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13:48, 1st May 2024 (GMT+0)

Special Rules.

Posted by Narrator VFor group 0
Narrator V
GM, 1486 posts
I am the rules judge
& apparently the sole GM
Thu 1 Sep 2022
at 02:00
  • msg #1

Special Rules

I'm trying to keep this minimal, and in one place.

natural 20's count as natural 30's and allow critical chance. They are not automatic successes beyond what this "natural" 30 provides.
natural 1's are likewise not auotmatic failures, instead being natural -10.


Spoiler for motive: (Highlight or hover over the text to view)
For most cases this means rolls within your ability still fail and succeed on these rolls, but rolls way outside your ability, way beneath what you've mastered, won't alter success or failure. Anymore than a thousand meerkats can kill an elephant, a thousand goblins of no special training cannot kill a Great Wyrm, not escape its automatically affecting them with most powers. This is not even possible. It's outside routine plausibility, no matter how many times this process is attempted, the results are the same.
--DM note: please disregard the above. Rules below apply.

Cleave and Great Cleave do not function on attacks of opportunity. The rules say you can, I veto that. It's too exploitative.

Bonuses that seem to stack infinitely don't, they don't stack at all. One example of this is the Orange Ioun Stone.

Warmages, Beguilers and like that allow spell access must pick per spell. So Rainbow Servant cannot spontaneously cast ANY cleric spell.

Forum or theory crafted builds will likely be vetoed. So KISS. If you think the rules clearly state you can do something outrageous, you're probably not in touch with WotC like I was. Most of this never did work as forums posted, and so won't in this game.

All classes gain proficiency with unarmed strike. This is most important to Monk.

If you want to id items in mass, in combat, use Analyze Dweomer, not Great Arcane Sight. The latter will just tell you the spells that were used to create them and what school the item falls under.

Finally, we're using upkeep. I do not have my DMG currently. I'm working on getting a legal pdf of it, but tight on money from home situation.  The SRD is not easy (for me) to find sidebars. I believe it is on page 140 or 240. It's the lifestyle upkeep. This allows you to benefit from changes of clothes, arrows, and inn tabs without bean counting. If in doubt, you'll get more than the gold pays for. Survival, class ability and spells, can augment or eschew the need for these upkeep costs. I will have a full list of what comes with each level of upkeep, down to the exact amount if necessary.

XP costs for dying and spells will be handled through a special "Creation Points" pool before you need to use your own XP. The latter pool may be used if you desire, before Creation, such as to even with other players lower level than you.
This message was last edited by the GM at 03:07, Mon 26 Sept 2022.
Narrator V
GM, 1489 posts
I am the rules judge
& apparently the sole GM
Tue 4 Oct 2022
at 16:12
  • msg #2

Special Rules

What I'm not using, 100% NOT using, are armor as DR, Vitality and Wounds, Facing, and health without Hit points. I'm also not using generic classes. I don't like those. This is not up for debate. So please don't even ask. If there's another rule from Unearth Arcana, however, please ask about it. I'm flexible on that.
This message was last edited by the GM at 00:57, Mon 10 Apr 2023.
Narrator V
GM, 1585 posts
I am the rules judge
& apparently the sole GM
Mon 10 Apr 2023
at 01:11
  • msg #3

Special Rules

This game (D&D 3.5 specifically) is made with grid based combat in mind. As such, I'll be using maptools screen shots and possibly GIMP (open license photoshop) to depict combat areas. We'll likely have many thread dedicated just to combat. You will need to be able to use the map coordinates, or just accept I will move your character based upon what seems optimal for them.

When you target an enemy, you need to be unambiguous what enem-y/ies you're affecting, and any other neutral or allied creatures caught. If you are grappling I will shrink the creature that is not in control. So if you're medium and grappling an fire giant, I will make the fire giant under your token, but shrink the fire giant to have perimeter of "open" space to show it's not in control. By contrast, if your character is grappled by a fire giant, and you're medium, I will shrink your character to small sized, to show you're not in control.

If you are on a mount, I will put your token on top of the mount's token, but both token will retain size.

If you are occupying a creature's space, for another reason, you will be super imposed in the square you occupy. This most relevant to gargantuan creatures.

On a final note, I have a list of status effects, and these will be visual. I will post images of each status so you can get used to them.

If in doubt, delay your post, and ask for statuses and positions. If you want, I'll even included enemy names by position. For those most part your characters won't ever know certain enemies' names. I will however, avoid ogre1 and ogre2 numeration, rather naming each ogre. This also prevents most typos from causing confusion. I may choose different images for each character, and if I do, I'll name them in a thread to show that. Sometimes, however, I will just copy the same image, in which case I'll try to put a status symbol on them that merely shows their name, so you can distinguish them. I may fail in this. I may even be fatigued, and just number them.

Be aware that in this level of gameplay, combat will take quite a long time. It will be sparingly introduced, but not quickly over.
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