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20:39, 23rd April 2024 (GMT+0)

Thunderspire Laberynth (part 2)

Posted by KitauFor group 0
Callie
NPC, 315 posts
Cleric of Sehanine
Lover Halfling
Wed 25 May 2016
at 05:05
  • msg #831

Re: Thunderspire Laberynth (part 2)

Callie hates to offer up someone else, a complete stranger, to scouting just because she loves Kitau, but the lady offered. "...sure. If you are sure you can scout for us, I'd really appreciate it."
Terdisas
GM, 774 posts
Wed 25 May 2016
at 05:08
  • msg #832

Re: Thunderspire Laberynth (part 2)

  They just met this person, so the emotional attachment should the trip face first into an ambush instead of Kitau will be less.  Not the best reason, but it's the quickest one he can work with.

  "Remember, killing someone is not sneaky unless nobody else notices in the first place." Great advice, we can see why you are not a rogue/assassin.
Nina
player, 93 posts
HEROES MAY DIE, BUT....
LEGENDS ENDURE.
Wed 25 May 2016
at 05:26
  • msg #833

Re: Thunderspire Laberynth (part 2)

Nina simply nods walks around the corner to the left and hides herself in the shadows and slowly opens the door at the end of the hall to see a room filled with bookshelves and a statue of an Eladrin princess in the middle on a grassy hill. Atop the book shelves in the far back a second set of doors is just in sight.

Nina waves the group over so she can inform them of what she sees.
This message was last edited by the player at 05:27, Wed 25 May 2016.
Narrator
player, 932 posts
For narrating
and convenience
Wed 25 May 2016
at 05:31
  • msg #834

Re: Thunderspire Laberynth (part 2)

“You out there! We can help each other, I just know it,” calls a
female voice from the alcove in the ettin room.

Kitau looks to the others then heads south, weapons ready.
Dido
NPC, 207 posts
With a hammer I serve
The Heavy Metal Dragon
Wed 25 May 2016
at 05:33
  • msg #835

Re: Thunderspire Laberynth (part 2)

Callie and Dido blink and look south. Dido heads south with Kitau while Callie takes up the rear and makes sure to keep an eye on the north, in case this is a trick.
Terdisas
GM, 775 posts
Wed 25 May 2016
at 05:36
  • msg #836

Re: Thunderspire Laberynth (part 2)

  Terdisas refrains from sighing loudly, because that would hardly be stealth. Or polite.  He follows after in his usual 'people half my size are tougher than I am' way.
Nina
player, 94 posts
HEROES MAY DIE, BUT....
LEGENDS ENDURE.
Wed 25 May 2016
at 05:38
  • msg #837

Re: Thunderspire Laberynth (part 2)

Nina takes up the back of the pack keeping her ears and eyes open in case she needs to act quickly.
Narrator
player, 933 posts
For narrating
and convenience
Wed 25 May 2016
at 05:50
  • msg #838

Re: Thunderspire Laberynth (part 2)

A sack hangs from the fifth peg. It’s about the same
size as the heads, and seems to hold some kind of sphereshaped object. The object inside the sack is the Head of
Vyrellis artifact, an orb that holds the lingering spirit of the
eladrin princess Vyrellis.

quote:
Head of Vyrellis Heroic Level
This orb of darkest obsidian easily fits in the palm of your hand.
As you stare into its inky depths, the severed head of an eladrin
princess floats into view and you hear her sing-song voice, “I am
Vyrellis, and I offer my assistance to whoever carries this orb.”

The Head of Vyrellis is a wondrous item with the following
properties and powers.
Property: You gain a +2 bonus to Arcana, History, and Religion
checks and can make checks as if trained in those skills.
Power (Encounter): Move Action. You can teleport up to 7
squares.
Power (Daily): Standard Action. You are surrounded by a
cyclone of biting cold wind. Creatures that begin their turn
adjacent to you take 1d6 cold damage and are slowed until
the start of their next turn.


The voice of Vyrellis continues to call to the adventurers until one of them takes down the sack and reveals the
obsidian orb for all to see.

“You have been drawn into this prison by its most
celebrated inmate, Karavakos the would-be king and conqueror,” Vyrellis explains. “The only way to escape is to
destroy that most-hated wizard. But to accomplish such a
task, creatures the likes of you will need my help."
Dido
NPC, 208 posts
With a hammer I serve
The Heavy Metal Dragon
Wed 25 May 2016
at 05:53
  • msg #839

Re: Thunderspire Laberynth (part 2)

Dido nods to the orb. "Well thanks for your assistance. What do you get in return for helping us?"

