"Alrighty, then! Let's go!"
1. Dwarfroad
The old Dwarfroad emerges from the Elsir Vale
and climbs the slopes of the Stonehome Mountains,
moving through Overlook and ascending up to
Bordrin’s Watch and down the other side into the
badlands beyond. The old road is far older than Over-
look, having been paved during the Age of Chains
by dwarf slaves for their giant masters. After the
dwarves successfully rebelled, the Dwarfroad served
as a primary trade route for the old dwarven kingdom
that followed, but over the last century or so, goblins,
bandits, and worse, have made travel along it perilous.
Still, closer to Overlook, the road is somewhat safe
and folk near the city still make use of it.
Shantytown
“You think Nine Bells is bad? Spend a night in the
Shantytown.”
Not a true district, Shantytown clings to the back of
the city like festering boil. Shantytown is a wretched
maze of tents, shacks, and rotting wooden buildings,
and it is home to the poorest and most desperate of
people that have nowhere else to go. Most of Shanty-
town’s people are refugees from other lands, victims
of tragedy and circumstance, or exiles who keep a
low profile so they can go about their wicked busi-
ness without attracting attention. Thus, Shantytown’s
people are beggars, destitute farmers, maimed
adventurers, undead, necromancers, cultists, and
worse, all thrown together in one of the most
desperate spots in the region.
Buildings: Tents and lean-tos make up the
majority of “buildings” in Shantytown, though some
wooden structures rise up from the mess like islands
in a sea of misery.
Streets: Little better than muddy paths wending
through heaps of debris and filth, no one is sure if the
mud is actually mud. . . .
People: People of all races and from all lands live
here, though humans appear to be the most numer-
ous. Most have hard luck stories, but a few live here by
choice—for easy hunting or to escape notice.
Sights: One can see a filthy child screaming in the
middle of a street, a flock of chickens fleeing from a
hungry cat, a brown-clad cultist with a rat skull on a
thong around his neck, a shrine dedicated to a sinister
god, and a bloated corpse ripening in the sun.
Smells: Filth, filth, and more filth—the stench of
Shantytown is staggering.
Sounds: Within this area one can hear laughter
and crying, moans and sighs, the squelch of foot-
falls, the grunt of pain, the short shriek of butchered
animal, the howl of a dog in pain.
Most flee at the sight of the approaching group of shifters and orcs with a kobold thrown in for good measure. Others watch nervously from behind shuttered windows.
More maps
http://cdn.obsidianportal.com/.../Elsir_Vale_mod2.jpg
http://i41.tinypic.com/15wf9ud.jpg
Connecting the above two:
http://i23.photobucket.com/alb...0/Combinedmaps-1.png
And a pic of High Hall:
http://www.striemer.org/scales.../images/overlook.gif
This message was last edited by the GM at 02:56, Wed 11 Dec 2013.