RolePlay onLine RPoL Logo

, welcome to Rappan Athuk: The Dungeon of Graves (DnD3.0)

18:26, 28th April 2024 (GMT+0)

Part 20 - The Forest Kingdoms.

Posted by Dungeon MasterFor group 0
Dungeon Master
GM, 793 posts
You're trying what?
Hahahahahahaha!
Wed 27 Dec 2017
at 21:50
  • msg #1

Part 20 - The Forest Kingdoms

Shortly before mid-afternoon the ox cart, now laden with a more pleasant cargo than when it had arrived at Crossroad, sets out along the eastern road.

In spite of the close proximity of a fresh side of bacon, Colwyn seems a little more morose than usual as he follows the cart deeper into the forest, where the overhanging branches provide some shelter from the rain that can still be seen falling when the sky shows through some break in the canopy.  The road winds through an endless green-lit tunnel, and Colwyn's mood grows worse with each passing mile.

Finally he stops and watches as the cart carries on.  He looks back, towards Crossroad for several heartbeats, before shaking his head and hurrying to catch up with the others.

And it is shortly after this that the wooden markers signifying that the road is neutral territory, belonging to all of the petty kingdoms in this region, come to an abrupt end...
Aarnr Foultongue
Player, 994 posts
Human (technically)
Cleric of froggin' Bowbe!
Thu 28 Dec 2017
at 05:20
  • msg #2

Part 20 - The Forest Kingdoms

"Did thou froggin' forget somethin' ?" Aarnr asks Colwyn, annoyed that his attempt to spur the oxen on and make the rogue think that he's been left behind has failed miserably since the beasts best efforts made no appreciable improvement in their steady plodding.  At least he thinks they were trying to comply with his orders ...

The priest is quite pleased that he can now see the trees for the wooden markers have stopped cluttering up the landscape.  Maybe if they'd all had heads nailed to them it would have been more interesting, but the incomprehensible scratchings upon the bare planks signify nothing.  Whereas a head nailed up says quite plainly that 'I can and will do this to ye if the mood takes me'.  Certainly gets the message across.

"Not far now !" Aarnr enthuses, perhaps rather optimistically.
Colwyn Akbar
NPC, 308 posts
It's a trap!
No problem.
Fri 29 Dec 2017
at 21:31
  • msg #3

Part 20 - The Forest Kingdoms

Colwyn shakes his head, "Naw.  I were 'avin' a bad feelin' 'bout movin' on so late in the day.  'specially 'avin' a villige what we was jus' burnin' down be'ind us.  I mean, they was maybe actin' friendly ter get us ter move on so's they could be comin' up on us an' killin' us in our beds."

"Then I were 'memberin' 'ow we was bein' told 'ow these 'ere woods is full of tiny little kingdoms, an' they's all bein' scared of strangers, an' none too friendly like."

"If'n these 'ere woods is bein' filled with places like that there Crossroad, we mightn't be findin' good lodgin's fer a bit.  'specially if'n we keeps burnin' them down."

Bilfro Gabbins
player, 222 posts
Magnetic personality!
Death Unseen watches!
Sat 30 Dec 2017
at 09:03
  • msg #4

Part 20 - The Forest Kingdoms

"I beg your pardon!"  The falsetto cuts through the air like a rat in a frying pan caught under the foot of a stampeding herd of nondescript stampeding things.  "We were burnign down?!  I, I remind you, had less than naught to do with that, thank you very muchly!"

Bilfro Gabbings gathers up his beard and harumphs in dignified protest to such widely cast web of lies of accusative nature, in all its falsehood of inaccuracies.

"Next time you do that, I will put my foot down, I tell you!"

"Not that there will be a next time!"
he corrects himself.
This message was last edited by the player at 09:04, Sat 30 Dec 2017.
Aarnr Foultongue
Player, 995 posts
Human (technically)
Cleric of froggin' Bowbe!
Sat 30 Dec 2017
at 13:20
  • msg #5

Part 20 - The Forest Kingdoms

"It's all the froggin' same," Aarnr assures Colwyn. "In cities they try to rob and kill ye ... outside in the wilds they try to rob and kill ye."

The priest is still a little foggy as to exactly how the palace in Crossroads burned down, but assumed Erista, as the only wizard present, was responsible, and in any event approved wholeheartedly ... but is not minded to argue with an esteemed madman.
Dungeon Master
GM, 795 posts
You're trying what?
Hahahahahahaha!
Sun 31 Dec 2017
at 18:47
  • msg #6

Part 20 - The Forest Kingdoms

The road winds on, the space beneath the forest canopy growing ever gloomier as the rain-soaked afternoon slides towards an evening which promises to be no more dry.

At last, with the way ahead as black as night, a light appears in the darkness ahead.  Then a second.  A third.  Until, in all, there are six torches coming around a curve in the road.  As they come closer it becomes apparent that they are being borne by a group of riders.

Nearer, and it can be seen that the riders all hooded, and swathed in heavy cloaks an robes.  Not all of them are holding torches.  In all there are about a dozen of them.

They steer their horses to one side and slow their advance, until they come to a dead stop.  Their leader throws back his hood to reveal that "he" is, in fact, a "she".  An elf by the look of her.

"Well met travellers." she says, her voice soft and musical, yet carrying over the rumble of the cart wheels, "Come ye from Bard's Gate?  Bear ye news of that fair city?"
Aarnr Foultongue
Player, 996 posts
Human (technically)
Cleric of froggin' Bowbe!
Mon 1 Jan 2018
at 05:02
  • msg #7

Part 20 - The Forest Kingdoms

Aarnr's disappointment that the riders don't immediately appear to be after their blood (though on the upside, the conversation is just getting started) is entirely banished as he hears the words spoken by the pointy-eared, whey-faced flax-wench.

Finally !  Someone who learned to speak Common proper, not the odd dialect that his companions seem to have picked up !

Basking in the heady glow that he understood every word directed his way, the priest simply enjoys the moment, mindful that his friends might have some questions for these fat-kidneyed, sheep-bitin' lewdsters before he picks a fight1.


1 ie, before he says anything ... anything at all, really
Eilieen
Player, 849 posts
Cure Serious Wounds!
Cure Serious Wounds!
Tue 2 Jan 2018
at 17:06
  • msg #8

Part 20 - The Forest Kingdoms

Still solemn from the ceremony, still caught in a dark mood over Ozzy's loss, Eilieen remains quiet for much of the beginning of the journey.  She rouses herself, however, as the travellers approach, staring at them curiously.

Raising her hand in greeting, the priestess rides forward.  "Well-met indeed," Elieen replies.  "We travel from Bard's Gate," she affirms.  "There is some unrest, but it otherwise stands, a welcome respite from the dangers of the road.  And yourselves?  From where do you hail?"
Dungeon Master
GM, 797 posts
You're trying what?
Hahahahahahaha!
Sun 7 Jan 2018
at 21:11
  • msg #9

Part 20 - The Forest Kingdoms

The elven woman replies, "We come from Varagost, on the coast of the Great Sea, and have travelle via Freegate and Derindin, bound for Bard's Gate, that we may attend the marriage of my husband's niece."

One of the other riders clears his throat and bows his hooded head, before speaking in a gruff voice, "My Lady, if there be unrest in Bard's Gate, as this priestess attests, then it were perchance best if we turn back.  Events there may put ye in peril.  Ye should... "

Raising one bejewelled hand, she silences him, "Mayhap we can determine the degree of danger to my person, Veldrostin, afore making such a decision."  Then she addresses the party, "What form does this unrest take.  Think ye that it would imperil me sufficiently that I should forego this visit?"
Aarnr Foultongue
Player, 998 posts
Human (technically)
Cleric of froggin' Bowbe!
Mon 8 Jan 2018
at 13:33
  • msg #10

Part 20 - The Forest Kingdoms

Those ye's continue to be music to Aarnr's ears, albeit the heavy thrumming drumming kind which he favours, though the conversation loses a bit of its gloss at the mention of the marriage of the husband's niece which sounds suspicious, even though the convolutions of the relationships involved are beyond his understanding.  Certainly the sort of thing his mother and his father's other wives would frown upon.

'Imperil' ... sounds like the sort of thing that the priest might be accused of.  Indeed, he'd be the first to admit, even boast, that now that he's left the city it's almost certainly a lot safer for both residents and vistors.  Much less likely to catch fire, for one thing.

Just one thing is puzzling him, or at least one thing puzzling him enough to stir him to ask his companions ...

"Which froggin' one was Bard's Gate ?  Was that where we buried Ozzie ?"
Eilieen
Player, 851 posts
Cure Serious Wounds!
Cure Serious Wounds!
Mon 8 Jan 2018
at 13:39
  • msg #11

Part 20 - The Forest Kingdoms

Pursing her lips, Eilieen considers her reply. "I was accosted in the street by a gang of toughs," she recalls - it didn't end well for them, "but that is not out of the question for any large city.  However, the Justicars of Muir had an issue in their crypt - an infestation of undead," strained, her smile, "which we assisted them in cleaning out."

There is a peculiar emphasis on the final two words.

"As it so happened, the undead in question were part of a plot of a demonic cult."  Not exactly casual conversation, but Eilieen states it as fact.  "The cult, however, has been driven from the city -" that they know of, mind "- and as such, it should be safe now."

The priestess beams.  "I feel the marriage will proceed without issue; only be wary upon the road, though I am certain you already are."

She shoots a glance at Aarnr.  "In Bard's Gate," the priestess corrects with a doleful sigh, "we lost Fergus."  Everywhere they go, they leave dear ones behind.
Aarnr Foultongue
Player, 999 posts
Human (technically)
Cleric of froggin' Bowbe!
Mon 8 Jan 2018
at 13:59
  • msg #12

Part 20 - The Forest Kingdoms

The priest listens with rapt fascination to Eilieen's reply.  Certainly this Bard's Gate sounds like a place he'd be keen to visit.

Lost Fergus. That's another puzzler.  He thought he remembered his friend dying at the hands of the giant that also slew the old Justicar, and being planted in the ground in the temple of his goddess.  Perhaps the priestess meant 'mislaid'. These people do have a lot of words that all mean much the same thing.

And of course, 'mislaid' is far more appropriate as Aarnr was against burial from the start, preferring a proper bonfire such as Ozzie got.  Pity his blood-brother was six feet under it and not on top of it though.

"There were froggin' bandits on the road," he decides to be helpful.  "You might find their rottin' corpses disturb thy horses."  Skittish beasts, not at all stolid and dependable like his oxen.
Dungeon Master
GM, 798 posts
You're trying what?
Hahahahahahaha!
Wed 10 Jan 2018
at 19:42
  • msg #13

Part 20 - The Forest Kingdoms

"My thanks to ye.  'tis good to be forewarned of possible dangers.  Though I believe I have sufficient warriors accompanying me that I need not be overly concerned."  The elf smiles.  Then, "Mayhap I can reciprocate ye for the kindness ye have shown.  Where are ye bound.  If I have news of your destination, then I will gladly share it with ye."

Her mount fidgets nervously, and the elf lays one pale hand against the side of its neck to calm it...
Aarnr Foultongue
Player, 1000 posts
Human (technically)
Cleric of froggin' Bowbe!
Sat 13 Jan 2018
at 05:57
  • msg #14

Part 20 - The Forest Kingdoms

"We're goin' to Rappan Athuk," Aarnr assures the spokeself, proudly, boastfully even. "To kill all the froggin' monsters."

If the priest were one for second thoughts, he might regret those words, for undoubtedly such a prize might tempt these travellers to join him and his companions in that endeavour ... but he's not, so he doesn't.  There's supposed to be plenty of monsters there anyway - more than enough to go around.
Dungeon Master
GM, 799 posts
You're trying what?
Hahahahahahaha!
Sun 14 Jan 2018
at 21:46
  • msg #15

Part 20 - The Forest Kingdoms

There is an uncomfortably long pause, then, "Ye may find that things are not so simple.  Though I would wish ye good fortune in this... "

"Not so simple?" Veldrostin seems stunned, "My Lady, methinks that ye have underestimated the folly of this course of action.  Have ye forgotten the War of Autumn?"

"I have forgotten nothing, Veldrostin.  Have ye forgotten that my own brothers fell during that accursed War?"

Veldrostin looks abashed, "A thousand apologies, My Lady."

The woman continues, "I feel that I must apologise to ye, travellers.  Veldrostin misspoke.  Three centuries ago a group of adventurers entered Rappan Athuk - they were neither the first, nor the last, to do so - but some deed they performed in the Dungeon of Graves, ere they perished, caused an evil horde to spill forth and ravage the communities of my people in the Forest of Hope.  We were forced to scatter, and many of us hold bitter memories of that time."
This message was last edited by the GM at 21:47, Sun 14 Jan 2018.
Aarnr Foultongue
Player, 1001 posts
Human (technically)
Cleric of froggin' Bowbe!
Mon 15 Jan 2018
at 12:40
  • msg #16

Part 20 - The Forest Kingdoms

Aarnr is concerned by the Elves words.  Their tale is indeed a cautionary one.

"Ye should froggin' fear not," the priest assures the travellers. "We'll take great care to let none of the clouted guts-gripin' pignuts escape."
This message was last edited by the player at 04:26, Tue 16 Jan 2018.
Eilieen
Player, 852 posts
Cure Serious Wounds!
Cure Serious Wounds!
Mon 15 Jan 2018
at 13:56
  • msg #17

Part 20 - The Forest Kingdoms

Eilieen purses her lips.  That...does sound less-than-ideal.  Aarnr, of course, offers up a potential solution, but that assumes they have the power to contain the issue (and not, for example, be eaten themselves).

"I understand," Eilieen replies.  "Buy entering Rappan Athuk, we risk endangering those who live close by.  A dreadful chance, then."  Her shoulders lift, then fall, and she opens her hands helplessly.  "But what to do?  Allow it to continue?  Evil grows and spills forth from that place.  Orcus' foul brood use it for their breeding grounds.  And slowly, the dark will spread to cover the land with its taint - all lands, yes, starting with those closest to it."

She releases a heavy sigh.  "Sometimes, one must chance danger.  I realize that we have no right to endanger YOUR lands with our acts, and yet...it is the beasts from Rappan Athuk who attack you, not us.  And I will not sit by as the darkness grows, leaving the world a worse place for our children and their children."
Arkan
player, 267 posts
Magic Missile!
Magic Missile!
Mon 15 Jan 2018
at 16:09
  • msg #18

Part 20 - The Forest Kingdoms

Silent and morose since the funeral, Arkan had been becoming moodier the closer they ventured to their destination. However the appearance of the elven travellers offers a welcome respite and he listens attentively to the conversation between the travelers and his own companions.

"Lady Eilieen speaks true, though the dangers are great, both within and of a possible fallout from our actions of stirring a demons nest, we cannot remain idle. At the least we hope to scout the place, and perhaps send word to Bard's Gate and the Justicars of what stirs."


Arkan flexes a gloved hand out of habit as he speaks with determination, and looks the elven lady in the eye. "If we can but strike at the heart of the evil within that accursed place, be it a foul priest of the demon lord or some other manifestation of its will, it is possible the spawn within will scatter like dust in the wind. Rudderless and leaderless they will pose far less of a threat to the lands and forests around here."
Erista
player, 567 posts
Mon 15 Jan 2018
at 16:19
  • msg #19

Part 20 - The Forest Kingdoms

Erista nods solemnly.  "I'm sorry to hear about your home, and especially your brothers.  I hope someday we or those who come after us can win your home back, at least."
Dungeon Master
GM, 800 posts
You're trying what?
Hahahahahahaha!
Wed 17 Jan 2018
at 19:53
  • msg #20

Part 20 - The Forest Kingdoms

"Methinks that ye have misunderstood." the elf responds, "Despite Veldrostin's words, I do not seek to dissuade ye from this quest, but merely to urge caution in the undertaking of it.  Much danger is to be found at the Dungeon of Graves.  Many, it is said, perished in the graveyard, ere they had even entered the dungeon proper."

She hesitates a moment, and looks at the back of her right hand.  Then she slips a ring from her index finger, a silver band, set with a green gem, and holds it out before her.

"I would grant ye this boon.  A gift, if ye will, from my brother Beldrathastase, who was slain by creatures of darkness which crawled forth from that accursed place.  It is not magical, as ye would use that word.  But it was crafted by an elf smith, and I believe that the stone holds a part of my brother's spirit, for he was fond of this colour.  Mayhap it will bring ye good fortune."
Aarnr Foultongue
Player, 1003 posts
Human (technically)
Cleric of froggin' Bowbe!
Sun 21 Jan 2018
at 13:25
  • msg #21

Part 20 - The Forest Kingdoms

Aarnr has spoken out about the folly of graveyards before, so the elf's words do not surprise him at all, though the warning is appreciated.  Of course they'll need to deal with any unliving first ...

... and is equally impressed as the elf offers the ring with her brother's bound spirit.  His own half-sisters are fearsome enough, though he's certain that in the event of his demise and in the unfortunate instance that his soul was trapped, they'd not seek to have it sent to such a place of horror and evil as Rappan Athuk.

Fairly certain, anyway.

Still, the elf seems to be trying to be helpful, and if she wants her brother damned for all eternity it seems but small recompense.

"If that's what thou wish," the priest shrugs, holding out his hand.
This message was last edited by the player at 13:27, Sun 21 Jan 2018.
Dungeon Master
GM, 802 posts
You're trying what?
Hahahahahahaha!
Sun 21 Jan 2018
at 20:42
  • msg #22

Part 20 - The Forest Kingdoms

She hesitates for a moment, before placing the ring in Aarnr's grimy hand, and then she pauses with her fingertips resting on the tiny item as it lays in his palm.

"Just promise me this...  If ye should die there, ye'll do all that ye may to wreak vengeance for the deaths of my brothers ere ye fall.  Do ye swear this by that which ye hold most sacred."
Aarnr Foultongue
Player, 1005 posts
Human (technically)
Cleric of froggin' Bowbe!
Mon 22 Jan 2018
at 13:04
  • msg #23

Part 20 - The Forest Kingdoms

The priest is momentarily nonplussed by the elf's demand.  He holds but few things sacred, and solemn oaths is not one of them ... but most sacred ?

Ne'ertheless, Aarnr is very much keen on the wreaking vengeance bit, and perhaps with this woman's blessing on the venture his companions will be less disturbed by the odd accidental death or fire.  Certainly that would make the journey to Rappan Athuk much more pleasant and enjoyable.

"Thou has my word ... I shall bring upon that foul den of bat-fowlin', hell-hated nuthooks such bloody slaughter that if any of the  pukin' half-faced rats do survive they will froggin' piss themselves at the memory of it !  This I swear to ye in the name of Bowbe, Bringer of Battles and wielder of Bm'fob and Wytch-Killer ... by this sword I bear, born in the forge of mighty Gonder ... by the last drop of my friends' lifeblood ... and as a son who could not look his mother in the fobbin' eye were he to do gleekin' otherwise !"
Eilieen
Player, 853 posts
Cure Serious Wounds!
Cure Serious Wounds!
Mon 22 Jan 2018
at 17:01
  • msg #24

Part 20 - The Forest Kingdoms

Eilieen bows her head, pleased that Aarnr has accepted the ring and not made a hash of it.  "Aarnr speaks for all of us," she states, then pauses.  "In a way," the priestess clarifies.  "I am honoured by this gift, and promise to stand strong against the darkness."

A glint of grim humour enters her eyes.  "I do not intend to die in the doing, but if that be how things turn out, rest assured I shall not go quietly."
Dungeon Master
GM, 804 posts
You're trying what?
Hahahahahahaha!
Wed 24 Jan 2018
at 21:06
  • msg #25

Part 20 - The Forest Kingdoms

The elf woman smiles, and dips her head.  "Know ye that ye have the gratitude of Sedalla'iatu, merely for swearing to do this thing.  Should ye enter Rappan Athuk, and return, then ye are free to come to my domain outside Varagost, where ye will be greatly honoured.  Thus do I swear before Darach-Albith and Rialae-Aibaru."

A moment's pause, and then, "At Varagost ye need but speak my name, for all there know of me, and can direct ye to my realm.  Ask for me at Varagost.  I am Selloriana Hakalatur, once a queen in the Forest of Hope."
Eilieen
Player, 854 posts
Cure Serious Wounds!
Cure Serious Wounds!
Thu 25 Jan 2018
at 12:45
  • msg #26

Part 20 - The Forest Kingdoms

Shocked, Eilieen remains riveted for a long moment before bowing deeply.  "Your majesty," she states.  "You do us great honor; I can only hope we prove worthy of your gratitude."  The pale priestess straightens up, hand clasped around her holy symbol.  "Once queen, queen still, though your lands have fallen upon hard times.  I pray that will turn around once again, for you and your people, in the future."

A moment's pause, then she continues.  "Is there aught more you might ask of us, your majesty, that we may make the attempt, in the lands of the Forest of Hope?  Or is there anything you might tell us of those lands which might make our attempt more successful?"
Aarnr Foultongue
Player, 1006 posts
Human (technically)
Cleric of froggin' Bowbe!
Fri 26 Jan 2018
at 06:26
  • msg #27

Part 20 - The Forest Kingdoms

Aarnr too is impressed.  A Queen no less.  And while he was initially reluctant, he has now accepted her ring, which from what little he understands of the customs of the decadent civilised world, means he's now married to her and therefore King of this Forested realm !  As anyone who comes from the swampy fens can tell you, wood is an extremely valuable commodity.  And all he has to do now is vanquish all the evil in Rappan Athuk and venture to Varagost to claim his prize.

Not a bad morning's work really ...

"Ye may look for our arrival !" he assures Selloriana Hakalatur.

A gift might be appropriate when next they meet.  Perhaps a few severed heads to show intent.
Dungeon Master
GM, 805 posts
You're trying what?
Hahahahahahaha!
Fri 26 Jan 2018
at 21:39
  • msg #28

Part 20 - The Forest Kingdoms

Selloriana Hakalatur shakes her head sadly, "That honorific is no longer mine.  The elven demesne in the Forest of Hope is no more.  The land over which I ruled is now a haunt of demons, wights, and worse.  The elves are scattered like leaves on the wind, living in a dozen minor realms, and no group greater than a few hundred strong."

"I was a queen, but I have renounced my title until the elves return to their ancient home.  Some, such as Veldrostin, and the people of Varagost, still accord me the honour associated with my former position.  To most, though, I am but a minor noble remembering a lost past, and they name me Sedalla'iatu - the Dream Regent."

Eilieen
Player, 856 posts
Cure Serious Wounds!
Cure Serious Wounds!
Mon 29 Jan 2018
at 14:42
  • msg #29

Part 20 - The Forest Kingdoms

Aarnr seems most enthusiastic to visit the Elven realm; it's uncharacteristic, barring him having gotten the wrong idea about them being enemies, and worrisome.

However, that's for a later date.  Maybe.  Now, she deals with deposed nobility, still a few heads above anyone in this group (barring someone hiding something in their background, for which Eilieen would never forgive...well, a week at least).

"A once-queen awaiting the liberation of her lands?"  Another bow.  "Your renunciation is your choice, and I shall respect it.  Your majesty," Eilieen finishes with a small smile.  "Noble or royalty, you are due honour for your past, and for the past of your nation.  I pray it returns to its glory, once Rappan Athuk falls."  As an elf, Lady Hakalatur has more opportunity for patience than others; should their party fail, another will certainly come within her lifetime.

"I can assure you, there will at the least be less demons, wights, and worse in your lands when we are finished."  One way or the other, the priestess grimly considers.
Aarnr Foultongue
Player, 1009 posts
Human (technically)
Cleric of froggin' Bowbe!
Wed 31 Jan 2018
at 12:11
  • msg #30

Part 20 - The Forest Kingdoms

Aarnr is pleased to now be royal himself, trifling details aside, though wouldn't want to be thought an effete noble and would kill anyone who dared insult him so.  Though in truth he was already rather well placed as his father was among those vying for leadership of the tribe, with the strong encouragment of his mothers.

... and is equally pleased that Eilieen is at last entering into the spirit of things - indeed it seems the priestess of Zadastha is almost as keen as he to slay demons and undead.  He certainly admires that she is planning ahead what to do once Rappan Athuk is emptied.
Dungeon Master
GM, 808 posts
You're trying what?
Hahahahahahaha!
Wed 31 Jan 2018
at 22:15
  • msg #31

Part 20 - The Forest Kingdoms

Bowing her head at the courtesy shown by both Aarnr and Eilieen, Selloriana Hakalatur declares, "We must take our leave, noble travellers.  We shall remember this meeting, and ye shall reside in our thoughts."

She urges her mount forward, and her followers move to take up positions behind her.

Veldrostin, though, moves aside, and watches as the other elves pass.  When the last of them has passed, he speaks, "Ye should be wary on the road.  Not all is as it seems in these woods.  Great evils wear fair faces, and await unwary wayfarers."

This message was last edited by the GM at 16:02, Sun 04 Feb 2018.
Aarnr Foultongue
Player, 1012 posts
Human (technically)
Cleric of froggin' Bowbe!
Sun 4 Feb 2018
at 05:37
  • msg #32

Part 20 - The Forest Kingdoms

Veldrostin's confession appears to be casting a slur upon his new bride's moral character, but King Aarnr elects to let him live, since his Queen seems to like the nuthook and he's feeling a sort of regal charity in the heady afterglow of his recent ascension to the throne.  Should Selloriana Hakalatur or whatever her name was wish to prey upon unwary travellers ... well that's their lookout. Should have been taking more froggin' care.

The priest grunts noncommittally as he urges the oxen forwards hopefully.
Colwyn Akbar
NPC, 310 posts
It's a trap!
No problem.
Sun 4 Feb 2018
at 16:48
  • msg #33

Part 20 - The Forest Kingdoms

Colwyn follows after the cart, nodding at Veldrostin as he passes, "We's knowin' all 'bout them there evils, mate, an' ol' Aarnr there, 'e's 'avin' a way with them.  Ain't never seed nothin' what 'e could'n' be 'andlin'."

"All the same, be wary." Veldrostin replies, "This land was once a mighty kingdom, Tarkanen, noble and just, but it fell to Vaedrakil, and the realms that came after are petty and filled with cruelty and the lust for power.  I'd rather ye weren't stirring them up, and making the journey back to Varagost harder for us."
Aarnr Foultongue
Player, 1013 posts
Human (technically)
Cleric of froggin' Bowbe!
Mon 5 Feb 2018
at 12:52
  • msg #34

Part 20 - The Forest Kingdoms

The Elf does have a good point.  And not just his ears.

"Ye will find it is froggin' quiet back that way," Aarnr calls out, jerking his thumb over his shoulder where lies a still smouldering village now freed from the sway of bat-foulin' toad-spotted mold-warps, and the corpses of rather a lot of pukin' tax-collecters litter the path.