Callie is quiet for now, letting Dido handle this while she leans on her oversized sword.
Terdisas
GM, 776 posts
Wed 25 May 2016
at 06:03
  • msg #840

Re: Thunderspire Laberynth (part 2)

  "Tweet, she's been stuffed in a bag.  She gets a change of scenery and REVENGE."  Well, that's probably true, with or without any later betrayals.

  Terdisas doesn't exactly disagree with this.
Nina
player, 95 posts
HEROES MAY DIE, BUT....
LEGENDS ENDURE.
Wed 25 May 2016
at 06:08
  • msg #841

Re: Thunderspire Laberynth (part 2)

"If it gets us out of here im no stranger to assassinations just point me in the right direction. My motto is if it bleeds it can die and if it doesn't bleed Ill make it bleed and then kill it." Nina keeps a dark smile while saying this and manages to hide her blood lust well. Wouldn't do to have her new found friends scared of her or worried shes gona get them in there sleep.
Narrator
player, 934 posts
For narrating
and convenience
Wed 25 May 2016
at 06:12
  • msg #842

Re: Thunderspire Laberynth (part 2)

Kitau's suspicions about the drow being very drow-like have been confirmed.  She doesn't comment.

"You're welcome."

Vyrellis explains the basics of the history of Karavakos.

"The tiefling wizard called Karavakos was the ruler of a
petty barony who tried to create his own kingdom in a
wilderness far from the borders of Nerath. His was a
tyrannical rule, relying on the strength of his armies
and the power of his spells to maintain order even as the
fledgling kingdom crumbled around him. When his own
power proved insufficient to keep his lands secure and his
rule unchallenged, he turned to a diabolical bargain to
reinforce his armies, and legions of devils marched across
the land at his command.

"As agreements with devils usually do, Karavakos’s
bargain went sour. His legions could not stand against
the defenders of the Feywild, and the wizard ended up
imprisoned within the Pyramid of Shadows.

"As for my motives, he took off my head and tossed it into the charnel pit at the heart of the pyramid, and I became this orb.  So yes.  Revenge would be nice.  As would a change of scenery."
Callie
NPC, 316 posts
Cleric of Sehanine
Lover Halfling
Wed 25 May 2016
at 06:31
  • msg #843

Re: Thunderspire Laberynth (part 2)

Callie says, "Well we're not getting out of here without you, so you obviously have our aid. Terribly sorry about your fate, and I hope to ease it one way or another."

Dido says, "Don't suppose you know the most direct route to the wizard?"
Terdisas
GM, 777 posts
Wed 25 May 2016
at 06:36
  • msg #844

Re: Thunderspire Laberynth (part 2)

  Maybe they are like Rhagar in that they wildly swivel between naively and deliberately calling Standard Adventure Killing 'assassination'?...  Nah.

  "Hmm, being an Evil Wizard, I am assuming he will still be able to out punch the average blacksmith."
Nina
player, 96 posts
HEROES MAY DIE, BUT....
LEGENDS ENDURE.
Wed 25 May 2016
at 06:42
  • msg #845

Re: Thunderspire Laberynth (part 2)

"Well its not interesting without some Challenge, besides you have never seen one of my contracts this will be as simple as taking out the average blacksmith. Specially considering we outnumber him. At least I hope we do, well maybe I hope we do I do so enjoy killing things." Nina stands to the side waiting eagerly to head off into the waiting battle ahead.
Narrator
player, 935 posts
For narrating
and convenience
Wed 25 May 2016
at 06:50
  • msg #846

Re: Thunderspire Laberynth (part 2)

"Appreciate it.  Unfortunately, direct won't work.  But you were on the right track heading for the library.  The hermit lives behind the books.  Defeat him, and you'll have the first piece you'll need."

Kitau offers Dido the orb.  Figures he'd make the most use of the teleport ability.
Dido
NPC, 209 posts
With a hammer I serve
The Heavy Metal Dragon
Tue 31 May 2016
at 03:28
  • msg #847

Re: Thunderspire Laberynth (part 2)

Dido takes the orb and gives Kitau a nod. Then says, "Just be sure you kill the right things and we'll all be friends." He leads the way north.

