Questions for GM!
In reply to Ghanek Brightwave (msg # 3):
A) Great question! Please build them or copy paste them from somewhere. I wish I had more time to make them, but I don't.
Followers are IMO fine up until 2nd and 1st level. You can batch them to a job, such as that multiple people (with distinct personalities) effectively have templates that are nearly or completely identical sheets. 1st levels require this to be the latter. You can have up to a dozen 1st level templates.
If you get epic leadership, this applies to anything that surpasses 120 followers. Even ninety, I would be fine with you having, say, twenty distinct sheets. I'd still probably hard cap your total followers, minions, constructs, familiars, animal companion, mount, steed, cohort, and any other extraneous character sheets to a hundred. This is meant to be an unnecessary limit. It is a real limit, however. Please, to begin, just the ones you find most pertinent. I will certaonly allow you to "fill" slots as we play. Trust me, I am not a veteran RPoL GM. All but two of my D&D games died on RPoL. don't waste time to begin with. You are certainly welcome to add more as time goes on.
Feel free, also, to say sheets are vague (which equates to saying "unlisted in GM hands") and have purpose and a select number of criteria. Will, my friend, the one who initially spawned this game, who was going to play the Dread Necromancer. He's played Rixthar face to face, and he had numerous labor unions; like sewer workers, those that cast light, or those that cast mount. That's all he really listed on them besides level, race and class.
If you want me to create some personalities, please do feel free to save me some of those spots. I will happily do the previous paragraph and just gloss over missing criteria until it's needed.
Please also feel free to leave slots completely open, so I can introduce you gaining a new follower from scratch. Such as actually having a character join you, and playing out that acquisition of loyalty.
I LIKE playing the followers! In fact, I like it so much, I reserve the ability to post for your followers or cohort. Please MAKE your cohort though. Please also make at least one template for each level. They can even be a scalable version if you (or anyone else) just wants a very homogeneous union, like a mage coven.
I hope that answers your question.
B) Please pick a ship from arms and equipment or PHB outfitted with any Shipwrack (or other books') magic items. You can describe it in text, but if you don't I have some pictures you can use for battlemaps, and I will give you creative fiat to change things (then permanently) on the fly that don't match then picture. I use battlemaps. So I'd like to use the maps I have if you're fine with it. With your degree of profession sailor, if you can take a 10, you can sail river rapids in an ocean worthy vessel and keep the ship fro sinking (it may be severely damaged! and need repair though). A more apt comparison is hat a gale force wind is about what you'd need to even challenge a roll, and even then, you could probably take a 10 if it weren't a serious scene. Even a low d20 result would probably be sufficient to sail in gale force winds. So the design is more flavor. That should be set in stone until it's (easily) changed in game, but it doesn't need to (or should be) exhaustive. The battlemaps I have will be sufficient for marine combat. That's really what it comes down to. If you leave it to me, I'll give you several choices to look over that best match your ship. I have my bias, as I think some are just (not) objectively better. In the end, they'll do what they need to.