"If any pox-marked, mammerin', maggoty hedge-pigs on the road ahead do cross our path then the ground will be stained black with their blood.  Ye will find thy journey home gleekin' peaceful enough."
Eilieen
Player, 862 posts
Cure Serious Wounds!
Cure Serious Wounds!
Mon 5 Feb 2018
at 13:20
  • msg #35

Part 20 - The Forest Kingdoms

After bowing the former princess on her way, Eilieen waits patiently for the Elves to pass.  Veldrostin, however, chooses to repeat his concerns regarding them creating problems.  Well, that's his choice, but his lady has decided that it's worth the risk.

"We shall be wary," she puts in after Aarnr 'clarifies' the situation.  "But we shall not turn from evil where we find it, and hope to make the land the better for it.  Tolerating such things out of fear leads to their growth, unchecked; I believe those who bow beneath evil will find more of their freedoms taken, with less hope to resist each time."

The priestess releases a small sigh.  "It must be resisted and rooted out; for that, there shall always be a cost."  Zadastha knows that three of their companions have already paid.

The Nameless One.

Fergus.

And now Oswald.


Closing her eyes, Eilieen bows to the Elf.  "Safe travels, sir.  Zadastha's blessing upon you and yours."
Arkan
player, 268 posts
Magic Missile!
Magic Missile!
Tue 6 Feb 2018
at 13:48
  • msg #36

Part 20 - The Forest Kingdoms

Arkan too bowed to the queen after she revealed herself, and arose as she passed. Veldrostin though receives merely an inclination of the head from the warrior-mage, as Arkan finds the elf's passive-aggressive condemnation more than a little slighting.

He cracks a smile at Aarnr's words of reply to the elf and adds in an even voice, "The only things we intend to stir are inside the dungeon itself; an evil that yet festers for those around it take no action against it."

The implication is clear in his voice and he makes no further comment, instead hitching up atop the cart being driven by Aarnr
Aarnr Foultongue
Player, 1018 posts
Human (technically)
Cleric of froggin' Bowbe!
Fri 9 Feb 2018
at 06:47
  • msg #37

Part 20 - The Forest Kingdoms

Aarnr's brow furrows like a well-tilled field ... but no, there's not a glimmer of understanding there for what 'wary' might possibly mean.  'Unwary' he's heard of, but he can't imagine the two words are related.  Probably he misheard (everyone does seem to speak rather unloudly compared to him) and Eilieen undoubtedly said 'weary', which makes a lot more sense as it sounds like there's going to be a lot of fighting and killing to look forwards to on the way to their destination.

Pleased that he's cleared at least one mystery up, the priest continues to drive the cart, something that seems to demand considerably more work than it should, having watched others perform the same task.  Indeed he's beginning to suspect that perhaps the oxen are paying little if any attention to his hauling on the reins and are making their own way, as they will, taking whatever direction Aarnr seeks to provide as mere suggestions.

"Do ye think we'll make it there by nightfall ?" the priest asks his companions hopefully.
Colwyn Akbar
NPC, 311 posts
It's a trap!
No problem.
Fri 9 Feb 2018
at 20:52
  • msg #38

Part 20 - The Forest Kingdoms

"Doubt it, Mate." Colwyn responds to Aarnr's query, "There's still bein' a bloody long way ter go.  I's more 'opin' ter be findin' somewhere dry ter kip afore it's gettin' too dark ter bleedin' see."

The rogue heaves a sigh as a curve in the road turns out to have only more road beyond it.  Add to that the elf's warning about the dangers of travelling through this toppled realm.  By the sound of it, the kingdoms along the road are more dangerous than any potential bandits they might encounter.

All in all, it doesn't look like it will be a good day.

Then another thought strikes him.  One that just increases the dismay on his face.  Tarkanen was destroyed by a dragon, which just begs the question...

"'ere... is any of yers knowin' 'ow long dragons is livin' for?"
Aarnr Foultongue
Player, 1020 posts
Human (technically)
Cleric of froggin' Bowbe!
Sat 10 Feb 2018
at 04:25
  • msg #39

Part 20 - The Forest Kingdoms

Dragons !  Now such a thing Aarnr has heard of, though to his great disappointment he has not yet seen one.

"Depends how froggin' big it is," he informs Colwyn wisely.

The larger the beast, the longer it'll take him to hack his way through its hide to its heart ...
Arkan
player, 269 posts
Magic Missile!
Magic Missile!
Sat 10 Feb 2018
at 19:10
  • msg #40

Part 20 - The Forest Kingdoms

"Dragons?" Arkan replies to Colwyn, his interest piqued by mention of the legendary creature. "Not that I have met one, I doubt I would still be alive if that were the case, but I have heard they live for centuries, longer even than elves."

Peering ahead at the curve in the road from his position in the cart Arkan sighs, leaning back and looking forward to a hot campfire at the nights camp, wherever they chose to stop for the night.
Colwyn Akbar
NPC, 312 posts
It's a trap!
No problem.
Sun 11 Feb 2018
at 21:00
  • msg #41

Part 20 - The Forest Kingdoms

"Only, I were thinkin', like... " Colwyn explains seriously, "A couple of folks 'as been tellin' us as 'ow this 'ere dragon, What's Its Face, was ruinin' the old kingdom what were 'ereabouts.  But there ain't been none what's been tellin' us as where the bugger went after he was done doin' it."

"I's meanin' as 'ow it might still be 'round."


The oxen, meanwhile, seem totally unconcerned by the idea of impending death by dragon fire...

A few moments later a rumble of thunder sounds from above the forest canopy, distant, but definitely noticeable.

"Bugger!"
Erista
player, 575 posts
Mon 12 Feb 2018
at 05:11
  • msg #42

Part 20 - The Forest Kingdoms

Sitting up in the back of the wagon, Erista stretches a little.  "I doubt it," she reassures Colwyn.  "All these little kingdoms have popped up now, so that sounds like the area was left open.  I had the feeling it more sort of came in, burned the place down, and then skipped off."

She frowns a little as she finishes that sentence, realizing that sort of behavior sounds uncomfortably familiar.
Aarnr Foultongue
Player, 1023 posts
Human (technically)
Cleric of froggin' Bowbe!
Mon 12 Feb 2018
at 12:25
  • msg #43

Part 20 - The Forest Kingdoms

Aarnr is concerned. "She has the right of it," he informs Colwyn.  "Even if the beast is still around, the forest is huge ... the spleeny, fly-bitten flax-wing might never find us."

"Do ye think perhaps we might track the full-gorged horn-beast ?  Or somehow get it's froggin' attention ?"

The priest realises not everyone might be as keen as he, having been down this path before, and so tries to get in his winning argument before anyone raises the inevitable objections.

"We might save the unwash'd, tickle-brained, puttocks that dwell here !" He notes, slyly.
Eilieen
Player, 867 posts
Cure Serious Wounds!
Cure Serious Wounds!
Mon 12 Feb 2018
at 14:51
  • msg #44

Part 20 - The Forest Kingdoms

Eilieen, as always, ponders.

Granted, it's more about the thunder.  Thunder usually means lightning (usually!).  Lightning often means rain (but not always!).  Rain...means getting wet.  The priestess sighs, fingering her cloak.  Repeated prayers to her goddess have kept it sturdy and fresh, but it would be nice not to depend upon it to keep her hair dry....

Dragons, however, seem the prevailing topic of conversation.

"Aarnr...has a point," she concedes.  "The counterpoint being that I am unsure we are capable of defeating a dragon that devastated a kingdom.  We lost Fergus to a wyvaart, and poor Oswald to arrows!  Were we to attack a dragon, now, I suspect we would fail."

That might be a tough nut for Aarnr, but she hopes the examples made the point.

"And if we want to save the people, we must succeed, not fail gloriously," she adds, just in case.

"If we caught the beast napping, that would be a different story," she continues.  "But if not...well, I suspect we need time."  Time to find better equipment.  Time to grow in power.

"As it stands," she hazards, "I would guess this forest will have all manner of lesser things to throw upon us...."  Hopefully that will keep Aarnr happy.
Erista
player, 577 posts
Mon 12 Feb 2018
at 16:21
  • msg #45

Part 20 - The Forest Kingdoms

Erista nods, toying with one of the small rocks she carries as her primary weapon and trying to envision it taking down even a sleeping dragon.  The vision quickly turns to one of staying safely hidden while all her friends die, and she shivers, glad that `prophecy' isn't a part of her inborn magic.

"Better to save the dragon for after, on our way back from Rappan Athuk, if it is still around," she suggests, shooting Colwyn a quick, `had-to-put-ideas-in-his-head-didn't-you Look.  "It'll be easier to get its attention when we're famous, with all the parades and cheering and everything."
Aarnr Foultongue
Player, 1024 posts
Human (technically)
Cleric of froggin' Bowbe!
Tue 13 Feb 2018
at 13:18
  • msg #46

Part 20 - The Forest Kingdoms

As he is casting his gaze around the cart, looking for something to use as a drum, Aarnr misses a lot of the fine technical detail as to why it might not be a good idea to go looking for dragons today, though does catch her last remark ... and even he can see that the priestess has cleverly used the same argument that he'd been relying on to win the day.

"Ye think the weedy puttocks are as like to fall prey to even the least of the froggin' huggermuggers ?"

The priest nods sadly, conceding the point, much as he'd like to wrestle it to the ground and best it.

Erista too makes a fair stab at it ... certainly it'd be good to have an audience when they slay the dragon ...

"Ye may have to hold thy water," Aarnr commiserates with Colwyn, knowing how keen the yeasty rogue was to go dragon-hunting.
Colwyn Akbar
NPC, 313 posts
It's a trap!
No problem.
Wed 14 Feb 2018
at 22:18
  • msg #47

Part 20 - The Forest Kingdoms

Colwyn clears his throat nervously, then, "Aye.  I's supposin' yer's bein' right.  Sides, when we's comin' back, it might be bein' bigger an' stronger."  The fact that Aarnr no longer wants to go hunting for a dragon brings a smile to Colwyn's lips, where it sits looking uncomfortable.

"Bigger dragon'll be givin' more glory."

The cart continues to lurch along the road, as the gloom beneath the forest roof deepens.  Thunder still growls in the distance, but the lightning (if there is any) is concealed from sight by the dense foliage.

Eventually, with the light faded to the point that Colwyn is about to suggest just stopping in the middle of the road and lighting some torches, the rogue shuts his mouth, listens for a moment, then says, "'ere!  I's 'earin' water splashin'.  Over that way."

He points to the south east.
Aarnr Foultongue
Player, 1029 posts
Human (technically)
Cleric of froggin' Bowbe!
Thu 15 Feb 2018
at 14:39
  • msg #48

Part 20 - The Forest Kingdoms

Aarnr too had been on the point of ordering torches lit, though he was quite prepared to push on through the night to Rappan Athuk following the torchbearer.

The discovery of running water is of far less interest to the priest than a sighting of a dragon.  All he can suppose is that Colwyn, and perhaps others in the group are feeling the need to bathe, unclean habit that it is.  On the other hand, if all his torchbearers rush off, then he's going to be a bit stuck in the fading light.   Besides there was something Fergus said ...

"We need to feed and water the beef-witted oxen !" Aarnr proclaims in triumph, turning the cart south east.
Eilieen
Player, 876 posts
Cure Serious Wounds!
Cure Serious Wounds!
Thu 15 Feb 2018
at 17:59
  • msg #49

Part 20 - The Forest Kingdoms

Eilieen peers in the direction Colwyn indicates.  It's getting dark, but perhaps she'll catch sight of something?  Aarnr, however, is already 'on it', and their cart shifts toward where Colwyn indicates.

"I hope it's an actual stream," she murmurs, "and not a dank pool with a sharp-toothed beast frolicking about."  Dank pools, ugh.  Shuddering, the priestess roots around in her pack in search of something.

"You should smile more often, Colwyn," she absently states.  "It's a good look."  A pause.  "When we can see you, of course," Elieen qualifies.

OOC - sorry, need clarification from GM before continuing.  :D
Dungeon Master
GM, 814 posts
You're trying what?
Hahahahahahaha!
Fri 16 Feb 2018
at 21:08
  • msg #50

Part 20 - The Forest Kingdoms

The cart moves off the road, and into the forest, crashing through the undergrowth with some difficulty.  The sound of water becomes clearer, until all are certain that it is flowing, rather than simply splashing.

In a small clearing the party find a stream, which at this point forms a graceful curve no more than forty feet from the road.  Here, on the outer edge of the water course's bend, the ground is level, and the grass cropped relatively short.

On the other side the grass is longer, and there are numerous shrubs and small bushes, black beneath the darkening sky.  And looming above them a giant form, some nine feet tall, motionless and silent...
Aarnr Foultongue
Player, 1030 posts
Human (technically)
Cleric of froggin' Bowbe!
Sat 17 Feb 2018
at 05:12
  • msg #51

Part 20 - The Forest Kingdoms

Grinning broadly as the cart bucks and bounces on the uneven ground, Aarnr hauls back on the reins to bring the oxen to a halt at the edge of the clearing.  Oxen eat grass, he remembers, his gaze tracing a speculative path along the ground.  Not much for the beasts here ... but on the other side of the stream it seems a lot long ...

Aha !  He'd been hoping for another giant so he could replace the head that was accidentally left behind in ... whatever the name of that sinkhole of toad-knockin', malmsy-nosed foot-likers was.

Tossing the reins to whoever is nearest, the priest jumps down from the cart, unhurriedly grabbing his blade from the back, before taking a few steps forwards and assuming an offensive pose, holding Gonder's sword out before him.

[Language unknown: "Ce alth pami is ol tr cesack atleho esis endiol !"] he challenges the giant, choosing to favour it with one of his own people's battle cries.
Dungeon Master
GM, 815 posts
You're trying what?
Hahahahahahaha!
Sun 18 Feb 2018
at 21:36
  • msg #52

Part 20 - The Forest Kingdoms

The giant, if giant it be, stands still, and utters no sound in response to Aarnr's incomprehensible challenge.  It does, in fact, give the impression of ignoring the man... and everybody else in the party.

Colwyn, meanwhile, is rummaging through his pack, searching for something, and muttering angrily...
Bilfro Gabbins
player, 223 posts
Magnetic personality!
Death Unseen watches!
Mon 19 Feb 2018
at 09:25
  • msg #53

Part 20 - The Forest Kingdoms

With an eek and a squeak Bilfro does peek
Upon yonder form - and - a dormant giant
In a whisper so hoarse it could feed a horse
Instructions are passed to the owl, who is arsed
To investigate a bit just to watch Bilfro's wit
Flail in the dark; it is such a lark.

On wings like death, not unlike Aarnr's breath,
The owl so does soar to the shape afore
Supposedly to gleam if it is but a dream
Or if it is what it seem (oh, will Bilfro scream)
In truth the owl rather drop a bowl
Of worms into beds upon sleeping heads.
Eilieen
Player, 877 posts
Cure Serious Wounds!
Cure Serious Wounds!
Mon 19 Feb 2018
at 13:06
  • msg #54

Part 20 - The Forest Kingdoms

Eilieen studies the 'giant' suspiciously.  "Aarnr, hold a moment.  It may simply be a statue."  If only she had finished her 'torches' - something to do in the future.

Humming quietly to herself, she hops off the cart and slowly moves forward, eyeing the 'giant' with some trepidation.  "Of course, some statues have been known to come to life," the priestess notes.
Dungeon Master
GM, 816 posts
You're trying what?
Hahahahahahaha!
Mon 19 Feb 2018
at 17:22
  • msg #55

Part 20 - The Forest Kingdoms

Eilieen moves closer to the running water.

And still the hulking figure refuses to respond to Aarnr's challenge...
This message was last edited by the GM at 17:24, Mon 19 Feb 2018.
Eilieen
Player, 878 posts
Cure Serious Wounds!
Cure Serious Wounds!
Mon 19 Feb 2018
at 19:18
  • msg #56

Part 20 - The Forest Kingdoms

Ever more concerned, Eilieen raises her free hand before her.  "In Zadastha's name," she intones.  "In love lies true clarity; grant sight into the secrets of the world."  And for an instant, brilliant fuschia energies play about her fingertips.

OOC - Casting Detect Magic.
Bilfro Gabbins
player, 224 posts
Magnetic personality!
Death Unseen watches!
Mon 19 Feb 2018
at 19:24
  • msg #57

Part 20 - The Forest Kingdoms

With a hoot and toot the owl turns to scoot
Back to the arm that it sometimes may harm
With it talons so sharp as they dig and warp

Before it can settle and test Bilfro's mettle
The wizard gives word to Death quite Unheard
'It is made of stone, not out of flesh and bone!'

And then with a shriek followed by an eek
The big bird does land right next to the hand
And the wizard does whimper, shudder and simper
This message was last edited by the player at 04:32, Tue 20 Feb 2018.
Erista
player, 580 posts
Mon 19 Feb 2018
at 20:01
  • msg #58

Part 20 - The Forest Kingdoms

Erista peeks cautiously over the edge of the wagon.  "Is it?" she asks.  "There'll be a story behind that, I bet."
Colwyn Akbar
NPC, 314 posts
It's a trap!
No problem.
Wed 21 Feb 2018
at 20:16
  • msg #59

Part 20 - The Forest Kingdoms

"Bleedin' got yer!" Colwyn exclaims triumphantly, and after a moment's fumbling in the dark, there is a spark which ignites some kindling, and that, shortly afterwards ignites a torch.  The rogue advances, holding the torch aloft, but is careful not to pass Eilieen.

"It's bein' a statue." he declares, as light washes over the stationary figure.  This declaration doesn't seem to be a surprise to Bilfro.

"Blimey!  I's not knowin' who 'e were, but 'e were bein' a bloody 'ideous bugger!"

The rogue's assessment is quite accurate.  Whoever the subject was, he was not a very prepossessing figure.  In fact numerous years of erosion, bird droppings, and the accumulation of general forest detritus in various nooks and crannies of the statue may have improve its appearance.
Aarnr Foultongue
Player, 1031 posts
Human (technically)
Cleric of froggin' Bowbe!
Sat 24 Feb 2018
at 04:16
  • msg #60

Part 20 - The Forest Kingdoms

"Froggin' big puttock," Aarnr appends to Colwyn's assessment, taking it as given that if one were to carve likenesses of another in stone, one would naturally take care to get the size roughly right.

The priest is rather disappointed that it's not an actual giant, but somewhat heartened by Eilieen's claim that the statue might well come to life, which is something he did not know, not that he'd ever admit it.  Indeed, Aarnr is considering hacking the thing's head off anyway, which given the general consensus (of the rogue, at least) can only improve its appearance.

In fact if statues in general are known for suddenly rousing themselves, it might not be a bad idea to behead any he comes across in future ...
Arkan
player, 270 posts
Magic Missile!
Magic Missile!
Sun 25 Feb 2018
at 09:58
  • msg #61

Part 20 - The Forest Kingdoms

As he jumps nimbly down from the cart Arkan's gaze is, like everyone else's, taken up by the large statue towering over the clearing. He is relieved it is not an actual giant of flesh and blood, as the last time they fought a similar creature they incurred a heavy loss.

"As the statue is not a threat, I suppose this is as good a place as any to rest for the night," he announces to the others. "I volunteer for the first watch, if no one else wants it, and if someone else handles the cooking."
Dungeon Master
GM, 817 posts
You're trying what?
Hahahahahahaha!
Sun 25 Feb 2018
at 20:57
  • msg #62

Part 20 - The Forest Kingdoms

The clearing does, indeed, seem like a good place to make camp.  There is running water, pasture for the beasts, and the surrounding trees provide sufficient shelter from the weather.

The statue, though, might make sleep difficult.  In the light of Colwyn's torch the face does not appear entirely human, even taking into account the general decrepitude of the effigy, and the general sourness of the creature's expression.

The body, too, seems inhuman, with oddly proportioned limbs, and a torso which seems a little short in comparison to them.  The clothing that the subject had apparently worn when the likeness was carved is also peculiar (though, it must be admitted, that could be a result of changing fashions in the time since the statue was erected.
Arkan
player, 271 posts
Magic Missile!
Magic Missile!
Sun 25 Feb 2018
at 21:40
  • msg #63

Part 20 - The Forest Kingdoms

Still gazing at the statue thoughtfully, Arkan walks closer while unstrapping his sheathed Fullblade in preparation of making camp, balancing it in the crook of an arm as he gazes at the large sculpture in the light of Colwyn's torch, wondering if he has seen pictures of such a thing in any of the many tomes he has studied over the years.

"An early ancestor perhaps of the men who dwelt here in ages long past, or some other creature akin to orcs that made this land their domain long ago?"
he muses out loud, placing the tip of his sheathed sword on the ground and resting his weight upon it as he looks up.
Trying to determine if he can figure anything out about the statue:Knowledge (History): 05; Knowledge (Arcana): 15
Erista
player, 581 posts
Sun 25 Feb 2018
at 22:06
  • msg #64

Part 20 - The Forest Kingdoms

Erista shrugs.  "Beats me.  Seems like a funny place to leave a statue anyway," she admits.

Then she takes a step back, looking at it warily.  "Are there creatures that turn to stone in the sunlight, and turn back when it gets dark?" she asks.  "I heard a story like that once."  Coming up cautiously a little behind Arkan, she adds, "偵查 魔法," tilting her head as she studies the statue with him.  And a little bit behind.
Eilieen
Player, 879 posts
Cure Serious Wounds!
Cure Serious Wounds!
Mon 26 Feb 2018
at 12:53
  • msg #65

Part 20 - The Forest Kingdoms

"No magic," Eilieen muses. She slowly turns in a circle, feeling out the area - why waste the prayer?  "Curious features.  Not entirely un-appealing, though the likeness could do with some positivity in life."

Her lips purse.  "Assuming he's still alive."

"I can manage the cooking,"
she hastily puts in before Aarnr volunteers.  He hasn't, yet, but might at some point and the idea gives her shivers.  "My thanks, Arkan.  I shall take the last watch, being the cook now."

It'll give her time to get ready in the morning.

"Mind, Erista has a point.  Statues are normally where they are for a reason, so I find myself somewhat concerned...but it's dark, we have water, and perhaps this area is a sanctuary.  So long as we keep watch, shouldn't everything proceed well?"

Silly question, of course.
Aarnr Foultongue
Player, 1032 posts
Human (technically)
Cleric of froggin' Bowbe!
Mon 26 Feb 2018
at 13:40
  • msg #66

Part 20 - The Forest Kingdoms

"Do ye think we could get the bat-fowlin', churlish mumble-news in the cart ?" Aarnr asks, not sure either that his companions are up to the task of lifting their end, nor that their transportation will take the weight.

"I heard Dwarves turn to stone when they die," the priest informs Erista of this important fact, though he'd be the first to admit that this statue is not a Dwarf, unless it was a very tall specimen.

Cooking is fairly easy, just requiring the application of fire to whatever it is you just killed, but even so Aarnr is happy for someone else to do that.  He's gathered enough wood today too, for Ozzie's funeral pyre, so he doesn't want to do that either, but in any event he's got to feed and water the oxen as he promised Fergus that he'd look after the beasts.  As luck would have it these two seem rather good at drinking from the stream and cropping at the grass, but it's easier for them if they're not dragging the cart around with them, besides which someone has to tether them and tie the rope to something solid, be it tree or statue.
Colwyn Akbar
NPC, 315 posts
It's a trap!
No problem.
Wed 28 Feb 2018
at 21:13
  • msg #67

Part 20 - The Forest Kingdoms

Colwyn laughs out loud.  "They's callin' me a thief in some places, but I wasn't never thinkin' of stealin' no bloody monnerment.  Yer bein' my kind of cove Aarnr.  Yer's thinkin' big."

He considers for a moment, "Some ol' king from that there Tarkanen place maybe." he suggests, then, "No... 'e aint wearin' no crown."

Bilfro Gabbins
player, 225 posts
Magnetic personality!
Death Unseen watches!
Thu 1 Mar 2018
at 11:13
  • msg #68

Part 20 - The Forest Kingdoms

Bilfro, who had been suspiciously quiet since declaring it a statue, harrumphs where he sits on a fallen log - having carefully checked it out for crawly things.

Another harrumph and the alto singing commence, soft and sombre.

    In days of yore I walked this land
    that you may call your home
    I strode forth valiantly as
    a giant amongst men

        They put up statues of my guise
        so I’d remembered be

    I ruled the land I was its king
    my name was known to all
    But now it is since long all gone
    And all forgotten is

        It is the way of life and death
        It is the way things are

    I lived I died and I once knew
    the paths on which you walk
    I ruled the land I was its king
    a giant amongst men

        But never shall I see again
        the land I once did love

 

Silence then embraces the figure on the log, the gaze lost in the flames.

(https://soundcloud.com/ittybit...known-statue/s-N2I3x)
Aarnr Foultongue
Player, 1033 posts
Human (technically)
Cleric of froggin' Bowbe!
Sat 3 Mar 2018
at 05:54
  • msg #69

Part 20 - The Forest Kingdoms

The priest is somewhat confused as to how Colwyn might consider taking this obviously abandoned statue as stealing, but as a subscriber to the "have what you can hold" philosophical school, isn't against taking and keeping ... and in any event is pleased to be complimented.

Bilfro's song, on the other hand, is a cautionary tale, showing the importance of living your life so the goat-faced, tickle-brained huggermuggers couldn't forget you if they tried.

Both men's remarks do rather beg the question, though ...

"This ruttin' pud," he nods at the statue for clarification, "must've been someone froggin' important or froggin' rich if he's got a statue of him.  If not a gorbellied king then who do ye think it be ?"
Arkan
player, 272 posts
Magic Missile!
Magic Missile!
Sat 3 Mar 2018
at 06:53
  • msg #70

Part 20 - The Forest Kingdoms

Musing over Bilfro's song, Arkan kept his eyes on the statue until he hears Aarnr speak. Turning to glance at the warpriest he says, "I don't recall seeing anything like this particular statue before, but if I had to hazard a guess I would say it is hundreds of years old."

Raising a gloved hand to scratch his chin he adds, "And for some reason it reminds me of ogres...though whether its the shape or just the size I am not sure."
Aarnr Foultongue
Player, 1034 posts
Human (technically)
Cleric of froggin' Bowbe!
Sat 3 Mar 2018
at 13:52
  • msg #71

Part 20 - The Forest Kingdoms

"A statue of a fobbin' ogre ?"  Aarnr looks up at the stone creature with gruding respect.  "It must've made quite an impression on the puttocks round here, then."
Colwyn Akbar
NPC, 316 posts
It's a trap!
No problem.
Sun 4 Mar 2018
at 20:40
  • msg #72

Part 20 - The Forest Kingdoms

Colwyn squints and scratches his cheek, "Size'd be right, but 'e ain't quite lookin' like none of them ogres what we were seein' afore.  Fer one thing, 'e's 'avin' britches."

He waves the torch in the general direction of the statue.  "See where 'e's bein' standin'.  'e's on one of those there stone blocks. only most of it's bein' 'id in the grass an' maybe as it's bein' sunk in the groun' a bit.  I's wagerin' as if someone was goin' over that there stream, they'd maybe be findin' some writin' as'd be tellin' us who the bloody 'ells 'e's bein'."

