Re: Character Creations
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~~ Character's Name ~~ ~~ Last Update DD/MM/YYYY ~~ ~~ By GM ~~
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C H A R A C T E R S H E E T .
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Standard Procedures :
Such as things you do regularly,
Eg. A Cleric would pray at such and such time.
A Wizard would memorize their spells just after/before breakfast.
When setting up camp I would... Ensure that I was about 5' from it so that I don't roll over into the fire.
Background/History :
Such as Family ties, where & how you grew
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Name :
Race : Gender :
Class : Height :
Level : Weight : Current/Normal
Age : HP: ##/##
PrC : Hair :
Level : Eyes :
Align : Size : EXPs : 00,000
Deity : Speed : NEXT : 00,000
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F i n a l
Stats | Ability / Modifier = ( Base + Racial + Level + Magic + Misc. + Other + Temp )
Name | Score / Gained = ( Rolled + Bonus + Bonus* + Item/spell + Mods + Mods. + Mods. )
STR | -- / +/- __ = ( -- + -- + -- + -- + -- + -- + )
DEX | -- / +/- __ = ( -- + -- + -- + -- + -- + -- + )
CON | -- / +/- __ = ( -- + -- + -- + -- + -- + -- + )
INT | -- / +/- __ = ( -- + -- + -- + -- + -- + -- + )
WIS | -- / +/- __ = ( -- + -- + -- + -- + -- + -- + )
CHA | -- / +/- __ = ( -- + -- + -- + -- + -- + -- + )
*+1 Ability Increase every 4th level is added to Base number
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Social Class: Roll 1D100, # Child Roll 1D100 of # Children Roll 1D100:
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Initiative : + __ = ( -- {Dex} + -- Feat Mods {if any} + -- Magical {if any} + -- Other Mods, {if any} )
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Base Attack Bonus (BAB): Indicated below.
Melee Attack: = BAB + Stat Mod + Feat Mods {if any} + Magical {if any} + Other Mods, {if any} )
_________________________ : {Total + _} = ( _ {Lvl} + _ {Str} + 0 {_____________} + 0 {___________} + 0 {_______________} )
_________________________ : {Total + _} = ( _ {Lvl} + _ {Str} + 0 {_____________} + 0 {___________} + 0 {_______________} )
_________________________ : {Total + _} = ( _ {Lvl} + _ {Str} + 0 { N/A } + 0 {___________} + 0 {_______________} )
Ranged Attack = BAB + Stat Mod + Feat Mods {if any} + Magical {if any} + Other Mods, {if any} )
_______________________ : {Total + _} = ( _ {Lvl} + _ {Dex} + 0 { N/A } 0 {____________} + 0 {_______________} )
_______________________ : {Total + _} = ( _ {Lvl} + _ {Dex} + 0 { N/A } 0 {____________} + 0 {_______________} )
_______________________ : {Total + _} = ( _ {Lvl} + _ {Dex} + 0 { N/A } 0 {____________} + 0 {_______________} )
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Damage by Weapon etc.
Melee Total Attack Critical &
Weapon(s) Bonus Damage (Multiplier) Range Weight Type Size Notes: ____________________
____________________________ : + __ _D_ -- (× ) -- -- Lbs - - ___________________________
____________________________ : + __ _D_ -- (× ) -- -- Lbs - - ___________________________
____________________________ : + __ _D_ -- (× ) -- -- Lbs - - ___________________________
____________________________ : + __ _D_ -- (× ) -- -- Lbs - - ___________________________
Missile Total Attack Critical
Weapon(s) Bonus Damage (Multiplier) Range Weight Type Size Notes: ____________________
____________________________ : + __ _D_ -- (× ) -- -- Lbs - - ___________________________
____________________________ : + __ _D_ -- (× ) -- -- Lbs - - ___________________________
____________________________ : + __ _D_ -- (× ) -- -- Lbs - - ___________________________
____________________________ : + __ _D_ -- (× ) -- -- Lbs - - ___________________________
P = Piercing, S = Slashing, B = Bludgeoning & / = more then one selection.
