re: Thunderspire Labyrinth

The table bandit steps down to take a swing at Dido and whiffs, his fires still burning.  The other bandit whiffs as well then steps away from Dido and manages to put out his fire.

If crit didn't auto-hit, these guys would miss on a 20 vs Dido's current 25 AC.  o.o
B1 HP: 17-5=12
B2 HP: 13-5=8  ongoing 5 fire

Dido
NPC, 11 posts
With a hammer I serve
The Heavy Metal Dragon
Tue 16 Oct 2012
at 16:00
  • msg #125

Re: Thunderspire Labyrinth

Dido swings his hammer swiftly, but misses the human and only scrapes some of the hobgoblin's armor. Only to follow up with another wild flailing of his hammer that, again, misses. One of those times where, yes, it's nice to be small so others find it hard to hit him, but is sucks to have shorter arms than your enemy. "We said we'd spare you, but you're not listening!


Standard: Strength from Valor v hobgoblin, then human. Miss(18)! Miss(15)!
Action Point!
Standard: Valorous Smite v human bandit. Miss(13)!

Oh well. At least all baddies within 3 are marked by me!

Callie
NPC, 19 posts
Cleric of Sehanine
Lover Halfling
Tue 16 Oct 2012
at 16:31
  • msg #126

Re: Thunderspire Labyrinth

Callie does not like seeing her allies be hit for so much and bursts out that holiness the team is now somewhat familiar with. The human bandit feels his whole body giving way to the holy burst. The hobgoblin felt like he almost would have become weaker, but for his anger pushing his will beyond his physical capabilities. But Dido looks rejuvenated, and only Callie and Mittens can see Terdisas nearly got brought back completely. "You're not forgotten, Terdisas! Let my love for you bathe you in Sehanine's healing power!"

Callie takes up her bastard sword in a threatening posture. "And they won't listen, Dido. And honestly, I can't blame them."

The one time enemies surrendered, they wound up sentenced to death anyway. Callie's wondering if she will ever find a villain worth bothering to redeem.


Standard: Beacon of Hope! vs hobgoblin then human. Miss(9)! Hit(21)!
 human is weakened.
Effect: You and all allies in burst regain 5 HP and your healing powers restore +5 HP until the end of the encounter.
Minor: Healing Word on Terdisas
 Roll: 9 (6+3)

Max healing on Terdisas! So that's 5(beacon)+9(healing word)+5(beacon)+9(surge value)
28 hp of healing!


Dido HP: 38 + 5 = 43 (includes 4 temp HP)
Terdisas HP: 1 + 28 =
29

This message was last edited by the player at 16:31, Tue 16 Oct 2012.
Rolen
player, 27 posts
Wood Elf
Druid
Wed 17 Oct 2012
at 00:55
  • msg #127

Re: Thunderspire Labyrinth

Rolen looks to the rear of the room -- the archers look weak, and seem to be fading fast. He then steals a glance back at the door, and the mass of people crowding around it. Decisions, decisions.
Rolen does one last double-take and charges back into the fray.


Pounce [Level 1]
Action: Standard Range: Melee Touch Target: One Creature
Attack: +4 vs Ref
Hit: 1d8 + Wisdom modifier (+4). The target grants combat advantage to the next creature that attacks it before the end of your next turn.
Special: When charging, you can use this power in place of a melee basic attack. (+1 for charge +2 for feat = +3 total)

20:49, Today: Rolen rolled 17 using 1d20+7 with rolls of 10. Charge! (pounce). HIT!
20:51, Today: Rolen rolled 10 using 1d8+6 with rolls of 4. pounce dmg.

H2 29 - 10 = 19 target grants CA to next incoming atk.


A frenzy comes over Rolen and he attacks the two evil-doers. His attacks are wild and reckless, but the will of the gods bless him and he strikes down the human jailer.


Action Point
Savage Frenzy [Level 1] – beast form
Action: Standard
Range: Close Burst 1
Target: Each enemy in burst you can see
Attack: +6 vs Ref
Hit: 1d6 + Wisdom modifier (+4) damage, and the target is dazed and slowed (save ends both)
Miss: Half damage, and the target is slowed until the end of your next turn

21:10, Today: Rolen rolled 12 using 1d20+6 with rolls of 6. Savage Frenzy. Miss.
21:10, Today: Rolen rolled 7 using 1d20+6 with rolls of 1. Savage Frenzy. Miss
Elven Accuracy
21:11, Today: Rolen rolled 19 using 1d20+6 with rolls of 13. HIT B2

21:13, Today: Rolen rolled 8 using 1d6+4 with rolls of 4. dmg on B2.
Rolen Hp: 36
This message was last edited by the player at 01:28, Wed 17 Oct 2012.
Narrator
player, 103 posts
For narrating
and convenience
Thu 18 Oct 2012
at 02:40
  • msg #128

Re: Thunderspire Labyrinth

The two snipers duck behind cover then snipe at this newest mage!  One of their bolts hits her in the throat!  The linger effects of Terdisas' ice spell finally wears off.

S1 HP: takes ongoing 5 frost.  8-5=3 saves vs ongoing ice
Mittens HP: 33-15=18
This message was last edited by the player at 02:45, Thu 18 Oct 2012.
Mittens
GM, 237 posts
Thu 18 Oct 2012
at 02:52
  • msg #129

Re: Thunderspire Labyrinth

As blood drips from her neck wound, Mittens growls a gurgley growl at the snipers that shot her and retaliate with two magic missiles!  One of the goblins passes out, and the other looks like it barely survived the force!

S1 HP: 3-8=KO!
S2 HP: 9-8=1

Terdisas
GM, 374 posts
Thu 18 Oct 2012
at 03:11
  • msg #130

Re: Thunderspire Labyrinth

  Terdisas is back in buisness, though he did wish the usage of Ice Javelins did not have an apparent habit of happening alongside near death experiences.  "Thank you Callie, sorry for overworking you like this."

  Along those lines, Terdisas stops behind the cleric arcing a misjudged lightning bolt into the wall past the still standing Goblin.  At least from his current position, Terdisas also had some cover from attack.  He wasn't exactly going to invite another free swing after what happened the last time.
Move: Two down.
Standard: Lightning Strike Vs S2, fail roll miss.

Terdisas HP: 29/37 S 3/6, V9

This message was last edited by the GM at 03:11, Thu 18 Oct 2012.
Narrator
player, 104 posts
For narrating
and convenience
Thu 18 Oct 2012
at 03:31
  • msg #131

Re: Thunderspire Labyrinth

The hobgoblin tries again to retaliate against Dido but fails.
Kitau
Player, 11 posts
Thu 18 Oct 2012
at 03:32
  • msg #132

Re: Thunderspire Labyrinth

Kitau skirts around the table, flanking the hobgoblin with Dido, then hamstrings it with her axe!

H2 HP: 19-12=7
Narrator
player, 105 posts
For narrating
and convenience
Thu 18 Oct 2012
at 03:32
  • msg #133

Re: Thunderspire Labyrinth

The bandit throws a dagger at Dido that deflects harmlessly off his armor.
Dido
NPC, 12 posts
With a hammer I serve
The Heavy Metal Dragon
Thu 18 Oct 2012
at 03:53
  • msg #134

Re: Thunderspire Labyrinth

Dido uppercuts the hobgoblin's sternum, knocking the wind out of him and knocking him unconscious! Then looks at the bandit and steps closer to him with a challenge. "Fight me or surrender! Those are your choices!"


Standard: Valiant Strike v Hobgoblin Soldier. Hit(21)!
 dmg: 9
Minor: Divine Challenge on Human Bandit 1
Move: Move up 1 to be adjacent to Human Bandit.


Hobgoblin Soldier HP: 7 - 9 = -2

Callie
NPC, 20 posts
Cleric of Sehanine
Lover Halfling
Thu 18 Oct 2012
at 04:07
  • msg #135

Re: Thunderspire Labyrinth

Callie winks at Terdisas and says, "You know I don't mind as long as you don't die."

Callie blows Mittens a kiss. "Wipe the blood, honey. I got you covered." she then rounds the corner. "As you can see your efforts are futile; I can just heal my friends. Surrender! No, really!" She swings the sword that's bigger than she is and leaves a HUGE gash in the human bandit. "I can heal you too!"


Minor: Healing Word on Mittens
 HP restored: 3+5+8(mitts surge value)
Move: To human bandit, standing on downed hobgoblin.
Standard: Basic Melee v Human Bandit. Hit(21)!
 dmg: 9


Mittens HP: 18 + 16 = 33
Human Bandit HP: 12 - 9 =
3

This message was last edited by the player at 04:09, Thu 18 Oct 2012.
Rolen
player, 28 posts
Wood Elf
Druid
Thu 18 Oct 2012
at 04:15
  • msg #136

Re: Thunderspire Labyrinth

Rolen Pounces into the corner and snaps his jaws around the guard's neck, ripping away his throat.


Pounce 1d20(15)+7=22, HIT!
1d8(4)+6=10 -- makes B1 dead

Narrator
player, 106 posts
For narrating
and convenience
Thu 18 Oct 2012
at 04:38
  • msg #137

Re: Thunderspire Labyrinth

The sneaky sniper takes one last spiteful shot at Mittens, this time hitting her in the shoulder!

Mittens HP: 33-7=26
Mittens
GM, 238 posts
Thu 18 Oct 2012
at 04:40
  • msg #138

Re: Thunderspire Labyrinth

The bolt that was in Mitten's throat just kinda drops out due to Callie's healing, freeing her up to talk again!  "Thanks, Callie!  Ow!"

She finishes off the sniper with a magic missile.

S2 HP: 1-8=KO!
Terdisas
GM, 375 posts
Thu 18 Oct 2012
at 05:57
  • msg #139

Re: Thunderspire Labyrinth

  Terdisas follows Callie's advice to mittens as he finally starts cleaning away the SO MUCH BLOOD.  Another benefit of enchanted clothing is the fact it doesn't stain, convenient when you wear blue.  He has to make do with a handkerchief for the job, all those damage +'s don't stand up next to Cantrips once the fighting is over.  "Well, looking at the end results one could assume it was a one sided battle."

OOC: Short Rest Stuff.
1 surge used.
Terdisas HP: 37/37 S 2/6, V9

Rolen
player, 29 posts
Wood Elf
Druid
Thu 18 Oct 2012
at 16:11
  • msg #140

Re: Thunderspire Labyrinth

Licking his pawn Rolen attempts to clean himself off before returning to human form. "Those were my captures," he says kind of sad. He does a quick count of the dead. "Although, I seem to recall there being more of them."
Callie
NPC, 21 posts
Cleric of Sehanine
Lover Halfling
Thu 18 Oct 2012
at 18:50
  • msg #141

Re: Thunderspire Labyrinth

In response to Rolen, Callie says, "As I told this felled bunch, we *have* been mowing through the rest of this place. We beat several others before even getting to where you were being kept, Rolen."

She begins checking each member of the team for injuries.
Dido
NPC, 13 posts
With a hammer I serve
The Heavy Metal Dragon
Thu 18 Oct 2012
at 18:52
  • msg #142

Re: Thunderspire Labyrinth

Dido looks around and says, "Well maybe if one of them survived, we can get some more answers." He gets to checking the fallen to see who is still alive. Any still living, he begins to tie up.

(No rest taken on Dido or Callie)
Rolen
player, 30 posts
Wood Elf
Druid
Thu 18 Oct 2012
at 19:35
  • msg #143

Re: Thunderspire Labyrinth

"Oh," he says to Callie. "I do recall someone saying there was a bathing room nearby? If no one else minds, I haven't bathed in days, I would like to go clean up, if possible." He says it meekly, but hopeful. The blood and dirt have now caked together to form a crust over his skin and ragged clothes. Feebly he tries to rub some of it off, but to little avail.
Terdisas
GM, 376 posts
Fri 19 Oct 2012
at 01:51
  • msg #144

Re: Thunderspire Labyrinth

  "It does seem that we have finally worked our way through the entire building.  Although, you may wish to ensure the apparent sanitary habits of slavers Callie was commenting upon earlier did not extend to the bath chamber, before anyone dives in."
Mittens and Kitau
Fri 19 Oct 2012
at 02:25
  • msg #145

Re: Thunderspire Labyrinth

((INSERT THIS POST BEFORE POST 143)))

As Terdisas expected, Mittens uses prestidigitation to clean up and offers to do the same for anyone else who wants.  Kitau makes sure Surviving badguys are tied up before accepting the offer.  "So imagine my surprise when a wolf bursts into the room from behind me and starts tearing into the badguys.  I'm gunna go out on a limb and guess that Rolen is a druid.  Am I right?  Whatever the case, I'm impressed.  Wasn't expecting recently rescued captive to join the fight at all, much less with so much speed and ferocity.  Nicely done!  Same for everyone of course, but I've come to expect no less from you bunch."

((Next up in post order: Callie and Dido.  Then Mittens / Kitau again so I can get caught up.))
This message was last edited by the GM at 02:32, Fri 19 Oct 2012.
Dido
NPC, 14 posts
With a hammer I serve
The Heavy Metal Dragon
Fri 19 Oct 2012
at 19:22
  • msg #146

Re: Thunderspire Labyrinth

Dido nods to Terdisas and then to Mittens. Then says, "Might I suggest, just in case there are some stragglers, I stick with Rolen while he bathes. Meanwhile, the rest of you can be searching for clues or interrogating prisoners."

As soon as it's agreed on, Dido would accompany Rolen to the pool.
Callie
NPC, 22 posts
Cleric of Sehanine
Lover Halfling
Fri 19 Oct 2012
at 19:25
  • msg #147

Re: Thunderspire Labyrinth

Callie says, "That's fine. Be sure to run straight here. We'll be in this room if you need us. And take Terdisas' thought seriously... we don't know what's been in that pool, so test it quickly before going in."

Callie looks at Rolen. "If you're willing when this is all over, I'd like to have you on the team. Give it some thought."
Rolen
player, 31 posts
Wood Elf
Druid
Fri 19 Oct 2012
at 20:14
  • msg #148

Re: Thunderspire Labyrinth

He nods to Callie, "I will give it some thought."

Rolen then looks to Dido, and if he was still in animal form his tail would be wagging. The thought of a bath re-energizes him and he nearly skips out of the room, a huge smile on his face.

Before heading down the hall and rounding the corner, he ensures that Dido is still in tow.

Once they are alone he asks Dido, "What do you think? Should I joy your band?" He's almost chipper about it. As if there was no doubt as to what Dido would say. The thought of being with people, civilized people, again excited him. But what about your family? a little voice said to him.
Mittens
GM, 239 posts
Sat 20 Oct 2012
at 02:46
  • msg #149

Re: Thunderspire Labyrinth

"Cantrips are no substitute for the real thing admittedly," Mittens confessed before he left in a hurry.  Though in Rolen's case the conjured cake may have spared him the tummy ache the real thing might have caused him after woofing it down.  "What they said.  You have a safe and refreshing splish-splash time."

Interrogating this last group of enemies proves relatively unproductive.

"I don't know where!  All I know is the merch was sold to some devil dwarves!  Please don't kill me!"

"Merch?"

"Merchandise!  The slaves!  Gods...   Why'd you have to kill Hextor.  He owed me money."
This message was last edited by the GM at 02:46, Sat 20 Oct 2012.
Callie
NPC, 23 posts
Cleric of Sehanine
Lover Halfling
Mon 22 Oct 2012
at 15:39
  • msg #150

Re: Thunderspire Labyrinth

"You know *exactly* why we had to kill Hector!" Callie scalds sternly, wagging a finger at the man, "I didn't *want* to and we offered you all surrender, but not a one of you listened. Only a handful of goblins have surrendered to us, seems everyone else is obsessed with dying."

Callie then goes closer to the guy. "And so what if he owed you money? What good is money going to do you now? You're going to jail and, if you're lucky, you won't be sentenced to death. No amount of money is going to squirm you out of that. If I were you, I'd be thinking about much more important things, like if you have made peace with the gods, and how you can earn your life back so you don't have to face execution!"

(Sorry for the out-of-order post. Was kinda anxious to post this anyways.)
This message was last edited by the player at 15:44, Mon 22 Oct 2012.
Dido
NPC, 15 posts
With a hammer I serve
The Heavy Metal Dragon
Mon 22 Oct 2012
at 15:49
  • msg #151

Re: Thunderspire Labyrinth

Dido looks at Rolen, only lightly jealous that Rolen gets to bath while Dido has to stand guard. He's tired. It's been a day full of combat. Blood and sweat. He'll be sure to take care of hygiene when this is done. But he is only lightly jealous. After all, poor Rolen was shackled, starved, etc.

Dido smiles at Rolen. "We're a dangerous bunch to be with... but I just witnessed how dangerous you can be. I think once you're fully nourished, you'll be ready to tackle the things we've been tackling, big guy. I admire how quickly you jumped in to help out, Rolen. You are more than welcome in my eyes; you are to be admired."
Rolen
player, 32 posts
Wood Elf
Druid
Mon 22 Oct 2012
at 20:40
  • msg #152

Re: Thunderspire Labyrinth

Rolen gives an inaudible reply to Dido's comment. It felt good to, no, it was nearly gratifying to take down those who'd captured him. But what else could be in store for this intrepid group? What "mission" were they on? How did he know if they weren't just a group of mercs, or goons, just out on a stroll, killing those who stand in their way?

No. They didn't seem to be "bad" people. They helped him. What bad guy does that?! They offered food(!) and aid. Surely they must be the "good" guys. But still, what purpose would Rolen have to continue on? He was no freed. Or at least, once they left this awful place he would be.

Your parents. A small voice said. You need to find them!

"I will join you," Rolen says quietly to Dido as they enter the bathing room.
Narrator
player, 108 posts
For narrating
and convenience
Tue 23 Oct 2012
at 05:23
  • msg #153

Re: Thunderspire Labyrinth

The group makes it back to the Seven Pillared Hall without incident.
http://media.photobucket.com/i...PillaredHallView.jpg

Anyone of the dark town are shocked at the number of prisoners and dead villains the heroes bring back, and they step aside to make way.  Before long, the Ogre Brugg steps out of his office and eyes the adventurer's latest handiwork.  Even his eyes go wide at the results.

"Well I'll be a gnoll's cousin!  Not only did you come back alive, but you bring more entertainment for me!  HAHAHA!"

He swats one of the prisoners just for fun.

"Well I'll take these brigands off your hands and... uh..  hmm..."

He glances in the direction of where he summoned his unmerciful master last time.

"Well what would you want done with these prisoners?"
Callie
NPC, 24 posts
Cleric of Sehanine
Lover Halfling
Tue 23 Oct 2012
at 05:30
  • msg #154

Re: Thunderspire Labyrinth

Callie says, "I'd like them to be put to work until it's time for us to leave. Then when this mess is over, we'll take a few of 'em back home with us to show the people there proof of what we did."
Rolen
player, 33 posts
Wood Elf
Druid
Tue 23 Oct 2012
at 05:35
  • msg #155

Re: Thunderspire Labyrinth

Rolen stands by Dido, not sure yet what to say, or do.

The city, town, whatever they called it during their approach, was busy. He'd never seen so many homes and people milling about -- especially in the absence of trees and other wildlife. He'd only been to a "city" once before, but he was only a pup at the time. His father and brought him as a treat for learning how to transform, but their visit was only brief. He'd had no time to look around. In and out, that was it. Now he just felt lost in the sea of civilization.

He doesn't respond to the large man's inquiry. He just shuffles his feet and looks to those around him to lead the way.
Terdisas
GM, 377 posts
Tue 23 Oct 2012
at 05:38
  • msg #156

Re: Thunderspire Labyrinth

  "I do not suppose you could be more convincing in getting them to reveal where their latest buyers ran off too?  Working our way through their entire stronghold still hasn't made them any more eager to talk."  Pesky hostility modifiers to social skill rolls.

OOC: Fun Fact: Party originally had a 'Likes the City' Primal Predator Druid along for the ride through young Ice Dragon fight (Haha, Wolf Summon knocking dragon prone over and over).  Before I switched out to Terdisas because I just wasn't feelin it.
Kitau
Player, 12 posts
Tue 23 Oct 2012
at 05:45
  • msg #157

Re: Thunderspire Labyrinth

Kitau shoots a skeptical glance to Callie then glares at the Ogre.  "May seem like poetic justice for slavers to end up slaves, but I say they should all die."

She glances to Callie and back again.  "Don't want it on my conscious if one escapes and goes back to his vile ways."

Mits shrugs.  "What Terdisas said."

The Ogre chuckles with a sadistic grin.

"Oh I'll be more than happy to question them.  But their fates aren't really up to me or you.  So don't worry your blonde little head, gnome.  I'm sure they'll not have the least chance to escape.  So.  Who wants questioned first?  YOU!"

He grabs one by the leg and holds him in the air upside-down.  "I want you to tell me, 'I don't know' for as long as you possibly can, little one.  HAHAHA!"

His enforcers take the prisoners and he returns to his office to torment his new plaything.
Callie
NPC, 25 posts
Cleric of Sehanine
Lover Halfling
Tue 23 Oct 2012
at 05:50
  • msg #158

Re: Thunderspire Labyrinth

Callie looks at the others. "So what's next? The only clue we have so far is some kind of demonic dwarves bought the slaves."

Dido says, "Then may as well ask around if anyone knows of demonic dwarves and if so, where they dwell.."
Rolen
player, 34 posts
Wood Elf
Druid
Tue 23 Oct 2012
at 05:53
  • msg #159

Re: Thunderspire Labyrinth

Such gratitude in violence. No wonder his people kept to the woods.

"Perhaps the soldiers who protect this place would know." chirps Rolen. Assuming there is a garrison here.
Terdisas
GM, 378 posts
Tue 23 Oct 2012
at 05:57
  • msg #160

Re: Thunderspire Labyrinth

  "Even if answers were as quickly forthcoming as I expect."   Ogre says stop hitting yourself!... With your severed leg.  "Some proper rest would be a good idea before moving on to pursue the slaves.  If Rolen chooses to remain with us, I suppose we should chip in for something more substantial than the clothes upon his back he was left with."   Sure, mechanically Rolen had the goods, but thematically they had just rescued them from being a chained up animal.
Kitau
Player, 13 posts
Tue 23 Oct 2012
at 06:03
  • msg #161

Re: Thunderspire Labyrinth

Kitau seems satisfied that the prisoners won't be getting away and says no more.  Mittens nods and thumbs at Terdisas.  "Once again, what he said.  Rest good.  We'll likely need all the juice we can muster when facing a small army of demon dwarves.  Though it may not hurt to ask around before we crash.  So let's get Rolen situated while we do so."
Narrator
player, 109 posts
For narrating
and convenience
Tue 23 Oct 2012
at 06:06
  • msg #162

Re: Thunderspire Labyrinth

While you’re resting at the Halfmoon Inn, Rendil, the halfling
you rescued earlier, pulls up a chair. “I just heard something
strange,” he says in a low voice. “The duergar of Clan Grimmerzhul
bought a lot of provisions from Dreskin. The duergar have
a trading post here in the Hall, but rumor has it that they have a
fortress somewhere deeper in the Labyrinth.”
Callie
NPC, 26 posts
Cleric of Sehanine
Lover Halfling
Tue 23 Oct 2012
at 06:16
  • msg #163

Re: Thunderspire Labyrinth

Callie smiles brightly at Rendil. "That's the clue we needed. Thanks, Rendil. Any chance you could point us to their trading post?"
Rolen
player, 35 posts
Wood Elf
Druid
Tue 23 Oct 2012
at 06:18
  • msg #164

Re: Thunderspire Labyrinth

"Before we go further, can someone please explain what's going on?" Rolen's lost.

OoC: Some background info would help guys. Sorry. Coming in late to a game always requires some details to be filled in.
Terdisas
GM, 379 posts
Tue 23 Oct 2012
at 06:24
  • msg #165

Re: Thunderspire Labyrinth

  Terdisas attempts to word his explanation without sarcasm.  "Well, we were-"  Too bad Superbird has a smaller grasp on tact,  "Tweet, We're trying to rescue captured slaves.  Did you forget about all the other slaves sold off before you were? Chirp."

  The sorcerer double facepalms.
Mittens
GM, 240 posts
Wed 24 Oct 2012
at 02:35
  • msg #166

Re: Thunderspire Labyrinth

"Yeah, thanks, Rendil," Mits echoes.

The halfling puts on a proud smile and bows.  "You're most welcome, my friends!"

He gives a curious look to Rolen, wondering who this new person is.

"I'm sure he wasn't asking about that part," Mittens answers Superbird, "It's every other part.  Like, 'What's with the ogre?  Who's this Rendil guy?  Why does this random collection of strange people give two hoots about the well-being of slaves?  Etc.'  So I shall give a quickish answer and a long one.  The long answer can be found in the chronicles of our adventures."

She produces a fine looking book.  "You may read it on the condition that you do so with me supervising.  The short answer is that we are an experienced group of heroes who've already defeated a young dragon and his kobold bandits, a death cult and their zombies, and we've rescued you and Rendil here from the Bloodreavers.  This place is apparently controlled by a secretive group named 'The Mages of Saruun' who employ Brugg the Ogre as their enforcer - the closest thing this place has to law and order.  The last time we gave him prisoners he summoned his master - The Ordinator Arcanis - one of the Wizards, who became judge jury and executioner when he blasted all the prisoners into oblivion with a huge magical kaboom.  So it seems the Bloodreaver slavers are no friend of the Wizards."
Callie
NPC, 27 posts
Cleric of Sehanine
Lover Halfling
Wed 24 Oct 2012
at 16:15
  • msg #167

Re: Thunderspire Labyrinth

Callie nods at what Mittens says, "Mittens' summary is a good one. Yes, we're rescuing slaves. But it seems we are also getting rid of someone Else's enemy in the process." she offers a bite of her food to Rendil as a very halfling-style token of gratitude. "Oh... and Rendil, this is Rolen. We rescued him, and it seems he wants to join us in our quest. In fact, he fought pretty viciously at our side."
Dido
NPC, 16 posts
With a hammer I serve
The Heavy Metal Dragon
Wed 24 Oct 2012
at 16:18
  • msg #168

Re: Thunderspire Labyrinth

Dido looks over at Kitau. Then looks at Rolen. "Also, there's something else. But we'll discuss that when we're in a more private setting."
Rolen
player, 38 posts
Wood Elf
Druid
Wed 24 Oct 2012
at 20:52
  • msg #169

Re: Thunderspire Labyrinth

Rolen nods to Dido's comment. There seems to be a lot going on. And if there was anyone or any group that would be capable of helping him find his parents, it would be these fine people.

He flips a few pages of the book Mittens gave him. "It appears that you have been busy. Please forgive me if I do not return this soon. I am a slow reader." He closes the book and puts it aside.

Rolen waits quietly, yet eagerly, to hear more.
Terdisas
GM, 380 posts
Thu 25 Oct 2012
at 04:22
  • msg #170

Re: Thunderspire Labyrinth

  "At the very least, Brugg's displays of violence have been for the sake of the local law."   Even then, the ogre seems positively mellow compared to Kitau.  "Also, my usual disclaimer regarding my absence for Dragon Slaying."

  "Tweet, Boss man was totally the one to take out the death cult leader with maximum Irony though."
Mittens
GM, 244 posts
Fri 26 Oct 2012
at 05:58
  • msg #171

Re: Thunderspire Labyrinth

Kitau sighs and leans her head in her hand at what dido Dido mentions.  Mittens takes her book back from Rolen.  "In that case you can read it next time there's a lot of boring traveling to do," she says, "Under my supervision.  It's the only copy."

(If no objection to moving right along,) Later: the team is now alone together without any listening ears.
This message was last edited by the GM at 06:05, Fri 26 Oct 2012.
Dido
NPC, 17 posts
With a hammer I serve
The Heavy Metal Dragon
Fri 26 Oct 2012
at 06:29
  • msg #172

Re: Thunderspire Labyrinth

(Assuming everyone doesn't object to the time skip)

Dido then looks at Rolen. "When we're done with the Bloodreavers, we plan to see about bringing some *real* law and order to this place. The Mages of Saruun may have some order going on, but it's *their* order, not a moral one. You should have seen how nervous Rendil was when we hinted at fixing a problem he complained about. These people live in fear because they are ruled by tyrants."

Callie nods and says, "IF we can handle them. They may be too powerful for us to do anything about by ourselves, but we'll be sure to report this place to its neighbors."
This message was last edited by the player at 06:30, Fri 26 Oct 2012.
Rolen
player, 39 posts
Wood Elf
Druid
Fri 26 Oct 2012
at 08:08
  • msg #173

Re: Thunderspire Labyrinth

"I see." Rolen doesn't know what more to say. "I will lend a hand when and where I can." He swallows hard, as if dehydrated, though it's a swallow of caution more than anything else. "I am looking for my parents above all else. Once I find them, my travels will be over."
It troubles him to say so, but family comes first. A life of travel and fighting was not in his blood. His clan was a peaceful group -- 'Those who run away, live to run away another day' his mother once said. Though Rolen was sure it was in jest, the words somehow made perfect sense.
He looks at the ground, afraid to see how the others react.
Terdisas
GM, 381 posts
Sun 28 Oct 2012
at 03:50
  • msg #174

Re: Thunderspire Labyrinth

  Terdisas left Amn to avoid complications with ruling class arcane practitioners.  Now he's alongside people who want to do the opposite.

  "I occasionally find myself wishing for a more flexible morality.  It looks like I will be along for the ride if you do get around to that particular goal instead."  Pesky conscience, it can cause so many problems.
Mittens
GM, 249 posts
Sun 28 Oct 2012
at 04:46
  • msg #175

Re: Thunderspire Labyrinth

Kitau seems a little surprised at what Dido said but adds nothing.

"Well here's hoping you're reunited with your parents, Rolen," Mittens says, "And we set things right in this place once and for all.  Though I'm a little surprised at the lack of 'Please no more ripping out throats with your teeth' requests."

She gives a curious look to Callie.  Kitau rolls her eyes.

Can has jump to next morning, after extended rest and LEVEL 5! after this next round of posts, yes?
Callie
NPC, 28 posts
Cleric of Sehanine
Lover Halfling
Sun 28 Oct 2012
at 05:39
  • msg #176

Re: Thunderspire Labyrinth

Callie says in a jaded tone, "Ripped out throat, chopped to pieces, electrocuted, burned to death... is there really a difference?"

Callie then looks at Rolen. "Whenever it's possible, we try to spare life. Try if you can, but I don't expect you to endanger yourself over it. In the meantime, welcome aboard and thank you for what aid you will give us."

Dido too says nothing, but looks at Kitau slightly confused when he sees her surprise. As if to say "What? What'd I do?"

(Sure, we can skip)
Rolen
player, 42 posts
Wood Elf
Druid
Sun 28 Oct 2012
at 07:25
  • msg #177

Re: Thunderspire Labyrinth

Though the taste of blood had left his mouth hours ago, the memory of violently taking down the prison guard was still fresh in his mind. And having been brought up by not one person, but two, hit Rolen hard. He'd never used his animal form to harm another person, only to hunt down game. So to have taken down an person was a new experience, a frightening one at that. And to be nearly scolded like a bad dog made his heart sink.
"I'll try" he said only just audible.
Terdisas
GM, 382 posts
Mon 29 Oct 2012
at 09:57
  • msg #178

Re: Thunderspire Labyrinth

  "I think I was a little too busy leaking the contents of my skull to be overly concerned with Rolen's choice of methods.  Besides, it has never been the mid battle violence that has been cause for debate."

OOC: skip is fine, in case my comment got lost to the sands of AIM or Roll20.
Mittens
GM, 252 posts
Tue 30 Oct 2012
at 04:43
  • msg #179

Re: Thunderspire Labyrinth

Mits snickers at Terdisas' remark.  "Yeah that was pretty scary.  Here's hoping less of that happens in the future."

To Rolen she shrugs.  "Personally I don't see much point in it beyond keeping an enemy alive for questioning given the inevitable results - badguys die by our violence or by 'the law's' violence.  Makes little difference to me.  But I have not killed so much as one badguy since Callie's request.  So...  Halo!"

A halo appears over her head.  Prestidigitation!  Gotta love it.

The group has a restful night at Rendil's and is feeling refreshed the following morning.  Except for Kitau, whom Mittens tells the group is sick with the flu or some such.  "Rendil promised he'd look after her while she recovers.  I assured her that we'll not let any badguys off the hook in her absence and she seemed satisfied with letting us go adventuring without her on that condition."

Before long the group arrives at their next destination:

The trading post is a sturdy building of gray stone carved into
the cavern’s wall. A sign above the door displays an emblem of a
hammer and manacles. The front door leads to a counter, where
two dwarflike creatures stand. They have skin of a sooty hue,
bald heads, and stiff beards of rusty orange. “You don’t look like
merchants or mages,” one says in heavily accented Common.
“What’s your business here?”
Callie
NPC, 29 posts
Cleric of Sehanine
Lover Halfling
Wed 31 Oct 2012
at 16:51
  • msg #180

Re: Thunderspire Labyrinth

Callie looks slightly up at the dwarf-like folk. Callie seems to take on a rogue-like visage as she smiles, the lids of her eyes slightly lowered and her body posture relaxed and fluid. "We aren't merchants, actually. We're adventurers. But adventuring needs provisions just as much as merchandising and we were told this trading post has some things we can only get here. As adventurers, we have much coin, and would like to do business."


Callie Bluff check
1d20 +10
17 + 10 = 27

Dido
NPC, 18 posts
With a hammer I serve
The Heavy Metal Dragon
Wed 31 Oct 2012
at 16:53
  • msg #181

Re: Thunderspire Labyrinth

Dido doesn't so much as put a hand on his sword, but he is ready for action. He'll have to ask Callie what this is about later. But for now, if lying gets them in to save slaves...
Rolen
player, 44 posts
Wood Elf
Druid
Thu 1 Nov 2012
at 01:53
  • msg #182

Re: Thunderspire Labyrinth

Rolen remain quiet and keeps an eye on the grey dwarves across from them.
Terdisas
GM, 383 posts
Fri 2 Nov 2012
at 00:45
  • msg #183

Re: Thunderspire Labyrinth

  Rolen could have worse problems, the rest of the party could fit old movie stereotypes of how to react when somebody turns into a wolf and starts biting people.  But then pitchfork mob could be preferable at times to certain annoyances.

 Terdisas makes his will save against asking what a mage looks like to the... Duergars (Hey he got shot by bread quills, that's memorable even if the species name was less so)?  If Mittens and Himself did not look the part.  But then that was an easily answered question.  Mittens was a Wizard and Terdisas was a Sorcerer, completely different!

  "The used armor business may pick up if we had something to bring several hundred pounds of armor back with us every fight, instead of just leaving it there on the ground."
Narrator
player, 111 posts
For narrating
and convenience
Fri 2 Nov 2012
at 03:24
  • msg #184

Re: Thunderspire Labyrinth

Mitten skews her lips to the side.  "They must be referring to the boss mages who run this place," she concludes, "For clearly the magical-looking woman with the magical staff and magical robe and book of magic and magic necklace must be... you know... magical?"

The Duergar remain grumpy looking.  One takes out a price sheet and hands it over to Callie.  The prices are double what she's used to.  6gp per foot of chain.  2gp for a waterskin.  20gp for a tent, and so on.
Callie
NPC, 30 posts
Cleric of Sehanine
Lover Halfling
Sat 3 Nov 2012
at 04:51
  • msg #185

Re: Thunderspire Labyrinth

Callie looks the list over. "Don't suppose you have any 'special' goods we could look at inside?" she looks at the door and then back to the guard.

Fun fact: Sehanine is "unaligned", which means good, neutral, and even EVIL people can be her followers. So Callie brandishing Sehanine's symbol isn't harming her. Dido's platinum dragon, however... could harm him if the guards recognize it as a holy symbol of Bahamut, rather than either a decoration or the symbol of Tiamat.
Rolen
player, 45 posts
Wood Elf
Druid
Sat 3 Nov 2012
at 04:59
  • msg #186

Re: Thunderspire Labyrinth

Rolen sniffs around, and then walks over to the fire to warm himself. The days long stay in the dungeon still chilled him, and the fire would be a nice way to warm-up while he waited.
Terdisas
GM, 384 posts
Sat 3 Nov 2012
at 05:07
  • msg #187

Re: Thunderspire Labyrinth

  Terdisas is somewhat biased now when it comes to Sehanine.  A girl bringing you back from 1 hitpoint TWICE can be like that.

  "Hmm, somehow I thought the silk rope would cost more."
Narrator
player, 112 posts
For narrating
and convenience
Sat 3 Nov 2012
at 05:11
  • msg #188

Re: Thunderspire Labyrinth

"Steep," Mittens comments, looking over the list.

The Duergar look annoyed and shake their heads.
Callie
NPC, 31 posts
Cleric of Sehanine
Lover Halfling
Sat 3 Nov 2012
at 05:23
  • msg #189

Re: Thunderspire Labyrinth

Narrator:
The Duergar remain grumpy looking.

Narrator:
The Duergar look annoyed and shake their heads.


Callie quietly wonders if Kitau were here, if her perpetual grumpiness would allow her to speak their language. Well... if she ever spoke.

Knowing the only real power here is money, she opens her coin bag to look at the excessive amount of gold in it with a look of disappointment. She has it open enough to let the guards see it before she closes it with a shrug. "OK, fine. I'll dispense with the clandestine act. See... we heard you were sold some slaves. I guess you need them more than money?"
Rolen
player, 46 posts
Wood Elf
Druid
Sat 3 Nov 2012
at 05:28
  • msg #190

Re: Thunderspire Labyrinth

The sound of gold tumbling onto a wooden table draws Rolen's attention. A memory flashes, of the dungeon guards exchanging prisoners for coin, all the while laughing and drinking. A snear comes to his lips. If they have my parents, I'll kill them.
Terdisas
GM, 385 posts
Sat 3 Nov 2012
at 05:34
  • msg #191

Re: Thunderspire Labyrinth

  Terdisas continues examining the inflated price goods sheet.  "I think we should get some torches while we are here, these are listed for 2 copper"   Superbird thinks that is probably a typo.  So far as handwriting has typos.
Narrator
player, 113 posts
For narrating
and convenience
Sat 3 Nov 2012
at 05:36
  • msg #192

Re: Thunderspire Labyrinth

The Duergar go from grumpy to downright angry.

"OUT!" one demands, pointing at the door.

Mits folds her arms and perks an eyebrow.  "Think maybe you struck a nerve there, Callie?"
Callie
NPC, 32 posts
Cleric of Sehanine
Lover Halfling
Sat 3 Nov 2012
at 05:41
  • msg #193

Re: Thunderspire Labyrinth

Callie gives the guy a confused look. She looks at Mittens and says, "It certainly wasn't on purpose." She looks back at the Duergar and asks, "Why so angry?"
Rolen
player, 47 posts
Wood Elf
Druid
Sat 3 Nov 2012
at 05:47
  • msg #194

Re: Thunderspire Labyrinth

A fire burns bright with Rolen and he roars at the grey dwarves, "where are my parents!" and charges (g4).


Pounce [Level 1]
Action: Standard Range: Melee Touch Target: One Creature
Attack: +4 vs Ref
Hit: 1d8 + Wisdom modifier (+4). The target grants combat advantage to the next creature that attacks it before the end of your next turn.
Special: When charging, you can use this power in place of a melee basic attack. (+1 for charge +2 for feat = +3 total)

01:45, Today: Rolen rolled 23 using 1d20+7 with rolls of 16. pounce. HIT!!!
11 dmg to G4 HP 60 - 11 = 49
Terdisas
GM, 386 posts
Sat 3 Nov 2012
at 05:58
  • msg #195

Re: Thunderspire Labyrinth

  "Oh my, we are so sorry about this he is normally so well behaved oh who am I kidding."  Terdisas drops the CHA skills act because Hostility modifiers if not present before, sure as hell were now.  So instead just slams a sonic boom into the biting victim's face.

Standard: Thunder slam, hits (29 Fort), 20 thunder DMG.

G4 HP:49-20 = 29/60
Terdisas HP: 42/42
S 6 V 10 AP 1

This message was last edited by the GM at 06:02, Sat 03 Nov 2012.
Callie
NPC, 33 posts
Cleric of Sehanine
Lover Halfling
Sat 3 Nov 2012
at 06:11
  • msg #196

Re: Thunderspire Labyrinth

Callie hops onto the table and throws her sizeable sword downward onto the Duergar... but the sword glances rather than the blade hitting direct.


Basic Melee: 16 total doesn't hit 16
Mittens
GM, 253 posts
Sat 3 Nov 2012
at 06:15
  • msg #197

Re: Thunderspire Labyrinth

"Well that went sour fast," Mittens says, blasting the bitten Duergar with a magic missile.

G4 HP:29-8=21/60
Mittens HP: 37+5thp S9 AP1
This message was last edited by the GM at 04:52, Sun 04 Nov 2012.
Narrator
player, 114 posts
For narrating
and convenience
Sat 3 Nov 2012
at 06:20
  • msg #198

Re: Thunderspire Labyrinth

"MERCS!" the Duergar shouts, retaliating against Rolen with a swing from its suddenly flaming warhammer, "NEED BACKUP!"

Used infernal anger.

Rolen HP: 46-10=36
Dido
NPC, 19 posts
With a hammer I serve
The Heavy Metal Dragon
Sat 3 Nov 2012
at 16:33
  • msg #200

Re: Thunderspire Labyrinth

Dido hops onto the table as well and swings his hammer! The duergar in front of him manages to back up out of the way, but the hammer hits true on the one Rolen is on.


Move: To top of table
Standard: Strength from Valor v G4, G3. Hit(22)! Miss(10).
 dmg to G4: 6
 Dido gains 5 temp HP.
Minor: Divine Challenge on G4


G4 HP: 21 - 6 = 15

This message was last edited by the player at 03:56, Sun 04 Nov 2012.
Narrator
player, 115 posts
For narrating
and convenience
Sun 4 Nov 2012
at 03:54
  • msg #201

Re: Thunderspire Labyrinth

Two more Duergar burst into the room!  One attacks Terdisas and the other attacks Dido!  One guess who gets hurt.

Move to door, minor to open it, charge!  Or beard quill in G1's case.
Terdisas HP: 42-12=30/42 S 6 V 10 AP 1

Rolen
player, 49 posts
Wood Elf
Druid
Sun 4 Nov 2012
at 03:56
  • msg #202

Re: Thunderspire Labyrinth

////// EDIT: NEEDS TO HAPPEN AFTER G3's TURN! \\\\\\

Rolen's rage continues.


Savage Rend [Level 1]
Action: Standard
Range: Melee Touch
Target: One Creature
Attack: +6 vs Ref
Hit: 1d8 + Wisdom modifier (+4), and you slide the target 1 square
Special: This power can be used as a melee basic attack</table>
02:18, Today: Rolen rolled 23 using 1d20+6 with rolls of 17. HIT!!

8 dmg G4 HP: 15 - 8 = 7


////// EDIT: NEEDS TO HAPPEN AFTER G3's TURN! \\\\\\
Callie
NPC, 34 posts
Cleric of Sehanine
Lover Halfling
Sun 4 Nov 2012
at 04:46
  • msg #203

Re: Thunderspire Labyrinth

Callie swings her sword at the nearly-dead duergar and hits only armor again. She hops off the table, throws her hands forward and a blast of radiance fills the room. The duergar seem to press past whatever it would've done to them, but the power still invigorates everyone else.


Standard: Basic Melee v G4. Miss(18)
Move: Shift away, off table.
ACTION POINT!
Standard: Hymn of Resurgeance vs G1, G2, G3, and G4. Miss(9), Miss(8), Miss(12), Miss(14)

>.> Miss-a-thon. Callie is back to her normal self!


ALL ALLIES GAIN 5 TEMPORARY HP!
Terdisas
GM, 387 posts
Sun 4 Nov 2012
at 04:57
  • msg #204

Re: Thunderspire Labyrinth

  Terdisas wishes that the tactically sound thing in the long run, wasn't also a very stupid thing for himself in the short term.  The Sorcerer sidesteps besides Dido, before failing to nail the finishing shot on the heavily wounded enemy.

  At least now Dido can't be flanked... Even if the enemy neat Terdisas will most likely literally go through him to get at the paladin.
Move: shift.  Standard: Fail lightning strile vs G4.

Terdisas hp: 30(+5)/42.
Narrator
player, 116 posts
For narrating
and convenience
Sun 4 Nov 2012
at 04:59
  • msg #205

Re: Thunderspire Labyrinth

The near dead Duergar swings at Dido, but misses.  He then backs up behind his more healthy ally.
Mittens
GM, 254 posts
Sun 4 Nov 2012
at 05:07
  • msg #206

Re: Thunderspire Labyrinth

"Aaand it just got uglier," Mittens says, "Time for the KABOOM!"
She slams her staff on the ground and two of the Duergar erupt into flame!  And look barely singed from it.

"Ok that's annoying.  But I should have seen that coming.  SIGH!"

She finishes off one of the one hiding near the bookcases with a magic missile from her eyes!

Activated Wizard's fury!
G2 HP: 60-12(RESIST 10!) = 58, 5 ongoing fire
G3 HP: 60-12(RESIST 10!) = 58, 5 ongoing fire
G5 HP: 7-8 = KO

Mittens HP: 37+5thp S9 AP1 WIZARD'S FURY ACTIVE!
This message was last edited by the GM at 05:16, Sun 04 Nov 2012.
Dido
NPC, 20 posts
With a hammer I serve
The Heavy Metal Dragon
Sun 4 Nov 2012
at 05:15
  • msg #207

Re: Thunderspire Labyrinth

Dido swings his hammer down on the duergar in front of him. As it hits with a loud thud, a blast of energy waves out from the hit, covering the enemies in the room with a need to focus on Dido.


Minor: Divine Challenge on G3
Standard: Valorous Smite v G3. Hit(24)!
 dmg: 11
 All enemies within 3 squares of Dido are marked by Dido.


G3 HP: 58 - 11 = 47

This message was last edited by the player at 05:17, Sun 04 Nov 2012.
Narrator
player, 117 posts
For narrating
and convenience
Sun 4 Nov 2012
at 05:22
  • msg #208

Re: Thunderspire Labyrinth

The Duergar all focus their attacks on Dido, but none of them make it through his impressive defenses!  Another Duergar appears in the lower door.
Rolen
player, 50 posts
Wood Elf
Druid
Sun 4 Nov 2012
at 05:31
  • msg #209

Re: Thunderspire Labyrinth

Rolen steps up and attacks the grey dwarf, swiping a paw at the creatures face (knocking some sense into him). Then steps to it's side and swipes at the other, who's blocking the door. The dwarf's face collides with Rolen's paw, and is a little smarter for it.


Darting Bite
Hit to G3 & G1 -- 8 dmg to each --
G3 Hp = 32, G1 Hp = 52

This message was last edited by the player at 05:37, Sun 04 Nov 2012.
Callie
NPC, 35 posts
Cleric of Sehanine
Lover Halfling
Sun 4 Nov 2012
at 05:45
  • msg #210

Re: Thunderspire Labyrinth

Callie steps forward. "Bathe in the light of Sehanine." she says as rays of light come forth from her and coat everyone in front of her. The badguys seem to be getting burned by it while the allies are feeling even more confident.


Move: Scooting to be next to Mittens.
Standard: Divine Glow v G1, G2, G3, Theurge. Hit(20), Hit(16), Miss(14), Hit(18)
 dmg: 7


ALL ALLIES GAIN +2 TO THEIR ATTACKS UNTIL THE END OF CALLIE'S NEXT TURN!

G1 HP: 52 - 7 = 45
G2 HP: 58 - 7 = 51
Theurge HP: 64 - 7 =
57

Terdisas
GM, 388 posts
Sun 4 Nov 2012
at 06:06
  • msg #211

Re: Thunderspire Labyrinth

  Terdisas figures saving it for the end of a building won't matter if they are all down and out before them.  So the sorcerer's staff and arm encrust in jagged ice once more.    Terdisas does wonder how he ended up side tanking for Dido again though.  As much as he'd hate to see Callie get hurt, she's the one with the Chainmail.  Still, with both halflings on the counter top, it meant Terdisas could back off without worrying about the enemy flanking the tiny folk.

"Chirp, don't do it boss man!  Your skull always gets caved in when you use that squawking thing!"  It seems Superbird does have pattern recognition, but Terdisas fires off the enemy seeking shards of ice anyways.

"...I think you missed one oh wait no you didnt, Tweet."   Terdisass interrupts his familiar by kneecapping the enemy just throught he door.  Go figure, running away meant he could actually shoot them easier.


Move: Shift.
Standard:  Ice Javelins vs G1, G2, G3.  Everything hits yay Callie!  18 Cold DMG, and 5 Ongoing Cold DMG (Save Ends).

Action Point:  Frostbind Vs, Theurge.  Hits.  26 Ice DMG.  -2 Reflex till End Of My Next Turn)

Effects: Ongoing 5 Ice DMG (Save Ends) To, G1, G2, G3.   -2 Reflex to Theurge, Until End of Ter's Next Turn.

Javelin, 18 DMG (5 ongoing)
frost, 26 DMG.

Theurge HP: 56-26=30/64  Bloodied. -2 Reflex Till End of Ter's next turn.
G1 HP: 45-18= 27(-5)/60.  Bloodied, 5 Ongoing Ice DMG (Save Ends)
G2 HP: 51-18= 33(-5)/60.  5 Ongoing Ice DMG (Save Ends).
G3 HP: 39-18= 21(-5)/60. Bloodied. 5 Ongoing Ice DMG (Save Ends).

Terdisas hp: 30(+5 Temp)/42.
S 6, V 10. AP 0.

This message was last edited by the GM at 06:08, Sun 04 Nov 2012.
Dido
NPC, 21 posts
With a hammer I serve
The Heavy Metal Dragon
Tue 6 Nov 2012
at 04:11
  • msg #212

Re: Thunderspire Labyrinth

Dido swings his hammer down on the one he's flanking with Rolen. His hammer hits with a thud, but does no harm to the sturdy duergar. However, it DOES remind all the duergar that they should pay attention to Dido.


Minor: Divine Challenge on G3
Standard: Valiant Strike v G3. Miss(17)

I was getting a pretty significant +13 to my attack, which is 4 more than my norm. No accounting for low rolls. Oh well, Dido can STILL be useful!

Minor (instead of move): Call of Challenge (burst 3)
 Enemies in burst are subject to your divine sanction.

Mittens
GM, 255 posts
Tue 6 Nov 2012
at 04:18
  • msg #213

Re: Thunderspire Labyrinth

Lots of hurting enemies.  Check.  All of them resist fire...  Oh well.  Next idea: try and finish one off.  Mittens steps over to be next to the holy types and the wolf gathering arcane energy into her fists.  She then one-two punches the nearest Duergar!  It staggers then collapses with the sound of crackling ice.

"I'm glad you didn't listen to Superbird this time, Terdisas," she says.

Duergar will be officially KO in next post.
G3 HP: 21-8-8=5 (ongoing 5)
Narrator
player, 118 posts
For narrating
and convenience
Tue 6 Nov 2012
at 05:37
  • msg #214

Re: Thunderspire Labyrinth

As the flanked Duergar succumbs to Terdisas' ice, the one closest the sorcerer breaks off to retaliate!  It winces from Dido's challenge and scores a glancing blow against Terdisas!

"Kill the mage!" the Theurge commands, summoning a firestorm of brimstone hail over the heroes!  He then backs away a few steps and opens a door.

The other near Dido attacks the paladin but his flaming hammer bounces off the shield!

D3 HP: 5-5=KO
G2 33-5-7=21
G1 27-5=22
Terdisas HP: 30+5-8=27 and prone
Callie HP: 37-8=29 and prone HAHA Second chance cause epic fail!
Mittens HP: 42-8=34 and prone

This message was last edited by the GM at 05:55, Tue 06 Nov 2012.
Rolen
player, 51 posts
Wood Elf
Druid
Tue 6 Nov 2012
at 05:53
  • msg #215

Re: Thunderspire Labyrinth

Fearing for terdisas' life Rolen darts away from the druegar by the door. thinking that the other have the creature's attention, the druegar smashes its weapon across rolen's back. the blow sends him stumbling to the other side of the room. his own blood nearly trips him up, but he regains his footing an pounces on the other druegar.


AoO from G1, rolls a 30 (hit!), does 14 dmg.
Rolen's Hp 41 - 14 = 27
1st Pounce rolled an 8 (edited) - Fail
Action Point
2nd Pounce rolled an 18 (edited) - Hit - 5 dmg

G2 Hp 21 - 5 = 16

Callie
NPC, 36 posts
Cleric of Sehanine
Lover Halfling
Tue 6 Nov 2012
at 06:18
  • msg #216

Re: Thunderspire Labyrinth

Callie just loves Rolen, having seen him pull something as brave as any of the party would have done. That said, she also is worried for Terdisas just as much. And knowing Dido is within touching distance of Rolen, she calls out to Terdisas, "The healing light of the moon wash over you, Terdisas!" and with that, Terdisas' wounds close and he's good as new again.

"As you can see, as long as I'm around, your attacks mean nothing!" Callie says to the enemies. She moves next to the duergar who attacked Terdisas and slams her large sword JUST next to his leg as if daring him to attack her instead.


Minor: Healing Word on Terdisas.
 Heal for: 3 (1d6) + 3 + 10 = 16
Move: To G2
Standard: Basic Melee v G2. Miss(12).


Terdisas HP: 27 + 16 = FULL HP

Terdisas
GM, 389 posts
Tue 6 Nov 2012
at 06:32
  • msg #217

Re: Thunderspire Labyrinth

Unfortunately for Terdisas, he's to polite to point out that Mitten's is the Mage so kill her first.

"While I can understand retaliation, why do I so often find myself the only one of us out in the open?" The sorcerer thought to himself, Callie still patched him up in the end...  But this pattern was getting painful.

He stands back to his feet, and now that he has a little more backing opts to just jam his electified staff into the closest enemy's chest, the secondary arc curling through the doorway and chasing down Theurge.

Move: Stand
Stanadrd: Lightning Strike (Big Arc Version) Vs G2, Hits 19(Reflex).  11+2 Lightning DMG.
Arc: 8 Lightning DMG to Theurge.

G2: 16-13= 3
Theurge HP: 26-8= 18

Terdisas HP: 42/42
  S 5 v 10

I'll assume since no mention either way, none of the enemies made their save throw vs ongoing damage.

Dido
NPC, 22 posts
With a hammer I serve
The Heavy Metal Dragon
Tue 6 Nov 2012
at 06:59
  • msg #218

Re: Thunderspire Labyrinth

Dido reaches over to put a hand on Rolen. "Moradin give you endurance for your courage, Rolen!"

Dido then yells towards the Theurge with a voice that seems to echo and boom like an angel, "COWARD! COME BACK HERE!" And he throws his hammer, raising his shield to block the duergar next to him. But the duergar swings so badly, distracted by the angelic voice, that he doesn't even connect with anything. The hammer hits true on the Theurge, smacking him across the cheek with a resounding THUD! The Theurge knows he has been challenged at a divine level and to deny that challenge will have immediate consequences.

The hammer then flies back to Dido's hand.


Minor: Lay on Hands on Rolen.
 Dido -1 surge. Rolen heals for 12 hp.
Minor: Divine Challenge on Theurge
Standard: Thrown Weapon hammer vs Theurge. Hit(20)!
AoO from G1: Miss(12)! Nat 1!


