RolePlay onLine RPoL Logo

, welcome to Rappan Athuk: The Dungeon of Graves (DnD3.0)

02:44, 18th April 2024 (GMT+0)

Part 17 - Crossroad.

Posted by Dungeon MasterFor group 0
Dungeon Master
GM, 678 posts
You're trying what?
Hahahahahahaha!
Wed 7 Dec 2016
at 22:06
  • msg #1

Part 17 - Crossroad

The sun rises in a sky the colour of blood.  Quite appropriate, considering the events of the night before.  The air is filled with the smell of smoke, carried on a stiff breeze, which blows directly into the faces of the party.

Shortly after sunrise the source of the smoke becomes visible ahead of them as they enter a large clearing shaped like a bowl.  A village of some forty or fifty houses, with a large barn at the centre, and surrounded by a palisade of sharpened logs, lays at the bottom of the depression.  The smoke rises from the chimneys of the houses.

Two roads meet just outside the stockade, one of them running mostly from west to east, the other roughly north and south.  The party, of course, approach from the west.  Where the roads cross, there is an open area, dotted with traders' carts and a few market stalls.

The layout of the two roads suggests that this village would be Crossroad.

And if speculation is correct, the masons who caused the Justicars' hall in Bard's Gate to be filled with ghouls will, in all likelihood, be found within.
Sign In