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Saving Throws:
Type : Total Bonus = ( Level Mod + Stat Mod + Feat Mods {if any} + Magical {if any} + Other Mods, {if any} )
Fortitude : + __ = ( _ {Lvl} + _ {Con} + _ {_____________} + _ {___________} + _ {_______________} )
Reflex : + __ = ( _ {Lvl} + _ {Dex} + _ {_____________} + _ {___________} + _ {_______________} )
Will : + __ = ( _ {Lvl} + _ {Wis} + _ {_____________} + _ {___________} + _ {_______________} )
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Armour Class
AC Total: __ = (Base 10 +( _ {Dex} + _ {Armour} + _ {Shield} + _ {Dodge} + _ {Size} + _ {Other})
Flat Footed: __ = (Base 10 +( + _ {Armour} + _ {Shield} + _ {Dodge} + _ {Size} + _ {Other}) (No Dex Mod allowed)
Touch Attack: __ = (Base 10 +( _ {Dex} + + _ {Shield} + _ {Dodge} + _ {Size} + _ {Other}) (No Armour Mod allowed)
Your Stuffed: __ = (Base 10 +{ + + + _ {Dodge} + _ {Size} + _ {Other}) (No Dex or Armour/Shield Bonuses allowed}
Some classes or skills add different or more slots into this, such as a Monk adds Wis to AC, if you have such as that can you put it next to the appropriate spot, eg Monks's Wis to AC would go directly next to the {Dex} before the {Armour} slot.
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Carrying Notes:
Carrying Capacity: Max Dex Check Speed
Penalty (30') (20') Run
Light Load : __ Lbs ~ 0 20' 15' ×4
Medium Load: __ - ___ Lbs +3 -3 20' 15' ×3
Heavy Load : ___ - ___ Lbs +1 -6
Lifting and Dragging
Lift over Head Is 1 × Max Heavy Load = ___ Lbs
Lift off ground Is 2 × Max Heavy Load = ___ Lbs
Drag or Push Is 5 × Max Heavy Load = _'___ Lbs
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Skills Points Gained From:
Racial:
Class gained from, Level : (( {Amount + {Stat Mods} + Human Bonus = Sub- ) 1st Level's
: (( {given + + {If any} = Total ) Creation Bonus = TOTAL | Hit Points Rolled
______________________ 1st Level: (( { _ + _ {Int Mod} + _ = _ ) × 4 ) = __ | __
______________________ 2nd Level: (( { _ + _ {Int Mod} + _ = _ ) × N/A ) = __ | __
______________________ 3rd Level: (( { _ + _ {Int Mod} + _ = _ ) × N/A ) = __ | __
______________________ 4th Level: (( { _ + _ {Int Mod} + _ = _ ) × N/A ) = __ | __
______________________ 5th Level: (( { _ + _ {Int Mod} + _ = _ ) × N/A ) = __ | __
______________________ 6th Level: (( { _ + _ {Int Mod} + _ = _ ) × N/A ) = __ |
______________________ 6th Level: (( { _ + _ {Int Mod} + _ = _ ) × N/A ) = __ All Expended. |
Total of Class Skills at 5th Level is = __ skill points {no more then 3 + Level in Ranks, per Skill.}
Racial Skills are :
Class Skills are :
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~~ T O T A L O F B O T H R A C E & C L A S S S K I L L S ~~ ~~ T O T A L O F B O T H R A C E & C L A S S S K I L L S ~~
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* = Trained skill only. {This means that if you have 0 or NO Ranks which means that You Can Not use this in any way. Also if you want one of these after character creation you MUST FIND someone to Train you in it or you CAN NOT get it.
Stat Total = R A N K S + STAT + MISC + RACE + OTHER |
S K I L L N A M E Used SCORE = BASE & CLASS + BONUS + BONUS + MODS + BONUSES |
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Appraise Int 0 = 0 & 0 + + 0 + 0 + 0 |
Autohypnosis* Int 0 = * - & - + + - + - + - |
Appraise Int 0 = 0 & 0 + + 0 + 0 + 0 |
Balance^^ Dex 0 = 0 & 0 + + 0 + 0 + 0 |
Bluff Cha 0 = 0 & 0 + + 0 + 0 + 0 |
Climb^^ Str 0 = 0 & 0 + + 0 + 0 + 0 |
G Cooking (Basic/General) Int 0 = 0 & 0 + + 0 + 0 + 0 | (This skill does not allow you to gain Money.)
Concentration Con 0 = 0 & 0 + + 0 + 0 + 0 |
Craft :_______________________________________ Int 0 = 0 & 0 + + 0 + 0 + 0 |
Decipher Script* Int 0 = * - & - + + - + - + - |
Diplomacy Cha 0 = 0 & 0 + + 0 + 0 + 0 |
Disable Device* Int 0 = * - & - + + - + - + - |
Disguise Cha 0 = 0 & 0 + + 0 + 0 + 0 |
Escape Artist^^ Dex 0 = 0 & 0 + + 0 + 0 + 0 |
Forgery Int 0 = 0 & 0 + + 0 + 0 + 0 |
Gather Information Wis 0 = 0 & 0 + + 0 + 0 + 0 |
Handle Animal* Cha 0 = * - & - + + - + - + - |
Heal Wis 0 = 0 & 0 + + 0 + 0 + 0 |
Hide^^ Dex 0 = 0 & 0 + + 0 + 0 + 0 |
Intimidate Cha 0 = 0 & 0 + + 0 + 0 + 0 |
Jump^^ Str 0 = 0 & 0 + + 0 + 0 + 0 |
Knowledge*: __________________________________ Int 0 = - & - + + - + - + - |
LX Language* Speak: Mother Tongue {Racial} ______ Int ? = 4 & 0 + + 0 + 0 + 0 | (4 Ranks of this is free.)