Rolen HP: 27 + 12 = 39
Theurge HP: 18 - 8 =
10 Will take 7 next turn if he doesn't attack Dido.

This message was last edited by the player at 07:00, Tue 06 Nov 2012.
Mittens
GM, 256 posts
Tue 6 Nov 2012
at 07:09
  • msg #219

Re: Thunderspire Labyrinth

"Ya know there's something to be said for this 'kill the mage' tactic we keep hearing about," Mittens says, firing a magic missile from her fingertip at the Theurge!  "Right back at ya!"

The missile hits hard, but doesn't quite finish him off.  "Aww nuts!  OKfine.  BAM!"

A second magic missile from a second fingertip does the trick!

Theurge HP: 10-16=KO!
Narrator
player, 119 posts
For narrating
and convenience
Tue 6 Nov 2012
at 07:12
  • msg #220

Re: Thunderspire Labyrinth

"I'm outta here!" the surrounded Duergar shouts, slinking back before shutting the door!

"Jeez these people are just too powerful!" the other says, stepping back before closing his door and running off!
Terdisas
GM, 391 posts
Tue 6 Nov 2012
at 07:18
  • msg #221

Re: Thunderspire Labyrinth

Terdisas makes the exciting short trip to besides the closest door, before sidearming his staff into it to open the thing up.

"If you would be so kind, Mittens."

Move: Duh.
Minor/standard: Door open.
If door open minor:  Ready action, L strike to G2 if Mittens don't fire.


Activate the time drive!

Terdisas Zaps the Duergar in the face after Callie misses and it seems Mittens will be busy.

G2 HP: KO!
This message was last edited by the GM at 07:31, Tue 06 Nov 2012.
Callie
NPC, 37 posts
Cleric of Sehanine
Lover Halfling
Tue 6 Nov 2012
at 07:22
  • msg #222

Re: Thunderspire Labyrinth

Callie goes to open the other door. Then turns and charges the now-exposed Duergar Terdisas opened the door to, but misses true to her nature.


Move to door
Minor to open
Standard: Lunge at G2. Miss(14).

This message was last edited by the player at 07:26, Tue 06 Nov 2012.
Rolen
player, 52 posts
Wood Elf
Druid
Tue 6 Nov 2012
at 07:27
  • msg #223

Re: Thunderspire Labyrinth

Rolen sees the duergar rush out of the room. Knowing he's one of the only ones who can catch him, rolen calls upon his duridic powers. A tangle of thorns rip up through the ground and grab the duergar by the ankles, and whips him up to the ceiling before throwing him down hard unto the stone floor. The duergar kicks and screams as the thorn vine pulls him from his once cherished goal, the door.


Thorn Whip to G1
Rolled to hit 13 - Miss
Elven Accuracy
Rollen 24! - Hit - 9 dmg

G1 Hp 22 - 9 = 13

Dido
NPC, 23 posts
With a hammer I serve
The Heavy Metal Dragon
Tue 6 Nov 2012
at 07:31
  • msg #224

Re: Thunderspire Labyrinth

Dido charges through the door. "Are you a man or are you a mouse?!" His hammer hits armor, not doing damage, but catching attention.


Move: Towards G1
Minor: Divine Challenge on G1
Standard: Charge G1. Miss(14)

Mittens
GM, 257 posts
Tue 6 Nov 2012
at 07:35
  • msg #225

Re: Thunderspire Labyrinth

"Good timing with that taunt, Dido," Mittens says with a smirk.  A pair of paws made of force go flying from her hands and finish off the last Duergar!  "Mreer!  Fffft!  Mittens pounce the mouse!"

Baddies defeated!  Yay!
This message was last edited by the GM at 07:35, Tue 06 Nov 2012.
Terdisas
GM, 394 posts
Wed 7 Nov 2012
at 01:36
  • msg #226

Re: Thunderspire Labyrinth

  "I am reminded why I have not developed a habit of fleeing to some corner, you all make sure I do not stay down."  He looks over to Rolen,  "I am quite thankful it is a habit you seem to have picked up as well."
Rolen
player, 58 posts
Wood Elf
Druid
Wed 7 Nov 2012
at 01:40
  • msg #227

Re: Thunderspire Labyrinth

Hunching over, Rolen tries to catch his breath. His back is in pain from the cold steel that had caught him by surprise. He glances up at Terdasis and gives a mix of a thumbs-up combined with a wave. "Welcome," he croaks out, before slumping to the floor, sweat dripping from his brow.
Callie
NPC, 38 posts
Cleric of Sehanine
Lover Halfling
Wed 7 Nov 2012
at 01:50
  • msg #228

Re: Thunderspire Labyrinth

Callie drags the duergar into the room, then heads over to the Theurge to do the same with him. "Is everyone alright now?" she asks, relatively sure the new guy Rolen should be OK after he catches his breath. "Dido, hon? Could you bring that last guy in this room too please?"

Dido drags the last one back into the room with the others. "You got it, Callie.."

Once all the bodies are back in the main room, Callie asks, "Can someone close the doors while we tie them up?"
This message was last edited by the player at 01:52, Wed 07 Nov 2012.
Mittens
GM, 258 posts
Wed 7 Nov 2012
at 02:13
  • msg #229

Re: Thunderspire Labyrinth

Mits conjures a stool to sit on then handwaves to make the doors close. "I think Kitau would be proud of our showing there," Mittens says, "No baddies got away.  And not for lack of their trying.  Nice to have a rabid combat instigator around while she recovers or I might not have much to write about in my book.  So shall we make with the interrogation first?  Or search for treasure first?  Or I could do the latter while the more charming sorts do the former."
Terdisas
GM, 395 posts
Wed 7 Nov 2012
at 02:22
  • msg #230

Re: Thunderspire Labyrinth

  "While he may have been kept in poor conditions, I am certain that Rolen is not rabid."  Literally, at least. "I suppose we can hope our words are as effective as our strikes after the fact, for once."
Rolen
player, 59 posts
Wood Elf
Druid
Wed 7 Nov 2012
at 02:25
  • msg #231

Re: Thunderspire Labyrinth

The rest does him some good, and before joining the group in the interrogation Rolen wipes away a white foam from the corner of his mouth.

He gets close to one of the duergars and demands, "Where are my parents!"
Dido
NPC, 24 posts
With a hammer I serve
The Heavy Metal Dragon
Wed 7 Nov 2012
at 02:36
  • msg #232

Re: Thunderspire Labyrinth

Dido simply has his foot on the one they are interrogating. Fittingly, it would be the one Rolen first attacked. "I doubt he knows one elf from another, Rolen." Dido looks down at the duergar. "But I'm sure he gets the picture that it's time to be helpful. We tried nice. That didn't work. So now we're trying less-than-nice."

Callie just sits on the counter top, not saying anything.
Narrator
player, 120 posts
For narrating
and convenience
Wed 7 Nov 2012
at 02:48
  • msg #233

Re: Thunderspire Labyrinth

The Duergar frowns deeply, glances at his formerly conscious allies, and reluctantly answers Dido, "You'd have probably found it anyway.  In the desk in Kedhira’s room is a rough map of the Labyrinth that includes the location of the Horned Hold, along with a recent letter from Murkelmor instructing Kedhira to purchase additional provisions to feed our new merchandise."
Mittens
GM, 259 posts
Wed 7 Nov 2012
at 02:50
  • msg #234

Re: Thunderspire Labyrinth

Mits huhs.  "Horned Hold.  Sounds fitting for this place.  So what's the Mage's of Sarun's stake in this?  Do they have a hand in your slave trade?"

"What?  No!  You think we'd have to be secretive about it if they approved of it?"

"Juuust checking."
Terdisas
GM, 396 posts
Wed 7 Nov 2012
at 02:55
  • msg #235

Re: Thunderspire Labyrinth

  Slave labor probably cost more than Unseen Servant rituals as needed in upkeep as it was, for a collection of Mages.

  "Actual documentation for once, well that certainly puts me in a better mood."   "Tweet, watching that goblin make a map in a hurry while Kitau stared at him was kinda awkard, yeah."
Rolen
player, 60 posts
Wood Elf
Druid
Wed 7 Nov 2012
at 02:58
  • msg #236

Re: Thunderspire Labyrinth

Rolen desperately wants to get going, If his parents are down here, then this horrible nightmare would all be over. His anger fumes and he begins to pace the room, in an attempt to not just start storming through the rooms like a Cujo looking for his next victim. At which he wolfs out and pads around the stone floor on all padded paws.
Callie
NPC, 39 posts
Cleric of Sehanine
Lover Halfling
Wed 7 Nov 2012
at 03:07
  • msg #237

Re: Thunderspire Labyrinth

Callie says, "Go ahead, Rolen. Find the document."

Dido asks, "OK... What can you tell me about Murkelmor and Kedhira. Who are they?"
Narrator
player, 121 posts
For narrating
and convenience
Wed 7 Nov 2012
at 03:30
  • msg #238

Re: Thunderspire Labyrinth

The Duergar thumbs at the Theurge.  "The one with the big spells is Kedhira.  Owns this trading post.  The head of Clan Grimmerzhul in the Labyrinth is Murkelmor, Kedhira's boss."
Mittens
GM, 260 posts
Wed 7 Nov 2012
at 03:31
  • msg #239

Re: Thunderspire Labyrinth

"Me go help loot," Mittens says, exiting through the door to the southwest.
Terdisas
GM, 397 posts
Mon 12 Nov 2012
at 07:29
  • msg #240

Re: Thunderspire Labyrinth

  "Thank you. See how much easier things go when you answer questions?  Nobody is getting quills in their face or ice in their legs."  "Tweet, yeah we wouldn't have had time to commit violence in your office if we had a better lead to follow."

  Really, that was the biggest odds of these 'merchants' coming out of this without fangs to major arteries.  More important things to chase after, before they died of malnutrition and exhaustion in a mine.  It was a tricky balancing act, not going so fast it was suicidal vs wasting time smashing every naughty person they cross into the floor.

  "I'm sure they run an honest, if audaciously priced business on the side.  Loose change and documented slave trade amounts only if you have a taste for thematic looting."  It's not like we were stealing, that was money gained from stolen people!... Oh, their solid gold bath fixtures? Uh... Slavery?  What do you mean I can't use that excuse twice?
Rolen
player, 61 posts
Wood Elf
Druid
Mon 12 Nov 2012
at 19:58
  • msg #241

Re: Thunderspire Labyrinth

Rolen takes Callie on her word and starts to search the documents. In wolf form he looses some perception of what's important and what's not. Finding old shirts under cots and using them as chew toys. In one room, he finds a discarded meat bone. There's still some residual meaty-bits left on it, to which Rolen flops on the stone floor and gnaws away -- the marrow is always saved for last, it's the best part!


14:54, Today: Rolen rolled 12 using 1d20+8 with rolls of 4. perception.
If this finds anything, I'll say that it would be up to Callie to determine if it's important.

Callie
NPC, 40 posts
Cleric of Sehanine
Lover Halfling
Tue 13 Nov 2012
at 14:10
  • msg #242

Re: Thunderspire Labyrinth

Callie says, "Alright. Knock 'em out, Dido. I'll help the others search." She heads off to find the documents mentioned.

Dido does as asked and waits, guarding the unconscious duergar.

(Callie's passive perception is 15. She's taking time to be thorough and starting with the spot the dwarf mentioned.)
Mittens
GM, 261 posts
Fri 16 Nov 2012
at 03:01
  • msg #243

Re: Thunderspire Labyrinth

"What else would we take?" Mittens asks rhetorically, "Beard quill grooming supplies?  Though one does wonder what rules if any there are regarding these guys' non-slave merchandise once the Ordinator Arcanis inevitably executes them.  So far he's shown no interest in recovering valuables from the condemned, so I'm guessing it'll end up in Brugg's possession."

Loot and map are soon recovered.

Can move forward to next scene after next bit of posts if everyone wants.
Terdisas
GM, 398 posts
Fri 16 Nov 2012
at 03:09
  • msg #244

Re: Thunderspire Labyrinth

  "Then we will call it a 'generous donation' if it comes to that.  If they are not smart enough to skip town while we are busy elsewhere."

OOC: I'm fine with moving on.
Rolen
player, 62 posts
Wood Elf
Druid
Fri 16 Nov 2012
at 04:54
  • msg #245

Re: Thunderspire Labyrinth

Rolen returns with the bone in his mouth -- though he has now returned to elven form, which is a bit odd.

OOC: moving onward is good!
Callie
NPC, 41 posts
Cleric of Sehanine
Lover Halfling
Fri 16 Nov 2012
at 17:33
  • msg #246

Re: Thunderspire Labyrinth

Callie and Dido stare at Rolen. Callie asks, "Rolen? Why do you have a bone in your mouth?"

Meanwhile, on Doctor Moreau's Island...
"What is the law?"
"That we shall not eat meat. Are we not men?"
"What is the law?"
"That we shall not hold bones in our mouths like dogs. Are we not men?"

(OOC: Yes, please. Moving on.)
Mittens
GM, 262 posts
Sat 17 Nov 2012
at 04:39
  • msg #247

Re: Thunderspire Labyrinth

"So the plan is to release the slavers, not hand them over into Brugg's custody?" Mits asks in surprise.  She glances at Rolen.  "I can think of at least one person besides Kitau who might object to releasing bad guys into the wild."

She sweatdrops and stares at the bone in Rolen's mouth.  "That... is going in my book."

She looks to the group.  "Given that two of us used some of our best spells in the last encounter, maybe we should kill a day and set out for the enemy stronghold when we're fresh in the morning?"

Skipping ahead once we decide what to do with prisoners / if we're going to spend a day to recover dailies.
This message was last edited by the GM at 04:43, Sat 17 Nov 2012.
Terdisas
GM, 399 posts
Sat 17 Nov 2012
at 05:37
  • msg #248

Re: Thunderspire Labyrinth

  "Look at it this way Mittens, we are coming back, with a hopefully large amount of freed slaves.  Do you think they would have preferred Brugg then?"

  Terdisas has a high enough tact stat to not comment on Rolen's snack choices.  "We do have more options than before.  We could continue on and stop if the next unfortunate event is just as strenuous."  TWO Daily attacks, whoo!

OOC: I'm good either way with rest or not.
Rolen
player, 63 posts
Wood Elf
Druid
Sat 17 Nov 2012
at 05:43
  • msg #249

Re: Thunderspire Labyrinth

Rolen realizes why everyone is looking at him and removes the bone from his mouth.

"If my parents are here, my vote is to explore more here." He points out that there is a door at the rear of the building.
Callie
NPC, 42 posts
Cleric of Sehanine
Lover Halfling
Sat 17 Nov 2012
at 05:59
  • msg #250

Re: Thunderspire Labyrinth

Callie says, "I don't know what these criminals deserve, but release is not it. However, I'm not sure how we can keep them prisoner for sure without turning them in to Brugg... Any ideas?"

Dido says, "Sadly, Brugg is the only form of justice around here. But Rolen is right that finding the innocents is more important. Isn't there a way we can turn this place into a temporary prison for them without worry of their escape?"
Mittens
GM, 263 posts
Sat 17 Nov 2012
at 06:01
  • msg #251

Re: Thunderspire Labyrinth

Mittens now has a hand puppet that looks like Kitau.  She tries to mimic the gnome's voice and the puppet says, "Kill them.  Problem solved."
Terdisas
GM, 400 posts
Sat 17 Nov 2012
at 06:06
  • msg #252

Re: Thunderspire Labyrinth

  "I do not particularly care what is done with them at this point, so much a decision is actually reached so we can move on to those more important things sooner rather than later."
Rolen
player, 64 posts
Wood Elf
Druid
Sat 17 Nov 2012
at 06:10
  • msg #253

Re: Thunderspire Labyrinth

"there must be a room we can lock them in until we return." he adds. "though killing them would be the easiest thing to do. but then what does that prove? that we are just as ruthless and evil as they are. no, i will not kill them. but they definitely deserve an unkind fate." he looks at each of the duergars in kind. "for now, we press onward, every minute wasted here is a minute closer to death the slaves are."
Callie
NPC, 43 posts
Cleric of Sehanine
Lover Halfling
Sat 17 Nov 2012
at 06:21
  • msg #254

Re: Thunderspire Labyrinth

Callie's expression goes cold and she takes her larger-than-her sword and begins beheading the duergar one by one.
Mittens
GM, 264 posts
Sun 18 Nov 2012
at 01:38
  • msg #255

Re: Thunderspire Labyrinth

The Kitau puppet frowns and gushes tears, shaking it's fist.  "I've never been more proud of you, Callie!"

Mits nods in agreement with Terdisas and addresses Rolen.  "While I agree that time is of the essence, consider our chances of success given how much pain just a couple of unprepared merchants caused us.  'Horned Hold' sounds a lot more dangerous.  As the sneakiest in the group, our method is for me to scout ahead of the group and if needed send my even-sneakier-than-me snake ahead when we get close to the hold to scout it out even more cautiously.  Charging in blindly is likely to get us all killed."
Narrator
player, 126 posts
For narrating
and convenience
Sun 18 Nov 2012
at 04:29
  • msg #256

Re: Thunderspire Labyrinth

The Road of Shadows
This passage is 10 feet wide and about 12 feet tall. It eventually
leads to the Horned Hold, although the way is not
marked.

The Road of Shadows
Leading eastward from the Seven-Pillared Hall, the Road
of Shadows wends through rubble-filled halls and a confusing
maze of passages and storerooms. The Road of
Shadows skirts a massive chasm. Passageways frequently branch off the
road, including one that leads south to the Horned Hold.

Mits summons her shadow serpent and has it scout ahead.  After a while she shows what she saw with a cantrip.

The path winds along the edge of a deep chasm for several
hundred feet, rounding a corner to reveal several large bastions
clinging to the side of the chasm. Two bridges span the chasm’s
depths, linking the bastions together. The path ends at the nearest
fortress, where a portcullis blocks the way. Five orcs are
visible behind the portcullis, keeping watch.

Ceiling: 25 feet high (Locations 1 and 9 only).
Escarpment: A character that climbs (DC 10 Athletics
check) over the low wall along the side of the path in
Location 1 enters the escarpment’s squares. Any character
entering one of these squares slips, falling 30 feet per
round. The escarpment’s surface is rough, and a character
slipping down it takes 1d10 damage per 10 feet up to the
chasm’s depth of 300 feet. A character can attempt one
DC 20 Athletics check per 30 feet to catch hold of the
rock.
Portcullis: The portcullis swings outward instead of
rising or lowering. The gate is locked from the inside and
requires a character adjacent to the portcullis to succeed
at a DC 22 Thievery check to unlock. The portcullis provides
cover; however, creatures adjacent to the portcullis
making a ranged attack or using a spear or a polearm
against a creature on the opposite side of the portcullis
can ignore this cover. A creature can wrench the portcullis
open with a DC 25 Strength check or break through by
dealing 60 damage to it.

Terdisas
GM, 401 posts
Sun 18 Nov 2012
at 05:19
  • msg #257

Re: Thunderspire Labyrinth

  Terdisas considers this unpleasantly straightforward layout, and says "I admit, I am at a loss at how to deal with this with any degree of safety.  It's a bridge over a pit leading to angry people and sharp objects behind a grill."
Rolen
player, 65 posts
Wood Elf
Druid
Sun 18 Nov 2012
at 05:23
  • msg #258

Re: Thunderspire Labyrinth

"If only I could fly . . ."
Callie
NPC, 44 posts
Cleric of Sehanine
Lover Halfling
Sun 18 Nov 2012
at 05:42
  • msg #259

Re: Thunderspire Labyrinth

Callie stares at Mittens' report. "....well gee. Aside from Magic Missiling them to death from around the corner, I don't see much option. You strong enough to break the door off its hinges, Dido?"

Dido says, "Thanks for the compliment, but no. I'm not Hercules."
Mittens
GM, 265 posts
Sun 18 Nov 2012
at 05:51
  • msg #260

Re: Thunderspire Labyrinth

"Was thinking that about blasting the door," Mittens says, "Of course... would be nice if I had my double magic missile daily spell at my disposal for that, but alas, was used in the last fight.  Could also go bowling for orcs with my flaming sphere.  Could also return to town and enlist the aid of Brugg or his boss.  If they're serious about ridding this place of slavers, they just might lend a hand.  Or that would take too much time.  Could also try and lure them out with some bluffing.  What you guys think?"
Terdisas
GM, 402 posts
Sun 18 Nov 2012
at 05:54
  • msg #261

Re: Thunderspire Labyrinth

  "Yes, I suppose we could just blast the door from a distance as well until it gives up...  I would comment about developing cynicism, but really can any of us honestly say we would expect to be let past peacefully?"  Terdisas may have a good set of Charisma skills, but he doubts they are THAT good.
Callie
NPC, 45 posts
Cleric of Sehanine
Lover Halfling
Mon 19 Nov 2012
at 16:07
  • msg #262

Re: Thunderspire Labyrinth

Callie glances up at Terdisas with a helpless smile. "You're funny."
She then looks up at Mittens. "Bluff sounds good. Maybe we could bluff 'em into thinking a new batch of slaves is about to escape. You have that fancy sound magic, right?"
Rolen
player, 66 posts
Wood Elf
Druid
Mon 19 Nov 2012
at 23:48
  • msg #263

Re: Thunderspire Labyrinth

Rolen sighs. "Pretending to be slavers can be risky. And if we're going to pull it off, you'll need an experienced slave." He looks for a bit of rope and starts binding his own wrists.
Mittens
GM, 267 posts
Tue 20 Nov 2012
at 00:07
  • msg #264

Re: Thunderspire Labyrinth

"Well I'm a positively terrible liar," Mittens says, "So don't look at me to do any talking."

Tying yourself up can't be easy.  So she offers to help Rolen with the rope.
Terdisas
GM, 403 posts
Tue 20 Nov 2012
at 17:04
  • msg #265

Re: Thunderspire Labyrinth

  "I may be able to be slightly more convincing.  Even if they were only to take him off our hands and send us away with payment at the gates, they would still need to open the gates.  I wonder if a sales pitch highlighting the benefits of a slave who can both do manual labor, and function as a guard dog would help?"
Callie
NPC, 46 posts
Cleric of Sehanine
Lover Halfling
Wed 21 Nov 2012
at 02:18
  • msg #266

Re: Thunderspire Labyrinth

Callie says, "I'm decent at bluffing my way in and out of things... problem is I don't look like a slaver in any way, shape, or form."

She looks up at Terdisas. "I like your idea. Let's go with you getting them to open the gate for us. Then the rest of us will charge in. The enemy will still think you're not with us until it's too late."
Rolen
player, 67 posts
Wood Elf
Druid
Wed 21 Nov 2012
at 02:25
  • msg #267

Re: Thunderspire Labyrinth

Rolen's ear perk up to the word "charge".

"I love that word." And instantly changes into his wolf form.
Mittens
GM, 272 posts
Wed 21 Nov 2012
at 02:43
  • msg #268

Re: Thunderspire Labyrinth

"Sounds good to me," Mits says, "Let's get started!"
Terdisas
GM, 404 posts
Wed 21 Nov 2012
at 02:56
  • msg #269

Re: Thunderspire Labyrinth

  "Well then, I suppose we should be on our way...  You may prefer walking on two legs over a collar and chain for this show Rolen."

  One Superbird Symbol ramming into the camera scene transition later.

  "Hello, it has come to our attention that you have in ignorance neglected the greatest asset from your last batch of slaves.  You foolishly left behind a fledgling druid, capable of fitting the needs of both manual labor, and guard dog duty.  I know you probably feed those you do have less than scraps, but this one literally snacks on discarded bones so he'll fit right into your feed budget."

OOC:  Diplomacy roll, Rolled. A. Three.  16 Total.
Somebody hit me up with at least a +1 from Aid Other or something, Hard DC for level 4-6 is 17.

Outtakes:  "Why are we tied to a bomb shaped like a penguin?"  "Chirp, sorry.  the bird transition was set to Robin." 

This message was last edited by the GM at 02:57, Wed 21 Nov 2012.
Rolen
player, 68 posts
Wood Elf
Druid
Wed 21 Nov 2012
at 03:15
  • msg #270

Re: Thunderspire Labyrinth

Rolen snarls a bit. His fur stands on end, and he barks a couple times to show his ferocity. He might be able to impress them a bit.


Intimidate roll of 18!
Narrator
player, 128 posts
For narrating
and convenience
Wed 21 Nov 2012
at 03:28
  • msg #271

Re: Thunderspire Labyrinth

"The bosses no say a thing about visitor," the boss among the orcs says as he and two others crowd the portcullis to look at Terdisas and his 'prisoner,' "You want sell them dog, you talk to bosses.  Grond!  Go get bosses for visitor!  Drak!  Open gate for visitor!"

The portcullis clank-clank-clanks open.
Terdisas
GM, 405 posts
Wed 21 Nov 2012
at 03:51
  • msg #272

Re: Thunderspire Labyrinth

Terdisas waits patiently.  Well... Hopefully once things get crazy sooner than he expected, he won't be shot at first.
Rolen
player, 69 posts
Wood Elf
Druid
Wed 21 Nov 2012
at 04:13
  • msg #273

Re: Thunderspire Labyrinth

When the orcs stand clear of the open gate Rolen can't hold back his eagerness. It sort of a combination of emotions. Charging for the sake of charging. But then to get to his parents. It's all there.


Surprise round: move - charge (pounce)
rolled a 23 vs O2 - Hit
5 dmg to O2 --
HP 66 - 5 = 61

Dido
NPC, 25 posts
With a hammer I serve
The Heavy Metal Dragon
Wed 21 Nov 2012
at 04:22
  • msg #274

Re: Thunderspire Labyrinth

Callie and Dido come running around the corner.


Run adds +2 to speed, -5 to attack roll until START of next turn, and grants Combat Advantage to enemies. Callie and Dido are running. Honestly, they won't notice the -5 to their attack rolls because it's a surprise round.
Mittens
GM, 273 posts
Wed 21 Nov 2012
at 04:23
  • msg #275

Re: Thunderspire Labyrinth

Mits rushes closer to the enemy as well!
Terdisas
GM, 406 posts
Wed 21 Nov 2012
at 04:30
  • msg #276

Re: Thunderspire Labyrinth

"Oh no, it's the Pet Store all over again.  Bad wolfman, you spit out his face right now."  "Tweet, I can't decide if you're taking this too seriously, or not seriously enough."

Readied Action:  Lightning Strike to first enemy to attack Terdisas.
This message was last edited by the GM at 04:31, Wed 21 Nov 2012.
Rolen
player, 70 posts
Wood Elf
Druid
Wed 21 Nov 2012
at 04:31
  • msg #277

Re: Thunderspire Labyrinth

Rolen looks at the orc he just pounced, and swipes at him again.


Savage Rend: 18 vs Ref, Hit!
14 dmg to O2 -
HP 61 - 14 = 47
Orc Berserker
Wed 21 Nov 2012
at 04:39
  • msg #278

Re: Thunderspire Labyrinth

One of the orcs charges at Rolen from his left with it's spear, and the one he savaged retaliates with a jab!

Rolen HP: 51-9-6=36
Mittens
GM, 274 posts
Wed 21 Nov 2012
at 04:46
  • msg #279

Re: Thunderspire Labyrinth

"Mosey, mosey, mosey," Mittens says as she approaches, "FWOOSH!"

She burninates three of the orcs!

"Mosey," she says as she backs away a step to make room for Dido to do his melee thing.

"Then I think Terdisas is doing perfectly."

Spent an Action point
O2 HP: 47-14= 33
O3 HP: 66-14= 52
O4 HP: 66-14= 52

Orc Berserker
Wed 21 Nov 2012
at 04:51
  • msg #280

Re: Thunderspire Labyrinth

"Die, mage!" one of the orcs Mittens burns shouts, stabbing at her with it's spear!

"Ouch!" Mits yelps.

The orc at the back of the room fires a crossbow at her, but misses!

Mittens HP: 34-10=24
This message was last edited by the GM at 04:52, Wed 21 Nov 2012.
Dido
NPC, 26 posts
With a hammer I serve
The Heavy Metal Dragon
Wed 21 Nov 2012
at 05:01
  • msg #281

Re: Thunderspire Labyrinth

"Your slaving days are OVER!" Dido yells as he moves up and slams his hammer right into the sternum of the orc that attacked Mittens. A crack can be heard as the overly armored halfling hit the orc!


Minor: Divine Challenge on O3
Move: To O3, next to Rolen.
Standard: Valorous Smite v O3. Hit(19)!
 dmg: 16
 O1, O2, O3, and O4 are ALL marked by Dido


O3 HP: 52 - 16 = 36 <- divinely challenged

Terdisas
GM, 407 posts
Wed 21 Nov 2012
at 05:11
  • msg #282

Re: Thunderspire Labyrinth

"I have no idea what you are talking about."  Terdisass comments, following up that blatant lie with encasing one of the Orc's heads in ice.  That probably stings quite a bit.
Standard: Frostbind Vs O2, CRIT.
30 Ice DMG to O2.    -2 Reflex to O2 Until end of My Next Turn.

O2 HP:  33-30-2= 1

Terdisas HP: 42/42
  S 5 v 10

This message was last edited by the GM at 05:12, Wed 21 Nov 2012.
Orc Berserker
Wed 21 Nov 2012
at 05:18
  • msg #283

Re: Thunderspire Labyrinth

"Kill the mag...." the boss orc is about to say after being roasted, but then Dido steps in with his holy challenge. "KILL THE HALFLING!"

It stabs with such force that the spear tip actually penetrates between some of Dido's armor plates!

"Actually, there's two of them," Mittens corrects.

Dido HP: 43-13=30
Callie
NPC, 47 posts
Cleric of Sehanine
Lover Halfling
Wed 21 Nov 2012
at 05:31
  • msg #284

Re: Thunderspire Labyrinth

Callie steps forward and shoots holy energy from her palm, blasting the enemies with radiance, while Dido and Rolen feel a bit more capable! "I have your backs!" Callie calls out.


Move: To behind Dido and Rolen.
Standard: Divine Glow v O2,O3,O4. Hit(24)! Miss(12). Hit(20)!
 dmg: 11
 +2 attacks for Dido and Rolen


O2 HP: 1 - 11 = -10
O4 HP: 52 - 11 =
41

Rolen
player, 71 posts
Wood Elf
Druid
Wed 21 Nov 2012
at 05:34
  • msg #285

Re: Thunderspire Labyrinth

Rolen takes advantage of the downed orc and puts himself deep in the enemy's reach. But his bite is worse than his bark, and he lashes out in a frenzy to the three remaining orcs.


Savage Frenzy - 17 vs O1, 20 vs O3, 10 vs O4
Hit O1 & O3 for 7 dmg


O4 HP 41 - 3 = 38 Slowed
O1 HP 36 - 7 = 29 Slowed And Dazed (save ends)
O3 HP 66 - 7 = 59 Slowed And Dazed (save ends)

This message was last edited by the player at 05:40, Wed 21 Nov 2012.
Orc Berserker
Wed 21 Nov 2012
at 05:42
  • msg #286

Re: Thunderspire Labyrinth

"Gram dromdish Drak!" one of the orcs points out, "Blum tib?"

It turns to attack Rolen catching the wolf in a vulnerable point with his spear!

Rolen HP: 36-13=23
O2 HP: 59-7=52

This message was last edited by the GM at 05:45, Wed 21 Nov 2012.
Mittens
GM, 275 posts
Wed 21 Nov 2012
at 05:53
  • msg #287

Re: Thunderspire Labyrinth

"I'm not liking this 'surround Rolen' thing you guys are doing," Mittens says, wiggling her fingers at the enemy, "So... Back off!"

Three puppeteer crosses appear over the orcs and magical strings attach themselves to the berserkers which then force them back, hollering in pain and rage!

Beguiling Strands!  How I love thee!
O1 HP: 52-7=45
O3 HP: 29-7=22
O4 HP: 38-7=31

Orc Berserker
Wed 21 Nov 2012
at 06:00
  • msg #288

Re: Thunderspire Labyrinth

The orc that Dido challenged charges him but this time the spear deflects off the paladin's shield without harming him.  The orc in the back of the room scores a hit on Mittens with his crossbow, but only just grazes her cheek.

"That stings!" Mits gripes, "But I think Rolen could use the heals more than me."

Mittens HP: 24-4=20
Dido
NPC, 27 posts
With a hammer I serve
The Heavy Metal Dragon
Wed 21 Nov 2012
at 06:11
  • msg #289

Re: Thunderspire Labyrinth

Dido rushes to the center of the room and demands, "BY THE GODS OF STENGTH, YOU WILL FIGHT ME!!" as his voice resounds with divine command on the hearts of the orcs! He then turns and charges the one who is fighting Rolen.


Move: to center of room.
Minor: Call of Challenge
Standard: Charge O3. Hit(29)!
 dmg: 7

Every enemy in the room is now Divinely sanctioned by Dido


O3 HP: 22 - 7 = 15

This message was last edited by the player at 06:13, Wed 21 Nov 2012.
Terdisas
GM, 408 posts
Wed 21 Nov 2012
at 06:20
  • msg #290

Re: Thunderspire Labyrinth

Terdisas falls back on his default tactic, Lightning Strikes until the problems go away or he needs to use more creativity.  Considering that's another Orc down and a second further (lighty) wounded, creativity can wait it's turn.
Standard: Lightning Strike Vs O3, Hits (16 Reflex).  14+2 Lightning DMG. KO.  Arc 4 Lightning DMG to O4.

O3 HP: 15-16 = KO
O4 HP: 31-4 = 27

Orc Berserker
Wed 21 Nov 2012
at 06:24
  • msg #291

Re: Thunderspire Labyrinth

"No I won't!" the orc boss defies Dido, "Taerter!"

He and runs out of the room!

Running = granting C.A.
Callie
NPC, 48 posts
Cleric of Sehanine
Lover Halfling
Wed 21 Nov 2012
at 06:35
  • msg #292

Re: Thunderspire Labyrinth

"Last time I saw someone run like that was a *goblin*. I thought you were Orcs!" Callie taunts as she heads for the center of the room. Then Callie blows Rolen a kiss, causing his wounds to close a bit. Callie turns her attention to the orcs again. "Maybe you goblins would prefer something more your speed, like a little girl!" As if further proving how fail the orcs are for needing Callie's attention, the girl swings her large sword wildly and misses.


Move: To center of room
Minor: Healing Word on Rolen.
 Rolen surge (12) + 3 + 1d6 (1)
Standard: Charge v O5


Rolen HP: 23 + 16 = 39

Rolen
player, 72 posts
Wood Elf
Druid
Wed 21 Nov 2012
at 13:58
  • msg #293

Re: Thunderspire Labyrinth

Though his fur is matted with dirt, sweat, and some other unpleasant things, Rolen feels revitalized with the "kiss" from Callie. His tail wags in excitement, as he catches her eye. But his excitement is only but a second as he knows the other orcs must be put down. He recognizes the one he had engaged earlier and pounces on it.


08:52, Today: Rolen rolled 21 using 1d20+10 with rolls of 11. Pounce v O1
HIT! Dmg from Pounce: 1d8 (7) + 6 = 13!
PLUS Claw Glove Dmg (as I have CA): 1d10 (9) = 9

O1 HP 45 - 13 - 9 = 23
Orc Berserker
Wed 21 Nov 2012
at 19:37
  • msg #294

Re: Thunderspire Labyrinth

"Can't... run..." the Rolen's orc mutters, "Aw hells."

He steps back a step and shakes off the effects of Rolen's earlier attack.
Mittens
GM, 276 posts
Wed 21 Nov 2012
at 19:51
  • msg #295

Re: Thunderspire Labyrinth

"Can't stop 'em from running," Mittens says rushing to be closer, "But I can give 'em a going away present and make the way harder!"

She lights the two orcs on fire then summons a five foot square block of rock to partially block the exit!

Minor: Spectral Image.  Standard: Fire shroud
O5 HP: 66-16=50 ongoing 5 fire
O1 HP: 23-17=6 ongoing 5 fire

Orc Berserker
Wed 21 Nov 2012
at 20:01
  • msg #296

Re: Thunderspire Labyrinth

The orc berserker next to Callie turns to run, opening himself up for an opportunity attack from the cleric!  Callie actually hits with her large sword and hits HARD. "Guess they aren't as stupid as they look." Callie comments, orc blood dripping from her sword.  The orc doesn't see through Mittens' illusion, so he runs around it and out of sight, on fire and screaming!

RUNNING, granting C.A.
Callie rolls a crit.
 crit dmg: +4 (1d6). Total: 18


H5 HP: 50-5fire-18crit=27 ongoing 5 fire (failed save)
This message was last edited by the GM at 20:15, Wed 21 Nov 2012.
Terdisas
GM, 409 posts
Wed 21 Nov 2012
at 20:11
  • msg #297

Re: Thunderspire Labyrinth

Terdisas finally enters the building now that everyone else has and the way is almost completly safe.  One lightning bolt later, the burning Orc still in the room stops and drops, but is too unconscious to roll.  "Tweet, Two out of three is still bad in his case."  "Are we really at the point where you are making jokes about someone burning to death in their sleep?"  "Well when you put it that way, chirp..."
Move: Duh.
Standard: Lighting Strike Vs 01, Hits (Reflex 16), Big Arc version,  No need to roll DMG vs O1,  Arcs to O4 with 8 Lightning DMG.

Yes Sorcerer Lightning strike can arc through scenery.  They errated out arcing your self and allies, because I guess the ridiculous munchkin min/maxing distracted from the casual abuse.

Fun Fact:  They had to errata Sneak Attack, Ranger Quarry, etc damage to be more clear specific "When you HIT, you jerks" because people kept arguing the original wording meant they got the bonus damage for free even on a miss.

O1 HP: 6-ZAP= KO.
O4 HP:  27-8= 19.

This message was last edited by the GM at 20:14, Wed 21 Nov 2012.
Dido
NPC, 28 posts
With a hammer I serve
The Heavy Metal Dragon
Wed 21 Nov 2012
at 20:28
  • msg #298

Re: Thunderspire Labyrinth

Dido hurries to the doors and shuts them. "Two got away. I can't believe it... orcs. Running. I guess you can't believe everything you hear. Such as "Orcs will fight you when they don't have any limbs left". Well this means they'll be spreading word that we're here. Let's rest and prepare for what's coming."


Move: To doors.
Minor: Close doors.
Resting.

With updated HP, Dido spends 1 surge and gains 12 HP, putting him at 48/49 HP and 9/10 surges.

This message was last edited by the player at 20:32, Wed 21 Nov 2012.
Callie
NPC, 49 posts
Cleric of Sehanine
Lover Halfling
Wed 21 Nov 2012
at 20:39
  • msg #299

Re: Thunderspire Labyrinth

Callie goes to give Mittens a hug and whispers some "get well" to her and Mitts' wounds all close.


Healing Word before rest. Then rest.
Terdisas
GM, 410 posts
Wed 21 Nov 2012
at 20:42
  • msg #300

Re: Thunderspire Labyrinth

  "I suppose this is what we get for complaining that everyone we face fights to the death without surrender...  I wonder if the one on fire ever went out?"

Dat DoT.  It's the leading cause of damage to many parties.

OOC: Short rest, no HP changes but yay getting attack back.
Narrator
player, 129 posts
For narrating
and convenience
Wed 21 Nov 2012
at 20:43
  • msg #301

Re: Thunderspire Labyrinth

Somewhere out of sight, a burning orc manages to put out the flames.

O5 HP: 27-5=22
Rolen
player, 73 posts
Wood Elf
Druid
Wed 21 Nov 2012
at 20:44
  • msg #302

Re: Thunderspire Labyrinth

Rolen pads over to the closed doors and barks a warning to the orcs. Then sits on his hid quarters and plays watch dog.
Mittens
GM, 277 posts
Wed 21 Nov 2012
at 20:48
  • msg #303

Re: Thunderspire Labyrinth

"PUPPAY!" Mittens squees!  "You realize I'm going to eventually start baby-talking you and offering to play fetch with you being so fluffay, don't you, Rolen?"

She takes a seat at one of the chairs because chairs are for sitting!

"I think even Kitau would have to relent that resting now would be better than giving chase.  Thanks for the heal, Callie.  And yay for getting past that evil portcullis!  Nicely done, everyone!"
Callie
NPC, 50 posts
Cleric of Sehanine
Lover Halfling
Wed 21 Nov 2012
at 20:56
  • msg #304

Re: Thunderspire Labyrinth

Callie plops to her butt and nods to Mittens. "No more portcullis, no more cliffs. No more teachers' dirty... tricks..? Anyway, we need to figure out what we're going to do." She has a look around at the room. "If it wasn't a rescue mission, we could simply set the place on fire." she points out the fireplace. "But it IS a rescue mission. Oh! I know! Records! Since this is the gate, the guards are probably charged with checking in everyone that enters or exits! We could get a list of who is here!" She looks around some more.


Passive Perc: 15
Dido
NPC, 29 posts
With a hammer I serve
The Heavy Metal Dragon
Wed 21 Nov 2012
at 21:00
  • msg #305

Re: Thunderspire Labyrinth

Dido goes to pet Rolen, scruffling the hair some before scratching behind Rolen's ears. Dido smiles.
Terdisas
GM, 411 posts
Wed 21 Nov 2012
at 21:01
  • msg #306

Re: Thunderspire Labyrinth

  "I would assume a fire would more deprive them of furniture than destroy this stone building, without some way to spread it.  This is a large place, but I would not be surprised if most of our fighting was done in much more cramped conditions than this room"
Callie
NPC, 51 posts
Cleric of Sehanine
Lover Halfling
Wed 21 Nov 2012
at 21:03
  • msg #307

Re: Thunderspire Labyrinth

Callie glances at Terdisas and raises a finger, "Did you know people in fires die of smoke inhalation sooner than they do of being burned? Cramped spaces means we could smoke 'em."
Mittens
GM, 278 posts
Wed 21 Nov 2012
at 21:10
  • msg #308

Re: Thunderspire Labyrinth

Mittens looks over at the fireplace.  Then at the portcullis.  Then at the stone walls.  "Something tells me that if we somehow figure out how to smoke a place like this that the prisoners will die of smoke inhalation long before the not-tied-up-so-can-get-away fire-resistant duergar living here.  It's very likely that the laws of adventuring demand that nothing less than the most inconvenient knock-down drag-out fight between us and the slavers will solve our problems.  Though figuring out a way to keep 'em from escaping next fight would be handy.  I could possibly use mage hand to close doors, but...  Well... during combat it's usually more beneficial to be blowing up badguys."
Terdisas
GM, 412 posts
Wed 21 Nov 2012
at 21:31
  • msg #309

Re: Thunderspire Labyrinth

  "While I may not be as learned as you, I am fairly certain Mage hand would not be enough to keep a door closed unless it were used to bar it shut.  Either way, we will have to move further in eventually.  I somehow doubt most of them will be coming out after us."
Rolen
player, 74 posts
Wood Elf
Druid
Wed 21 Nov 2012
at 21:48
  • msg #310

Re: Thunderspire Labyrinth

By now Rolen has laid down on the cold stone floor. The chill hits him, but he shakes it off -- he's unfortunately gotten used to the act -- but boy did he miss the outdoors.
The scratch behind the ears is nice. Nut he doesn't let the luxurious massage get in the way of his senses.


Passive Perception 18
OoC: I wonder if druids who choose the beast form over the humanoid form ever go feral. As in, they forget what it means to be "human". I think it would be interesting for that to be a "side-effect" of the beast form. That every 4 levels, an predator-druid takes a minus to Int but then gets to gain some additional benny.
Callie
NPC, 52 posts
Cleric of Sehanine
Lover Halfling
Wed 21 Nov 2012
at 22:02
  • msg #311

Re: Thunderspire Labyrinth

Callie nods to Mittens. "Controlling portals would be ideal. Rolen did a great job holding the gate for us, but it put him in undue danger. Nice as his speed is, we'll need to trudge forward a little slower now that we are actually inside. Unless the enemy doesn't give us a choice. Oh... and anything we think of, we have to assume the enemy does, so we'll need to think of ways to prevent our own plans from harming us."
Mittens
GM, 279 posts
Wed 21 Nov 2012
at 22:07
  • msg #312

Re: Thunderspire Labyrinth

"Here's what I'm expecting..." Mittens says, making a finger puppet of herself and her friends on one hand, and a several duergar finger puppets on her other hand.

"Yaay fire!" the Mittens finger puppet says, blasting the duergar group with mini burning hands.

"Hahahaha immune to fire!" the duergar finger puppets answer, "Now YOUR turn!"

They all fwoosh the goodguy finger puppets who turn to ash.

"So if there's any way at all to spread out... we should spread out.  Or better yet, act all cowardly to retreat in an attempt to lure enemies into ambushes."
Terdisas
GM, 413 posts
Wed 21 Nov 2012
at 22:13
  • msg #313

Re: Thunderspire Labyrinth

  "Being able to actually attack our enemies without leaning against them would be preferable.  Although I do always feel awkward when the only way for that to happen is to be out of the fight for half of it."

Edit: Initiative for later, 9.
This message was last edited by the GM at 22:23, Wed 21 Nov 2012.
Rolen
player, 75 posts
Wood Elf
Druid
Wed 21 Nov 2012
at 22:17
  • msg #314

Re: Thunderspire Labyrinth

Rolen, deciding to FINALLY return to Elven form, joins the conversation.

"Closed doors have been helpful,in the past. Funneling them through a small space can be a great tactic. This way you anemic types can stay back, while us hardier types can flank the doorways and hit whatever comes through them."

"Perhaps we could scout the area, just beyond this door. Take each room, one at a time. We could always retreat to this room, if things get out of hand."

This message was last edited by the player at 22:23, Wed 21 Nov 2012.
Dido
NPC, 30 posts
With a hammer I serve
The Heavy Metal Dragon
Wed 21 Nov 2012
at 22:20
  • msg #315

Re: Thunderspire Labyrinth

Dido stands up. "Then it's decided. While we probably can't afford to spread out, due to the point Terdisas made about cramped quarters, we CAN, at least, force the enemy to funnel. It's worth a shot."
Mittens
GM, 280 posts
Wed 21 Nov 2012
at 22:38
  • msg #316

Re: Thunderspire Labyrinth

Mittens gives Rolen a critical look.  (Nat 20!)  "Anemic?!  Harumf!  I think I like you more in wolf form."

She heads for the door and listens at it.  "Don't hear any ambushes waiting so here I go..."

She sneaks through then quickly returns.

"Hall with lots of doors.  I could be a while.  Hang tight."

She scouts ahead and returns relatively soon.

"Interesting.  Only door with any sound on the other side sounds like they're forging something.  Either they shrugged off the orc warning about incoming adventurers and continued work, or they're makeshifting some kind of trap for us.  I say we take a very quick peek in the quiet rooms then try the final room with the hammer ringing sounds."
Terdisas
GM, 414 posts
Wed 21 Nov 2012
at 22:44
  • msg #317

Re: Thunderspire Labyrinth

  Terdisas hadn't suffered any blood loss this time around, so Rolen's claims were clearly faulty.  Now, if he had said as much yesterday it would have made complete sense.

  "I think interupting a room of Orcish smiths would be dangerous enough on it's own."   "Tweet, we've already seen what Dido does with a tiny hammer."
Rolen
player, 76 posts
Wood Elf
Druid
Wed 21 Nov 2012
at 22:58
  • msg #318

Re: Thunderspire Labyrinth

If they were about to go explore the rest of this compound, Rolen surely wasn't going to go about it on two legs. Reverting back to his preferred form, that of the wolf, Rolen again stands ready to take on whatever lies behind these doors.
Mittens
GM, 281 posts
Wed 21 Nov 2012
at 23:20
  • msg #319

Re: Thunderspire Labyrinth

Mits holds her finger to her lips before she leads the group quietly through the hall.  She carefully opens each door, and each time the room beyond looks and sounds abandoned.  Finally she gets to the door at the end of the hall, and by then everyone can hear the ringing of forge hammers that she mentioned coming from the other room.  She steps quietly back from the door to give the melee types room to be up front.  She then conjures her mage hand to open the door for them given that one has his hands full and the other doesn't have hands at the moment.

No surprise on either side.  Just standard initiative.  Handwaving the action needed to open the door.
Narrator
player, 130 posts
For narrating
and convenience
Thu 22 Nov 2012
at 00:06
  • msg #320

Re: Thunderspire Labyrinth

Anvil: Each of the three anvils is 3 feet tall. These
squares are considered difficult terrain.

Barrels: The barrels contain sand, iron ingots, copper
wire, mineral oil, vinegar, and other smithing provisions.

Furnace: A creature that enters the furnace immediately
takes 1d12 fire damage and takes 1d12 fire damage
at the start of any turn it begins there.

Weapon Racks: These hold halberds and warhammers.
If a creature is adjacent to a weapon rack, it can grab
a weapon as a minor action.
Urwal
Thu 22 Nov 2012
at 02:02
  • msg #321

Re: Thunderspire Labyrinth

"So the interlopers finally arrive!" a burly duergar who appears from around the corner says, huge hammer in one hand and bucket of coals in another.  "Burn!"

He throws the bucket of coals at Dido's feet, and the coals go flying everywhere from the force!  Mid flight, the coals take on a mind of their own and suddenly fly toward the three front line combatants' weapons!  Callie and Dido's barely pull their hands away from the flyings coals, but poor Rolen isn't able to pull his paws away from them in time and they set his fur on fire!

Rolen HP: 51-13=38, ongoing 5 fire, and -2 penalty to melee attack rolls (save ends both)
Orc Berserker
Thu 22 Nov 2012
at 02:07
  • msg #322

Re: Thunderspire Labyrinth

"Destroy them!" the duergar orders his minions!

Two orc berserkers stand in front of him and spear at Dido, failing to hit!  One fumbles with his spear, almost dropping it!

"If you make me look bad, I will use your skull as an anvil!" the duergar chastises!
Rolen
player, 77 posts
Wood Elf
Druid
Thu 22 Nov 2012
at 02:14
  • msg #323

Re: Thunderspire Labyrinth

Rolen takes off through the door, yanking open the other door with his teeth (an amazing feat in and of itself) and then charges the duergar in the rear of the room. His pounce appears to miss, but luck is on his side and he hits the foul beast.


Pounce - rolled a 13, miss
Elven accuracy = 26 - 2 = 24, HIT
Dmg to D1 7 = HP 48 - 7 = 41
Sv vs ongoing Dmg and atk pen: rolled a 3 FAIL

This message was last edited by the player at 02:18, Thu 22 Nov 2012.
Callie
NPC, 53 posts
Cleric of Sehanine
Lover Halfling
Thu 22 Nov 2012
at 02:39
  • msg #324

Re: Thunderspire Labyrinth

Callie opens the door. She holds up her holy symbol and announces, "Fall!" before blasting the room with radiance! The two orcs and Urwal vulnerable, like their sins are exposed. A nakedness that can be felt. Rolen, however, finds the fire on him suddenly blow out like a candle. "Be well, Rolen! We will win!" and with that, Rolen's burns vanish as he is back to normal health!


Minor: Open door
Standard: Hymn of Resurgence v O1,O2,Urwal,D1. Hit(17)! Hit(24)! Hit(17)! Miss(9)
 Target takes a -2 to all defenses.
 Whenever an ally hits the target before the end of your next turn,
  the target is knocked prone.
 Effect: Each ally in blast can choose to either gain 5 temporary HP,
  or make a saving throw.
 Rolen Save Throw: 13
Minor: Healing Word on Rolen
 D6: 6. +12 +3 = 21


Rolen saves from ongoing damage.
O1, O2, and Urwal currently all taking -2 to defenses and will be knocked prone whenever hit by an ally. Until Callie's next turn anyway.

Rolen HP: 33 + 21 =
Full HP
Mittens
GM, 282 posts
Thu 22 Nov 2012
at 02:56
  • msg #325

Re: Thunderspire Labyrinth

"Nice flank maneuver, Rolen!" Mittens says, moving into position, "And nice hymn, Callie!  Check this out..."

She takes out a weird cylinder then opens one end at the enemy.  Out of it spring three party snakes that hit the enemy with such force, it sends them tumbling back head-over-heals into the weapon rack with a crash!

"Sproing!"

O1 HP: 66-13=53
O2 HP: 66-7=59
Urwal HP: 64-7=57

Duergar Scout
Thu 22 Nov 2012
at 03:04
  • msg #326

Re: Thunderspire Labyrinth

The duergar scout Rolen attacks vanishes!  Moments later it appears behind him, smashing his back with a hammer!  The other rushes out of it's hiding place and charges, but the wolf evades the second hammer strike!

Rolen HP: 51-13=38
Terdisas
GM, 415 posts
Thu 22 Nov 2012
at 03:16
  • msg #327

Re: Thunderspire Labyrinth

Terdisas's actions are much les elaborate, he just fires a large ray or frost straight down and into the most convenient target.  Still, results are results.


Standard: Frostbind vs D2:  Hits (17 Fort), 20 Ice DMG.

Effects: D2 -2 Reflex, until End Of My Net Turn.

D2 HP: 48-20 = 28
Terdisas HP: 42/42
  S 5 v 10

Dido
NPC, 31 posts
With a hammer I serve
The Heavy Metal Dragon
Thu 22 Nov 2012
at 03:29
  • msg #328

Re: Thunderspire Labyrinth

Dido rushes up to the group and says, "I am your opponent! You will leave my allies be on pain of divine retribution!" his righteous anger causes him to glow as he then whirls his hammer, smashing through all the opponents that lay before him. "Get up and fight! Or stay down and assume your natural position; beneath me!"


Move: To O2
Minor: Call of Challenge
Standard: Strength from Valor v D2, O2, Urwal. Hit(24)! Hit(14)! Hit(27)!
 dmg: 5

 Dido gains 15 temporary HP

Everyone in the room (except O4 and O5) is now divinely sanctioned by Dido

D2 HP: 28 - 5 = 23
O2 HP: 59 - 5 = 54
Urwal HP: 57 - 5 =
52
Orc Berserker
Thu 22 Nov 2012
at 03:33
  • msg #329

Re: Thunderspire Labyrinth

The two berserkers from before finally enter the fight, charging at Rolen!  But their spears comically collide mid stab, making it an easy matter for the wolf to side-step the attack!
Urwal
Thu 22 Nov 2012
at 03:50
  • msg #330

Re: Thunderspire Labyrinth

"Arrogant little pup!" Urwal says, standing back up, "You and your friends will regrBLUBRMF!"

Just as he was summoning a hail of brimstone like the duergar theurge from before, Dido uppercuts the loudmouth with his hammer, sending him flipping backward twice midair then flat on his face again!  The blow makes the brimstone hit the ceiling, shattering into pieces that rain down toward Dido, Callie, and Mittens, but of the three only Callie is hit and knocked over.

Callie HP: 42-12=30
Urwal HP: 52-15

Orc Berserker
Thu 22 Nov 2012
at 03:55
  • msg #331

Re: Thunderspire Labyrinth

The two orc berserkers bonked earlier stand back up and stab at Dido who deftly deflects both spears with his agile maneuvering!

"We warned you, boss!" one of the two near Rolen says, "They're just too powerful!"

