Re: Thunderspire Laberynth (part 2)
Corvus takes a half step back and holds his staff in front of him releasing it it begins to levitate and spin rapidly like a clock hand. He holds both hands out to each side and dark shadows gather around him while the long dark symbols along his now revealed upper arms glow a sinister dark purple. He begins to chant in Abyssal " Hands vermilion, Lights divide, darkness thrive, Warlocks promise, shadows strive for the light, let now the void open and true Daemons Arise." as he chants Corvus cuts the palm of his hand and crimson blood streams out to cover his hands.
Looking up he shouts "Move now!!" and lures the shadows into his hands with the blood forcing them into the staff which shoots them directly at Gurrak slamming into his body pulling and snatching at his very soul, and after passing through slams into his shadow forming a large shadow beast that seems to take all the heat out of the air around it. He can only hope his friends moved in time and pieces of their shadow did not get caught in the attack.
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Staff: +10 Vs. Reflex; 3d8+8 Cold AND Necro DMG.
Miss: Half DMG.
Effect: I Conjure a shadow in an unoccupied tile next to target.
Shadow lasts until end of my next turn. Enemies next to Shadow grant CA.
While Shadow persists, I can use Secondary attack through shadow.
Sustain Minor: Shadow persists until End Of My Next Turn.
[M] Secondary: Immediate Interrupt. Arcane, Cold, Implement, Necro, Shadow.
Trigger: Enemy willingly leaves tile next to shadow on it's turn.
Attack: +10 Vs. Reflex; 10 Cold AND Necro DMG, Immobilized until end of it's next turn.
Default Flavor: You rip off a chunk of enemy shadow and make a spooky shadow monster.
This message was last edited by the GM at 07:18, Tue 26 Apr 2016.