Part 17 - Crossroad
The gatekeeper turns his head, and mutters something to somebody below and behind him, then he faces the travellers once more.
"Welcome to Crossroad, wayfarers!"
Behind the wicker panel there are the sounds of movement, and two pitchforks appear, lifting the rope loops from the palisade. The gate (for want of a better word) is carried aside, and the group get their first clear glimpse of Crossroad.
Beyond the palisade stands what, at first glance, appears to be a large pigsty. Mounds of hay, some of them apparently smouldering, are scattered across a field of mud. A large number of people trudging between the stacks, mostly spattered with mud. The pigs that are also present are, in many cases, cleaner than some of the people around them.
Second glance reveals that the haystacks are, in fact, houses constructed almost entirely of thatch. The thin streamers of smoke rising from some of them are actually coming from smoke holes in the roofs.
The "pigsty" is actually the village. And, judging by the smell, there is worse than mud on the ground.
Towards the centre of the village are two larger structures, built mostly of wood, with panels of wattle and daub, and thatched roofs, The gatekeeper indicates the smaller of the two, "That's the inn. Doubt they'll turn down your coin there."
A half dozen armed men stand just inside the gate. As with the gatekeeper, they wear the same dragon-emblazoned surcoats as the attackers on the road. Unlike the gatekeeper, these men also wear mail, and carry shields.
They don't appear to be hostile, for the moment.