LX Language* R&W: Mother Tongue {Racial} ______ Int ? = 1 & 0 + + 0 + 0 + 0 | (1 Rank of this is free.)
LX Language* Speak: Trade Tongue ________________ Int ? = 4 & 0 + + 0 + 0 + 0 | (4 Ranks of this is free.)
LX Language* Speak: _____________________________ Int 0 = * - & - + + 0 + 0 + 0 |
LX Language* R&W: _____________________________ Int 0 = * - & - + + 0 + 0 + 0 |
X Language* Speak: _____________________________ Int 0 = * - & - + + - + - + - |
X Language* Speak: _____________________________ Int 0 = * - & - + + - + - + - |
X Language* R&W: _____________________________ Int 0 = * - & - + + - + - + - |
X Language* R&W: _____________________________ Int 0 = * - & - + + - + - + - |
Listen Wis 0 = 0 & 0 + + 0 + 0 + 0 |
Move Silently^^ Dex 0 = 0 & 0 + + 0 + 0 + 0 |
Open Lock* Dex 0 = - & - + + - + - + - |
Perform: __________________________________ Cha 0 = 0 & 0 + + 0 + 0 + 0 |
Profession*: _________________________________ Wis 0 = * - & - + + - + - + - |
Psicraft* Int 0 = * - & - + + - + - + - |
Ride Land base {Horses} _____________________ Dex 0 = - & 0 + 0 + 0 + 0 + 0 |
X Ride* Airborne _______________________________ Dex - = * - & - + - + - + - + - |
X Ride* Seafaring ______________________________ Dex - = * - & - + - + - + - + - |
X Ride* Intelligent ____________________________ Dex - = * - & - + - + - + - + - |
Search Int 0 = 0 & 0 + + 0 + 0 + 0 |
Sense Motive Wis 0 = 0 & 0 + + 0 + 0 + 0 |
Sleight of Hand* ^^ Dex 0 = * - & - + + - + - + - |
Spellcraft* Int 0 = * - & - + + - + - + - |
Spot Wis 0 = 0 & 0 + + 0 + 0 + 0 |
Survival Wis 0 = 0 & 0 + + 0 + 0 + 0 |
Swim `` Str 0 = 0 & 0 + + 0 + 0 + 0 |
Tumble* ^^ Dex 0 = * - & - + + - + - + - |
Use Magic Device* Cha 0 = * - & - + + - + - + - |
Use Psionic Device* Cha 0 = * - & - + + - + - + - |
Use Rope Dex 0 = 0 & 0 + + 0 + 0 + 0 |
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Stat Total = R A N K S + STAT + MISC + RACE + OTHER |
S K I L L N A M E Used SCORE = BASE & CLASS + BONUS + BONUS + MODS + BONUSES |
G = Generic Skill called 'Cooking (General/Basic)'
L = Language skills purchased with Int Mod in character creation.
X = Cross Classed Skills. Noted in Ranks 2/1 means you have spent 2 pts /for 1 Rank in the skill
* = Trained skill only. {This means that if you have 0 or NO Ranks which means that You Can Not use this in any way. Also if you want one of these after character creation you MUST FIND someone to Train you in it or you CAN NOT get it.
^^ = Armour check penalty applies to checks
`` = Double the normal armour check penalty applies to checks
NOTE: * Trained Only
If this notation is included in the skill name line, you must have at least 1 rank in the skill to use it.
This includes the Skill of Cooking etc.
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Feats:
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Other Information
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Spells Or Powers.
Known Spells/Powers
------>>>>Example of outline for Spells/Powers.<<<<-----
Lvl 0 - {DC __} <You Know __ × Oth Order Spells.>
Spell Name | School | Components
Resistance | Abjuration | V,S,M/DF {M/D Focus: A Miniature Cloak.}
Prestidigitation | Universal | V,S,-,-
Lvl 1 - {DC __} <You Know __ × 1st Order Spells.>
Spell Name | School | Components
Identify | Divination | V,S,M,- {Material: 100gp {Min} Pearl which is consumed in casting.}
Comprehend Languages | Divination | V,S,M,-
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0th Order | 1st Order | 2nd Order | 3rd Order | 4th Order | 5th Order | 6th Order | 7th Order | 8th Order | 9th Order |
A + B + C | A + B + C | A + B + C | A + B + C | A + B + C | A + B + C | A + B + C | A + B + C | A + B + C | A + B + C |
3 + 1 + ? | 2 + 1 + ? | 1 + 1 + ? | 0 + 1 + ? | _ + _ + _ | _ + _ + _ | _ + _ + _ | _ + _ + _ | _ + _ + _ | _ + _ + _ |
Note: A = Listed # for Level.
