Slaying Stone
When the town of Kiris Dahn was at the pinnacle of its power, its wealth and prosperity made it a target for nearby settlements and thieves. To guard against any invasion by powerful forces, the then-ruler of Kiris Dahn sought out tiefling weapon smiths known as the Architects ofVictory, who were experts at deadly magic passed down from the last days of Bael Turath. For a hefty price, they created a set of magic weapons capable of slaying Kiris Dahn's enemies. They placed a limit on the weapons, though, to ensure that they would be used for their stated purpose and couldn't be used against the tieflings. The items worked only in and near the town of Kiris Dahn.
Treona explains to the party that the stone has brought nothing but pain to those that have used its power and that though its power those who ruled became arrogant and power hungry with god complexes and she wishes to finely end this nightmare of their past before someone learns to make more of them, for the world needs not more power hungry fools whom have great strength and endless lust. She explains though that the stone is not perfect and should a situation arise that puts the party in unavoidable danger that they absolutely cannot handle alone that the stone will crumble if used and though it will sadden her that its power will be necessary once more that so long as they bring proof of its demise she will content with that.
Treona gives the characters three identical ritual scrolls and a map of the town. She tells them the ritual scroll is attuned to the slaying stone, and shows a ghostly image of the item if it's nearby. It's best to use the ritual at the center of a building to search the whole area thoroughly. The ritual has a component cost of 25 gp, so Treona gives the characters 75 gp worth of alchemist reagents.Though she refuses to give the characters the ritual to destroy the slaying stone because she wants proof of its eradication.
This message was last edited by the player at 00:19, Sat 14 Nov 2015.