"Then we can all be 'avin' a bite ter eat, an a bit of a kip."

Eilieen
Player, 880 posts
Cure Serious Wounds!
Cure Serious Wounds!
Mon 5 Mar 2018
at 13:06
  • msg #73

Part 20 - The Forest Kingdoms

Eilieen, after a moment's fascinated staring at Bilfro, draws herself up.  "Well, ogres or not, I shall see if there is any writing."  Studying the stream with some annoyance, she finally shrugs.  "My boots need a wash, in any case."

She's going to mend everything tonight, anyway.

With that, the priestess sets out across the stream to have a look at the statue's base.

splash splash splash

OOC - If something eats me, I shall be briefly disappointed.   
Dungeon Master
GM, 818 posts
You're trying what?
Hahahahahahaha!
Wed 7 Mar 2018
at 18:32
  • msg #74

Part 20 - The Forest Kingdoms

Eilieen wades across the stream and discovers that the water level only rises above the top of her boot at one point, when she steps into a depression hidden by the swirls and eddies of the turbulent current.

A quick survey of the surrounding area reveals no dangerous animals lurking in the long grass and wild growth (at least none that are clearly visible in the gloom, so she approaches the statue.

The plinth stands about a foot above ground level, but may extend below the surface.  Pushing the grass and weeds aside, the priestess bends closer to examine the block of grey stone...
Eilieen
Player, 881 posts
Cure Serious Wounds!
Cure Serious Wounds!
Wed 7 Mar 2018
at 19:21
  • msg #75

Part 20 - The Forest Kingdoms

"Ugh, ugh," the priestess mutters as she sloshes ashore, one boot made vastly more uncomfortable by the watery intrusion.  Limping to the statue whilst murmuring words under her breath - none that any would believe could fall from her lips - Eilieen leans over, squinting, and runs her fingers over the stone.

"Certainly there are markings," she calls out over her shoulder.  "But I lack the light to see.  Might someone bring a torch this way?"
Erista
player, 582 posts
Wed 7 Mar 2018
at 19:39
  • msg #76

Part 20 - The Forest Kingdoms

Erista looks doubtfully at the river, and then takes out her sling and one of its stones.  With a quickly stated, "光," the stone begins to glow, and a brief whirl and toss sends it flying towards the priestess with none of their usual deadly force, but rather a gentle arc in hopes she might even be able to catch it without having to dig it out of the taller grasses.
Aarnr Foultongue
Player, 1035 posts
Human (technically)
Cleric of froggin' Bowbe!
Fri 9 Mar 2018
at 06:03
  • msg #77

Part 20 - The Forest Kingdoms

Reading is a vastly overrated talent, and Aarnr is of the firm opinion that it's better to have minstrels sing your praises than note them down in dusty tomes the likes of which any mean clerk or magistrate might scratch in.

Though he will admit it seems unlikely that there's anyone lurking in the thick undergrowth poised to leap out and provide an impromptu rendition of the life and achievements of the ugly statue.

Erista's trick with the illuminated stone is a good one ... and something he'll bear in mind in future.  It'd certainly be funny, if rather unsporting, to send a few arrow shafts towards any opponent whose attention is drawn to a glowing pebble lobbed in their direction !

The priest strains to hear what Eilieen is muttering under her breath, happy to be amused.
Arkan
player, 273 posts
Magic Missile!
Magic Missile!
Fri 9 Mar 2018
at 19:00
  • msg #78

Part 20 - The Forest Kingdoms

Arkan watches Eileen enter the water and wade forth investigate the plinth and the markings thereupon. Flexing a gloved hand he stares at the water with narrowed eyes in case something nasty decides to surface for a meal.

"Nice move," he says to Erista as she launches the glamoured pebble. "Is that enough for you to read by Eileen?" he calls out to the priestess, ready to use a spell of his own in case she is still unable to make out the markings.
Dungeon Master
GM, 819 posts
You're trying what?
Hahahahahahaha!
Fri 9 Mar 2018
at 20:02
  • msg #79

Part 20 - The Forest Kingdoms

The priestess of Zadastha responds in the affirmative to Arkan's question.The luminescent pebble is certainly sufficient to illuminate the markings.
Erista
player, 583 posts
Mon 12 Mar 2018
at 19:11
  • msg #80

Part 20 - The Forest Kingdoms

"Thanks," Erista replies, blushing just a little.  "I'd have taken it over, but..."  She gestures at the water.  "You know.  Calf-deep for you guys is waist high to me."
Eilieen
Player, 882 posts
Cure Serious Wounds!
Cure Serious Wounds!
Tue 13 Mar 2018
at 11:22
  • msg #81

Part 20 - The Forest Kingdoms

"Thank you, Erista!" Eilieen lobs back across the water, after a momentary start at the appearance of a glowing pebble next to her.  Squinting, she tries to work through the glyphs.  "I cannot translate these!" she cries back to the group.  "Perhaps another might - they seem to be more runic.  Aarnr, what of your people's runes?  Does anyone else possess a facility with language?"
Bilfro Gabbins
player, 226 posts
Magnetic personality!
Death Unseen watches!
Tue 13 Mar 2018
at 15:09
  • msg #82

Part 20 - The Forest Kingdoms

"I speak all sorts of languages!" does Bilfro squeaketh.

"Although, runes are rarely spoken, except in the company of fellows named Rune-eh...  Or any other such combination, such as Rune-eh-the-Prune, although that was more of a nickname for a fellow in the village next over from the neighbouring village where I briefly stayed for a couple of semi-quarter half decades to research how fungus interacted with fire under water during a thunderstorm, which I must admit was rather underwhelming as far as dramatic and epic events are concerned and yet, yet had this tantalising quality of making you wonder what could, nay, would happen if you use more or less of any of the elements involved, except for Rune-the-Prune, of course, because he was quite a few straws short of a hat, if you know what I mean, and by a few I mean a whole brim and a half," he elaborates, tapping the tip of his nose knowingly.

A brief pause to inhale and a confused look.

"What was the question?"
Erista
player, 584 posts
Tue 13 Mar 2018
at 22:12
  • msg #83

Part 20 - The Forest Kingdoms

Erista pats Bilfro on the hand that isn't tapping his nose.  "It's a lucky thing you have your whole hat," she says.  "Eilieen was hoping you could go over there and read her a story.  Apparently there's one carved onto the statue."
Colwyn Akbar
NPC, 317 posts
It's a trap!
No problem.
Wed 14 Mar 2018
at 19:36
  • msg #84

Part 20 - The Forest Kingdoms

Colwyn successfully makes a laugh sound like a cough, and all too clearly doesn't look at Bilfro.  Instead he moves to the edge of the stream and calls out, "Eilieen!  Don't be touchin' nothin', in case there's bein' traps!  I's goin' ter be comin' over fer a look-see!"

Eventually.

After Eilieen has had a chance to trigger any traps that might be over there.
Eilieen
Player, 885 posts
Cure Serious Wounds!
Cure Serious Wounds!
Thu 15 Mar 2018
at 11:21
  • msg #85

Part 20 - The Forest Kingdoms

Blinking, Eilieen considers both Bilfro's offering - or whatever it might have been - and Colwyn's warning.  "I shall certainly avoid touching this filthy statue," she reassures the man.  Although...glancing around, the priestess grimaces.  Had there been traps in the area, it's fairly certain she would have set them off.

Well, she'll wait anyway.  Colwyn can still ensure the statue itself is safe, and perhaps Bilfro will get it together enough to peruse the writings, though what information he'll receive (and the group will receive from him) she has no idea.
Bilfro Gabbins
player, 227 posts
Magnetic personality!
Death Unseen watches!
Thu 15 Mar 2018
at 13:14
  • msg #86

Part 20 - The Forest Kingdoms

Oh."

A vigorous shaking of the lump at the top end of the neck ensues.

"Never said I can read runes, merely stating they are not actually spoken."

A brief pause.

"I can't read runes," comes the clarification, in case it was unclear.

What might be a sweet smile spread across Bilfro's visage like fleas on a mutt, only much, much faster.
Arkan
player, 274 posts
Magic Missile!
Magic Missile!
Thu 15 Mar 2018
at 18:37
  • msg #87

Part 20 - The Forest Kingdoms

Resisting the urge to smile at Bilfro's admission, Arkan merely sighs as he keeps an eye on the waters around Eileen in case anything nasty lurks therein.

"I don't think there are any traps Colwyn, perhaps you should take a look see and try to decipher the runes. We don't want our healer catching a chill," he advises Colwyn.

It was a pity he hadn't looked over a certain spell he had that may have aided in this situation, at least if the runes were of a magical nature.
Colwyn Akbar
NPC, 318 posts
It's a trap!
No problem.
Fri 16 Mar 2018
at 23:07
  • msg #88

Part 20 - The Forest Kingdoms

Once he's had time to give some thought to the situation (and for Eilieen to not unleash terrible doom upon herself just by being too close to the statue) Colwyn walks away from the stream a short distance...

Then a bit further...

And a little further still.

Then he runs, flat out, towards the water.  At the last moment he throws himself into a  long. low, leap... and lands with a splash about two feet short of the distance.  He falls and ends up prone in the long grass at the water's edge.

"Bloody boots is bein' filled with water now!" he growls, before crawling forward to look at the statue.
Aarnr Foultongue
Player, 1036 posts
Human (technically)
Cleric of froggin' Bowbe!
Sat 17 Mar 2018
at 04:56
  • msg #89

Part 20 - The Forest Kingdoms

Aarnr looks around in puzzlement.  It might be dark, but he was fairly certain his night vision was no worse than anyone else's so it's rather annoying that he can't make out what everyone else seems to see so clearly.

"What froggin' ruins ?" he asks, at length, watching as Colwyn jumps in the stream and noting he nearly missed it.  Undoubtedly something to do with the decadent tradition of bathing.
Erista
player, 586 posts
Sat 17 Mar 2018
at 06:14
  • msg #90

Part 20 - The Forest Kingdoms

Erista looks at Aarnr for a long moment, totally unsure how to field that one, and then looks up at Bilfro again.  "Bilfro?" she asks, hopefully.  "Could you tell Aarnr about the ruins, please?"
Bilfro Gabbins
player, 228 posts
Magnetic personality!
Death Unseen watches!
Sat 17 Mar 2018
at 08:13
  • msg #91

Part 20 - The Forest Kingdoms

Upon request, Bilfro glares into space and begin speaking in a bleak and morose tone.

"Yes, the ruins.  The ruins of a city and a palace, now left a smouldering ruin.  The ruined remains of the guards trying to perform the duty that was asked of them to safeguard the realm.  The ruins of lives for ever change and offhandedly left behind in a wake of death and destruction.  I can still see it from here.  Still hear it.  Feel it."

"You mean those ruins, I assume."

Aarnr Foultongue
Player, 1037 posts
Human (technically)
Cleric of froggin' Bowbe!
Sat 17 Mar 2018
at 13:15
  • msg #92

Part 20 - The Forest Kingdoms

More and more consternating ...

Aarnr tries to follow the gaze of the holy madman, his face twisting into something only slightly uglier than the orgrish statue as he squints and and stares.  This grand city that Bilfro describes certainly sounds as if some disaster befell it and would probably be well worth gazing on, but ...

"Yes ! Those fobbin' ruins thou infectious, fat-kidneyed haggard ! Where the frog are they ?!!"
Bilfro Gabbins
player, 229 posts
Magnetic personality!
Death Unseen watches!
Sun 18 Mar 2018
at 10:30
  • msg #93

Part 20 - The Forest Kingdoms

"Right where you all left them, you flop-brained squirrel chewer!!" Bilfro bellows belligerently as he stands up and points at the enquirer, eyes not quite aflame, but smouldering - if figuratively speaking only.
Colwyn Akbar
NPC, 319 posts
It's a trap!
No problem.
Sun 18 Mar 2018
at 18:40
  • msg #94

Part 20 - The Forest Kingdoms

Colwyn lays on the ground, squinting at the plinth.  First with one eye, then the other.  Somewhere behind him, he can hear somebody yelling.  It sounds like Bilfro, which is possibly an improvement - the man has been a little taciturn of late, and Colwyn has felt a certain amount of concern.

Even if he wouldn't have used those exact words to describe the situation.  If Bilfro is coming out of his shell again, that can only be a good thing, right?

He reaches out and runs his finger tips over the runes.

"The runes is bein' orc, but they isn't makin' no sense.  Close as I can be makin' out, they's sayin' 'Daargukh'.  But that isn't meanin' nothin' in orc.  Dangarukh is meanin' a bit of open land, like a field or somethin'.  An' jargukh is bein' a axe."

The yelling is getting louder, so Colwyn rolls over and looks across the stream.  "Is Bilfro bein' all right?"
Eilieen
Player, 887 posts
Cure Serious Wounds!
Cure Serious Wounds!
Mon 19 Mar 2018
at 12:51
  • msg #95

Part 20 - The Forest Kingdoms

Helpfully, Eilieen removes Colwyn's boots as he lies on the ground, shakes them out, and places then next to him.  He'll have to put them on himself - she'd not normally have a problem with that, but he has been walking all day and now his feet are wet.  She pauses, though, and searches around for any sharp objects that might have fallen from his footwear at their up-ending.

Bilfro is shouting.  Well.  She'd say it's a new thing, but the priestess has given up expecting consistency from the mage(?).

"So the runes are Orkish, but not in the Orkish language," she muses.  "Perhaps we need more translators."  Then she brightens.  "Or perhaps it's the name of the...person...who is the inspiration for the statue!  'Axe that cleaves the open fields?'"  Her eyes narrow.  "No, that's not right for an Orc.  Hm.  I'm stumped.  Any thoughts, clever one?"  With one hand, she waves off his concerns.  "I'm sure Bilfro is apoplectic at the moment; I'm also sure it'll amount to little, in the end."
Aarnr Foultongue
Player, 1038 posts
Human (technically)
Cleric of froggin' Bowbe!
Mon 19 Mar 2018
at 13:45
  • msg #96

Part 20 - The Forest Kingdoms

Aarnr grins broadly at Bilfro's invective, impressed enough to consider adding squirrel-chewer to his own litany, even though he's not really sure what a squirrel is.

As a consequence, the priest is now less interested in the ruins, but as Bilfro points, dutifully looks behind him.  Still nothing there ...

... but as Aarnr turns back to seek further clarification, he notes the burning intensity of the wizard's gaze, and the concerned glances from Colwyn and Eilieen, so takes pity on the lumpish, crook-pated bum-bailey.

"Oh ... those ... ruins."

The priest nods, in a manner he considers might resemble thoughtfulness.
Arkan
player, 275 posts
Magic Missile!
Magic Missile!
Fri 23 Mar 2018
at 12:07
  • msg #97

Part 20 - The Forest Kingdoms

Arms folded Arkan watches Colwyn try to make sense of the runes, without much luck it would appear. "If there is nothing to be made out lets hurry up and make camp while there is still light," he offers helpfully to the duo by the plinth.

He glances at Aarnr and Bilfro to see what they are excited about but cannot make anything out aside from them talking about some ruins.
Colwyn Akbar
NPC, 320 posts
It's a trap!
No problem.
Fri 23 Mar 2018
at 21:41
  • msg #98

Part 20 - The Forest Kingdoms

"I isn't reckonin' as 'ow  it's meanin' anythin' like that.  I's thinkin' it might jus' be bein' a name what's soundin' a bit like them words."  Colwyn stands, and tries to brush some mud and earth from his clothes, but mostly succeeds in smearing it about a bit.

"Jus' a name what ain't meanin' nothin'.  Like my uncle Jun - 'is name wasn't meanin' nothin' special.  Least not while 'e was bein' alive... after 'e were dead it were comin' ter mean a special way of swingin'.  Side ter side, an' spinnin' widdershins like, only real slow."

Colwyn smiles.  "'Swingin' like ol' Jun.' folks used ter be sayin'.  Jun were bein' famous in Tsar, but only after 'e were bein' dead." the rogue states, proudly.
Bilfro Gabbins
player, 230 posts
Magnetic personality!
Death Unseen watches!
Sun 25 Mar 2018
at 11:28
  • msg #99

Part 20 - The Forest Kingdoms

"Addle headed proprietor of cranial density of unimagined magnitudes," mutters Bilfro with one last glower at the somewhat slightly obtuse not-quite-a-gentleman before him.

He marches over to sit on the back of the cart, arms crossed and muttering emitting under his breath, paused now and then to pick the beard out of his mouth.
Aarnr Foultongue
Player, 1039 posts
Human (technically)
Cleric of froggin' Bowbe!
Sun 25 Mar 2018
at 14:37
  • msg #100

Part 20 - The Forest Kingdoms

Having successfully mollified Bilfro, the priest turns his talents to unravelling the mysteries of the statue.

Carving your name on things.  That's a new one.

Of course, Aarnr had heard of books and from what he understood they were bursting at the seams with names, but to go to the trouble of inscribing your name on a block of stone, signifies something of importance ... and to the priest's mind that most likely means a threat has been issued, along this lines of - 'this is me, what you're standing on is mine, and if I catch ye hedgepigs I'll froggin' strangle ye with your own entrails'.

Luckily Aarnr can't read or he might take that personally.
Colwyn Akbar
NPC, 321 posts
It's a trap!
No problem.
Sun 25 Mar 2018
at 18:45
  • msg #101

Part 20 - The Forest Kingdoms

Slinging his boots over his shoulder, Colwyn wades back across the stream.  He gestures towards the statue.

"Near as I's makin' out, this 'ere cove were name Daargukh.  The writin's bein' in orc, but the word isn't bein' a orc one, so I's reckonin as it's bein' 'is name."

He pauses, and stares through the gathering gloom towards the statue.

"Come ter think on it, 'e's bein' ugly 'nough ter maybe be bein' a 'alf orc.  Or at least two fifths."
Aarnr Foultongue
Player, 1040 posts
Human (technically)
Cleric of froggin' Bowbe!
Mon 26 Mar 2018
at 13:43
  • msg #102

Part 20 - The Forest Kingdoms

Aarnr has heard of orcs, doubts that any of them can write ... and while he's grudging prepared to admit that they're generally on the large side, finds it hard to believe that any of them would be twice the size of that statue (half he can cope with, two fifths is in the realm of the fanciful).

"Wake me up if the half-faced, ruttish pignut is troublesome and I'll froggin' kill it," he assures his companions, coaxing the oxen towards the water so they can drink their fill.
Bilfro Gabbins
player, 231 posts
Magnetic personality!
Death Unseen watches!
Wed 28 Mar 2018
at 08:51
  • msg #103

Part 20 - The Forest Kingdoms

"THE DEATH FIRE!!!"

Bilfro springs to his feet and shouts out as loud as he can.

"What you mangle with your pronunciation, mister Akbar, is not Orchish, nay, but Draconic!  It is not a name, but a word, often connected to dragons, for they spew forth the fires of death itself!"

"Mayhap 'twas this very fellow, it is not unheard of that dragon can change their form at will,"
he muses more quietly, unlikely to be heard by those on the other side.
Aarnr Foultongue
Player, 1041 posts
Human (technically)
Cleric of froggin' Bowbe!
Wed 28 Mar 2018
at 13:51
  • msg #104

Part 20 - The Forest Kingdoms

"The bawdy flap-mouthed boar-pig !" Aarnr is quite moved by Bilfro's announcement, though as the mad wizard points out, everyone else does seem to be struggling to grasp the obvious today, so ...

"The fobbin' dragon !" the priest elucidates.

Now, hopefully Eilieen or mister Akbar was paying attention and listened to a little more of whatever conversation revolved about the beast than Aarnr did.  He did recall there was some suggestion of hunting the creature down ... but if pressed would be prepared to admit that was probably his own idea.

Being on the right side of the river, Aarnr is in a position to hear Bilfro's last remark and lays off looking for a good spot to set a dragon trap to see if any of his companions shows the slightest indication of being a bit dragon-shaped.

And perhaps it was the dragon who burned down those ruins ... or whatever they were before they caught fire and became ruins ?
Erista
player, 587 posts
Wed 28 Mar 2018
at 16:37
  • msg #105

Part 20 - The Forest Kingdoms

Erista jumps when Bilfro starts shouting, in a most un-dragonly way.  She looks down at her hands for a moment, and says, "Huh.  That's interesting."  Then she looks back over to Bilfro and says, "OK, but it's still just a statue, right?  Dragons don't change their forms into statues, do they?"
Colwyn Akbar
NPC, 322 posts
It's a trap!
No problem.
Fri 30 Mar 2018
at 21:23
  • msg #106

Part 20 - The Forest Kingdoms

Colwyn scratches his head, and then tentatively suggests, "Per'aps orcs was makin' a statue ter be 'memoratin' the dragon as was ruinin' ol' Tarkanen all them years past.  No I's knowin' as 'ow that bugger were bein' called Vaedrakil Iron Scale, or some such... but a dragon's maybe 'avin' more'n one name.  Maybe the orcs was knowin' 'im as Daargukh, like Bilfro were sayin'."
Aarnr Foultongue
Player, 1042 posts
Human (technically)
Cleric of froggin' Bowbe!
Mon 2 Apr 2018
at 13:07
  • msg #107

Part 20 - The Forest Kingdoms

The idea that someone, even a dragon, might have more than one name is just the sort of duplicitous behaviour that Aarnr expects from ... well from anyone who is not related to him.

"Do ye want me to froggin' break it ?" he asks, nominally of everyone, but mostly looking at Eilieen.

He's broken a cottage before, so a statue should prove little challenge.  Setting fire to it might pose a problem though.   For one thing, Bilfro seems rather het up about fire at the moment ... and for another, it is stone and if experience has taught the priest anything, it is that it is quite hard to burn stone.
Eilieen
Player, 889 posts
Cure Serious Wounds!
Cure Serious Wounds!
Tue 3 Apr 2018
at 12:22
  • msg #108

Part 20 - The Forest Kingdoms

Eilieen, sadly, is still stuck on Colwyn's Uncle Jun.  Swinging.  Swinging, turning as he did...how...why would they...he died...

Oh.  That.

Blinking (and shuddering), the priestess refocuses on Aarnr's query.  "Break it?  No, no.  It has lasted this long, and is..."  She studies the statue for a long moment.  "Historical," the priestess concludes.  It's certainly not handsome.  "Best we leave it, as it harms no-one."

"Also, best we follow Arkan's advice and make camp for the night.  I shall begin dinner."
Dungeon Master
GM, 821 posts
You're trying what?
Hahahahahahaha!
Thu 5 Apr 2018
at 03:10
  • msg #109

Part 20 - The Forest Kingdoms

The mystery of the statue might not be wholly solved, but more important matters have sprung to the fore.  After all, the statue has been there for a long time, and is unlikely to vanish before the group have eaten their dinner.  It might, suddenly, come to life and start slaughtering everybody in the vicinity (Colwyn has heard tales of such things), but there would usually be some warning of such an event, such as the scraping of stone on stone, or a strange chanting from deep under the ground, or the like...

In any case, camp is set up and Eilieen commences the cooking of a tasty and filling meal.  Before too long, the aroma of delicios food fills the clearing, as does the light from the campfire.

As an amusing prank of nature, the flickering light and shadows make it appear that the statue is breathing...
Eilieen
Player, 890 posts
Cure Serious Wounds!
Cure Serious Wounds!
Thu 5 Apr 2018
at 12:33
  • msg #110

Part 20 - The Forest Kingdoms

"Rather creepy," Eilieen murmurs, finishing off the dinner.  Stew isn't easy to make, and takes time - all the simmering.  There are a few potatoes to go with it, though, baked in the coals of the fire.  "I am concerned with how much food we have remaining.  Should this continue,  I will need to pray to Zadastha for our daily bread...and that will limit my effectiveness in other areas."

It's not a small thing, at all*.

She keeps one eye on the statue, wondering if it will come to life.  Wondering if it's waiting for something...a triggering condition.  Or for them to sleep.

* Level 3 spell...
Aarnr Foultongue
Player, 1043 posts
Human (technically)
Cleric of froggin' Bowbe!
Thu 5 Apr 2018
at 14:36
  • msg #111

Part 20 - The Forest Kingdoms

Aarnr finds nothing creepy, though he's the sort of person who gives other people nightmares, but can at least set Eilieen's mind at rest on the food score ...

"This is froggin' good !"  Any surprise in his tone is due to the discovery that he likes the taste of baked potatoes, a foodstuff he'd previously dismissed as just a vegetable.

"Don't ye worry about the food," the priest assures her.  "I'll fobbin' kill it and ye can gleepin' cook it."

The statue doesn't concern Aarnr at all.  If it attacks him then he'll attack it back again.
Colwyn Akbar
NPC, 323 posts
It's a trap!
No problem.
Sun 8 Apr 2018
at 20:32
  • msg #112

Part 20 - The Forest Kingdoms

In the firelit gloom, beneath the unblinking gaze of the statue, Colwyn eats his meal in silence, except for the occasional monosyllabic comment on the quality of the food (he approves of it).

Every noise from the darkened forest beyond the fire's glow causes him to start nervously, and glare in the direction of "Daargukh".

One particular sound, though, brings more reaction.  A distant howling that carries far on the night air.  The rogue sets his (almost empty) bowl aside and picks up his blade from the ground beside him.  He lays the weapon across his thighs before he continues eating.
Aarnr Foultongue
Player, 1044 posts
Human (technically)
Cleric of froggin' Bowbe!
Mon 9 Apr 2018
at 11:47
  • msg #113

Part 20 - The Forest Kingdoms

Chewing noisily, Aarnr has no need of cutlery (or soap), though he shares Colwyn's interest in the forest noises, albeit his is more in the way of hopeful anticipation.

"Fobbin' wolves," the priest suggests happily, even though he was hoping for something bigger.  At least that's breakfast sorted then, if the beasts aren't just all talk.

"If we pretend to sleep, perhaps the flap-mouthed, fishified gudgeons won't be froggin' scared off ?"
Eilieen
Player, 891 posts
Cure Serious Wounds!
Cure Serious Wounds!
Mon 9 Apr 2018
at 13:00
  • msg #114

Part 20 - The Forest Kingdoms

Pleased with the enjoyment of those consuming the meal and more than happy to continue with her work, Eilieen collects the bowls from those who have finished.  Humming to herself, she moves to the stream with the bowls.

She does not, however, immediately wash the bowls directly in the stream.

Instead, she splashes water into one, uses that to rinse into another, and another, and so forth, until the bowls themselves are relatively clean.  The filthy water goes to nourish the grass.  Only then does she dip each bowl in the stream and wash it completely.

"For this work, I expect I should garner the pleasure of first watch," she notes, returning to the campfire.
Aarnr Foultongue
Player, 1045 posts
Human (technically)
Cleric of froggin' Bowbe!
Thu 12 Apr 2018
at 13:33
  • msg #115

Part 20 - The Forest Kingdoms

"Froggin, right," Aarnr agrees wholeheartedly.  Nothing much happens during the first hours after the camp setttles down for the night, in his experience.  Much better to have one of the later watches so as not to miss out on any of the excitement.
Dungeon Master
GM, 822 posts
You're trying what?
Hahahahahahaha!
Fri 13 Apr 2018
at 21:31
  • msg #116

Part 20 - The Forest Kingdoms

The wolves, as it turns out, come no closer, and after a little while the howling stops as night falls over the forest.