Callie follows behind, looking angry on Vyrellis' behalf and says, "This prison suits Karavakos well. Too bad others had to suffer also. He will pay."
Terdisas
GM, 778 posts
Tue 31 May 2016
at 03:31
  • msg #848

Re: Thunderspire Laberynth (part 2)

  "There does seem to be an unfortunate tendency in things intended to lock away horrors, ending up beneficial to them in the end."
Narrator
player, 936 posts
For narrating
and convenience
Tue 31 May 2016
at 03:36
  • msg #849

Re: Thunderspire Laberynth (part 2)

"Which is why I prefer them dead," Kitau agrees.

When the adventurers enter this room, show the
players “View of the Library” http://3.bp.blogspot.com/-0rpR...ViewoftheLibrary.png
on page 25 of Adventure
Book One and read the following:
“The library!” the Head of Vyrellis says, her voice hushed. “Heed
not the whispers!”
Shelves packed with books line the walls and stand to the sides
of the room. There’s about ten feet or so between the tops of the
shelves and the ceiling. In the center, a grassy square surrounds a
proud statue of an eladrin princess.
At first, the room appears to be deathly quiet. Then you begin
to hear faint whispers. They start out barely audible, but then
grow louder and press upon your mind—an unintelligible jumble
of words in many languages, like a thousand voices murmuring
at once.


Whispers: The whispers the characters hear in their
minds emanate from the tomes and scrolls that fill the
shelves. Because of this constant murmur, the volumes
hold a strange fascination that makes it hard to move
away. Leaving a square adjacent to a bookshelf to move
to a square that’s not adjacent to a bookshelf costs 1 extra
square of movement.


Initiatives!
Nina
player, 97 posts
HEROES MAY DIE, BUT....
LEGENDS ENDURE.
Tue 31 May 2016
at 03:36
  • msg #850

Re: Thunderspire Laberynth (part 2)

Nina nods and smiles. "I only devour those who deserve it,...." she thinks for a sec. "... or those who outhers think deserve it and can afford me."
Narrator
player, 937 posts
For narrating
and convenience
Tue 31 May 2016
at 03:48
  • msg #851

Re: Thunderspire Laberynth (part 2)

Outside the whispers, the room remains eerily quiet.


Two enemies ready attacks.
Dido
NPC, 210 posts
With a hammer I serve
The Heavy Metal Dragon
Tue 31 May 2016
at 03:57
  • msg #852

Re: Thunderspire Laberynth (part 2)

Dido says, "I'll block the way to you guys, but leave just enough room for them to pass if they want my ire."

He walks forward and gets charged and hit by an enemy! He tries to retaliate, but finds the enemy very capable of dodging.


Move: North 5 squares (took 6 squares of movement)
 Voidblade readied action; charges dido. Hits(29)!
  dmg: 12 psychic dmg
Minor: Divine Challenge on Voidblade 1
Standard: Bahamut's Shield v Voidblade 1. Miss(17)


Dido HP: 61 - 12 = 49

Terdisas
GM, 779 posts
Tue 31 May 2016
at 04:03
  • msg #853

Re: Thunderspire Laberynth (part 2)

With a fresh level up, Terdisas shall... Miss wildly. Okay then.

"Uh, checking the ceiling for enemies? Tweet."
Narrator
player, 938 posts
For narrating
and convenience
Tue 31 May 2016
at 04:10
  • msg #854

Re: Thunderspire Laberynth (part 2)

Another of the enemy appears and attacks Dido with a blade laced with psychic energy, but fails to get past the paladin's armor!

http://images.shoutwiki.com/sy...ter_of_Knowledge.jpg
Nina
player, 98 posts
HEROES MAY DIE, BUT....
LEGENDS ENDURE.
Tue 31 May 2016
at 04:28
  • msg #855

Re: Thunderspire Laberynth (part 2)

Nina draws her daggers and moves through the shadows at a pace that looks as if she is one with them until she reaches the enemy surrounding Dido. She whispers barley loud enough for him to hear "Hope your not afraid of the dark." A deep cloud of eerie darkness surrounds them all.A sharp noise like a blade cutting through air can be herd but only for a split second and then blood scatters in all directions. "He he he whats wrong this is almost so easy its boring."
This message was last edited by the player at 04:29, Tue 31 May 2016.
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