In creating the Moogle race for Kori's Pathfinder campaign, I'm taking notes here so Chris and Will can give whatever insights they want at random as I continue this task.
And yes, I was unable to sleep for a bit, so figured I'd do a little research, then sleep when I'm tired. I can nap after the morning movie.
Notes on Moogles:
-Can access "Mog-net", effectively having a collective racial telepathy.
-Ivalice (FFXII) moogles can only fly when especially small, which is uncommon.
-Ivalice moogles are known to dislike water, to where they avoid even touching puddles.
-Are generally tech-savvy, highly dexterous, and magical
-Prize their pompoms
-(Mooglebane, a subrace of Dreamhare, eat Moogle pompoms)
-Are sensitive about anyone touching the pom-poms
-Ivalice moogles' pom-poms come in varied colors
-Eat vines and Kupo Nuts
-Black Footed Duck type is a blood type for Moogles
-Non-Ivalice Moogles have been said to fly by inhaling air and only using the wings to steer.
D&D 3.5 Moogle:
Conveniently, someone already did the work for me for a 3.5 moogle, so all I need do is Pathfinder the race (and fix any balance issues). The race can be found here (
http://www.dandwiki.com/wiki/I...ogle_%283.5e_Race%29 ), but I'm dumping the stats here:
-4 Strength, +4 Dexterity, +2 Intelligence +2 Charisma: Ivalician Moogles are fast, and strong in both mind and wit. However they are the smallest of moogles and not very strong.
Fey (Moogle)
Small: As a Small creature, an Ivalician Moogle gains a +1 size bonus to Armor Class, a +1 size bonus on attack rolls, and a +4 size bonus on Hide checks, but he uses smaller weapons than humans use, and his lifting and carrying limits are three-quarters of those of a Medium character.
Low-Light Vision (Ex): An Ivalician Moogle can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of shadowy illumination. He retains the ability to distinguish color and detail under these conditions.
Ivalician Moogle base land speed is 30 feet. Ivalician Moogles have a hover (good maneuverability) speed of 40 feet.
Bon-Bon: An Ivalician Moogle loses all spell-like abilities if his bonbon is removed. His base speed is lowers to 20 feet, and his hover speed lowers to 30 feet.
Gain Skill Focus in a Craft or Profession as a bonus feat.
Mechanical Genius: Ivalician Moogles get +2 bonus on checks to notice unusual or hidden mechanical devices, as well as identifying their function. Things that aren't actually mechanical but are hidden by some sort of mechanical means also count towards this. Ivalician Moogles can also search for any sort of mechanical trap as if they were a rogue (non-magical traps only). Lastly a moogle who examines any sort of mechanical device can get a general idea of it's sophistication, purpose, and the skill level of the person who made it.
+2 to Listen checks. Ivalician Moogles have big rabbit-like ears and keen hearing.
−4 to Disguise checks. Moogles aren't built like other creatures, making disguising themselves as anything else other than another moogle, much more difficult.
Weapon Familiarity: Ivalician Moogles treat guns (muskets and pistols for example) as martial weapons.
Magical Affinity (Su): The Ivalician Moogle gains bonuses in a school of magic of his choice. The DCs of the spells and spell-like abilities of this chosen school increase by +1 and their caster level is treated as +1. He also gains +2 to all saves against spells of this chosen school.
Metal Cunning (Ex): +2 racial bonus on Search checks to notice unusual metal work. +2 racial bonus on Appraise skill checks that are related to metal items. +2 racial bonus on Craft checks related to metalworking.
Spell-Like Ability: At will—arcane mark, mage hand, mending. Caster level is equal to character level. The save DC is Intelligence-based.
Spell-Like Ability: 2/day—detect magic, identify. Caster level is equal to character level. The save DC is Intelligence-based.
Spell-Like Ability: 1/day—repair light damage. Caster level is equal to character level. The save DC is Intelligence-based.
Automatic Languages: Common and Sylvan. Bonus Languages: Any (other than secret languages such as Druidic).
Favored Class: Paladin, Artificer, Wizard, Targetter (Fighter kit focused on ranged attacks. See
http://www.crystalkeep.com/d20...dex-Classes-Base.pdf for details). Must be chosen at level 1.
Level Adjustment: +1
Racial Feats
Mechanical Wonder
Requirements: Ivalician Moogle, 5 ranks in a metal-based Craft, Any item creation feat
Benefit: You may construct an item that is mechanical, but functions as a similar magical item. However, such things take 10% more time and materials to accomplish and the weight of the item is doubled. Such items function in an anti-magic field, and any effects done by them can't be dispelled. Obviously certain magic items and effects that could never be realistically copied can not be made into mechanical wonders.
Special: an artificer may take this feat as one of his bonus feats.
Armored Flyer
Requirements: Ivalician Moogle, Str 13+
Benefit: You may wear armor one type heavier than normal without suffering carrying capacity penalties while hovering. This feat can be taken multiple times, each time applying to the next higher category of armor.
This message was last edited by the GM at 22:37, Thu 18 July 2013.