Eilieen takes the first watch, and settles into her duties as her companions settle down to sleep.  The night air around her fills with the sounds of myriad insects.  Somewhere a fox barks.
Arkan
player, 276 posts
Magic Missile!
Magic Missile!
Sun 15 Apr 2018
at 19:26
  • msg #117

Part 20 - The Forest Kingdoms

Arkan thanks Eileen for the meal, which in fact did turn out to be tasty. He made a mental note about her concern over their provisions, but at the moment lacked anything to do about it. His skills in magic and hunting were not up to the task in conjuring up food, in any case, but he could help the others in rationing what supplies they had left.

Relieved that no wolves would be attacking them as it may first have seemed, Arkan spends some time cleaning his weapon and then studying his spellbook quickly, barely able to keep his eyes open, before finally turning in for the night. His travel-bag and sword are within easy reach in case they are needed and before closing his eyes he calls out to the others, "Wake me when its my turn for watch."
Eilieen
Player, 892 posts
Cure Serious Wounds!
Cure Serious Wounds!
Tue 17 Apr 2018
at 13:06
  • msg #118

Part 20 - The Forest Kingdoms

After assuring Arkan he will be woken, Eilieen commences  her task of watching.  She takes it seriously, for what it's worth; it's not just better for her sleep to take the first watch, but better for the group as a whole.  Far more likely something will attack in the wee hours of the morning, and at that time they'll have a better guard.

Of course, things don't always wait.

With the arrival of that unpleasant, nagging feeling at the base of her skull, the priestess slowly stands, spear in hand and ready for use...butt-forward*.  Reaching out, she carefully prods Colwyn with the blunt end of the weapon**  "Colwyn," she hisses.  "Awaken!"

He'll be crabby if it's nothing, but right now?  She needs his keen senses.

* the spear, this isn't a spine-snapping MMOrpg wallpaper

** let's be 100% clear on this - the BLUNT end - because I know how our GM will otherwise take it
Colwyn Akbar
NPC, 324 posts
It's a trap!
No problem.
Wed 18 Apr 2018
at 19:26
  • msg #119

Part 20 - The Forest Kingdoms

"... bugger off Aarnr, or I'll be cuttin' yer bleedin' tongue out an' usin' it ter lick my boots." Colwyn grumbles, and then his eyes open, unfocussed, and he growls at Eilieen, "What the bloody 'ells?  Is it bein' time ter get up?"

He looks nervously at Aarnr, who is still snoring fit to shame a thunderstorm, before turning his attention back to Eilieen.

"It's still bein' the middle of the bloody night.  What's yer wantin'?"
Eilieen
Player, 893 posts
Cure Serious Wounds!
Cure Serious Wounds!
Thu 19 Apr 2018
at 13:16
  • msg #120

Part 20 - The Forest Kingdoms

"I won't tell," Eilieen assures the rogue, with a quick glance toward Aarnr.  Not that Aarnr would mind; he'd probably figure it to be polite dinner conversation.  "But Colwyn - it's possible something is out there."  She grimaces.  "I know, I might just be worrying about nothing...but I have a fair bit of experience sitting at fires, on watch, and this doesn't happen all of the time."

Reaching out, she taps his forehead.  "I chose to wake you, because of your keen senses and stealthy nature.  Congratulations!"
Colwyn Akbar
NPC, 325 posts
It's a trap!
No problem.
Fri 20 Apr 2018
at 20:42
  • msg #121

Part 20 - The Forest Kingdoms

"Colwyn stands, drawing his blanket tight around his shoulders.  "We's bein' in the middle of a bloody forest what's dark an' filled with noises.  I's not thinkin' it's possible summat's bein' out there, I's thinkin' it's bein' bloody certain summat's out there."

He sighs.  "I suppose yer's wantin' me ter be scoutin' roun' a bit?  If'n I's gettin' killed by a bloody bear, or one of them there wolveret things, I'll be makin' certain as 'ow the gods is knowin' as whose fault it were."

Seating himself on a fallen log he starts to pull his boots on, "Still, the 'owlin' 'as stopped, which is bein' nice.  'ceptin' it's meanin' as 'ow they's stopped scarin' off enemies, an' they's 'untin'."

Standing, the rogue checks his blades, and moves out into the darkness beyond the firelight...
This message was last edited by the player at 19:20, Sun 22 Apr 2018.
Dungeon Master
GM, 823 posts
You're trying what?
Hahahahahahaha!
Sun 22 Apr 2018
at 19:47
  • msg #122

Part 20 - The Forest Kingdoms

Colwyn quickly disappears from view in the blackness of the night time forest.  No sound drifts back to Eilieen's ears to betray his location.  After a little while fruitlessly listening for him, Eilieen finds a log to sit on close to the fire, and starts reading a scroll, with occasional glances at the surrounding night... 

After a little while the rogue returns, walking silently into the circle of firelight.

"I weren't findin' nothin', just a 'edge'og, an' one of them there things what's lookin' a bit like a ferret - I's fergettin' what they's bein' called.  Nothin' as is goin' ter be eatin' any of us.  Tell the truth, I's reckonin' Aarnr's bein' the most vicious thing roun' 'ere.  Can I be goin' back ter bed now?"
Bilfro Gabbins
player, 232 posts
Magnetic personality!
Death Unseen watches!
Mon 23 Apr 2018
at 09:06
  • msg #123

Part 20 - The Forest Kingdoms

A roar suddenly ensues without warning, as is common when things happen without warning.

It originates from Bilfro and as the wizened old wiz rolls over the snoring stops.
Eilieen
Player, 894 posts
Cure Serious Wounds!
Cure Serious Wounds!
Mon 23 Apr 2018
at 12:06
  • msg #124

Part 20 - The Forest Kingdoms

"Thank you, Colwyn!"  Eilieen considers a moment.  "You can wake me for part of your watch, then, if you wish to sleep, in return."

Trusting in Colwyn's senses, she seats herself and gets a little light reading* done.  Hmm.  That's interesting.  Now all she needs are a few torches...

Up she glances, with a start, when Colwyn returns.  "Oh!  My goodness, Colwyn.  You ARE quiet."  True, and praise costs nothing.  She didn't even need to feign surprise.  "A hedgehog?  Very sweet."  Her brow crinkles at the 'weasel'.  Stout?  No, that's not quite correct.  Perhaps Martin?  That doesn't sound quite right either.  Or is it something to do with 'fish'?  No, that's nonsensical for a weasel-like creature**.

"Well, I do appreciate it," she returns.  "You wouldn't happen to have a torch on you, would you Colwyn?"  Of the bunch, he's the biggest pack-rat and tool-carrier they have.

* Hahaha...inside joke with the GM.

** Amusingly, she's closer with all three guesses than she is to getting 'Wyvern' correct.

Colwyn Akbar
NPC, 326 posts
It's a trap!
No problem.
Mon 23 Apr 2018
at 14:09
  • msg #125

Part 20 - The Forest Kingdoms

Startled, Colwyn glances towards the source of the roar, which appears to be Bilfro.

"Bloody 'ells!  If'n 'e can be makin' a racket like that, then maybe we should be settin' 'im ter stan' guard.  'e were soundin' like a angry bear or summat.  Were 'e doin' that while I were bein' away?"
Eilieen
Player, 895 posts
Cure Serious Wounds!
Cure Serious Wounds!
Mon 23 Apr 2018
at 15:25
  • msg #126

Part 20 - The Forest Kingdoms

"No," Eilieen replies, somewhat shaken by Bilfro's shout.  "I...suspect you would have heard it over the noises of the weasel and hedgehog."  Holding a hand to her chest, she breathes a few times to regain control.  "Bilfo...has been erratic of late."

There's a short pause.

"Moreso," Eilieen clarifies.  "At least, that is my feeling.  I wonder what is going on in that head of his...."

Another short pause.

"Though I cannot imagine trying to find out," she confesses with a sigh.  "At least it was nothing truly dangerous."  Save to their nerves.
Colwyn Akbar
NPC, 327 posts
It's a trap!
No problem.
Wed 25 Apr 2018
at 21:00
  • msg #127

Part 20 - The Forest Kingdoms

For a few moments Colwyn considers the word "erratic", and is about to ask Eilieen if she has really found Bilfro so attractive lately, or is it a Zadasthan thing?  Just as he's about to speak he realises that he's thinking of a different (though similar sounding) word, which definitely is a Zadasthan thing.

He rethinks his words...

"'Of late' yer's sayin'?  'e's always been a bit bleedin' batty, if'n yer asks me."

And then he makes what could be a grave mistake...

"'ere, Bilfro!  What's bein' wrong mate?"

Too late he realises that he's just asked the question in a somewhat louder voice than Bilfro's own yell, and has almost certainly awakened everybody from here to Reme...
This message was last edited by the player at 18:08, Sun 13 May 2018.
Eilieen
Player, 896 posts
Cure Serious Wounds!
Cure Serious Wounds!
Thu 26 Apr 2018
at 11:34
  • msg #128

Part 20 - The Forest Kingdoms

"More explosive," Eilieen states, realizing full-well that could be taken incorrectly.  But there really isn't a better way of saying it that can't be taken in a worse manner, so she goes with the small evil, rather than the large.

She also wonders about the curious look in Colwyn's eyes.

Then ducks, wincing, as her friend lets go with a shout of his own.  "Your reputation for silence just suffered," the priestess murmurs, drawing her cloak about herself.
Bilfro Gabbins
player, 233 posts
Magnetic personality!
Death Unseen watches!
Fri 27 Apr 2018
at 18:04
  • msg #129

Part 20 - The Forest Kingdoms

Quicker than a boulder rolls up a hill but slower than a arrow let loose, Bilfro bolts upright in his bedroll and calls, nay, screams out louder than even Colwyn.

"THE TITTERING!!  THE TITTERING!!  NO EYES!!  NO EYES!!"

He throws his head up so quick it would not have come as a surprise if his head had rolled over a few times before settling at staring at the sky.

"EVIL!!  EEEEEEVIIIIIIILLLLL!!!!!"

He lowers his eyes to look rather calmly at Colwyn.

"The statue, that is."

He throws his head back again.

"EEEEEEVIIIIIIILLLLL!!!!!"
Erista
player, 589 posts
Fri 27 Apr 2018
at 23:44
  • msg #130

Part 20 - The Forest Kingdoms

Erista rolls out from under the wagon, eyes wide, and thrusts her hands out, fingers splayed, towards the incoming attackers.  "彩色 浪花!" she says, emphatically, but quietly.
Dungeon Master
GM, 824 posts
You're trying what?
Hahahahahahaha!
Sun 29 Apr 2018
at 17:35
  • msg #131

Part 20 - The Forest Kingdoms

There is a sudden flare of brilliant multicoloured light, spreading in twisting streamers across the camp site, and things happen.  For one thing, Colwyn slumps to the ground with a groan and a thump...
Bilfro Gabbins
player, 234 posts
Magnetic personality!
Death Unseen watches!
Sun 29 Apr 2018
at 17:40
  • msg #132

Part 20 - The Forest Kingdoms

"Ooooh, pretty!"

Bilfro smiles happily and claps his hands.

"Again!"
Aarnr Foultongue
Player, 1048 posts
Human (technically)
Cleric of froggin' Bowbe!
Mon 30 Apr 2018
at 06:43
  • msg #133

Part 20 - The Forest Kingdoms

Aarnr ... slumbers on, blissfully undisturbed by events unfolding as he takes up the mantle of snoring loudly now that Bilfro has abdicated the position.  The Sword of Gonder that he cradles slips from his fingers as a particularly violent snort dislodges it from his grasp.
Eilieen
Player, 898 posts
Cure Serious Wounds!
Cure Serious Wounds!
Mon 30 Apr 2018
at 11:27
  • msg #134

Part 20 - The Forest Kingdoms

"Really?" Eilieen cries out, staggering in a circle.  "Zadastha's Teeth -" terrible blasphemy, for her "- might we hold off on the hurling of magic?"  Pulling herself together, she stands stock still, not wanting to blunder into the fire.  "It's naught but Bilfro's usual madness!"

Nothing to do but wait out the effects of the spell, the priestess lets out a heavy sigh; she'll need to apologize to Erista for her outburst (the spell is rather distinctive, even when one is the target).
Erista
player, 591 posts
Tue 1 May 2018
at 01:53
  • msg #135

Part 20 - The Forest Kingdoms

"Sorry!  Sorry," Erista says, blushing enough to be glad everyone else is probably too blind to see it for the moment.  "I thought I heard Colwyn yelling, too, and I didn't know what was going on, and... I suppose I could have gone with hurling rocks, but then people get hurt.  But I'm sorry."

She pauses for a moment, and adds helpfully, "It should wear off in a moment."
Eilieen
Player, 902 posts
Cure Serious Wounds!
Cure Serious Wounds!
Tue 1 May 2018
at 11:18
  • msg #136

Part 20 - The Forest Kingdoms

Her equanimity restored, Eilieen (blindly) waves a hand in Erista's general direction.  "Oh, poof.  Not to worry.  As you say, it should wear off -" stated hopefully "- and nobody was hurt.  Better safe than sorry, I expect, and fine reactions, Erista."

There comes a pause as she digests the fact that Colwyn is not complaining about his blindness*.

"Erista," she carefully continues, "Colwyn isn't harmed, is he?"

* exceedingly out of character.
Aarnr Foultongue
Player, 1055 posts
Human (technically)
Cleric of froggin' Bowbe!
Thu 3 May 2018
at 06:15
  • msg #137

Part 20 - The Forest Kingdoms

Eilieen's foul language fails to rouse Aarnr from his sleep, though it might just be that he can't hear her over the loud and offensive snoring.
Bilfro Gabbins
player, 235 posts
Magnetic personality!
Death Unseen watches!
Thu 3 May 2018
at 06:54
  • msg #138

Part 20 - The Forest Kingdoms

"Bilfro's usual madness!?"

Bilfro, as he is the speaker, mimics - or mocks - Eilieen's voice, albeit hitching up into a rather high pitched tone.

"Then you go 'better safe than sorry' about the Beautiful Area Rainbow Flow, or BARF for short, while ignoring my Vision of Monish Is True, or VoMIT for short?!  Pah, I say, PAH!!"

Harrumphing he gets up and points to her, waving a finger at her.

"Do not look at me with your blind eyes when the statue stuff itself with you not unlike the stuff you Zadasthans stuff yourself using stuff I refuse to mention in places I also refuse to mention!  Stuff your places and your stuff!"

"Just not here and now, please.  Thank you."


Bilfro turns to glare at the statue, mumbling under his breath.
Dungeon Master
GM, 829 posts
You're trying what?
Hahahahahahaha!
Sun 6 May 2018
at 14:46
  • msg #139

Part 20 - The Forest Kingdoms

Colwyn rolls over and stares at the canopy of leaves above him.  "Glart habu nephethda blarga..."  He stops and shakes his head, which results in a groan, and the rogue clutching both hands in his hair.

When he tries to speak again, it is with considerable care and a couple of false starts...

"Hadu...  Haht wru...  Wha' were tha' bein'?" he finally manages to slur.
Aarnr Foultongue
Player, 1056 posts
Human (technically)
Cleric of froggin' Bowbe!
Mon 7 May 2018
at 12:00
  • msg #140

Part 20 - The Forest Kingdoms

At Colwyn's possibly arcane utterances, Aarnr springs awake, rolling to his feet in one fluid motion, brandishing his ...

"Where's my froggin' sword !" the priest demands, glaring indiscriminately at everyone before noticing it lying on the ground at his feet.

With a low rumble, Aarnr stoops to pick up his blade.

"Sor ... so ... ah, soppin', onion-eyed pignuts !" he manages by way of apology.

"Where are the pox-marked bugbears ?" his beady eye tramples around the clearing looking for the foe.
Bilfro Gabbins
player, 236 posts
Magnetic personality!
Death Unseen watches!
Mon 7 May 2018
at 19:17
  • msg #141

Part 20 - The Forest Kingdoms

Straightening up to his full length, Bilfro slowly draws his sword.  Eyes narrow as he peers ominously into the dark outside the range of the light from the fire.  He speaks slowly, the tone sombre and dead serious.

"They are coming."
Erista
player, 592 posts
Tue 8 May 2018
at 01:44
  • msg #142

Part 20 - The Forest Kingdoms

"Not by me!" Erista answers Eilieen, her tone worried.  "It only lasts a moment or two, it... it wears off!" she says, triumphantly, as Colwyn sits up mumbling.

Then her breath catches, and her voice drops.  "I think they really are," she adds to Bilfro's warning.
Eilieen
Player, 907 posts
Cure Serious Wounds!
Cure Serious Wounds!
Tue 8 May 2018
at 11:19
  • msg #143

Part 20 - The Forest Kingdoms

"A relief, to be sure," Eilieen replies to Erista, still waiting for the blindness to fully recede.  It might take a little longer due to the contrast, she realizes.
Aarnr Foultongue
Player, 1057 posts
Human (technically)
Cleric of froggin' Bowbe!
Tue 8 May 2018
at 13:20
  • msg #144

Part 20 - The Forest Kingdoms

For once it seems his companions are doing everything right, at least in Aarnr's book1.  Colwyn has obviously been drinking, which is always a good sign, and it seems they've woken him up just in time to enjoy a good fight.

Indeed, the only mildly concerning matter is that Bilfro is holding a blade ...


1 a thin volume, perhaps a bit short on those descriptive things, ah words, but with lots and lots of very detailed pictures in a nice shade of bright red
Dungeon Master
GM, 830 posts
You're trying what?
Hahahahahahaha!
Wed 9 May 2018
at 20:19
  • msg #145

Part 20 - The Forest Kingdoms



OOC: Anybody care to roll for initiative and stuff?  Eilieen and Arkan are still somewhat disadvantaged by Erista's "friendly" fire.
Arkan
player, 277 posts
Magic Missile!
Magic Missile!
Wed 9 May 2018
at 20:47
  • msg #146

Part 20 - The Forest Kingdoms

Still seeing sparkling colors bursting in his vision due to Erista's hasty conjuring, Arkan is reminded of the old tale of the lad who cried out 'Ware! Raksahasha!' one too many times in jest so when something nasty did come for him he was ignored by all and sundry (and promptly eaten, though the story did become vague in its ending)

Still, the sound of approaching noises and then the chattering in a strange tongue and finally, the chilling laughter convinces him this time the danger is real. Quickly he reaches for his blade and crouches low trying to present a smaller target in case of any enemy archers; there is no time to reach for a scroll but he always prepared defensive battle-spells for use in emergencies, and the words to one such blazed in his minds eye.
Initiative: 25, Move Action: Draw weapon; Move Action: Fall Prone


Eilieen
Player, 910 posts
Cure Serious Wounds!
Cure Serious Wounds!
Thu 10 May 2018
at 11:34
  • msg #147

Part 20 - The Forest Kingdoms

Well, that's a problem.  One creating a sickening feeling in her stomach, what with the sound of the approaching calls....

"Please make certain everyone is awake," Eilieen states to the world at large; she can't do so, herself, being still somewhat blinded.  And still blinded, she can't actually prepare any kind of directed spell, or even defend herself properly.

That leaves a single option.

Closing her eyes for an instant, the priestess fumbles for her holy symbol with her free hand.  Whispering to herself, she readies a prayer for divine assistance.

OOC - Initiative 10.  Holding action, will cast Summon Doggie II when the fighting actually starts.
Colwyn Akbar
NPC, 329 posts
It's a trap!
No problem.
Fri 11 May 2018
at 19:25
  • msg #148

Part 20 - The Forest Kingdoms

Colwyn, still a little unsteady, looks around for the intruders.  Nervously he draws his sword, as fear clutches his heart in an icy grip.  As an afterthought, he reaches for one of his daggers with his left hand.  The blade gleams brightly in the firelight.

He can see the shapes clearly, clustered near the statue, though he wishes fervently that he could not...

OOC: Colwyn Akbar rolled 16 using 1d20+4.  Initiative.
Aarnr Foultongue
Player, 1058 posts
Human (technically)
Cleric of froggin' Bowbe!
Sat 12 May 2018
at 06:02
  • msg #149

Part 20 - The Forest Kingdoms

"Ye froggin' reeky, vile-standin' maggot-pies !"  Though pleased to have something to hit and hit hard, Aarnr is ne'ertheless angered beyond measure and taking it as a personal insult that the dead would dare climb from their graves in his presence.

"Ye see this, ye fishified, hell-hated death-tokens ?!!" the priest demands, as he strides forwards, the sword of Gonder held in one hand as he taps with one pudgy finger on the wooden disk that hangs from his neck.  "I'm a froggin' priest of froggin' Bowbe, and ye can just elf off !"
Bilfro Gabbins
player, 237 posts
Magnetic personality!
Death Unseen watches!
Sun 13 May 2018
at 16:20
  • msg #150

Part 20 - The Forest Kingdoms

"For Fnaferlang!!"

Bilfro shouts as he waves the sword about not unlike a drunk pig during a rope-walking exercise.  Somehow he manages to not cut anything of his own self off, nor anything from his companions.
Dungeon Master
GM, 831 posts
You're trying what?
Hahahahahahaha!
Sun 13 May 2018
at 19:59
  • msg #151

Round 1 round up

The ghastly figures drift away from the statue...

Arkan crouches low and bides his time, waiting for his vision to clear.

Meanwhile Erista, who can see all too well, thank you very much, lurks under the wagon (although she doesn't seem to lurk as well as she sees).

Colwyn, sword in one hand and a silvered dagger in the other, holds his ground a safe distance from the creatures.

Bilfro too has a sword in hand - the blade Valkyria which had been gifted to Fergus by the priestess Shandril.  The weapon glimmers with a pale blue light, which bears no relationship to the light from the campfire.  Bilfro yells a challenge, and slashes with the longsword.  His attack, however, only provokes more laughter from the spectral shapes, which hover just beyond his reach...

And then they start to advance across the stream, dark hands outstretched.  "Mortals," they whisper in the Common tongue, "we are the priests of the Dragon God.  Worship him at the feet of his statue, and we will spare your lives."

Still partly blind, her vision reduced to vague patches of light and shadow, many of which seem to be moving objects, Eilieen waits for her sight to improve...

And perhaps still a little disoriented by waking without a weapon in his hand, Aarnr takes out his confusion on the newcomers.  Bellowing out a torrent of abuse, he walks towards them.  The priest of Bowbe is, in all likelihood, as surprised as anybody when several of the creatures flee before him...

OOC: Behold the might of Bowbe!

    Combatant
             Init
    Arkan              25
    Erista             24
    Colwyn Akbar       16
    Bilfro Gabbins     11
    Dragon Priests     10 (AC=13)
    Eilieen             9
    Aarnr Foultongue    7

    Characters' Apparent Health
    Aarnr Foultongue: Good
    Arkan :           Good
    Bilfro Gabbins:   Good
    Colwyn Akbar:     Good
    Eilieen:          Good
    Erista:           Good

Eilieen
Player, 911 posts
Cure Serious Wounds!
Cure Serious Wounds!
Mon 14 May 2018
at 12:34
  • msg #152

Round 1 round up

Without any capacity to fight -- blind -- Eilieen is somewhat at a loss as to what she might do to assist.

Fortunately, she isn't alone, so to speak.

OOC - Summon Monster II -- Celestial Riding Dog -- to attack our enemies.

Aarnr Foultongue
Player, 1059 posts
Human (technically)
Cleric of froggin' Bowbe!
Mon 14 May 2018
at 13:45
  • msg #153

Round 1 round up

"Froggin' come back here, thou artless, bunch-backed devil-monks !" Aarnr demands, incensed that some of the creatures have chosen to flee.  The priest strides forwards, the sword of Gonder now held out before him in a most threatening manner.

"Don't fobbin' let any of the rank, pheasant-baitin' gudgeons escape !" he exhorts his colleagues, treating the words of these ghosts with the contempt they deserve.
Arkan
player, 279 posts
Magic Missile!
Magic Missile!
Tue 15 May 2018
at 20:04
  • msg #154

Round 1 round up

Running a nervous tongue over his suddenly dry lips, Arkan shifts his position to be closer to Eileen. "My sight is still spotty but I believe they appear to be wraiths...or some other form of undead," he says to the others in a quiet tone.

He could be wrong though, and Arkan quite wishes he is wrong. Fighting the living dead in the dead of night is not a prospect that makes for a bright future under the best of circumstances.

ᛋᚻᛁᛖᛚᛞ

His lips move soundlessly and he traces a quick pattern in the air before him; there is an barely imperceptible shimmer as the battle-spell comes into effect. Gripping his blade in both hands he stands ready to meet this foe.

Erista
player, 594 posts
Wed 16 May 2018
at 01:12
  • msg #155

Round 1 round up

Quickly, before everyone has a chance to start mingling, Erista moves forward and perhaps a bit to the side, and holds her hands out again.  "彩色 浪花!", she says, sending another spray of scintillating lights washing out towards the spectral creatures, quite possibly because Bilfro asked nicely.
Colwyn Akbar
NPC, 330 posts
It's a trap!
No problem.
Wed 16 May 2018
at 19:48
  • msg #156

Round 1 round up

"This ain't bein' lookin' good." growls Colwyn, as the self-proclaimed priests of the dragon god advance.  In fact, the only good side to it is that some of them, at least, seem to be terrified of Aarnr (and he can't blame them for that).

Flipping his knife end over end, he casts the silvered weapon at one of the horrific creatures... only to see it fly far wide of the target, and embed itself in the ground.
Bilfro Gabbins
player, 238 posts
Magnetic personality!
Death Unseen watches!
Sun 20 May 2018
at 10:43
  • msg #157

Round 1 round up

"No thanks, feet are usually smelly, especially those of a dragon.  Although, they would probably be called paws, normally," Bilfro retorts rhetorically and swings the sword around as if trying to behead himself from behind - quite a feat indeed.
Dungeon Master
GM, 832 posts
You're trying what?
Hahahahahahaha!
Sun 20 May 2018
at 14:23
  • msg #158

Round 2 round up

The fact that Aarnr has effectively halved the number of assailants seems to have little effect on the remaining five.  Still they advance, crossing the stream without disturbing the water, with their hands outstretched like claws, and dark vapour seeming to boil off them.  The air grows perceptibly cooler as they approach...

Arkan, his eyesight slowly clearing, moves closer to the white blur that he believes to be Eilieen, an casts a spell which doe not require keen vision to locate a target.  A faint shimmering appears in the air before him. 

Again the polychromatic light bursts out, this time washing over the enemy as they step up onto the near bank of the stream.  The low, sibilant voices are replaced by wails and three of the figures seem to freeze in place before beginning to wander almost randomly.

Colwyn hurls his silvered knife, to no effect.  "Oh, nadgers!" he curses, and makes a mental note to retrieve the weapon later...

