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Moogles.

Posted by TimothiusFor group 0
Timothius
GM, 118 posts
Tue 16 Jul 2013
at 07:54
  • msg #1

Moogles

In creating the Moogle race for Kori's Pathfinder campaign, I'm taking notes here so Chris and Will can give whatever insights they want at random as I continue this task.

And yes, I was unable to sleep for a bit, so figured I'd do a little research, then sleep when I'm tired. I can nap after the morning movie.

Notes on Moogles:
-Can access "Mog-net", effectively having a collective racial telepathy.
-Ivalice (FFXII) moogles can only fly when especially small, which is uncommon.
-Ivalice moogles are known to dislike water, to where they avoid even touching puddles.
-Are generally tech-savvy, highly dexterous, and magical
-Prize their pompoms
 -(Mooglebane, a subrace of Dreamhare, eat Moogle pompoms)
 -Are sensitive about anyone touching the pom-poms
 -Ivalice moogles' pom-poms come in varied colors
-Eat vines and Kupo Nuts
-Black Footed Duck type is a blood type for Moogles

-Non-Ivalice Moogles have been said to fly by inhaling air and only using the wings to steer.

D&D 3.5 Moogle:
Conveniently, someone already did the work for me for a 3.5 moogle, so all I need do is Pathfinder the race (and fix any balance issues). The race can be found here ( http://www.dandwiki.com/wiki/I...ogle_%283.5e_Race%29 ), but I'm dumping the stats here:

     -4 Strength, +4 Dexterity, +2 Intelligence +2 Charisma: Ivalician Moogles are fast, and strong in both mind and wit. However they are the smallest of moogles and not very strong.
    Fey (Moogle)
    Small: As a Small creature, an Ivalician Moogle gains a +1 size bonus to Armor Class, a +1 size bonus on attack rolls, and a +4 size bonus on Hide checks, but he uses smaller weapons than humans use, and his lifting and carrying limits are three-quarters of those of a Medium character.
    Low-Light Vision (Ex): An Ivalician Moogle can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of shadowy illumination. He retains the ability to distinguish color and detail under these conditions.
    Ivalician Moogle base land speed is 30 feet. Ivalician Moogles have a hover (good maneuverability) speed of 40 feet.
    Bon-Bon: An Ivalician Moogle loses all spell-like abilities if his bonbon is removed. His base speed is lowers to 20 feet, and his hover speed lowers to 30 feet.
    Gain Skill Focus in a Craft or Profession as a bonus feat.
    Mechanical Genius: Ivalician Moogles get +2 bonus on checks to notice unusual or hidden mechanical devices, as well as identifying their function. Things that aren't actually mechanical but are hidden by some sort of mechanical means also count towards this. Ivalician Moogles can also search for any sort of mechanical trap as if they were a rogue (non-magical traps only). Lastly a moogle who examines any sort of mechanical device can get a general idea of it's sophistication, purpose, and the skill level of the person who made it.
    +2 to Listen checks. Ivalician Moogles have big rabbit-like ears and keen hearing.
    −4 to Disguise checks. Moogles aren't built like other creatures, making disguising themselves as anything else other than another moogle, much more difficult.
    Weapon Familiarity: Ivalician Moogles treat guns (muskets and pistols for example) as martial weapons.
    Magical Affinity (Su): The Ivalician Moogle gains bonuses in a school of magic of his choice. The DCs of the spells and spell-like abilities of this chosen school increase by +1 and their caster level is treated as +1. He also gains +2 to all saves against spells of this chosen school.
    Metal Cunning (Ex): +2 racial bonus on Search checks to notice unusual metal work. +2 racial bonus on Appraise skill checks that are related to metal items. +2 racial bonus on Craft checks related to metalworking.
    Spell-Like Ability: At will—arcane mark, mage hand, mending. Caster level is equal to character level. The save DC is Intelligence-based.
    Spell-Like Ability: 2/day—detect magic, identify. Caster level is equal to character level. The save DC is Intelligence-based.
    Spell-Like Ability: 1/day—repair light damage. Caster level is equal to character level. The save DC is Intelligence-based.
    Automatic Languages: Common and Sylvan. Bonus Languages: Any (other than secret languages such as Druidic).
    Favored Class: Paladin, Artificer, Wizard, Targetter (Fighter kit focused on ranged attacks. See http://www.crystalkeep.com/d20...dex-Classes-Base.pdf for details). Must be chosen at level 1.
    Level Adjustment: +1

