Mits grins at May. Mayhem bows and agrees to be the group's guide through Citadel Mercane.
Deep in the mountain, reached only by an enormous fissure, stands Citadel Mercane. Built
centuries ago by a race of planar merchants to serve
as a trade hub for their enterprise, the citadel still
serves in this capacity, but also as a refuge for exiles,
criminals, and other planar scum. The founders have
long since vanished, ceding power to the marut mercenaries who were hired to guard the settlement and
to a new cabal known as the Seven Diamonds Society.
The characters must pass through the cleft and
travel nearly a half-mile into the mountain to reach
the outpost.
The mists thin and give way to an enormous chamber,
easily a mile in diameter. Red crystals as long as towers
encrust the walls. Suspended in the chamber’s center is a
spheroid architectural mass of minarets, walls, stairs, and
bridges. Steel struts emerge from the fortress and extend
to the walls to keep it in place. Piers bristle from these
supports, looking like hairs from afar, but you can see an
astounding assortment of vessels, ranging from tiny skiffs
to astral hulks crewed by hundreds. Traffic moves through
yawning gates constructed to resemble toothy mouths. You
can see a half-dozen facing your direction.
https://s-media-cache-ak0.pini...69a01b081ac77062.jpg
No bridges grant access to the Citadel, but the Astral
Sea’s nature allows even non-flying individuals to fly.
It’s about a quarter-mile through the air to reach the
fortress, and so it takes about five minutes to cross
the distance.
"Wheee!" Mits cheers,
"Airship woulda been nice to have. Shame we couldn't cram it through the portal circle. And there's a good chance it would be stolen while we were about our business, given this place's rep."
Mayhem is happy to tell what he knows of the city.
CITaDEl MERCanE
A trade compound in the heart of a mountain, Citadel
Mercane sees traffic from all sorts of planar peoples.
Population: 9,000. The Citadel boasts a diverse
population consisting of just about every kind of
civilized creature imaginable, from angels to devils,
from humans to maruts. Githyanki are numerous since
they often duck into the Citadel to trade plunder for
supplies.
Government: The Society of Seven Diamonds rules
Citadel Mercane with the permission of the marut
mercenary companies who enforce the law here. The
Society is made up of seven raavasta, each of whom
conceals its true appearance behind a mask. The high
cabalist is Tordaka, a raavasta who appears in public
as a humanoid with golden skin and sporting overlarge
feathery wings. His greatest rival is a corrupt and decadent fiend named Trethrix, who prefers the disguise of
a svelte young woman.
Defense: The maruts protect the stronghold from attacks. Three mercenary companies billet here, and the
Iron Sons are the oldest and have the most influence.
Commerce: A bustling black market thrives in the
Citadel, and any goods can be had for a price. Drugs,
poisons, cursed items, terrible rituals, astral vessels,
magic items, slaves, and anything one could want are
all for sale. Most trading takes place in the open-air
market that sprawls just inside the outer wall and
surrounds the inner fortress. The best inn and tavern is
the Dreaming Spire, boasting thirty rooms and a menu
with cuisines hailing from no less than a dozen worlds
and a hundred civilizations.
Organizations: Temples of any sort are not permitted
in the Citadel, but priests of every god, living and dead,
are free to move about the city. Many planar factions
including the Xaositects, the Fated, the Mercykillers,
and even the Doomguard have offices here.