Part 16 - Hot pursuit
A decision made, the group ask Kallana to guide them back to The Farmer's Son, to collect their belongings and their cart, to settle any outstanding accounts, and purchase any necessary provisions.
Their business concluded, they head out of the East Gate, and set out in pursuit of the villainous workmen. The party make good time along the mostly deserted road, aided in no small part by the improving weather, and the exemplary behaviour of the oxen which, under Aarnr's gentle urging, almost gallop along the road.
THat is, if a gait that a walking man can still keep pace with, with little or no difficulty, could ever be called a gallop...
Shortly after noon they meet a wagon going in the opposite direction. One man rides the wagon, which is laden with sacks and crates. Three more men follow behind it, on horses. Two of these wear mail shirts and carry spears, while the third is clad in clothing which looks to have cost a fair amount of coin.