Racial Feats

Mechanical Wonder
Requirements: Ivalician Moogle, 5 ranks in a metal-based Craft, Any item creation feat
Benefit: You may construct an item that is mechanical, but functions as a similar magical item. However, such things take 10% more time and materials to accomplish and the weight of the item is doubled. Such items function in an anti-magic field, and any effects done by them can't be dispelled. Obviously certain magic items and effects that could never be realistically copied can not be made into mechanical wonders.

Special: an artificer may take this feat as one of his bonus feats.


Armored Flyer
Requirements: Ivalician Moogle, Str 13+
Benefit: You may wear armor one type heavier than normal without suffering carrying capacity penalties while hovering. This feat can be taken multiple times, each time applying to the next higher category of armor.

This message was last edited by the GM at 22:37, Thu 18 July 2013.
Timothius
GM, 119 posts
Thu 18 Jul 2013
at 21:44
  • msg #2

Re: Moogles

Compiled the space mutiny names and moogle names and put them in alphabetical order for ease of reference (such as if I like an "M" sounding name best).

Space Mutiny:

Beat Punchmeat
Beef Blastbody
Big McLargehuge
Blast Hardcheese
Blast Thickneck
Bob Johnson (oh, wait...)
Bold Bigflank
Bolt Vanderhuge
Brick Hardmeat (Slagcheek?)
Buck Plankchest
Buff Drinklots
Buff Hardback
Butch Deadlift

Crud Bonemeal
Crunch Buttsteak
Crunch Slamchest

Dirk Hardpec

Fist Rockbone
Flint Ironstag
Fridge Largemeat

Gristle McThornbody

Hack Blowfist

Lump Beefbroth

Punch Rockgroin
Punch Sideiron
Punt Speedchunk

Rip Slagcheek
Rip Steakface
Roll Fizzlebeef

Slab Bulkhead
Slab Squatthrust
Slate Fistcrunch
Slate Slabrock
Smash Lampjaw
Smoke Manmuscle
Splint Chesthair
Stump Beefknob
Stump Junkman

Thick McRunfast
Touch Rustrod

Actual Moogle names:
(Red is the "Six Moogle siblings": Montblanc, Sorbet, Horne, Nono, Hurdy & Gurdy)
(The other colors are explained with a note beside them)

Artemicion (The striped Moogle. In charge of Mognet)*
Atla

Grimo
Gumo
Gurdy

Horne
Hurdy

Kumool
Kumop
Kupo
Kuppo

Layle Moogle
Lini

Mimoza
Mocchi
Mochos
Mog (Recurring moogle name)
Mogki
Moglin
Mogmatt
Mogrika
Mogryo
Mogsam
Mogtaka
Mois
Mojito
Monev
Montblanc
Monty
Moodon
Mooel
Moogle Kupo (Kaze's master)
Good King Moggle Mog XII
Moolan
Moonte
Moorock
Mopli
Mosh
Mozme

Nazna
Nono
Noggy

Pilika
Popocho

Reaker

Serino
Sorbet
Stiltzkin (Gold moogle. Speaks normal with no kupo)
Suzuna


* "Artemicion" is most likely a mistranliteration of "Artemision", the Greek name for the Temple of Artemis.

Some ideas for names:
Male rabbits are referred to as “bucks” and female rabbits are referred to as “does”. This means the name "Buck" could potentially fit for my male moogle.