"Mrgmf!" the boss replies.
Rolen
player, 78 posts
Wood Elf
Druid
Thu 22 Nov 2012
at 04:13
  • msg #332

Re: Thunderspire Labyrinth

Rolen sees an opening a takes a risky action. His paws connects with one of the duergars, and then he bounces back and lets out a thunderous roar that shakes the room. The roar dazes all four of the combatants, in which one suffers a heart attack and dies from fear.


Darting Bite to D1, 2 - miss D1, but hit D2
D2 Hp 23 - 15 = 8
Move: Shift
Roar of Terror to D2, O1, O2, and Urwal
Missed Urwal - takes half dmg & dazed for one rd - HP 37 - 6 = 31
Hit others
D2 Hp 8 - 12 = DEAD
O1 Hp 53 - 12 = 41
O2 Hp 54 - 12 = 42

Mittens
GM, 283 posts
Thu 22 Nov 2012
at 04:24
  • msg #333

Re: Thunderspire Labyrinth

"Goodness," Mittens says, moving into the room, "That was... Epic!"

She then grows huge green hands which she claps together at the enemy, sending out a shockwave that sends them flying back!


O5 HP: 22-8-19=dead
D1 HP: 41-7=34
O2 HP: 42-7=35

Callie
NPC, 54 posts
Cleric of Sehanine
Lover Halfling
Fri 23 Nov 2012
at 05:30
  • msg #334

Re: Thunderspire Labyrinth

At the sound of Rolen's roar, Callie squeaks! "Please tell me that was an ally...?"

Callie hops to her feet. She throws a lance made of radiant energy at Urwal, who manages to dodge it. It sticks into the wall and burns with radiance, but vanishes soon after. "Whaddaya know! I had a feeling something so powerful could only be one of us and not one of them. Impressive, Rolen!"


Move: Stand from Prone
Standard: Lance of Faith v Urwal. Miss(11)

Duergar Scout
Fri 23 Nov 2012
at 05:41
  • msg #335

Re: Thunderspire Labyrinth

The duergar near the forge charges Rolen and hits with his warhammer, triggering Dido's Divine Sanction!

Rolen HP: 38-5=33
D1 HP: 34-7=27

This message was last edited by the GM at 05:45, Fri 23 Nov 2012.
Dido
NPC, 32 posts
With a hammer I serve
The Heavy Metal Dragon
Fri 23 Nov 2012
at 06:13
  • msg #336

Re: Thunderspire Labyrinth

Dido seems to shimmer with platinum briefly before slamming his hammer down painfully onto Urwal again. He goes for a second swing which is blocked by Urwal's hammer. "How does it feel to be at my feet and helpless to do anything?! And YOU have a weapon! Release the slaves, you monster!" His eyes seem to slightly narrow to draconic slits as the rage burns in his face.


Minor: Divine Strength (Add 3 dmg to next attack)
Standard: Valorous Smite v Urwal. Hit(20)!
 dmg: 15+3
ACTION POINT! (He had 2, so now he's at 1 AP)
Standard: Valiant Strike v Urwal. Miss(15)

Everyone within 3 is divinely sanctioned by Dido. Again. Yay Valorous Smite!


Urwal HP: 31 - 15 - 3 = 13

This message was last edited by the player at 06:16, Fri 23 Nov 2012.
Terdisas
GM, 416 posts
Sat 24 Nov 2012
at 00:03
  • msg #337

Re: Thunderspire Labyrinth

  "I do not think he would be able to answer you even if he wanted to, after you're emergency dental procedure Dido"  That said, Terdisas walks up to Callie and drops Urwal with a lightning bolt, a stray arc curving off to the side and hitting the poor Orc who had survived the first encounter.  "Well, I suppose that would be another reason he could not respond."
Move: Duh beside Callie.
Standard: Lightning Strike Vs Urwal, Hits (25 Reflex). Why roll DMG KO.  Small Arc to O4, 4 Lightning DMG.

Urwal HP: 13-DAMAGE MODS = KO
O4 HP: 19-4 = 15

Terdisas HP: 42/42  S 5 v 10

Orc Berserker
Sat 24 Nov 2012
at 00:19
  • msg #338

Re: Thunderspire Labyrinth

The three orcs fight back as best they can... which isn't good enough.

At least I made their saves.  No longer dazed.
Mittens
GM, 286 posts
Sat 24 Nov 2012
at 00:22
  • msg #339

Re: Thunderspire Labyrinth

Mittens winces at the screams of the orc that she pushed into the furnace before he succumbed to the flames.

"Technically was the furnace that killed him, not me," she says, glancing at Callie, "Is it acceptable for me to be pushing these baddies into furnaces, Callie?  Or should I alter my tactic?"
Rolen
player, 79 posts
Wood Elf
Druid
Sat 24 Nov 2012
at 04:15
  • msg #340

Re: Thunderspire Labyrinth

The one that got away! Rolen says to himself. Knowing that he has to take a chance Rolen Pounces on the wounded prey. His attack is weak due to the drag out fight they've had so far.


O4 HP 15 - 7 = 8
This message was last edited by the player at 04:16, Sat 24 Nov 2012.
Callie
NPC, 55 posts
Cleric of Sehanine
Lover Halfling
Sat 24 Nov 2012
at 04:52
  • msg #341

Re: Thunderspire Labyrinth

Callie heads over to be in front of Mittens and next to Dido before turning to blow another kiss at Rolen, closing all his wounds again. Then BLAST radiant beams towards Rolen, burninating the duergar next to Rolen! "Protecting the innocent takes priority! If the enemy asks for mercy, we give it. Outside of that, we can't guarantee them anything!" She sounds resoundingly frustrated, like a someone who's having a hard time communicating. "Surrender and LIVE!" she yells to the duergar and orc.


Move: South to be in front of Mittens and next to Dido.
Minor: Healing Word on Rolen.
 D6 roll: 4. +3 + surge(12) = 19
Standard: Divine Glow v D1 and O4. Hit(20)! Miss(7)
 dmg: 8


D1 HP: 27 - 8 = 19
Rolen HP: 33 + 19 =
FULL (51) and +2 to attack rolls

This message was last edited by the player at 04:54, Sat 24 Nov 2012.
Mittens
GM, 287 posts
Sat 24 Nov 2012
at 04:57
  • msg #342

Re: Thunderspire Labyrinth

Mits moves over to block the door out of the room then shoots a club made out of force at the furthest orc from her.  "Bonk!"

It keels over, unconscious.

O4 HP:8-8=0
Duergar Scout
Sat 24 Nov 2012
at 05:04
  • msg #343

Re: Thunderspire Labyrinth

The last duergar hisses, then turns invisible!  Moments later he appears behind Dido, striking at the paladin's back with his hammer, but is unable to do any real damage.
Terdisas
GM, 417 posts
Sat 24 Nov 2012
at 05:18
  • msg #344

Re: Thunderspire Labyrinth

  Terdisas has had a good run this time around, so the inevitable respobsibility of moving in for a better shot instead of remaining in complete saftey is more well recived this time around.  He walks up by Callie and Rolen, striking the closest Orc with Lightning, a small arc adding to the still standing Duregar's remaining wounds.

  "Chirp, sure. Antagonize the guy you just walked up next to. Smooth."
Move: Duh.
Standard: Lignthing Strike Vs O2, Exact Hit (13 Reflex). 16 Lightning DMG.  Arc 4 to D1.

O2 HP: 35-16= 19
D1 HP: 19-4= 15

Terdisas HP: 42/42
  S 5 v 10

Dido
NPC, 33 posts
With a hammer I serve
The Heavy Metal Dragon
Sat 24 Nov 2012
at 05:26
  • msg #345

Re: Thunderspire Labyrinth

"Good thought, Mittens!" Dido yelled when Mittens closed the door.

Dido glances over his shoulder at the duergar, appearing unphased. "Wrong choice." he whirls around and slams his hammer into the duergar. "Didn't you hear the lady?! Surrender! None of you have even scratched me! Your efforts are fruitless!" Asiding to Superbird, Dido says, "Terdisas knows I have his back! This duergar will pay attention to ME or face the consequences!"

Even as his hammer lands the blow, he points his shield (which doubles as his holy symbol) at Mittens and holy light surrounds her, adding protection.

Dido then slides on over to be next to the duergar.


Minor: Divine Challenge
Standard: Valiant Strike v D1. Hit(26)
 dmg: 6
 Power of Protection: One ally withing 5 squares of you gains a
 +1 power bonus to all defenses until the end of your next turn.
 Chose Mittens.
Move: Shift to East square adjacent to duergar


D1 HP: 15 - 6 = 9 and challenged by Dido

This message was last edited by the player at 05:28, Sat 24 Nov 2012.
Orc Berserker
Sat 24 Nov 2012
at 05:34
  • msg #346

Re: Thunderspire Labyrinth

The smell of burning orc flesh in the air might have something to do with the orcs choosing not to surrender.  Or it could be encouraging them to surrender.  Either way, they turn their spears on Mittens, but she dodges them both!  "Ole!"
Rolen
player, 80 posts
Wood Elf
Druid
Sat 24 Nov 2012
at 05:44
  • msg #347

Re: Thunderspire Labyrinth

The players move about the room like a chess board. each manuevering to get the best advantage. Rolen sees a huge mistake on the enemies part and moves in for the attack. As graceful as a feline, Rolen jumps on top of the weapons racks and attacks the orc. His strike hits well enough. But he's not done yet. the duergar still stands, And Rolen shifts and takes the foul creature, striking a fatal blow, dropping the evil being.


Predator's Furry
O1 hit Hp 41 - 15 = 26
Shift 4 sq
D1 hit Hp 15 - 20 = dead

Callie
NPC, 56 posts
Cleric of Sehanine
Lover Halfling
Sat 24 Nov 2012
at 05:51
  • msg #348

Re: Thunderspire Labyrinth

Callie sees the opportunity pointed out to her by Rolen's actions and heads south to swing her sword at the orc that's next to Mittens. SLICE! "Dido speaks the truth! You've seen I can close wounds and restore my allies, and Dido has yet to even get wounded! Surrender while you still can!"


Move: To south, then flank O1 with Mittens.
Standard: Basic Melee v O1. Hit(21)!
 dmg: 6


O1 HP: 26 - 6 = 20

Dido
NPC, 34 posts
With a hammer I serve
The Heavy Metal Dragon
Sat 24 Nov 2012
at 06:00
  • msg #349

Re: Thunderspire Labyrinth

Dido says, "I'll give you this: At least you aren't running like cowards. But you HAVE to know when you're beaten! You may as well be trying to cut down a tree with a fish!" With that, he steps south to flank with Callie and smacks the orc in the side.


Move: To flank with Callie.
Minor: Divine Challenge v O2.
Standard: Valiant Strike v O2. Hit(24)!
 dmg: 6


O2 HP: 19 - 6 = 13

Terdisas
GM, 418 posts
Sat 24 Nov 2012
at 06:06
  • msg #350

Re: Thunderspire Labyrinth

Terdisas goes back to Default Plan.  What is Default Plan?  Say it with me kids.

Spam Lightning Strike!

One less Orc standing, which leaves only one left to face our Heroes and accompanying violent maniac(s).

Standard: Lightning Strike. Hits, 18 Lightning DMG.
O1 HP: 13-18 = BLARG
O2 HP: 13-4= 9

This message was last edited by the GM at 06:11, Sat 24 Nov 2012.
Mittens
GM, 288 posts
Sat 24 Nov 2012
at 06:17
  • msg #351

Re: Thunderspire Labyrinth

"Bamf!" Mits says as she blasts the last orc with a magic missile!  It barely clings to consciousness.

"Two silver says he doesn't surrender."

O2 HP: 9-8=1
Orc Berserker
Sat 24 Nov 2012
at 06:21
  • msg #352

Re: Thunderspire Labyrinth

"Aaah!" the orc hollers as it moves to run away!  BONK!  It doesn't get very far.
Rolen
player, 81 posts
Wood Elf
Druid
Sat 24 Nov 2012
at 06:28
  • msg #353

Re: Thunderspire Labyrinth

Seeing the carnage before him finally over, Rolen reverts to his elven form.

"We should clear out those who've been slain."
Callie
NPC, 57 posts
Cleric of Sehanine
Lover Halfling
Sat 24 Nov 2012
at 06:33
  • msg #354

Re: Thunderspire Labyrinth

Callie asks as she points at the duergar, "Will the fire burn them? Or are their dead bodies immune?"
Terdisas
GM, 419 posts
Sat 24 Nov 2012
at 06:36
  • msg #355

Re: Thunderspire Labyrinth

"I would assume it would take a much larger fire to accomplish on the job cremations.  Just so long as we won't trip on them wherever they end up if we have to run ourselves."
Mittens
GM, 289 posts
Sun 25 Nov 2012
at 01:46
  • msg #356

Re: Thunderspire Labyrinth

"Ditto to what Terdisas said," Mits agrees, "I don't think we'll need to use these fire-dwarfs bodies as shields or afford them any more funeral services than the last batch.  And it looks like our expectations of enemies with massive fire spells was accurate.  Fortunately our amazing team only allowed him the chance to pull off two area fire-spells - one while doing a double back-flip.  Which is a very good thing.  About the only way we could been more tactical is if we were to somehow haave kept at least 20 feet between us.  But locking down area-spell casters like we just did seems to be working out really well.  Let's keep doing that."

After resting she gets up to carefully and quietly peek through the room's doors then reports what she saw.

Which the players can already see on the map.
This message was last edited by the GM at 01:47, Sun 25 Nov 2012.
Rolen
player, 82 posts
Wood Elf
Druid
Sun 25 Nov 2012
at 04:31
  • msg #357

Re: Thunderspire Labyrinth

Rolen moves to the archway that divides the large room into two. though his wounds are healed, his body still aches. He slumps against the arch and rests.
Terdisas
GM, 420 posts
Sun 25 Nov 2012
at 04:46
  • msg #358

Re: Thunderspire Labyrinth

  "I am inclined to take the hallway.  An enclosed hallway is probably less dangerous than having the option to fall to our deaths as an escape."
Callie
NPC, 58 posts
Cleric of Sehanine
Lover Halfling
Sun 25 Nov 2012
at 04:51
  • msg #359

Re: Thunderspire Labyrinth

Callie says, "Alright. Let's go through the hall and to the next door." She leads the way through the hall. She stops short of the door and has Dido come with her.
Mittens
GM, 290 posts
Sun 25 Nov 2012
at 04:57
  • msg #360

Re: Thunderspire Labyrinth

"Might I suggest?" Mittens says, following the eager halflings, "That because the enemy didn't have warning this time that you guys hang back and I sneakily check the door?  For traps and stuff?"
Rolen
player, 83 posts
Wood Elf
Druid
Sun 25 Nov 2012
at 05:06
  • msg #361

Re: Thunderspire Labyrinth

Rolen limps (on two legs instead of four) slowly down the hall -- fighting was a lot of work. He keeps his eyes peeled and his lips shut.
Callie
NPC, 59 posts
Cleric of Sehanine
Lover Halfling
Sun 25 Nov 2012
at 05:18
  • msg #362

Re: Thunderspire Labyrinth

Callie looks over her shoulder at Mittens. "...sure? Are people really that paranoid that they have traps on their doors in a highly fortified rock fortress? Not saying we shouldn't equal such paranoia, but still..."

Callie moves aside.
This message was last edited by the player at 05:18, Sun 25 Nov 2012.
Terdisas
GM, 421 posts
Sun 25 Nov 2012
at 05:29
  • msg #363

Re: Thunderspire Labyrinth

"As long as there are no doors they would need to open, Superbird can scout out ahead quietly enough for a good two hundred feet or so"  Let's hear it for flying familiars that share your stealth skill... Though he doesn't have training, only a good Dexterity score.
Mittens
GM, 291 posts
Sun 25 Nov 2012
at 05:30
  • msg #364

Re: Thunderspire Labyrinth

Mits glances at Rolen, cantrips the number 20' in the air, shrugs, then caarefully sneaks the door open and slips through.  She returns and describes what's beyond.

"Nother empty hall.  Two small empty rooms flank it.  At end of hall is a room with two fire dwarfs and a human slave.  At end of hall that branches 'round from the right is room with two fire dwarfs in it."
Rolen
player, 84 posts
Wood Elf
Druid
Sun 25 Nov 2012
at 05:32
  • msg #365

Re: Thunderspire Labyrinth

"Does this mean we have another fight on our hands?" Rolen asks meekly.
Callie
NPC, 60 posts
Cleric of Sehanine
Lover Halfling
Sun 25 Nov 2012
at 05:44
  • msg #366

Re: Thunderspire Labyrinth

Callie moves forward. "Freeing slaves takes priority." she points at the room where Mittens indicated there was a human slave.
Mittens
GM, 292 posts
Sun 25 Nov 2012
at 05:51
  • msg #367

Re: Thunderspire Labyrinth

Mits peeks into the bedroom again and notices the far door.

"Didn't peek in there.  Could be an opportunity to flank zeh baddies.  Or could be nothing.  Just please no jingling armor or talking while I do zeh sneaky sneaky"

After peeking through the door and closing it she reports.  "Looks like the kitchen with a door to the dining area with the two fire dwarves.  Kitchen has two slaves inside."
Terdisas
GM, 422 posts
Sun 25 Nov 2012
at 05:54
  • msg #368

Re: Thunderspire Labyrinth

  "There is always more fighting.  The fact there was only a single fight back at the traders was an exception and not the standard...  I will admit, breaching a kitchen will be a new one."

EDIT: Initiative, 23.
This message was last edited by the GM at 05:55, Sun 25 Nov 2012.
Rolen
player, 85 posts
Wood Elf
Druid
Sun 25 Nov 2012
at 06:09
  • msg #369

Re: Thunderspire Labyrinth

Rolen heaves a heavy sigh, and takes his wolven form.

The skin is beginning to grow on him, more than he thought. Perhaps life as a wolf -- running free in the wild -- would be better than life an adventurer.

EDIT: Initiative 17
This message was last edited by the player at 06:12, Sun 25 Nov 2012.
Callie
NPC, 61 posts
Cleric of Sehanine
Lover Halfling
Sun 25 Nov 2012
at 06:11
  • msg #370

Re: Thunderspire Labyrinth

Callie says, "Let's go to the slaves. Maybe we can evacuate the one slave to the kitchen and have the other two bar the door so there won't be any hostage situations."

Callie init: 9
Dido init: 7
Mittens
GM, 293 posts
Sun 25 Nov 2012
at 06:17
  • msg #371

Re: Thunderspire Labyrinth

Mits thumbs-ups.  "Me go explain to the slaves with ghost sound whispers."

With magic, the slaves are alerted to the plan.
Terdisas
GM, 423 posts
Sun 25 Nov 2012
at 06:36
  • msg #372

Re: Thunderspire Labyrinth

  Terdisas calmly waits for hopefully less than screaming results of Mittens's explanation.  "I suspect things will be somewhat more chaotic this time around."
Rolen
player, 86 posts
Wood Elf
Druid
Sun 25 Nov 2012
at 06:54
  • msg #373

Re: Thunderspire Labyrinth

Rolen takes in every word of his assignment: Charge duergar!

He checks to make sure his claws, and teeth, are nice and sharp. Once done he quietly pads over to the double doors.
Mittens
GM, 294 posts
Sun 25 Nov 2012
at 06:57
  • msg #374

Re: Thunderspire Labyrinth

With the ambush all planned out Mission Impossible style, Mittens let's the slave in the danger room know it's time to come to the kitchen.  He's carrying a tray of dirty dishes, so he's got every excuse to be headed for the kitchen.  Mits then leads the slaves to the hall and asks them to wait for the heroes in the room with the dead and tied up baddies.  The slaves nod and comply.  All that is left is for Dido to make some noise in the kitchen...  CRASH!  There go the dirty dishes.

"Dumb frabled slaves!" the burley duergar near the fireplace grumbles, "Interruptin' my eat'n!  I'ma retire them propah!"

He gets up and stomps toward the kitchen door then opens it...
Mittens
GM, 295 posts
Sun 25 Nov 2012
at 07:02
  • msg #375

Re: Thunderspire Labyrinth

Mits uses mage hand to open the door!
Room Details
Sun 25 Nov 2012
at 07:13
  • msg #376

Re: Thunderspire Labyrinth

This expansive chamber appears to be some kind of dining hall.
Three large tables are arranged on the floor, and against the far
wall a fire crackles in a large fireplace. Two gray-skinned dwarves
are here, finishing their meals. Near a small door to the east
stands a human wearing tattered clothes and carrying a tray of
dirty dishes


Dark room:
This large ruined hall might once have been a trophy room of
some kind. On one side of the northern door stands the stuffed
and mounted form of an octopus-headed creature in black robes.
On the other side stands a stuffed lizardlike monster with eight
legs and large golden eyes. The features of the trophies show
signs of decay. Several other more mundane trophies lie in heaps
on the floor. Two gray-skinned dwarves stand guard here.

Trophies: Moving into a square containing a trophy
costs 1 extra square of movement. A character has cover
while in the trophy’s space
Terdisas
GM, 424 posts
Sun 25 Nov 2012
at 07:13
  • msg #377

Re: Thunderspire Labyrinth

Terdisas opts not to rush out into the carnage like a spaz (that was for the melee characters) and instead readies his staff in case somebody is kind enough to present their face as a target.

Surprise round. Readied action:  Lightning Strike Vs First Available Target, (26 Reflex, so would hit anything here).
Rolen
player, 87 posts
Wood Elf
Druid
Sun 25 Nov 2012
at 07:54
  • msg #378

Re: Thunderspire Labyrinth

With the trap sprung, Rolen bolts through the door. A blaze of fur bounds over the tables, knocking aside dirty dishes and leftover food, hungry for his next victim.

Though he knows this will be a tough fight, the large room should help spread out the carnage.


CHARGE! = Pounce attack on G1
02:49, Today: Rolen rolled 30 using 1d20+10 with rolls of 20

WooHoo CRIT!
02:52, Today: Rolen rolled 4 using 1d6 with rolls of 4.
02:51, Today: Rolen rolled 14 using 1d8+6 with rolls of 8.

G1 HP 60 - 18 = 42

Dido
NPC, 35 posts
With a hammer I serve
The Heavy Metal Dragon
Sun 25 Nov 2012
at 14:47
  • msg #379

Re: Thunderspire Labyrinth

Callie moves through the double doors and around to Rundarr, flanking him with Dido!

ALL this was happening when Rundarr opened the kitchen door, and behind it is Dido, who immediately swings his hammer upward, hitting Rundarr square in the sternum! But this duergar is tougher than all the others they've fought before, only seeming annoyed by such a hit.

However, it was definitely enough to catch Rundarr's attention. Especially with the added boost of him knowing this little fella is a paladin and has apparently challenged him with that hit. Besides... Callie hasn't even had the chance to swing at Rundarr. Far as he's concerned, she might not even exist yet.

Dido gets the feeling, if this were just him alone, he couldn't take this guy. With that, he gives a confident smile, knowing that Moradin blessed him with good friends and the courage to protect them... and Bahamut gave him the ferocity to punish the wicked.


Callie Surprise Action: Move around corner to flank Rundarr with Dido.
Dido Surprise Action: Ardent Strike v Rundarr. Hit(24)!
 dmg: 9
 Rundarr is subject to Divine Sanction


Rundarr HP: 180 - 9 = 171 and marked by Dido

This message was last edited by the player at 14:48, Sun 25 Nov 2012.
Duergar Scouts
Mon 26 Nov 2012
at 05:00
  • msg #380

Re: Thunderspire Labyrinth

The duergar holler in surprise and pain at the sudden ambush!

Regardless of where the fight begins, the duergar scout
in the barracks (Location 16) hears the cries of alarm and
the sound of combat. He investigates the noises, peeking
out from behind the door. The PCs notice this with a DC
17 Perception check. The duergar then immediately ducks
away and goes to get help from the other room.

Scripted failpost is go!  Move, minor (crack door open), move to where he can see anything.
This message was last edited by the GM at 05:02, Mon 26 Nov 2012.
Terdisas
GM, 425 posts
Mon 26 Nov 2012
at 05:20
  • msg #381

Re: Thunderspire Labyrinth

  Terdisas advances to the edge of the doorway, readying his usual default course of action that is 'shoot lightning at them'.  This time around however, a bolt as thick as his arm zigzagged around the corner and tried it's damnedest to reach Rundarr's heart the hard way.

"Tweet, Remember when 33 damage would be all kinds of amazing, but now it's just sort of half decent?"

Move: Duh.
Standard: Serpentine Blast Vs Rundarr, Hits (27 Reflex). 33 Lightning DMG.

Rundarr HP: 171-33= 138

This message was last edited by the GM at 05:21, Mon 26 Nov 2012.
Duergar Guards
Mon 26 Nov 2012
at 05:26
  • msg #382

Re: Thunderspire Labyrinth

The duergar Rolen attacked retaliates with such fury his hammer catches fire!  WHAM!  He lands a solid, fiery hit!

Used Infernal Anger (minor; recharge ⚄⚅) ✦ Fire
Until the start of the duergar guard’s next turn, it deals an extra 4
fi re damage when its melee attacks hit, and if an adjacent enemy
moves or shifts during this period, the duergar guard can shift 1
square as an immediate reaction.

Rolen
player, 88 posts
Wood Elf
Druid
Mon 26 Nov 2012
at 05:34
  • msg #383

Re: Thunderspire Labyrinth

Rolen lets out a yelp of pain as the duergar strikes at him, but little does the creature realize, that Rolen's bite is worse than his bark. Bounding off the table Rolen snaps at the duergar again.


Pounce vs G1 - 24 Hit - 11 dmg
G1 HP 42 - 11 = 31

Rundarr
Mon 26 Nov 2012
at 06:04
  • msg #384

Re: Thunderspire Labyrinth

"Cowardly prostitute of spineless gods!" the furious duergar swears at Dido, apparently completely ignoring the sorcerer that just made his voice crackle with electricity, "Crawl out of your hole and face me, little one, or I'll make you watch your simpering friends turned to paste before I end you!"

He spins his hammer all Thor style, but with a birrage of clangs, Dido deflects all four blows with his shield!  The duergar then steps back and gives the halfling a very rude gesture.

This could have gone very differently if someone else damaged him first...
Rundarr’s temper is legendary among the Grimmerzhul,
who are bad-tempered by nature. He throws himself
into the fight and dedicates himself to pulverizing the first
enemy to do him harm. He constantly shouts oaths and
hurls insults at his foes.

Dido
NPC, 36 posts
With a hammer I serve
The Heavy Metal Dragon
Mon 26 Nov 2012
at 06:19
  • msg #385

Re: Thunderspire Labyrinth

Dido pinches his nose with his shield arm and with a nasaly-sounding voice says, "Cowardly prostitute of spineless gods!" He is a halfling, after all.

He steps up, slams his hammer into Rundarr's knee, and says, "Hypocrite! If your men didn't run so much and you didn't have slaves, I might think you actually had some spine yourself! But even as we speak, one of your men lurks behind a door, ready to run away!"


Move: To Rundarr.
Minor: Divine Challenge on Rundarr.
Standard: Valiant Strike v Rundarr. Hit(21)!
 dmg: 6
 +1 to Callie's AC.


138 - 6 = 132

Callie
NPC, 62 posts
Cleric of Sehanine
Lover Halfling
Mon 26 Nov 2012
at 06:27
  • msg #386

Re: Thunderspire Labyrinth

Callie steps behind Rundarr and slashes him in the back. "Even as he was calling you a coward, he ran away from you, Dido. I think we got this."


Move: Shift to West of Rundarr (still adjacent)
Standard: Basic Melee v Rundarr. Hit(26)!
 dmg: 6


Rundarr HP: 132 - 6 = 126

Mittens
GM, 296 posts
Mon 26 Nov 2012
at 06:30
  • msg #387

Re: Thunderspire Labyrinth

Mittens steps forward to stand next to Terdisas.  "Well that was epic looking..." she glances over at the loudmouth and Dido, and sees that the paladin is doing fine.  "Took the words outta my mouth..."

Glances at Rolen.  Not doing as well as the paladin.  "Right.  Helping Rolen first.  Zap!"

Sure-fire Magic Missile that looks like a pair of ghostly fingers that poke him in the eyes!

"I know I said 'minimum 20 feet from each other' and all, but I need to see the enemy to zap 'em.  Gimme a sec and I'll spread out."
g1 hp: 31-8-23
This message was last edited by the GM at 06:38, Mon 26 Nov 2012.
Duergar Scouts
Mon 26 Nov 2012
at 06:37
  • msg #388

Re: Thunderspire Labyrinth

The scout rushes to the other room, opens the door, and shouts, "Invaders!" before returning to the room with combat.  The other scout moves to a door, opens it, then moves some more.
Terdisas
GM, 426 posts
Mon 26 Nov 2012
at 06:51
  • msg #389

Re: Thunderspire Labyrinth

Terdisas opts to try and ensure that the whole outnumbering the enemy thing, only applied to the adventuring party for once.  So he sends a spray of ice past Rolen intending to stiffen them, a little... Instead freezing the Duregar in place. "...Well, that works too."
Standard: Frostbind Vs G1, Hits (20 Fort).  23 Ice DMG, KO.
Action Point:  Lightning Strike Vs Rundaar, Miss.

D1: 23-23= 0

This message was last edited by the GM at 06:52, Mon 26 Nov 2012.
Duergar Guards
Mon 26 Nov 2012
at 06:55
  • msg #390

Re: Thunderspire Labyrinth

Another duergar appears in the room and rushes toward Rolen!
Rolen
player, 89 posts
Wood Elf
Druid
Mon 26 Nov 2012
at 07:01
  • msg #391

Re: Thunderspire Labyrinth

Rolen growls as another druegar approaches from the doorway. But, as he looks behind him, the evil overlord is vulnerable to an attack. He slips away from the lesser evil and charges the brute, pouncing on him with reckless abandon.


Pounce vs Rundarr - 20! Hit! 18 dmg
Rundarr HP 132 - 18 = 114

Rundarr
Mon 26 Nov 2012
at 07:11
  • msg #392

Re: Thunderspire Labyrinth

"Glatz blackin' fernakantin' nuddaclunjer!" Rundarr bellows, "I'll make you eat those words!"

He swings wildly and Dido ducks, but his backswing clips him in the jaw!

Dido HP: 48-9=39
Callie
NPC, 63 posts
Cleric of Sehanine
Lover Halfling
Mon 26 Nov 2012
at 07:22
  • msg #393

Re: Thunderspire Labyrinth

Callie steps back a bit. "Sehanine protect you, my loved ones." and blasts Rolen and Dido with holy light that makes them have slightly thicker hides.


Move: Shift back 1.
Standard: Hymn of Resurgence v Rundarr. Miss(7)
 Allies in blast gain 5 temporary HP


Dido HP: 39 + 5thp = 44 effective hp
Rolen HP: 35 + 5thp = 40 effective hp

Dido
NPC, 37 posts
With a hammer I serve
The Heavy Metal Dragon
Mon 26 Nov 2012
at 07:29
  • msg #394

Re: Thunderspire Labyrinth

Dido WOULD say "I know several girls who hit harder!", but then the dwarf would point out Dido hits even softer. So instead, he says, "You'll find my jaw isn't as easy to shut as the helpless, unarmed slaves you beat on!" and slams his hammer into the duergar's defenses.


Minor: Divine Challenge on Rundarr.
Standard: Valiant Strike v Rundarr. Miss(Nat 1)

Mittens
GM, 297 posts
Mon 26 Nov 2012
at 07:33
  • msg #395

Re: Thunderspire Labyrinth

"One down and two more pop up," Mittens notes, "Oh well.  Zap!"

Good old magic missile upside the back of Rundarr's head!

"Tweeenty feet," she says, backing away.

Rundarr HP: 114-8=106
Duergar Scouts
Mon 26 Nov 2012
at 07:40
  • msg #396

Re: Thunderspire Labyrinth

The duergar scout flanks Rolen and hits HARD!  The other one vanishes then charges Mittens but it's hammer deflects off her BRAIN SHIELD!

"Mage armor!" she boasts, "Gotta love it!"

Rolen HP: 40-20=20
Terdisas
GM, 427 posts
Mon 26 Nov 2012
at 07:43
  • msg #397

Re: Thunderspire Labyrinth

Sometimes Default Plan doesn't work out, as lightning refuses to strike twice in this situation (despite many demonstrations that lightning will strike the same spot as many times as it wants).
Standard: Lightning Strike, Miss.
Duergar Guards
Mon 26 Nov 2012
at 07:52
  • msg #398

Re: Thunderspire Labyrinth

The duergar guard charges Callie, but his hammer only glances off her armor!
Rolen
player, 90 posts
Wood Elf
Druid
Mon 26 Nov 2012
at 08:10
  • msg #399

Re: Thunderspire Labyrinth

Surrounded. Not good. Rolen thinks to himself. He goes into a flurry, hitting Rundare once again, then shifts to attack the duergar who'd bloodied him. Rolen retaliates and ends his flurry with a successful knock against the vile creature.


Predator's Flurry vs Rundarr - 17, HIT!
Rundarr HP 116 - 15 = 91 / dazed until end of Rolen's next turn
Rolen gets to shift (shifts two sq)
Predator's Flurry vs S2 - 24, HIT!

S2 HP 48 - 12 = 36 / dazed until end of Rolen's next turn
Rundarr
Mon 26 Nov 2012
at 14:46
  • msg #400

Re: Thunderspire Labyrinth

"The slaves?!" Rundarr roars!  "Your meddling will cost them dearly!"

Another whiff-WHAP combo!  Considering how many fights go, the fact that he can hurt Dido at all is impressive.

Dido HP: 44-11=33
Mittens
GM, 298 posts
Mon 26 Nov 2012
at 14:49
  • msg #401

Re: Thunderspire Labyrinth

"We need to get him a helmet or something," Mittens comments of the bloodied wolf.

She steps forward and zaps the buergar that made him that way.

S2 HP: 36-8=28
Callie
NPC, 64 posts
Cleric of Sehanine
Lover Halfling
Tue 27 Nov 2012
at 04:58
  • msg #402

Re: Thunderspire Labyrinth

Callie says, "Maybe we should just make sure he doesn't charge into combat so much until Dido has everyone's attention." That said, Callie blows another kiss to Rolen and his wounds close. She then steps forward and says, "Leave the cute puppy alone!" and swings her huge sword at the duergar next to Rolen. He manages to dodge enough to deflect the blow.


Minor: Healing Word on Rolen.
 D6: 2. +12+3=17
Move: To S2
Standard: Basic Melee v S2. Miss(19)


Rolen HP: 20 + 17 = 37
Dido
NPC, 38 posts
With a hammer I serve
The Heavy Metal Dragon
Tue 27 Nov 2012
at 05:08
  • msg #403

Re: Thunderspire Labyrinth

Dido retorts, "They already payed dearly by dealing with how much you stink!" before he manages to slam his hammer into Rundarr's nose, giving him a bloody nose! (Not to mention a broken nose) WHAM!


Minor: Divine Challenge on Rundarr.
Standard: Valiant Strike v Rundarr. Hit(25)!
 dmg: 9


Rundarr HP: 91 - 9 = 82 and officially bloodied

Narrator
player, 146 posts
For narrating
and convenience
Tue 27 Nov 2012
at 05:09
  • msg #404

Re: Thunderspire Labyrinth

"Rrraaargh!" Rundar rages!

He grows to be about the size of a young dragon, pushing Dido back!


Expand (when first bloodied; encounter) ✦ Polymorph
Rundarr becomes Large, occupying 4 squares instead of 1. Any
creatures in the squares that Rundarr comes to occupy are
pushed 1 square. Rundarr also gains reach 2 and a +5 bonus to its
melee damage rolls. Rundarr remains Large until the end of the
encounter.

Duergar Scouts
Tue 27 Nov 2012
at 05:18
  • msg #405

Re: Thunderspire Labyrinth

The scout near Mittens steps forward and hits her arm with his hammer!  The other takes a swing at Callie, but she somehow shrugs off a direct hit!

Mittens HP: 37-5=32
Terdisas
GM, 428 posts
Tue 27 Nov 2012
at 05:33
  • msg #406

Re: Thunderspire Labyrinth

"...Poison beard spikes, sudden growth spurts.  The biology of Duergar definitly fits the wild standards of the underdark."

With the increase in enemies wanting to murder them right in the face, Terdisas figures Dido being able to get out of the kitchen would be a good thing.  So the Sorcerer slaps the sound barrier right in the face, with a sonic boom into Rundarrs, sending the much fatter Duergar staggering back.

"Chirp, I love that spell."  "What!?"   "I SAID I SQUAQKING LOVE THAT SPE why are we yelling we can mind talk."   "WHAT?!"
Standard: Thunder Wave Vs Rundarr, Hits (22 Fort). 23 Thunder DMG.

Effect: Push 1, down.

Rundarr HP: 82-23= 59

This message was last edited by the GM at 05:34, Tue 27 Nov 2012.
Duergar Guards
Tue 27 Nov 2012
at 05:33
  • msg #407

Re: Thunderspire Labyrinth

The duergar guard flanks Callie then cracks her skull with his flaming hammer!

Callie HP: 40-16=24
Until the start of the duergar guard’s next turn, it deals an extra 4
fi re damage when its melee attacks hit, and if an adjacent enemy
moves or shifts during this period, the duergar guard can shift 1
square as an immediate reaction.

Rolen
player, 91 posts
Wood Elf
Druid
Tue 27 Nov 2012
at 05:41
  • msg #408

Re: Thunderspire Labyrinth

When Rundarr grew large it surprised Rolen, he'd never seen such a thing. Which only brought further urgency to the battle. Rolen shifted his body only slightly and tried to attack the smaller duergar, but even his instincts failed him. But they wouldn't fail him a third time as he attacked Rundarr where his claws strike deep.


Darting Bite
S2 - Miss (even with elven accuracy)
Rundarr - Hit!
HP 59 - 18 = 41

Rundarr
Tue 27 Nov 2012
at 05:43
  • msg #409

Re: Thunderspire Labyrinth

Rundar then steps over next to Terdisas.  "I KILL YOU!"

He nearly makes good on that threat for as hard is Dido gets smushed.

Dido HP: 33-30=3
Callie
NPC, 65 posts
Cleric of Sehanine
Lover Halfling
Tue 27 Nov 2012
at 06:05
  • msg #410

Re: Thunderspire Labyrinth

Callie says, "ENOUGH!" as she seems to glimmer with moonlight and burst forth with divine energy! The holiness is such that even Rundarr feels weak as if someone took away his strength and made him a child again. Callie, Dido and Rolen's wounds begin closing just from the burst, then Callie says, "BE HEALED!" to Dido, who nearly looks good as new. "Sehanine is here for me and I am here for my friends! Where is YOUR god now?!" she yells at Rundarr.


Move: Shift east out of flanking.
Standard: Beacon of Hope v G2, S2, Rundarr. Hit(19)! Miss(15) Hit(24)!
 G2 and Rundarr are weakened until the end of their turns.
 Callie, Rolen and Dido are healed for 5+3=8 HP
Minor: Healing Word on Dido.
 D6: 4. +3+12+5=24


Callie HP: 24 + 8 = 32
Dido HP: 3 + 8 + 24 = 35
Rolen HP: 37 + 8 =
45

Dido
NPC, 39 posts
With a hammer I serve
The Heavy Metal Dragon
Tue 27 Nov 2012
at 06:15
  • msg #411

Re: Thunderspire Labyrinth

Dido, revived, says, "Now FALL!" as he uppercuts Rundarr so hard, he actually manages to throw the oversized duergar into the air a few inches, blood flying out his mouth, and then landing Rundarr onto his back!


Minor: Lay on Hands on self
 heal for 12 hp
Minor: Divine Challenge on Rundarr.
Standard: Strength from Valor v Rundarr. Hit(29)! Crit!
 dmg: 11 + crit dice (d6) 2 = 13
 Dido gains 5 temporary HP
 Staggering Throwing Hammer: Rundarr is knocked prone.


Dido HP: 35 + 12 +5thp = 47+5
Rundarr HP: 41 - 13 =
28

This message was last edited by the player at 07:44, Tue 27 Nov 2012.
Mittens
GM, 299 posts
Tue 27 Nov 2012
at 06:19
  • msg #412

Re: Thunderspire Labyrinth

"First I step away from the annoying stalker," Mittens says, stepping away from the scout, "Then I summon a skeleton to deal with him."

A skeleton appears between the two.

"Then ZAP!  That was epic, by the way, Callie.  Love it when you do that!"

Rundarr HP: 28-8=20
Duergar Scouts
Tue 27 Nov 2012
at 06:27
  • msg #413

Re: Thunderspire Labyrinth

The scout chasing Mits isn't fooled and charges through the illusion, but whiffs by a mile.  The other one turns invisible, flanks Callie, then hits HARD!

Callie HP: 32-19=13
Terdisas
GM, 429 posts
Tue 27 Nov 2012
at 06:35
  • msg #414

Re: Thunderspire Labyrinth

Rolled a 1.  you figure it out.
Duergar Guards
Tue 27 Nov 2012
at 06:36
  • msg #415

Re: Thunderspire Labyrinth

The guard is sure he'll finish off the cleric and... trips over his shoelace!
Rolen
player, 92 posts
Wood Elf
Druid
Tue 27 Nov 2012
at 06:42
  • msg #416

Re: Thunderspire Labyrinth

Rolen steps away from the lesser duergar to Pounce on the prone Rundarr. But this combat has gone on for far too long, and while his attack hits, the impact isn't as severe as he had hoped.


Move: Shift
Charge! Pounce vs Rundarr - 21 HIT!
Rundarr
HP 20 - 12 = 8

Rundarr
Tue 27 Nov 2012
at 06:44
  • msg #417

Re: Thunderspire Labyrinth

Rundarr stands back up, looking about ready to die.  He makes another whiff-hit combo, but seems to have lost a lot of his smashing power.

Dido HP: 47+5-9=43
This message was last edited by the GM at 07:45, Tue 27 Nov 2012.
Mittens
GM, 300 posts
Tue 27 Nov 2012
at 06:45
  • msg #418

Re: Thunderspire Labyrinth

Mits takes another step closer and zaps Rundarr with a magic missile... which finishes him off!

"Wow.  Didn't expect to get the finishing attack."

Rundarr HP: 8-8=KO
Callie
NPC, 66 posts
Cleric of Sehanine
Lover Halfling
Tue 27 Nov 2012
at 07:38
  • msg #419

Re: Thunderspire Labyrinth

Callie doesn't WANT to hide behind Rolen, since that would be like a mother hiding behind her little boy or something, but she's so cuckoo for cocoapuffs she hobbles over towards dido without even thinking about the fact she's hiding behind Rolen. "D-dido... help." she whimpers slightly, blood still spilling down her hair from the skull hit she took earlier, and now holding her side where she likely has cracked ribs. But even as she does this, she takes a deep breath, puts on a stern expression and seems to be pushing through the pain. She holds her sword defensively.


Move: Shift away from flanking and towards Dido.
Standard: Second Wind!
 Callie regains 10 HP.
 Callie gains +2 to all defenses.


Callie HP: 13 + 10 = 23

Dido
NPC, 40 posts
With a hammer I serve
The Heavy Metal Dragon
Tue 27 Nov 2012
at 07:53
  • msg #420

Re: Thunderspire Labyrinth

Dido says, "You did your part, Callie. Rest." and with that, he gives a glare to the duergar who hit her so hard. He walks right INTO flanking, daring the two to hit him, then WHAM! hits the guy in the same spot he hit Callie. "How does it FEEL?!" The duergar is hit HARD. Just as hard as he hit Callie. And a crack can be heard from the thud.


Move: INTO being flanked. Where Callie WAS.
Minor: Divine Strength
 +3 dmg to next attack
Standard: Valorous Smite v S2. Hit(27)!
 dmg: 15 + 3 = 18
 G2 and S2 are divinely sanctioned by Dido


S2 HP: 28 - 18 = 10

Duergar Scouts
Tue 27 Nov 2012
at 18:23
  • msg #421

Re: Thunderspire Labyrinth

The scout next to Dido vanishes!  The paladin can hear the fiend trying to escape and takes a swing but misses.  The footsteps can be heard headed for the lower door.  The other scout runs away from Mittens down the hall to the left!
The duergar don’t consider retreating unless Rundarr
falls. Rundarr stands his ground, fighting to the death.
Any duergar survivors flee to Location 19, where they join
their allies.

This message was last edited by the GM at 18:24, Tue 27 Nov 2012.
Terdisas
GM, 430 posts
Tue 27 Nov 2012
at 19:53
  • msg #422

Re: Thunderspire Labyrinth

  Terdisas steps back, not out of feat for his health but so the Guard can not zig zag past him and Mittens if they want to escape as well.  Default Plan!  It's good, the leftover static is playing hell with the Guard's beard.  "You can not run"  He comments, then adds as an arc leaps from the Guard through the wall, to the sounds of shocked (HAH!) pain  "Sounds like that guy should have run faster."
Move: Shift up.
Standard: Lightning Strike Small Arc vs G2, hits (15 Reflex).  13 Lightning DMG.  Arcs to S2 for 8 Lightning DMG, through the wall muhahahaha.

G2 HP: 60-13 =47
S2 HP:  10-8= 2 

This message was last edited by the GM at 19:54, Tue 27 Nov 2012.
Duergar Guards
Tue 27 Nov 2012
at 21:49
  • msg #423

Re: Thunderspire Labyrinth

The duergar guard runs for it!  Dido doesn't quite strike him as he leaves.
Mittens
GM, 305 posts
Tue 27 Nov 2012
at 21:56
  • msg #424

Re: Thunderspire Labyrinth

"They're headed for the bridge!" Mittens surmises, giving chase!

Readied action: Magic Missile to the first enemy she sees through the doors.  Which will be the invis duergar once it's invis wears off at the start of it's turn!  >:D  END of it's turn.  ;.;  Oh well.  I'll clip the guard instead, then.
This message was last edited by the GM at 22:12, Tue 27 Nov 2012.
Rolen
player, 93 posts
Wood Elf
Druid
Tue 27 Nov 2012
at 22:19
  • msg #425

Re: Thunderspire Labyrinth

Wait a minute. Where did everyone go? Rolen thinks to himself. He sniffs at the air and then notices the trail of stains trailing out both sets of doors. I can't let them escape, Rolen urges. He barks out a cry of challenge and then rushes off. He makes it to the small anit-chamber off the dinning room before spotting the fleeing duergars. He barks again to alert his comrades, and then charges through the crowded room to attack the duergar heading out the door.


Move: yay for lots of spd!
Standard: Pounce! vs s1 - Hit 22! Dmg 9 (damn ones)

s1 HP 48 - 9 = 39 (and granting CA to next hit)

Dido
NPC, 41 posts
With a hammer I serve
The Heavy Metal Dragon
Wed 28 Nov 2012
at 03:26
  • msg #426

Re: Thunderspire Labyrinth

Dido's armor shimmers and seems to slightly shift its plates around as Dido then takes off as fast as his little legs can take him! While he's nowhere near as fast as Rolen, nobody would have expected the little paladin to move this fast!


Minor: Versatile Armor power (+1 speed, -1 AC)
Move: Double-Move RUN all the way through the north and west halls. (16 squares)

Versatile Armor Power: Minor Action. You take a –1 AC penalty but ignore penalties to speed and checks caused by armor. This persists until you use a minor action to return the armor to normal.

This message was last edited by the player at 03:31, Wed 28 Nov 2012.
Callie
NPC, 67 posts
Cleric of Sehanine
Lover Halfling
Wed 28 Nov 2012
at 03:28
  • msg #427

Re: Thunderspire Labyrinth

Callie doesn't have the slight advantage of armor that shifts to make it more versatile, but manages to keep up well enough. "Rolen! Be careful!" she calls out while she runs!


Move: Double-Move RUN! (14 squares) all the way... following Dido.
This message was last edited by the player at 03:31, Wed 28 Nov 2012.
Duergar Scouts
Wed 28 Nov 2012
at 03:39
  • msg #428

Re: Thunderspire Labyrinth

The duergar scouts continue their flight across the bridge!  When one makes it to the far end, he pounds on the door and shouts, "Invaders!  They killed Rundarr!  Open up!"
Rolen
player, 95 posts
Wood Elf
Druid
Wed 28 Nov 2012
at 03:47
  • msg #429

Re: Thunderspire Labyrinth

He ceetainly wasn't expecting the creature to run, but since the orcs ran earlier, why not these grey dwarves. Rolen took full advantage of the opportunity and gave the dwarf a REAL reason to run. Flesh gets torn from the duergar's leg as he tries to run.


AoO - Melee Basic vs s1 - CRIT!!
S1 HP 39 - 23 = 16

Terdisas
GM, 431 posts
Wed 28 Nov 2012
at 03:59
  • msg #430

Re: Thunderspire Labyrinth

So on the one hand, this is probably a stupid thing to do.  On the other hand, getting into place to help faster was better and the enemies would have to come after him to be able to attack him.

So Terdisas ran down past the tables, through the side door, and past the other door leading to where Rolen and the scout was.  At the very least, the Sorcerer stopped out of sight of the enemy.  Even if it wasn't hard to realize he was there.  Amazing how he ALMOST ran silently however.

Double Move: run and run.  So granting CA.  But currently out of LoS/LoE of the enemy.
This message was last edited by the GM at 03:59, Wed 28 Nov 2012.
Duergar Guards
Wed 28 Nov 2012
at 04:04
  • msg #431

Re: Thunderspire Labyrinth

The guard makes a run for it past Rolen, triggering Mittens' readied magic missile!

G2 HP: 47-8= 39
Rolen
player, 96 posts
Wood Elf
Druid
Wed 28 Nov 2012
at 04:07
  • msg #432

Re: Thunderspire Labyrinth

A second duergar runs past him, and gets his flesh ripped off as well.


Aoo vs g2 - CRIT
G2 Hp 39 - 23 = 16

Mittens
GM, 307 posts
Wed 28 Nov 2012
at 04:24
  • msg #433

Re: Thunderspire Labyrinth

Mits rushes into the room with Rolen and finishes off a scout with magic missile!
Arbalesters
Wed 28 Nov 2012
at 04:34
  • msg #434

Re: Thunderspire Labyrinth

Mits is shot full of massive crossbow bolts and keels over, dying!

Shoulda mentioned in scout posts the now alerted enemies would roll init.  The Arbalester readied their double-shots for first clear enemy target.  Mits.

Mittens HP: 32-33=-1
Rolen
player, 97 posts
Wood Elf
Druid
Wed 28 Nov 2012
at 15:15
  • msg #435

Re: Thunderspire Labyrinth

The sight of Mittens getting blasted by arrows is too horrific to describe. Rolen lets out a howl, shifting into human form and then slams the door closed.

"CALLIE! DIDO! TERDISAS! It's Mittens! She's hurt. Heeeeeeeeeeeeeeeelp!"
This message was last edited by the player at 15:18, Wed 28 Nov 2012.
Callie
NPC, 68 posts
Cleric of Sehanine
Lover Halfling
Wed 28 Nov 2012
at 15:39
  • msg #436

Re: Thunderspire Labyrinth

Callie and Dido both rush to Mittens. Dido actually SAW Mittens getting run through. Hearing the door shut, once he run into the room and saw Rolen hadn't run off after all, he immediately knelt down next to Mittens and fumbled with some bandages, hands shaking.

Callie takes over, going rather fast and yet methodical, and immediately manages to stabilize Mittens.


I couldn't find any rules on whether someone can receive the "use your second wind for free" from someone's heal check. I *think* the rule is you have to stabilize them first before you can help them spend surges (Otherwise, why is there a stabilize heal check?). I know we've been over this before, but it doesn't come up often. XD

Either way, Mitts is now stabilized. The difference is whether she remains unconscious and at exactly 0 hp, or if she regains consciousness and is at 9 hp.

Mittens
GM, 308 posts
Thu 29 Nov 2012
at 00:51
  • msg #437

Re: Thunderspire Labyrinth

Giant crossbow bolts removed, wounds bandaged, and Mittens treated for shock and blood loss, her vitals stabilize.  But from the looks of it, she's going to need some divine help if she's going to open her eyes again today.

Since PCs are not going to engage the enemy, you'll be fine so long as the door remains closed.  On the heal DC business:  In the past we've always just glanced at the Heal table and just shrugged off the DC10 to use second wind and allowed it for dying characters even though stabilizing is a DC15 and this makes no sense.  Best excuse being, "I guess it's for when someone has already used their second wind and are dying."  I looked at the errata and only mention found was the GM screen had a misprint, "DC 10 to enable character to spend a healing surge" instead of "use their second wind."  Looked up second wind and found that monsters can't use it!  But there's nothing specifically against using it while KO.  Only implicit: "You can dig into your resolve and endurance to find an extra burst of vitality."  Kinda hard to do while KO.  So what I'm deciding to do for the games I run is to give the players the choice of whether they want their character to have the power to use their second wind while KO when someone makes the DC10 on them.  For Mittens, I'm choosing no.
Terdisas
GM, 432 posts
Thu 29 Nov 2012
at 01:18
  • msg #438

Re: Thunderspire Labyrinth

Terdisas walks over to Mittens and Callie's side, ready to try and help move the fallen shifter as soon as he has more standard actions to use.  "I think we are all in agreement that we should get Mitten's out of here.  Unfortunately, that bridge we skipped means the way back is no more far away to the enemy than it is to us."
Callie
NPC, 69 posts
Cleric of Sehanine
Lover Halfling
Thu 29 Nov 2012
at 15:03
  • msg #439

Re: Thunderspire Labyrinth

Callie says, "Rolen and Terdisas, find something to block that door with. Dido and I will move Mittens to the room where the rescued went. Soon as you're done, come help us block the other door. Then we can rest and figure out what to do."

Unless there are objections, Callie and Dido carry Mittens off.
Rolen
player, 98 posts
Wood Elf
Druid
Thu 29 Nov 2012
at 15:24
  • msg #440

Re: Thunderspire Labyrinth

Rolen stops short of running into the dining hall. The anti-chamber off this trophy room contains two beds, surely that would be enough to block the doors. If not he'll drag in benches and tables from the dining hall.

It's exhaustive work, but with Terdisas' help they can make short work of it.


Yeah I definitely think we need a chance to recoup, as there is 362 Hp worth of enemies on the other side of that bridge. And based on our last encounter we'll need to be at full strength to take on this group of villains.

Ya know, it's been a full month since we leveled to 5th, and we've had three large encounters in that span of time. I wonder if that's been enough to get us to level 6?

This message was last edited by the player at 15:38, Thu 29 Nov 2012.
Terdisas
GM, 435 posts
Fri 30 Nov 2012
at 01:51
  • msg #441

Re: Thunderspire Labyrinth

  Terdisas may only have an 8 Strength, but at least pushing furniture is a lot more generous than carrying it.  "I suppose if all involved survive, we can take this as a learning experience.  Things always go bad when we chase the enemy, but we keep doing it."  Terdisas's first brush with 1 hitpoint status was in such an occasion, after all.

  Once the closest doors were dealt with, Terdisas would go on to do as asked.
Mittens
GM, 311 posts
Fri 30 Nov 2012
at 06:12
  • msg #442

Re: Thunderspire Labyrinth

Mittens' breathing is shallow but steady.  There's a slight raspiness to it.
Callie
NPC, 70 posts
Cleric of Sehanine
Lover Halfling
Tue 4 Dec 2012
at 04:57
  • msg #443

Re: Thunderspire Labyrinth

Once in the northern room where the freed slaves are, Callie says, "Just gimme five minutes... If the rest of you could block that door too." she points at the other bridge-door. She then rests, praying, not only to recover her healing so she can help Mittens, but also so she can get perhaps some divine guidance on what should be done next. They had rescued a few of the slaves, after all. But they had the enemy trapped and on the run. Problem is, the enemy has a VERY defensible position. As Mittens just proved.