The wildly swinging Valkyria, wielded as it is by one unused to swordplay, passes over what might be assumed to be the head of one of the creatures, and bites into the trunk of a nearby birch, where it sits fast for the moment.

Bilfro's adversary claws at him, but the mage steps back half a pace, which is as far as he can move while still keeping his grip on his stuck weapon.  Still, it is enough for him to avoid the creature's touch... and Valkyria shifts a little where it is stuck in the tree. 

The other still-active enemy reaches for Aarnr, but is perhaps distracted by the hate filled eyes of the priest of Bowbe, so its attack falls short of its mark.  Aarnr lashes out in response, and watches as his heavy blade cleaves through the thing... only to see that it has no effect, as the ragged gash across the torso seems to knit closed immediately. 

Close to Arkan, Eilieen shakes her head slowly, trying to restore her sight... 

OOC: Behold the might of blindingness!

    Combatant
             Init
    Arkan              25
    Erista             24
    Colwyn Akbar       16
    Bilfro Gabbins     11
    Dragon Priests     10 (AC=13)
    Eilieen             9
    Aarnr Foultongue    7

    Characters' Apparent Health
    Aarnr Foultongue: Good
    Arkan :           Good
    Bilfro Gabbins:   Good
    Colwyn Akbar:     Good
    Eilieen:          Good
    Erista:           Good

Bilfro Gabbins
player, 239 posts
Magnetic personality!
Death Unseen watches!
Sun 20 May 2018
at 14:41
  • msg #159

Round 2 round up

Yipping and yelping, yanking and skiddimisanking with all his might - oh what a sight - Bilfro the Magnificent gives a pull munificent and frees the sword like a mighty lord to once again lethal blows to rain on undead foes, or so it goes.
Erista
player, 595 posts
Sun 20 May 2018
at 17:23
  • msg #160

Round 2 round up

Erista smiles proudly as her cascading lights wash over the creatures and have an effect.  Half turning back, she almost asks if Eilieen saw that, but seeing how she's shaking her head, instead moves a little closer to her.  "They're ghosts of some sort," she says.  "Do you have to see them yourself to ask Zadastha to burn them?"

Pointing to the one attacking Bilfro, she adds, "破壞 幽靈."  A brief beam of light darts silently towards the creature.
Aarnr Foultongue
Player, 1060 posts
Human (technically)
Cleric of froggin' Bowbe!
Mon 21 May 2018
at 13:09
  • msg #161

Round 2 round up

Aarnr is looking over his shoulder at froggin' annoyed in the far distance as his mighty blade passes harmlessly through the creature, the lack of any meaty resistance putting him off his stride.

"These scurvy flap-mouthed pignuts are undead !" the priest bellows in a rather accusing fashion, warning his friends as he hefts his blade once more, though he uncharacteristically pauses.

There were some nuggets of wisdom passed on by some of the elder priests of his tribe, but since they were accompanied by a lot of singing and drinking and shouting and the clashing of blades, and he wasn't really paying attention anyway, it's quite difficult ...

... something about healing magics tearing undead asunder ?  Sounds like total rubbish.  No, if anybody suggested that, they must have been a lot further in their cups at the time than he was !

Now he thinks on't, seems more like the fact that they're undead means they don't know they're getting hurt, because, well, once a body is dead what more can happen to it ?  Dismemberment is an option, of course and often quite satisfying ... but that's fairly pointless if they're not even aware of limbs being severely severed.  No, there's only one thing that such foul-smellin', rottin' grave-warmers understand, and that's the wrath of a vengeful god !

Grinning horribly as he waits for the horror of understanding to dawn in the raven-plucked eyes of these dead men, Aarnr taps his amulet once more.

"Bowbe."  A simple threat, delivered with the smug expectation that the corpses before him are just about to wet themselves.
Arkan
player, 280 posts
Magic Missile!
Magic Missile!
Mon 21 May 2018
at 14:16
  • msg #162

Round 2 round up

His vision was finally clearing, and Arkan takes a long moment before their enemies close to rub his eyes deeply with one hand, trusting in his magic and his companions to protect him should their foes make a mad dash to close the distance.

He also racks his mind to see if he can recall anything useful about these sorts of creatures....

Eilieen
Player, 912 posts
Cure Serious Wounds!
Cure Serious Wounds!
Tue 22 May 2018
at 11:21
  • msg #163

Round 2 round up

"Undead, is it?" Eilieen murmurs in response to Arkan.  Beginning to build a good head of unadulterated rage, she is interrupted as a bolt of pain shoots through her head.  With a weak cry, she closes her eyes, struggling against the sudden spike running through her mind.

She can see, now, but her concentration falters.

"A moment, Erista," the priestess gasps, fumbling for her holy symbol.  It's here somewhere, there's a cord around her neck, she can't have dropped it...

OOC - Apparently Stunned and Unable to Parry this round.  :( 
Colwyn Akbar
NPC, 331 posts
It's a trap!
No problem.
Fri 25 May 2018
at 20:13
  • msg #164

Round 2 round up

Colwyn considers his options.  He's seen undead before (though, to be honest, only since he's been on this expedition) and he's certain he doesn't have a weapon that can harm these things.

Or does he?

Perhaps fire can hurt them...

The rogue looks about and locates his pack.  And moments later he is searching through it, until he finds a ragged ball of filthy cloth.  Unwrapping this, he drops a glass flask into his right hand.

"This'll be doin' fer them." he says, with a wicked smile.
Dungeon Master
GM, 835 posts
You're trying what?
Hahahahahahaha!
Sun 27 May 2018
at 13:55
  • msg #165

Round 3 round up

Arkan stands his ground for the moment, squinting his etes and peering at the attackers.  They're some kind of undead, of that he is almost entirely certain, but as for the type, that is another matter... 

A pale beam of light pours forth from Erista's hand, reaches across the intervening distance, and strikes Bilfro's assailant, causing it to burn.  The creature shrieks, and turns to find the source of the sudden pain.  With an angry hiss, it starts to drift towards Erista.

Which gives Bilfro ample opportunity to extricate Valkyria from the birch... and now his enemy has its back turned!

Colwyn searches through his pack, then stands, a round glass flask in one hand, and the most cruel of cruel smiles upon his lips.

Eilieen fumbles for her holy symbol, apparently confused.  Finally her hand, still twitching slightly, closes around the silver token of Zadastha... 

The second still-active enemy tries to grab at Aarnr, but the priest is too fast for it, and steps back to avoid the blow and, realising now the futility of trying to strike it with his blade, he calls upon his god for aid.  With ear splitting shrieks, all of the remaining undead flee, scattering into the forest like clouds of noxious vapour...

"Nadgers!" growls Colwyn, with a rueful look at the flask in his hand.
Aarnr Foultongue
Player, 1062 posts
Human (technically)
Cleric of froggin' Bowbe!
Sun 27 May 2018
at 14:04
  • msg #166

Round 3 round up

"I'm going to throw that froggin' statue in the gleepin' river !"

Aarnr moves forwards purposefully, quite annoyed that the ghosts got away.  He has knocked down a house before, but if the huge carved block of stone proves less co-operative ... well, he's got a pair of oxen and he's sure someone will have some rope.

Someone better have some rope ...


OOC: rules be damned - for a priest of Bowbe, it's not so much 'asking for aid' as 'bringing the undead's attention as to exactly what's going to happen to them if he should get his hands on them.'  ;>
Arkan
player, 282 posts
Magic Missile!
Magic Missile!
Sun 27 May 2018
at 18:04
  • msg #167

Round 3 round up

Taking heavy breaths though he has hardly moved, Arkan stares at the retreating wispy forms of the wraiths. He still keeps staring some time after they have vanished from sight, then turns to glance at Aarnr, who is now striding purposefully towards the statue.

"Well done Aarnr, that probably saved all our lives," he says, noting the warrior priest continuing to move towards the statue. "Maybe we should leave the statue alone..." he adds, knowing though his words will have little effect on the stubborn barbarian.

Waiting to see how things play out Arkan keeps his sword drawn, keeping his senses as aware as possible.
Aarnr Foultongue
Player, 1063 posts
Human (technically)
Cleric of froggin' Bowbe!
Mon 28 May 2018
at 12:50
  • msg #168

Round 3 round up

Aarnr nods his agreement.  "Alone ... in the fobbin' river.  In elfin' pieces !"
Eilieen
Player, 913 posts
Cure Serious Wounds!
Cure Serious Wounds!
Mon 28 May 2018
at 18:56
  • msg #169

Round 3 round up

A trifle disappointed in the lack of undead for her to ignite, Eilieen blinks the last of the blur from her eyes, and bows toward Aarnr.  "Indeed," she agrees to Arkan's compliment.  "Well-done Aarnr.  Well-done, everyone."

Her lips purse.  "Perhaps we should leave the statue alone.  It might be a monument from those who stood against the undead in the past."
Aarnr Foultongue
Player, 1064 posts
Human (technically)
Cleric of froggin' Bowbe!
Tue 29 May 2018
at 13:13
  • msg #170

Round 3 round up

"Those bat-fowlin', pottle-deep mold-warps," Aarnr is not shy in providing his honest opinion of the ghosts, "said that they were froggin' priest of the elfin', toad-knockin' dragon-god, an' said that was his gleepin' statue !" the priest explains in a most reasonable fashion, pausing only for a moment before continuing towards the aforementioned and imperiled statue.

"If we knock the spleeny, half-faced pud down an' smash it, that'll teach 'em !"
Erista
player, 597 posts
Tue 29 May 2018
at 21:57
  • msg #171

Round 3 round up

"He might.. actually.. have a point," Erista offers.  "I mean, we might have run them off, but we're..."  she glances around and forges on anyway, "Capable adventurers.  There's no telling how many people have picked this landmark to camp by and been less fortunate, but maybe if we bring the statue down the ghosts won't be able to stay and attack others?  I don't really know a lot about ghosts," she admits, "But it seems like that might give them reason to move on.  At the very least, it seems like it would give passers-by less reason to stop here in particular."
Colwyn Akbar
NPC, 332 posts
It's a trap!
No problem.
Wed 30 May 2018
at 16:11
  • msg #172

Round 3 round up

"It's bein' a bleedin' good job fer them as 'ow they was buggerin' off,  I were just bein' gettin' started on them." Colwyn declares, as he carefully wraps the flask and replaces it in his pack.  Then he goes to retrieve his thrown blade.

"I's 'greein' with Aarnr an' Erista." he says as he returns, "Be knockin' it down, an' smashin' it ter bits.  Then smashin' the bits ter littler bits."

"An' p'rhaps be findin' the bodies, an doin' what yer needs ter be doin' ter be stoppin' them comin' back as bleedin' ghosts."

Eilieen
Player, 914 posts
Cure Serious Wounds!
Cure Serious Wounds!
Wed 30 May 2018
at 16:33
  • msg #173

Round 3 round up

"I may have missed the part about it being their god," Eilieen admits, having been stunned, blinded, and whatever else had transpired at that time.  "If that is the case, I have no issue with the destruction of the statue.  Only take care - such things may be trapped, and not by poisoned needles.  I saw no magic about it, but one never knows..."

As for the bodies?  "I shall see to the fallen," she murmurs.  "Colwyn?  Might you have a torch handy?"
Aarnr Foultongue
Player, 1065 posts
Human (technically)
Cleric of froggin' Bowbe!
Thu 31 May 2018
at 13:13
  • msg #174

Round 3 round up

Rather disconcerted that everyone seems to be agreeing with him, Aarnr ne'ertheless plumps for wanton destruction over stubborn contrariness and sets to on his task.

"Cut off their froggin' heads and nail 'em to the gleepin' trees ?" he suggests as a suitable way of 'seeing to the fallen'.  Seems to be the favoured method of warning people off round here.  Of course, his own people would just kill any and all people who might need warning off, so the problem doesn't arise, but when in the decadence of civilisation it behoves one to do as the decadently civilised would do.   When it suits him.
Dungeon Master
GM, 837 posts
You're trying what?
Hahahahahahaha!
Fri 1 Jun 2018
at 20:25
  • msg #175

Round 3 round up

"I's 'avin' torches." Colwyn replies to Eilieen, "Why?  We's 'avin a fire an' all, what's yer needin' a torch fer?"  The rogue doesn't seem to be critical of Eilieen's need for a torch, but more genuinely curious.

Other members of the party, meanwhile, seem more interested in the statue.  Or, rather, the destruction thereof.

Colwyn snaps his fingers, "Yer's needin' the torch ter 'elp yer be findin' the bodies of them there priests!"
Arkan
player, 283 posts
Magic Missile!
Magic Missile!
Sat 2 Jun 2018
at 23:09
  • msg #176

Round 3 round up

As the wraiths do not return again Arkan finally sheathes his blade with a quick twirling motion. He doesn't have any tool that might help in destroying the statue though, but he is willing to help in any way possible.

"Perhaps we could push it over, if its not completely affixed to the ground? Its own weight might crack it into pieces," he offers helpfully.

Dungeon Master
GM, 838 posts
You're trying what?
Hahahahahahaha!
Sun 3 Jun 2018
at 19:28
  • msg #177

Round 3 round up

Colwyn plucks a torch from the bundle affixed to his pack and hands it to Eilieen with an expectant look...
Aarnr Foultongue
Player, 1066 posts
Human (technically)
Cleric of froggin' Bowbe!
Mon 4 Jun 2018
at 00:45
  • msg #178

Round 3 round up

Trailing mud and water as he stomps out of the stream, Aarnr looks around for any more of the ghosts to yell abuse at then sheathes his sword.

Thump !  Thump !  The priest's boot crashes into the ground around the statue, sinking into the turf just enough to bring a grim smile to Aarnr's face, which broadens as he gives the statue a shove, just enough to make sure.

"Right then, ye pukin', half-faced mammet," Aarnr snarls, spitting on his hands and putting his back into it, "ye are froggin' goin' down, ye totterin', pigeon-liver'd tallow-catch !"
Eilieen
Player, 915 posts
Cure Serious Wounds!
Cure Serious Wounds!
Mon 4 Jun 2018
at 11:34
  • msg #179

Round 3 round up

"I actually need one for tomorrow morning," Eilieen replies to Colwyn, somewhat distracted and not realizing how ridiculous that likely sounds.  "But right now, I would like to go have a look at the bodies - if any exist - and it's rather dark."

She didn't see the fight - much at all - but everyone has been talking about bodies, seeing to them, so she assumes there are things to look upon.  And ensure they stay...well, dead and NOT moving.
Arkan
player, 284 posts
Magic Missile!
Magic Missile!
Mon 4 Jun 2018
at 19:07
  • msg #180

Round 3 round up

Against his better judgement, Arkan joins the thewy barbarian at the statues base. His keen eyes had seen right, the ground was soft at the base and it should be possible for them to topple it, if enough force is applied.

"Lets see how strong you really are," Arkan challenges Aarnr, standing next to his companion and putting both hands on the statue while pushing hard with his legs.
Erista
player, 598 posts
Mon 4 Jun 2018
at 19:34
  • msg #181

Round 3 round up

"It's probably for burning," Erista explains to Colwyn.  "Otherwise she'd just ask me to light another rock.  Er, hopefully this isn't cheating too much, but..."  She focuses on Aarnr, pressing one fist into the other and then splaying the fingers of both hands as she says, "巨大的增长!"
Dungeon Master
GM, 839 posts
You're trying what?
Hahahahahahaha!
Wed 6 Jun 2018
at 20:21
  • msg #182

Round 3 round up

"Right yer is." Colwyn says, with a brief nod to Eilieen.  He's not foolish enough ask a priestess why she would need a torch in daylight.  In his experience such questions generally lead to sermons, possibly with parables attached, about how all men are blind and need a torch to see the side of a barn at noon.  Or some such...

Nearby, Erista utters an incomprehensible (to all but her) string of syllables.  Aarnr experiences a brief spell of dizziness... and suddenly finds that the statue doesn't seem as tall as he remembers.  Nor do any of his companions...

Arkan, and the gigantic Aarnr push against the statue.  Nothing happens.  Then, after a few moments there is a tearing, sucking sound as the stone plinth shifts and tears itself free of the soft earth.  The statue hits the ground with a dull thud and a squelching sound, leaving a roughly square hole in the ground where it had stood...
Eilieen
Player, 916 posts
Cure Serious Wounds!
Cure Serious Wounds!
Thu 7 Jun 2018
at 11:58
  • msg #183

Round 3 round up

Igniting the torch in the fire -- she could ask Erista, but this saves the magic for more important circumstances -- Eilieen paces around in search of the bodies.  "Perhaps someone can point the spot out," she calls, uncertain of where to begin.
Aarnr Foultongue
Player, 1067 posts
Human (technically)
Cleric of froggin' Bowbe!
Thu 7 Jun 2018
at 13:26
  • msg #184

Round 3 round up

Aarnr does indeed feel rather mighty as he towers over his companions ... but he's neither drunk enough nor saddled with a rampaging god, so even he realises something out of the ordinary is going on ...

"There's a froggin' hole here !" the priest complains.
Dungeon Master
GM, 840 posts
You're trying what?
Hahahahahahaha!
Sun 10 Jun 2018
at 17:37
  • msg #185

Round 3 round up

There is, indeed, a roughly square depression, about four feet on each side, and about four or five inches deep, where the base of the statue had previously been embedded.  At the centre of the depression is a deeper hole, a little more than two feet on each side.  In the gloom, further details are hard to make out... 

The statue, meanwhile, lays face down, with its head in the stream, but still intact.
Arkan
player, 285 posts
Magic Missile!
Magic Missile!
Sun 10 Jun 2018
at 19:21
  • msg #186

Round 3 round up

Regaining his footing quickly lest he go flying head over heels into the murky waters, Arkan crouches over the hole, gazing inside with interest, seeing the odd box shaped shadow in the gloom along with what appeared to be skulls.

"Colwyn, could you come over? We have found something, looks like a box, and possibly the remains of those dragon-priest wraiths, but I don't want to risk any traps," he says, waving the rogue over. "And Eileen, can you bring the torch, we need some light here."
Erista
player, 599 posts
Mon 11 Jun 2018
at 00:39
  • msg #187

Round 3 round up

"I did not expect that to work," Erista says quietly to Eileen.  Hearing Arkan calling back, though, she adds cheerfully and more loudly, "Great job, guys!"
Eilieen
Player, 917 posts
Cure Serious Wounds!
Cure Serious Wounds!
Mon 11 Jun 2018
at 12:20
  • msg #188

Round 3 round up

"I expected more use of my healing prayers after the attempt," Eilieen sighs in reply to Erista, picturing a hand sticking out from under the fallen statue.  "I'm pleased to be wrong."

At the request, she stares at the stream.  "Wet boots," the priestess sighs, heading over.
Aarnr Foultongue
Player, 1068 posts
Human (technically)
Cleric of froggin' Bowbe!
Tue 12 Jun 2018
at 13:34
  • msg #189

Round 3 round up

There's probably no danger of the box rising up and trying to bite anyone one, but "Smash those froggin' skulls," Aarnr advises Arkan.  "Probably belong to those wayward, dronin' blind-worms."

Leaving all that to the others, Aarnr looks around for a very big fallen bough, else sets about acquiring one, then uses that to pummel the statue, hoping to break it before it gets hammered into the muddy streambed.

"Filthy ... toad-spotted ... fusty ... malmsy-nosed ... dog-hearted ... odiferous ... fishified ... pribblin ... giglet !"  There's a certain cadence to the priest's efforts.
Colwyn Akbar
NPC, 333 posts
It's a trap!
No problem.
Wed 13 Jun 2018
at 17:38
  • msg #190

Round 3 round up

While Aarnr sets about destroying the statue, Colwyn makes his way to the hole, ignoring the squelching sounds from his boots.

"Old skulls." he notes, "Bone's bein' yeller, an' rotted."

The box is of more interest.  Damp, decaying wood.  Worm-eaten.  A prod from the rogues dagger breaks off a large chunk of the surface, which crumbles between Colwyn's fingers.

A series of violent impacts indicate that Aarnr is hard at work.

"Lock's lookin' as it's bein' rusted.  Like as not bein' easier ter jus' break the box.  Only we's not knowin' what's bein' in it.  We might be breakin' that as well."

And all the while he's working at the wood with his blade.

There is a loud snapping noise, followed by a thud.  The statues ankles have broken, and the plinth (with the feet still attached) falls to lay flat in the dirt...
Arkan
player, 286 posts
Magic Missile!
Magic Missile!
Wed 13 Jun 2018
at 18:33
  • msg #191

Round 3 round up

Crouching beside Colwyn, Arkan gazes at the box and notes how easily it crumbles at Colwyn's touch.

"Little surprise its rotting, who knows how long it was buried in the wet mud here. If you can't open it I say we cut away the wood gently; just look how easily it crumbles. If we are careful we could remove the wood without damaging whatever is inside," he says, gesturing at the container and turning to glance at Colwyn.
Aarnr Foultongue
Player, 1069 posts
Human (technically)
Cleric of froggin' Bowbe!
Sun 17 Jun 2018
at 12:18
  • msg #192

Round 3 round up

Aarnr grunts with what might be satisfaction as a bit of the statue breaks off ... then grunts again when he works out he's been putting all his efforts into thumping the wrong end !  With a stream of invective that is strangely little different from his earlier diatribe, the priest takes a couple of steps to the side and then continues his efforts, trying to break the ugly head off the statue.

"... dankish ... mangled ... flap-mouthed ... geekin' ... guts-gripin' ... pox-marked ... rats-bane !"
Colwyn Akbar
NPC, 334 posts
It's a trap!
No problem.
Sun 17 Jun 2018
at 18:41
  • msg #193

Round 3 round up

Colwyn reaches carefully into the hole and draws out the box, wincing as a couple of the skulls topple into the vacated space.  The box, laid on the ground beside the hole, is about eight inches by six, and six inches deep.  Very plain in design, and badly worm eaten.

Eilieen moves closer with the torch.  Colwyn bends closer to the box, peering at it.  More particularly at the lock.  Then he holds the tip of his dagger against the edge of the mechanism, before using the heel of his other hand to bang on the pommel of the blade.

After a few knocks, he lets go of the weapon and gives a satisfied grunt as it stays lodged in place.  Gripping it, he begins to twist it and work it back and forth.  With a sound of tearing, splintering wood, the lock starts to pull out of the front of the box...

Aarnr continues working, and seems to be making good progress on destroying the statue, as a number of the more fragile parts break off under the rain of blows...
Eilieen
Player, 918 posts
Cure Serious Wounds!
Cure Serious Wounds!
Mon 18 Jun 2018
at 11:00
  • msg #194

Round 3 round up

"Careful!" Eilieen quickly states.  "A moment, Colwyn -- there might be danger here not easy for clever eyes to recognize."  Kneeling down (silently bemoaning the filthy muck), the priestess leans forward, holding out the torch to better illuminate the skull she has spotted.

"That skull, there.  There is a mark upon the forehead, perhaps burned in."  Squinting, she scrutinizes it.  "Arkan, Erista, do you see it?  Is it something you know?"

OOC -- Perfectly average Religion roll barely nets me a 20.
Aarnr Foultongue
Player, 1070 posts
Human (technically)
Cleric of froggin' Bowbe!
Mon 18 Jun 2018
at 12:34
  • msg #195

Round 3 round up

"Froggin' ... smash ... those ... cockered ... sheep-bitin' ... fool-born ... spongy ...skulls !"

Aarnr the giant repeats his earlier advice, this time forcefully punctuated by his continuing hearty whacks at the statue with the large bit of the tree that has by now seen better days.
Arkan
player, 287 posts
Magic Missile!
Magic Missile!
Mon 18 Jun 2018
at 17:46
  • msg #196

Round 3 round up

Ignoring the sound of the statue being pulverized as well as the colorful language being used by his companion, Arkan turns his attention from the box Colwyn is working on look at the skull Eileen points at.

He squints at the mark in the light of the torch and racks his mind to see if he recalls anything about it. "Something to do with those dragon priest wraiths perhaps, these are likely their earthly bodies...perhaps it is the mark to their cult?"
ooc: Knowledge (Arcana): 19; Knowledge (History): 10
This message was last edited by the player at 17:53, Tue 19 June 2018.
Erista
player, 600 posts
Mon 18 Jun 2018
at 22:34
  • msg #197

Round 3 round up

Erista remains reluctant to cross the chest-deep waters, but at Eileen's query, approaches the river bank and looks at it doubtfully.  Then, in a moment of inspiration, she once again utters a magical phrase and suddenly doubles in size.

Wading out across the river, she splashes cheerfully on her way across.  "This is kind of fun," she observes as she gets to the other side, taking a moment to look Eileen almost straight in the eyes.  "I can see why you folk go stomping around everywhere.  OK, what?  Let's see.  偵查 魔法!"
Dungeon Master
GM, 841 posts
You're trying what?
Hahahahahahaha!
Wed 20 Jun 2018
at 18:35
  • msg #198

Round 3 round up

There is another loud *crack*, and the statue parts company with its head.  A fracture opens up down the back of the torso.

Colwyn succeeds in prizing the lock away from the rotten wood.
Erista
player, 601 posts
Wed 20 Jun 2018
at 19:10
  • msg #199

Round 3 round up

Erista leans down a little bit, and then suddenly smiles.  "Oh!  Yeah, I've seen that - my Nana had this really old book, Milborg's Ancynt Beests for Chyldryn, had lots of old runes in it.  We were never sure what language they were from; Mum thought it was supposed to teach reading.  That one was on the Dragon page.  And then sometime somebody had written under it, `Lord of Death, King of the Upper Air, Sees All that Lays Below Him', but that was just in Halfling, so.. more recent, but older than Nana still.  I always liked the way it sounded.  My favorite was on the Nymph page, though; `Winsome, but ware her wiles'.  Didn't even know what it meant when I was little, it was just fun to say."

The rune sorted, she gives her attention to looking over Colwyn's shoulder.
Colwyn Akbar
NPC, 335 posts
It's a trap!
No problem.
Wed 20 Jun 2018
at 21:03
  • msg #200

Round 3 round up

Colwyn looks up, with a scowl, as Erista looms over him...
Eilieen
Player, 919 posts
Cure Serious Wounds!
Cure Serious Wounds!
Thu 21 Jun 2018
at 12:17
  • msg #201

Round 3 round up

Eilieen blinks at Erista's explanation.  "Very impressive memory," she murmurs.  "That would dovetail with my own reading, that elder cults would at times brand their initiates with a mark."  She purses her lips.  "Said mark killing the initiates if they broke from their worship."

The nymph description sounds as if it would have fit right in, back at temple.
Aarnr Foultongue
Player, 1071 posts
Human (technically)
Cleric of froggin' Bowbe!
Fri 22 Jun 2018
at 14:21
  • msg #202

Round 3 round up

Aarnr was just about to go and smash the froggin' skulls himself, matter now how interestin' anyone else found the yellowed caluminous clouted bladders ...

... but that crack in the back of the statue was just too tempting.

