Part 17 - Crossroad
The mood Aarnr is in, he's as like to put the whole village to the sword, not just the demon-worshippers, but also any more guardsmen, King Arranol and anyone else who gets in his way. His humour is not improved by the irritating smoke that's been blowing in his face like a personal affront from Crossroads the last goodly while.
"We should burn the froggin' place to the ground," the priest mutters ... though he knows that in the calm after the storm, it is unlikely that any of his ... friends would countenance that. Friends. For all he struggles to understand their sensibilities, these few souls are indeed his friends. He'd be as angry at their deaths as he was at his blood-brother's demise.
And, it comes as quite a surprise, he believes that they'd be equally as angry should Aarnr himself perish. While death holds no terrors for the priest, he finds himself wishing to spare them that if he could.
Aarnr sighs. These city folk are indeed a bad influence. When a warrior can't just go out and get himself killed gloriously, it's a sad day. And yet, these kind-hearted people are avowed to enter Rappan Athuk where certain death awaits, just so they might end the evil that dwells therein, however futile the attempt. Undoubtedly they are a-feared, where he is not ... but they choose to go anyway.
And so, for the sake of these friends, Aarnr sets aside his wish to slaughter indiscriminately and listens to his companions, even if that means the reeky canker-blossom Arrandol and his lack-spittle flunkies must live.