Dido does as asked and gets to blocking the other door.


Resting to regain healing word.
Rolen
player, 100 posts
Wood Elf
Druid
Tue 4 Dec 2012
at 05:02
  • msg #444

Re: Thunderspire Labyrinth

With help, Rolen moves beds and barrels to block the door. Even go far enough to mount pointy weapons to greet anyone who happens to break through.
Terdisas
GM, 436 posts
Tue 4 Dec 2012
at 05:23
  • msg #445

Re: Thunderspire Labyrinth

  "You know, I do not think I have ever seen a weapon rack that ever got used for anything.  Everyone in a building with them seems to already be armed."   What's that?  Features of a dungeon crawl were purely there to look cool?  That's crazy talk Terdisas.

  That dealt with,  The sorcerer walks over to be nearby Mittens.  If not 'hover over Callie's shoulder while she works' close.
Mittens
GM, 314 posts
Tue 4 Dec 2012
at 05:26
  • msg #446

Re: Thunderspire Labyrinth

Once hit with healing word, Mits wakes!  "Ohai!  Whahappen?"
Callie
NPC, 71 posts
Cleric of Sehanine
Lover Halfling
Tue 4 Dec 2012
at 05:48
  • msg #447

Re: Thunderspire Labyrinth

Callie uses both her healing words on Mittens. The first one invokes a sudden wake-up response. Callie says, "You almost died. Two very large bolts impaled you. I fixed you up and Sehanine helped me do the rest." This said as she still has wet bloody hair and goes back to resting. "Just take it easy for now. We have the two bridges blocked off, but the enemy has the south bridge defended enough to nearly kill you in a second. Presumably, the same for the other bridge. So we're currently at a stalemate." Callie looks a little woozy, but is trying to hide it.

By now, of course, whoever wanted to rest up, should have been able to.


Callie Healing Word(s)
9+3+3 = 15
9+3+6 = 18
Mittens now at 3/6 surges

Resting again.


Mittens HP: 0 + 15 + 18 = 33
This message was last edited by the player at 05:52, Tue 04 Dec 2012.
Narrator
player, 147 posts
For narrating
and convenience
Tue 4 Dec 2012
at 05:58
  • msg #448

Re: Thunderspire Labyrinth

The human thralls are named Arum, Bessa, and Calder,
and they are from Fallcrest, a town west of Thunderspire.
They were captured in a Bloodreaver raid six months ago
and sold to the duergar. They have been slaves ever since.
They’re not the captives from Riverdown that the adventurers
might be seeking, but they know that more slaves
are held in the western fortress (Location 26), because
they bring food to them once per day. The thralls want
only to escape, and they beg the PCs to escort them to the
Seven-Pillared Hall, which they know about by reputation.
They are willing to depart without the PCs if they’re given
weapons.
Rolen
player, 101 posts
Wood Elf
Druid
Tue 4 Dec 2012
at 06:05
  • msg #449

Re: Thunderspire Labyrinth

"Terdisas, I don't want to leave, but we need to do something for these people." He looks to the weapon racks and the dead guards, who's bodies still dot the two rooms. "I'm sure they won't be needing those," he says as he points to the gear. "perhaps the could have them."
Terdisas
GM, 437 posts
Tue 4 Dec 2012
at 06:12
  • msg #450

Re: Thunderspire Labyrinth

  "Well, it is not like I will be using them.  They are more than welcome to any of their captors weapons, unless that includes a Staff Of Duergar melting I missed somewhere."

  Terdisas sighs.  "We are in somewhat of a tactical impasse however, yes.  I can only shoot through walls when I shoot an enemy more readily available, and those arcs alone wouldn't get the job done for quite some time even if I could."  No, Terdisas is not going to repeatedly revive and zap unconscious a KO'd enemy just to wallhax arc spam the enemies to death.
Mittens
GM, 315 posts
Wed 5 Dec 2012
at 03:15
  • msg #451

Re: Thunderspire Labyrinth

"Wow, thanks, Callie!" Mits answers with a smile.  With sparkly fingers she reaches to pet the halfling's hair to magically wipe it clean.  "You're my hero!"

She considers the situation, rubbing her chin.

"Before we decide on a course of action, I think we need to gather some info.  With my magic I can safely learn if the other bridge is covered.  Also I think we need to question the prisoners to find out if there's another way in or out besides these bridges."

She then addresses the recently recovered captives.  "Fallcrest, huh?  Then perhaps you've heard of Lord Warden Markelhay.  We're here on his authority.  Not to mention Callie here is one of your town's clerics.  I can understand your eagerness to scram, but do you really think it wise to go wandering around in a Minotaur labyrinth where the closest thing to law enforcement is an ogre?  Best to wait for the team of experienced adventurers accompany you."
Callie
NPC, 72 posts
Cleric of Sehanine
Lover Halfling
Wed 5 Dec 2012
at 04:57
  • msg #452

Re: Thunderspire Labyrinth

To Terdisas' earlier musings, Callie says, "Generally speaking, fortresses have more weapons than needed. As the saying goes; it's better to have and not need, than to need and not have."

Callie looks cross-eyed up at Mittens' hand as she is pet. Then smiles and proceeds to heal herself. She looks at the freed slaves. "I am Callie of the Church of Sehanine. Mittens is right... you three would be safer with us. But be sure you stay behind us. We currently have it so you shouldn't have much to worry about." She looks back to Mittens. "I'm not sure how you can learn what we need to know, but as long as it's safe, please do. It's been ten minutes now and no sign of them coming at us... of course, they may be thinking the same thing."

She continues to rest.


Minor: Healing Word on self
 d6: 6! +10+3 = 19. -1 surge. Callie surges: 4/7

Resting again.


Callie HP: 23 + 19 = EXACTLY full HP!

Rolen
player, 102 posts
Wood Elf
Druid
Wed 5 Dec 2012
at 14:22
  • msg #453

Re: Thunderspire Labyrinth

Rolen remains silent, letting the grown ups do all the talking. This sort of thing is beyond his experience.

Wish I could help, he thinks to himself as he stands in the archway between the two rooms.


It's too bad I like Fleet Pursuit too much to give it up, as there is a Utility power called Skittering Sneak that could help us A LOT in this situation. It allows the Druid to become a Tiny creature, and gain +5 to Stealth. That would allow us to move across the bridge relatively unaware to see what's on the other side.
Terdisas
GM, 438 posts
Fri 7 Dec 2012
at 05:56
  • msg #454

Re: Thunderspire Labyrinth

  Terdisas opts not to give his cynical views that the slaves would have a heads start, if they left now and the rest of them died in the attempt to free the rest.  "I suppose both the enemy and ourselves being in defensible positions dangerous to approach beats them having a clear advantage, at the very least."  He looks behind them,  "The kitchen is also on our side, as well the way out to seek reinforcements if we were inclined to turn this into a tiny siege."

  Terdisas was just as new at this as Rolan was.  He just had a higher bluff skill than the druid to fake it.
This message was lightly edited by the GM at 05:57, Fri 07 Dec 2012.
Mittens
GM, 316 posts
Fri 7 Dec 2012
at 06:16
  • msg #455

Re: Thunderspire Labyrinth

Mits clears away the door to the left bridge, has everyone back away, conjures an image of herself behind it, then uses mage hand to open the door.  No arrows or bolts!  The image remains unharmed.  She closes the door again with mage hand.

"Interesting.  The narrower bridge is undefended.  I'm guessing it must be trapped.  Still....  If I can bypass the traps, we could have a way in."

Callie
NPC, 73 posts
Cleric of Sehanine
Lover Halfling
Fri 7 Dec 2012
at 06:20
  • msg #456

Re: Thunderspire Labyrinth

Callie says, "Can you find a way to bypass them safely? And a thought... let's NOT set any traps off if you can help it. If they trapped the bridge to collapse, there goes our only way to the other side."
Rolen
player, 103 posts
Wood Elf
Druid
Fri 7 Dec 2012
at 06:22
  • msg #457

Re: Thunderspire Labyrinth

"If my parents are on the other side of that bridge, I volunteer to test the bridge." Rolen offers.
Terdisas
GM, 439 posts
Fri 7 Dec 2012
at 06:31
  • msg #458

Re: Thunderspire Labyrinth

  "Even if it was not trapped, the fact it is a narrow bridge over a fatal drop probably makes it not so popular.  I happen to have a volunteer for a physical examination of the bridge at least."

  "Chirp, oh.  So that's why I look like a Canary right now."  Familiars!  It's okay, it's not animal cruelty when they can respawn.
Mittens
GM, 317 posts
Fri 7 Dec 2012
at 06:38
  • msg #459

Re: Thunderspire Labyrinth

Mits dismisses the image then goes prone in front of the door.  Opens the door, and crawls along the bridge ever so carefully, checking for traps every inch of the way.  At the other end she silently stands back up, checks the far door, finds it locked, then unlocks it with surprising ease!  After a quick peek inside, she looks back to the others and shrugs.  She cantrips a sign that reads, "Looks clear to me."
Callie
NPC, 74 posts
Cleric of Sehanine
Lover Halfling
Fri 7 Dec 2012
at 06:44
  • msg #460

Re: Thunderspire Labyrinth

Callie looks over at the ex-slaves. "The bridge is dangerous... the kitchen has food. Keep the weapons and lock yourselves in the kitchen until we come for you."

With that, Callie and Dido cross the bridge.
Rolen
player, 104 posts
Wood Elf
Druid
Fri 7 Dec 2012
at 06:47
  • msg #461

Re: Thunderspire Labyrinth

Rolen clicks his heels together and then takes off across the bridge, darting to the right as he goes through the door.


Minor: activate Fleet Pursuit
Move: 13 sq across the bridge

Terdisas
GM, 440 posts
Fri 7 Dec 2012
at 06:53
  • msg #462

Re: Thunderspire Labyrinth

Terdisas follows after, glad that it seems he will be able to keep alongside the rest in battle as opposed to safe but useless like others went.

HP: 42/42,  Surges 5/6, V 10.  AP 0.

Tiny initiative.  9.

Mittens
GM, 318 posts
Fri 7 Dec 2012
at 06:57
  • msg #463

Re: Thunderspire Labyrinth

Mits goes to listen at each of the 3 other doors in the room and hears conversation at the two lower ones.  She then whispers to her allies, "Nothing coming from the upper door.  Should we go investigate that way?"
Callie
NPC, 75 posts
Cleric of Sehanine
Lover Halfling
Fri 7 Dec 2012
at 07:00
  • msg #464

Re: Thunderspire Labyrinth

Callie simply nods, indicating for Mittens to scout ahead as she normally does. She and Dido guard the two south doors, both checking to see which direction the doors would swing. If the doors would swing towards them, Callie and Dido will look into finding a wedge to stick in the door to slow down any opening of doors.
Mittens
GM, 319 posts
Fri 7 Dec 2012
at 07:06
  • msg #465

Re: Thunderspire Labyrinth

Mits carefully opens the door ahead then disappears around the corner.  Before long she comes back with a forced grin, looking spooked.

"Undead," she whispers, "I'm guessing about half a dozen.  Didn't sound like zombies.  Something worse.  Like those things that were in the same room as Kelarel.  But might be easier to deal with than whatever killed me in one shot?"
Rolen
player, 105 posts
Wood Elf
Druid
Fri 7 Dec 2012
at 07:10
  • msg #466

Re: Thunderspire Labyrinth

He looks nervous. Not sure which is the lesser evil. "I'll go with whatever."
Callie
NPC, 76 posts
Cleric of Sehanine
Lover Halfling
Fri 7 Dec 2012
at 07:22
  • msg #467

Re: Thunderspire Labyrinth

Callie says, "Don't fear, Mittens. Remember you have a cleric with you. I have been blessed with the power to send the Undead back to their rightful rest."

Callie then punches her fist into her hand, grabs her sword, leads the way north and says, "Lemme at 'em. I'll open this fight."

Dido says, "Please be careful, Callie... undead may be your specialty, but that doesn't negate the danger."

Callie smiles over her shoulder at Dido. "I'll be careful."


Callie initiative: 23
Dido initiative: 10

Narrator
player, 148 posts
For narrating
and convenience
Fri 7 Dec 2012
at 07:29
  • msg #468

Re: Thunderspire Labyrinth

23. Battlement: A crenelated wall protects this balcony.
Archers can easily shoot onto the path at Location 1,
but the duergar don’t usually bother to post guards here.
If they are alert for trouble, though, this location will have
guards.
Terdisas
GM, 441 posts
Fri 7 Dec 2012
at 07:30
  • msg #469

Re: Thunderspire Labyrinth

Terdisas stands behind the short people, and prepares Default Plan for the first available target.

If I actually Can, Readied action:  Lightning Strike to first available target.
Mittens
GM, 320 posts
Fri 7 Dec 2012
at 07:36
  • msg #470

Re: Thunderspire Labyrinth

Mits uses mage hand to open the door!
Callie
NPC, 77 posts
Cleric of Sehanine
Lover Halfling
Fri 7 Dec 2012
at 07:38
  • msg #471

Re: Thunderspire Labyrinth

Callie rushes to the center of the room.

Dido is not far behind, but leaves her some space.


Move Actions to move to center of room.
Rolen
player, 106 posts
Wood Elf
Druid
Fri 7 Dec 2012
at 07:43
  • msg #472

Re: Thunderspire Labyrinth

Rolen conjures up his earthly vines, think he might be of some help, but only ends up waving his totem ineffectively.


thorn whip vs (nobody apparently)
Wights
Fri 7 Dec 2012
at 18:13
  • msg #473

Re: Thunderspire Labyrinth

Cold shadows seem to cling to this long-ruined chapel. In the
center of the room stands a damaged statue that depicts a fierce
demonic minotaur. One arm has broken off and lies in pieces at
the statue’s feet. Portions of the ceiling have fallen in, partially
filling several small chambers behind the statue. A rusty iron
door stands in the western wall.

From out of the rubble lurches the body of a long-dead human
warrior in tattered black mail. Sunken flesh clings to its bones,
and its lips have drawn back from its black teeth. It raises a rotting
hand, revealing jagged claws as it hisses and attacks.

It dodges Terdisas' readied attack then !throttles Dido, clawing his face!  Dido can feel the pain of not only his flesh being ripped, but his very life essence being sapped misses Dido!  Another emerges from behind the statue, flanks Callie, and claws at her neck!

Dido HP: 43-10=33, Surges: 8-1=7 Dido second chance caused it to miss
Callie HP: 42-6=36, Surges: 5-1=4

(Callie second chance. Still gets hit. So she regains second chance)
This message was last edited by the GM at 23:12, Fri 07 Dec 2012.
Callie
NPC, 78 posts
Cleric of Sehanine
Lover Halfling
Fri 7 Dec 2012
at 19:42
  • msg #474

Re: Thunderspire Labyrinth

Callie winces a little, then moves cautiously to be back-to-back with Dido. "Make sure the enemies all get within 10 feet of me!" she orders as she begins to have a slight shimmering sheen about her.


Move: Shift northeast out of flanking
Standard: Readied action: Turn Undead
 Trigger: All wights are within 2 squares of Callie

Wights
Fri 7 Dec 2012
at 19:45
  • msg #475

Re: Thunderspire Labyrinth

A third wight charges Dido, but the paladin deflects it's claws with his shield!
Rolen
player, 107 posts
Wood Elf
Druid
Fri 7 Dec 2012
at 21:33
  • msg #476

Re: Thunderspire Labyrinth

There's an uneasiness in the room. Whether its the lack of life, or the fact that the undead walk here, Rolen is spooked. A cold chill rocks him to the core as he tries again to summon the primal powers he possess. A vine of thorns rips up out of the ground, and try to ensnare a wight. But the vines are too weak to take hold, as the wight groans it rips the vines form the ground and tosses the vines meaninglessly to the side.


Move: 4 sq
Standard: Thorn Whip vs Wight 5 (rolled a 9 - FAIL)
Minor: Wild Form (shift one sq)

Wights
Fri 7 Dec 2012
at 21:44
  • msg #477

Re: Thunderspire Labyrinth

The fourth wight charges Callie, but she dodges!
Mittens
GM, 321 posts
Fri 7 Dec 2012
at 21:52
  • msg #478

Re: Thunderspire Labyrinth

Mittens steps forward and begins charging up a spell.  When the last Wight moves to flank Callie, Mits and the halfling both unleash their power upon the foe!

Readied attack for when the last wight moves. Wight 1 HP: 62-7=55
Wight 2 HP: 62-7=55
Wight 3 HP: 62-7=55
Wight 4 HP: 62-7=55
Wight 5 HP: 62-7=55

Callie
NPC, 79 posts
Cleric of Sehanine
Lover Halfling
Fri 7 Dec 2012
at 22:11
  • msg #479

Re: Thunderspire Labyrinth

(Readied Action, so this isn't going out of turn)

Callie suddenly blasts the wights with radiance, but while one of them gets hit by surprise and goes staggering back, the others growl with malice in their eyes, seeming to only be angered by the attack, rather than effected. "Watch out! These undead have stubborn minds!"


Only hit Wight 3. >.> Callie can't even hit 4 out of 5 undead. And now another Wight rolled a crit, this time versus Callie, who can't use her second chance just yet since it hasn't been a full round. I find her lack of luck disturbing.

Edit: Was so depressed from Callie's luck, I forgot to deduct the wight's HP...


Wight 3 HP: 55 - 14 = 41

This message was last edited by the player at 22:23, Fri 07 Dec 2012.
Wights
Fri 7 Dec 2012
at 22:21
  • msg #480

Re: Thunderspire Labyrinth

Though blown back by Mittens' spell, the fifth wight lunges at Callie, clawing at her face!

Callie HP: 36-10=26, Surges 5-1=4
Terdisas
GM, 442 posts
Fri 7 Dec 2012
at 22:44
  • msg #481

Re: Thunderspire Labyrinth

  While Callie has good luck at emergency heal timing, it looks like her luck in combat is rubbing off on the Sorcerer.  Good thing there are no critical 'kill teammate' misses in this system (sure, they are optional in 3rd, but then why are they always in play?).

  So Terdisas walks up to the doorframe, fires a lightning bolt that goes wide, and barely refrains from facepalming in combat.


roll20 is refusing to load map for me.  Fortunately I got short term memory and outside aid!
Move: two or so up to doorframe.
Standard:  Lightning Strike Vs Jerk That Critter Callie,  Rolled a 1...

Dido
NPC, 42 posts
With a hammer I serve
The Heavy Metal Dragon
Fri 7 Dec 2012
at 22:57
  • msg #482

Re: Thunderspire Labyrinth

Dido walks into the midst of the wights. "Now you will pay attention to ME!" his voice echoes off the walls as he glows some with divine energy and all the wights know it will HURT BAD to not attack Dido. Even so, he swings his hammer in an arc and hits two of the wights, one of which being the one who hurt Callie! "Get back, Callie! My turn to be on the front!"


Move: Into the midst of the wights
Minor: Call of Challenge.
Standard: Strength from Valor v Wight 2, 4, 5. Hit(28)! Miss(12), Hit(22)!
 dmg: 8
 Dido gains 10 temporary HP


ALL WIGHTS ARE SANCTIONED BY DIDO

Wight 2 HP: 55 - 8 = 47
Wight 5 HP: 55 - 8 =
47

Wights
Fri 7 Dec 2012
at 23:10
  • msg #483

Re: Thunderspire Labyrinth

Two of the wights move to flank Dido and attack!  One scores a hit, sapping his health and vitality!

Dido HP: 43+10-5=43+5, Surges: 8-1=7
This message was last edited by the GM at 23:11, Fri 07 Dec 2012.
Callie
NPC, 80 posts
Cleric of Sehanine
Lover Halfling
Fri 7 Dec 2012
at 23:30
  • msg #484

Re: Thunderspire Labyrinth

Callie steps back, "Sure..." she comments of Dido's request. Then skewers the wight that hit her earlier with a radiant lance! It explodes and gives Dido some added guidance.


Move: Shift away from all Wights.
Healing Word: Callie
 d6: 2. +3 +9 = 14
Lance of Faith v Wight 5. Hit(25)!
 dmg: 6
 Dido gains +2 to his next attack v Wight 5


Callie HP: 26 + 14 = 40
Wight 5 HP: 47 - 11 =
36

Wights
Fri 7 Dec 2012
at 23:33
  • msg #485

Re: Thunderspire Labyrinth

The third wight struggles against it's divine bonds!

Readied claw vs. 1st viable target.
Rolen
player, 108 posts
Wood Elf
Druid
Fri 7 Dec 2012
at 23:38
  • msg #486

Re: Thunderspire Labyrinth

Rolen charges head-first into battle, pouncing on the nearest wight.


Pounce vs W1 - Hit
Wight 1 HP 55 - 19 = 36
Wights
Fri 7 Dec 2012
at 23:45
  • msg #487

Re: Thunderspire Labyrinth

The fourth wight flanks Dido and rakes it's claws across his plate armor!
Mittens
GM, 322 posts
Fri 7 Dec 2012
at 23:56
  • msg #488

Re: Thunderspire Labyrinth

Mittens uses her beguiling strands to set the enemy up, moves to be next to Dido, then catches them all with her burning hands!  "FWOOSH!  Oh burning hands, how I missed you."

spent ACTION POINT!
Wight 1 HP: 36-15=21
Wight 2 HP: 47-7-15=25
Wight 3 HP: 41-15=26
Wight 4 HP: 55-7-15=33
Wight 5 HP: 36-7-7=22

Wights
Fri 7 Dec 2012
at 23:59
  • msg #489

Re: Thunderspire Labyrinth

The fifth wight moves to flank Dido and swipes, but only hits armor!
Terdisas
GM, 443 posts
Sat 8 Dec 2012
at 00:20
  • msg #490

Re: Thunderspire Labyrinth

  Terdisas is not liking how this situation is shaping up.  Even if he's been left alone the past few fights, watching his friends get torn apart is not high on his to-do list.  The sorcerer steadies himself, and aims for the difficult shot past the nearest enemies to try and clear some space around the paladin.  There is a long moment of silence.

 "...I would suggest everyone cover their ears immediate"  what's that? We can't hear you over the earth shattering sonic kaboom.

  Oh sweet merciful Kord, there are Wight bits everywhere, from what wasn't reduced to paste and blown halfway across the room that is.  One of the wight's legs eventually unsticks from the ceiling and drops down beside Dido.


Standard: Thunder Slam Vs Wight 4.  CRITICAL,  Bonus dice MAX 10.  41 Thunder DMG OMGWTFBBQ.

Wight 4 HP: 33-41= Orbit.
Dido
NPC, 43 posts
With a hammer I serve
The Heavy Metal Dragon
Sat 8 Dec 2012
at 02:33
  • msg #491

Re: Thunderspire Labyrinth

Dido swings his hammer at the wight Callie helped him target, but swings wide and barely keeps himself from hitting Mittens.


Minor: Divine Challenge v Wight 5
Standard: Valorous Smite. Nat 1. Moving on.

Wights
Sat 8 Dec 2012
at 02:40
  • msg #492

Re: Thunderspire Labyrinth

The first two wights retaliate against Mittens, one of them slashing her across her arm!

"Woah!" she hollers, "Super sap!  These things drain vitality!  But at least it didn't kill me in one shot."

Mittens HP: 33-8=25, Surges: 3-1=2
Callie
NPC, 81 posts
Cleric of Sehanine
Lover Halfling
Sat 8 Dec 2012
at 04:03
  • msg #493

Re: Thunderspire Labyrinth

Callie steps back a bit and blasts everyone with holy radiance. Well everyone but Terdisas, but he's safe. This time, the undead seem shaken a bit.

"Get behind me, Mittens!" Callie cries as she charges the wight near Rolen and wildly swipes at the wight with her bastard sword, slicing and dicing it. "Use your claws, Rolen! Don't bite these things, you don't know where they've been!" Full-on mommy mode.


Move: North to catch all baddies with blast 5...
Standard: Hymn of Resurgence v W1,W2,W3,W5. Miss(15) Hit(24)! Miss(14) Hit(25)!
 wights all get -2 to defenses.
 Mittens and Rolen gain 5 temporary HP (Dido already has 10 and thp don't stack)
ACTION POINT!
Standard: Charge v W1. Hit(27)!
 dmg: 8


Wight 1 HP: 21 - 8 = 13

This message was last edited by the player at 04:19, Sat 08 Dec 2012.
Wights
Sat 8 Dec 2012
at 04:29
  • msg #494

Re: Thunderspire Labyrinth

The third wight finally breaks free from Callie's turn undead spell and moves to the top of the room before turning to charge Mittens!

"OW!" she hollers, "That does it.  Last fight of the day for me."

Mittens HP: 25+5-10=20, Surges: 2-1=1
This message was last edited by the GM at 04:30, Sat 08 Dec 2012.
Mittens
GM, 323 posts
Sat 8 Dec 2012
at 04:37
  • msg #495

Re: Thunderspire Labyrinth

Mittens' eyes turn ablaze and she slams her staff into the floor!  Gouts of flame erupt from below the wights, lighting two of them ablaze!
"Kinda stuck where I am at the moment, Callie," she says, stepping toward Rolen.

Wight 2 HP: 25-11-1=13, ongoing 5
Wight 3 HP: 26-11-1=14, ongoing 5

This message was last edited by the GM at 04:43, Sat 08 Dec 2012.
Rolen
player, 109 posts
Wood Elf
Druid
Sat 8 Dec 2012
at 04:42
  • msg #496

Re: Thunderspire Labyrinth

EDIT: A furry comes over Rolen and he swipes at the nearest wight, hitting it square in the jaw, then slides over to try (twice) to hit a second wight, but fails. But his instincts tell him this battle is nearly over, and smacks the wight one last time, connected witha  savage blow, downing the wight.


Predators Furry vs W1 - Hit
Hp 13 - 11 = 2
Shit 2
Predators Furry vs W2 - Miss
Elven Accuracy - Miss
Action Pt - Savage rend vs w2 - hit - dead

This message was last edited by the player at 04:49, Sat 08 Dec 2012.
Wights
Sat 8 Dec 2012
at 04:51
  • msg #497

Re: Thunderspire Labyrinth

The wight next to Dido attacks, but only hits shield!
Terdisas
GM, 444 posts
Sat 8 Dec 2012
at 05:00
  • msg #498

Re: Thunderspire Labyrinth

Rolled a 1.  You know how that goes. Fail post is go!
Dido
NPC, 44 posts
With a hammer I serve
The Heavy Metal Dragon
Sat 8 Dec 2012
at 05:09
  • msg #499

Re: Thunderspire Labyrinth

Dido moves over to guard Mittens and swings at the only wight near her. Frustrated at missing and refusing to let it go at that, he back-swings immediately and smacks the wight down. "Now you're clear to backup."


Move: To be between Mittens and the northern wights.
Standard: Valiant Strike v W1. Miss(15)
ACTION POINT!
Standard: Valiant Strike v W1. Hit(26)!
 dmg: enough
Minor: Divine Challenge on W5


Wight 1 HP: 2 - mod alone = done

This message was last edited by the player at 05:11, Sat 08 Dec 2012.
Callie
NPC, 82 posts
Cleric of Sehanine
Lover Halfling
Sat 8 Dec 2012
at 05:18
  • msg #500

Re: Thunderspire Labyrinth

Callie fires another blast of divine energy, catching the closer one in the blast while the other one seems shielded from it by the one who was hit. "Almost there.." Callie comments quietly.


Standard: Divine Glow v W3,W5. Hit(18)! Miss(9)
 dmg: 5
 Dido and Mittens gain +2 power bonus to attack rolls


Wight 3 HP: 14 - 10 = 4

This message was last edited by the player at 05:19, Sat 08 Dec 2012.
Wights
Sat 8 Dec 2012
at 05:20
  • msg #501

Re: Thunderspire Labyrinth

The third wight succumbs to the flames and keels over, defeated!
Mittens
GM, 324 posts
Sat 8 Dec 2012
at 05:25
  • msg #502

Re: Thunderspire Labyrinth

"A parting zap," Mittens says, slamming the last wight upside the head with a magic missile, "Wile I go hide over at the relative safety of the balcony with a deadly drop."

Wight 5 HP: 22-8=14
Rolen
player, 110 posts
Wood Elf
Druid
Sat 8 Dec 2012
at 05:28
  • msg #503

Re: Thunderspire Labyrinth

The last few seconds of combat are silent, as Rolen stalks around the room like a predator waiting to attack his prey. He bounds across the room, knocking the wight out. Finally, the savage combat is over.


Pounce v W5 - Hit - DEAD
Callie
NPC, 83 posts
Cleric of Sehanine
Lover Halfling
Sat 8 Dec 2012
at 05:29
  • msg #504

Re: Thunderspire Labyrinth

Callie immediately turns and blows a kiss to Mittens, who finds her wounds closing.


Healing Word on Mittens.
Mittens now has 0 surges


Mittens HP: 20 + 14 = 34

Callie
NPC, 84 posts
Cleric of Sehanine
Lover Halfling
Sun 9 Dec 2012
at 04:36
  • msg #505

Re: Thunderspire Labyrinth

Once the group is back at the room with the freed slaves, Callie addresses the group.

"We're wiped... but here's our problem: If we leave here, they'll be ready for us and we'll never make it back in. And if we go all the way back to Fallcrest for reinforcements in order to actually stand against this fortress when it's on high alert, I'm guessing the slave traders will get going while the going's good and would be gone by the time we return. Then we'd have to find them again. On the other hand, staying here is dangerous. They could cross those bridges and attack us while we sleep. Granted, I'm sure we would wake up in time to defend ourselves, but these enemies have proven too tough for us to allow them the first strike. An idea... we pull the hinges off the front gate, go to the inn, and hire someone to watch the entrance so we'll be informed if anyone tries to make a break for it while we sleep. It's either that or we camp here at the bridge doors and hope we'll be OK..."
Terdisas
GM, 445 posts
Sun 9 Dec 2012
at 04:44
  • msg #506

Re: Thunderspire Labyrinth

"I am fairly certain they will have time to repair their doors.  I think we may find ourselves in a small siege situation, though at least we have access to the kitchen while they do not unless they loudly break down barricades we set."
Rolen
player, 111 posts
Wood Elf
Druid
Sun 9 Dec 2012
at 04:52
  • msg #507

Re: Thunderspire Labyrinth

"Well, I guess it would be best to stay where the food is. We've blockade one door so far. We can blockade this one too. And then, blockade ourselves in the dining room/kitchen, whatever its called. That should give us enough protection, and warning, should these grumpkins decide to attack us overnight."
Mittens
GM, 325 posts
Sun 9 Dec 2012
at 05:03
  • msg #508

Re: Thunderspire Labyrinth

"We still haven't questioned the prisoners," Mittens points out, "If there's a second exit out of here, or a third or fourth, than any siege-ing to prevent escape would be completely mute.  They may have already escaped for all we know.  And tossing the gate down the pit might work for preventing it's repair."

"I can answer that question," one of the slaves interjects, "They do have a back way out.  In fact, this might BE the back way out considering that all the business goes on at the other side.  I don't think the slavers will leave.  I get the impression that their boss would kill them if they tried.  And there were 14 other slaves last I checked.  All but one goblin are human."

Which of course means that Rolen's parents aren't among the slaves held in the hold.
Rolen
player, 112 posts
Wood Elf
Druid
Sun 9 Dec 2012
at 05:08
  • msg #509

Re: Thunderspire Labyrinth

Rolen almost starts to cry upon hearing the news of what slaves are still alive. Though it doesn't mean his are dead, it just means there's more searching he'll have to do to find them. "I . . " he stutters "I was hoping they'd . . ." sniff, " be here."
Callie
NPC, 85 posts
Cleric of Sehanine
Lover Halfling
Sun 9 Dec 2012
at 05:24
  • msg #510

Re: Thunderspire Labyrinth

Callie awwws and goes to pull Rolen in for a hug. "We'll find 'em." she then nods to the ex-slaves and Mittens. "So let's throw the gate down the pit and go stay the night at the inn."
Terdisas
GM, 446 posts
Sun 9 Dec 2012
at 05:47
  • msg #511

Re: Thunderspire Labyrinth

  Terdisas does not bring up the fact that, if things are taken too literally Rolen's parents will never be found.  By virtue of not being included in the module.  "Ah yes, deep pits.  So multi purpose when you are trying not to look down them."

OOC: Posting between MECH BATTLES.  Oh god, we've both lost our touch this past week.  Benefits of Goon Pal.  Cool chill Goon who thinks I'd be good LAN party material (if I, you know. had a car. or drivers license), and we laugh at the SERIOUS BUISNESS Goons together.  Downsides, would still hire a sniper if I let on I've watched some MLP episodes.  INTERNET.
Narrator
player, 149 posts
For narrating
and convenience
Sun 9 Dec 2012
at 06:42
  • msg #512

Re: Thunderspire Labyrinth

Fast forwarding a bit.  The prisoners are taken to Brugg who detains them.  The slaves are taken to Rendil who agrees to give them a place to stay until the heroes are ready to escort them back to Fallcrest safely.  Kitau is happy to hear about badguys being defeated, but is still too sick to be of any use, though she suggests maybe taking a battering ram the next time around.  The following morning the group is feeling refreshed and well rested.  Rendil serves a hearty breakfast.
Module
Mon 10 Dec 2012
at 02:04
  • msg #513

Re: Thunderspire Labyrinth

15. Gendar’s Curios and
Relics
An expatriate drow with an eyepatch and a predatory
grin, the rogue Gendar trades in old treasures from the
Labyrinth. He is smug and greedy, having left behind the
Lolth-worshiping ways of his people years ago when his
family lost out in one of the interminable vendettas of
drow society.
Gendar recovers some of his wares himself, but he
prefers to pay others to risk life and limb in the Labyrinth.
Sometimes he commissions adventurers to seek out specific
treasures. Gendar is a great source of information
about the ruins, but he doesn’t offer anything without a
price; the more exclusive the information, the higher its
cost.
If you are using the Trade Mission hook (see page 4),

Hook: Trade Mission
Bairwin Wildarson, proprietor of Bairwin’s Grand Shoppe
in Winterhaven, needs an able group to represent him in
a trading venture. He approaches the adventurers to see
if he can trust them with such a job—and to inquire into
their level of discretion. “This needs to be handled quietly,”
Bairwin explains. “I have competitors throughout
the Vale who would love to know my source for some of
my more . . . exotic . . . goods. Can I count on your help and
your ability to keep a trade secret?”
If the PCs agree, Bairwin tells them about the Seven-
Pillared Hall. “It’s a rough-and-tumble place beneath
Thunderspire Mountain, but I have good contacts there
and you can handle yourselves in a fight. I’m sure you
won’t run into any trouble you can’t handle. Introduce
yourselves to Gendar, and tell him you represent me. He
will give you my goods and you will give him this cask.”
Bairwin hands a small, locked cask, about the size of a
long dagger, to one of the PCs. “Remember,” Bairwin says,
“give Gendar my name—but don’t use it elsewhere.”
The Deal: Bairwin can’t go to the Seven-Pillared Hall
right now because he owes a significant sum of money
to Brugg, the ogre enforcer who serves the Mages of
Saruun. He doesn’t have the money right now, or a desire
to face the ogre’s wrath, so he wants the PCs to make the
exchange with Gendar—an exchange that Bairwin hopes
will end his financial problems, at least for a while. The
cask is locked (DC 30 Thievery check to open). It contains
a dagger in the curved tiefling style that dates back to the
ancient days of the tiefling empire. Gendar has agreed to
trade the dagger for a set of drow fortune stones. Bairwin
has a client who collects such relics and has agreed to a
price that earns the merchant a healthy profit.
Quest XP: 175 XP (minor quest), and the PCs receive
420 gp when they turn over the fortune stones to Bairwin.


Gendar is the person the adventurers have been sent to
deal with. As long as the PCs follow Bairwin’s instructions,
Gendar lives up to his part of the bargain. However, if you
want to add an additional wrinkle to this part of the story,
Gendar can present the adventurers with a quest of his
own.
Hook: Treasure Seeker
Gendar needs a group of able-bodied adventurers to
retrieve an item of commercial value for the drow. The
item is an ancient skull scepter; it’s nonmagical, but
Gendar can make a decent amount of money selling the
item to one of his regular clients. He had acquired it from
the Bone Chamber, near the cisterns beneath the Seven-
Pillared Hall, but lost it when his agents were ambushed
by the duergar. “A duergar in the Horned Hold currently
possesses the scepter,” Gendar explains, “but it clearly
belongs to me. If you happen to come across either the
scepter or the duergar in your travels, I shall pay you handsomely
for returning the scepter to me.”
Quest XP: 150 XP (minor quest), plus Gendar pays
300 gp as compensation for accomplishing this task and
turning the scepter over to him.

I think I skipped over a lot of this junk because when I first started the Thunderspire module, I wasn't worried about XP.  And it looked like a lot of reading.  But they're pretty simple fetch type quests, so easy xp and we don't really need to rp 'em out.  The scepter would be found in the place with the anvils.  The other one...  we'd have to travel aaaaall the way back to Winterhaven to be official, or I could just handwave it and give the XP now.  Up to you guys.
Callie
NPC, 86 posts
Cleric of Sehanine
Lover Halfling
Mon 10 Dec 2012
at 16:34
  • msg #514

Re: Thunderspire Labyrinth

Callie dotes over Kitau again, but lets any "would have made Kitau proud" bragging to Mittens. Callie isn't proud of those moments, after all. "We missed you, Kitau." Callie makes a point to say.

Dido says, "Just get well. But don't let being sick put you off guard. There is plenty of danger to be had just sitting here."
Terdisas
GM, 448 posts
Tue 11 Dec 2012
at 05:29
  • msg #515

Re: Thunderspire Labyrinth

  It would be in poor taste to ask if Kitau had contracted a blood disease after bathing in so much of it.  To the point not even Superbird brings it up.

  "Sleeping with a handcrossbow under the pillow is a good habit to maintain, so long as you are familiar enough with it to not set it off just from turning over in your sleep."
Rolen
player, 113 posts
Wood Elf
Druid
Tue 11 Dec 2012
at 22:09
  • msg #516

Re: Thunderspire Labyrinth

Having no prior dealings with any sort, Rolen sits quiet back, in wolf form, as the other conduct their business dealings. Although the mention of gold does sound enticing. All we have to do is get an item or two and bring them back? Doesn't sound too hard. Though, at the moment, it appears that their friend's well-being is of the utmost importance.
Mittens
GM, 326 posts
Sat 15 Dec 2012
at 04:26
  • msg #517

Re: Thunderspire Labyrinth

Kitau is showing some improvement, especially when she hears about Callie beheading the Duergar.  She even smiles.  To Dido and Terdisas' recommendations she gives a serious-face nod.

During breakfast the group is approached by a Drow who asks if they found his item in the Horned Hold.  Mits digs it and the delivery up for him out of the collected loot and accepts his reward.  Once the Drow leaves she addresses the group.

"I've been thinking about that fortress and I've come up with a few ideas.  One, since everyone who saw Terdisas and Rolan's ruse was defeated, it's possible it might work again.  Maybe.  They're on high alert.  Also, If I were them, I would try and replace the portcullis with some of those other heavy doors with murder holes...  but since we took out their craftsmen I doubt they'll succeed at that and will have to resort to simply barricading the doorway with tables and stuff.

I could try and burn through with flaming sphere, but that could take quite a while.  Better I'm thinking would be Terdisas' force slam.  As for surviving those crazy siege weapons that took me down, I was considering hiring a local carpenter to attach some shields to a cart so we could use it as mobile cover.

Or... if they're still behind the same door as before, drill a small hole in the door flanking them with a silent tool so I can blast at 'em from cover.  Thoughts?"

This message was last edited by the GM at 04:49, Sat 15 Dec 2012.
Callie
NPC, 87 posts
Cleric of Sehanine
Lover Halfling
Sat 15 Dec 2012
at 05:07
  • msg #518

Re: Thunderspire Labyrinth

Callie says, "If it can be done quickly, then yes; We need siege engines against that place. If they have the doorway blocked, then yes; Terdisas blowing the tables away with thunder would be ideal. And if they are, in fact, still waiting back on the other side of the bridge, carving a little hole for ourselves makes sense too. Let's get to finding out if that wagon idea can be done quickly or not."

She gets up to lead the way to the nearest carpenter.
Terdisas
GM, 449 posts
Sat 15 Dec 2012
at 06:23
  • msg #519

Re: Thunderspire Labyrinth

  "Perhaps we should take up the advice on bringing a battering ram with us in the process."  Terdisas wonders who is going to fund this small scale war though.

  Best not to suggest looking into explosives then.
Rolen
player, 114 posts
Wood Elf
Druid
Sat 15 Dec 2012
at 06:38
  • msg #520

Re: Thunderspire Labyrinth

It's hard to know what to do or say. Any insight he could give would be extremely limited, his inexperience in this sort of situation would surely shine through. His only tactic was to let the enemy bottle through the door. Take each creature on one at a time. It's like trapping a critter in it's den. It's going to try and get past you, so you know what's coming, and from where. You have the upper hand. But if the group wants to lay siege to the prison, then I guess that's what they'd do.
Mittens
GM, 327 posts
Sun 16 Dec 2012
at 07:06
  • msg #521

Re: Thunderspire Labyrinth

With the group helping and a small bag of gold, the makeshift siege engine is constructed in record time under the expert eye of the master carpenter Callie hires.  Hearing that the group plans to assault the Horned Hold with it, he's so amused, he promises to buy back the cart from the group for the cost of the materials when the adventurers have no more use for it.

Turns out the Drow happens to have a silent drill and agrees to rent it out for a fraction of it's value... given a deposit of it's value is left with him.  Before long the group finds itself approaching the last few turns that lead to the Horned Hold.

"Well this is it.  Let's make sure we're ready," Mittens suggests.

Group is not technically on the map yet.  Wanted to give a chance for chars to comment before I plop you at the entrance.
Callie
NPC, 88 posts
Cleric of Sehanine
Lover Halfling
Tue 18 Dec 2012
at 18:34
  • msg #522

Re: Thunderspire Labyrinth

Callie says, "I took care of all the getting ready I could do this morning."

Dido says, "As did I."

Callie turns to looks at Rolen. "When we all thought your parents might be in that fortress, I figured you deserved to be involved at the very least for that. But you've seen first hand how dangerous what we do is." She reaches to put her hands on Rolen (If dog form, she'll put her hands on the sides of his head, thumbing his ears. If elf form, she'll hold his hands.) and locks eyes with him. "You are just as welcome to come along as you were before, Rolen. But if you would rather stay behind, my team and I will understand. I love your company. But this is life or death."

(OOC Note: This is NOT me telling Salow to get lost. XD Callie is just being in character and is being honest about whether he stays behind or goes with the team. Just like with Kitau being sick. Because Rolen is JUUUUST old enough to be his own man, Callie is mommying him while respecting his independence. Callie is also going to say "Good, we need ALL the help we can get" if Rolen says he's coming. But isn't saying that yet, lest she influence his decision.)
Rolen
player, 115 posts
Wood Elf
Druid
Tue 18 Dec 2012
at 22:19
  • msg #523

Re: Thunderspire Labyrinth

Callie's soft hands on his fur is welcoming. He nuzzles her gently, showing he appreciates her words. When she finishes her thought he settles back on his hide legs and takes his Elven form.

"Callie, my parents suffered at the hands of these," he searches for a proper word, "these beings. Countless other have suffered too, and it must stop." His tone rises, "it must stop here. With us!" He stands on two legs.

"This may cost us dearly, but the end result is worth the risk." He swallows hard, "if I die for this cause, then so be it. I will not fear death. To live a life of punishment and servitude is like dying a thousand times over. I say, no more. People deserve to live free. And to die, free. This ends now. It ends with us." He looks into her eyes, tears forming at the corners and a silence falls. "I choose to fight," he finally says in a hushed voice.
Terdisas
GM, 451 posts
Wed 19 Dec 2012
at 00:38
  • msg #524

Re: Thunderspire Labyrinth

  "At the very least, you have shown to be good at that last part Rolen.  We may need that yet if we need to resort to even less subtle means than are already planned."

  They would probably have to work up to tearing the keep down stone by stone to do that though.
Narrator
player, 150 posts
For narrating
and convenience
Wed 19 Dec 2012
at 15:45
  • msg #525

Re: Thunderspire Labyrinth

Mittens' prediction was pretty accurate.  The door has been barricaded with a table.  What she didn't predict was a guard being posted on the battlement to the Minotaur Chapel with the wights in it spotting the group's approach and sounding an alarm!  Or the fact that the makeshift front gate is defended by orcs instead of Duergar.

11+ passive perception:  It's hard to miss the stink and heavy breathing of something very large nearby.  Probably around the corner just out of sight.

Inits.  Mits got a 14.3  You've probably already guessed I add a decimal to represent the init mod to help make sorting init order a little easier.
Rolen
player, 116 posts
Wood Elf
Druid
Wed 19 Dec 2012
at 16:47
  • msg #526

Re: Thunderspire Labyrinth

Pee yew! His sense of smell in wolf form made him sometimes wish he'd stay on two legs. But not when he knows there's a fight to ensue.


Init: 12 (Dex mod +4/+6)
Terdisas
GM, 452 posts
Wed 19 Dec 2012
at 23:00
  • msg #527

Re: Thunderspire Labyrinth

Even Terdisas's generic untrained senses are able to tell something is around.

"Chirp, I think we should have brought a bigger siege thing."

Initiative: 8.6  Doh.
Reminder: Fix up your roll20 map tokens with full hp, surges, and 1 AP.

Terdisas HP: 42/42 S 6 V 10 AP 1

Callie
NPC, 89 posts
Cleric of Sehanine
Lover Halfling
Thu 20 Dec 2012
at 16:49
  • msg #528

Re: Thunderspire Labyrinth

Callie says, "You would think they would avoid that temple... ewww.. that smell." that last comment having double-meaning as she MEANT the smell of the ogre, but it also sounds like a comment on the temple full of undead. She frowns. Callie reaches to pull Rolen close to her as if to reassure herself he won't go charging in before anyone decides on anything. "Whatever's around the corner, it's big. And we can't afford for something big to charge at us in the direction of the cliff. We also can't afford for it to destroy our siege cart... here's what I'm thinking; We push the cart far enough for visual contact to make sure they don't have their giant crossbows of doom. If they don't, Dido should be safe enough to run ahead and goad the -whatever it is- to charge towards him. Then retreats back to us."

Callie looks up at Terdisas. "Think you would be able to push something so big off this cliff with your powers?"


Callie init: 19+3=22
Dido init: 4+3=7

Callie perception: 18+5=23
Dido perception: 20+3=23

Orcs
Thu 20 Dec 2012
at 17:22
  • msg #529

Re: Thunderspire Labyrinth

Orc Raider 1 readies a ranged attack...
Callie
NPC, 90 posts
Cleric of Sehanine
Lover Halfling
Thu 20 Dec 2012
at 17:31
  • msg #530

Re: Thunderspire Labyrinth

Even as Callie is waiting for an answer from Terdisas (or any of her team for that matter), she is ready for combat. She's not worried about the orcs shooting the team since they have a siege cart. She IS worried about large unknown around the corner. It's scary to hear the heavy breathing of an ogre.


Move: Between Terdisas and Mittens.
Readied: Lance of Faith.
Trigger: Ogre comes within 5 of Callie.
Note: If Lance of Faith hits, Callie will give the +2 bonus to Terdisas.

Ogre Savage
Thu 20 Dec 2012
at 17:40
  • msg #531

Re: Thunderspire Labyrinth

The ogre lumbers into view and gets blasted by Callie!  Enraged, it charges at her and swings it's club over the cart at her but hits only ground.  THUD!  But when it brings it's club back up for another swing, it clips her chin, bruising the cleric!

Callie HP: 42-6=36, 7 surges, 1 AP
Ogre HP: 111-9=102
Angry Smash used.  Recharges on a 6.

This message was last edited by the GM at 22:18, Thu 20 Dec 2012.
Orcs
Thu 20 Dec 2012
at 17:43
  • msg #532

Re: Thunderspire Labyrinth

Orc Raider 2 and 3 readies a ranged attacks...
Mittens
GM, 329 posts
Thu 20 Dec 2012
at 17:58
  • msg #533

Re: Thunderspire Labyrinth

"Allow me to give it a try first," Mittens says, "My push spell doesn't work on inanimate objects, but it should work on this...YES!"

Her miniature force sumo push-push-pushes the ogre off the edge!  It tumbles down the steep slope, then manages to grab hold!


Escarpment: A character that climbs (DC 10 Athletics
check) over the low wall along the side of the path in
Location 1 enters the escarpment’s squares. Any character
entering one of these squares slips, falling 30 feet per
round. The escarpment’s surface is rough, and a character
slipping down it takes 1d10 damage per 10 feet up to the
chasm’s depth of 300 feet. A character can attempt one
DC 20 Athletics check per 30 feet to catch hold of the
rock.

Double-checked the DC chart and an old DC20 translates to a 3rd lvl Moderate Challenge, which in the new chart is a DC 10.
Ogre HP: 102-22=80  Climbing = granting C.A. and can fall if it takes damage.

Rolen
player, 117 posts
Wood Elf
Druid
Thu 20 Dec 2012
at 21:09
  • msg #534

Re: Thunderspire Labyrinth

Rolen assess the situation. He thinks back on a story he once heard about a crazy wizard who dove down a chasm after a demon, to ensure that the demon would die. It was a heroic moment, one that he had told his parents, if given the dire circumstances, he would do. But now wasn't one of those moments.

He needed to reign in his desire to charge into combat. He needed to be patient. To wait things out and see what develops.

With ears flat, Rolen hunches down, waiting to charge.


Delaying turn until ogre crests the wall.
Terdisas
GM, 453 posts
Fri 21 Dec 2012
at 02:08
  • msg #535

Re: Thunderspire Labyrinth

  Terdisas somehow gets the feeling that just maybe, he won't have as good luck with his more forceful attacks than his quicker ones.  "Rolen, I have something I'd like to try when they peek up over the edge first if you would be so kind"

  Lightning crackles across his staff already, and the sorcerer smiles lightly  "It appears that some days, you wake up better than you used to be.  They are in for another fall it seems."
Standard: Readied action: Pinning Bolt Vs Ogre.  Hits (21 Reflex).  Yeesh, that would have hit his fort even without the climbing grants CA.  I swapped out Frostbind for Pinning Bolt.

Effects: Pinning bolt on a hit deals 2d6+11 Lightning DMG (22)... and KNOCKS TARGET PRONE muhahahahaha, Oh also it Slows until End Of My Next Turn.

EDIT: vvv Dido's Damage Below, plus Ter's

Ogre HP: 72-22= 50

This message was last edited by the GM at 04:10, Fri 21 Dec 2012.
Dido
NPC, 45 posts
With a hammer I serve
The Heavy Metal Dragon
Fri 21 Dec 2012
at 04:06
  • msg #536

Re: Thunderspire Labyrinth

Dido looks down where the ogre fell. "Nice one, Mittens." He throws his hammer down the cliff at the ogre. The hammer slams the ogre with the added force of gravity, causing the ogre to fall again, before the hammer flies back to Dido's hand.


Move: To edge of cliff to get line of sight on Ogre.
Standard: Thrown Hammer v Ogre. Hit(20)!
 dmg: 8


Ogre HP: 80 - 8 = 72

Narrator
player, 151 posts
For narrating
and convenience
Fri 21 Dec 2012
at 04:52
  • msg #537

Re: Thunderspire Labyrinth

The ogre falls into the darkness below, but it's curses fall silent before the repeated sounds of it's body tumbling down the cliff face do, so it's safe to guess it won't be posing a threat any time soon.

"What are you waiting for?!" a Duergar voice hollers from inside the fort, "Attack!"

"We can't see them!" an orc complains.

"Then charge them!"

The sound of the table being slid out of the way can be heard followed by footsteps approaching!  An orc appears around the corner and charges Dido!  Two more round the corner and throw hand axes at him!  Clash!  Ping!  Ping!  They all fail.

Orc 1 had to use it's whole turn to move the barricade / table.
Mittens
GM, 331 posts
Fri 21 Dec 2012
at 04:58
  • msg #538

Re: Thunderspire Labyrinth

"Let's see if we can have a repeat performance," Mittens says blasting the orc back!

But it manages to keep from falling over the edge!

"Ah well.  Was worth a shot."

Orc Raider 2 HP: 46-7=39 and prone
Terdisas
GM, 454 posts
Fri 21 Dec 2012
at 05:00
  • msg #539

Re: Thunderspire Labyrinth

  "This is why that bridge on the inside is a terrible idea."  Terdisas comments.  As he hears the familiar sounds of a Certain Duregar, the sorcerer bounces a lightning bolt off the side of the most visible orc's head, into the underdark dwarf.

  "Lightning strikes the same place as many times as it wants."
Standard: Lightning Strike (Big Arc) Vs Orc Raider 4, Hits (23 Reflex). 13 Lightning DMG, 8 DMG arc to Duergar.

Orc Raider 4 HP: 46-13= 33/46
Duregar HP: 16-8= 8

Terdisas HP: 42/42
S 6 V 10 AP 1

Dido
NPC, 46 posts
With a hammer I serve
The Heavy Metal Dragon
Fri 21 Dec 2012
at 05:51
  • msg #540

Re: Thunderspire Labyrinth

Dido charges at the downed orc and with a mighty swing of his hammer, SLAMS the orc aside with a resounding blow that sends a few shockwaves! The orc gets sent over the edge and falls!

Even as the orc falls, he yells, "THREEEEEeeeeee!!!" thumpthumpthumpthumpthumpcrack... silence.

"...any OTHER geniuses want to come at us and fall to your doom?!" Dido taunts.


Standard: Charge v Raider 2. Crit! (30)
 crit dmg: 6 (1d6)!
 Total: 17

Power (Daily): Free Action. Use this power when you hit
with the weapon. Slide the target a number of squares
equal to the weapon’s enhancement bonus.

Slid Orc Raider 2 off cliff. GM save throw for orc: 3
Falling dmg: 23


Orc Raider 2 HP: 39 - 17 - 23 = DEAD (-1)

This message was last edited by the player at 05:51, Fri 21 Dec 2012.
Callie
NPC, 91 posts
Cleric of Sehanine
Lover Halfling
Fri 21 Dec 2012
at 06:00
  • msg #541

Re: Thunderspire Labyrinth

Callie prepares herself and yells out, "Seriously! Can we take this inside? If there's a chance I can spare your lives, that would be nice!"

"You know... they will probably think that since I'm asking to take it indoors, it must be a trap."

She holds a ball of holy fire like a Kamehameha ball.


Readied: Sacred Flame. Will hit if triggered (20)
 dmg: 10
 Will give 4 temp hp to Dido when triggered.
Trigger: Any enemy enters a square within 5 of Callie.

This message was last edited by the player at 06:01, Fri 21 Dec 2012.
Rolen
player, 118 posts
Wood Elf
Druid
Fri 21 Dec 2012
at 22:06
  • msg #542

Re: Thunderspire Labyrinth

EDIT: Seeing his target fall made Rolen feel good, but sad at the same time ... he wanted to do the whole 'knock your opponent off the cliff and watch them fall to their death.'