<WHACK WHACK WHACK>
Dungeon Master
GM, 842 posts
You're trying what?
Hahahahahahaha!
Fri 22 Jun 2018
at 18:46
  • msg #203

Round 3 round up

While Aarnr works on enlarging the crack in the statue's torso, Colwyn ignores the flying splinters of wood and fragments of stone, and carefully uses the tip of his blade to lift the lid of the box.  The hinges noisily protest the movement.

Finally, though, the lid stands open, and Colwyn peers in, in the flickering torchlight.

"Bleedin' nothin'!" he growls, indicating the contents, "Bits of parchment's bein' all what's there."
Aarnr Foultongue
Player, 1072 posts
Human (technically)
Cleric of froggin' Bowbe!
Sat 23 Jun 2018
at 04:58
  • msg #204

Round 3 round up

While he hadn't been interested in the box, Aarnr finds Colwyn's revelation extremely disappointing.  Coin wouldn't have stirred him in the slightest and if there'd been nothing at all in there it would have left him indifferent ... but the brazen taunt of stuffing it with useless bits of paper (whether with or without the scratchings that civilised folk seem enslaved by) makes him angry.  Or at least angrier.

In response to the insult, the huge priest resumes his assault on the statue with renewed vigor and just a touch more vehemence in his invective ...

"... saucy ... pheasant-baitin' ... currish ... base-court ... yeasty ... logger-headed ... totterin' ... paper-pushin' ... puttock !"
Arkan
player, 288 posts
Magic Missile!
Magic Missile!
Sat 23 Jun 2018
at 15:01
  • msg #205

Round 3 round up

"Fascinating Erista, I too recall having seen something like this, though it has been ages since this runic tongue was used even in rituals or invocations. It does spell Dragon, at least in its simplest translation," Arkan remarks, gesturing towards the skull while looking up at his suddenly tall companion.

When Colwyn uncovers the contents of the box Arkan reaches out excitedly, "Allow me to have a look, perhaps I can decipher what is written upon them!"

Taking the parchments out in his gloved hands carefully, Arkan unfurls them in the torchlight and tries to make out what information they contain.
Erista
player, 602 posts
Sat 23 Jun 2018
at 23:30
  • msg #206

Round 3 round up

"Maybe it's a treasure map!" Erista proposes, hopefully.
Colwyn Akbar
NPC, 336 posts
It's a trap!
No problem.
Sun 24 Jun 2018
at 11:26
  • msg #207

Round 3 round up

"Nah!" Colwyn grumbles.  "They ain't bein' a map.  Jus' lots of bits what's got writin' on them."  He grabs a handful of the paper scraps, fans them out and examines them.  They're all about the same - roughly six inches by four, with a short passage written in a script like that on the base of the statue.

"These 'ere is all sayin' the same bleedin' thing.  See 'ere, it's sayin' Daargukh, jus' like what were on the statue, then there's a bit more what's not makin' no bloody sense, an' then there's bein' some nummers... says... lessee... ten thousan'."

"An' this one's sayin' five thousan'.  An' 'ere se'en 'unnert."


There is another loud report, and the status's torso splits in two, diagonally, from right shoulder to left hip.

There comes a low growl of distant thunder...
Aarnr Foultongue
Player, 1073 posts
Human (technically)
Cleric of froggin' Bowbe!
Sun 24 Jun 2018
at 12:45
  • msg #208

Round 3 round up

At last, Aarnr pauses, satisfied at last at the destruction he has wrought.  That in the long years to come, other adventurers will pass this way and wonder not at who raised this statue to the dragon god, but instead at what mighty force brought it low ... crosses his thoughts not at all.  Though the threatening thunder is a sign that he's on the right track here.

The priest is, however, still concerned at the continued wholeness of the skulls.

"Those elfin' ghosts," Aarnr turns away from the statue to remonstrate with those of his companions that seem entranced by the pieces of paper (covered in scratchings as he feared), "will as like forget their fears before much froggin' longer."

"If we break their fobbin' skulls, they'll have naught to gleepin' come back to !"

Without further ado the huge barbarian hefts his bough, bringing down one end hard upon one of the skulls in the hole, starting as he means to go on.
Eilieen
Player, 920 posts
Cure Serious Wounds!
Cure Serious Wounds!
Mon 25 Jun 2018
at 12:14
  • msg #209

Round 3 round up

Puzzled, Eilieen peers over several sets of shoulders in an attempt to see the parchment.  "So you cannot actually read them, just the numbers and recognize the name," she murmurs, somewhat distraught.  The priestess has a strong feeling that the writings might be important.

Immediately so.

Whilst Aarnr continues his rampage against the skulls -- marked with dragon according to Arkan, and that word is coming up all-too-often for her taste -- she steps back.  "Ten thousand.  Five thousand.  They don't keep dropping, those numbers, do they?  Hopefully it's not some kind of 'count of years' until their dragon-god-thing returns."

Of course, it's possible they're counting UP, not DOWN.
Aarnr Foultongue
Player, 1074 posts
Human (technically)
Cleric of froggin' Bowbe!
Mon 25 Jun 2018
at 13:31
  • msg #210

Round 3 round up

Any form of counting is suspicious, whether up or down, though Aarnr nods his agreement with Eilieen's misgivings.  Ten thousand years sounds like a horribly long time to have to wait to fight a dragon or dragon god or dragon ghost or whatever it might be that's coming.
Dungeon Master
GM, 843 posts
You're trying what?
Hahahahahahaha!
Wed 27 Jun 2018
at 19:49
  • msg #211

Round 3 round up

Aarnr starts smashing the skulls, pausing briefly as Eilieen explains her misgivings.

Colwyn shakes his head.  "I's not knowin'.  There's bein' lots of each nummer.  These is all bein' ten thousan'.  These is all bein' five thousan'.  There's jus' bein' one se'en 'unnert so far's I's seein'.  Other nummers too, in diff'rent counts."

Aarnr growls angrily at all the talk of numbers, and slams his cudgel down into the hole again, shattering the final skull.

There is a shriek of rage, and the stench of brimstone suddenly fills the air...
Erista
player, 603 posts
Thu 28 Jun 2018
at 03:47
  • msg #212

Round 3 round up

Erista shrugs.  "They'd make good firestarter, at least," she decides.  Then the brimstone hits her nose,and she looks up sharply.  "Not that good, though!"
Eilieen
Player, 921 posts
Cure Serious Wounds!
Cure Serious Wounds!
Thu 28 Jun 2018
at 12:06
  • msg #213

Round 3 round up

"Hm.  Thank you, Colwyn!  We should probably keep the numbers in-mind; if we encounter something similar, there might be a connection."  Pat on the shoulder, and Eilieen stands, jumping slightly at the shriek and the smell.

"Goodness," she murmurs, turning slowly in a circle to scan the area in search of materializing spirits.  "That's...unhealthy."

OOC - Yes, I AM looking for enemies, just in case.

Aarnr Foultongue
Player, 1075 posts
Human (technically)
Cleric of froggin' Bowbe!
Fri 29 Jun 2018
at 06:41
  • msg #214

Round 3 round up

Why anyone would need numbers, let alone bother to write them on scraps of paper is beyond Aarnr, though judging by the interest his companions show in them it seems against all reason that there might be a ready market for such.

It amuses the barbarian to think that he could probably sell large tracts of insect-infested swamp to such people ... and that they would undoubtedly fall over themselves to be allowed to buy such.  He might have to talk to Erista and see what she thinks he could get for them.  Ale and swords, obviously.  Perhaps a freshly killed beast or two.  Even a couple of heads ...

The accompaniment of shrieking to the pleasant sound of breaking bone rouses the priest from such deep philosophical thoughts.  Smashing the skulls was sufficient unto itself, a bonus that it might banish forever the ghosts ... and even better if it angers them so, that they feel moved to retaliate.

Hefting his makeshift cudgel, Aarnr the Large turns his head, seeking the next fight ...
Arkan
player, 289 posts
Magic Missile!
Magic Missile!
Fri 29 Jun 2018
at 20:07
  • msg #215

Round 3 round up

Scratching his chin as he thinks, Arkan wonders what the numbers could mean. Any number of things, to be honest, but none of them good, that at least he can feel to be true.

As Aarnr finishes smashing the statue and moves onto smashing skulls (literally!), Arkan watches with grim fascination. Until the smell of brimstone begins to permeate the air and an unearthly shriek resounds in the area.

"Better keep these in case they come of use later my friend," he says, handing the scraps of parchment to Colwyn, and moving to the side, unsheathing his blade and holding it sideways with two hands.
Colwyn Akbar
NPC, 337 posts
It's a trap!
No problem.
Sun 1 Jul 2018
at 19:46
  • msg #216

Round 3 round up

Colwyn shoves the parchment scraps back into the box, and rises to his feet to survey the surrounding darkness as the last echoes of the horrific shriek fade away into the night.

He's not the only one.

A number of his companions are armed and alert.  In the aftermath, silence hangs over the forest for several heartbeats... and then a fox barks somewhere, and moments later the air is filled with the chirping of crickets and cicadas.

Colwyn turns back to the box and picks it up.  "I's wondrin' why some bugger'd be fillin' a box with nummers.  Any 'ows, I's stickin' it in the cart.  Maybe's we can be findin' some bugger what's knowin' the answer."
Eilieen
Player, 922 posts
Cure Serious Wounds!
Cure Serious Wounds!
Tue 3 Jul 2018
at 12:48
  • msg #217

Round 3 round up

"Fair enough," Eilieen murmurs.  "And why not?"  It's unlikely they're stealing 'wards' or the like from the box, but just to be certain she'll test that tomorrow.

For the moment, she slowly surveys the surroundings.  "I think," the priestess absently declares, "that my turn at watch is finished...."
Arkan
player, 290 posts
Magic Missile!
Magic Missile!
Tue 3 Jul 2018
at 21:02
  • msg #218

Round 3 round up

As the chirping of crickets and various other animal sounds return, Arkan sheathes his large sword back into its back-mounted sheath upon his back with a lazy one handed twirl of the blade. Though the gesture seems casual it had taken years to build up the strength in his arms and wrist to enable him to do so.

"Well, this seems over, for the time being. Should we get some more rest before moving onwards to the source of all this evil?" he asks his companions. When he means 'the source' Arkan obviously refers to the dungeon that is the target of their quest.
Colwyn Akbar
NPC, 338 posts
It's a trap!
No problem.
Wed 4 Jul 2018
at 20:18
  • msg #219

Round 3 round up

Colwyn raises a hand.  "My sleep were bein' ruined.  I's thinkin' we'd best be stayin' 'ere 'til mornin', then movin' on in daylight.  This damned forest's bein' black as pitch in the night.  Least ways, in daylight we can be seein' what's tryin' ter kill us."

"'lessin' it's bein' envisibuled or some such."


Around the group, the dark forest seems to be filling, gradually, with normal night sounds...
Aarnr Foultongue
Player, 1076 posts
Human (technically)
Cleric of froggin' Bowbe!
Thu 5 Jul 2018
at 14:05
  • msg #220

Round 3 round up

The very big priest sighs at it seems the dragon priests have given up the ghost.  He considers going back to smashing the statue up some more, but it's already in enough pieces really.  Casually tossing the splintery bit of tree aside, Aarnr strides back across the rivulet.

"I'll take the next watch, in case any of those ratsbanes return," he avows, taking a seat by the fire and making himself comfortable, his blade resting across his knees.

If not, perhaps some of the returning wildlife will come close enough to become breakfast.
Dungeon Master
GM, 845 posts
You're trying what?
Hahahahahahaha!
Sun 8 Jul 2018
at 13:05
  • msg #221

Round 3 round up

Much to the disappointment of some, the rest of the night passes quietly.

Morning, however, appears to promise more strife.  As the sun rises, it is hidden behind clouds the colour of spilled blood, and the dawn chorus seems subdued, as if Nature itself is nervous of the omens the sky presents...

The air above the clearing is still and heavy, and far off to the east thunder mutters sullenly.

Colwyn lays wrapped tightly in his blanket, glaring in the general direction of the sky, first with one eye, and then with the other.
Erista
player, 604 posts
Sun 8 Jul 2018
at 20:53
  • msg #222

Round 3 round up

Erista rolls out from under the wagon, smiling surprisingly cheerfully.  "I dreamt I was an ogre," she says, brightly, to anyone who might be listening.  "I was stomping through this village and everyone was running.  Do you guys feel like that all the time?  Just... huge?  Or does it seem normal to you?"
Eilieen
Player, 924 posts
Cure Serious Wounds!
Cure Serious Wounds!
Mon 9 Jul 2018
at 13:19
  • msg #223

Round 3 round up

"Good morning, Erista!" Eilieen brightly greets the diminutive magus.  "What an interesting...and somewhat disturbing...dream," she continues, working on the morning's breakfast (as always).  "I don't particularly - good morning, Colwyn, rise and shine! - I don't particularly like to think of myself as huge," she continues.  "But yes, it is normal for us.  Much as your size is for yourself."

She frowns, considering the cart and its size, compared to Erista.  "Though...constantly moving through human communities must accentuate the difference."  An interesting thought; how might she feel if living among halflings for a long period?

Overlarge and clumsy, I would guess, the priestess considers.

"Colwyn, if you have yet another torch, I might have a present for you," she notes to the now-grudgingly-awakened rogue.
Aarnr Foultongue
Player, 1077 posts
Human (technically)
Cleric of froggin' Bowbe!
Tue 10 Jul 2018
at 14:16
  • msg #224

Round 3 round up

Erista's dream puzzles Aarnr as he habitually stomps through villages and often as not people are cowering away if not outright having it away on their toes, so to him it seems perfectly normal.

That said, the priest must admit that his companions do vary a lot in size - this morning, for instance, he merely towers over them, whereas while he was smashing the statue last night they all appeared to be a lot smaller.  He's heard of animals who can change their appearance so as to make themselves seem less attractive to their predators, so undoubtedly this is something that civilised folk do naturally else the more bloody-minded amongst the population, such as himself, would have slaughtered them all long ago.

As neither ghosts nor wild animals disturbed anyone's sleep, it was left to Aarnr's morning remonstrations with Bowbe to kick off the waking up process.  And this day the language was particularly choice, specifically in regard to the inability of the Sword of Gonder to harm said ghosts, setting out in scathing terms the priests opinion on that matter.
Colwyn Akbar
NPC, 339 posts
It's a trap!
No problem.
Wed 11 Jul 2018
at 20:40
  • msg #225

Round 3 round up

Colwyn seems a little reluctant to hand Eilieen another of his precious torches, at least until the concept of his getting a gift in exchange seeps into his sleep-befuddled head.

"A present?  Fer me?  What's it bein' then?"

Disentangling one arm from the blanket he drags his pack round in front of him and extracts another torchfrom the diminishing bundle.  This he hands to the priestess...
Eilieen
Player, 925 posts
Cure Serious Wounds!
Cure Serious Wounds!
Thu 12 Jul 2018
at 11:11
  • msg #226

Round 3 round up

Humming to herself, Eilieen takes the unlit torch with a flourish and a small bow.  Peering at it, the priestess judges it serviceable; she would have preferred something of fine oak, polished, possibly with a nice finish on it, but...torches are torches, really, and expectations cannot be too high.

"Unquenchable love," she sing-songs, "unwavering loyalty, and the ever-watching ward against the undying!  Zadastha's light shall stand firm against the dark!"

And she passes her hand over the torch.

Pearly pink motes fall from her palm, coalescing about the tip of the torch.  There, they agglomerate, slowly coming together; the joining of two sparks produces a light with more than double their previous shine, and each further joining burns more brilliantly.  Finally, burning white, they rush toward apotheosis; there comes a coruscating flare...

...which settles into a cheery flame blazing upon the torch.

"Ah," Eilieen breathes.  "Without smoke.  Without heat."  Demonstrating, she grasps the burning end with her free hand for several seconds; the flame continues to dance, while her hand remains unharmed.  "Endless light, but it can be hidden or hooded like a lantern."  This time for the demonstration, the torch goes under her cloak, hidden away, then removed and offered to Colwyn.  "And...cuts down on how many you need to buy," she states with a wink.  "I rather owe you this, Colwyn, for the torches you have sacrificed."

The priestess cocks her head to the side, touching her lips with one finger thoughtfully.  "We might do the same for small objects to toss into a room, I suppose.  Or a little ball to roll down stairs."

OOC - Continual Flame cast upon the torch.  Where did Continual Light go in 3.5?  :D
Arkan
player, 291 posts
Magic Missile!
Magic Missile!
Fri 13 Jul 2018
at 18:36
  • msg #227

Round 3 round up

Arkan had risen early, having fallen into an exhausted sleep the night before. Freshening up he perused his spellbook for a bit before cleaning his weapons and raking the mud off his boots, getting them ready for another days traveling.

As the others get up and about he watches and listens to them for a bit, making small talk  and smiling at Erista's dream. The light show Eileen makes with the torch catches his attention most of all though, as it likely does everyone else.

"A useful prayer that, though quite similar to spells some mages can cast. I have often wondered if we draw upon similar sources for our magic, but using different techniques to shape the power into form," he says to the priestess, gesturing at the heatless yet still lit torch she offers Colwyn.
Colwyn Akbar
NPC, 340 posts
It's a trap!
No problem.
Fri 13 Jul 2018
at 18:58
  • msg #228

Round 3 round up

Colwyn takes the torch, nervously, though with a muttered word of thanks.  He raises his left hand close to the flame, as if expecting some trickery from Eilieen.  It burns no more hotly than a cool breeze.

After a moment he covers it with his blanket, then uncovers it and examines the blanket for scorch marks or burned holes.

"I's reckonin' as 'ow even Aarnr couldn't be settin' fire ter nothin' with this." he says happily.  Then he stands and essays a shallow bow.

"Yer's 'avin' my thanks." he declares, oddly formal (by his standards).

He finds his spare shirt in his pack, only a little cleaner than the one he's been wearing since the quest began, and wraps it around the torch, which he then secures to his pack with the others.

And then he stops, with a shocked look on his face.

"'ere!  Wha's bein' fer brekkie then?"
Aarnr Foultongue
Player, 1078 posts
Human (technically)
Cleric of froggin' Bowbe!
Sat 14 Jul 2018
at 06:06
  • msg #229

Round 3 round up

A torch that won't set fire to things seems less useful, though Aarnr will allow that the light would certainly be a help as it can be hard to see what he needs to kill in the darkness ...

... and as far as he can tell, the torch itself is still wood, so assumedly would burn nicely as and when required.

For all the efforts of the night, they're merely left with a broken statue, some shattered skull fragments and some useless bits of paper.  Nothing there to feed a hungry priest.  Aarnr looks around the clearing, hoping to spot a wild boar or suchlike that might serve for breakfast ... but in the likely event than nothing palatable obligingly presents itself, will grudgingly concede that they'll have to make do with the provisions provided by the survivors good cityfolk of Crossroads.
Dungeon Master
GM, 846 posts
You're trying what?
Hahahahahahaha!
Sun 15 Jul 2018
at 19:07
  • msg #230

Round 3 round up

Breakfast, as it turns out, is more than adequate, even if a little lacking in the bloody meat course.  Eilieen has done her usual sterling job of feeding the party.

With the meal out of the way, the group set out eastward once more.  The road, as previously, runs through dense forest.  The canopy casts the road into a gloomy twilight.

Some time before noon heavy rain can be heard drumming on the leafy canopy, and rivulets of water occasionally find their way through to leave puddles of mud on the surface of the highway.

Shortly afterwards several armed men appear walking along the road from the opposite direction.  They seem to be escorting three wagons laden with large crates...
Aarnr Foultongue
Player, 1079 posts
Human (technically)
Cleric of froggin' Bowbe!
Mon 16 Jul 2018
at 05:56
  • msg #231

Round 3 round up

Aarnr welcomes the rain, and passes the time till the next attack by attempting to steer the oxen either into or away from the puddles.  Even though the beasts plod along as they will, following some predetermined course known only to themselves, and puddle hitting or missing is very much left up to them, the priest is still cheered by the illusion of the occasional success.

When the guards appear, Aarnr resists the urge to introduce a new element to the game by steering at them instead, though equally he won't yield his side of the muddy road.

The priest stares hopefully (if somewhat disconcertingly) at both the escorts and the crates upon their wagons, hoping to see something that might indicate the work of foul necromancy or anything else that will do as a pretext.
Eilieen
Player, 926 posts
Cure Serious Wounds!
Cure Serious Wounds!
Mon 16 Jul 2018
at 12:24
  • msg #232

Round 3 round up

"Thank you, Arkan."  Eilieen's brow knots for a moment.  "Are you considering that you draw your magic from a god?" she inquires, pursing her lips.  "My power is granted directly from Zadastha; while I admit it is curious that you mages can accomplish similar things, perhaps there are simply many paths to the same goal.*  It might be interesting to discuss this as we travel."

She watches as Colwyn toys with the torch, smiling with pleasure at his appreciation.  His somewhat formal thanks garner an equally solemn bow from the priestess.  "As do you, Colwyn, for all that you do for us.  If this proves of use to you, I am well-pleased."  Then a smile appears.  "Of course, I have breakfast already made...though it might be a tad short on what you consider essentials."

And away they travel.

When they encounter the caravan, Eilieen -- taking her turn curled up in the cart, huddled miserably beneath her hood -- studies them with some interest.  When they approach close enough, she stands (one hand on the cart's rail to avoid falling) and calls out to them.

"What word of the road you pass, travellers?"

* the D&D magic system -- identical for Divine and Sorcerous magic, and very similar with psionics -- occasionally gives me hives.
Erista
player, 605 posts
Mon 16 Jul 2018
at 22:33
  • msg #233

Round 3 round up

As is her tradition when the wagon stops for strangers, Erista takes the opportunity to go look at pretty flowers, or whatever perfectly innocent things an adorable little halfling like her must do when no one is looking.
Aarnr Foultongue
Player, 1080 posts
Human (technically)
Cleric of froggin' Bowbe!
Tue 17 Jul 2018
at 04:30
  • msg #234

Round 3 round up

And as is also traditional, when Erista jumps down, Aarnr (who hadn't been intending to stop at all) hauls on the reins, swearing a bit lot and says the magic word which brings both oxen and cart to a halt, before looking around crossly for the offending adorable little Halfling.  :P
Dungeon Master
GM, 847 posts
You're trying what?
Hahahahahahaha!
Wed 18 Jul 2018
at 17:05
  • msg #235

Round 3 round up

The armed men, presumably guards, come to a halt.  Various weapons, swords and spears for the most part, plus a smattering of axes and mauls, are brandished bravely.

One of those who ride the carts steps down and throws back the hood of their cloak to reveal that she is a middle-aged woman, blonde hair tending to grey, somewhat round of face, and with a leather patch over her left eye.

She speaks loudly to the guards, "Steady lads, they've shown no sign that they're bandits."  The guards relax, at least a little.

"Well met, strangers.  We've come from Derindin, and all has been well so far.  We've seen no bandits on the road, so the lads are expecting us to be hit at any moment.  Superstitious lot."

Then she snaps her fingers.  "Almost forgot.  If you're bound eastward, there's a village about two or three hours down the road, with a good tavern.  I promised the tavern keeper that I'd tell any strangers I met about his place.  It's called the Red Barrel."
Eilieen
Player, 927 posts
Cure Serious Wounds!
Cure Serious Wounds!
Wed 18 Jul 2018
at 17:48
  • msg #236

Round 3 round up

Still in the cart -- the mud is...well, muddy -- Eilieen offers a small bow at the woman's greeting  She waits quietly while the traveller grants them the boon of information.  "Thank you," the priestess gravely replies once the woman finishes.  "Your help is much appreciated."  She waves along their backtrail.  "There is a small glade at the side of a creek, with a -" now "- broken statue.  I strongly suggest not halting there for the night.  Deviltry occurred, and while we defeated the evil, it may yet linger."

Abruptly the priestess breaks into a sunny smile.  "And your words are well-taken; I would very much appreciate a stay at an Inn for the late afternoon and night!"

Do they have baths?  Please let them have baths!
This message was last edited by the player at 17:49, Wed 18 July 2018.
Aarnr Foultongue
Player, 1082 posts
Human (technically)
Cleric of froggin' Bowbe!
Thu 19 Jul 2018
at 05:10
  • msg #237

Round 3 round up

The woman's attire is somewhat confusing, for Aarnr knows that only pirates wear eyepatches ... though the other distinguishing feature of pirates is that they have a pirate ship and there seems to be no evidence of that here, though the priest supposes the sea might be nearby.  The only other export from Derindin that he knows of are necromancers posing as masons ... but this lot don't look particularly masony either.

Moreover the woman seems most knowledgeable about bandits ... so he's prepared to give her and her men the benefit of the doubt.

"Yes," Aarnr agrees with her on the point that bandits are a superstitious lot.  Or at least he might assume any who survived meeting him and his friends would be, if only he knew what the word meant.  "We met some froggin' bandits ..." pause for some intense cogitation "... two days back."  At least that's how he chooses to remember the self-confessed tax collectors.

"Some of the pignuts got away," he adds, resentfully.  "Watch out for them."  On the offchance they've recovered enough to resume their activities, perhaps all those weapons her men are displaying for his approval might be put to some use.

A tavern ?  They should have ale !  Bowbe !  Make sure they have froggin' ale, thou cullionly, fat-kidney'd bladder !!
Dungeon Master
GM, 848 posts
You're trying what?
Hahahahahahaha!
Fri 20 Jul 2018
at 20:37
  • msg #238

Round 3 round up

"Oh, I wouldn't call it an inn." the woman says with a smile.

"It's but a single room, where the tavern keeper, Rotak, serves a decent selection of ales and wines.  Food too, though there's no kitchen.  You've not lived until you've tasted a pie or pasty, baked by his wife, Essa, in their own house, and carried over while it's piping hot.  ."

"If nothing else, the Red Barrel is clean though."

Aarnr Foultongue
Player, 1083 posts
Human (technically)
Cleric of froggin' Bowbe!
Sat 21 Jul 2018
at 04:29
  • msg #239

Round 3 round up

Aarnr smiles smugly as his demands of his god are more than catered for.  Ale and pie !
Arkan
player, 292 posts
Magic Missile!
Magic Missile!
Sun 22 Jul 2018
at 21:49
  • msg #240

Round 3 round up

As they come across the armed men during their travel, Arkan nods at them as a way of greeting, but otherwise keeping his distance and listening to what they have to say. The mention of an inn a small village along their way excites him; after their recent travails the idea of relaxing at even a small inn in a backwater village sounds like a luxurious reward

"We thank you for this information. If we come across the inn I will be sure to tell Rotak and Essa of your help in sending us their way,"
he said to the woman with a smile.
Aarnr Foultongue
Player, 1084 posts
Human (technically)
Cleric of froggin' Bowbe!
Mon 23 Jul 2018
at 04:54
  • msg #241

Round 3 round up

Once more, Aarnr puzzles over this.  The idea of thanking someone, let alone for advice they offered freely is odd in itself, but nothing more than he has come to expect ... but given the trail of death, destruction and smouldering embers that he and his companions usually leave in their wake, it seems a bit harsh to blame this nameless woman and her guards for merely providing directions.