B = Stat Mods &
C = Other Mods
This list can be added to eg D = Misc. Mods etc.
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Spells/Powers In Mind/Memorised
------>>>>Example of outline for Spells/Powers.<<<<-----
This is an example you must do this for your own character.
Lvl 0 {DC 14}
1 × Read Magic | Divination | V,S,-,F {Focus: A Clear Crystal or Mineral Prism.}
2 × Prestidigitation | Universal | V,S,-,-
LvL 1 {DC 15}
1 × Colour Spray | Illusion {Pattern} <Mind-Affecting> | V,S,M,-
2 × Ventriloquism | Illusion {Figment} | V,-,-,F {Focus: A parchment rolled up into a small cone} {Note: Taken in place of the Alarm Spell.}
LvL 2 {DC 16}
1 × Whispering Wind | Transmutation {Air} | V,S,-,-
1 × Minor Image | Illusion {Figment} | V,S,M,-
LvL 3 {DC 17}
1 × Displacement | Illusion {Glamer} | V,-,M,- {Material: A small strip of leather made from Displace Beast Hide, twisted into a loop. Unknown but is more then 1gp, for I the GM is not going to be giving out free Info.}
1 × Major Image | Illusion {Figment} | V,S,-,F {Focus: A bit of fleece.} {This is the ESS.}
etc...
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Having to review spells and their components, as a lot of the Spells {and maybe Powers too} out there use components that indicate an object/item which IS listed in 'standard items' within the PHB, as having no cost when it actually does. As such The Spell Component Pouch is/was being misused, This is why I was banning it. However I still want the spells/powers listed like the above from now on.
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Items/Treasure etc.
------>>>>Example of outline for Equipment.<<<<-----
1 gp = 10sp = 100cp. and 1 pp = 10gp = 100sp = 1'000cp
Has ___ Gold Pieces, ___ Silver Pieces, and ___ Copper Pieces.
EQUIPMENT (Mundane/Non Magical/Non Psionic):----
------>>>>Example of outline for Equipment.<<<<-----
Item Cost
Amount, GP | SP | CP Weight, Item:
1 2gp| | 2 Lb Dagger in sheath. (Damage 1D4, 19-20 Crit. {×2} Range Increment 10' Piercing/Slashing.)
1 | | 1cp 0 Lb Sling
2 | 2sp | 10 Lbs Bullet, stones (20), (Damage 1D4, 20 Crit. {×2} Range Increment 50' Bludgeoning.)
1 Set 5gp| | 2 Lbs Monk Outfit (Shirt, Pants, Cloak, Shoes, Belt and Hood.)
(This simple outfit includes sandals/shoes, Loose breeches and a loose shirt
which is all bound together with sashes/belt. Thought it looks casual, the
outfit is designed to give you maximum mobility and it's made of high-quality
fabric. You can hide small weapons in pockets hidden in the folds and the
sashes are strong enough to serve as short ropes. Depending on your style,
the outfit may be decorated with designs that indicate your lineage or
philosophical outlook.
1 2gp| | 2 Lbs Backpack:-
1 1gp| | 1 Lb Belt Pouch (1gp, 5sp & 6cp (as an example)
3 1gp| 5sp | 3 Lb Rations, trail (Per day) (×3)
2 | | 2cp * Candle (×2)
1 1gp| | * Flint and Steel
1 1gp| | 10 Lb Hemp Rope 50'
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Spent = ____12gp| 12sp| 3cp 29 Lbs
In Pouch = _____1gp| _5sp| _6cp 1 Lbs
Sub-Total = ______gp| __sp| __cp & ___ Lbs
* 10 of these items = 1 Lb
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EQUIPMENT (Magical/Psionic or Special Items):----
------>>>>Example of outline for Equipment.<<<<-----
Amount, GP | SP | CP Weight, Item:
1 2'000gp| | 2 Lb +1 Dagger in sheath. (Damage 1D4+1, 19-20 Crit. {×2} Range Increment 10' Piercing/Slashing.)
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Sub-Total = _2'000gp| __sp| __cp & ___ Lbs
------>>>>Example of outline for Equipment.<<<<-----
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| GRAND TOTAL OF MUNDANE EQ. = _______gp, ______sp, ______cp + & Carrying ______ Lbs |
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| GRAND TOTAL OF MAGIC/PSION EQ = _______gp, ______sp, ______cp + & Carrying ______ Lbs |
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G M N O T E S A R E B E L O W T H E S E L I N E S .
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This message was last edited by the GM at 22:32, Fri 21 Dec 2012.