Instead he sets off down the familiar dirt path and charges the orcs. The force of his pounce leaves the orc vulnerable to the next attack that hits it.


Pounce vs O3
17 - HIT!

O3 Hp 46 - 14 = 32

damn invisible duergars
This message was last edited by the player at 23:55, Fri 21 Dec 2012.
Orcs
Sat 22 Dec 2012
at 00:16
  • msg #543

Re: Thunderspire Labyrinth

"Kill the mage!" the fourth raider says, side-stepping the wolf.  He throws a hand axe at Terdisas and it misses his face by inches!

"You're a dead dog!" the orc Rolen bit shouts as he brings his greataxe down on the wolf!

The other one simply charges Rolen saying, "Need to get this dog out of the way first."

The duergar lines up a shot against Terdisas and... TWANG!  Misfires.  Which of course makes his invisibility wear off.

"I hope you all die," he mutters to his allies, knowing he's not going to survive the next 6 seconds.

Rolen HP: 51-7-11=33
Terdisas
GM, 456 posts
Sat 22 Dec 2012
at 00:26
  • msg #544

Re: Thunderspire Labyrinth

  Terdisa's next lightning bolt is thrown way off from facedodging an axe and Crossbow bolt... Yes, that's it.  It's the enemy's fault he missed.

  "Tweet, why does everyone keep aiming at you when they say 'kill the Mage?"
  "Because I probably look more like a stereotypical wizard than Mittens, the actual Wizard."

OOC: MISS
Mittens
GM, 333 posts
Sat 22 Dec 2012
at 00:27
  • msg #545

Re: Thunderspire Labyrinth

"Incoming burning hands!" Mittens warns as she approaches, "Please move five feet toward the cave wall, Rolen!"

She holds her hands forward and energy begins to gather in front of them!

readied burning hands.
Rolen
player, 119 posts
Wood Elf
Druid
Sat 22 Dec 2012
at 00:46
  • msg #546

Re: Thunderspire Labyrinth

Rolen can feel the heat coming from behind him, it's Mittens. So he bites at both the orc and the now visible duergar. His snap connects on both targets, bringing the orc down half a peg and totally ruining the duergar's day (uh week? no. month? wait. year? shit! life!). He then quickly moves out of the way, so that he doesn't wind up a shish-ka-pup.


Darting Bite vs Orc Raider 3 (who is granting CA)
27 - Hit!

O3 Hp 32 - 12 = 20 Bloodied
Darting Bite vs Duergaer
16 - Miss / Elven Accuracy 17 = Hit!

Duergar DEAD

Mittens
GM, 334 posts
Sat 22 Dec 2012
at 00:52
  • msg #547

Re: Thunderspire Labyrinth

FWOOSH!  Mittens' familiar 25' fireball burninates the orcs!

"I'll never get tired of that spell."

Orc 1 HP: 46-14= 32
Orc 3 HP: 20-16= 4
Orc 4 HP: 33-14= 19

Dido
NPC, 47 posts
With a hammer I serve
The Heavy Metal Dragon
Sat 22 Dec 2012
at 01:04
  • msg #548

Re: Thunderspire Labyrinth

Dido heads into the fray. "Alright, you monsters! Try ME on for size!" and with that, he swings his hammer wide, but fast! One orc manages to deflect it enough to not get hurt more than a bruise, but the other two aren't so lucky. Dido shatters one's jaw while hitting the other in the sternum, nearly knocking the guy down!


Move: Into the midst of the orc raiders.
Minor: Call of Challenge
Standard: Strength from Valor v Raider 1, 3, 4. Miss(14) Hit(20)! Hit(26)!
 dmg: 11

All raiders marked by Dido's sanction.


Dido HP: 49 + 10 thp = 59
Raider 3 HP: 4 - 11 = doornail
Raider 4 HP: 19 - 11 =
8

This message was last edited by the player at 01:07, Sat 22 Dec 2012.
Callie
NPC, 92 posts
Cleric of Sehanine
Lover Halfling
Sat 22 Dec 2012
at 01:21
  • msg #549

Re: Thunderspire Labyrinth

Callie rushes over to Rolen and pulls him for a hug. Her embrace rejuvenates him as he feels all his wounds vanish completely. Callie then narrows her eyes at the enemy, holds up her holy symbol and blasts everyone. That stubborn orc who deflected Dido seems to just growl and push through the weakness, but the other one is feeling defeated and winds up letting his guard down. Meanwhile, Rolen feels even BETTER than new, and Mittens feels tougher. "Rolen, be careful." she says with a shaky voice.


Move: To be next to Mittens and Rolen
Minor: Healing Word on Rolen
 D6: 4. +3+12=19
Standard: Hymn of Resurgence v Raider 1, 4. Miss(9) Hit(23)!

Raider 4 is taking a -2 to defenses and will be knocked prone whenever hit.


Rolen HP: 33 + 19 + 5 temp hp = Full HP (51) + 5 = 56
Mittens HP: 37 + 5 temp hp = 42

Orcs
Sat 22 Dec 2012
at 01:31
  • msg #550

Re: Thunderspire Labyrinth

The orcs flank Dido and attack!  The bloodied one hits but the other fails to do much damage.  "Man this shrimp is annoying!"

Dido HP: 59-11=48
Mittens
GM, 335 posts
Sat 22 Dec 2012
at 01:37
  • msg #551

Re: Thunderspire Labyrinth

"Bam!" Mittens narrates as her magic missile hits the enemy in the face!  It flips over backward and winds up face down, unconscious.
Terdisas
GM, 457 posts
Sat 22 Dec 2012
at 01:39
  • msg #552

Re: Thunderspire Labyrinth

  Terdisas walks closer to the carnage, even though he could still shoot fine from where he was.  This was hardly a risky move at this point anyways.  The sorcerer snapshots a familiar crack of thunder at the "lucky" Orc, sending him staggering back as their face does that silly wind tunnel effect look.
Move: duh.
Standard: Thunder Slam Vs Orc 1, Hits (27 Fort). 21 Thunder DMG.  Push 1.

Orc 1 HP: 32-21= 11

Rolen
player, 120 posts
Wood Elf
Druid
Sat 22 Dec 2012
at 01:55
  • msg #553

Re: Thunderspire Labyrinth

Orces are falling left and right, there's only one left. Rolen stalks around his pray, who's engaged in a battle with the halfling paladin. He sees an opening and pounces. His attack hits true and he downs the orc.


Pounce vs Orc 1 -- 23 Hit!
Orc 1 Hp = DEAD

Callie
NPC, 93 posts
Cleric of Sehanine
Lover Halfling
Sat 22 Dec 2012
at 01:58
  • msg #554

Re: Thunderspire Labyrinth

Seeing the enemy defeated, Callie says, "Seeing as the orcs moved the blockade for us like the gentlemen they are, let's get the siege cart inside and get going. Once we're out of sight, we can take a break."
Mittens
GM, 336 posts
Sat 22 Dec 2012
at 02:03
  • msg #555

Re: Thunderspire Labyrinth

After tying up the only surviving enemy, Mits relaxes by the fire inside the guard room, warming her hands. "So should we bother with an interrogation or just move on after a quick break?"
Terdisas
GM, 458 posts
Sat 22 Dec 2012
at 02:06
  • msg #556

Re: Thunderspire Labyrinth

"Break first, then maybe ask questions if they actually wake up by the time we are done."  After all, if they get interrupted it is better to be more rested than not rested at all.
Narrator
player, 152 posts
For narrating
and convenience
Sat 22 Dec 2012
at 06:19
  • msg #557

Re: Thunderspire Labyrinth

"I think we're getting close," a voice from around the corner the group came from says.

A human man, and an elf couple appear and approach cautiously.  Rolen would recognize them as his parents.  They seem worried, focused on the corpses laying about.
Rolen
player, 121 posts
Wood Elf
Druid
Sat 22 Dec 2012
at 13:23
  • msg #558

Re: Thunderspire Labyrinth

Rolen's eyes go wide when he sees his parents. He rushes to them and embraces them in a hug. Tears of joy are shared all around.

Moments later Rolen looks to the group. "Thank you ever so much for helping me find them. I appreciate everything you've done for me. But now that I have my family back, I want to make sure they're safe." He looks over his soldier to the human male. "My parents said this is the man who rescued them. His name is Aldrych."

And as if there was no other words to say Rolen and his parents disappear down the path, back towards te city.
Callie
NPC, 94 posts
Cleric of Sehanine
Lover Halfling
Sat 22 Dec 2012
at 15:10
  • msg #559

Re: Thunderspire Labyrinth

Dido sighs in relief as Rolen leaves. "A family reunited. Nothing so beautiful. And now the young one doesn't have to risk life and limb. Surely, Moradin was watching over them."

Callie has a bitter-sweet smile on her face, watching Rolen go. Then just looks at the ground with a sad expression. She prays aloud, but quietly. "Praises be to Sehanine for strengthening the hearts of Rolen and his family, through love, to never give up on each other. Praises to Moradin for bringing the family back together."

With that, Callie stands and faces Aldrych. "Thank you for your efforts, Aldrych. You're still here, so I can only assume you are either preparing to urge my friends and I to stop diving into danger and go home, or to tell use you are here to help us finish the job of rescuing slaves here. So..."

She holds a hand out to Aldrych. "Welcome aboard."
This message was last edited by the player at 15:13, Sat 22 Dec 2012.
Aldrych
player, 12 posts
Human
Avenger
Sat 22 Dec 2012
at 15:45
  • msg #560

Re: Thunderspire Labyrinth

He extends his hand and shakes Callie's.

"I saw you fight off the wraiths, that was very impressive. I would have joined you but I was protecting the elves. Hopefully you will not hold that against me." He gives a small smile and shrug. "When we got across the bridge and saw the Orcs and Orge amassing a stand at the gates our only choice was to wait it out. To which I owe my gratitude to you and your crew for clearing the way."
Terdisas
GM, 459 posts
Sun 23 Dec 2012
at 03:29
  • msg #561

Re: Thunderspire Labyrinth

  Terdisas is glad to see Rolen reunited with his family, and to hopefully get back to a life without eating people'sw faces.  He isn't thinking about how seeing his own parents would bring the government crashing down upon them, that would be crazy.

  "I wish you well Rolen, at the very least this sorry situation you were in may have prepared you to guard your family from further trouble."  Mom! Dad!  I have character levels now!

  He looks to Aldrych (Am I biased, or is that a harder to type name than Terdisas?  probably bias), "More help is definitely welcome, and it seems you already have some experience dealing with rescuing slaves."
Mittens
GM, 338 posts
Sun 23 Dec 2012
at 03:54
  • msg #562

Re: Thunderspire Labyrinth

After bidding Rolen farewell, Mittens now has glasses, buck teeth, and a nasal voice.

"Wights, actually.  Wraiths are ghost-like creatures with flight and phasing."
She wipes off the nerd disguise and continues in her usual cheery tone.

"But yeah, what they said.  Nice to meet you hand have you along.  The siege cart is for cover against some suped-up crossbow that dropped me in an instant.  Charge ahead of it at your own peril.  Ranged attacks will likely be the name of the game for this next encounter."
Aldrych
player, 13 posts
Human
Rnager
Sun 23 Dec 2012
at 04:16
  • msg #563

Re: Thunderspire Labyrinth

"I have no problem with throwing a weapon around." he tosses his tratnyr in his hand. "Though I may need to get closer than some of you." He looks at the assorted group. If there wasn't a human among the group, he'd wonder how they ever managed to stay together. (He's a bit human-centric.)
Callie
NPC, 95 posts
Cleric of Sehanine
Lover Halfling
Sun 23 Dec 2012
at 04:17
  • msg #564

Re: Thunderspire Labyrinth

Callie double-takes at Mittens' nerd impersonation, giggles, then looks back to Aldrych. With a smile still on her face, she says, "Well don't feel like the work is even close to done. Far from it. Your help will be very appreciated. But yes... do NOT charge in front of the siege cart when we go to cross the bridge." That last part said with a finger-shake and a kinda cute looking serious expression. "If you do, you will likely get impaled or fall to your doom. Admittedly, if you get impaled, I might be able to bring you back from knocking on death's door like I did for Mittens. Not so much if you fall into the bottomless pit."
Terdisas
GM, 460 posts
Sun 23 Dec 2012
at 04:48
  • msg #565

Re: Thunderspire Labyrinth

  Is a source of comfort for being himself, and not his CHA score.  How touching.  "So would most of the enemy aside from their constructs, fortunately."
This message was last edited by the GM at 04:48, Sun 23 Dec 2012.
Mittens
GM, 339 posts
Sun 23 Dec 2012
at 05:04
  • msg #566

Re: Thunderspire Labyrinth

"Alright.  Let's plan this.  I'm assuming the death ballista are where they used to be.  I'm thinking we try and go with the side entrance again.  Will take the siege cart just in case, but can try and sneak to flanking if they never figured out we got in that way.  Locked the door behind me just for good measure, so it's quite possible they've no clue we got in through the locked door."

She heads for the wider bridge.
Aldrych
player, 14 posts
Human
Rnager
Sun 23 Dec 2012
at 05:08
  • msg #567

Re: Thunderspire Labyrinth

Follows Mittens to the all too familiar bridge. "Let's just hope they don't shoot at us while we try to cross."
Callie
NPC, 96 posts
Cleric of Sehanine
Lover Halfling
Thu 27 Dec 2012
at 00:12
  • msg #568

Re: Thunderspire Labyrinth

Callie and Dido go to the bridge. Callie says, "Well let's go. Dido, shield our side in case they try to shoot at as from the other bridge."

Dido nods. "I'll try... but those were serious bolts. If the bolts don't penetrate my shield, I might get knocked over. Someone be ready to catch me."
Terdisas
GM, 461 posts
Thu 27 Dec 2012
at 03:06
  • msg #569

Re: Thunderspire Labyrinth

  "Being shot at is expected, though I will admit I'd prefer to rely on the Siege cart upon solid ground rather than a bridge."  At the very least, just standing there on the bridge by Dido would prevent simple 'push 1' results from working due to a lack of free tiles.
Mittens
GM, 340 posts
Thu 27 Dec 2012
at 03:17
  • msg #570

Re: Thunderspire Labyrinth

Apparently Mittens' guess was right.  The enemy didn't realize that they'd gotten in by the first bridge, assuming that a locked door was enough to force them to the second bridge.  The wizard is once again able to unlock the door with relative ease and moves the siege cart to the narrow spot in the next room that leads to the first door.

"Hmm.  I'm wondering what our strategy should be.  I don't like being clumped up for an enemy burning hands spell, but I don't see much choice if we're going to charge in.  Or do we want them to try and cram toward us?  Siege cart blocking one door, Dido the other, and the rest of us take long distance pot shots?  With at least 25 feet between us and the front line?"
Aldrych
player, 16 posts
Human
Rnager
Thu 27 Dec 2012
at 12:43
  • msg #571

Re: Thunderspire Labyrinth

"I've got contingency plans for both," he says as his blade hums a magical sound and his bow gleams with magic.
Callie
NPC, 97 posts
Cleric of Sehanine
Lover Halfling
Thu 27 Dec 2012
at 14:26
  • msg #572

Re: Thunderspire Labyrinth

"25 feet would be the maximum distance I could be from the rest of you before my healing powers won't reach you." Callie reminds, "But yes... Cart at one door, Dido at the other. I'll hang back and stay where I can heal anyone who needs it, but I'll also need to be within 25 feet of the doors if you all want my contribution to combat. Mittens; you and Terdisas can stand farthest from the doors. And from the look of it, our new friend Aldrych can stand back too." She goes to lock the cart in place. "I don't know if this wheel lock will be enough to keep the enemy from pushing it out of the way..." she looks at Aldrych's sword. "Aldrych, could you take point with the cart instead of standing back?"
This message was last edited by the player at 14:40, Thu 27 Dec 2012.
Aldrych
player, 17 posts
Human
Rnager
Thu 27 Dec 2012
at 21:21
  • msg #573

Re: Thunderspire Labyrinth

EDIT: He draws his magical broadsword and pulls it apart. Not into separate pieces, but into two identical swords. "I will be more than happy to take point," he says with a grin.

Aldrych takes his place behind the siege cart,
This message was last edited by the player at 21:33, Thu 27 Dec 2012.
Terdisas
GM, 462 posts
Fri 28 Dec 2012
at 03:50
  • msg #574

Re: Thunderspire Labyrinth

  Terdisas will head for where indicated.  Safety is good, but being in a safe position where he can't aid his allies already fighting has not proven to be the best situation (well, aside from when he's at 1 HP for going in front of half the party instead).

EDIT: Initiative, 22.
This message was last edited by the GM at 04:37, Fri 28 Dec 2012.
Initiative order
Fri 28 Dec 2012
at 04:41
  • msg #575

Re: Thunderspire Labyrinth

Terdisas: 22 (16+6)
Dido: 20 (17+3)
Aldrych: 17 (10+7)
Callie: 14 (11+3)
Mittens
GM, 341 posts
Fri 28 Dec 2012
at 05:01
  • msg #576

Re: Thunderspire Labyrinth

When everyone's ready, Mittens uses mage hand to open the door!
Dido
NPC, 48 posts
With a hammer I serve
The Heavy Metal Dragon
Fri 28 Dec 2012
at 05:10
  • msg #577

Re: Thunderspire Labyrinth

Callie and Dido prepare to attack.


Callie readied Action: Lance of Faith
 Trigger: First enemy to get within 5 of Callie
Dido readied Action: Ardent Strike
 Trigger: First enemy to open the door Dido is guarding.

Aldrych
player, 18 posts
Human
Rnager
Fri 28 Dec 2012
at 05:13
  • msg #578

Re: Thunderspire Labyrinth

EDIT: Aldrych takes the stance of the Snarli:g Wolf. He's going to make sure these vile creatures wish they'd surrendered.


Surprise: Snarling wolf stance
This message was last edited by the player at 05:14, Fri 28 Dec 2012.
Terdisas
GM, 463 posts
Fri 28 Dec 2012
at 05:20
  • msg #579

Re: Thunderspire Labyrinth

  Terdisas takes aim, readies his shot...

"Threeeeeee!" Then the number three runs through the room and slaps the sorcerer in the face.  Flips off the party, and rides away on the Fail Gator.

          ________________
         /                \
         |  THREEEE!      |
         \________________/

                    __  /
                      \
                     _|
  ____                |
 /    \             __/
|  O   |            | |
 \____/-------------------------.______________________________
______________________________________________________\
\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/


/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
______________________________________________________/


  Superbird sums this up.  "...What the Cluck just happened?"
This message was last edited by the GM at 05:21, Fri 28 Dec 2012.
Mittens
GM, 342 posts
Fri 28 Dec 2012
at 05:43
  • msg #580

Re: Thunderspire Labyrinth

Mits fires a magic missile at the only visible enemy then backs up.

"Well so far so good," Mittens says, "At least in the not being instantly killed sense."

G5 HP:60-8=52
Terdisas
GM, 464 posts
Fri 28 Dec 2012
at 06:09
  • msg #581

Re: Thunderspire Labyrinth

  Terdisas has better luck this time, hitting the only enemy in view with lightning.  While the traditional 'Lightning doesn't work that way' result of the strike arcs into the face of the already wounded Duregar in the still closed room.
Standard: Lightning Strike (Big Arc) vs G5 Hits (28 Reflex).  12 Lightning DMG, 8 Arc DMG to G2.

G5 HP: 52-12= 40/60

G2 HP: 16-8= 8

Terdisas HP: 42/42
S 6, V 10, AP 1.

Theurge
Fri 28 Dec 2012
at 06:22
  • msg #582

Re: Thunderspire Labyrinth

The Theurge jumps when he sees his ally zapped.  He heads for the sounds of combat.

"Dron blef grar!" the duergar in the hall says.

"Glim jamt ribf hrar!" the Theurge shouts, "Dlud sej kumma zoor!"

Move. Minor open door.  Move.
This message was last edited by the GM at 06:31, Fri 28 Dec 2012.
Arbalesters
Fri 28 Dec 2012
at 06:52
  • msg #583

Re: Thunderspire Labyrinth

One of the dreaded death machines arrives!  It looks like a giant crossbow with legs.  It fires two bolts, one grazing Callie, the other hitting Aldrych right in the chest, missing his heart by mere inches!

Aldrych HP: 49-12=37
Callie HP: 36-5=31

My fave interpretation of this thing: http://www.headinjurytheater.c...0jared%20hindman.jpg
Dido
NPC, 49 posts
With a hammer I serve
The Heavy Metal Dragon
Fri 28 Dec 2012
at 06:55
  • msg #584

Re: Thunderspire Labyrinth

Dido readied Action: Ardent Strike
 Trigger: First enemy to open the door Dido is guarding.
Duergar Guards
Fri 28 Dec 2012
at 06:57
  • msg #585

Re: Thunderspire Labyrinth

The duergar guard hit by Terdisas' lightning arc rushes to the second door and opens it to find a familiar halfling paladin waiting for him on the other side!  Dido takes a swing, hitting only door jamb!  The guard swings back, hitting only air!
This message was last edited by the GM at 07:00, Fri 28 Dec 2012.
Aldrych
player, 19 posts
Human
Rnager
Fri 28 Dec 2012
at 15:22
  • msg #586

Re: Thunderspire Labyrinth

Even with the cover of the siege cart he still got hit. Their aim was true, which meant this wasn't going to be a pretty fight.

Instead of hiding he steps out from cover and becomes the welcoming comity for the invading horde. He concentrates on the Theurge (marking it as his Hunter's Quarry), but something distracts him, even if only momentarily, and his strike misses.


Careful Strike vs Theurge -- Miss
Theurge marked as Hunter's Quarry

Snarling Wolf Stance: whenever an enemy hits or misses you with a close or melee attack, you can make a melee basic attack against it as an immediate reaction. You can then shift 3 squares but must not end the shift adjacent to any enemy.
Should I get hit while I'm not online, My melee basic atk is +9 vs AC, dmg is 1d10+6, and then shift me to the sq to the right of Callie.

Duergar Guard
Fri 28 Dec 2012
at 18:13
  • msg #587

Re: Thunderspire Labyrinth

The Duergar that Terdisas zapped, unable to retaliate from where he is, fires a quill at Aldrych out of spite then rushes to the other room past Dido to confront Terdisas!

Aldrych 37-8=29, ongoing 3 poison damage, -2 to attacks.  (Save ends both)
Turns out all this time the beard quill attack is a minor action.  On the bright side, it can only be used once.
G5 is running and juuust makes it to Terdisas. He is granting combat advantage and taking the penalty to attack.

This message was last edited by the GM at 19:35, Fri 28 Dec 2012.
Dido
NPC, 50 posts
With a hammer I serve
The Heavy Metal Dragon
Fri 28 Dec 2012
at 18:18
  • msg #588

Re: Thunderspire Labyrinth

When Dido sees the duergar come trying to charge past him, he SMASHES the vile enemy in the chest! "GOING somewhere?!"


AoO! Hits(22)!
 dmg: 9


G5 HP: 40 - 9 = 31

Arbalesters
Fri 28 Dec 2012
at 23:25
  • msg #589

Re: Thunderspire Labyrinth

Another oversize walking crossbow appears and fires another double volley of bolts!  This time both attacks miss!
Duergar Guards
Sat 29 Dec 2012
at 00:01
  • msg #590

Re: Thunderspire Labyrinth

A duergar rushes into the room, dodging an attack from Dido!  He then ignites his warhammer with fire and scores a hit on Dido!

Dido HP: 48-8=40 Tim chose not to use 2nd chance.
Callie
NPC, 98 posts
Cleric of Sehanine
Lover Halfling
Sat 29 Dec 2012
at 00:35
  • msg #591

Re: Thunderspire Labyrinth

Callie notices the one trying to harm Terdisas. "Hey!" she yells before throwing a white ball of fire at the duergar, burning him a good bit. It may not be Terdisas's mini nukes, but it actually smarts pretty badly!

Aldrych feels divine power wash over him.

Callie then heads over to be next to the duergar. "Don't you DARE!" Callie growls to the duergar, protective of Terdisas.


Standard: Sacred Flame v G5. Hit(15)!
 dmg: 10


Aldrych can make a saving throw right now, even though it isn't his turn.

G5 HP: 31 - 10 = 21
This message was last edited by the player at 00:37, Sat 29 Dec 2012.
Duergar Guards
Sat 29 Dec 2012
at 00:51
  • msg #592

Re: Thunderspire Labyrinth

The last duergar scout shows up and fires a beard quill at Dido, but misses.
Terdisas
GM, 465 posts
Sat 29 Dec 2012
at 01:01
  • msg #593

Re: Thunderspire Labyrinth

  Terdisas takes offense to this Duergar in his face.  So his solution is to sidearm his staff upside their head and fry off half the dureagar's pointy beard with lightning, sending them down but not quite out.

  "One of these days, I'm going to learn to hit somebody normally.", this said as he backs up a bit from the fallen idiot. Staff Of Ruin buffs Staff Melee, doncha know.
Standard: Pinning Bolt vs G5.  Hits, 20 Lightning DMG.
Move: Shift up.

Effects:: G5 Knocked Prone, Slowed until End of My Next Turn.

G5 HP: 21-20= 1

This message was last edited by the GM at 01:03, Sat 29 Dec 2012.
Mittens
GM, 343 posts
Sat 29 Dec 2012
at 01:23
  • msg #594

Re: Thunderspire Labyrinth

Mittens rushes forward past the prone duergar and starts barking orders! "Dido!  PUSH to block that door!  Aldrych, close your door!  Ouch!"

The Duergar guard on the floor smashes her toes as she passes!

Move to the siege cart.  Standard: Readied action - push siege cart in way of door as soon as Aldrych isn't blocking her doing so.  He can still attack, move, and minor to do so, but cannot close the door where he's standing.
Mittens HP: 30-4=26
This message was last edited by the GM at 03:42, Sat 29 Dec 2012.
Theurge
Sat 29 Dec 2012
at 01:39
  • msg #595

Re: Thunderspire Labyrinth

The theurge curses in deep speech, backs up a step, and summons a brimstone hail that hits Callie in the head, knocking her down!  But Mittens and Aldrych manage to sidestep the burning chunks of brimstone, making the theurge curse some more!

Callie HP: 31-12=19 and prone
Arbalesters
Sat 29 Dec 2012
at 02:41
  • msg #596

Re: Thunderspire Labyrinth

One of the walking crossbows shoots another volley of bolts, hitting Aldrych and Mittens!

Aldrych HP: 29-5=24
Mittens HP: 37-7=30

Dido
NPC, 51 posts
With a hammer I serve
The Heavy Metal Dragon
Sat 29 Dec 2012
at 03:10
  • msg #597

Re: Thunderspire Labyrinth

Dido pushes into the duergar in front of him. When the duergar doesn't quite move, Dido adds just a little extra umpf to it, allowing him to push the duergar out of the way of the door, thus blocking the door.


Bull rush v Duergar. Miss(17)
ACTION POINT!
Bull rush v Duergar. Miss(17)
....exact same roll. GM rolled and got a 20 total and ruled that his roll superseded my second roll. So success!
Minor: Call of Challenge.

Duergar pushed to the east, Dido filling the square the duergar left, thus blocking the door.

G2,G3,G4,G5 all marked by Dido

This message was last edited by the player at 03:19, Sat 29 Dec 2012.
Aldrych
player, 20 posts
Human
Rnager
Sat 29 Dec 2012
at 09:11
  • msg #598

Re: Thunderspire Labyrinth

EDIT: Feeling the warmth and renewal from Callie, Aldrych tries to recover some of his lost vitality. But the weight of his injuries impairs him.

Taking no second chances with the invading mob, he closes the door and then moves next to Mittens. Perhaps she can get the siege cart into position to block the door.

Once away from the door he tries to recover again from his injuries, but in the heat of battle one must focus on the task at hand, and worry about injuries later.



04:08, Today: Aldrych rolled 7 using 1d20 with rolls of 7. saving throw.
Once I can get on roll20 I'll edit this post (if it's my turn)

18:54, Today: Aldrych rolled 3 using 1d20 with rolls of 3. saving throw.

This message was last edited by the player at 23:56, Sat 29 Dec 2012.
Mittens
GM, 345 posts
Sun 30 Dec 2012
at 05:39
  • msg #599

Re: Thunderspire Labyrinth

As soon as the door is closed and Aldrych moves aside, Mittens pushes the cart to block the way!
Arbalester
Sun 30 Dec 2012
at 05:53
  • msg #600

Re: Thunderspire Labyrinth

One of the murder machines enters the room Dido is guarding and manages to hit him through the door!

Dido HP: 40-10=30
Duergar Guard
Sun 30 Dec 2012
at 06:13
  • msg #601

Re: Thunderspire Labyrinth

The Duergar next to Callie stands back up and braces himself for another attack.  One of the guards next to Dido shifts over and slams his hammer hard into Dido's spine!

Dido HP30-9=21
This message was last edited by the GM at 07:26, Sun 30 Dec 2012.
Callie
NPC, 99 posts
Cleric of Sehanine
Lover Halfling
Mon 31 Dec 2012
at 17:15
  • msg #602

Re: Thunderspire Labyrinth

Downside of being shorter than most; Callie keeps getting head injuries. So what is left when she's too dazed to think of anything clearly? Well first, her friend Mittens saves her the effort and takes charge quickly to make things more liveable. Second, Callie relies on instincts... however feral they may be at this point. Her first instinct is to care for her ally in immediate danger: Dido. She reaches a hand to him and most of his injuries close. Then, in true halfling form, she hops to her feat acrobatically, though the jingling of her chainmail and clunk of her boots slamming onto the ground make it look a lot less graceful and a lot more mighty. She swings her oversized sword wildly! The wild flailing seems easy enough for the near-dead duergar to dodge... but the problem with a sword that big? "rrRRAAAH!!" With a yell still gurgling a little with blood, Callie swings the sword upward, cutting the duergar from crotch to head, cleaving straight through and the two halves fall onto each other.

Callie turns to face the other duergar next to her with a serious expression. She coughs up some blood and spits it to the side. "Surrender, and you have a chance to live!"

On one hand, Callie is a cute little halfling who looks kind of pathetic with all the injury she sustained. On the other hand, well, look at her recovery. She just cleaved a duergar in two like a knife would do with butter and she doesn't seem anywhere near ready to quit.


Minor: Healing Word on Dido.
 D6: Rolled a 1. +3 +12(surge) = 16
Move: Stand from prone
Standard: Basic Melee v G5. Miss(11)
ACTION POINT!
Standard: Basic Melee v G5. Crit(29)!
 d6 crit dmg: 4. +14 = 18
Intimidate: 14. Not sure how well that would work, but I'm sure it won't, even if I get a circumstantial bonus for the crit I pulled off.


Dido HP: 21 + 16 = 37
G5 HP: 1 - 18 =
-17

Duergar Guards
Mon 31 Dec 2012
at 18:09
  • msg #603

Re: Thunderspire Labyrinth

The duergar guard in front of Dido shifts over to flank him and attacks with a flaming warhammer, but the halfling easily deflects the attack!
Terdisas
GM, 466 posts
Tue 1 Jan 2013
at 01:51
  • msg #604

Re: Thunderspire Labyrinth

  Terdisas is having that usual bout of senseless guilt for not being maimed in a melee by virtue of being able to shoot most enemies just fine from where he is.  Regardless of how many times he's been reduced to 1 HP for having to get closer to take a shot.

  On that note, he decides that waiting for both the crossbows and Theurge to present themselevs as convenient targets is taking too long, and manages a sure shot of lightning into Theurge, arcing through the walls to down the most wounded still standing Duregar.

  Then Callie slices a dude in half, yeah that just happened.  His favorite halfling has been possessed by Kitau... Callie is still his favorite halfling.

  On the subject of sharp objects, Terdisas sends his own blades of ice hurtlign across the room.  One strikes true and proceeds to do it's best attempt at drilling into the Duregar behind Dido's spine, the rest just shatter across door frames and send a spray of sharp shards into enemy faces for lackluster damage.

  "Oh come on, Callie just cut somebody in chriping HALF.  That should inspire you to shoot better, not fail to shoot around Dido's head and through a doorway, then over a mittens, a seige cart and through a doorwa-"

  Terdisas just eyes the bird.  "Tweet, Okay, so maybe those were hard shots if you didn't want to impale your friends."


  Move: Shift down.
  Standard: Lightning Strike (Big Arc) Vs Theurge G4, Hits (25 Reflex).  12 Lightning DMG, 8 Arc to G2.
  Action Point

  Standard: Ice Javelin Vs G4, G3 (And again), Theurge.  Hit, Miss(Miss), <s?Rolled A 1</s>.  18 Ice DMG, Ongoing 5 (save ends) to G4.  9 Ice DMG to G3, Theurge.
  Good Timing: Reroll first miss vs G3 (due to cover), fail (due to cover). Ter Takes 4 Psychic DMG, RECHARGES Ice Javelins next turn.

  Effects: Ongoing 5 Ice DMG (save ends) to G5.  Terisias takes 4 Psychic DMG from Good Timing, but recharges Ice Javelins at start of my next turn.

G2 HP: 8-8 = KO
G4 HP: 60-12-18= 30/60, Bloodied,  Ongoing 5.
G3 HP: 60-9= 51/60

Terdisas HP: 42/42
s 6, v 10, AP 0.
This message was last edited by the GM at 01:59, Tue 01 Jan 2013.
Mittens
GM, 346 posts
Tue 1 Jan 2013
at 02:19
  • msg #605

Re: Thunderspire Labyrinth

Mittens puts her hip against the backside of the cart and leans against it with all her strength, but the Theurge on the other side manages to start pushing the door, the cart, and the wizard back!

"This isn't working as well as I'd hoped," she grunts.

Rules hazy on this, so I'm sacking Mits' turn to waste the enemy's
This message was last edited by the GM at 02:24, Tue 01 Jan 2013.
Arbalesters
Tue 1 Jan 2013
at 02:24
  • msg #606

Re: Thunderspire Labyrinth

The arbelaster fires another double-volley, one bolt pinging against the siege cart, the other finding it's mark in Aldrych's leg!

Aldrych HP: 24-9=15
Dido
NPC, 52 posts
With a hammer I serve
The Heavy Metal Dragon
Tue 1 Jan 2013
at 02:54
  • msg #607

Re: Thunderspire Labyrinth

Dido spins around, smacking both duergar who are flanking him. "I'll take you ALL!" he yells. While he doesn't hit for much, comparatively speaking, he still hits them with a hammer and it still hurts. "Thanks for the heal, Callie! And nice cleave! I know you're strong, so go help Mittens! I'm busy holding this door!"

Dido then shines a beam of light at Aldrych that gives him a similar feeling to what Callie gave him earlier.


Strength from Valor v G3, G4. Hit(26)! Hit(20!)
 dmg: 6
Minor: Divine Mettle


Aldrych can make a saving throw right now, even though it isn't his turn.

G3 HP: 30 - 6 = 24
G4 HP: 51 - 6 =
45

Aldrych
player, 21 posts
Human
Ranger
Tue 1 Jan 2013
at 06:10
  • msg #608

Re: Thunderspire Labyrinth

EDIT: Im turning into a pin cushion! I knew things would get hot and heavy, but I wasn't expecting this. This needs to end soon, or I won't be around to have grandkids. the thought isn't reassuring, and doesn't help in his recovery.

This is no time to play coy Aldrych, he says to himself. Lives are at stake and you need to do something about it. You saved the elves, now save the rest. He moves in to take on his quarry, the Theurge that has been his vain thus far. His blades whirl and connect with the creature -- it howls in anger.


01:06, Today: Aldrych rolled 7 using 1d20 with rolls of 7. saving throw
I will post more when I can get onto roll20.
Twin Strike vs Theurge -- Hit!
Theurge Hp: 64 - 5 - 4 - 4 (Hunter's Quarry) = 51
Snarling Wolf Stance still active. First melee or close attack vs Aldrych, immediate reaction attack vs trigger. +9 v AC, 1d10+6 dmg

This message was last edited by the player at 06:09, Wed 02 Jan 2013.
Arbalesters
Wed 2 Jan 2013
at 07:00
  • msg #609

Re: Thunderspire Labyrinth

The arbelester in front of Dido approaches and double-shoots.  One shot whizzes past Dido's ear, the other grazes Terdisas!

Terdisas HP: 42-5=37
Duergar Guards
Wed 2 Jan 2013
at 07:06
  • msg #610

Re: Thunderspire Labyrinth

The the teeth of the duergar next to Callie chatter as the lingering effects of Dido's spell continue to freeze him.  He takes a swing at Dido and whiffs.
Callie
NPC, 100 posts
Cleric of Sehanine
Lover Halfling
Wed 2 Jan 2013
at 07:29
  • msg #611

Re: Thunderspire Labyrinth

Callie is finally regaining her wherewithal and blows a kiss to Aldrych. "Aldrych! Kiss'll make you feel better!" she calls out as Aldrych can feel the power close and heal most of his wounds. She then flanks with Dido and slices the duergar near to death!


Minor: Healing Word on Aldrych
 D6: 6! +3 +11 = 20!
Move: Shift to flank with Dido
Standard: Basic melee v G4. Hit(26)!
 dmg: 13


Aldrych HP: 15 + 20 = 35
G4 HP: 24 - 13 =
11

Duergar Guards
Wed 2 Jan 2013
at 07:39
  • msg #612

Re: Thunderspire Labyrinth

The duergar in front of Dido takes advantage of his flanking the Paladin and manages to connect with his warhammer swing!

Dido HP: 37-6=31
Terdisas
GM, 467 posts
Wed 2 Jan 2013
at 08:07
  • msg #613

Re: Thunderspire Labyrinth

  Terdisas is in one of those mid fight moods where merely being shot in the face (even if only a little) isn't enough to get him to stray from his optimal shooting people position for a safer spot.  Case in point, the Sorcerer offhandedly fries off the Duergar between Callie and Dido's eyebrows so hard they fall unconscious, with the arc doing its usual middle finger to physics and doing it's best to try and pierce Theurge's heart from there.


Standard:  Lightning Strike (Big Arc) Vs G4, Hits (27 reflex).  Dont even need to roll damage.  8 DMG arc to Theurge.

G4 HP: 11-ZAP: KO.
Theurge HP: 51-8= 43/64

Theurge
Thu 3 Jan 2013
at 03:24
  • msg #614

Re: Thunderspire Labyrinth

The Theurge curses at Aldrych's attack, but doesn't lose his sense.  He backs up a step and summons a cloud of volcanic gasses in the room, engulfing almost all of the heroes!

Terdisas, Dido, and Mittens are now blinded.
Terdisas HP: 37-7=30
Dido HP: 31-7=24
Mittens HP: 26-7=19

Mittens
GM, 347 posts
Thu 3 Jan 2013
at 03:30
  • msg #615

Re: Thunderspire Labyrinth

"Can't see!" Mittens shouts, "Blinded!  We really REALLY need to keep that door CLOSED, Aldrych!"

He pushes against the cart and it forces the door closed!
Arbalesters
Thu 3 Jan 2013
at 03:58
  • msg #616

Re: Thunderspire Labyrinth

The arbelester skuttles over to the room beyond Dido and fires a bolt right into his groin!

CRIT!
Dido HP: 24-12=12
Dido
NPC, 53 posts
With a hammer I serve
The Heavy Metal Dragon
Fri 4 Jan 2013
at 03:53
  • msg #617

Re: Thunderspire Labyrinth

Dido growls, his own voice distorted by blood like Callie's earlier. But he also has a bit of a draconic growl going with it. He slams the door shut on the duergar in front of him. Dido then holds his shield up and stomps a foot down, the other foot sliding over to the side as he plants himself like a dwarf. His front foot is wedged at the base of the door, allowing him to hold the door shut easier. Dido glances around at his allies, giant bolts sticking out of him. "...ideas?"


Standard: Second Wind!
 HP: +12
 Surges: -1
 Defenses: +2
Minor: Divine Challenge on G3
Minor: Close door


Dido HP: 12 + 12 = 24

Dido surges: 8/10

Aldrych
player, 23 posts
Human
Ranger
Fri 4 Jan 2013
at 23:27
  • msg #618

Re: Thunderspire Labyrinth

Re-EDIT: "I only have one idea, we need to get out of here." Braces himself against the siege cart and door. "Everyone out, while I hold the door. We need to regroup where it's more convenient for us to move around. Go!"

He finally recovers -- it must have been from finally getting some shots off.


Full Defense +2 to all defenses
AC 22 -- Ref 22 -- Fort 21 -- Will 19

Saving throw: 10 -- no longer taking on going dmg

I had such a cool round with all the atks i was GOING to make. But noooooooooooooooo, someone had to have the doors closed. And my magical arrows "go thru walls" don't exist.

This message was last edited by the player at 00:02, Sat 05 Jan 2013.
Arbalesters
Sat 5 Jan 2013
at 03:10
  • msg #619

Re: Thunderspire Labyrinth

The arbalester readies it's double shot for the first 2 viable enemy targets.
Callie
NPC, 101 posts
Cleric of Sehanine
Lover Halfling
Sat 5 Jan 2013
at 03:17
  • msg #620

Re: Thunderspire Labyrinth

Callie says, "I concur. Everyone to the minotaur statue. Dido and Aldrych can follow immediately after me. Terdisas and Mittens, you two head there first."

She moves to the northern door and opens it. Callie grips her sword, looking ready to back up Dido if need be.


Move: To north door
Minor: Open north door
Standard: Readied Action: charge v G3 if Dido's door is opened.

This message was last edited by the player at 03:19, Sat 05 Jan 2013.
Duergar Guards
Sat 5 Jan 2013
at 03:21
  • msg #621

Re: Thunderspire Labyrinth

The guard at the door pushes against the door but can't even budge it a crack!
Terdisas
GM, 468 posts
Sat 5 Jan 2013
at 03:28
  • msg #622

Re: Thunderspire Labyrinth

  Terdisas heads where his favorite halfling asks, then readies his staff to shoot the first available target.  "This is starting to get slightly out of hand."

OOC:
Move: Where callie requests.
 Standard: Readied action, Thunder Slam vs first available target.

This message was last edited by the GM at 03:31, Sat 05 Jan 2013.
Theurge
Sat 5 Jan 2013
at 03:34
  • msg #623

Re: Thunderspire Labyrinth

Muffled curses in deep speech can be heard through the door as the Theurge fails to push the door open!
Mittens
GM, 348 posts
Sat 5 Jan 2013
at 03:40
  • msg #624

Re: Thunderspire Labyrinth

"Good plan, Callie," Mittens agrees, <DarkBlue>"Then when they round the corner, we can push 'em off the balcony!"

She RUNS full tilt to the door to the cursed chapel and opens both the doors!
Arbalesters
Sat 5 Jan 2013
at 03:42
  • msg #625

Re: Thunderspire Labyrinth

The other arbalester also readies it's attack.
Dido
NPC, 54 posts
With a hammer I serve
The Heavy Metal Dragon
Sat 5 Jan 2013
at 03:44
  • msg #626

Re: Thunderspire Labyrinth

Dido says, "NOW, Aldrych!" as he makes a break for the doors also, positive he juuust has enough time to do so. He makes it through the doors.


Move: Double-move to gtfo
Aldrych
player, 24 posts
Human
Ranger
Sat 5 Jan 2013
at 03:57
  • msg #627

Re: Thunderspire Labyrinth

Aldrych breaks for the doors to the north, hoping that the enemy would be foolish to follow them into a dead zone.
Callie
NPC, 102 posts
Cleric of Sehanine
Lover Halfling
Sat 5 Jan 2013
at 03:59
  • msg #628

Re: Thunderspire Labyrinth

Callie heads through the door, closes it, and continues with the others, heading for the minotaur room!


Move: Through door
Minor: Close door
Move: gtfo

Duergar nimrod
Sat 5 Jan 2013
at 04:12
  • msg #629

Re: Thunderspire Labyrinth

The duergar at the door Dido guarded winds up nearly tripping as he pushes the door open with no resistance, but catches himself. Figuring from the direction of the sounds and the sound of a door slammed closed, the duergar figures out where the heroes ran and runs that way, opening the doors only to be slammed back by Terdisas...
This message was last edited by the GM at 04:12, Sat 05 Jan 2013.
Terdisas
GM, 470 posts
Sat 5 Jan 2013
at 04:10
  • msg #630

Re: Thunderspire Labyrinth

  Readied action time!  Terdisas slams a crack of thunder into the approaching Duergar's face, sending them flailing back and out of sight.

G3 HP: 45-27= 18/60 Bloodied
Arbalesters
Sat 5 Jan 2013
at 04:21
  • msg #631

Re: Thunderspire Labyrinth

The arbelesters loose their readied bolts, one of them hitting Terdisas in the foot!

Terdisas HP: 30-6=24
Theurge
Sat 5 Jan 2013
at 04:22
  • msg #632

Re: Thunderspire Labyrinth

The Theurge forces the door open and rushes closer!
Terdisas
GM, 471 posts
Sat 5 Jan 2013
at 04:27
  • msg #633

Re: Thunderspire Labyrinth

  Terdisas has the self awareness not to complain, considering all prior results of somebody getting shot by those constructs.  He backs up the stairs to a less risky position, and readies gets ready to shoot ice at problems.  Even if it's a harder shot, worth the results if it works in this case.
Move: duh.
Standard: Readied action, Dragon Frost vs fist target it can try to push over the edge.

Dido
NPC, 55 posts
With a hammer I serve
The Heavy Metal Dragon
Sat 5 Jan 2013
at 04:36
  • msg #634

Re: Thunderspire Labyrinth

Dido rounds the corner, standing next to Terdisas and prepares to hurt whoever comes around the corner.

Callie rounds the corner also and turns, holy symbol in hand.


DIDO:
Move: To around the corner
Readied Action: Throw hammer at first enemy to round the corner.

CALLIE:
Move: Next to Mittens at doorway
Readied Action: Sacred Flame v first enemy to round the corner.

Aldrych
player, 25 posts
Human
Ranger
Sat 5 Jan 2013
at 04:44
  • msg #635

Re: Thunderspire Labyrinth

Aldrych recombines his sword into one blade and then sheathes it. As he withdraws to the railing he draws his bow and takes him towards the stairwell.


Free: recombine sword
Swift: sheath sword
Move: move back against railing
Standard: hold action to draw bow and fire

Mittens
GM, 349 posts
Sat 5 Jan 2013
at 04:53
  • msg #636

Re: Thunderspire Labyrinth

Mits stays put and readies beguiling strands.



G3 edit for Tim's sanity!
A duergar comes running around the corner, only to suddenly be met with...
This message was last edited by the GM at 06:03, Sat 05 Jan 2013.
Terdisas
GM, 472 posts
Sat 5 Jan 2013
at 05:12
  • msg #637

Re: Thunderspire Labyrinth

Readied action time.  Terdisas fires a brick of ice at the approaching Duregar, hitting them right in the face.  The duregar staggers back and falls over the edge, whether or not there is a railing it only helps as much as it would the average storm trooper.

Readied Dragon Frost vs G3, hits (23 Fort).  13+2 Ice DMG.

Push results: Save throw, 7.  Falls over the edge.

G3 HP: 18-15= 3

This message was last edited by the GM at 05:16, Sat 05 Jan 2013.
Arbalesters
Sat 5 Jan 2013
at 05:55
  • msg #638

Re: Thunderspire Labyrinth

The arbelesters skuttle forward and catch sight of Aldrych's shoulder.  That's all they needed and they both hit!

Aldrych HP: 35-19=16
Theurge
Sat 5 Jan 2013
at 06:03
  • msg #639

Re: Thunderspire Labyrinth

The theurge steps forward, preparing to attack, triggering all the readied attacks from the heroes!

Mits Beguiling hits! 
Theurge HP: 43-7=36
Dido
NPC, 56 posts
With a hammer I serve
The Heavy Metal Dragon
Sat 5 Jan 2013
at 06:06
  • msg #640

Re: Thunderspire Labyrinth

Dido throws his hammer, smacking the theurge upside the head before the hammer flies back to Dido's hand.

Callie throws a fireball at the theurge, but it just flies wide.


Dido hit(22)! dmg 9
Callie miss(9).


Theurge HP: 36 - 9 = 27
Aldrych
player, 26 posts
Human
Ranger
Sat 5 Jan 2013
at 06:20
  • msg #641

Re: Thunderspire Labyrinth

The unexpected attacks knock him down, but he does not truly fall. He regains his footing and fires an arrow at the Theurge. But his arrow goes just wide, hitting the outer all and falling into the abyss.


Ranged Basic vs Theurge - 16 - Miss


OoC: Sorry for the sudden disappearance last nigh. Courtney came home and soon after she ate she was ready for bed (and so was I).
This message was last edited by the player at 13:56, Sat 05 Jan 2013.
Theurge
Sat 5 Jan 2013
at 06:22
  • msg #642

Re: Thunderspire Labyrinth

The theurge then blasts the heroes with a wave of dispair!  But only Terdisas is affected!

Terdisas HP: 30-8=22 also dazed + slowed Save Ends.
Mittens
GM, 350 posts
Sat 5 Jan 2013
at 06:23
  • msg #643

Re: Thunderspire Labyrinth

Mits steps forward and blasts the prone theurge with beguiling strands, but the attack fails.
Terdisas
GM, 473 posts
Sun 6 Jan 2013
at 03:38
  • msg #644

Re: Thunderspire Labyrinth

  Terdisas gives a repeat performance to the Duregar with a fancier title.  "Silver piece says he manages to catch himself to spite us."

Standard: Dragon Frost vs Theurge, Hits prone target (24 Fort).
Theurge Save Throw: 7, fail.

Effects: Push Theurge over edge.
Theurge HP: 27-13 = 14

Callie
NPC, 103 posts
Cleric of Sehanine
Lover Halfling
Sun 6 Jan 2013
at 03:50
  • msg #645

Re: Thunderspire Labyrinth

Callie and Dido are ready like before. Callie asks, "We still wanna wait for those constructs to round the corner? Or do we wanna retreat and rest up?"

Dido says, "This corner seems to be working so far. I say give it one chance and if it looks like we can win, we stand our ground. Otherwise, we retreat again."

Callie says, "Aldrych, get over here! Those deathtraps can probably see you!" She points at the spot next to her.


Same readied actions as last time. Callie sacred flame. Dido thrown hammer.
This message was last edited by the player at 03:56, Sun 06 Jan 2013.
Aldrych
player, 27 posts
Human
Ranger
Sun 6 Jan 2013
at 19:32
  • msg #646

Re: Thunderspire Labyrinth

"I'm going to go shut the doors." He knocks an arrow, switches his stance, and moves back down the hallway towards the walking death machines. "I'll be right back," and throws a wink at Callie.

He takes aim at the lead construct and fires. It's funny to be shooting a wooden arrow at a walking crossbow, and do damage to it, but he does it anyways with a chuckle. "Talk about a walking pincushion," he says to himself aloud; and he shifts a step forward.

He smiles at the constructs and closes the doors on them. "There. That'll hold them off for a while."


Swift: switch to Skirmishing Stance (+2 AC & Ref; +1d8 dmg to next atk)
Move: 6 sq
Standard: Evasive Strike vs Arbalester 1 (23, Hit!) - Hp: 43 - 17 - 4 = 22
Special: Shift up to 3 sq
Action Point: Closes doors

Arbalester
Sun 6 Jan 2013
at 20:45
  • msg #647

Re: Thunderspire Labyrinth

Thunkthunkthunkthunk!  Four massive crossbow bolts hit the door just after Aldrych closes the door!
Mittens
GM, 351 posts
Thu 10 Jan 2013
at 04:23
  • msg #648

Re: Thunderspire Labyrinth

"One wonders if they're even able to open doors that don't have someone resisting them on the other side," Mittens ponders aloud having figured out what happened from what she heard even though she can't quite see it from where she's standing.  She stands ready to sling more magic, but no sounds of walking crossbows trying to bust in doors present themselves to her ears.

"So... what now?"
Callie
NPC, 104 posts
Cleric of Sehanine
Lover Halfling
Thu 10 Jan 2013
at 05:11
  • msg #649

Re: Thunderspire Labyrinth

Callie says, "Now; We rest."
Terdisas
GM, 474 posts
Thu 10 Jan 2013
at 06:27
  • msg #650

Re: Thunderspire Labyrinth

  "Pull to open may be beyond them, but I suspect we will be more than alerted enough if they try to shoot their way through.  It is possible they went back to their posts, now that there are no active or visible hostilities."

Short Rest: One Surge.  (yeah, I'm gambling with my life).
Terdisas HP: 30+10= 40/42 HP.  S 5/6, V 10, AP 0+1= 1.

It's been two fights, so Milestone +1 AP.  If you've used an AP in the last two fights, you should have 1.  If you haven't, you should have 2.

Mittens
GM, 352 posts
Thu 10 Jan 2013
at 06:36
  • msg #651

Re: Thunderspire Labyrinth

(Spending 2 surges = Mittens full HP.  4 surges remaining.  I vaguely remember spending an AP but don't see any mention of it in any of my posts, so I guess I have 2 now? )
Aldrych
player, 28 posts
Human
Ranger
Thu 10 Jan 2013
at 13:35
  • msg #652

Re: Thunderspire Labyrinth

Aldrych waits several heartbeats before letting go of the double doors. He tries to peek through the small crack to see if he can spot the bolt throwers, but has no luck. Whomever made the door did a good job crafting them, not allowing any light in.

Once he'd sure that they're safe he takes a few steps back, takes a seat on the stairs and rests his head against the cold, cool wall. It's a welcomed coolness too, which is odd for a place so despicable.


(The walls are like cold compresses, spending three healing surges, 33 hp = Aldrych all better.)
Callie
NPC, 105 posts
Cleric of Sehanine
Lover Halfling
Thu 10 Jan 2013
at 17:34
  • msg #653

Re: Thunderspire Labyrinth

Callie flops to her butt. "Thanks, everyone. You all did great back there. The plan may not have been executed quite like we planned, but we worked together and listened to each other. I honestly think this group has one mind that we all share. And I don't say this enough, but I love you bunch." She glances at Aldrych. Then back to the others. "We can't go back that way. Those walking crossbows of doom await us on the other side..." Callie peers down to the other side of the Minotaur room. "There are more doors the other direction, though. Let's see about going that way. Aldrych! C'mon over here!" she says with a halfway cheerful tone, waving energetically at Aldrych when he should look her way.

Dido takes a look at the direction Callie is indicating. "The fact we survived those crossbows was amazing. I'd rather not face those things head-on either, so I'm for at *least* checking out the other direction as Callie suggested."


Callie:
Spent 2 surges (Value: 9) to get 18 HP.

Dido:
Spent 2 surges (Value: 12) to get 24 HP.


Callie HP: 19 + 18 = 37/42, 5/7
Dido HP: 24 + 24 =
48/49, 6/10

This message was last edited by the player at 17:39, Thu 10 Jan 2013.
Terdisas
GM, 475 posts
Fri 11 Jan 2013
at 18:45
  • msg #654

Re: Thunderspire Labyrinth

  "I am honestly somewhat impressed.  Ogres, Giant Duregar, undead, and it's a pair of crossbows that fire themselves that have given us all the most trouble here.  At least now that it is down to them, you should have less trouble reaching them and smashing them to bits."