Still, maybe the Inn won't burn down and nobody will die.  Though he can always hope.

And perhaps he's supposed to respond in kind ?  Should he be telling these folk to stop in at that city they were in recently ?  You can't miss it, there's the severed heads of demon-worshipers nailed to the trees nearby.  Just follow the burning stench.  He's certain the locals will be overjoyed to learn just who sent this new group of heavily armed travellers their way.  Though it does go against the grain to be helpful ...

Ah !  There is one piece of useful advice that these folk will appreciate, and he did promise:

"Ye should stop by and see Gonder," the priest informs them eagerly. "He makes froggin' good blades !" he proudly indicates his own sword as a fine example of the art.  "I recomm ... recon ... reckon you could find no froggin' better!"
Eilieen
Player, 928 posts
Cure Serious Wounds!
Cure Serious Wounds!
Mon 23 Jul 2018
at 13:37
  • msg #242

Round 3 round up

Not an inn.  No bath.  Eilieen droops slightly at the news.  At least they might manage a roof over their heads, that night, even if it means sleeping on the tables or the cold wooden floor.  "It shall be a fine change, with fine food," she rallies.

Better that than another night waking up covered in dew.

The priestess nods along with Arkan's thanks, and shoots a quick look at Aarnr for his own information.  Is it possible that Bowbë priest is mellowing?  Dare she hope?
Dungeon Master
GM, 849 posts
You're trying what?
Hahahahahahaha!
Wed 25 Jul 2018
at 17:38
  • msg #243

Round 3 round up

"The Red Barrel will be easy to find.  The village, nameless as it is, stands athwart the highway, in the midst of a long ruined city, which was once called Khairak, and was the ancient capital of all the land of Tarkanen.  That was in the days before the wyrm, of course."

She smiles, "If you tell Rotak my name, he will doubtless treat you favourably, for I have, on occasion, supplied him with quality ales and rare wines, and always at fair prices.  I am Kailla Mirronen, and I count Rotak among my friends."

"Ah, so you have had dealings with Gonder?  He is a skilled craftsman, and I have known him for a long time.  Since before he settled down and opened his forge, in fact.  Back in the day he was a mighty warrior, though he's far too modest to ever reveal that himself.  Why, the mere whisper of his name alone could drive off bandits on this road, when he was younger and in full health."

Arkan
player, 293 posts
Magic Missile!
Magic Missile!
Sat 28 Jul 2018
at 18:55
  • msg #244

Round 3 round up

Arkan nods as the woman gives them useful information, storing it away in his mind for later use. It will be good to get rested and refreshed before venturing into the dungeon. Speaking of which...

"You would not happen to know how much further from the ruins of Khairak Rappan Athuk lies would you? Our quest takes us in that direction, I'm afraid,"
he asked her curiously, wondering if she could provide them with any information regarding their destination.
This message was last edited by the player at 18:55, Sat 28 July 2018.
Aarnr Foultongue
Player, 1085 posts
Human (technically)
Cleric of froggin' Bowbe!
Sun 29 Jul 2018
at 13:18
  • msg #245

Round 3 round up

Athwart. Obviously a nonsense word.  Aarnr lets that one pass, along with the litany of names of places and people, hoping to hear more about the wyrm.  From the sound of it, the beast laid waste to the city, whatever it was called,  and made its den in the ruins.  That's how these things generally go.  Might make the beast harder to find, without screaming cityfolk to point them in the right direction, but luckily such creatures rarely bother with attempts as concealment, as he understands it.  They'll just need to get close enough and make a lot of noise.

It is interesting to hear that Gonder was once a mighty warrior, though sad that he was not granted a good death.  Perhaps the gods require service of the Dwarf still ... making his fine weapons that those warriors that follow in his footsteps can find their own deaths ?

"I'm not froggin' afraid !" the priest clarifies, glaring at Arkan.
Dungeon Master
GM, 850 posts
You're trying what?
Hahahahahahaha!
Sun 29 Jul 2018
at 16:49
  • msg #246

Round 3 round up

"I've never travelled to that cursed place," Kailla Mirronen says quickly, "may its vile Master be driven forth, and the dungeon cleansed with fire and steel."

"I can tell you, though, that it is but two days from here to Derindin, where the road crosses a deep ravine.  From Derindin, it is, perhaps, three days to to Rappan Athuk... "
she spits on the road, "... if you travel directly south-east across country, or a bit less than five, if you follow the road to Freegate, then take the Coast Road southward."

She glances about, as her men-at-arms mutter among themselves.  "What business do you have in that nest of evil?"
Aarnr Foultongue
Player, 1086 posts
Human (technically)
Cleric of froggin' Bowbe!
Mon 30 Jul 2018
at 12:28
  • msg #247

Round 3 round up

Puzzling further over whether three is bigger or smaller than five, Aarnr is pleased when the woman asks a question he can answer.

"We're goin' to slaughter ever last pukin', bat-fowlin' rats-bane we can froggin' find there !" the priest assures her, raising a pudgy finger to the heavens for emphasis, momentarily surprised to find a silver ring with a green gem set upon his littlest finger, before a glimmer of memory lurches forward.

"So I've sworn to both my froggin' god an my dismal-dreamin' queen !"

If only he could remember her name. Or even the lands that he's now nominally king of, especially since there was something about fighting to regain that throne which he wouldn't want to miss out on.

Aarnr's brow furrows.
Eilieen
Player, 930 posts
Cure Serious Wounds!
Cure Serious Wounds!
Wed 1 Aug 2018
at 09:28
  • msg #248

Round 3 round up

Patting Arkan on the shoulder in sympathy, Eilieen decides it might be a good idea to convince their listeners that some level of sanity exists.  "As Aarnr says," she begins, looking for a reword, "the land has suffered under Rapan Athuk's darkness, a darkness ever-growing.  We seek to bring light to that foul place, and cleanse it of its evil."  She smiles sadly.  "Many have tried, and until now Rapan Athuk remains.  But without some kind of action, it will certainly overwhelm these lands completely."

Besides which, there are the un-dead and followers of Orcus to consider, and annihilate.

Three days, and three days only.  Eilieen suppresses a shiver; unlike Aarnr, she is afraid. But it will not stop her.
Dungeon Master
GM, 852 posts
You're trying what?
Hahahahahahaha!
Wed 1 Aug 2018
at 18:56
  • msg #249

Round 3 round up

The attitude of the men-at-arms seems to lighten with Aarnr's answer, and they are noticeably more relaxed as Eilieen adds to her fellow priest's assurances.

"Then you have my blessing, my friends, as a worshipper of Belon the Wise." Kailla Mirronen states.  "At Journey's Start tomorrow I will call upon Him to watch over your group, as he watches over all travellers, and I shall make special mention of your destination, the difficulty of your journey, and the fact that your aim is to commit a deed which will make travel upon this road safer for all good folk."

She bows, making an odd gesture with her right hand, tracing the outline of a sigil upon her forehead with the index and middle fingers.
Aarnr Foultongue
Player, 1087 posts
Human (technically)
Cleric of froggin' Bowbe!
Sun 5 Aug 2018
at 05:34
  • msg #250

Round 3 round up

Followers of Bowbe are not the sort who engage much in debates around philosophy, morality, comparative religion - indeed anything other than who killed the most in the battle just gone - and so the name of Belon does not jog loose any ale-sodden memories as to, well anything at all about that god.

On the other hand, it would be a terrible thing where Aarnr and his companions die without reaching Rappan Athuk, so while the priest isn't particularly concerned that they'll meet anything on this road that is more fearsome than himself, he won't begrudge this chance-met traveller her sentiment.

Nor, despite the obvious temptation, will he gesture in return.  Instead Aarnr nods in a manner that might be mistaken for gratitude.
Colwyn Akbar
NPC, 341 posts
It's a trap!
No problem.
Sun 5 Aug 2018
at 13:01
  • msg #251

Round 3 round up

As Kailla Mirronen turns to remount the lead wagon, the guards start to move forward along the road.  Colwyn, ever suspicious of those whose function in life seems to be to stop him investigating other peoples' property, turns away from them as they pass.

He knows of Belon, of course.  A god who watches over travellers, and interferes in the honest business of highwaymen and those who pilfer goods from caravans, so a worshipper of his is no more welcome than a visit from a thief-taker.  Still, the promise of aid from a god, assuming he makes good on it, is always welcome...

For that reason, the rogue holds his tongue as the wagons pass.
Erista
player, 606 posts
Sun 5 Aug 2018
at 17:58
  • msg #252

Round 3 round up

Erista waves cheerfully from the wagon, where, apart from some fresh flowers braided into her hair, she might well have been the entire time.
Eilieen
Player, 931 posts
Cure Serious Wounds!
Cure Serious Wounds!
Tue 7 Aug 2018
at 01:09
  • msg #253

Round 3 round up

"Zadastha's blessings upon you all in return," Eilieen calls as the wagons move past.  "May you reach your destination in safety!"  All of them, she prays, not only the employers.  Reaching out, she pats Erista on the shoulder.  "There.  We've now managed a meeting without anyone being killed, wounded, or even insulted."

Zadastha's priestes draws in a deep breath, letting it out in a long, happy sigh.  "An improvement!"
Aarnr Foultongue
Player, 1088 posts
Human (technically)
Cleric of froggin' Bowbe!
Tue 7 Aug 2018
at 13:55
  • msg #254

Round 3 round up

"They're froggin' learnin'," Aarnr agrees with Eilieen as he flicks the reins to suggest to the oxen that it might be time to consider moving forwards again.

Obviously word is getting around as to the prowess of himself and his companions and those they encounter are thus suitably cowed.

"Not far to Rappan Athuk," he adds cheerfully.
Dungeon Master
GM, 853 posts
You're trying what?
Hahahahahahaha!
Wed 8 Aug 2018
at 18:57
  • msg #255

Round 3 round up

With the road cleared of the caravan, the party set out again on their journey.  The gloom beneath the overhanging leaves is almost oppressive.

At least until about two hours later, when the trees suddenly thin out to reveal a wide expanse of ruined stone buildings scattered through the forest.  Alarmingly, one of the shattered structures closer to the road bears the marks of huge claws, while another looks as if the stone was melted at some point.

And between the crumbling ruins are mounds of rubble.  Everything is swathed with tangled, sickly vines and stunted trees.

And ahead, alongside the road itself, stand a handful of newer wooden buildings.  One is brightly painted in red and white, and a barrel (also painted red) hangs from a stout beam above the door...
Eilieen
Player, 932 posts
Cure Serious Wounds!
Cure Serious Wounds!
Thu 9 Aug 2018
at 09:31
  • msg #256

Round 3 round up

"And this must be the famed Red Barrel," Eilieen notes, probably unnecessarily.  She takes a nervous glance at the clawed and melted stones when passing them.  "A small community, even.  Well, we shall not sleep in comfort, but we shall at least dine decently."

With a whispered word, she passes her hands along her dress, and the material shimmers and dances, any fraying mending.  One must look one's best, after all....

"Shall we?" the priestess queries, indicating the building ahead.

OOC: Casting Mending, of course.
Erista
player, 607 posts
Thu 9 Aug 2018
at 19:13
  • msg #257

Round 3 round up

Erista watches Eilieen, and then tugs her own dress up just a bit, looking down at the rather ragged, muddy hem, and the fraying sleeves.  Looking up again, she asks hesitantly, "Um... could you... I mean, would Zadastha mind..?  I know she probably has better things to do, but... could you ask?  Is that OK?"
Colwyn Akbar
NPC, 342 posts
It's a trap!
No problem.
Fri 10 Aug 2018
at 19:16
  • msg #258

Round 3 round up

Colwyn glances down at his own muddied and worn garb.  Then shrugs.

He looks around at the ruins of the city.  "So this is bein' what a city's lookin' like after a dragon's been ter visit.  I's not reckonin' as 'ow I's likin' the idea of bein' in a city ehat's 'avin' a 'normous great dragon flappin' 'roun' the place."

He studies one of the nearby building fragments, then ponders briefly.

"It's bein'... what?  Eight 'unnert years since the dragon were 'ere?  Oh well, I's reckonin' as 'ow any loot what were left layin' 'roun' is bein' long gone.  Most like as the dragon were takin' it."
Aarnr Foultongue
Player, 1089 posts
Human (technically)
Cleric of froggin' Bowbe!
Sun 12 Aug 2018
at 05:13
  • msg #259

Round 3 round up

Having gotten wet early this morning when he waded into the river, Aarnr is already much cleaner than he generally is.

The remains of the city, of course, look much more enticing than the very flammable Red Barrel, and the priest for one is interested in getting a closer look at the claw marks, that he might be able to better estimate the size of the beast that was the cause.

Leaving a place in ruin and destruction ... Aarnr begins to feel that perhaps he and the dragon are kindred spirits.

"Maybe we can find it's froggin' bones ?!!" he suggests to Colwyn with a grunt of excitement.
Dungeon Master
GM, 854 posts
You're trying what?
Hahahahahahaha!
Sun 12 Aug 2018
at 15:37
  • msg #260

Round 3 round up

"If'n it's bein' dead.  Dragons's livin' a bleedin' long time.  An' I was 'earin' as 'ow some of them isn't dyin' when they's bein' dead.  Some's bein' so strong as they's bones is livin' even after the rest of the bugger's bein' dead an' gone.  Colwyn seems less then enthused at the prospect of meeting a dragon that could destroy a whole city, on its own.

The claw marks are clearly visible from the cart, a set of parallel gouges in the stone of the wall almost six inches deep, and spread so that, had it been anything like a human hand, the dragon's paw would have had a span of nearly five feet from thumb to smallest finger.

The rogue eyes the marks glumly.  "An' yer's knowin', right, as 'ow the claws isn't even bein' the most dangerous part of a dragon?"
Eilieen
Player, 933 posts
Cure Serious Wounds!
Cure Serious Wounds!
Mon 13 Aug 2018
at 09:27
  • msg #261

Round 3 round up

"Oh, my goodness, Erista!"  Appalled, Eilieen inwardly castigates herself.  Selfish, selfish...  "I'm so sorry.  I should have offered!"  The idea makes her miserable enough that tears threaten, but she resists them, reminding herself that this should be a happy moment, one where she can do something for someone else.  It's not all about her, and her failings.

Placing a hand on her friend's shoulder, she nods firmly.  "Zadastha would most certainly not mind; she offers gladly.  Unfortunately, in a thoughtless moment I have used that prayer for the day; it shall have to wait for tomorrow, but most certainly tomorrow it will happen!  You have my word on the matter."  Said with a second firm nod.  "It will perfectly repair your clothing."  She looks around the group for a moment.  "And each day forth, I shall do the same for another."

Wait...they're talking about dragons.

Eyeing the devastation with some trepitude, Eilieen finds herself agreeing with Colwyn's thoughts on the matter.  "An undying dragon...ugh."  As for the most dangerous part...is that the vomiting forth of fire and acid, or lightning...sundry other devastating elements?  Or the pace-long teeth?
Arkan
player, 294 posts
Magic Missile!
Magic Missile!
Tue 14 Aug 2018
at 19:15
  • msg #262

Round 3 round up

Arkan finds the claw marks fascinating, and he studies the deep gouges in stone intently. "Indeed, I wonder if the dragon that did this yet lives. Perhaps it was drawn by the evil in the dungeon, and dwells therein?" he wonders aloud, something almost like hope echoing in his tone.

Then his expression turns grim as he hears Colwyn's remark. "Aye, dragons can master much of magic, some even managing to cling onto life after death. Such a creature would no doubt make for a powerful servant to the demonlord of the dungeon," he broods, careful not to name the demonlord in question or the dungeon itself.

Gesturing at the ramshackle looking inn he looks at his companions and says in a more jovial tone, "Well, at least we can make sure to make the best of our stay here. Likely our last before venturing into the den of evil."
Bilfro Gabbins
player, 241 posts
Magnetic personality!
Death Unseen watches!
Wed 15 Aug 2018
at 19:05
  • msg #263

Round 3 round up

"No, no, no!" Bilfro says, testily, from the back of the cart, his hat still pulled down low to shade his eyes (and conceal the fact that he had, in fact, been snoozing).  "Eight hundred they said.  Years that is.  Since the dragon was here.  Long before the den of evil came to the place where it presently sits, which is not the same place where it was prior to that."

He tilts his hat back, and looks about, blinking owlishly.  "My goodness, this is astonishing.  If not remarkable.  It's a ruined city, and we aren't responsible for its condition.  I must make a note in my journal."

There may still be a certain amount of lingering resentment...

Colwyn looks at the old mage and opens his mouth to speak, then closes it again.  Then opens it once more...

"'ere Bilfro mate, there's bein' a tavern just over there.  We's goin' ter get a bite ter eat, an' some ale or summat."  He smiles cheerily.

"Ah yes... an excellent idea!  Then we can burn the place down on a full stomach."

Yep... almost certainly some lingering resentment...
Erista
player, 609 posts
Wed 15 Aug 2018
at 20:16
  • msg #264

Round 3 round up

Erista smiles happily at Eilieen.  "Thank you!" she says.  "And thank Her," she adds.  "Tomorrow's even better," she continues, noticing a hint of guilt in Eilieen's tone.  "I set out on this journey myself and I'm not turning away, but it's hard not to be nervous.  That gives me something to look forward to."

She looks over at Bilfro, and then casts a worried glance towards Aarnr.  She would never accuse Aarnr of not understanding sarcasm, but possibly only for fear of then having to try to explain who Sarcasm is and why Aarnr shouldn't slay him for being so confusing.
This message was last edited by the player at 20:16, Wed 15 Aug 2018.
Aarnr Foultongue
Player, 1091 posts
Human (technically)
Cleric of froggin' Bowbe!
Sat 18 Aug 2018
at 09:35
  • msg #265

Round 3 round up

Aarnr can't even spell sarcasm.

Indeed, though Colwyn and Arken make the prospect of finding the dragon enticing, and the priest fairly relishes the thought of finding it ether alive or undead and then correcting that state of affairs, the rogues and Bilfro's suggestions are even more tempting.  Anything that's lived this long can wait another day or so.  Briefly Aarnr ponders how much wood it'll take to smoke the beast out of hiding ... but the prospect of a meal and a drink cause him to set such lofty thoughts aside.

With a hopeful flick of the reins, he directs the oxen towards the tavern.
Dungeon Master
GM, 856 posts
You're trying what?
Hahahahahahaha!
Sun 19 Aug 2018
at 18:51
  • msg #266

Round 3 round up

Aarnr clearly has a keen sense of priorities, driving the cart towards the Red Barrel as fast as the oxen will move.  There is a hitching post outside the tavern, and Aarnr secures the beasts to it before entering the somewhat decrepit building.

The interior is considerably better than the exterior - all sanded and polished oak, with expensive looking tapestries, and a nice fireplace of white stone blocks which houses a welcoming blaze.  Incense burners enhance the air of single large room with fragrant vapours.  The room contains about fifteen to twenty customers, and a minstrel sits on a stool near the fire, playing a merry popular tune on a harp.

A cheerful voice calls out from the counter at the far side of the room, where a middle-aged man with thinning sandy hair and a thickening waist beams at the newcomers.

"Greetings friends!  First round is on the house.  What'll it be?"
Eilieen
Player, 935 posts
Cure Serious Wounds!
Cure Serious Wounds!
Mon 20 Aug 2018
at 09:27
  • msg #267

Round 3 round up

Pleased to be of service to Erista, Eilieen makes a mental note not to forget to pray for the minor miracle of mending (not that she ever forgets this it...one must always be prepared!).  "You're not the only one to be nervous," she confides.  "I'm honestly quite worried."  Her face becomes unwontedly serious, at that, as Eilieen recalls the trio of friends they have lost along the way.

The tavern is a welcoming bit of civilization in the middle of nowhere (middle of mournful, ancient ruins, in fact).  The amount of people, the harpist, the furnishings, the blazing fire, all are welcoming.  "Wine," the priestess calls in return.  "And blessing upon your house, for a blessing upon us it will be!"
Aarnr Foultongue
Player, 1094 posts
Human (technically)
Cleric of froggin' Bowbe!
Mon 20 Aug 2018
at 13:11
  • msg #268

Round 3 round up

Neither Aarnr nor Bowbe have any idea that it is within the god's power to provide such a benison as clean clothing, so if he thought on it, he'd assume it was something Zadasthan's specialised in.  Along with frying undead to a crisp.

The tavern ... appears to be quite a lot nicer than the woman they just met who knew Gonder seemed to imply, and the priest doesn't like that at all, not only because it has the perfumed stench of civilisation, but because there'll doubtless be a lot more vociferous complaining when the place goes up in flames than you get with the average dilapidated hovel catching alight.

Nor, alas, not being a shop-keep (thank fobbin' Bowbe !) is he smart enough to take full advantage of the suspiciously generous offer of a free drink, so can only mutter "Ale" in response.
Arkan
player, 296 posts
Magic Missile!
Magic Missile!
Tue 21 Aug 2018
at 15:05
  • msg #269

Round 3 round up

The interior of the inn certainly gives cause for a silent cheer, a rest here will certainly reinvigorate them, not to mention a hot bath to cleanse the stains of the road and any possible stench of the wraiths.

"Some cool innkeeper, and a lot of it!" Arkan calls out as he takes a seat with the others. Taking off his blade he props it against the side of the table, while gazing at the tapestries on the wall and trying to recall the particular tune the minstrel was playing.

"Surprising to find a place of this high quality in a nearly ruined town such as this," Arkan whispers to his companions. "Seems almost too good to be true."
Colwyn Akbar
NPC, 343 posts
It's a trap!
No problem.
Wed 22 Aug 2018
at 16:54
  • msg #270

Round 3 round up

Colwyn glances at Arkan.  "Ruins or no, this place is standin' on a road, an' we's seed the other pubs.  Like the one what were in Crossroad.  If'n this's bein' the best Ã¥lace on this 'ere bit of road, it like as not does enough trade ter keep it nice."

"Aye, lad, that it does.  Rotak's the name, and I own the Barrel.  Haven't seen you folks around here before."

"That would be because we have never been here before." Bilfro says distractedly, much of his attention on the minstrel.
Arkan
player, 297 posts
Magic Missile!
Magic Missile!
Thu 23 Aug 2018
at 22:48
  • msg #271

Round 3 round up

"Well met Rotak!" Arkan smiles at the innkeeper and pulls back his hood with a gloved hand. "We are newcomers, travelers from the road. Kailla Mirronen sent us this way, said the Red Barrel was the finest inn in all the land," he adds, hoping for a warm response and a steep discount on their services (not to mention their best food and rooms)

Thumbing in the direction of the tapestries he asks the innkeeper curiously, "Any of those depicting the dragon's attack on this land? Or any event around these parts in particular?"
Aarnr Foultongue
Player, 1095 posts
Human (technically)
Cleric of froggin' Bowbe!
Fri 24 Aug 2018
at 05:03
  • msg #272

Round 3 round up

While he's very much against writing in all its forms, Aarnr has a lot of time for pictures of bloody battles and other such heart-warming topics, and now that Arkan has brought them to his attention, the priest looks around the room with renewed interest, hoping to see at least one depicting the dragon he was promised.
Eilieen
Player, 937 posts
Cure Serious Wounds!
Cure Serious Wounds!
Fri 24 Aug 2018
at 10:01
  • msg #273

Round 3 round up

Content to let Arkan direct the flow of discussion with the innkeeper, Eilieen searches the room for an empty table.  She certainly won't comnplain if the half-elf manages to winnow them some rooms, rather than sleeping on a table in the corner of the common area...but even that is preferable to 'nature's glory' for her.

"Erista?  Shall we sit and await a meal?"  It'll make an interesting change; Eilieen does most of the cooking.  Happily, but it's a fine thing to skip what she views as her duties every once in a while....
Dungeon Master
GM, 858 posts
You're trying what?
Hahahahahahaha!
Fri 24 Aug 2018
at 18:56
  • msg #274

Round 3 round up

"Ah, so Kailla Mirronen sent you did she?" Rotak says, with a chuckle, "It's good to know that she's sending more customers my way.  Though, as the only real tavern for miles in any direction, the Barrel doesn't usually have a shortage of visitors."

"Still, we've been friends for many years, me and the Staff of Belon.  I'm glad that she still looks out for my well-being."


He glances around the walls, saying, "The tapestries?  They're from all over.  Some from my days as a wanderer, and some that Kailla gave me each year since then, on my birthday.  Most of them I have no idea what they are, though Kailla could likely tell you.  That one there, though," he points at a depiction of a pitched battle before a city gate, "that one is The Battle of Brothers, when three princes fought over the crown of Tarkanen.  Eshrivan won the battle, but was assassinated by Donvar a month later.  All for nothing, mind.  A month after that the dragon fell on the kingdom."

"Some there were who swore it was Eshrivan's ghost, or at least summoned by that spirit."

Eilieen
Player, 939 posts
Cure Serious Wounds!
Cure Serious Wounds!
Mon 27 Aug 2018
at 09:17
  • msg #275

Round 3 round up

An interesting story, Eilieen considers as she seats herself.  The priestess studies the tapestry in question.  There are some beautiful works here, but this one catches her attention: a monument to the struggles of man, and the ultimate futility when weighed against the world itself.  All of that intrigue and backstabbing to secure power, obviated in moments at the arrival of something completely unconcerned with such.

There's a lesson to be learned, somewhere in the tale; several, perhaps.

She carefully studies the other tapestries from where she sits, hunting for one she might recognize.
Dungeon Master
GM, 859 posts
You're trying what?
Hahahahahahaha!
Wed 29 Aug 2018
at 19:46
  • msg #276

Round 3 round up

"I heard tell, many years ago, a story that a dragon worshipping priest came to the city in secret, just before the dragon did." Rotak muses, "If that's true, I'd wager that he called the creature here."

Colwyn is looking around the room with interest.  "Yer's 'avin' a lot of these 'ere tap'stries.  I's 'opin' yer pub ain't burnin' down, so's they's all bein' ruined."

Rotak gives the rogue a strange look.  "Yes, indeed."
Aarnr Foultongue
Player, 1098 posts
Human (technically)
Cleric of froggin' Bowbe!
Fri 31 Aug 2018
at 13:38
  • msg #277

Round 3 round up

Aarnr does like the depiction of the pitched battle before the gates, though laments the shortage of red thread in these parts.  Indeed the only thing that confuses him is how they got the protagonists to stand still long enough for the weavers to do their thing.  Judging by some of the poses and the obviously fatal nature of the wounds, that's an impressive achievement in itself.

Colwyn's comment attracts the priest's attention ... and provides a timely warning.  Yes, these tapestries (at least the one depicting lots of bloody fighting) are one of the few trappings of civilisation that he considers worthwhile, and it'd be a shame if they all got burned and warriors bold could not be inspired by them.  He resolves to keep an eye on the fire.

The barkeep's words drive all such good intentions from Aarnr's mind.