Atlas Worldpunch / Worldscar
Monte Snakeskull
Mosh Rockpom
Leopard? Leopardskin?
Gunfist (Kori/Chris suggestion)
Flak Hoppenstein (Will suggestion)
This message was last edited by the GM at 02:53, Fri 19 July 2013.
Timothius
GM, 121 posts
Fri 19 Jul 2013
at 01:15
  • msg #3

Re: Moogles

The Moogle Race as made in Pathfinder Race Builder:

Ivarician Moogle (Standard):
+2 Dex, +2 Int, -2 Str (0 RP)
Speed: 30
Size: Small +1 size bonus to AC and attack rolls. -1 to CMB and CMD. +4 size bonus to stealth (0 RP)
Craftsman: +2 racial bonus all craft or profession checks to make objects from metal or stone (1 RP)
Master Tinker: +1 Disable Device and Knowledge Engineering. Treated as proficient with weapon they craft. (2 RP)
Skill Bonus: +2 racial bonus to Perception (2 RP)
Skill Training: Disable Device and Knowledge Engineering are always class skills for you (1 RP)
Vestigial Wings: +4 racial bonus on Fly checks. (2 RP)
Moogle Dance: 1/day cure light wounds. (1 RP)
Mognet: Moogles have access to the Mognet. Moogle email.
(TOTAL RP: 9)

Ivarician Moogle (Light):
+2 Dex, +2 Int, -4 Str (-1 RP)
Speed: 30, Fly 40 (Poor) (4 RP)
Size: Small +1 size bonus to AC and attack rolls. -1 to CMB and CMD. +4 size bonus to stealth (0 RP)
Craftsman: +2 racial bonus all craft or profession checks to make objects from metal or stone (1 RP)
Master Tinker: +1 Disable Device and Knowledge Engineering. Treated as proficient with weapon they craft. (2 RP)
Skill Bonus: +2 racial bonus to Perception (2 RP)
Skill Training: Disable Device and Knowledge Engineering are always class skills for you (1 RP)
Moogle Dance: 1/day cure light wounds. (1 RP)
Mognet: Moogles have access to the Mognet. Moogle email.
(TOTAL RP: 10)




Various notes:
Dexterous and Smart (+Dex, +Int, +Cha, -Str, -Con)
Perceptive (+Perception)
Mechanics (+Craft)
Pretty Distinctive (-Disguise)

0 RP: Small (+1 size bonus to AC and attack rolls. -1 to CMB and CMD. +4 size bonus to stealth)
0 RP: Move speed: 30 ft.

 Fly 40?

0 RP: Standard Abilities: (+2 Dex, +2 Int, -2 Str)
1 RP: Craftsman: +2 racial bonus all craft or profession checks to make objects from metal or stone
2 RP: Master Tinker: +1 Disable Device and Knowledge Engineering. Treated as proficient with weapon they craft.
2 RP: Skill Bonus: +2 racial bonus to Craft Metalworking
1 RP: Skill Training: Disable Device and Knowledge Engineering are always class skills for you
2 RP: Vestigial Wings: +4 racial bonus on Fly checks.
1 RP: 1/day cure light wounds. Or 2 RP to make it At-Will.

1 RP: Linguist: Common, Moogle, +Int any language
2 RP: Spell Resistance: SR 6+lvl (Or the 3 RP version: 11+lvl)
1 RP: Envoy: 1/day Comprehend Languages, Detect Magic, Detect Poison, Read Magic. As spell-like abilities.
1 RP: Low-Light Vision
2 RP: Flight: 30 ft, Clumsy. +2 RP for +10 ft and a step up the flight track. (ADVANCED)

Creatures with a fly speed treat the Fly skill as a class skill. A creature with a natural fly speed receives a bonus (or penalty) on Fly skill checks depending on its maneuverability:

Clumsy –8
Poor –4
Average +0
Good +4
Perfect +8

This message was last edited by the GM at 01:58, Fri 19 July 2013.
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