  OOC: Seriously  "Oh, 1d8+ damage? That's what a normal crossbow does, this will be easy LOL *18 people crit shots in a row* SO MUCH BLOOD!
Mittens
GM, 355 posts
Sun 13 Jan 2013
at 05:05
  • msg #655

Re: Thunderspire Labyrinth

"Here's hoping you're right, Terdisas.  I'd offer to drill a hole in the door and take a peek at those murder machines, but I'd expect them to shoot my eyeballs out.  Maybe I'll try and trick them with an illusion after I've dealt with this other door for Callie.  But I get the feeling like we're going to have to deal with those infernal walking death traps eventually either way.  On the bright side, at least Rolen was reunited with his family before this fight.  If not for that he'd be dead right now."  Leeeroooy Puuuppy!

Mits heads over to the rusty old door and checks it for traps before pressing her ear up against it.  She then tries the handle.  "No surprise, it's locked."

Out comes the lockpicking set and she gets to work.  "Even if I somehow get this piece of junk unlocked, the hinges are rusted fast looks like.  It'll make a lot of noise and take a lot of strength to break open, methinks."

Click!  The door unlocks.
Aldrych
player, 29 posts
Human
Ranger
Sun 13 Jan 2013
at 15:32
  • msg #656

Re: Thunderspire Labyrinth

While gazing upon the broken Minotaur statue Aldrych unconsciously draws and arrow and knocks it at the sound of Mittens tools going to work. It wasn't that he was paranoid, no, he was learned. In his experience when doors were locked in deep dark places, much like this one, the inhabitants intended to keep something IN or OUT.

At the sound on the door unlocking, he aims at the door.


Readied action: fire at first threat through the door.
Dido
NPC, 57 posts
With a hammer I serve
The Heavy Metal Dragon
Tue 15 Jan 2013
at 01:12
  • msg #657

Re: Thunderspire Labyrinth

Callie and Dido look ready to attack as well. Dido comments, "If you need help knocking it down, Mittens, I'll help."

Irony: Callie is just as strong as the paladin.


Readied actions.
Callie: Sacred flame
Dido: Throw hammer

Terdisas
GM, 476 posts
Tue 15 Jan 2013
at 03:14
  • msg #658

Re: Thunderspire Labyrinth

"Makes sense that both doors to this room previously used to store undead were locked." Staff is go.

OOC :Readied, Lightning strike vs Danger.
Mittens
GM, 356 posts
Wed 16 Jan 2013
at 03:53
  • msg #659

Re: Thunderspire Labyrinth

Mits struggles with the door.  "No surprise, not budging."

She steps aside and readies magic missile.

DC 20 I think was the original strength check.
Aldrych
player, 30 posts
Human
Ranger
Sat 19 Jan 2013
at 05:29
  • msg #660

Re: Thunderspire Labyrinth

"knock, knock" he says quietly to himself.
Dido
NPC, 58 posts
With a hammer I serve
The Heavy Metal Dragon
Sat 19 Jan 2013
at 05:34
  • msg #661

Re: Thunderspire Labyrinth

Callie and Dido throw their bodies up against the door. Nothing. Just the loud CLANG of Dido's armor slamming on stubborn doors and the chaching of Callie's chainmail doing much the same.
MRA
Sat 19 Jan 2013
at 05:37
  • msg #662

Re: Thunderspire Labyrinth

Then, the doors comically creak open.

25. Crypts: The remains of about two dozen minotaur
warriors lie here in burial niches along the walls. In the
southern hallway stands a statue of a grim-looking skeletal
minotaur with a greataxe—a minotaur version of the Grim
Reaper. An iron door leading to the south is locked. It can
be unlocked with a DC 20 Thievery check or broken open
with a DC 25 Strength check.
Mittens
GM, 357 posts
Sat 19 Jan 2013
at 05:38
  • msg #663

Re: Thunderspire Labyrinth

"Bwaaaa!" mittens shouts, charging into the next room!
Terdisas
GM, 477 posts
Sat 19 Jan 2013
at 05:40
  • msg #664

Re: Thunderspire Labyrinth

  Terdisas does not face palm, as he decides watching where he is going when there are a dozen Minotaur Skeletons next to where undead used to be is a better idea.

  Superbird does beakwing though.  "Tweet, Mittens, not even I make chicken noises."
Aldrych
player, 31 posts
Human
Ranger
Sat 19 Jan 2013
at 05:43
  • msg #665

Re: Thunderspire Labyrinth

Cautiously he follows the crew into the crypts; his skin crawls as he does so.
Dido
NPC, 59 posts
With a hammer I serve
The Heavy Metal Dragon
Sat 19 Jan 2013
at 05:46
  • msg #666

Re: Thunderspire Labyrinth

Callie and Dido continue on in. Dido says, "If you're going to be charging in, saying bwaaa, Mittens, then I'll scout, thanks. Remember you almost died."
Mittens
GM, 358 posts
Sat 19 Jan 2013
at 05:55
  • msg #667

Re: Thunderspire Labyrinth

Mittens pffs.  "I don't think I was any louder than the doors being kicked in."

About the bones she comments, "Minotaur grim reaper has axe.  So... he's the grim lumberjack?"

At the next locked door she sings, "Boc.  Boc.  Boc.  Boccob Boccob."
then comments, "Immitating a chicken can be fun!"

Clink!  The door unlocks.  She gently pushes on it, and it swings open, revealing a hallway.  "Wow.  Didn't need brute force this time."

She scouts ahead then reports back.


26. Slave Pits (H7): This large chamber once held
three cisterns that stored water for the Hold. One is filled
with water, and two have been drained and converted into
holding cells for slaves, including the captives from Riverdown
that the adventurers might be seeking.
A secret door (DC 25 Perception to notice) leads to
Murkelmor’s chambers (Location 28), but only Murkelmor
knows about it.

Perception Check
DC 10: You hear harsh, hissing laughter. “Look, Durkkel,” one
voice says. “It doesn’t like me! Should I be afraid?”
“It needs to learn some respect, Marshk,” another voice
replies. “If I pluck out one of its eyes, it might think twice about
glaring at you.”
The devils are speaking in Supernal, so the listener hears
their words in his or her native language.
When the PCs enter the area, read:
This expansive chamber contains three large wells. One holds a
pool of water, but two are simply deep pits with ladders leading
down. A large brazier full of coals sits near a rubble pile in the
southeastern part of the chamber. Three gray dwarves stand
guard here, along with two humanoid creatures with lashing
tails and bodies covered in sharp spines.

Terdisas
GM, 478 posts
Sat 19 Jan 2013
at 06:02
  • msg #668

Re: Thunderspire Labyrinth

  "Why is everything covered in spines today?  Beards, Devils, perhaps we will run into a Dire Porcupine with bone spines alongside it's normal spines?" 4th Ed Dire Animals.  Because just being a bigger version of an Animal wasn't much of an art difference.

  "If there is actually room to do so for once, perhaps we could all rush in together and generally unload with everything.  I can still use my Ice Javelins."
Callie
NPC, 106 posts
Cleric of Sehanine
Lover Halfling
Sat 19 Jan 2013
at 06:09
  • msg #669

Re: Thunderspire Labyrinth

Callie responds to Terdisas, "You and Mittens will hang back as usual. We can try using the room. But be careful... with prisoners in that room, we don't want collateral damage."

Dido says, "We'll keep 'em near the door when possible."
Aldrych
player, 32 posts
Human
Ranger
Sat 19 Jan 2013
at 06:11
  • msg #670

Re: Thunderspire Labyrinth

"I like the way you think wizard." He checks to make sure his sword will slide easily from its scabbard. "Charging in works for me."
Mittens
GM, 359 posts
Sat 19 Jan 2013
at 06:15
  • msg #671

Re: Thunderspire Labyrinth

"I'd rather lure them into this nice narrow hallway," Mittens says, "Devils having room to literally stretch their wings can't be a good thing, and less likely to have slaves getting incidentally incinerated if we don't fight on top of them.  Better yet....  Let's lure them to the balcony and shove 'em off.  Then we'll only have the flappedy devils to deal with rather than them plus duergar.  'Course that means we'll have to take out those walking crossbows first...."
Terdisas
GM, 479 posts
Sat 19 Jan 2013
at 06:19
  • msg #672

Re: Thunderspire Labyrinth

  "Admittedly, both strategies have as bad a track record as they have a good one by now.  We should probably deal with these Devils sooner though, before they decide to act on they eye removal desires."
Callie
NPC, 107 posts
Cleric of Sehanine
Lover Halfling
Sat 19 Jan 2013
at 06:51
  • msg #673

Re: Thunderspire Labyrinth

Callie asks, "Why would we need to deal with the crossbows first..? They aren't on the balcony."

Dido says, "Let's lure the enemy here and if they all follow us, do like Mittens suggested and shove the duergar off the balcony."

He heads for the doors unless stopped from doing so.
Aldrych
player, 33 posts
Human
Ranger
Sun 20 Jan 2013
at 15:42
  • msg #674

Re: Thunderspire Labyrinth

"I concur with Callie, the crossbows are inconsequential right now. With the doors locked, there's no way for them to get through," he pauses, "that is unless they grow arms or decide to shoot down the door. Regardless of our approach, someone will need to lure the enemy to the balcony. And then we'll have to pray that the devils don't follow.  If these guys are smart, they'll make US come to THEM."
Mittens
GM, 360 posts
Sun 20 Jan 2013
at 18:31
  • msg #675

Re: Thunderspire Labyrinth

"K.  I'll lure them with magic!"

She conjures a mage hand that waves at the group then floats over to the door.  Once everyone has taken up position and readied their part of the ambush, she conjures an illusion of a medium size purple worm just behind the door then opens it!

You can put your char anywhere you like (except where the enemy can see you when Mits opens the door, because she won't open the door until everyone is out of sight of the door.  Otherwise, the "lure" part of the plan is guaranteed to not work),  then use your surprise round action to ready whatever attack you want.  Ranged attacks recommended.
Framarth
Sun 20 Jan 2013
at 18:33
  • msg #676

Re: Thunderspire Labyrinth

"What the hells?!" a voice from inside the room shouts, "What is that, a baby purple worm?!  Kill it!  We don't want it getting away to become an adult!"

Kafwoosh!  The familiar hot sulfur smell of a Duergar Theurge's brimstone hail fills the air, and the illusion is destroyed.

"...what?  Did it turn invisible?"
Spined Devils
Sun 20 Jan 2013
at 18:53
  • msg #677

Re: Thunderspire Labyrinth

"How did it open the door?" one of the devils asks, floating closer.  It peeks through the doorway and up the stairs.

"The upper door is open!  How is that possible?!"

"Well go check!" the boss duergar orders.

"What if..."

"GO!"

It reluctantly moves further.  At the top of the steps it peers around.

"A shifter!  It's one of the invaders!"
Mittens
GM, 361 posts
Sun 20 Jan 2013
at 19:08
  • msg #678

Re: Thunderspire Labyrinth

Zoom!  Mittens rushes back into the minotaur chapel!

"It's running into the haunted chapel!"

"They must have defeated the ghouls somehow!"
Duergar Guards
Sun 20 Jan 2013
at 19:17
  • msg #679

Re: Thunderspire Labyrinth

One of the guards rushes forward.
Spined Devils
Sun 20 Jan 2013
at 19:30
  • msg #680

Re: Thunderspire Labyrinth

Flapflapflap!  One of the spine devils approaches.

hmmm.  Oops!  Everyone would get to trigger their readied actions as soon as G1 appeared.  Ah well.  Not like this turn will be any different.
Aldrych
player, 34 posts
Human
Ranger
Sun 20 Jan 2013
at 22:10
  • msg #681

Re: Thunderspire Labyrinth

As the duergar rounds the corner, Aldrych, who's taken position at the rear of the Minotaur room, takes Careful aim, and fires an arrow. But when he inhaled before his shot he breathed in some dirt, which causes him to sneeze and his shot goes wide.


Careful Shot vs G1 = MISS! (13)
Placeholder
Mon 21 Jan 2013
at 01:42
  • msg #682

Re: Thunderspire Labyrinth

This space reserved for Ter's failpost.
Duergar Guards
Mon 21 Jan 2013
at 01:43
  • msg #683

Re: Thunderspire Labyrinth

One of the guards moves closer to the door.
Callie
NPC, 108 posts
Cleric of Sehanine
Lover Halfling
Mon 21 Jan 2013
at 01:44
  • msg #684

Re: Thunderspire Labyrinth

Callie and Dido throw javelins. But while Dido's goes horrendously wide, Callie's hits spot on and sinks into the deurgar effortlessly!


Callie rolled 17+7 and used javelin throw! It was super effective!
 dmg: 11
Dido rolled a 3.


G1 HP: 60 - 11 = 49

This message was last edited by the player at 01:56, Mon 21 Jan 2013.
Framarth
Mon 21 Jan 2013
at 01:57
  • msg #685

Re: Thunderspire Labyrinth

Framarth rushes into the hall then attacks with vile fumes!

"You may have defeated Rundarr, but this is the end of the road for you, invaders!"

Move, Move, ACTION POINT!  Vile Fumes
Callie HP: 37-5=32 and BLINDED till end of Framarth's next turn.
Dido HP: 48-5=43 and BLINDED till end of Framarth's next turn.
Terdisas HP: 40-5=35 and BLINDED till end of Framarth's next turn.

Mittens
GM, 362 posts
Mon 21 Jan 2013
at 02:28
  • msg #686

Re: Thunderspire Labyrinth

"You must be the boss of this place," Mittens concludes, "I've been saving this spell just for you.  What's the most embarrassing thing...  FOE TO FAIRY!"

POOF!  The big bad villain becomes a sparkling fairy with butterfly wings!

"Fff BWAHAHAHAAAA!"

Mittens is now in tears and staggers backward toward the balcony.

"I KILL YOU!" the tiny fairy screams in a squeaky, girly voice.
Terdisas
GM, 480 posts
Mon 21 Jan 2013
at 02:45
  • msg #687

Re: Thunderspire Labyrinth

  Terdisas dislikes being blinded, so much harder to shoot things as well as avoid being shot at.  "Oh come on boss, not again.  Move the staff to the left, more, chirp. too far! back the other way!  That's Callies head!"  Superbird, making sure blind sorcerers to not fry Halflings.  Again.

  Terdisas finally positions himself to his familiar's satisfaction, and yeah you know the drill here by now.  When Terdisas hit's something hard, he hits something hard.  An arm thick cobra made of lightning zigzags around the corner, and eats the Devil's head..

  Alas, the snake dissipates and merely leaves the Devil incredibly singed, instead of decapitated.

  "Did I hit them"  "..."  "Yeah, I did not think so."
Standard:  Serpentine Blast Vs D1, CRIT (and yes it still beats their Defense).  Crit die, 7.  -48 HP to D1.
Move: because move I guess?


Devil 1 HP: 70-48= 32/70

This message was last edited by the GM at 03:08, Mon 21 Jan 2013.
Callie
NPC, 109 posts
Cleric of Sehanine
Lover Halfling
Mon 21 Jan 2013
at 03:15
  • msg #688

Re: Thunderspire Labyrinth

Callie and Dido would be telling Terdisas what's going on, but THEY are blind too. Callie fires wildly into the hallway, missing by a long shot. Then heads blindly towards the sounds of Mittens' laughter and Terdisas' footsteps.

Dido says, "Whatever you did, you left Superbird speechless. That's an accomplishment." He doesn't attack, but he backs towards the others, shield up.


Callie Sacred Flame. Miss.
Move east

Dido Full Defense!
Move east

Aldrych
player, 35 posts
Human
Ranger
Mon 21 Jan 2013
at 08:48
  • msg #689

Re: Thunderspire Labyrinth

As a devil creeps its way down the corridor, Aldrych gives it a slight nod and then quickly fires two arrows at it. The First shot goes wide, but the second hits home and nearly brings down the creature.

EDIT: "I'll cover the door, while everyone else moves onto the balcony."


Minor: marking D1 as Hunter's Quarry
Standard: Twin Strike vs G1 (11, Miss; 20, HIT)

D1 Hp 22 - 15 = 7

This message was last edited by the player at 08:53, Mon 21 Jan 2013.
Duergar Guards
Tue 22 Jan 2013
at 02:52
  • msg #690

Re: Thunderspire Labyrinth

The duergar that Callie skewered retaliates!  His warhammer catches fire as he charges her, and he scores a hit!

Callie HP: 32-9=23
Spined Devils
Tue 22 Jan 2013
at 03:00
  • msg #691

Re: Thunderspire Labyrinth

"Screaming like a little sissy already, Marshk?" the second spined devil asks as it approaches, "What'd you stub your DAMN!  What the hells happened to you?"

It takes cover around the corner.

"And what's with the drunk looking fairy?"
Duergar Guards
Tue 22 Jan 2013
at 03:03
  • msg #692

Re: Thunderspire Labyrinth

After hearing that, the second Duergar guard is a little reluctant to step out into the hall and stops at the doorway to peek through.
Framarth
Tue 22 Jan 2013
at 03:06
  • msg #693

Re: Thunderspire Labyrinth

The dazed fairy that was once a proud duergar hobbles into the room.  Now that the spell is in full effect, it can't even hurl curses.
Spined Devils
Tue 22 Jan 2013
at 03:16
  • msg #694

Re: Thunderspire Labyrinth

The near dead spine devil hurls a flaming spine at Dido then runs for cover around the corner!

Dido HP: 48-4=44
Mittens
GM, 363 posts
Tue 22 Jan 2013
at 03:22
  • msg #695

Re: Thunderspire Labyrinth

"Seems the devils have sense enough to take cover.  Zap!"

Mittens fires a magic missile into the only spined devil in sight then disappears around the corner.

D2 HP: 70-8=62
Aldrych
player, 36 posts
Human
Ranger
Tue 22 Jan 2013
at 05:03
  • msg #696

Re: Thunderspire Labyrinth

Not wanting to hit Callie, Aldrych takes care to aim and shoot the gray dwarf in front of her.


Careful Attack vs G1 (30! Hit!)
G1 hp 49 - 16 = 33
Terdisas
GM, 481 posts
Tue 22 Jan 2013
at 05:21
  • msg #697

Re: Thunderspire Labyrinth

  Terdisas figures that when trying to lead the enemy to a cliffs edge, attempting to shove them back may be counter productive.  However, it would be much easier for Callie to retreat without a duergar within groping distance.

  A familiar crack of nearly deafening thunder, and the dueregar is sent stumbling back.  "...does anybody else hear a ringing in their ea-"  The duregar's sentence is interrupted as his head explodes all Scanners like.

  "...Flock, Boss man, just... Flock."  Only Superbird didn't actually say Flock that time.

  Terdisas, after a long moment finally retreats out the door.  "This is why I don't do area attacks."
Standard: Thunder Slam Vs G1: Critical (29 vs Fort).  7 on bonus, 38 DMG.  Push 3 just because.
Minor: Awkward pause.
Move: duh.

Effects: Push G1 three... on principle I guess.

G1 HP: 33-38= Your Head Asplode.

This message had punctuation tweaked by the GM at 05:21, Tue 22 Jan 2013.
Callie
NPC, 110 posts
Cleric of Sehanine
Lover Halfling
Thu 24 Jan 2013
at 04:45
  • msg #698

Re: Thunderspire Labyrinth

Callie hurries out the door, but as she goes, she grabs Aldrych's hand and yanks him along. Her grip and pull are impressive for her size, showing why it is she swings around a bastard sword like it didn't weigh much.

Dido is running out at the same time and disappears around the corner with Callie and Aldrych.


Aldrych:
kicking and screaming he will willingly be dragged


Took that to mean I had player permission to yoink Aldrych. :)
If I was wrong, of course, I will retcon.

Double moves on both of them to disappear around the corner.

This message was last edited by the player at 04:46, Thu 24 Jan 2013.
Spined Devils
Thu 24 Jan 2013
at 04:55
  • msg #699

Re: Thunderspire Labyrinth

"Little sissy my spikey butt!  You try and take a lightning snake to the face!"

The two devils fly out to the Minotaur chapel and stare at Terdisas' handiwork.

"Eww."

"And this would be why Rundarr didn't survive."

"What's that gunk on the ceiling?"

"Uh... what's left of the ghouls I think."

"...  I'm taking cover."

"Yeah good idea."
Duergar Guards
Thu 24 Jan 2013
at 04:58
  • msg #700

Re: Thunderspire Labyrinth

The second duergar rushes past his former ally.  "Never liked the guy anyway."
Framarth
Thu 24 Jan 2013
at 05:00
  • msg #701

Re: Thunderspire Labyrinth

"..."

Seething with delirious, dizzy rage, the little fairy pitter-patters closer to the heroes.
Mittens
GM, 366 posts
Thu 24 Jan 2013
at 05:04
  • msg #702

Re: Thunderspire Labyrinth

Mittens readies beguiling strands for when the enemy makes themselves visible.
Callie
NPC, 111 posts
Cleric of Sehanine
Lover Halfling
Thu 24 Jan 2013
at 05:39
  • msg #703

Re: Thunderspire Labyrinth

Callie and Dido prepare for when the enemy rounds the corner.


Callie readied: Lance of Faith in order to grant +2 to Mittens' strands.
Dido readied: Thrown hammer vs enemy that doesn't fall over the edge.

Terdisas
GM, 482 posts
Thu 24 Jan 2013
at 05:44
  • msg #704

Re: Thunderspire Labyrinth

This time around, Terdisas makes less dramatic actions and simply walks back beside Mittens.  Getting ready to shoot things later.


Move: Duh.
Standard: Readied action, Dragon Frost to available target after Mittens's attack.

Aldrych
player, 39 posts
Human
Ranger
Thu 24 Jan 2013
at 14:37
  • msg #705

Re: Thunderspire Labyrinth

After being drug around the corner, smiling, Aldrych readies his attack for the first creature that rears its ugly head.


Readied: Twin Strike for first creature to appear.
Monsters
Thu 24 Jan 2013
at 16:16
  • msg #706

Re: Thunderspire Labyrinth

The two devils glance at the duergar barreling toward the doorway and decide to delay just enough to let him go first.  Good thing for them that they did because he gets slammed back, blasted, hammered, and arrowed just as he was about to hammer Aldrych!  He hardly gets a chance to scream.  The devils both wince and wait a second longer to see if the fairy gets obliterated.  She titters forward, but no explosions.  They exhale and fly forward.

"Kill the guy in robes first!" the injured one suggests.

The injured one stops behind the duergar while the other one flies over the ledge to take cover behind the railing.  They fire their spines at Terdisas and the injured one connects, stabbing, burning, and poisoning Terdisas all at once!

"Sweet revenge!"

"Pff you didn't hurt him near as bad as he did you."

"Shut up!"

Terdisas HP: 40-8=32 slowed and ongoing 5 poison save ends both.
Mittens
GM, 367 posts
Fri 25 Jan 2013
at 03:25
  • msg #707

Re: Thunderspire Labyrinth

Readied attack results:  Hit, but enemy made the save.
G2 HP: 60-7=53
This message was last edited by the GM at 03:27, Fri 25 Jan 2013.
Dido
NPC, 60 posts
With a hammer I serve
The Heavy Metal Dragon
Fri 25 Jan 2013
at 03:41
  • msg #708

Re: Thunderspire Labyrinth

Dido goes up to the downed dwarf and thumps his hammer into the dwarf's defenses. "You'll not attack anyone but ME!" he says, his piercing glare meeting the devil's.


Readied results:
Callie Crit.
 dmg: 12. + 6(crit die) = 18
Dido misses (5+9)

Dido actual turn.
Move: To G2
Standard: Valorous Smite v G2. Miss(16)
Minor: Divine Challenge on D2


G2 HP: 53 - 18 = 35
Callie
NPC, 112 posts
Cleric of Sehanine
Lover Halfling
Fri 25 Jan 2013
at 03:49
  • msg #709

Re: Thunderspire Labyrinth

Callie smiles as she sees Aldrych smile. It was good to see she had an agreeable guy in Aldrych. She shines holy light from her holy symbol and spreads a bunch of holiness. The devil and duergar both feel themselves more vulnerable.


Standard: Hymn of Resurgence v D2, G2, Framarth. Hit(23)! Hit(19)! Miss(11)
 -2 to all defenses. Whenever an ally hits, target goes prone.

Dido and Aldrych gain 5 temporary HP.

Terdisas
GM, 483 posts
Fri 25 Jan 2013
at 03:53
  • msg #710

Re: Thunderspire Labyrinth

  Terdisas can understand being made a target.  By this point he has definitely outpaced mittens in pure carnage, if not all results (Hello, little fairy).  However he is getting tired of the particular manner of aggression being used upon him.

  "I am getting very tired-"  Chunk of ice sails past the fallen Duergar,  "Of all these Gods damned"  Three oversized shuriken of ice spread out, the devil so proud of his shot connecting being flat out decapitated while the other devil and fallen Duergar merely have the spinning blades continue to dig into them  "poison quills!"

  This rant is capped off with a lightning bolt right in the remaining devils sensitive area, to put it gently (the shot certainly wasn't put gently).  He yanks out the quill and throws it over the side after the falling devil.

  "Anybody else want to shoot their body parts at me?  Too bad I'm going to ******* murder you slaver bastards and play in the ashes even if you beg and make me a delightful iced coffee!"

Readied:  Dragon Frost vs G2, miss.
Standard: Ice Javelins vs D2 (hits even with cover, if I used that 27), G2 (hits), D1 (Miss).   21 (+2 for D1) Ice Damage, Ongoing 5 Ice Damage (save ends).  Half 23= 11 to D1.
ACTION POINT: Ready Action, after rest of team has taken turn.  Pinning Bolt vs D2,  Hits (23). 22 Ice Damage.

Save Throw: 15, No more poison, no more slow.

Effects: Ongoing 5 Ice Damage to D2, G2 (Save Ends).  D2 Prone, falling (prone to fliers makes them fall).

D1 HP: 7-11= Dead.
D1 HP: 62-21-22= 19/60
G2 HP: 35-21= 14/65

Terdisas HP: 32-5= 27/42
S 5, V 10, AP 0.

Spined Devils
Fri 25 Jan 2013
at 04:09
  • msg #711

Re: Thunderspire Labyrinth

"Aaaah!"  The spined devil falls thirty feet and hits hard, but manages to claw onto the side to keep from falling any further.

D2 HP: 19-12=7
Aldrych
player, 40 posts
Human
Ranger
Fri 25 Jan 2013
at 04:40
  • msg #712

Re: Thunderspire Labyrinth

As the duergar rounds the corner he gets assaulted by the group. He falls, but struggles to his feet. Aldrych takes his shot.


Twin Strike vs G2 (18, Miss; 27, HIT)
G2 14 - 6 = 8



The creature's alive! Damnit! Aldrych draws his broadsword, takes a few steps back and charges. But he misjudges the duergar's situation and swings wildly, missing.
Free: Draw sword
Move: 2 sq to Callie's right
Standard: Marauder's Rush vs G2 (12, Miss)

This message was last edited by the player at 04:52, Fri 25 Jan 2013.
Mittens
GM, 368 posts
Fri 25 Jan 2013
at 04:52
  • msg #713

Re: Thunderspire Labyrinth

"I would be taunting them about, 'Don't make Terdisas angry,'" Mittens says, "ZAP!"

The Duergar is taken out by a magic missile.

"But all that's left is this cute little fairy.  Sadly that spell won't last forever.  Let's gang up on it all at once.  On the count of three.  One... two..."
Framarth
Fri 25 Jan 2013
at 05:03
  • msg #714

Re: Thunderspire Labyrinth

Still wanting to kill Mittens, Framarth toddles over toward her, only to be smashed by Dido and returned to his normal, ugly Duergar self!

"YOU.  WILL.  PAY!!!"

"Oh my.  I think I made him cross."
Spined Devils
Fri 25 Jan 2013
at 05:05
  • msg #715

Re: Thunderspire Labyrinth

The spined devil thinks better of returning to combat right away.  Only once chance.  It flies toward the bridge...

"Aw hells..."

D2 HP: 7-5 = 2  failed save vs ongoing damage!
Terdisas
GM, 484 posts
Fri 25 Jan 2013
at 05:28
  • msg #716

Re: Thunderspire Labyrinth

  Terdisas decides aiming is a bad idea, and just rams his staff into Farmarth before blasting them over the edge with a burst of ice.

  "Hmm, he may actually survive that.  On the bright side, it would take them quite some time to get back up here if he does."  Said like the enemy hadn't made the catch on the edge, which he had. 
Standard: Readied attack after the rest go.  Dragon Frost vs Farmarth, Hits (28 Fort), 12 Ice DMG. push 1.
Farmarth Save Throw: 1, fails.  Over the edge.
Catch edge:  Farmarth made it.
Evil Ledge damage: 15.

Farmarth HP: 128-12-15= 101/128

This message was last edited by the GM at 06:03, Fri 25 Jan 2013.
Aldrych
player, 41 posts
Human
Ranger
Fri 25 Jan 2013
at 05:37
  • msg #717

Re: Thunderspire Labyrinth

Seeing the head duergar fall over the edge Aldrych rushes to the railing to see how far down the creature fell. Whatever god allowed the duergar to survive the initial fall should pay dearly for its transgression. So Aldrych obliges the other GOOD gods, and rains arrows on the beast. One miss only just, while the second strikes home.


Free: stwo sword
Move: next to Callie
Standard: Twin Strike vs Framarth (19, Miss; 30, HIT)

Framrth Hp: 116 - 12 = 104

Dido
NPC, 61 posts
With a hammer I serve
The Heavy Metal Dragon
Fri 25 Jan 2013
at 13:43
  • msg #718

Re: Thunderspire Labyrinth

Dido goes to the edge, throws his hammer, and misses. The hammer returns to his hand.


Move: To edge and rest of group
Standard: Thrown hammer. Miss(16)

Callie
NPC, 113 posts
Cleric of Sehanine
Lover Halfling
Fri 25 Jan 2013
at 13:48
  • msg #719

Re: Thunderspire Labyrinth

Callie looks up at Terdisas. "Sorry you keep getting hurt..." and reaches to hold his hand. Healing power surges through him.

Callie moves away from the group, turns, and blasts the group with divine light, empowering them all!


Minor: Healing Word on Terdisas.
 D6: 4. +3+10 = 17
Move: Northwest to be in position.
Standard: Divine Glow. No enemies in range of blast. However...
 Effect: Allies in the blast gain +2 power bonus to attack rolls
  until the end of your next turn.

...and ALL my allies are in the blast. So have fun, everyone!
And yes, I realize only 15 HP was needed to heal Ter, but Callie isn't going to sit there and wait for Terdisas to get more hurt when there is still a DEVIL nearby.

Meanwhile...


Terdisas:
Farmarth HP: 128-12-15= 101/128

Aldrych:
Framrth Hp: 116 - 12 = 104


And Dido had hid Fram for 9 damage. And recent fall damage. Also, Terdisas' HP was still 40 on the map, so I didn't realize he was near-bloodied. I was all "he have some kind of resist poison?" Thankfully, Ter showed his health failing on the posts. So! Fixfixfix....

Framarth HP: 128 - 9(DidoAoO) - 12(IceIceBaby) - 15(FallDmg) - 12(Arrowed!) = 80
Terdisas HP: 27 + 17 =
FULL HP(42) Surges: 5 - 1 = 4/6

This message was last edited by the player at 14:10, Fri 25 Jan 2013.
Mittens
GM, 369 posts
Sat 26 Jan 2013
at 03:58
  • msg #720

Re: Thunderspire Labyrinth

Thump, curse, thump, curse...   Silence.  Then, somewhere far out of the reach of bow or spell, a voice of rage and hate rises from the deep darkness.  "You may have won this round adventurers, but sleep with one eye open!  Some day I will exact my revenge upon you!"

"Be sure to bring an extra helping of pixie dust, fairy!" Mittens hollers back.
Terdisas
GM, 485 posts
Sat 26 Jan 2013
at 05:30
  • msg #721

Re: Thunderspire Labyrinth

  "Alas, I guess not all who survive should have been fatal distances change their ways and become Investment Bankers."

  He smiles softly to his favorite Halfling,  "We are all very lucky to have you to help us keep going despite it.  As unfortunate as injury for any of us is, I should not be surprised at attracting so much attention once I stop missing."
Callie
NPC, 114 posts
Cleric of Sehanine
Lover Halfling
Sat 26 Jan 2013
at 05:45
  • msg #722

Re: Thunderspire Labyrinth

Callie smiles right back at Terdisas. "Not a problem. As long as I have it in me."

Dido peers over the edge. "We spanked your whole compound! It's YOU who should sleep with one eye open, because as soon as we've freed the slaves, we're tracking you DOWN!"

Callie glances at Dido. Then nods. "You're right; We can't allow him to continue. I agree we should track him down once we're done here."
Aldrych
player, 42 posts
Human
Ranger
Sat 26 Jan 2013
at 05:55
  • msg #723

Re: Thunderspire Labyrinth

Aldrych smiles at Dido's comments. But doesn't say anything more as his mind is on the slaves.
Mittens
GM, 370 posts
Sat 26 Jan 2013
at 20:16
  • msg #724

Re: Thunderspire Labyrinth

Mits grins and thumbs-ups.  "Ditto to all of ya.  But let's get those slaves outta here first.  Erm.  Rest, then destroy death machines, then leave with the slaves."
Terdisas
GM, 486 posts
Sun 27 Jan 2013
at 02:48
  • msg #725

Re: Thunderspire Labyrinth

  "It would be at the very least, incredibly embarrassing to come all this way only for those we wanted to save to end up dead from our negligence, yes."
Callie
NPC, 115 posts
Cleric of Sehanine
Lover Halfling
Tue 29 Jan 2013
at 05:14
  • msg #726

Re: Thunderspire Labyrinth

Callie looks at Mittens with a nervous chuckle. "Destroy the death machines? While we're at it, maybe we can kill Vecna on the way? Shouldn't be too hard. He can only kill you on a whim. No, I think I'll skip death and go straight for just freeing slaves, thanks."

Dido says, "We could always see if freeing the remaining slaves is doable without confronting those walking crossbows..."
Aldrych
player, 43 posts
Human
Ranger
Tue 29 Jan 2013
at 05:19
  • msg #727

Re: Thunderspire Labyrinth

"Lets finish searching these rooms, perhaps we'll find a way around the waling ballistas. But yes, freeing the slaves would be a priority."
Mittens
GM, 371 posts
Tue 29 Jan 2013
at 05:25
  • msg #728

Re: Thunderspire Labyrinth

"Admittedly, I was assuming that there's no way past those nasty things except through them," Mittens admits, "Freeing slaves good, yes."

And without further ado, the slaves are freed from their bonds and a way around the Arbalesters is found.  Apparently they stayed put and do not have a view of the second bridge or the rooms they were in originally.  The slaves are very hushed, especially when passing by some double doors to the left three rooms before the bridge.  On the other side of the bridge they look to be much more relieved.
Terdisas
GM, 487 posts
Wed 30 Jan 2013
at 06:28
  • msg #729

Re: Thunderspire Labyrinth

  "So, is it yet safe to say that the events back there went more smoothly than the last time we came here?"  Less people getting halfway killed that he would rather not have that happen to this time around, at least.
Callie
NPC, 116 posts
Cleric of Sehanine
Lover Halfling
Thu 31 Jan 2013
at 17:28
  • msg #730

Re: Thunderspire Labyrinth

Callie asks the freed slaves, "Was that everyone? And why were you afraid of the one door?"

Dido is quiet, letting the people answer.
Aldrych
player, 44 posts
Human
Ranger
Fri 1 Feb 2013
at 04:38
  • msg #731

Re: Thunderspire Labyrinth

While the group plays Q&A with the freed slaves, Aldyrch stands guard -- though he does keep an ear to the conversation should his name be mentioned.
Mittens
GM, 372 posts
Sun 3 Feb 2013
at 01:30
  • msg #732

Re: Thunderspire Labyrinth

"Not getting crossbowed near to death is better than when I do, yeah," Mittens agrees, "Though I was worried when you and the others were hit by that stinky cloud or impaled by devil spikes.  I guess I shouldn't be surprised that we can shrug off attacks by other-worldy beings of cunning evil, but it's still pretty dang impressive."

"That's everyone," one of the slaves answers, "Except for the two they sold to the gnolls.  And we were nervous because behind that door was the boss of this place."

"But we defeated the boss!  You mean there was another boss?!"

"Framarth?  No he's not the boss.  Murkelmor is.  He wears plate and he can heal people with fire."

"Weird."
This message was last edited by the GM at 01:55, Sun 03 Feb 2013.
Terdisas
GM, 488 posts
Sun 3 Feb 2013
at 05:44
  • msg #733

Re: Thunderspire Labyrinth

  "Either their boss was out, or they wisely decided to hide for a few days until this whole thing blew over."
Callie
NPC, 117 posts
Cleric of Sehanine
Lover Halfling
Sun 3 Feb 2013
at 06:03
  • msg #734

Re: Thunderspire Labyrinth

Callie says, "If that's everyone, then we're technically done here. If not for the fact the boss is still free to get more slaves. I say we go back and bring the boss to justice."

Dido says, "We could just bury him alive. He's already guilty of atrocious acts."
Aldrych
player, 45 posts
Human
Ranger
Sun 3 Feb 2013
at 06:05
  • msg #735

Re: Thunderspire Labyrinth

"Leaving a slavemaster alive is NOT an otpion, we should go back and finish what we started."
Mittens
GM, 373 posts
Sun 3 Feb 2013
at 06:18
  • msg #736

Re: Thunderspire Labyrinth

"Pretty sure he's still in his room," a slave says, "From the way the guards were talking, it sure sounded like they thought he was."

Mits nods.  "So you all wait here for us while we go spank the big baddie.  Somehow I doubt that even if we managed to figure out how to seal him in his room it wouldn't hold him forever.  Wish I'd known there was another boss..   Eh, still totally worth it to fairy that spellcaster.  A healer I imagine will be less dangerous on his own.  So that means he'll have several soldiers AND a spellcaster in his room.  So uh... plate armor or no...  maybe we should take out the healer first?"

The slaves go raid the kitchen.
Terdisas
GM, 489 posts
Sun 3 Feb 2013
at 06:26
  • msg #737

Re: Thunderspire Labyrinth

  "Perhaps we could wait until the Slaves are no longer inside the keep before pissing off their captors even more?  Just a thought."  Terdisas readies his staff anyways.
Callie
NPC, 118 posts
Cleric of Sehanine
Lover Halfling
Sun 3 Feb 2013
at 06:31
  • msg #738

Re: Thunderspire Labyrinth

Callie says, "Agreed. And don't worry, Mittens... I've held on to my big guns today in case Pixie-dust wasn't the bigwig around here. And because you pixied him, you likely saved us an otherwise deadly fight." she winks at Mittens.

Dido urges the slaves to hurry so the heroes can get to boss-kicking.
Aldrych
player, 46 posts
Human
Ranger
Sun 3 Feb 2013
at 06:32
  • msg #739

Re: Thunderspire Labyrinth

"ready when you all are."
Mittens
GM, 374 posts
Tue 5 Feb 2013
at 03:08
  • msg #740

Re: Thunderspire Labyrinth

"Good to know, thanks, Callie," Mittens says with a glance to the bridge, rubbing her chin in thought, "I can't think of any likely way we could lure the enemy into position where we can push them off the cliff.  About the only tactical trap I can think of that might work is to try and shove Mr. Plate Armor into the water.  It can't be easy to swim in all that heavy armor.  But if he has a caster...  or worse yet a walking crossbow...  or both.  Spreading out or taking cover might not be possible.  Maybe we should set something up so that when one comes through a doorway we shut and bar the doors on the others.  Divide and conquer.

"As for the rescuees, it seemed to work well enough last time to have them wait next to the weapon racks."

Terdisas
GM, 490 posts
Wed 6 Feb 2013
at 06:21
  • msg #741

Re: Thunderspire Labyrinth

"At this rate, there is no way that will work again.  Especially if they haven't come out all this time.  No, this is going to be more direct I feel..

OOC: Terdisas Initiative: 23
Callie
NPC, 119 posts
Cleric of Sehanine
Lover Halfling
Sat 9 Feb 2013
at 05:50
  • msg #742

Re: Thunderspire Labyrinth

Callie nods. Once the ex-slave situation is handled, Callie leads the others back towards the door that made the slaves so nervous before. Before getting there, she faces her allies. "Alright. So are we rushing Murkelmor first? Or rushing his minions and hope he can't heal them fast enough? I would vote we take out Murkelmor first, but if the other two sturdy guys are any indication, that will take too long and the minions will hurt us badly in all that time. We will have to kill everyone in that room. Unless he can raise the dead with ease, that should rid him of his allies. So... focus fire. Dido will draw the attention of the enemies in the room, and then we will all focus on one. When that enemy is down, we all focus on the next one. When all but Murkelmor are down, then we can take him down."

Even as nice as it would have been to kill Murkelmor first and have a morale bonus to the fight, the guy is a healer.
Aldrych
player, 47 posts
Human
Ranger
Sat 9 Feb 2013
at 05:58
  • msg #743

Re: Thunderspire Labyrinth

Aldrych moves his scabbard and quiver -- the scabbard he adjusts to his back, while moving his quiver to a more accessible position, at his waist. Once adjusted, we pulls at the string on his bow ensuring that it is taunt, yet flexible. While Callie speaks tactics Aldrych nods throughout in agreement. "Finally; a big fight. This shall be fun."
Mittens
GM, 375 posts
Sat 9 Feb 2013
at 06:07
  • msg #744

Re: Thunderspire Labyrinth

"Heh, I'm imagining us kicking in the door and finding this guy whimpering in the corner begging us to spare him," Mittens says, "At least if Terdisas' theory about him refusing to come out and fight us is right.  I vote we take out the boss first since that seemed to make the others lose heart last time we did that, but if it's taking too long we go after the most damaging one first."

She gets in position and summons her mage hand at the door.  "So standard procedure?  I open the door and the rest of you surprise the enemy?"
Terdisas
GM, 491 posts
Sat 9 Feb 2013
at 06:10
  • msg #745

Re: Thunderspire Labyrinth

  "Shooting from comparative safety unless I need a better shot as usual.  A lesser man would blame the spell selection, but I somehow expect Mittens is braver than I even without accounting for the needs of Burning Hands."

OOC: Implied usual readied actions.
This message was last edited by the GM at 06:53, Sat 09 Feb 2013.
Dido
NPC, 62 posts
With a hammer I serve
The Heavy Metal Dragon
Sat 9 Feb 2013
at 06:20
  • msg #746

Re: Thunderspire Labyrinth

Dido says, "You're a braver man than most, Terdisas. Otherwise, you wouldn't even be here." This said as he is preparing to take point. "Boss first then? We all need to be in agreement before battle."

Callie says, "What Mittens said makes sense. If we're getting hurt too quick from his artillery, then we'll take them out first instead."

She gets in position to prepare for battle.


Callie init: 19
Dido init: 17

This message was last edited by the player at 06:33, Sat 09 Feb 2013.
Aldrych
player, 48 posts
Human
Ranger
Sat 9 Feb 2013
at 06:26
  • msg #747

Re: Thunderspire Labyrinth

Al stands five feet from the door and sets his aim on the door, imagining the big boss man's face appearing before him and an arrow going right between his eyes.


Readied action: Careful Shot
Init: 18

Mittens
GM, 376 posts
Sat 9 Feb 2013
at 06:30
  • msg #748

Re: Thunderspire Labyrinth

"Stupid immune to fire spikey bearded dwarves," Mittens mutters, "On three.  One, two, three!"

She opens the door and combat commences!

Readied actions trigger!
Dido
NPC, 63 posts
With a hammer I serve
The Heavy Metal Dragon
Sat 9 Feb 2013
at 06:51
  • msg #749

Re: Thunderspire Labyrinth

Callie explodes with power, granting everyone more accuracy!

Dido throws his hammer at Murkelmor, but didn't quite give it enough heft as he misjudged the distance. Murklmore was JUST outside the range of Dido being accurate with throwing a hammer. Even with Callie's powerful bonus.


Callie used BLESS! It was super effective! Everyone gains +1 to all attacks.
Dido used Thrown hammer. was worth a shot, I guess? He's not gonna leave the door and have his allies be vulnerable.

Aldrych
player, 49 posts
Human
Ranger
Sat 9 Feb 2013
at 06:56
  • msg #750

Re: Thunderspire Labyrinth

Alrdych gets eager and looses the arrow a moment too soon and hits the door BEFORE Mits can open it.
Terdisas
GM, 492 posts
Sat 9 Feb 2013
at 06:56
  • msg #751

Re: Thunderspire Labyrinth

Stock Footage Of Failed Lightning Strike.
Murkelmor
Sat 9 Feb 2013
at 07:04
  • msg #752

Re: Thunderspire Labyrinth

Two large fireplaces—both filled with roaring flames—stand on
either side of the room. A short staircase leads up to an area furnished
as a bedroom. The stairs are flanked by statues of leering
gargoyle-like monsters.
Several grim-looking dwarves with gray skin and bristling,
orange beards glare at you. One stands at the top of the steps,
wearing armor of black plate and carrying an enormous maul.
“So, you think to challenge the Grimmerzhul?” he snarls. “It’s
your last mistake, fools! I think I’ll sell the lot of you to mind flayers
and count my gold while they feast on your brains!”

The plated one rushes forward and swings his fiery maul at Dido, but the paladin deflects the blow!
Terdisas
GM, 493 posts
Sat 9 Feb 2013
at 07:16
  • msg #753

Re: Thunderspire Labyrinth

"Sorry, not in the mood to banter just now.  Maybe later."  Terdisas kneecaps the until recently unknown leader of this whole sorry place, sending them to the ground if not to pain town.

Standard: Pinning bolt vs Murkelomr, Hits (20 reflex exact).  16 Lightning DMG, knocks prone.

Effects: Murkelmor knocked prone.

Murkelmor HP: 168-16 = 152/168

This message was last edited by the GM at 07:27, Sat 09 Feb 2013.
Theurge
Sat 9 Feb 2013
at 07:26
  • msg #754

Re: Thunderspire Labyrinth

The duergar theurge, still stinging from Murkelmor’s
berating, moves to the top of the stairs where she can
safely use her ranged attacks. She casts brimstone hail
at the outset, attempting to capture the group in
the area before they disperse.

All but Terdisas are hit by falling chunks of burning rock and knocked down!

"This would be why I suggested pulling," Mittens groans.

Callie HP: 41-9=32
Dido HP: 44-9=35
Aldrych HP: 49-9=40
Mittens HP: 37-9=28

Duergar Shock Troopers
Sat 9 Feb 2013
at 07:33
  • msg #755

Re: Thunderspire Labyrinth

One of the boss's guards steps forward and slams at Dido with his hammer but the halfling moves out of the way just in the nick of time.  It then shoots a beard quill at the only standing enemy.


Terdisas HP: 42-5=37 and ongoing 2 poison save ends
Callie
NPC, 120 posts
Cleric of Sehanine
Lover Halfling
Sat 9 Feb 2013
at 07:50
  • msg #756

Re: Thunderspire Labyrinth

Callie knows just what to do. She trusts Dido to keep the enemy occupied. She hops to her feet, opens the other door and steps through. Then suddenly, another powerful burst as she glows briefly and the entire team feels awash with healing power! The theurge and the trooper nearest to Murkelmor both feel weak from the blast even as Callie's entire team begins closing their wounds. "This time, you aren't fighting helpless, unarmed, untrained people, you WIMP!"


Move: Stand from prone
Minor: Open door
Move: Shift into the room
ACTION POINT!
Standard: Beacon of Hope v D1, D2, Deurgar, Murkelmor. Hit(25)! Miss(7) Hit(17)! Miss(15)

D1 and Deurgar are now weakened, indicated with a green dot on the map.

All allies heal by 5+3.


Aldrych HP: 40 + 8 = 48
Callie HP: 32 + 8 = 40
Dido HP: 35 + 8 = 43
Mittens HP: 28 + 8 = 36
Terdisas HP: 37 + 8 =
42(max)

Aldrych
player, 50 posts
Human
Ranger
Sat 9 Feb 2013
at 07:55
  • msg #757

Re: Thunderspire Labyrinth

Apparently he wasn't as ready as he thought. I've psyched myself right out of combat. Time for a new strategy.


Twin Strike vs Murk -- miss, miss
Dido
NPC, 64 posts
With a hammer I serve
The Heavy Metal Dragon
Sat 9 Feb 2013
at 08:10
  • msg #758

Re: Thunderspire Labyrinth

Dido stands up and slams his hammer into Murkelmor as his eyes become draconic and he stomps his foot on Murkelmor's head as he enters the guy's space next to Callie. A halo appears over Dido! With a bit of draconic growl to his voice, Dido yells, "BRING IT ON!"


Move: Stand from prone
Minor: Divine Challenge
Standard: Majestic Halo v Murkelmor. Miss(22)!
 dmg: 18 / 2 = 9
ACTION POINT!
Move: Shift into Murkelmor's space to stand on his head.


Effect: Until the end of the encounter, any enemy that starts its turn adjacent to you is subject to your divine sanction until the end of its turn.

Murkelmor HP: 152 - 9 = 143

Duergar Shock Troopers
Sat 9 Feb 2013
at 15:50
  • msg #759

Re: Thunderspire Labyrinth

The other guard steps forward to flank Callie and swings at her, but clips the door and doesn't come close to hitting her!
Mittens
GM, 377 posts
Sat 9 Feb 2013
at 16:08
  • msg #760

Re: Thunderspire Labyrinth

Mittens hops to her feet then rushes forward.  "Beguiling strands!"

The enemy looks mentally tormented, but this time she chooses not to push them anywhere.

"Turns out I wouldn't have been able to use burning hands anyway.  Wizard's fury!"

Her eyes begin to glow white!

"So what's you guys' verdict?  Kill the mage first?  I sure am glad there aren't any walking crossbows in here."

ACTION POINT to step forward.  Minor to activate daily.
Theurge HP: 64-7=57
D2 (missed by 1 even with Callie buff) ;.;
Murkelmor HP: 143-10=133 (crit)
D1 HP: 90-7

This message was last edited by the GM at 16:09, Sat 09 Feb 2013.
Murkelmor
Sun 10 Feb 2013
at 02:56
  • msg #761

Re: Thunderspire Labyrinth

"Big words little ones!" Murkelmor growls as he stands back up, bursting into flame, apparently burning his wounds closed, "You asked for it!"

He uppercuts Dido into the air with his fiery maul then follows up with a baseball bat style swing that sends the paladin flying over toward the fireplace!  Then with surprising speed for someone wearing heavy armor he rushes over to grab Dido's ankle midair and slam him face down on the hard stone floor!

Move: Stand.  minor Heal with Fire.  Standard Fiery Smite v dido.  ACTION POINT! Fearsome Smite v dido
Murkelmor HP: 133+25=158 Until the end of his next turn, anyone attacking him takes 5 fire damage.
Dido HP: 32-11-11=10, ongoing 5 fire

Terdisas
GM, 495 posts
Sun 10 Feb 2013
at 03:54
  • msg #762

Re: Thunderspire Labyrinth

  Terdisas's shot goes wide over the Theurge's head, and he comments "I will be right back."

  The sorcerer falls back to around the corner of the previous door.  Nobody else in the party speaks Primordial do they?  Because that's a lot of primordial obscenities as he yanks out the latest in a long line of beard quills.
Standard: Fail shot.
Move: duh.
Save throw: 13, save made.

Terdisas HP: 42-5= 37/42 S 4, V 10, AP 1

This message was last edited by the GM at 03:55, Sun 10 Feb 2013.
Theurge
Sun 10 Feb 2013
at 04:08
  • msg #763

Re: Thunderspire Labyrinth

The theurge summons another firestorm!  One of the burning chunks of rock knocks Callie down while another hits Mits right on the head, flattening her!

"'Beguiling strands or take cover' I was thinking,"
Mittens groans, "'Worth the risk' I told myself.  Appreciate the heal earlier, Callie."

Callie HP: 40-6=34
Mittens HP: 36-12=24

This message was last edited by the GM at 04:09, Sun 10 Feb 2013.
Duergar Shock Troopers
Sun 10 Feb 2013
at 04:13
  • msg #764

Re: Thunderspire Labyrinth

The guard steps forward to flank the prone halfling cleric and smashes her with his hammer!  But the blow was apparently too week to do anything more than make noise.
Callie
NPC, 121 posts
Cleric of Sehanine
Lover Halfling
Sun 10 Feb 2013
at 04:28
  • msg #765

Re: Thunderspire Labyrinth

"No problem, Mittens." Callie answers as she blows a kiss to Dido quickly even while on her back. "Be healed, Dido!" Dido's wounds almost completely close! Callie then stands up and moves over to the other side of the table.


Minor: Healing word on Dido
 D6: 6! +3+5+12= 26
Move: Stand
Move: Shift northwest to be north of D2


Dido HP: 10 + 26 = 36

Aldrych
player, 51 posts
Human
Ranger
Sun 10 Feb 2013
at 04:36
  • msg #766

Re: Thunderspire Labyrinth

Arrows were apparently not going to work in this situation. Someone once told him, "don't bring an arrow to a knife fight." Since then he always came prepared to go toe to toe with his foe. Drawing his sword he takes a few steps back (to check on Terdaris), and focuses his mind on the task at hand (entering Skirmishing Stance). He charges the duergar to the prone Mitten's right.

this time his strike is true and he slashes at the beast with ferocity.


Move: Three steps back (to stand next to Terdaris)
Minor: Enter Skirmishing Stance ( whenever you move at least 4 squares away from where you started your turn, you gain a +2 power bonus to AC and Reflex until the start of your next turn, and your next attack before the end of your next turn deals 1d8 extra damage.)
Standard: CHARGE! (aka Marauder's Rush) vs D1, HIT (just barely)

D1 Hp: 83 - 12 = 71

Dido
NPC, 65 posts
With a hammer I serve
The Heavy Metal Dragon
Sun 10 Feb 2013
at 04:50
  • msg #767

Re: Thunderspire Labyrinth

Dido stands right back up and FLEXES as he stomps his feet into a sturdy stance! With that, his wounds close further even while he's on fire. "First free hit didn't take me down. I'll give you a second free hit. And then it's on." He grins up at Murkelmor.


Move: Stand
Minor: Divine Mettle (Grant save with +4 bonus)
 Roll: 2.
Standard: Second Wind! Heals for 12 and gains +2 to all defenses.
Save Throw: 4.

Dido's defenses are now +2


Dido HP: 36 - 5 + 12 = 43

This message was last edited by the player at 04:50, Sun 10 Feb 2013.
Duergar Shock Troopers
Sun 10 Feb 2013
at 04:55
  • msg #768

Re: Thunderspire Labyrinth

The leftmost guard swings at Callie but whiffs!
Mittens
GM, 379 posts
Sun 10 Feb 2013
at 05:03
  • msg #769

Re: Thunderspire Labyrinth

"Beguiling strands or take cover..." Mittens ponders aloud, "Beguiling strands it is!"

The theurge grabs at it's head, stifling a scream.  Murkelmor on the other hand gets flung over Dido into the fire!  A gout of fire suddenly appears and burns Mittens!

"OW!  Stupid immune to fire demon dwarves," Mittens mutters, "ZAP!"

She fires a magic missile from her glowing eye sockets into the theurge's face!

"Yeah.  Definitely kill the minions first."

Theurge HP: 57-7-8=42
Murkelmor HP: 158-8=150
Mittens HP: 24-5=19

This message was last edited by the GM at 05:08, Sun 10 Feb 2013.
Murkelmor
Sun 10 Feb 2013
at 05:12
  • msg #770

Re: Thunderspire Labyrinth

Murkelmor laughs.  "Puny fools!  I'm at home in fire!"

Once again he heals up with fire.  He then swings his burny hammer at Dido, but clips the inside of the cramped fireplace he's standing in.

Heal with Fire (minor; recharge ⚅) ✦ Fire, Healing
Murkelmor or an adjacent ally regains 25 hit points. Until the
end of that creature’s next turn, anyone attacking it takes 5 fi re
damage.

Murkelmor HP: 150-2+25=Max (168)
This message was last edited by the GM at 05:15, Sun 10 Feb 2013.
Terdisas
GM, 496 posts
Sun 10 Feb 2013
at 05:23
  • msg #771

Re: Thunderspire Labyrinth

Terdisas comes back around the corner, sees from what little he can that amazingly, things are less out of hand than before.  He snaps off a crack of thunder into Theurge's face, one hell of a headache there.  "I have lost track, who is winning in the trash talk department?"
Move: Duh.
Standard: Thunder Slam vs Theurge, hits (25 fort), 25 Thunder Damage.  No Push.

Theurge HP: 42-15= 17

Theurge
Sun 10 Feb 2013
at 05:27
  • msg #772

Re: Thunderspire Labyrinth

The theurge shrieks in pain and retaliates with the now familiar vile fumes spell, blinding both Mittens and Terdisas!

Mittens HP: 19-1=18
Terdisas HP: 37-1=36

Duergar Shock Troopers
Sun 10 Feb 2013
at 05:31
  • msg #773

Re: Thunderspire Labyrinth

The rightmost guard smashes Aldrych harshly!

Aldrych HP: 48-13=35
Callie
NPC, 122 posts
Cleric of Sehanine
Lover Halfling
Sun 10 Feb 2013
at 05:49
  • msg #774

Re: Thunderspire Labyrinth

When the trooper swing and missed Callie, she stuck her thumb to her nose and raspberried at him. She moves away from him and turns her attention to Dido's fire problem.

Callie answers Terdisas, "Dido, of course!"

She then blasts some enemies and allies with a familiar blast. Murkelmor can feel his defense waning, as if the gods are stripping him of his armor. Meanwhile, Aldrych, Dido and Mittens all feel a little healthier.


Move: Shift away from D2
Standard: Hymn of Resurgence v Murkelmor, D1. Hit(25)! Miss(17)!
 Target takes a -2 to all defenses.
 Whenever an ally hits the target before the end of your next turn,
  the target is knocked prone.


Aldrych, Dido and Mittens all gain 5 temp HP

Aldrych
player, 52 posts
Human
Ranger
Sun 10 Feb 2013
at 05:53
  • msg #775

Re: Thunderspire Labyrinth

Quickly storing his bow and then splitting his broadsword, Aldrych looks to take out his pat frustrations out on the duergar in front of him.

His blades whirl and slash the duergagr twice, leaving deep gauges in its flesh.


Minor: store bow
Move: Per power, shift 3 before attack)
Standard: Evasive Strike vs D1, HIT!

D1 Hp: 71 - 18 = 53

Dido
NPC, 66 posts
With a hammer I serve
The Heavy Metal Dragon
Sun 10 Feb 2013
at 06:00
  • msg #776

Re: Thunderspire Labyrinth

Dido stays put and pffs at Murkelmor. "We already knew you like fire, idiot. Tight, closed spaces, however..."

He swings his hammer threateningly, but doesn't hit Murkelmor. Dido stomps and the fire on him goes out.


Ongoing damage: 5. Dido loses his 5 temp hp
Valorous Smite v Murkelmor. Miss(14)
Dido takes 5 fire damage for attacking.
Save v ongoing: 13!


Dido HP: 43 - 5 = 38

This message was last edited by the player at 06:03, Sun 10 Feb 2013.
Duergar Shock Troopers
Sun 10 Feb 2013
at 06:03
  • msg #777

Re: Thunderspire Labyrinth

Determined to hit the little blonde cleric, the leftmost shock trooper steps forward, swinging furiously... and smashes the table.
Mittens
GM, 380 posts
Sun 10 Feb 2013
at 06:09
  • msg #778

Re: Thunderspire Labyrinth

"Ew!" Mittens gripes, squinting her eyes, "Stinky stingy fumes!  Can't see!  Is that nasty little caster still there?  Holler if he moved..."

She waits just long enough to take a deep breath.

"BAM!"

She swings her head forward and a massive bolt of force shoots out from her forehead, streaks across the room, then smashes the theurge in it's already throbbing head!

"No 'body hitting the floor' thud!  Dang it!  That shoulda finished it off!"

Theurge HP: 17-8-8=1
Murkelmor
Sun 10 Feb 2013
at 06:18
  • msg #779

Re: Thunderspire Labyrinth

"Mean nothing!"

WHAM!  A tooth-shattering straight jab from Murkelmor's maul sends Dido staggering back, the quick-footed fire dwarf following swiftly after!

Murkelmor HP: 168-6=162
Dido HP: 38-18=20

Terdisas
GM, 497 posts
Sun 10 Feb 2013
at 06:24
  • msg #780

Re: Thunderspire Labyrinth

  Terdisas fires out of spite before trailing his hand along the wall to go back to where he had just returned from.  "I feel it is safe to assume that this time around, I did not pull off firing blind so well."
Standard: fail.  Move: duh.
Theurge
Sun 10 Feb 2013
at 06:27
  • msg #781

Re: Thunderspire Labyrinth

The theurge tries to clear it's mind enough to call upon another big spell, but fails.  So it falls back on hammering Callie.  Weakly.

Callie HP: 34-3=31
Duergar Shock Troopers
Sun 10 Feb 2013
at 06:32
  • msg #782

Re: Thunderspire Labyrinth

Aldrych's opponent steps over to flank him then swings back, but Aldrych manages to dodge the attack enough that it just glances off his armor!
Callie
NPC, 123 posts
Cleric of Sehanine
Lover Halfling
Sun 10 Feb 2013
at 06:41
  • msg #783

Re: Thunderspire Labyrinth

Callie blows yet another kiss at Dido. "Love ya, Dido! Keep on your feet, you're doing great!"

Callie lops the Theurge's head off with her oversized sword! Body thud sound ensues. "I got the caster, Mittens!" she then scoots over to Dido, raspberries at the trooper that's been failing at hitting her, and takes up a ready pose.


Minor: Healing word on Dido.
 D6: 1. +3+5+12 = 21.
Standard: Basic melee v Theurge. Hit(28)!
 dmg: 5
Move: Shift adjacent to Dido


Dido HP: 20 + 21 = 41
Theurge HP: 1 - 5 =
Dead

Dido
NPC, 67 posts
With a hammer I serve
The Heavy Metal Dragon
Sun 10 Feb 2013
at 06:56
  • msg #784

Re: Thunderspire Labyrinth

Dido grins up at Murkelmor as his wounds close. Again. "And now that you have me where I WANNA be..." He explodes with bright light and illuminates the entire room with radiance! Murkelmor and his crony get burned by the light! And the allies standing in the glorious presence feel a little extra protected. With a slight echo to his voice, Dido yells, "Now come get me!"


Standard: Hallowed Circle v D1, D2, Murkelmor. Miss(15), Hit(16)! Hit(24)!
 dmg: 12
 Effect: The burst creates a zone of bright light that lasts until
 the end of the encounter. You and your allies gain a +1 power bonus
 to all defenses while within the zone.
Minor: Call of Challenge


All enemies are marked by Dido with his divine sanction.

D2 HP: 90 - 12 = 78
Murkelmor HP: 162 - 12 =
150

This message was last edited by the player at 06:58, Sun 10 Feb 2013.
Aldrych
player, 53 posts
Human
Ranger
Sun 10 Feb 2013
at 07:04
  • msg #785

Re: Thunderspire Labyrinth

It's never good to be stuck between a rock and a hard place, and current circumstances have done just that. forcing Aldrych has to make a decision:
Option 1) Continue hacking away at the smaller duergar
OR
Option 2) Go after his, bigger, meaner, tougher, and uglier brother, and boss
Decisions, decisions.
Option 2 it is!

Aldrych switches his stance one last time and then strikes out at the big boss man ... er thing. But the light from the billowing fires blinds him momentarily and he misses.


Minor: Snarling Wolf Stance (Effect: Until the stance ends, whenever an enemy hits or misses you with a close or melee attack, you can make a melee basic attack against it as an immediate reaction. You can then shift 3 squares but must not end the shift adjacent to any enemy.)
Twin Strike vs Murkelmor (both miss)

Duergar Shock Troopers
Sun 10 Feb 2013
at 07:08
  • msg #786

Re: Thunderspire Labyrinth

The leftmost guard takes Dido's challenge, flanks, and his swing deflects harmlessly off the paladin's back.  He looks at his hammer to see if there's something wrong with it.
Murkelmor
Sun 10 Feb 2013
at 07:27
  • msg #787

Re: Thunderspire Labyrinth

Murkelmor blinks a few times.  "That's it?  Some glowing and... nothing.  Pathetic!"

Wham!  His hammer shoves Dido back.  He then reaches over to heal the guard with fire!

Dido HP: 41-9=32
D1 HP: 53+25 and enemies take 5 damage when they attack him.

Terdisas
GM, 498 posts
Sun 10 Feb 2013
at 07:36
  • msg #788

Re: Thunderspire Labyrinth

  Terdisas finally landing some hits is made less impressive as events catch up and recton before his eyes.  Of course, while reality may take away damage, they apparently can't take away giangantism.  The sorcerer takes the burning flames of retaliation in stride in resolve, it not physical health.
Move: duh.
Standard: Lightning Strike vs D1, hits exactly (16 Reflex). 12 damage.  4 arc to Murk
ACTION POINT: Lightning strike Vs D1, cleanhit (21 reflex). 18 DMG.  4 Arc to Murk.

EffectsD1 is Big McLargehuge from bloodied.

D1 HP: 53-12-18= 23/90  ARGH
Blaaaaah EDIT again: 78-12-16= 50/90

Murkelmor HP: 150-4-4= 142/160

Terdisas HP: 36-5-5 = 26/42
s 4, v 10. AP 0

This message was last edited by the GM at 03:48, Mon 11 Feb 2013.
Mittens
GM, 382 posts
Mon 11 Feb 2013
at 17:37
  • msg #789

Re: Thunderspire Labyrinth

"Nicely done!" Mittens commends Callie, "I'm glad my blindness wore off just in time to see that."

She notices the magical hurty Terdisas takes from attacking Aldrych's nemesis and reconsiders her own plans to double-zap it.

"That fiery aura they get from the fire heal harms those who attack 'em while the fire is still burning, I've noticed.  Oh well.  Beguiling strands!"

Mittens winces from the fire damage and one of the guards staggers back a step.

"ZAP!"

She follows up with eyebeams against the same.

At last an evening of sitting in front of my computer!
D2 HP: 78-13-8=57
Mittens HP: 18+5thp-5=18

This message was last edited by the GM at 06:18, Fri 15 Feb 2013.
Duergar Shock Troopers
Fri 15 Feb 2013
at 03:17
  • msg #790

Re: Thunderspire Labyrinth

Frustrated with positioning making it impossible to attack the sorcerer that blasted him without taking several attacks of opportunity, the duergar guard steps forward and swings his warhammer at the hated dodgy paladin, but misses.

"Stupid warhammer!"

(Dido, Callie, and Aldrych's turns next.)
Aldrych
player, 54 posts
Human
Ranger
Fri 15 Feb 2013
at 04:54
  • msg #791

Re: Thunderspire Labyrinth

If at first you don't succeed, try, try, try, try, try, try, again. Finally his blade lands a blow on the boss, even if only a flesh wound.


Twin Strike vs Murk (11, 27; one hit)
Murk Hp 150 - 12 = 138

Dido
NPC, 68 posts
With a hammer I serve
The Heavy Metal Dragon
Fri 15 Feb 2013
at 06:36
  • msg #792

Re: Thunderspire Labyrinth

Dido says, "Not too bright, are you Mukelmor? I'm not going to tell you what my power is doing, but the fact you don't know just shows why being evil is for fools and idiots like yourself!" with that, he twirls around, smacking all three enemies with his hammer! He gives Murkelmor a confident smile.


Minor: Divine Challenge v Murkelmor
Standard: Strength from Valor v D1, D2, Murkelmor. Hit(21)! Hit(29)! Hit(23)!
 dmg: 7
 Dido gains 15 temp HP (+5 for each adjacent enemy I hit = 15)


Reminder: Dido's current AC: 26

Dido HP: +15 temp HP
D1 HP: 50 - 7 = 43 bloodied
D2 HP: 57 - 7 = 50
Murkelmor HP: 138 - 7 =
131

This message was last edited by the player at 06:36, Fri 15 Feb 2013.
Narrator
player, 153 posts
For narrating
and convenience
Fri 15 Feb 2013
at 06:42
  • msg #793

Re: Thunderspire Labyrinth

The guard that recently attacked becomes large like the boss from earlier did!
Callie
NPC, 124 posts
Cleric of Sehanine
Lover Halfling
Fri 15 Feb 2013
at 06:47
  • msg #794

Re: Thunderspire Labyrinth

Callie steps away from the duergar she was flanking. Then holds an "L" in front of her forehead before thrusting the hand forward. Murkelmor feels the "L" get stamped on his forehead. "LOSER!" Callie states. Murkelmor feels weak, like his limbs don't want to work well and it will take every ounce of willpower to keep them moving.


Move: Shift away from D2 to a square where she's finally not adjacent to enemies.
Standard: Astral Condemnation on Murkelmor. Miss(Nat 1)
 dmg: 17 / 2 = 8
 Effect: Until the end of your next turn, the target takes a
  penalty to damage rolls equal to 5 + your Charisma modifier (2).
 Sustain Minor: The effect persists.


Callie's current AC: 20. 21 if this room is low-light.

Murkelmor HP: 131 - 8 = 123

Duergar Shock Troopers
Fri 15 Feb 2013
at 06:52
  • msg #795

Re: Thunderspire Labyrinth

The smaller guard side-steps to flank Dido and... whiffs.  Again.

"Really?  Really."
Murkelmor
Fri 15 Feb 2013
at 06:59
  • msg #796

Re: Thunderspire Labyrinth

"Die!" is all the raging Murkelmor can come up with.  His maul slams Dido back and he pursues!

Dido HP: 32+15-5=32+10
Terdisas
GM, 499 posts
Fri 15 Feb 2013
at 07:09
  • msg #797

Re: Thunderspire Labyrinth

  Terdisas considers stepping forwards to prevent the really huge dueregar from fleeing... But that would be stupid so he just let's Mittens remain between him and danger (Sorry Mittens).  He makes up for it by vaporizing the enemy's left eyebrown with more lightning.
Standard: Lightning Strike vs D1, Hits (27 Ref).  20 DMG.  Arc 4 DMG to Murk.
Relized I was figuring my to hit too high by one,

D1 HP: 43-20= 23

Mittens
GM, 384 posts
Fri 15 Feb 2013
at 07:22
  • msg #798

Re: Thunderspire Labyrinth

Mittens considers her options.  That's a very very big hammer now.  As tempting as it is to goad the enemy into taking divine pain from Dido's sanction, she decides she'll side-step and push 'em away from Terdisas striking distance.

"Handy spell this."

Beguile!  Her spell pushes the enemy.  GROW!  The other guard gets big!

"Annoying ability, that.  ZAP"

More eye lasers!

D1 HP: 23-7-8=8
D2 HP: 50-7
Murkelmor HP: 123-7=116

Duergar Shock Troopers
Fri 15 Feb 2013
at 07:32
  • msg #799

Re: Thunderspire Labyrinth

Thump!  The near-dead guard side-steps to flank Dido and takes a swing at him.  It hits!

"FINALLY!"

Dido HP: 32+10-11=31
Aldrych
player, 55 posts
Human
Ranger
Fri 15 Feb 2013
at 07:41
  • msg #800

Re: Thunderspire Labyrinth

Woah, haven't seen that before, he says to himself as the two lesser duergars grow to enormous proportions. He rushes in and attacks the one to the left of Dido. "Grah!" he syas swinging his broadswords in large arcs. One misses, but the other connects. And down the fowl beast goes.


Twin Strike v D1 (miss, hit)
D1 = DEAD
Callie
NPC, 125 posts
Cleric of Sehanine
Lover Halfling
Fri 15 Feb 2013
at 07:53
  • msg #801

Re: Thunderspire Labyrinth

Callie flanks with Dido and blasts the enemies with radiance that seems to only embolden Dido and Aldrych!


Minor: Sustain daily
Move: Shift north one to flank with Dido
Standard: Divine Glow v D2 and Murkelmor. Hit(16)! Miss(15)
 dmg: 8


Dido and Aldrych get a +2 power bonus to attacks until the end of Callie's next turn
(Sadly, Bless was a power bonus also, so it doesn't stack.)

D2 HP: 43 - 8 = 35

Dido
NPC, 69 posts
With a hammer I serve
The Heavy Metal Dragon
Fri 15 Feb 2013
at 07:58
  • msg #802

Re: Thunderspire Labyrinth

Dido stands firm and smiles. "Was that supposed to hurt? Felt more like a love tap! Aww... You guys love me, don't you?" he makes smooching motions at them. "I'm not even gonna bother attacking you anymore. I pity you too much."


Standard: Full Defense
Free: Annoy the hell out of the enemy


Dido's AC is now 28.

Duergar Shock Troopers
Fri 15 Feb 2013
at 08:03
  • msg #803

Re: Thunderspire Labyrinth

The last guard swings it's huge hammer at Dido and somehow misses.  It swears in Deep Speech.
Murkelmor
Fri 15 Feb 2013
at 08:11
  • msg #804

Re: Thunderspire Labyrinth

"I KILL YOU!" Murkelmor swears, repositioning.  Sure enough, he finally accomplishes what he's been aiming for the entire fight...  Shove Dido into the fire!  Except Dido manages to drop prone at the last second and stop himself from being pushed back!

Dido HP: 31-4=27
This message was last edited by the GM at 08:20, Fri 15 Feb 2013.
Terdisas
GM, 500 posts
Fri 15 Feb 2013
at 08:23
  • msg #805

Re: Thunderspire Labyrinth

Terdisa's lightning may have shown that third time was the charm, but fourth time is right out as the shot goes wide and the sorcerer moves to cover out of habit.

OOC:
Standard: Three
Move: It's taking cover we swear.

Mittens
GM, 385 posts
Fri 15 Feb 2013
at 08:24
  • msg #806

Re: Thunderspire Labyrinth

"Mmm.  Nope.  You no kill him.  Strands!"

Mits opts not to push anyone but damages the guard.

"I need another sound effect.  BLAM!"

More eye shooty!

D2 HP: 35-7-8=20
Aldrych
player, 56 posts
Human
Ranger
Fri 15 Feb 2013
at 08:32
  • msg #807

Re: Thunderspire Labyrinth

With Dido down, Aldrych turns on the other large duergar and attacks it with such ferocity that his swing carries him past the now dead creature, to a place that finds him flanking the big boss man.


Cut & Run v D2 (hit)
D2 Hp 20 - 15 = 5
ACTION POINT
Careful Attack v D2 (hit)
D2 = DEAD

Dido
NPC, 70 posts
With a hammer I serve
The Heavy Metal Dragon
Fri 15 Feb 2013
at 08:42
  • msg #808

Re: Thunderspire Labyrinth

Callie shoots and misses (Sacred Flame v Murkelmor Miss.)

Dido stands up and says, "Is that your best? You're all alone now. Can't hide behind your girlfriends. Now surrender and we'll let you live." he puts a hand on himself and his wounds close. He backs up. "But I won't let you cheat with fire. You'll have to try hurting me yourself instead of hoping something more dangerous than you will do it."


Move: Stand from prone
Minor: Lay on Hands on self. Healed for 12 hp.
Move: To be just south of Murkelmor


Dido HP: 27 + 12 = 39

This message was last edited by the player at 08:44, Fri 15 Feb 2013.
Murkelmor
Fri 15 Feb 2013
at 19:40
  • msg #809

Re: Thunderspire Labyrinth

Murkelmor catches fire again, side-steps, then swings furiously at Dido, but misses.


Murkelmor HP: 116+25-7=134
Heal with Fire (minor; recharge ⚅) ✦ Fire, Healing
Murkelmor or an adjacent ally regains 25 hit points. Until the
end of that creature’s next turn, anyone attacking it takes 5 fi re
damage.

Terdisas
GM, 501 posts
Fri 15 Feb 2013
at 20:01
  • msg #810

Re: Thunderspire Labyrinth

  Terdisas, recognizing the sounds of that by now obvious burny healing, opts to take a breather instead of just lighting himself on fire even if he misses.  "This is becoming somewhat ridiculous."

  Superbird flys around the corner and perches on the open door,  "Chirp, just die already asshole, we got things to do."
Minor: Active Familiar.
Move: Superbird move to watch room.
Standard: Second Wind.  +2 Defenses, +10 HP.
Terdisas HP: 36/42 S 3 V 10, AP 0

Mittens
GM, 386 posts
Fri 15 Feb 2013
at 20:03
  • msg #811

Re: Thunderspire Labyrinth

"Grr.  Rawr."

Mittens activates her razortooth shifting ability.  Then recovers some health.

"Also, PSHEW!"

Eyebeams!

"This is getting tiresome.  Can't you do something interesting?  Like... get bigger?"

Minor hulking out.  Standard 2nd wind.  Minor magic missile.
Murkelmor HP: 134-8=126
Mittens HP: 18+9-5=22

This message was last edited by the GM at 20:05, Fri 15 Feb 2013.
Aldrych
player, 57 posts
Human
Ranger
Fri 15 Feb 2013
at 20:24
  • msg #812

Re: Thunderspire Labyrinth

A flaming duergar? No wonder he had only males around him.

Aldrych moves into position to strike and rushes in. But trips over the large dead duergar and misses wildly.
Callie
NPC, 126 posts
Cleric of Sehanine
Lover Halfling
Sat 16 Feb 2013
at 00:43
  • msg #813

Re: Thunderspire Labyrinth

Callie heads over to block one of Murkelmor's escapes. Stupid fire... screw it. she thinks. Callie swings at Murkelmor, getting hurt because it's worth it.


Move: To Murkelmor
Standard: Basic melee v Murkelmor. Miss(21)


If Murkelmor shifts away from Callie, she can make another melee basic against him.

Callie HP: 31 - 5 = 26

Dido
NPC, 71 posts
With a hammer I serve
The Heavy Metal Dragon
Sat 16 Feb 2013
at 00:48
  • msg #814

Re: Thunderspire Labyrinth

Dido also figures it's worth a little burn to hit Murkelmor. He swings and connects, managing a resounding smack across Murkelmor's jaw!


Minor: Divine Challenge
Standard: Valiant Strike v Murkelmor. Hit(26)!
 dmg: 10


Dido HP: 39 - 5 = 34
Murkelmor HP: 134 - 10 =
124

Murkelmor
Sat 16 Feb 2013
at 01:49
  • msg #815

Re: Thunderspire Labyrinth

Murkelmor shifts over, provoking an attack from Callie.  He then smashes Dido with his mace, pushing him again toward the fire!  But once again Dido manages to keep from being pushed into the fire!


Dido HP: 34-9=25

This message was last edited by the GM at 02:27, Sat 16 Feb 2013.
Terdisas
GM, 502 posts
Sat 16 Feb 2013
at 02:22
  • msg #816

Re: Thunderspire Labyrinth

  Terdisas has now truly exhausted all options available to him but Default Plan.  So the Sorcerer re-enters the room, backs into a corner, and just manages to qualify above a grazing hit to Murkelmor while Superbird returns to his shoulder.

Move: Duh.
Minor: Familiar Passive Mode.
Standard: Lightning Strike vs Murk, Hits (20+1 Ref).  14 Lightning DMG.

Murk HP: 124-14= 110/168
Maybe if we are lucky, we'll eventually get them below 100 HP (which they will promptly heal from)

This message was last edited by the GM at 02:27, Sat 16 Feb 2013.
Mittens
GM, 387 posts
Sat 16 Feb 2013
at 02:48
  • msg #817

Re: Thunderspire Labyrinth

"I've noticed that this fight has dragged on long enough that we're not exchanging insults or threats any more.  Blam."

Magic missile!  Mits steps into the room.

"And from the looks of things, we're winning this war of attrition.  Zot."

Another magic missile!

Murkelmor HP: 110-16=94
This message was last edited by the GM at 02:48, Sat 16 Feb 2013.
Dido
NPC, 72 posts
With a hammer I serve
The Heavy Metal Dragon
Sat 16 Feb 2013
at 03:19
  • msg #818

Re: Thunderspire Labyrinth

Dido heads south, provoking an opportunity attack from Murkelmor and getting hit, but cornering himself on purpose. "Try pushing me now." he says in an annoyed tone.


Move: Stand
Move: Move south.
Murkelmor hits for 8 damage


Dido HP: 25 - 8 = 17

Callie
NPC, 127 posts
Cleric of Sehanine
Lover Halfling
Sat 16 Feb 2013
at 03:29
  • msg #819

Re: Thunderspire Labyrinth

Callie blasts Murkelmor in the back with some holy fire that goes right through him and sets Dido slightly ablaze. "Time for us to use his own powers against him. Have some healing fire, Dido!"


Standard: Sacred Flame v Murkelmor. Hit(20)!
 dmg: 7
Bluff check to fool Murkelmor into believing Callie can ACTUALLY steal his powers: 24


Dido gains 4 temporary hit points

Murkelmor HP: 94 - 7 = 87

Aldrych
player, 58 posts
Human
Ranger
Sat 16 Feb 2013
at 04:41
  • msg #820

Re: Thunderspire Labyrinth

"You WILL be destroyed!" Aldrych shouts. He steps back, looks the duergar straight in the eye and charges, driving his sword at the beast. His strike is true and finally brings the thing to one knee (though it quickly recovers and stands back up).


Move: back one square
Maurauder's Strike (charge) vs Murk (hit!)

Hp 87 - 11 = 76
Murkelmor
Sat 16 Feb 2013
at 04:46
  • msg #821

Re: Thunderspire Labyrinth

"Dang it!"

Murkelmor shifts over toward the fireplace, shifts again, then opens a secret door.
Mittens
GM, 388 posts
Sat 16 Feb 2013
at 05:02
  • msg #822

Re: Thunderspire Labyrinth

"Well that was unexpected," Mittens comments, "Kapow!"

Magic Missile.

"I had a feeling that maybe he might be smart enough to run, so was gunna close the doors, but that he had an escape all planned out...  Wham!"

Magic Missile.

"Surprises me."

She then rushes around to be ready to greet Murkelmor on the other side of his secret door!

Murkelmor HP:  76-16=60
This message was last edited by the GM at 05:21, Sat 16 Feb 2013.
Terdisas
GM, 503 posts
Sat 16 Feb 2013
at 05:28
  • msg #823

Re: Thunderspire Labyrinth

Filler!

Standard: hits, 21 DMG.

Murk HP: 60-21= 39
Dido
NPC, 73 posts
With a hammer I serve
The Heavy Metal Dragon
Sat 16 Feb 2013
at 05:29
  • msg #824

Re: Thunderspire Labyrinth

Dido starts moving out of the room to give chase, but keeps his eyes on Murkelmor. Dido throws his hammer at Murkelmor. "Coward!" but the hammer goes wide. Thankfully, as ever, it returns to Dido's hand.


Minor: Divine Challenge
Move: Out of room, but still in view.
Standard: Basic attack. Miss(18)

Callie
NPC, 128 posts
Cleric of Sehanine
Lover Halfling
Sat 16 Feb 2013
at 05:32
  • msg #825

Re: Thunderspire Labyrinth

Callie is prepping to vacate the room as well. As she does, she cares for her wounds.


Minor: Sustain Daily
Move: Out of room
Standard: Second Wind.
 Heal for: 9 + 5
 (surges: 4 - 1 = 3)
 +2 to all defenses


Callie HP: 26 + 14 = 40

This message was last edited by the player at 05:47, Sat 16 Feb 2013.
Aldrych
player, 59 posts
Human
Ranger
Sat 16 Feb 2013
at 05:41
  • msg #826

Re: Thunderspire Labyrinth

Aldrych follows Mittens out into the pool room. Lord only knows where that evil boss went.
Murkelmor
Sat 16 Feb 2013
at 05:49
  • msg #827

Re: Thunderspire Labyrinth

Murkelmor opens the other secret door and finds no help in the next room.

"Of all the...  Nuts!"

He considers his options and charges Aldrych!

Murkelmor HP: 39-7=32
Aldrych
player, 60 posts
Human
Ranger
Sat 16 Feb 2013
at 05:58
  • msg #828

Re: Thunderspire Labyrinth

He didn't expect to see the boss emerge from the wall, so it's attack took him by surprise. He even laughed in its face when its blow was but a glancing hit. But they say you always learn something. And laughing BEFORE you even hit back, is not a good idea.

However, he regroups, strikes out twice more, and lands a single blow to the creature.


Murk Hp 32 - 10 = 22
This message was last edited by the player at 06:01, Sat 16 Feb 2013.
Mittens
GM, 389 posts
Sat 16 Feb 2013
at 06:03
  • msg #829

Re: Thunderspire Labyrinth

Mits rushes up to the baddie and zaps him twice point blank!

Murk Hp 22-16=6
Dido
NPC, 74 posts
With a hammer I serve
The Heavy Metal Dragon
Sat 16 Feb 2013
at 06:09
  • msg #830

Re: Thunderspire Labyrinth

Callie rounds the corner, throws a lance and Murkelmor dodges it with ease. For a guy so big, he seems pretty acrobatic. (Lance of Faith v Murkelmor. Miss(9))

Dido rounds the corner and CHARGES! His hammer lands the blow that shows Murkelmor has finally reaches his limit. "Oh... didn't your lady lacky tell you? We took out everyone else before we came to take you out."

Murkelmor collapses unconscious.


Move: Around corner
Standard: Charge! Hit(23)!
 dmg: 6


Murkelmor HP: 6 - 6 = 0

Terdisas
GM, 504 posts
Sat 16 Feb 2013
at 06:11
  • msg #831

Re: Thunderspire Labyrinth

  Now that he has no turn restrictions, Terdisas rounds the corner after Dido.  "Well, technically there are still the crossbows, but we can safely say we already took care of everyone that cares."
Aldrych
player, 61 posts
Human
Ranger
Sat 16 Feb 2013
at 07:19
  • msg #832

Re: Thunderspire Labyrinth

GBU's after boss fight

Tim F.
Good: Chris let me in on a little secret about this combat that he made sure to "forget on purpose" that would have made it even worse. I felt Murkelmor really challenged us to the point of "gosh we could actually die". And yay not know about "flee at bloodied total sissy", because if we knew... things would have gone different.

Bad: ....umm...

Ugly: Terdisas for running like a sissy even though mechanically speaking, he was perfectly safe anyway

- - - - -

Salow
Good: finishing off a big fight, with zero casualties, I really thought we were going to loose a char

Bad: if some dice rolls are going to be on roll20, then all should be, if not, then im not gonna roll on roll20 at all

quote:
Mittens (GM):hmm? which rolls weren't?

Tim F. (GM):Yes, clarify

LaserFace (GM):maybe he meant the cards which dont have as much of a "log" so reading backscroll makes it look like nothing was used

Tim F. (GM):Maybe.

Salow (GM):yeah ... i realize that card flips were used in place of dice rolls, but if that's the case, it would be nice to see the results put on the board. i know i dont always put my hit or miss totals, but it would be nice to see that everyone is doing things the same way ... whether you roll a dice or flip a card, the end result should be posted IMO

Tim F. (GM):So really, what you want is solid logs of results in RPOL?

Salow (GM):yes

Ugly: tim, for tanking

- - - - -

LaserFace
Good: TEAMWORK YAAAAY.

Bad: not in the GM's hands technically, but I still feel mildly guilty for cliff spam even though slogging through everything would be crazy. oh right, Bad in the module sense: big holes not = big holes, that was a good roll maaaaaan, wasted ;.;

Ugly: Salow didnt kill an infant over his dice rolls

- - - - -

Mittens (GM)
Good: daaang our group is tough as nails. i'm glad you guys opted for pushing for the boss fight it actually felt like a boss fight. but did drag on a bit. 3.5: whiff fest, but low hp. 4e you can hit stuff (usually) but lots of hp. fights tend to be much shorter in 3.5. This can be a good thing but sometimes not so good. bosses feel like chumps. and PCs feel like they're made of paper tim and i talked a little about adding a consolation prize for when a player whiffs. instead of the "crit fail" deck of cards full of fail, it would be a deck of "the enemy has a -1 penalty to it's defenses till your next turn" so you feel like you contributed at all.

Bad: many many 6's on the d6 for recharging that guys' heal power

Ugly: goes to tim for drawing our group. more than once.
Mittens
GM, 391 posts
Sat 16 Feb 2013
at 17:04
  • msg #833

Re: Thunderspire Labyrinth

Thanks, Salow.  With boss xp, we should all be at 7,390xp.  Just shy of lvl 6.  The next encounter with a level 7 elite and two level 6's will level us.

XP tracker:
https://docs.google.com/spread...XckE&usp=sharing

Following Murkelmor’s death, any surviving duergar
abandon the Horned Hold within a few hours, retreating
to their city in the Underdark. If the adventurers have not
yet rescued the captives in Location 26, the duergar simply
leave them behind, for they don’t want to be slowed down.
After defeating Murkelmor and clearing out the
Horned Hold, the adventurers likely have a number of
people to escort back to the Seven-Pillared Hall. They
must then locate the Blackfang gnolls who took the
remaining two Riverdown captives as slaves.


So the quest isn't done yet and we can't grab that xp to level.  On the bright side there'll be another extended rest before and after the next encounter.  Presumably.

Also I'm thinking of maybe we should keep better track of junk in roll20.  Like a status effect / hp tracker for each character / monster.  I considered a google docs spreadsheet, but that would mean yet another tab.  At the very least, something to indicate what round it is.  That way when something like a mark lasts for 1 round, Dido could say, "Marked until end of Dido's 2nd turn."  A glance at the round tracker will let us know if the enemy is still marked.
Callie
NPC, 129 posts
Cleric of Sehanine
Lover Halfling
Sun 17 Feb 2013
at 03:48
  • msg #834

Re: Thunderspire Labyrinth

Callie plops to her butt and rests with the others. "I was starting to think this guy was never going down."

Dido says, "We didn't give up. He did."

After resting, Callie leads the group to the kitchen, eats a little and heads off with the slaves back to town. After finding out there are still two more slaves to rescue, Callie says, "How much you wanna bet the one guy who got away is gonna try to meet up with those gnolls? Well I'm gonna check on Kitau.."

And with that, she checks on Kitau, updating the gnome warrior on what happened.
Aldrych
player, 63 posts
Human
Ranger
Sun 17 Feb 2013
at 04:19
  • msg #835

Re: Thunderspire Labyrinth

While in town Aldrych wonders the streets, just killing time. He tries to keep his nose in his own business, but helps out where he can, without appearing to do so. In one such case a teen was stealing some goods from a vendor. But rather than stop the boy immediately, he follows the kid. Finds out where he's hiding and then proceeds to reclaim the stolen goods. As the day draws on vendors across the city soon find their goods returned to them without word or notice.

When the group reconvenes Aldrych is there to hear about the attack plan against the gnolls.
Rolen
player, 124 posts
Wood Elf
Druid
Sun 17 Feb 2013
at 04:23
  • msg #836

Re: Thunderspire Labyrinth

Having been reunited with his parents has been the greatest thing to happen to Rolen. But yet, deep down he misses the people who rescued him. The group he soon called his friends.

While out shopping with his family he spots a familiar face in the crowd. The warm smiling face of Callie. Though he isn't sure if she noticed him. He attempts to wave at her, but hesitates, not sure if she'll return his greeting.
Terdisas
GM, 505 posts
Wed 20 Feb 2013
at 03:06
  • msg #837

Re: Thunderspire Labyrinth

  Terdisas follows along with Callie, reasonable enough considering he wanted to see how Kita was holding up as well.

  Whether or not Callie noticed Rolen, Terdisas certainly did with the advantage of not being vastly shorter than the rest of the street traffic.

  "Hello Rolen, is your family recovering well?"
Mittens
GM, 392 posts
Sat 23 Feb 2013
at 00:06
  • msg #838

Re: Thunderspire Labyrinth

Mittens has been terribly busy with posting a "beware, giant magical crossbows!" sign on the fort, looting said fort, tying up badguys, force-marching them back to the Ogre "sheriff," testifying against them, assisting the unsuccessful interrogation on where to find the gnolls, arranging food and shelter for the ex-slaves until the heroes are ready to take them home through the dangerous lands between here and there, etc etc, that she hasn't had much time for anything else.

Meanwhile the halfling innkeeper who was watching over Kitau explains that she got better and left a note for Callie and the others.  The note reads, "Investigating a hunch.  Don't worry, I have plenty of healing potions and can turn invisible.  I expect to be back in a day or two.  Good luck rescuing the slaves.  If I don't return, it's because I'm on urgent business and I'll send word to Fallcrest about my progress as soon as I can.  Looking forward to hearing of your success."

When the adventurers return to the Seven-Pillared Hall
after exploring the Chamber of Eyes and the Horned
Hold, news spreads quickly of their deeds. Paldemar, the
missing member of the Mages of Saruun, hears of these
deeds and decides that the adventurers might pose a
threat to his bid for power. He dispatches two of his tiefling
servants and a bronze warder to eliminate them.

The tieflings deliver a message to the adventurers
through the kobold Charrak (see page 16 of Adventure Book
One). Charrak knows nothing about Paldemar or the tiefling’s
plan; he knows only that a shadowy figure in a cloak
gave him 5 sp to deliver the message.

The message, which is unsigned, reads as follows:
Your actions against the duergar are commendable. I am in a
position of power in the evil organization behind the duergar’s
actions, and I wish to help you defeat my comrades. I have been
seeking a way out of the organization, and I believe you can help
me. Follow the attached map so that we can meet in secret.

The map shows a small chamber off the Road of Shadows
just outside the Seven-Pillared Hall. There, the agents of
Paldemar lie in wait.
Callie
NPC, 130 posts
Cleric of Sehanine
Lover Halfling
Wed 27 Feb 2013
at 01:28
  • msg #839

Re: Thunderspire Labyrinth

Of course, Callie and Dido would help with all the stuff Mittens was up to. There is no reason any of those tasks could not be helped with or otherwise delegated.

Callie may be short, but she isn't oblivious. Especially when Terdisas goes to greet Rolen. So she is sure to follow him and give Rolen a hug. "I hope things are going well for you, Rolen! We wiped out that entire miserable place. Only 2 escaped and we left those walking crossbows behind. With a sign warning people about them. Walk with us, Rolen!" She is sure to buy him a treat or two and invites him to check on Kitau with her. Callie also makes it a point to introduce Rolen to Aldrych and boasts of Aldrych quite a bit (A personal test to herself how much she can make the poor guy blush). Rolen is invited to stick with the group as long as he wants, including any of the events that follow...

When she reads Kitau's note, Callie sighs. "I hope she didn't rush off prematurely before getting over whatever was making her bed-ridden. She has a point, though. With her ability to turn invisible if hurt, and her assurance in this letter, I trust her to make it out alive, wherever she went."

Later on, when Charrak gives the message, Callie thanks the kobold with a smile and after watching the kobold leave, she reads the message to the others in the privacy of one of the rooms at the inn. "A dissenter? Among the slavers? I wonder how this poor soul got mixed up with them; if it was on purpose as an undercover, or just horrible luck. I guess there's only one way to find out.." She is sure to wait and see what the others think.
Rolen
player, 125 posts
Wood Elf
Druid
Wed 27 Feb 2013
at 01:37
  • msg #840

Re: Thunderspire Labyrinth

Rolen blushes even more so than Aldrych when he gets a hug from Callie. "I wish I could stay with you all longer, but I really must go. I told my parents I would be back within the hour." He gives the group that look of longing, as though he regrets leaving. But the thought of leaving his parents behind hits him harder. "Maybe one day. One day when I'm older, I can be with you all again." With that he slips back into his wolf skin and rushes off.

Later, Aldrych examines the note, once Callie and company are done with it. He was never an expert at interpreting written word. Never trusted it really. "The best way to know what's going on here is to go right to the source. I say we go to this person. See what he has to. Judge him by how he says his tell, not by how he writes it."
Terdisas
GM, 506 posts
Wed 27 Feb 2013
at 01:46
  • msg #841

Re: Thunderspire Labyrinth

  Terdisas was glad to see Rolen in a more social situation, instead of the past traveling from carnage to carnage.  He can not decide if he should worry more for Kitau or anybody she meets however.

  "This letter is unfortunately, our only apparent lead at the moment.  Though I have to wonder just what sort of position of 'power' they hold, if it has been no use to their interests."

  Superbird adds, "Please meet me in a room barely large enough for you to all stand in, chirp.  You'd think we'd get a break from all the enclosed spaces."
Mittens
GM, 393 posts
Wed 27 Feb 2013
at 02:02
  • msg #842

Re: Thunderspire Labyrinth

"With a name like Thunderspire Laberynth you were expecting wide open spaces, maybe?" Mittens asks rhetorically.

She nods to the others.  "Not that I'm getting cynical or anything, but somehow, some way, there's going to be combat involved.  So be on your guard.  Oh and let me scout ahead all stealthy-like with my sneaky-sneaky snake.  Only one use per day."

When the group nears the meeting place she has them wait while she scouts ahead with her shadow serpent.  Eventually the darkness covering here eyes vanishes and she whispers what she found.

"Two cloaked Tieflings armed with daggers waiting in ambush, and get this...  A huge bronze minotaur also lurking in the shadows.  It's incredible how stealthy something that big can be, but clearly this is a trap.  On the bright side, no giant walking crossbows."
Callie
NPC, 131 posts
Cleric of Sehanine
Lover Halfling
Wed 27 Feb 2013
at 02:19
  • msg #843

Re: Thunderspire Labyrinth

Callie gives Mittens a smile. "Your usefulness knows no bounds, great wizard Mittens." she nudges Mittens' side with her fist. "Should we act surprised? Or let them know we know they are skulking around? Or just charge in? Or even better, wait outside until they give up on us showing up and have an ambush ready for them outside the cave?"

Dido says, "If we had already rescued all the slaves, then I'd say your ambush idea was a great one. But time isn't on our side. We should just go in. I vote for acting oblivious so we can give them a chance to actually talk and not attack us."
Terdisas
GM, 507 posts
Wed 27 Feb 2013
at 02:34
  • msg #844

Re: Thunderspire Labyrinth

  "I am inclined to for once, actually take advantage of waiting the enemy out.  Time actually is on our side, as we would not have even this lead if not for that letter.  They want our attention, so make them work for it."

  Terdisas was tempted to suggest having them leave all together, but that would be more spite than tactics in this case.
This message was last edited by the GM at 02:35, Wed 27 Feb 2013.
Aldrych
player, 64 posts
Human
Ranger
Wed 27 Feb 2013
at 02:40
  • msg #845

Re: Thunderspire Labyrinth

"Oh, so we're going with the 'Nanny-nanny boo-boo' tactic," he rolls his eyes. "How quaint." He thinks about it some more. "If anything, we should at least give them a reason to chase us." He looks from person to person, "does anyone have something that goes BOOM?"
Mittens
GM, 394 posts
Wed 27 Feb 2013
at 02:48
  • msg #846

Re: Thunderspire Labyrinth

"I've got plenty that goes boom," Mittens whispers, "And may other sounds.  I'm with Aldrych.  It combines the merit of the above suggestions.  We find a corner to ambush them from, force them down the narrow tunnel here with some bait, and won't have to wait all day for them to lose patience."
Dido
NPC, 75 posts
With a hammer I serve
The Heavy Metal Dragon
Wed 27 Feb 2013
at 03:32
  • msg #847

Re: Thunderspire Labyrinth

Callie says, "Works for me. Mittens? That means you're up."

Dido says, "The only reason I suggested going in and having them attack first is that we don't know for sure they mean to hurt or kill us. That said, we unfortunately can't be too careful. Make sure whatever attacks you use, you aim to hurt, not kill. We can appologise later if they turn out to be good. And execute them if they turn out to be evil."

Callie says, "Fair enough." she looks at Aldrych. "And don't be afraid of maiming either. I can heal anything but death."


Initiatives:
Callie: 6
Dido: 18

This message was last edited by the player at 03:42, Wed 27 Feb 2013.
Terdisas
GM, 508 posts
Wed 27 Feb 2013
at 03:40
  • msg #848

Re: Thunderspire Labyrinth

  Terdisas can't complain so much, as he is not the one who (usually) has to go into danger face first like the rest.  "Just so long as you do not end up smashed between all of them and cast into a fireplace like before."

Initiative: 13
Aldrych
player, 65 posts
Human
Ranger
Wed 27 Feb 2013
at 13:56
  • msg #849

Re: Thunderspire Labyrinth

"Excellent. Smashers in the front, flanking the entrance, squishies in the back for ranged support." He looks to Dido, "and don't you go be acting all heroic." He smiles, "Let them come after me too, I'll make them wish they were still at home sleeping." His gaze then falls on the female halfling, and he whispers, "just be sure you're around to save my ass when the shit hits the fan," and then gives her a wink.
Mittens
GM, 395 posts
Wed 27 Feb 2013
at 17:26
  • msg #850

Re: Thunderspire Labyrinth

Mittens wiggles her fingers and an illusion of herself appears at the corner.  More finger wiggling and her voice can be heard coming from said corner.

"You gotta be kidding me!" her thrown voice shouts, "We came all this way, and it's an empty dead end!"

"Are you sure it's empty?" Dido's voice says, not far from hers.

"Yup.  My dark vision can see that there's nothing in there but boulders.  Heloooo!  Is anybody iiiin there?!  See?  No answer!"

"Maybe he was discovered," Callie's voice says.

"Well whatever the reason they stood us up, no sense in waiting around here.  We've got places to be, villains to menace."

The sound of footsteps walking away then follows.
This message was last edited by the GM at 17:26, Wed 27 Feb 2013.
Monster Intern
Intern, 3 posts
Monster Party!
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Wed 27 Feb 2013
at 17:51
  • msg #851

Re: Thunderspire Labyrinth

Nuts! one of the Tieflings thinks, Are they really so careless that they wouldn't search this room for clues!?  No.  They must have seen through our ambush somehow and are trying to lure us out.

"Change of plans," he says, "Warder!  Attack the owners of those voices!"

Squeaking metalic sounds accompany the warder's nod and it lumbers down the hall.  When it catches sight of Mittens' illusion, it charges then cleaves the illusion into nothingness with a roar!  Mittens retaliates with a magic missile!  The two teiflings then climb down, one of whom falls and curses.

The tiefling heretics delayed till the warder went, wanting to use it as a meat shield.  This gives the heroes an entire turn to prepare for their approach.  Mittens stepped east 1 square and readied a Magic missile.  H2 fails it's climb check then stands back up.
H2 HP: 60-4=56
Warder HP: 168-8=160

This message was last edited by the GM at 18:01, Wed 27 Feb 2013.
Mittens
GM, 396 posts
Wed 27 Feb 2013
at 17:57
  • msg #852

Re: Thunderspire Labyrinth

"I should possibly consider looking into enhancing this spell somehow for as much as I use it," Mittens muses as she fires another magic missile at the warder, "Zap."

She considers how little damage that did and decides to summon a shoulder cannon!

Everyone who's initiative result is greater than 5.4 can take a turn before the warder moved to it's current position (round 1) and after the warder (round 2).  Mits using a minor to activate Wizard's Fury.
Warder HP: 160-8=152
This message was last edited by the GM at 03:17, Thu 28 Feb 2013.
Dido
NPC, 76 posts
With a hammer I serve
The Heavy Metal Dragon
Wed 27 Feb 2013
at 18:23
  • msg #853

Re: Thunderspire Labyrinth

To Terdisas, he gets a bashful grin on his face, rubbing behind his head. To Aldrych, he gives a bright smile and thumbs-up. "This hallway *is* big enough for the both of us, Aldrych." he says quietly in response.

Dido moved and got ready as he heard the minotaur approaching. When the minotaur comes into view and swings at the illusion, Dido says, "I had hoped..." and gets a look of fury on his face before charging the bull! "FALL!" and with that, a thundering clang like the sound of a dwarven industrial forge rings out from the minotaur's metal plating as the giant falls to the ground with a dent in it's chest.

"You will surrender! Or pay for your treachery!" Dido yells as his hammer comes down towards the minotaur, who moves aside enough for Dido to hit ground, causing cracks in the rocky surface!


Round 1:
Dido moves into position and readies charge with Ardent Strike.
 trigger: An enemy attacks Mittens' illusion.
Crit! Crit dmg: 6! Total of 16 dmg. Staggering hammer knocks enemy prone on a crit.
Minotaur is marked.

Round 2:
Valiant Strike v Minotaur. Miss(13)


Minotaur HP: 152 - 16 = 136

This message was last edited by the player at 18:44, Wed 27 Feb 2013.
Callie
NPC, 132 posts
Cleric of Sehanine
Lover Halfling
Wed 27 Feb 2013
at 18:39
  • msg #854

Re: Thunderspire Labyrinth

Callie blows a kiss at Aldrych and winks at him, indicating what she always does when she heals people. "Gotchya covered."

When she sees the minotaur attack, she shoots and misses as normal. But after seeing Dido's resounding hit, she is encouraged. But she knows from experience that even a target that big is still harder to hit when prone. So she holds her power, locking on to the minotaur and prepares to fire the holy fire at the metal monster when it stands.


Round 1:
Callie moved into position like Dido, and readied Sacred Flame.
 trigger: See Dido's readied action.
Missed when triggered.

Round 2:
When at first you don't succeed?
Readied Sacred Flame for when the minotaur stands.
Well she hit this time. 21 v reflex hits. :)
 dmg: 9
 Dido will take 4 temporary hp when the minotaur stands, so I put it on his token lest it be forgotten.


Minotaur will take 9 damage when he stands up

This message was last edited by the player at 18:43, Wed 27 Feb 2013.
Aldrych
player, 66 posts
Human
Ranger
Wed 27 Feb 2013
at 22:22
  • msg #855

Re: Thunderspire Labyrinth

The warder was coming, that much was certain. That meant he knew his target. He draws his sword and readies his attack.

"Time to take down the big guy."

Once the thing emerges, Dido's strike brings the gaurdian down. Seeing his chance Aldrych pulls his sword apart, creating twin blades and moves in. One would think a prone target would be easier to hit, but no. One sword hits the warder, but the other bounces off harmlessly. When he finishes his attack, he takes a stance, much akin to the snarling wolf.


1st Rd: Draw sword, Ready Twin Strike
2nd Rd: Mark Warder with Hunter's Quarry, Split sword, and move in for Twin Strike
Twin Strike v Warder (24, hit!, 22 Miss) [if I had charged both would have hit]

Warder Hp 136 - 13 (8dmg + 5 HQ dmg = 13) = 123
Enter's Snarling Wolf Stance

Terdisas
GM, 509 posts
Wed 27 Feb 2013
at 23:02
  • msg #856

Re: Thunderspire Labyrinth

  Terdisas move into position to take his own shot, and is fortunately able to land his crack of thunder on the fallen construct.  His follow up turn with Default Plan fairs less well as the lightning glances off.

  "Chirp, you probably could have almost broken that teifling in half if you had waited."  "That would require not shooting the giant bronze minotaur I saw first."


  First Turn:
Move: Duh.
Standard: Thunder Slam vs Bronze, hits (25 Fort).  20 15 Thunder DMG.
 Second Turn:
L Strike vs Bronze, Miss (1715 Reflex)

Bronze HP: 123-20=  103/168 ???

Terdisas HP: 42/42
S 6. v 10. AP 1.

This message was last edited by the GM at 04:40, Thu 28 Feb 2013.
Monster Intern
Intern, 4 posts
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Thu 28 Feb 2013
at 02:59
  • msg #857

Re: Thunderspire Labyrinth

The Bronze Warder stands back up, triggering an attack from Callie!  With a metallic roar it then lumbers forward, knocking the three enemies closest to it down and pushing Callie back!  It then swings it's giant axe, slashing each one and opening wounds that spray arterial bleeding!


Bronze Warder HP: -9 Sacred Flame in R2 = 94
Dido HP: 49+4-17=36 and ongoing 5
Callie HP: 42-17=25 and ongoing 5
Aldrych HP: 49-17=32 and ongoing 5

Monster Intern
Intern, 5 posts
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Thu 28 Feb 2013
at 03:08
  • msg #858

Re: Thunderspire Labyrinth

The Tiefling further in steps closer and blasts Dido with a blue fireball that sets him ablaze!  The other takes a shot at Aldrych and misses.

Dido HP: 36-13=23 and another ongoing 5 (this time fire)
Terdisas
GM, 510 posts
Thu 28 Feb 2013
at 03:32
  • msg #859

Re: Thunderspire Labyrinth

  Well, at least Dido wasn't in a fire place, even if on fire?  SIGH.  Not much Terdisas can actually do about the situation alas, except to shoot the bronze minotaur in the face once more, sending it back to the ground.
Standard: Pinning bolt bs Bronze, Hits exact (20 Reflex). 20 15 Lightning DMG.

Effects: Bronze Prone, slowed until end of my next turn.

Bronze HP: 94-20= 74/168 ???  Bloodied

This message was last edited by the GM at 04:41, Thu 28 Feb 2013.
Aldrych
player, 67 posts
Human
Ranger
Thu 28 Feb 2013
at 03:45
  • msg #860

Re: Thunderspire Labyrinth

It looks as though the Warder has seen better days, and so Aldrych strikes while he has the advantage. His blade slices through the giant's armor like a knife to butter.


Move: Stand from prone
Standard: Careful Strike v Warder (30, Hit!)

Warder Hp 74 - 19 = 55

Dido
NPC, 77 posts
With a hammer I serve
The Heavy Metal Dragon
Thu 28 Feb 2013
at 04:08
  • msg #861

Re: Thunderspire Labyrinth

"They never listen." Dido growls, sounding partly like a dragon. He jumps to his feat and says, "Qe irisva!" and Callie's blood stops gushing. He then swings his hammer down, clanging against the armor, making a crack. He then slams the hammer down again on the same crack and breaks through, injuring the minotaur. A bright flash of light comes from Dido and bathes him, Callie and Aldrych in divine light as a glow surrounds them like an aura. He then grunts and the fire on him disperses and he stops bleeding!


Ongoing dmg: 5+5fire = 10
Move: Stand from prone
Divine Mettle: Callie makes a save throw with +4 bonus to the roll.
 Roll: 19. Success!
Standard: Valorous Smite. Miss
ACTION POINT!
Standard: Hallowed Circle. Hit(26)!
 dmg: 8
 Effect: The burst creates a zone of bright light that lasts until the end of the encounter. You and your allies gain a +1 power bonus to all defenses while within the zone.
Save v ongoing 5: 16! Save!
Save v ongoing 5 fire: 18! Save!


Dido HP: 23 - 10 = 13
Minotaur HP: 55 - 8 =
47

This message was last edited by the player at 04:15, Thu 28 Feb 2013.
Callie
NPC, 133 posts
Cleric of Sehanine
Lover Halfling
Thu 28 Feb 2013
at 04:28
  • msg #862

Re: Thunderspire Labyrinth

Callie stands up and says, "Allow me to show you how fruitless your fight is." and she blasts the area with light before blowing a kiss to Dido. All the injuries disappear from Dido and most of the injuries vanish from Aldrych and Callie! "It's not too late to turn from your evil ways!" Callie offers, knowing they will just keep fighting.


Move: Stand from Prone
Standard: Beacon of Hope v Warder. Miss(13).
 Effect: You and all allies in burst regain 5 HP and your healing powers
 restore +5 HP until the end of the encounter.
Minor: Healing Word on Dido.
 D6: 3. +12 +3 +5 = 23
 Dido Surges: 10 - 1 = 9
ACTION POINT!
Standard: Hymn of Resurgence v Warder. Miss.
 Effect: Aldrych and Dido gain 5 temporary HP


Aldrych HP: 32 + 5 + 3 = 40 and 5 temporary HP
Callie HP: 25 + 5 + 3 = 33
Dido HP: 13 + 5 + 3 + 23 = 41 and 5 temporary HP

Mittens
GM, 397 posts
Thu 28 Feb 2013
at 04:33
  • msg #863

Re: Thunderspire Labyrinth

"Have we really gotten so powerful we can shred something that big and tough in under 30 seconds?"

She fires three magic missiles from her shoulder cannon!

"There goes half it's remaining life.  You tieflings should seriously consider surrender."

Standard, minor, ACTION POINT

Bronze Warder HP: 47-24=23
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Thu 28 Feb 2013
at 05:04
  • msg #864

Re: Thunderspire Labyrinth

The Minotaur stands up, steps forward, swings it axe, and slices everyone, even Mittens!

...well except Callie deftly dodges as is the case with halfling luck.

Move, Rampage (Provoking attacks from all the melee types), ACTION POINT! Chop mits.
Bronze Warder HP: 83-7(resist 5)=81
Aldrych HP: 40+5-6=39 and ongoing 5
Callie HP: 33-6=27 and ongoing 5 2nd chance missed
Mittens HP: 37-11=26
Terdisas HP: 42-17= 25 and ongoing 5

This message was last edited by the GM at 05:23, Thu 28 Feb 2013.
Monster Intern
Intern, 7 posts
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Thu 28 Feb 2013
at 05:16
  • msg #865

Re: Thunderspire Labyrinth

"Surrender is not an option!" one of the Tieflings answers.

Both Tieflings take cover and shoot snakes at Dido!

Dido HP: 44+5-11=38 ongoing 5 psychic
Mittens
GM, 398 posts
Thu 28 Feb 2013
at 05:21
  • msg #866

Re: Thunderspire Labyrinth

Mittens takes a careful step back, unsure if that huge monster can slip in an attack of opportunity from that distance.  Best not to chance it.  She fires 2 more missiles at it.


Warder HP: 81-8(resist 5)-8(resist 5)= 75
Dido
NPC, 78 posts
With a hammer I serve
The Heavy Metal Dragon
Thu 28 Feb 2013
at 05:31
  • msg #867

Re: Thunderspire Labyrinth

"And why isn't it an option?" Dido asks, as he swings at the minotaur again. "Your master isn't here... but *we* are!" He doesn't let it show he still has a migraine.


Ongoing: 5 dmg
Minor: Divine Challenge
Standard: Strength from Valor. Miss(23).
Intimidate roll: 23
Save throw: Fail(5)


Dido HP: 38 - 5 = 33

Callie
NPC, 134 posts
Cleric of Sehanine
Lover Halfling
Thu 28 Feb 2013
at 05:47
  • msg #868

Re: Thunderspire Labyrinth

Callie frowns. "By Sehanine, your attacks will mean less from now on!" she steps south and away from the minotaur before thrusting her hand forward and shooting a beam of white light at the minotaur, melting some of its armor and making its arm fused in a way that makes the power of its swing lessen.


Move: Shift back from warder
Standard: Astral Condemnation v Warder. Hit(23)!
 dmg: 12 - 5 = 7
 Effect: Until the end of your next turn, the target takes a penalty to damage rolls equal to 5 + your Charisma modifier (2). Sustain Minor: The effect persists.


Minotaur HP: 75 - 7 = 68

Terdisas
GM, 511 posts
Thu 28 Feb 2013
at 05:50
  • msg #869

Re: Thunderspire Labyrinth

Crit fail, Shift, fail save.

Terdisas HP: 25-5= 20/42 S 6, v 10, ap 1.
Aldrych
player, 68 posts
Human
Ranger
Thu 28 Feb 2013
at 14:00
  • msg #870

Re: Thunderspire Labyrinth

Having been hit by the giant bull Aldrych's stance gives him an opening to retaliate with a quick strike. He leaps and lands a solid blow, and much like the snarling wolf, he moves away from the heat of battle to find his next opening.

After his allies continue their assault on the warder, and the enemy attempts to strike back, Aldrych finally sees his chance to charge in. Aldrych moves around the battlefield, and the rushes in, swords held high hoping to strike hard. But the shadows play tricks on his sight and Aldrych's rush misses the beast.

However, seeing his friends going all out to bring down the warder, Aldrych decides he has to do the same. His blades flash left and right. Feeling the familiar bite as one blade cuts into the Minotaur, he smiles. "You will fall this day. Whether by my hand, or by those I call friends. Just remember, as you breathe your last breath, that you could have chosen a different life. That all of this could have been avoided. However, it's not to late, you can attack those you call master."


Snarling Wolf Stance: Melee Basic vs Warder (27, Hit)
Warder Hp 68 - 8 = 60
Shift 3 squares
--
Move: 4 sqs
Marauder's Rush (Charge) vs Warder (14, Miss)

ACTION POINT
Twin Strike v Warder (26, Hit; 17, Miss)
Warder Hp 60 - 8 - 1 = 51
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Thu 28 Feb 2013
at 19:59
  • msg #871

Re: Thunderspire Labyrinth

The warder answers Dido's challenge with a massive axe swing that connects on the paladin's shield!  Sparks fly, but it seems Callie's power prevented any real damage to Dido!

6 damage to Dido!  Oh wait no!  ZERO damage!
Correction to Salow's damage numbers:

Warder Hp 68 - 8(Resist 5) = 65
Warder Hp 65 - 8 - 1(Resist 5) = 61

This message was last edited by the GM at 20:25, Thu 28 Feb 2013.
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Intern, 9 posts
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Thu 28 Feb 2013
at 20:25
  • msg #872

Re: Thunderspire Labyrinth

Both Tieflings throw blue fire at Dido, but both attacks fail to light him on fire!
Mittens
GM, 400 posts
Thu 28 Feb 2013
at 20:32
  • msg #873

Re: Thunderspire Labyrinth

Mittens steps around and blasts the enemy with burning hands then follows up with a missile from her shoulder cannon!

"I'm guessing from their silence that your offer is falling on deaf ears."

Bronze Warder HP: 61-13(resist 5) - 8 (resist 5) = 50
Terdisas
GM, 512 posts
Thu 28 Feb 2013
at 20:45
  • msg #874

Re: Thunderspire Labyrinth

  Unfortunately for everyone involved (that wasn't a complete jerk trying to kill them), Terdisas botches another shot and continues to slowly bleed out.  Of course, now his bleeding counts as bloodied.  Keywords can be strange.
Standard: L strike Fail.
Save Throw: Threeeeeeee.

Terdisas HP: 25-5= 20/42 S 6, V 10, AP 1.

Dido
NPC, 79 posts
With a hammer I serve
The Heavy Metal Dragon
Thu 28 Feb 2013
at 21:39
  • msg #875

Re: Thunderspire Labyrinth

Dido strikes the minotaur the same way he did earlier, flipping the giant onto it's back. "It's a wonder the word "surrender" even exists. Although I guess there was that one time those goblins surrendered..."


Standard: Valiant Strike v Warder. Crit(29)!
 crit d6: 5
 Mittens is granted a +1 power bonus to all defenses until end of Dido's next turn.
Minor: Divine Challenge on Warder


Minotaur HP: 50 - 15(resist 5) = 40

Callie
NPC, 135 posts
Cleric of Sehanine
Lover Halfling
Thu 28 Feb 2013
at 21:53
  • msg #876

Re: Thunderspire Labyrinth

Callie says darkly, "And when those goblins surrendered, they got executed anyway. Really, we should know by now; death is the only answer. We could beat down a god and nobody would be scared of us."

She throws more light at the minotaur and hits him even though he's prone. "But at least I can make sure my allies live!" With the light gleams the hope of renewal for Terdisas as his wounds finally stop bleeding.

"We need to give people real reason to fear us..." Callie grumbles with a dark look in her eyes.


Move: Shift back
Standard: Sacred Flame v Warder. Hit(24)!
 dmg: 8
 Terdisas is granted a saving throw. Crit save!


Minotaur HP: 40 - 8(resist 5) = 37

Aldrych
player, 69 posts
Human
Ranger
Fri 1 Mar 2013
at 02:56
  • msg #877

Re: Thunderspire Labyrinth

The Minotaur falls again, time to strike. Aldrych moves into position and strikes down at the fallen beast. But luck wasn't on his side, and his swords are blocked by the bulls massive horns.


Evasive Strike vs Warder (21, Miss)
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Fri 1 Mar 2013
at 05:50
  • msg #878

Re: Thunderspire Labyrinth

The minotaur stands back up then pushes Aldrych over.  Then another axe sweep deeply wounds him and Callie.  The tieflings then manage to ignite both Callie and Dido with blue fire! The minotaur suffers slightly for ignoring Dido, but shrugs off most of the punishment.

Aldrych HP: 39-7= 32 ongoing 5 axe
Callie HP: 33-7-9= 17 ongoing 5 axe, ongoing 5 fire
Dido HP: 33-14= 19 ongoing 5 fire (and ongoing axe according to OOC)
Minotaur HP: 37 - 7(resist 5) = 35

This message was last edited by the GM at 07:13, Fri 01 Mar 2013.
Aldrych
player, 70 posts
Human
Ranger
Fri 1 Mar 2013
at 06:05
  • msg #879

Re: Thunderspire Labyrinth

Focus man. Focus. Aldrych moves in for his next strike but fails to land a solid blow.


Also...
Dido:
<small>Ongoing: 5 dmg
Save throw: Fail(5)

Dido HP: 38 - 5 = 33


Where did this ongoing damage come from?</small>
This message was last edited by the player at 14:08, Sat 02 Mar 2013.
Mittens
GM, 401 posts
Fri 1 Mar 2013
at 06:28
  • msg #880

Re: Thunderspire Labyrinth

Mittens takes a step back and fires a pair of missiles from her shoulder cannon.

"So what, there's a one in six chance this thing won't attack everything next to it?  Weird.  Even the plate armor duergar had more issues reusing his fire heal than this thing does doing it's whirling dervish dance."

Minotaur HP: 35-3-3=29 Moving my attack to after Terdisas' in the interest of finishing this encounter sooner.
This message was last edited by the GM at 17:12, Fri 01 Mar 2013.
Terdisas
GM, 514 posts
Fri 1 Mar 2013
at 08:25
  • msg #881

Re: Thunderspire Labyrinth

  Terdisas was hoping to not start the day in such an extreme manner, but considering the circumstances it was for the best.  The sorcerer continues his other trend alongside his binary states of 'perfectly healthy' vs 'near cripple', as he switches from harmless wiffothon to showcasing that there is no such thing as overkill.

  Either way, the tree trunk thick lightning cobra decides that bronze minotaur eyes are the best place to sink it's fangs, pumping more lightning in the place of venom slagging the metallic head before it disperses to a mere spark that zaps the already injured heretic like a really bad case of static.

  "Tweet, is it still overkill when it's only just enough to defeat something?"  "Overkill is more of a philosphical argument, really."  Now, it was down to enemies that his melee inclined allies had a reasonable chance to actually hit...  That teleport away every time they are hit with melee...

  So you see, 4th edition is like 3rd/3.5/Pathfinder where it counts.  Casters having it easy while those who have to take the enemy head on are basically slapped in the face.
Standard: Serpentine Blast vs Bronze, Hits (24 Reflex). 31-5= 26 Lightning DMG.
ACTION POINT: Standard, Lightning Strike vs Bronze, Hits (25 Reflex).  Minimum of 14-5 = 9 DMG.

Bronze HP: 35-26= 9-Guaranteed= DEAD
Heretic 2 HP: 56-4= 52/60

Terdisas HP: 20/42
S 6, V 10, AP 0

As ever, thank you Gauntlets Of Blood.

This message was last edited by the GM at 08:26, Fri 01 Mar 2013.
Mittens
GM, 402 posts
Sat 2 Mar 2013
at 06:24
  • msg #882

Re: Thunderspire Labyrinth

"If they even answer you I'll be surprised," Mittens says.

She enters the tunnel and fires a pair of missiles from her shoulder cannon.

H2 HP: 52-16=36
This message was last edited by the GM at 06:29, Sat 02 Mar 2013.
Dido
NPC, 81 posts
With a hammer I serve
The Heavy Metal Dragon
Sat 2 Mar 2013
at 06:25
  • msg #883

Re: Thunderspire Labyrinth

Seeing the minotaur downed, Dido heads towards the tieflings and smacks them both good with his hammer, a crazed look in his eyes. "I" WHAM! "SAID" SPLAT! "SURRENDER!!!" ZIP! ....zip? Yes. These guys teleported the moment Dido smacked them.


Ongoing damage: 5
Move: To tieflings
Minor: Call of Challenge on H1 and H2
Standard: Strength from Valor v H1, H2. Hit(28)! Hit(27)!
 dmg: 8
 Dido gains 10 temporary HP.
Save: Failed (8)


Dido HP: 19 - 5 = 14 +10 temp HP
H1 HP: 60 - 8 = 52 and marked by Dido
H2 HP: 36 - 8 =
28 and marked by Dido
This message was last edited by the player at 06:41, Sat 02 Mar 2013.
Callie
NPC, 136 posts
Cleric of Sehanine
Lover Halfling
Sat 2 Mar 2013
at 06:40
  • msg #884

Re: Thunderspire Labyrinth

Callie continues bleeding out, but moves into the cave and prepares for the worst. With that, she takes a moment to heal up a little.


Ongoing: Callie takes 5 dmg
Move: Farther into cave
Standard: Second Wind
 Healed for: 9(surge)+5 = 14
 Callie gains +1 to all defenses.
Save: Failed (8)


The enemy is too far to be able to move and attack, so this is the best she can do.

Callie HP: 17 - 5 + 14 = 26

This message was last edited by the player at 06:45, Sat 02 Mar 2013.
Monster Intern
Intern, 11 posts
Monster Party!
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Sat 2 Mar 2013
at 06:47
  • msg #885

Re: Thunderspire Labyrinth

"Not. An. Option!"

The two fire blue fire at Mittens and Dido.  Mits manages to side-step just in time.

Dido HP: 19+10-7=19+3
Terdisas
GM, 515 posts
Sat 2 Mar 2013
at 07:13
  • msg #886

Re: Thunderspire Labyrinth

  Terdisas moves up behind Mittens, and stops to take a breather now that he is both no longer bleeding from his head (again), and because he can't get a reasonable shot just yet anyways.

  "Chirp, sometimes I think you have a beard just so you drip less blood onto your shirt."
Move: Duh.
Standard:  Second wind,  +10 HP, +1 Defenses (= +2 to defenses since Callie, +4 if you count Mitten's the living shield ;D).

Terdisas HP: 20+10= 30/42  NOT Bloodied  S 5, V 10, AP 0.

This message was last edited by the GM at 07:14, Sat 02 Mar 2013.
Aldrych
player, 71 posts
Human
Ranger
Sat 2 Mar 2013
at 14:23
  • msg #887

Re: Thunderspire Labyrinth

With the warder dead and the teiflings now attempting to flee into the cave, Aldrych switches tactics. Dropping his swords he draws his bow and moves in for his first shot. The lack of light, a large boulder and a change elevation causes his first shot to narrowly miss his target. Then he hears a noise from his right and attempts to fire again. But someone had replaced his normal arrow with a glowing green rock. A strange feeling starts to creep up his arm and he immediately drops the rock.


Move: 6 sq.
Cut & Run: vs H2 (20, miss), shift 3, vs H1 (nat 1, Miss)

Dido
NPC, 82 posts
With a hammer I serve
The Heavy Metal Dragon
Tue 5 Mar 2013
at 01:56
  • msg #888

Re: Thunderspire Labyrinth

Dido can feel his strength quickly leaving him, so he does the distinguished elven thing and snorts before leaving in a huff. "I agreed to let you have a chance to share the pain, Aldrych. Have fun." with that he bandages himself a bit, but to no avail. He's still bleeding out.


Ongoing dmg: 5
Move: To mouth of cave
Standard: Second Wind
 HP healed: 12
Save throw: Failed(6)


Dido HP: 14 - 5 + 12 = 21

Callie
NPC, 137 posts
Cleric of Sehanine
Lover Halfling
Tue 5 Mar 2013
at 02:06
  • msg #889

Re: Thunderspire Labyrinth

Still gushing blood, Callie steps forward and throws holy radiance across her allies. She knows she won't be burning the tieflings with this power, so she may as well use it to buff her allies. "Maybe we could go back to exiting and forcing them to exit the cave?" She suggests softly, but just loud enough for her allies to hear. "They can't hit what they can't see, after all."

She finally manages to bandage herself to stop bleeding. When this is all over, though, she has a rather thorough punishment in mind to either the tieflings, or whoever is responsible for this attack. Or both.

....actually, the punishment she has in mind for them will still be executed, whether these tieflings "didn't have a choice" or not.


Ongoing
Move: Scoot to be in range to have all but Dido in blast.
Standard: Divine Glow.
 Effect: Allies in the blast gain +2 power bonus to attack rolls until the end of your next turn.


Callie HP: 26 - 5 = 21

Mittens
GM, 403 posts
Tue 5 Mar 2013
at 04:25
  • msg #890

Re: Thunderspire Labyrinth

"I'll take that under advisement," Mittens says, climbing up onto the ledge, "Magic Missile Barrage!"

Two more missiles slam into the the enemy!

H2 HP: 28-8-8=12
Monster Intern
Intern, 12 posts
Monster Party!
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Tue 5 Mar 2013
at 04:33
  • msg #891

Re: Thunderspire Labyrinth

Both Tieflings attack Mittens and light her on fire!

"ow..."

Mittens HP: 26-11-13=2 and ongoing 5 fire
Terdisas
GM, 516 posts
Tue 5 Mar 2013
at 04:40
  • msg #892

Re: Thunderspire Labyrinth

  Unfortunately the dice favor DoT spam more than single serving piles of damage, as Terdisas's shot barely misses the wounded Teifling despite Callie's aid.  "So, why is it that no matter what anyone seems to do or be, only our enemies seem able to cause lasting harm on a casual whim?"

  Enemy basic attacks.  It's why an expansion Warlock encounter power was erratad out of existence for being too broken to be allowed (and then given to Wizards as an At-Will power).
Move: Duh.
Standard: Dragon Frost vs H2,  Miss (16 Fort).

Aldrych
player, 72 posts
Human
Ranger
Tue 5 Mar 2013
at 14:31
  • msg #893

Re: Thunderspire Labyrinth

Damn embankments. Aldrych clambers to the top and then quickly fires thrice. But only his first shot strikes home, as a flailing Teifling is always hard to hit a second or third time.


Move: Climb 10ft
Standard: Twin Stirke vs H1 (28, 18 & Quick Bow daily 18)

H1 Hp 52 - 12 = 40

Dido
NPC, 83 posts
With a hammer I serve
The Heavy Metal Dragon
Fri 8 Mar 2013
at 08:26
  • msg #894

Re: Thunderspire Labyrinth

Dido steps forward, throws his hammer and plants himself in front of Mittens and Aldrych. His hammer goes a little wide and the tiefling sees it coming. Then it returns to Dido's hand.


Ongoing: 5 damage.
Move: To be between Mittens and Tiefling.
Standard: heavy thrown attack: (20) - 2 range increment - 2 cover = fail


Dido HP: 21+3thp - 5 = 19

This message was last edited by the player at 08:37, Fri 08 Mar 2013.
Callie
NPC, 138 posts
Cleric of Sehanine
Lover Halfling
Fri 8 Mar 2013
at 08:36
  • msg #895

Re: Thunderspire Labyrinth

Callie notices how close Mittens is to dropping and blows her a kiss. Mittens' wounds heal quite a bit. "That's it, Mittens. Drop that guy and get down here so I can help you bandage that gash!"

As if to demonstrate, she bandages Dido, who no longer bleeds out.


Minor: Healing Word on Mittens
 D6: 6! +3 +5 +9 = 23
 Mittens surges: 6 - 1 = 5
Move: To Dido
Standard: Heal check on Dido
 Check: 20
Dido save: 10 Saves!


Mittens HP: 2 + 23 = 25

This message was last edited by the player at 08:38, Fri 08 Mar 2013.
Mittens
GM, 404 posts
Fri 8 Mar 2013
at 16:09
  • msg #896

Re: Thunderspire Labyrinth

"Dom't haf to temf me twife," Mittens says, eating the blue flames burning her.

Meanwhile, her shoulder cannon fires two missiles at one of the tieflings and takes it out!  She then carefully climbs back down to be next to Callie.

Mittens HP: 25-5ongoing = 20, saved from ongoing(rolled 12)
H2 HP: 12-16=ko

Monster Intern
Intern, 13 posts
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Fri 8 Mar 2013
at 16:15
  • msg #897

Re: Thunderspire Labyrinth

The last tiefling blasts Aldrych then moves further away!

Aldrych HP: 32-13=19
Terdisas
GM, 517 posts
Mon 11 Mar 2013
at 20:55
  • msg #898

Re: Thunderspire Labyrinth

  Terdisas walks out to behind the closest big rock, and fires a chunk of ice that goes wide at the remaining Tiefling.  Not like having walked out into the middle of the open would have made his shot any better.
Move: to behind rock partial cover (I'd assume).
Standard: Dragon Frost, total miss (rolled a 5).

Robot Aldrych
Tue 12 Mar 2013
at 01:24
  • msg #899

Re: Thunderspire Labyrinth

In playing projectile chicken, Aldrych was at a disadvantage just now.  So the ranger hops back down behind cover, and takes a moment to quickly treat his lingering wounds.  He was still confident in the fact their remaining prey was quickly backing itself into a corner.

"Beep Boop self preservation is completly in character."
Minor: Quarry H1.
Move: Back down.
Standard: Second wind.
Save Throw: 10, made it.

Effects: +1 all defenses, +11 HP.

Aldy HP: 19-5+11= 25/49 S 5, V 11, AP 0

Dido
NPC, 84 posts
With a hammer I serve
The Heavy Metal Dragon
Wed 13 Mar 2013
at 04:09
  • msg #900

Re: Thunderspire Labyrinth

Callie and Dido move northward together to the northern boulder. They stop when they reach the boulder.


Callie and Dido. Double move to boulder.
This message was last edited by the player at 04:11, Wed 13 Mar 2013.
Mittens
GM, 405 posts
Wed 13 Mar 2013
at 04:18
  • msg #902

Re: Thunderspire Labyrinth

"Hang in there, Callie," Mittens says, "We've almost got him!"

Two more magic missiles!

H1 HP: 40-16=24
This message was last edited by the GM at 04:19, Wed 13 Mar 2013.
Monster Intern
Intern, 15 posts
Monster Party!
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Wed 13 Mar 2013
at 04:20
  • msg #903

Re: Thunderspire Labyrinth

The tiefling lights Callie on fire!

Callie HP: 21-8=13 and ongoing 5 fire
Terdisas
GM, 518 posts
Wed 13 Mar 2013
at 04:44
  • msg #904

Re: Thunderspire Labyrinth

 Terdisas moves up and awkward shot around the boulder, but once again he wouldn't have hit even without having to angle around obstacles.
Move: duh. Standard: Miss dragon frost.
Robot Aldrych
Wed 13 Mar 2013
at 04:49
  • msg #905

Re: Thunderspire Labyrinth

Aldrych heads over to stand protectively in front of Mittens. He shoots two more arrows and... nothing. Neither hits.


"Beep Boop. Error. Error. Massive Damage sustained. Malfunction."
This message was last edited by the GM at 04:49, Wed 13 Mar 2013.
Dido
NPC, 85 posts
With a hammer I serve
The Heavy Metal Dragon
Wed 13 Mar 2013
at 05:08
  • msg #906

Re: Thunderspire Labyrinth

Dido puts a hand on Callie, healing her. Then scurries over to and up the cliff! As soon as he's up there, he charges the tiefling and hits it. The tiefling once more teleports, but doesn't look terribly long for this world. Especially if Mitts finishes it.


Minor: Lay on Hands
 Callie heals for 9 hp.
 Dido surges: 8-1 = 7
Move: North to cliff top
Standard: Charge using Ardent Strike v H1! Hit(22)!
 dmg: 9
 H1 is now divinely sanctioned.


Callie HP: 13 + 9 = 22
H1 HP: 24 - 9 = 15 and marked by Dido

Callie
NPC, 139 posts
Cleric of Sehanine
Lover Halfling
Wed 13 Mar 2013
at 05:10
  • msg #907

Re: Thunderspire Labyrinth

Callie moves around the boulder to get a clearer shot. But fire in the eyes is distracting to the already inaccurate halfling.


Move: To get better shot.
Standard: Sacred Flame v H1. Miss(9).
Save throw: 9. Fail.


Callie HP: 22 - 5 = 17

Mittens
GM, 406 posts
Wed 13 Mar 2013
at 05:15
  • msg #908

Re: Thunderspire Labyrinth

Mits climbs the nearby ledge to get line of sight on the enemy then finishes him off with a double magic missile!

"Finally!  Is it just me or are fights dragging on longer and longer?  Someone put out Callie's fire."
Callie
NPC, 140 posts
Cleric of Sehanine
Lover Halfling
Wed 13 Mar 2013
at 05:19
  • msg #909

Re: Thunderspire Labyrinth

Callie stops, drops and rolls. Dido heads down to help Callie. It takes a few rolls and pats, but she's out. She doesn't bother resting before going to the ledge and getting to climbing to go after the tiefling.

Dido says, "Callie, rest!"

Callie ignores him.


Ongoing damage: 5
Save throw: 4
Ongoing damage: 5
Save throw: 15


Callie HP: 17 - 10 = 7

Terdisas
GM, 519 posts
Wed 13 Mar 2013
at 05:22
  • msg #910

Re: Thunderspire Labyrinth

  "It is not just you,  However in this case it appears our enemies were somewhat focused on dragging things out compared to merely several tough targets at once."  Damage resist vs a low damage party, and ranged teleporters with piles of ongoing damage.  At least they were not insubstantial, regenerating, and causing a ragequit portal explosion if the party actually won.


Tedisas HP 30+11+11= 42/42  5-2= 42/42  S 5-2 = 3.  AP 0.
blowing a surge for +1 more HP offends me, but Ter has been reduced to 1 hitpoint too often to chance it <.<

Mittens
GM, 407 posts
Wed 13 Mar 2013
at 05:26
  • msg #911

Re: Thunderspire Labyrinth

Mits gets to work tying up the nearest tiefling if he's still breathing, then heads over to help Callie with hers assuming the same breathing bit.

Treasure: Once the PCs have defeated the ambushers,
they can recover a small satchel from one of the tieflings.
The satchel contains a scroll case with three scrolls inside.
The first scroll reads:
I don’t care how you do it, but deal with these adventurers. Take
one of the bronze warders if you must. If they remain in the
Labyrinth, they could disrupt my plans. Once you’ve dealt with
them, deliver their bodies to our gnoll friends, along with the
enclosed scroll.
Paldemar
One of the scrolls has a wax seal bearing an ornate letter
“P.” The scroll reads as follows:
To Maldrick Scarmaker, Exalted Chieftain of the Blackfangs and
Chosen of Yeenoghu: Paldemar offers you the corpses of these
champions as a gift of ongoing friendship, that our arrangement
might continue to be mutually beneficial. May you savor their
blood.
Your friend and ally, Paldemar
The final scroll bears a map of the Labyrinth that has
directions to the Well of Demons, which is circled and
marked with the word “Blackfangs.”
One of the tieflings also wears a command amulet. Even
if the bronze warder somehow survives the battle, a PC
donning the necklace must know the correct command
word to gain control of the warder, and that is knowledge
that only Paldemar and his trusted servants possess.
Callie
NPC, 141 posts
Cleric of Sehanine
Lover Halfling
Wed 13 Mar 2013
at 05:39
  • msg #912

Re: Thunderspire Labyrinth

Once the tieflings are tied up, Callie finally rests. Callie heals the tiefling and then wakes him with rage in her eyes that would make Kitau proud.

However, she knows she isn't as intimidating as Dido.


Surges: 7 - 4 = 3
Callie HP: 7 + 9 + 9 + 9 + 9 = Full
Dido
NPC, 86 posts
With a hammer I serve
The Heavy Metal Dragon
Wed 13 Mar 2013
at 05:44
  • msg #913

Re: Thunderspire Labyrinth

Dido looks angry as well and with the draconic flair that is becoming relatively regular in his voice these days, he says, "Now. Why wasn't surrender an option?"


Dido Intimidate: 21 total
Surges: 7 - 3 = 4

Dido HP: 19 + 12 + 12 + 12 = Full

Monster Intern
Intern, 16 posts
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Wed 13 Mar 2013
at 05:46
  • msg #914

Re: Thunderspire Labyrinth

"Because a fate worse than death awaits those who fail Paldemar," the Tiefling answers.
Callie
NPC, 142 posts
Cleric of Sehanine
Lover Halfling
Wed 13 Mar 2013
at 19:25
  • msg #915

Re: Thunderspire Labyrinth

"Now tell us why we shouldn't just hand you to Paldemar and tell him you failed?" Callie asks with a glare.
Terdisas
GM, 520 posts
Thu 14 Mar 2013
at 07:18
  • msg #916

Re: Thunderspire Labyrinth

  "Chirp, they won't be swayed by a fate worse than death because a fate worse than death awaits those swayed by a fate worse than death oh dear I've gone crosseyed."

  Terdisas, anything to add to this conversation?  Well, a Facepalm is partial credit?
This message was last edited by the GM at 07:18, Thu 14 Mar 2013.
Mittens
GM, 408 posts
Thu 14 Mar 2013
at 14:27
  • msg #917

Re: Thunderspire Labyrinth

"Mittens looks at the map to the villain's lair," Mittens says, "We're going to be bending Paldemar over our collective knee and spanking him regardless of what this guy says..."

"You don't stand a chance against him!  He has the demonic power on his side on top of being one of the Mages of Saruun!  With only one bronze warder and two warlocks giving you so much trouble, you'll be crushed in a heartbeat!"
Dido
NPC, 87 posts
With a hammer I serve
The Heavy Metal Dragon
Thu 14 Mar 2013
at 17:22
  • msg #918

Re: Thunderspire Labyrinth

Dido says, "You know how many times we've heard "you don't stand a chance" from someone's minions and then defeated the boss anyway? At least this time, these guys saw for themselves how annoying they were to us and could gauge from that."

Callie still has an annoyed tone and says, "Thanks for the warning. Not every fight is won with strength alone. We stopped the demon lord Orcus from entering the Prime Material Plane, though I assure you it wasn't because we fought him or we'd be dead. Now again I ask; Why shouldn't I just hand you over to Paldemar?"
Monster Intern
Intern, 17 posts
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Thu 14 Mar 2013
at 20:28
  • msg #919

Re: Thunderspire Labyrinth

"Uh... because he's your enemy and you plan to fight him?  The question makes no sense."
Terdisas
GM, 521 posts
Fri 15 Mar 2013
at 02:27
  • msg #920

Re: Thunderspire Labyrinth

  "Well, you did give the impression that your boss would drop everything for the sole purpose of torturing you.  At the very least throwing you at his cruel mercies because it is on the way may be faster than walking you back to some other authorities."
Mittens
GM, 409 posts
Fri 15 Mar 2013
at 02:40
  • msg #921

Re: Thunderspire Labyrinth

Mittens snickers.  "I can just see it now!  The villain's monologing so we toss this guy at him.  'Now I'm going to tell you my evil pla... WHAT?!  It's that failure tiefling I sent to kill you and he's still ALIVE!?  Sorry, meddlesome heroes, but I'm going to have to drop everything to torture this guy now.  It's a matter of honor, you see..."
Callie
NPC, 143 posts
Cleric of Sehanine
Lover Halfling
Fri 15 Mar 2013
at 02:44
  • msg #922

Re: Thunderspire Labyrinth

Callie slams her oversized sword into the ground right next to the tiefling's head. "It's simple. You refused to surrender to the heroes; who would have spared your lives. I'm still offering to give you a way out. Tell me everything about Paldemar and I'll let you live. Refuse; and I will bind you and bring your failure selves with us to Paldemar so that even if we die, I will die happy, knowing he will deal with you in a much more unpleasant way afterwords."
Monster Intern
Intern, 18 posts
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Fri 15 Mar 2013
at 02:48
  • msg #923

Re: Thunderspire Labyrinth

"You already know everything useful I know," the tiefling answers, "What more do you want to know?  I'll gladly tell if only to make you that little bit more annoying to him before he kills you then hunts me down."
Terdisas
GM, 522 posts
Fri 15 Mar 2013
at 02:53
  • msg #924

Re: Thunderspire Labyrinth

  "I suppose some insight to why he felt we were worth the effort of trying to ambush, as well as why they feel the Blackfangs are worth his time.  Unless your employer happens to have been the destination of the slaves we have yet to save, odds are we would have completely passed him by if not for his seeking us out."  Well okay, the local wizard town leadership were wondering where the guy had gone too.  But that had felt more like an optional sidequest up until now.
Mittens
GM, 410 posts
Fri 15 Mar 2013
at 04:18
  • msg #925

Re: Thunderspire Labyrinth

"My magical colleague makes a good point," Mittens concurs.
Callie
NPC, 144 posts
Cleric of Sehanine
Lover Halfling
Wed 20 Mar 2013
at 16:37
  • msg #926

Re: Thunderspire Labyrinth

Callie doesn't say anything. Terdisas' question was a good one.
Monster Intern
Intern, 19 posts
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Thu 21 Mar 2013
at 03:15
  • msg #927

Re: Thunderspire Labyrinth

"Word got out that you smashed the slaver ring," the tiefling answers, "So clearly you're the 'meddlesome hero' types.  I'm guessing he wanted us to kill you to save him the trouble when you inevitably found him and attacked.  As for why the alliance with the Blackfang...  why not?  Allies are more useful than enemies, and I'm sure it would be a hassle trying to get done whatever it is he does without being on their good side."
Terdisas
GM, 523 posts
Thu 21 Mar 2013
at 03:22
  • msg #928

Re: Thunderspire Labyrinth

  "I generally prefer the employed hero type, but problems seem to keep throwing themselves at us anyway.  We could have ended up with more important things to worry about after rescuing the last few people, but no, now your employer has gone and made it personal."
Mittens
GM, 411 posts
Thu 21 Mar 2013
at 03:31
  • msg #929

Re: Thunderspire Labyrinth

"'Nothing personal,'" Mittens says mockingly while twirling her villainous mustache, "'I only sent a few assasins to kill you and your friends.  It's business, you see.'  Yeah I woulda been somewhat reluctant to do the Mages of Saruun any favors, but this guys' gotta go.  And I'll bet we'll wind up finding the last few slaves in the process anyway."
Callie
NPC, 145 posts
Cleric of Sehanine
Lover Halfling
Fri 22 Mar 2013
at 04:27
  • msg #930

Re: Thunderspire Labyrinth

Callie says, "Powerful or not, Paldemar has proven to be an idiot. He terrorizes his own to the point of betrayal and hires them to stir a hornet's nest. Even if we don't stop him, I give him 5 years tops before he moronically makes one too many enemies. We don't have 5 years, and as Terdisas said, he made it personal."

She looks down at the tiefling. "You have been helpful. I will keep to my word and *not* release you to Paldemar. However, you did attack me and my friends, known heroes, with intent to kill, for no other reason than "The Paldemar made me do it". You will still be punished for that, but it won't be a fate worse than death."

Dido says, "And why not just death? Isn't that normally the penalty for trying to kill an innocent?"

Callie says, "As angry as I am at these guys for what they did, they were literally terrorized into it. They could have been a nice farmer or the tailor's wife from an otherwise peaceful village and still wound up scared enough to attack us. I know I've been quick to kill in that deurgar cesspool, but I can only hold my breath so long under the ocean of blood afforded to us. I'd like to come up for a breath now and then before I drown."

Dido looks at the others. "We decide their fate as a team. I would vote execution because there is nowhere we can take them that they won't wind up either dead or free men anyway. But for Callie's sake, maybe there's an alternative?"
Monster Intern
Intern, 20 posts
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Fri 22 Mar 2013
at 05:18
  • msg #931

Re: Thunderspire Labyrinth

The tiefling doesn't say anything and just wears a jaded expression.
Terdisas
GM, 524 posts
Fri 22 Mar 2013
at 05:39
  • msg #932

Re: Thunderspire Labyrinth

  "Really at this point, I'm more concerned with getting on with it than what happens to this man.  Sparing them might even be faster, unless they decide to do something incredibly foolish."  Terdisas didn't have an issue with executions if required, so much as making them needlessly stareface worthy spectacles.
Mittens
GM, 412 posts
Sat 23 Mar 2013
at 05:42
  • msg #933

Re: Thunderspire Labyrinth

"I was wanting to have a talk with the Ordinator Arcanis anyway, so why not talk this over on the way there?" Mittens suggests, preparing the prisoners to be force-marched back to Seven-Pillared Hall, "I was going to see if he'll put his money where is mouth is and give us some re-enforcements now that we know how 'all-powerful' this rogue mage of his is.  As for executing bad-guys being a bloodbath, when I was a kid dreaming of growing up to be an adventurer, I had no expectations of any adventurer objecting to assassins and other such murderous villains getting dead one way or another, especially after confessing to trying to kill on purpose.  Well...  Unless they were fighting said villains in a tomb of horrors that instantly turned the recent dead into zombies that then fight them a second time, but that's just a question of practicality.

"On a less practical note, while I can understand a preference for wanting to stick to healing over a career in beheading, I don't recall reading any scripture from any faith that says, 'putting bad-guys to death is bad.'  (They just tend to disagree over the definition of 'bad guy.')  Rather, most of them say something along the lines of, 'When the sentence for a crime is not quickly carried out, people’s hearts are filled with schemes to do wrong.'  None of us objected to the Duergar being executed, for example.  And certainly no one cried any tears over the dead devils.

"So I'm guessing it's less a faith issue and more a 'ew this is yucky' issue.  No one says you have to be finishing off the bad-guys yourself.  Any one of the rest of us can do the chore.  I myself can do so without any blood or explosions if you like.  But seeing as we've got some not-evil, murderous, assassin type people to rescue, and there's no knowing how long they have before the gnolls decide to make a snack out of them, we need to make a once-and-for-all decision on the topic so we're not risking any lives by spending time fussing with the continued breathing of those who are evil, murderous, assassin types."


By now, both prisoners are being led by rope to the Seven Pillared Hall.
This message was last edited by the GM at 05:55, Sat 23 Mar 2013.
Callie
NPC, 146 posts
Cleric of Sehanine
Lover Halfling
Sat 23 Mar 2013
at 06:10
  • msg #934

Re: Thunderspire Labyrinth

Callie looks frustrated. "Why can't I communicate with you?!" she blurts out, "I *just* said these guys were terrorized into what they did! I compared them to normal people. Not evil people. Because the *only* reason they attacked us was self defense! If they didn't attack us, they would not just die, but face a "fate worse than death"! By law, I'm sure they deserve to die. Heck, by my anger alone, I would see them dead..." she looks away. "The deurgar were proud of what they did and had no motives other than their evil ambition. Maybe you're just more discerning than I am, Mittens, but to me it isn't that obvious they are evil and deserve to die!"

Dido says, "Calm down, Callie. We have a whole walk ahead and everyone has had a hard fight."

Callie folds her arms. "...sorry. I'm just as angry about letting them live as I am about executing them. And maybe it's because I'm so upset, but it sounded like Mittens was making fun of me or calling me stupid. Like "we've had this conversation before, Callie, what's wrong with your brain? Don't you remember?" Well the thing of it is, most cases we bump into are easy enough and the villains wallow in villainy. These guys are not so obviously evil to me and said twice they didn't have the option of surrender. Sorry I'm not as smart as you, Mittens. Sorry evil isn't so obvious to me. Sorry I give a care about my enemies even after they make me want to kill them."

Dido says, "You know better than to think Mittens would make fun of you, Callie."

Callie says, "Yes I do. But I did say it sounded like it. Never said she was actually making fun of me. And it's better I let out my thoughts and feelings with those I trust. Sehanine knows a diary just isn't cutting it for me."
This message was last edited by the player at 06:11, Sat 23 Mar 2013.
Terdisas
GM, 524 posts
Sun 24 Mar 2013
at 16:09
  • msg #935

Re: Thunderspire Labyrinth

  Terdisas was more considering things like 'light caged prisoners on fire', or ripping a man open from the neck downwards and taking a roll around in their intestines instead of just a quick head wound if they are at your mercy.  Necessary brutality was one thing, impractical brutality was a different matter alltogether.

  "Dealing with problems coerced into fighting us is admittedly a change of pace.  Considering degrees of guilt is not a luxury we have been able to afford up until now.  Not to say I'm judging if they should live or die based on that myself, frontier justice being what it usually is."

  "Chirp, I'm amazed you even have time for a diary lately."
This message was last updated by the GM at 16:09, Sun 24 Mar 2013.
Mittens
GM, 414 posts
Mon 25 Mar 2013
at 03:48
  • msg #936

Re: Thunderspire Labyrinth

"Thanks, Dido," Mits says bashfully, rubbing behind her head, "Mittens not so smart if she managed to hurt Callie's feelings without meaning to.  I apologize, Callie.  But at least Dido is right insofar as no hurt was intended."

She thinks back for a bit and ahs.

"I think my own disconnect was my misinterpreting the reference to 'normal' people as a hypothetical.  I wasn't expecting that you might apply that term to folks that tried to kill us because they were scared.  To clarify my own point of view, allow me to put a hypothetical.  Suppose we came upon an orc village victimized by a madness cult.  We fight our way through the unspeakable horrors in the cult's lair, defeat the leader, then get attacked by mind-controlled villagers.  So we defend ourselves as non-lethally as possible, smash their mind control thingy, freeing them from it's power.  They apologize even though it wasn't their fault, and we heal up the injured.  No need to punish the villagers.  They had no choice.

"But suppose as we sort through the cultists, we find out that some of them were only in it for the money, not because of their faith in the evil monster they were sacrificing to.  Still should be punished, right?  Then suppose we find out one of them only did it because it seemed less boring than being a villager.  Still punishable.  Then we find out one of them did it because he was worried all the cultists would make fun of him if he didn't go along with it.  Or one joined up because he was lonely.  Or intimidated.  Or wanted to get back at the villagers for stealing his sack lunch.

"Ultimately, what matters more than the reasons they chose to kidnap and sacrifice is the fact that they chose to.  At any time, the cultists could have chosen to refuse to go along with blood sacrificing their relatives to aberrant beasts from the beyond.  Sure, refusal would probably mean that they would be the next sacrifice, but isn't using human shields the very definition of evil?  Or in this case, orc shields.  Or in the not-hypothetical case, human, halfling, and shifter shields.  I really don't see Joe Normal or Mary Mundane using people shields, let alone waiting in ambush to assassinate people because they're scared of being punished for not doing so.  In my eyes, only evil minions of evil villains do that."

Callie
NPC, 147 posts
Cleric of Sehanine
Lover Halfling
Fri 19 Apr 2013
at 04:51
  • msg #937

Re: Thunderspire Labyrinth

Callie lops off the tieflings' heads. She stares at their lifeless bodies for a few moments before she looks over to Superbird. "Travel time can get pretty lengthy at times. And I make time every night before I sleep. Or morning if I'm too exhausted."

Callie then gets back walking. "Let's get going. We have a life of slaughter awaiting us."

Dido silently follows behind Callie. He rests an elbow in one hand while rubbing his mouth and chin with the other hand as if contemplating how to talk to Callie.
Terdisas
GM, 525 posts
Sun 21 Apr 2013
at 07:01
  • msg #938

Re: Thunderspire Labyrinth

  "Tweet. Well, that was surprisingly depressing."  Callie's emotional turmoil lacked the buffer of life fearing adrenaline everything trying to kill them tended to hold.

  "Trying to decide what the right thing is, let alone doing it is full of hardship.  I do not doubt our path will be lined with bodies, but hopefully at the end of that path will be lives saved."  Or all those slaves they have been going after are long dead or something making it all pointless except for the experience points.  But Callie really doesn't need to hear that possibility right now.
Mittens
GM, 416 posts
Wed 24 Apr 2013
at 23:55
  • msg #939

Re: Thunderspire Labyrinth

Mittens nods her approval, cantriping any blood away from what gear it stained.

"I see that I'm not alone in thinking evil minions of evil villains should be punished.  Yes it's troublesome that we spend more time among badguys than we do normal folk.  Excluding each other's company of course.  But that's the very nature of this line of work.  Exterminators spend much more time among pests than do clerks who in turn spend much more time buried in paperwork.  Bouncers have to deal with drunks much more than stablemen who in turn spend much more time in proximity to manure.  But if someone didn't do those undesirable jobs there would be much more unpleasantness for normal folks to suffer through, the absence of which many take for granted.  While many take the unpleasant part of our business for granted, I assure you had we not slaughtered that cult of Orcus there would likely have been a much much greater slaughter and we wouldn't have a Winterhaven or Fallcrest to return to.  Every drop of blood we spill will mean hugs and kisses and parties for generations to come that would have otherwise been lost."

She conjures a flower to offer Callie and smiles.

"That this all is especially unpleasant for you only proves to me all the more the depth of your love, Callie.  That's the meaning of self-sacrificial love, isn't it?  To do what you'd rather not do for the sake of others?  This is why I have so much respect for you.  But you needn't carry the burden alone.  We're a team!  We're here for you just as much as you are for us."
Callie
NPC, 148 posts
Cleric of Sehanine
Lover Halfling
Tue 30 Apr 2013
at 21:20
  • msg #940

Re: Thunderspire Labyrinth

Callie sniffs the flower, puts it in her hair, and seems heartened by what Mittens said. "...you're right. I forget that it's just a matter of location and perspective. And that it's because I care that it bothers me. And that if I wanted to live a life free of constant slaughter, I could just retire. I'm certainly rich enough now to live a very comfortable life for the rest of my years."

Dido looks relieved he doesn't have to keep thinking on what to say to Callie.

Callie looks at the group one by one. "Thanks for staying by my side, everyone. And for being supportive. I love you all." the smile crossing her face certainly cements the fact she is now officially cheered up. "I guess I'm the kind of person who needs a pep talk now and then. That's twice now I've needed you guys to cheer me up... I hope I'm not getting to be a burden at this point."
Terdisas
GM, 526 posts
Wed 1 May 2013
at 10:33
  • msg #941

Re: Thunderspire Labyrinth

  "You are hardly a burden Callie, even if you were we it would be a burden any of us would be glad to carry."  Though it would be one hell of a GM that would let you get away with 'Disadvantages: Beautiful Halfling Cleric with morals' on a character sheet.

  "It likely does not help matters when we have clearly malevolent doom to all living as our early standard for judging morality.  How corrupt does the average slaver seem compared to that, corrupt though they still may be."
Mittens
GM, 418 posts
Wed 8 May 2013
at 02:42
  • msg #942

Re: Thunderspire Labyrinth

"Or to put it another way, the beating heart in my chest is a burden of about half a pound but I would rather not do without that half pound," Mittens agrees with a wink.

To Terdisas's point she answers, "As for evil's first impression, my first adventure with Callie involved killing a bunch of people who were merely robbing travelers.  Granted, said people were kobolds and a dragon trying to kill us, but it seems every villain we encounter wants to kill us regardless of their initial villainy so that makes it simple for me to justify defending myself.  So yeah.  Things might get a little morally hazy if we ever find a villain who doesn't try to kill us."

The group is approached by Kitau who nods a greeting but says nothing.
Callie
NPC, 149 posts
Cleric of Sehanine
Lover Halfling
Thu 9 May 2013
at 20:18
  • msg #943

Re: Thunderspire Labyrinth

Callie gives Terdisas and then Mittens each hugs. "Thanks, guys..."

When Kitau enters the scene, Callie brightens up even more and jumps Kitau. "Kitau! You're alright!"

Dido smirks. "Of course she is. Welcome back, Kitau." he makes his way to Kitau to give a forearm handshake to the gnome.
Terdisas
GM, 527 posts
Fri 10 May 2013
at 00:46
  • msg #944

Re: Thunderspire Labyrinth

 "Kitau has returned from her quest to slay the common cold, chirp."   "I do not think that is what kept her busy until now.  It is good to see you again Kitau." Kitau was his favorite homicidal maniac.  It was a short list, for a short person.
Kitau
Player, 14 posts
Fri 17 May 2013
at 03:43
  • msg #945

Re: Thunderspire Labyrinth

Mittens joins the welcoming committee by cantriping a sparkly "WELCOME BACK!" message.  Kitau smiles at the warm welcome and returns the offered hug and handshake.  She chuckles softly at Superbird's comment.

"Thanks everyone.  Good to see you too.  Terdisas is right.  My quest was to follow up on a few hunches.  Made a few new allies while I was at it.  I'll introduce you if you like."
Callie
NPC, 150 posts
Cleric of Sehanine
Lover Halfling
Fri 17 May 2013
at 06:27
  • msg #946

Re: Thunderspire Labyrinth

Callie nods. "Please do!"

As the group walks with Kitau, Callie asks, "So what hunches? Any luck confirming your suspicions whatever they were?"

Dido mostly listens.
Terdisas
GM, 528 posts
Fri 17 May 2013
at 06:39
  • msg #947

Re: Thunderspire Labyrinth

  "Hearing about those who helped you would be appreciated Kitau, it will make it easier to thank them if we meet them."

  Kitau has already said the longest string of sentences heard from her in recent memory though, so this could be pushing his luck.
This message was last edited by the GM at 06:44, Fri 17 May 2013.
Kitau
Player, 15 posts
Tue 21 May 2013
at 02:14
  • msg #948

Re: Thunderspire Labyrinth

"Mittens is curious why you went on your own rather than have us join you on your quest.  Also, I'm sure you'll want an update on our progress once you're done answering questions."

Kitau nods.  "Surina: warlock.  Phaledra: priestess.  Ulthand Deepgem: cleric.  My hunch was wrong."

Mittens shrugs that her question wasn't answered then begins to recount the adventures Kitau missed out on.
Callie
NPC, 151 posts
Cleric of Sehanine
Lover Halfling
Tue 21 May 2013
at 22:50
  • msg #949

Re: Thunderspire Labyrinth

"Kitau was saving time by not inviting us. Especially since nothing came of her hunch." Callie answers for Kitau, "Plus she had promised to stay safe and take things easy, so I'm guessing it was mostly covert anyway."

Hopefully, Callie isn't pulling a Jack on Kitau and putting words in her mouth that she didn't mean to say. She follows Kitau back to where Kitau's other team mates may be. Callie figures with a name like "Deepgem", that is likely a dwarf and consequently, a cleric of Moradin. To be honest, she's never heard of a dwarf cleric of any other deity besides Moradin. Callie can appreciate that for what it is. The other two, she can't guess off hand by name alone what kind of warlock, priestess, or race they are other than they sound female. Well.. Phaledra COULD be gender-neutral if not for Kitau specifically saying "priestess"

Callie is quiet as Mittens recounts the adventure, only piping in when she thinks something is being left out. Which, with Mitts' Int score, isn't likely.

Dido is also quiet, of course, and is kind of hoping this Deepgem guy is a cleric of Moradin so he can have someone who understands his love of the dwarf god to talk to, even if briefly.
Terdisas
GM, 529 posts
Tue 21 May 2013
at 22:56
  • msg #950

Re: Thunderspire Labyrinth

  When your own characters aren't answering your questions, odds were good you weren't gonna get anywhere.

  "I suppose they got their own short versions regarding Kitau's then previous companions."   "Chirp, Me: Spectacular  "You forgot modest"  "That would be two words then, duh."
Mittens
GM, 419 posts
Mon 27 May 2013
at 21:27
  • msg #951

Re: Thunderspire Labyrinth

Kitau nods to indicate that Callie's summary is accurate and snirks at Superbird and Terdisas' funny commentary.

Mittens finishes up with, "...fealt bad for chopping their heads off so we did our best to cheer her up."

((OOC: Been meaning to share: https://www.youtube.com/watch?v=3Oojl_D3qEw ))

Kitau listens to the story with her typical frown, nodding from time to time to show that she's still listening.  At the end of the story she simply says, "Thanks."

The group soon exits the Road of Shadows and re-enter the Seven Pillared Hall.
((OOC: Point 18 on this map: http://gammaworld.xocomp.net/i...0pillared%20hall.jpg ))

Mittens glances over in the direction of the Minotaur statue.  ((OOC: Location 14))

"Mittens wonders aloud if we should mention this latest development to The Tor-Ordinae Is-Arcanae and if he'd be willing to lend us some ogres or whatnot to take out Paldemar."

Kitau turns an angry glare at Mittens.

"Hmm.  Something tells me that Kitau would not approve of this strategy."

Kitau walks with purpose toward the nearest bridge over the river.
Callie
NPC, 152 posts
Cleric of Sehanine
Lover Halfling
Wed 29 May 2013
at 15:46
  • msg #952

Re: Thunderspire Labyrinth

Callie says, "Why not, Kitau? It's a sound strategy. If the ogres die, we've killed two badguys with one go and leave Mr Arcane without his bodyguards. And if they don't die, they keep us alive so we can come back and fight them another day."

Dido says, "They are villains. We can't trust them, plain and simple. We take them along, the best case scenario is they thrash our enemies and on the way home, they get bored and provoke us to fight them. But what I'm expecting is for a "peace offering" like that last ambush with the tieflings, where Tor-Ordinae has instructed his ogres to kill us on the way there and then offer us up to our enemy in order to make nice with his neighbor."

Callie strokes her chin. "You know.. I may feel stupid for not thinking of that, but it's almost encouraging I'm still so mortally trusting that I didn't think of betrayal from the ogres."
Terdisas
GM, 530 posts
Wed 29 May 2013
at 19:18
  • msg #953

Re: Thunderspire Labyrinth

  If this were a more standardized campagin, the reason would be 'the Ogres would ruin our Experience gains, duh!'.  Of course, Dido provides rational and sane reasons for why not.  "That would all assume they would be willing to spare them in the first place.  They can hardly loom threateningly among the townsfolk if they are out doing something productive with their time."
Narrator
player, 162 posts
For narrating
and convenience
Wed 29 May 2013
at 22:57
  • msg #954

Re: Thunderspire Labyrinth

Nearing post limit.  Gotta make a new thread.
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