"If the hedgepig's still haunting those ruins, we'd be wise to find his froggin' corpse and dispose of it," he informs his companions.  "Seems a fair fobbin' bet after last night !"
Dungeon Master
GM, 860 posts
You're trying what?
Hahahahahahaha!
Fri 31 Aug 2018
at 18:59
  • msg #278

Round 3 round up

"Oh, I doubt he's still about.  It's been eight hundred years since the dragon, and Daargukh was here before that." Rotak says with a smile.  "And Eight centuries would be too long a life for a human, let alone a hobgoblin.  Which is what he was, by all accounts."
Aarnr Foultongue
Player, 1099 posts
Human (technically)
Cleric of froggin' Bowbe!
Sat 1 Sep 2018
at 04:21
  • msg #279

Round 3 round up

The man is smiling at him ... but as Fergus once told him, that probably doesn't mean he's about to attack you, so Aarnr does not draw his blade, despite the provocation.

"Not froggin' alive," the priest clarifies. "Froggin' undead !"

Though the name Dar-guk sounds vaguely familiar.  Perhaps one of those bat-fowlin' stonemasons ?  Aarnr ponders the matter, which is to say, looks around desperately for the drink he was promised.
Bilfro Gabbins
player, 242 posts
Magnetic personality!
Death Unseen watches!
Sun 2 Sep 2018
at 07:10
  • msg #280

Round 3 round up

"'Daargukh' you say?" Bilfro, who had been quietly listening to the minstrel, snaps his head around.  Twice, since the first snap was a little too far around.

"Daargukh!  The Death Fire!  Some of my... er... ah... more destructively inclined... companions smashed a statue of this Daargukh in the forest on our way here.  Laid it low, then pulverised it into a large number of fragments.  May even have been a smattering of smithereens in there.  It's what they do."  This last added by way of an explanation, and an advance apology for the potential demolition of the establishment.

He turns his head, gingerly, from side to side, wincing somewhat as there comes a loud cracking noise.  Then smiles, as the noise does not come again, and his head doesn't fall from it's accustomed place.

"And we drove away several long deceased followers of the dragon priest, before looting the shrine to his name."
Aarnr Foultongue
Player, 1100 posts
Human (technically)
Cleric of froggin' Bowbe!
Sun 2 Sep 2018
at 14:11
  • msg #281

Round 3 round up

Aarnr tries to ignore Bilfro, most particularly because the wizard has an almost unnatural recollection of recent events, but also as the two of them have a very different definition of looting.  For one, there was no sacking involved in any way, a very necessary prerequisite, while for another, useless froggin' bits of paper with froggin' numbers on them can hardly be considered valuable in any way, froggin' or otherwise.

"Smashed the rat's banes' skulls into ... smithereens !" the priest mutters beneath his breath, about as belligerently as usual.
Colwyn Akbar
NPC, 344 posts
It's a trap!
No problem.
Sun 2 Sep 2018
at 18:38
  • msg #282

Round 3 round up

Colwyn shrugs at Aarnr.  "They weren't bein' worth nothin' ter us, true 'nough, but they might be bein' worth somethin' ter others.  Else why'd they be buryin' them in a bleedin' 'ole what was 'id unner a statue?  Lot of trouble ter be goin' to fer summat what weren't bein' worth nothin'."

"We's jus' needin' ter be findin' out what daft bugger'll be givin' us gold fer bits of parchment."


"Bits of parchment?" aks Rotak, curiously.

"Yeah.  With nummers writ on them.  An' Daargukh's name."

"Ah.  Promissory notes.  The numbers indicate an amount of silver, or gold, that Daargukh promised to pay when the note was presented to him.  It saved his servants carrying round large sums of coin to bribe people with."
Aarnr Foultongue
Player, 1101 posts
Human (technically)
Cleric of froggin' Bowbe!
Mon 3 Sep 2018
at 10:14
  • msg #283

Round 3 round up

Aarnr snorts with laughter that anyone would fall for such an obvious lie, though his mirth turns to incredulity as he realises that Rotak isn't joking.

Still the information is useful.  Should he find anyone with these pro-misery notes, it's a sure sign that they've had dealings with dragon-priests.
Eilieen
Player, 941 posts
Cure Serious Wounds!
Cure Serious Wounds!
Tue 4 Sep 2018
at 09:30
  • msg #284

Round 3 round up

Seated at the table, Eilieen studies hte tapestries.  "Oooo, I like that one," she states, pointing it out to Erista.  "Zadastha, I think, and not one of the purirent kind for a change.  This is the moment she ended the War of Stones."  There are two others she might, maybe recognize.  Tapestries are tricky; artistic license rears its head, and then there's the fact that stories shift throughout the years.

It makes them fun to guess.

"Duke Harkan in Tear...and I think the third might be the fooling of Gromm the Thunderer by Moccavallo.  Quite a hodge-podge of history and religius events!"  Amused -- and missing much of the conversation of the standing group -- she sits back, happily smiling.

They're still travelling, but now they've found civilization again, of a sort.
Erista
player, 611 posts
Tue 4 Sep 2018
at 15:52
  • msg #285

Round 3 round up

"That's neat," she replies to Eilieen, looking with evidence of actual curiosity as the different tapestries are pointed out.  She's about to ask further when another thought intrudes, and she looks over to the proprietor as he explains the promissory notes.

"That's a funny way of doing things," she observes.  "Hey, if you like... historical collectibles, I don't suppose you'd like to buy them?  You could use them as like, a novelty thing.  People could buy them for friends who could trade it for a drink later, which would cost just a little bit less than the note would've.  That'd just be a little added profit, but you could sell them over and over, and they're..."  She snaps her fingers a couple of times, looking for the phrase, "Interesting local color," she proposes.
Dungeon Master
GM, 861 posts
You're trying what?
Hahahahahahaha!
Wed 5 Sep 2018
at 17:46
  • msg #286

Round 3 round up

Rotak grins at Erista, "And to think, people used to say I had a devious mind.  Not sure it would work though.  People can be a bit superstitious about that sort of thing.  Offer them one, and they'll mutter about curses, and make any number of signs to avert evil.  Truth be told, anybody who'd take one probably knows where to find a remnant of the cult, so they think they can trade it in for coin."

He thinks for a moment, then, "Time was when me, Kailla Mirronen, Gonder and Aisaphar Nax would find old caches of notes and burn them.  Good times!  That was a while ago, though... these days only Nax is still in the trade, and he's a deal more... sedentary... than he used to be."

"I'll buy the notes off you, so I can burn them for old time's sake."

Aarnr Foultongue
Player, 1102 posts
Human (technically)
Cleric of froggin' Bowbe!
Sun 9 Sep 2018
at 04:11
  • msg #287

Round 3 round up

As soon as the words are out of Rotak's mouth, Aarnr's eyes light up at the thought of burning the bits of parchment so precious to the dragon-cult ... but given the nuthook is so enthusiastic himself that he'd pay for the privilege, and that he is a friend of the Dwarf, the priest is willing to allow him to do the honours.

It momentarily passed though his mind that perhaps the notes could be used to find someone who knew about the cultists so he could extract their location from them ... but the prospect of a good conflagration cannot be passed up.

"Gonder made me this sword, he informs the barkeep.  "It's a froggin' good one."
Dungeon Master
GM, 862 posts
You're trying what?
Hahahahahahaha!
Sun 9 Sep 2018
at 17:26
  • msg #288

Round 3 round up

"Gonder knows swords." Rotak affirms.  "Twenty or thirty years ago he could use one as if it were a part of his own body.  Like an extension of his arm.  Watching him fight was like watching one of those expensive dancers that the Duke hires to entertain his guests at Tsar."

"Even then, though, in between hunting cultists, bandits, and goblins, he was always working on weapons.  So when he near lost his leg, and had to retire from hunting, he had a trade to fall back on."

Aarnr Foultongue
Player, 1103 posts
Human (technically)
Cleric of froggin' Bowbe!
Mon 10 Sep 2018
at 04:04
  • msg #289

Round 3 round up

Aarnr did not know that dancers were that good with swords, but it's certainly something to watch out for if he's ever in Sar, wherever that land lies ...

... and it is something of a revelation that sword-makers are considered traders.  By the same token, then so might innkeepers and tavern-owners be, the priest ponders.  Very similar to sheep-bitin' shop-keeps, but of course not at all the same - it's the difference between priests of worthy deities such as Bowbe ... and Zadastha, he allows, nodding towards Eilieen, and the toad-knocking, small-codded puds that bend their knees to Orcus and his ilk.

Satisfied that he has his world set to rights, Aarnr continues his inspection of the tapestries.
Dungeon Master
GM, 863 posts
You're trying what?
Hahahahahahaha!
Fri 14 Sep 2018
at 21:05
  • msg #290

Round 3 round up

Aarnr studies the tapestries quite closely, paying particular attention to the details of those featuring battles, murders, and general mayhem.  The sheer quantity of red thread used in some of them is impressive, even by Aarnr's standards.  And even if some of the weapons depicted are of unknown types (unknown to him, at least) they do look interesting.

Bilfro, meanwhile is softly clapping his hands in time with the music, and humming the tune with surprisingly few mistakes.

Rotak glances around hopefully at his guests.  "Anybody interested in a spot of lunch?"
Colwyn Akbar
NPC, 345 posts
It's a trap!
No problem.
Sun 16 Sep 2018
at 08:24
  • msg #291

Round 3 round up

Colwyn head snaps round so fast that it seems likely that there may have been some danger of a broken neck.  "I'll be 'avin' some scram mate.  What's yer got then?"

"Well, my wife, Ella, did say that she was thinking of making a beef stew, with onion and turnip.  Fresh bread too, of course.  And she did mention that she might bake some rhubarb tarts." Rotak smiles, "Though I'd appreciate it if some of them were left at the end of the day... I'm partial to a bit of rhubarb tart."


"Bravo!  Excellently played." Bilfro stands and applauds the minstrel, then strides purposefully towards the counter, a predatory gleam in his eye.  "Beef stew it will have to be then.  Though I shall miss out on the rhubarb tart, as rhubarb can have a deleterious effect on my stomach.  Most uncomfortable, both for me, and for others in the vicinity."
Dungeon Master
GM, 864 posts
You're trying what?
Hahahahahahaha!
Sun 16 Sep 2018
at 10:54
  • msg #292

Round 3 round up

Rotak starts scribbling a head count on a slate.  No need to keep a track of individual orders, since the menu for today consists of beef stew and bread, with rhubarb tart for dessert.  Bilfro's remark regarding the effect of rhubarb on his stomach brings a smile, and a suggestion that he not take one of the tarts.  Followed by a wholly selfless offer to eat his for him.
Aarnr Foultongue
Player, 1104 posts
Human (technically)
Cleric of froggin' Bowbe!
Mon 17 Sep 2018
at 04:29
  • msg #293

Round 3 round up

Aarnr has no coin, having handed over whatever he had been given to recompense Gonder for the magnificent blade he now carries with pride.  Nor does he know enough of the wiles of civilisation that he might inveigle one of his companions to pay for it ... indeed, with plenty of food upon the cart outside, courtesy of the citizens of whatever place it was that had that fire, he does not see the need to spend coin he doesn't have to purchase a meal that he already has the makings of !

Such things concern him not at all ... however the tapestries which he has been examining (with much approval for the bloody battles depicted thereon) do puzzle him a little.   Take the one he's glaring at how, for instance.  The weaver has done a good job showing flames consuming the large building, of course, and he can just imagine the jeers and insults thrown at the black robed figure upon a balcony by the sword-wielders below ... but it's the winged horde that brings a furrow to his begrimed brow.

"What are these hedgepigs ?" he demands more or less (actually less) politely pointing a stubby finger at the fleeing flyers portrayed upon the cloth.
Dungeon Master
GM, 865 posts
You're trying what?
Hahahahahahaha!
Wed 19 Sep 2018
at 15:53
  • msg #294

Round 3 round up

Rotak looks up, puzzle, until he sees where Aarnr is pointing.

"Demons!  Fleeing the sacking of the temple of Orcus in Tsar, along with many worshippers.  The high priest, Astadar, is upon the balcony, facing the armies of Light.  He, of course, died there... but many of his congregation fled and eventually found their way to Rappan Athuk, where they founded a new temple of Evil."

"On the one hand the tapestry shows a great triumph of good over evil, but on the other it shows an event that led to even greater misery."

Colwyn Akbar
NPC, 346 posts
It's a trap!
No problem.
Sun 23 Sep 2018
at 19:29
  • msg #295

Round 3 round up

Rotak looks about the room.  "Wil!" he calls out, "Wil!  Where in all the hells are you boy?"

A young man sitting near the minstrel stands and turns.  Rotak waves the slate at him.  "There you are!  Take this over to Ella, and help her bring the food over.  Look sharp now!"  The youth trots out of the door with the slate...

Colwyn takes a flagon of ale across to an empty table not too far from the fire, and sits on a bench with his back against the wall.
Aarnr Foultongue
Player, 1105 posts
Human (technically)
Cleric of froggin' Bowbe!
Mon 24 Sep 2018
at 05:53
  • msg #296

Round 3 round up

Aarnr nods wisely.  The flying demons are the servants of Orcus.  Cunning enough to escape the downfall of their master (he congratulates himself that he has a bow, unlike the poor woven warriors, so they'd not be getting away from him without a few shafts in them) ... though obviously not too bright - despite their obvious stupidity in serving the foul Prince of Undead, the priest wouldn't have thought it sensible for  winged things to settle in an underground labyrinth.

"That's where we are froggin' headed !" he tells Rotak smugly, before turning back to the tapestry to see if it provides any directions.
Eilieen
Player, 942 posts
Cure Serious Wounds!
Cure Serious Wounds!
Tue 25 Sep 2018
at 10:54
  • msg #297

Round 3 round up

Having ordered a rhubarb tart, and skipping the stew, Eilieen settles back to listen to the flow of conversation around her.

The words bring about some consideration.  It seems that no matter what one does, how one stamps out evil, it springs up again elsewhere.  "What, then, might be the point?" Eilieen murmurs to herself?  A shake of the head follows; the point, of course, is saving people, not rooting out evil.  Evil beaten down is evil that must take time to recoup, to gather again, and that leaves people's lives untouched.

Then the process begins again; but that, she decides firmly, is the way of things.
Aarnr Foultongue
Player, 1106 posts
Human (technically)
Cleric of froggin' Bowbe!
Wed 26 Sep 2018
at 13:36
  • msg #298

Round 3 round up

Is that glow just the fire, or the sun in the sky ? Aarnr ponders, still fixed on his tapestry.  While he himself can generally locate north, it's hard to see how the weavers would have known which wall the fruit of their labours would be hung on ... unless perhaps they come with instructions.  Probably not worth taking it with them then.

Begs the question where is Rappan Athuk located.  While that's their destination, the priest is keen to get there and the odds will be greatly improved of a timely arrival if they're travelling purposefully, instead of hopefully.

Up till now, he's assumed they're going the right way ... maybe the oxen are specially trained or something ?  The beasts are certainly doing a cracking job thus far in taking them to places where there's evil to be smited.  Not to mention mangled, stabbed and slain.
Dungeon Master
GM, 866 posts
You're trying what?
Hahahahahahaha!
Wed 26 Sep 2018
at 20:10
  • msg #299

Round 3 round up

The door of the tavern opens suddenly, slamming against the wall with a loud bang.  Four men, heavily bearded, and clad in furs, leathers, and rough homespun cloth enter, laughing and shouting what are probably jests at each other in a foreign tongue.  They walk up to the counter, and one of them slams a handful of coins down on the wooden surface.

"Ale!" he barks, holding up four fingers to indicate how many, "We has coin!  Much coin!"
Aarnr Foultongue
Player, 1107 posts
Human (technically)
Cleric of froggin' Bowbe!
Sat 29 Sep 2018
at 05:16
  • msg #300

Round 3 round up

And just when Aarnr had been pondering over his lack of coin, it seems Bowbe has seen fit to provide.  "Don't ye froggin' bother ye lack-wit," the priest mutters under his breath to remonstrate with his god, "I can froggin take care of myself !"

Even so, he eyes the newcomers speculatively ... just in case they have the trappings of demon worshipers or necromancers or dragon priests or tax collectors.
Dungeon Master
GM, 867 posts
You're trying what?
Hahahahahahaha!
Sun 30 Sep 2018
at 19:20
  • msg #301

Round 3 round up

"Too much coin." Rotak replies, pushing some of the coins back towards the man.

"Aye, we knows.  And now we knows that you's honest!"

Rotak serves the ale, and asks about food.  The men refuse this, and their leader (if such he be) explains, "Can't eat your foods.  Only what we's fixed our selfs.  Is the Law.  If we can uses your fire, and fill our pot from the well, we can cook our own."

"Water and the fire are both free, as long as you make no trouble."
Erista
player, 612 posts
Mon 1 Oct 2018
at 04:05
  • msg #302

Round 3 round up

Though Erista has requested both stew and a tart, she seems to have abandoned her stool for the moment, likely to have a closer look at the tapestries while she waits.  Although she doesn't seem to be over by any of the tapestries, either.
Aarnr Foultongue
Player, 1108 posts
Human (technically)
Cleric of froggin' Bowbe!
Mon 1 Oct 2018
at 13:22
  • msg #303

Round 3 round up

The priest eyes the men ... but quickly comes to the conclusion that they don't fall into any of the categories of scoundrels that he can kill without at least getting shouted at, and besides it'd be a shame if these cautionary tapestries got burned to ashes, which is the general way matters turn out.

In any event, the thoughts of these puds strangely shadow his own, though in his case it was lack of coin that half-convinced him that the cold fare out on the cart would suffice.  That these men have the coin and choose to eat their own food ... is frankly a concern, given the emphasis they put on it being 'the Law'.  That he himself is not overly fond of rules and strictures is perhaps putting it mildly.  Perhaps there's hope yet for some bloodletting ...

"What froggin' Law ?" Aarnr turns, inquiring as pleasantly as he can fake, notably NOT waving his sword in the direction of the newcomers to encourage a quick response.
Eilieen
Player, 943 posts
Cure Serious Wounds!
Cure Serious Wounds!
Tue 2 Oct 2018
at 09:15
  • msg #304

Round 3 round up

Smiling a little at the exuberance of the travellers, Eilieen turns back to Erista to assure her she will have her clothing mended tomorrow.  But the diminutive mage is no longer at the table.  Ah, she's probably looking at the tapestries, the Zadasthan concludes, nodding sagely.
Dungeon Master
GM, 868 posts
You're trying what?
Hahahahahahaha!
Wed 3 Oct 2018
at 17:23
  • msg #305

Round 3 round up

"Not wants trouble." the man assures Rotak.

Aarnr's question brings an appraising look and, eventually, a reply...  "Is the Law of our Gods, and also of our king.  They says that we should takes care around outlanders.  Outlanders cans to be assassins, poisoners, and thiefs.  So the Great Law, it says we eats only food that we are fixing our selfs."

"Ale gods has stronger magic, so no can to be poison in ale."

Aarnr Foultongue
Player, 1109 posts
Human (technically)
Cleric of froggin' Bowbe!
Sat 6 Oct 2018
at 05:08
  • msg #306

Round 3 round up

Not only are the words of this pignut by far the easiest to understand that Aarnr has come across in his bloody travels across the broad lands of civilisation, but they also make a great deal of sense, and the priest nods his certain agreement with the sentiments expressed.

"Ye are a froggin' wise man," he compliments the puttock.  Poison is of the most concern, of course, though given what there is to eat out in the fens of his homeland, Aarnr considers himself able to shrug of whatever foul concoctions a dainty city-dweller might foist upon him ...

... and would quite welcome the opportunity to admonish any would-be assassins and thieves with the broad strokes of his blade.
Dungeon Master
GM, 869 posts
You're trying what?
Hahahahahahaha!
Sun 7 Oct 2018
at 19:25
  • msg #307

Round 3 round up

The four men, it transpires, hail from the Stoneheart Mountains, a harsh land to the north of Bard's Gate.  They are happy to talk to strangers about their homeland, a realm of crags and chasms, inhabited by a few hardy humans, and by small colonies of dwarves, as well as savage beasts, trolls, and bands of goblins and their ilk.

These four are wagon drivers by trade, finding employment with caravans on the Trade Way, from Reme to Freegate and back again.  Though currently they are not employed, as they have recently travelled home, and are now returning to Freegate to find work.

Their names are Zokad, Aird, Tak and Hjord.

Bilfro, meanwhile, is engaged in quiet conversation with the minstrel, who continues to play tunes on his harp while chatting with the mage.

Bilfro's owl, along with Astral, has found a place to perch up in the rafters, whence they observe their respective partners (though, in Astral's case, said observation clearly employs some form of magic, since the owl's eyes are close).
Eilieen
Player, 944 posts
Cure Serious Wounds!
Cure Serious Wounds!
Wed 10 Oct 2018
at 09:31
  • msg #308

Round 3 round up

Such suspicions.  Elieen despairs, quietly, at the idea.  Division and separation seems to be the way of the world these days, pushing people and races further apart while darkness spreads its inky tentacles.  Should this continue, it will soon be unopposed, and the world will fall.*

Zadastha wishes differently, but sometimes it's so difficult to have one's voice heard.

Still, she listens with interest to their descriptions of their homelands, and wonders if the dwarves - legendary stanch defenders against evil - might be marshelled to assist the other races.  But Rappan Athuk is her goal; someone must take the drastic step into cutting off the root of the evil, the place from which the vile fumes spawn.**

* This is not at all a comparison to anything real-world.

** Most certainly nothing to do with any kind of real-world issues.
Aarnr Foultongue
Player, 1110 posts
Human (technically)
Cleric of froggin' Bowbe!
Wed 10 Oct 2018
at 13:31
  • msg #309

Round 3 round up

The men's homeland sounds like a terrible place, full of dangers and hardship.  Aarnr resolves to visit it as soon as he's routed the evil that is Rappan Athuk ... and of course after he's reclaimed the throne that rightfully belongs to himself and his Queen whatever-her-name-was.

That the four men with equally forgettable names are wagon drivers is a shared ... interest is a bit much given the tedium of staring at the rear ends of oxen all day, and the priest would scarcely call it his occupation.  Something they have in common then.

Still, there is something that they, even Rogar ... Robik ... the Innkeeper might be able to help with, given these people's odd habit of providing information gratuitously1 ...

"Do ye gudgeon's know how far lies Rappan Athuk ?" Aarnr asks hopefully and barely belligerently.


1 Though Aarnr himself has been known to be equally generous ... with such statements as "I'm goin' to froggin' kill ye !" providing an unasked for wealth of information.
Dungeon Master
GM, 870 posts
You're trying what?
Hahahahahahaha!
Wed 10 Oct 2018
at 18:19
  • msg #310

Round 3 round up

There is a brief instant of amazed silence, and one of the wagon drivers, Aird perhaps, spits on the floor.  Zokad puts one hand over his eyes and one over his heart.  "Speak not that name.  A curse it is on he who speaks it and he who hears it!"  Tak and Hjord both make gestures intended to ward off evil.

"You asks how far it is, and all sane men says the same - not far enough!"

And then, almost as one man, all four of them prove their bravery by turning their backs on Aarnr...
Aarnr Foultongue
Player, 1111 posts
Human (technically)
Cleric of froggin' Bowbe!
Thu 11 Oct 2018
at 13:13
  • msg #311

Round 3 round up

The news the men provide is good indeed, particularly to the ears of one who is rather fond of primitive superstitions himself, especially if they involve people turning their backs on him.  The priest vows to try taunting his foe with the cursed name the next time he's swinging his sword in anger.

"It's quite close then," Aarnr surmises, nodding with something approximating happiness to his companions.
Colwyn Akbar
NPC, 347 posts
It's a trap!
No problem.
Sun 14 Oct 2018
at 19:57
  • msg #312

Round 3 round up

"Well, we was knowin' that already, wasn't we?  We's like as not about 'alf way there.  Countin' from Reme, where we was all meetin' up." Colwyn confirms his own understanding of their situation.

And then the food starts to arrive, carried in by the youth who was sent to bring it, and by a woman who looks as if she may have eaten far more of it than she is delivering...
Eilieen
Player, 946 posts
Cure Serious Wounds!
Cure Serious Wounds!
Mon 15 Oct 2018
at 09:15
  • msg #313

Round 3 round up

"Halfway," Eilieen quietly muses, and sighs.  She shouldn't be distressed at the thought; Rappan Athuk is likely to be the death of some of them, quite possibly herself.  But it's the waiting that gets to her, the time spent before the arrival that eats away at her confidence.

"Well," she rouses herself, "Colwyn has the right of it.  Naught we might do but continue."  And hope to lose no more comrades on the road, she quietly amends.
Aarnr Foultongue
Player, 1112 posts
Human (technically)
Cleric of froggin' Bowbe!
Mon 15 Oct 2018
at 11:26
  • msg #314

Round 3 round up

"Half-froggin' way !"

Aarnr's reaction to the news is a mixture of incredulity, anger and disappointment.

Reme ... well to be honest he might as well be hearing the name of that city for the first time, though Colwyn's mention that it was the place where they met at least places it as being ... two ?  three ?  Even as many as five days past ?  No, that doesn't sound right ...

"How gleepin' long ago was that ?!!"
Erista
player, 614 posts
Mon 15 Oct 2018
at 14:27
  • msg #315

Round 3 round up

"Not so long," Erista says, having apparently climbed back into her seat, perhaps as the woman and boy first emerged with the food.  "Depending on how you count it.  We'll get there when we get there.  But I'm sure you can face down anything, Aarnr - even time."
Colwyn Akbar
NPC, 348 posts
It's a trap!
No problem.
Wed 17 Oct 2018
at 19:17
  • msg #316

Round 3 round up

Colwyn scratches his head and ponders briefly, "We's been on the road five or six days, seven tops.  I's reckonin' so, at least.  Another week, or p'rhaps less, 'll see us at the dungeon."

The rogue notices Aarnr's disappointment at the announcement that they aren't about to kick in the gates of Rappan Athuk this very hour...

"Yer should be able ter slaughter a fair few buggers in a week.  Sort of warm yerself up nicely fer fightin' the things what's in there."

Colwyn takes a mouthful of his meal.  "'ere, this 'ere scram's not bein' 'alf bad."  He smacks his lips appreciatively...
Aarnr Foultongue
Player, 1113 posts
Human (technically)
Cleric of froggin' Bowbe!
Sat 20 Oct 2018
at 13:23
  • msg #317

Round 3 round up

A whole week.  Though Aarnr's disappointment is slightly assuaged by Colwyn and Erista's attempts to cheer him up ... and he supposes it's not the rogue's fault anyway, nor that of the oxen who seem content just to plod along rather than racing towards that bastion of evil.  Just another facet of a decadent civilisation that puts places so far away from each other, the priest supposes ...

"Froggin' squirrel-chewin' pignuts," he mutters sullenly to Eileen, sensing from her sighs and quiet musing that she's as frustrated about the wait as he is.
Dungeon Master
GM, 871 posts
You're trying what?
Hahahahahahaha!
Sun 21 Oct 2018
at 13:50
  • msg #318

Round 3 round up

The food is, as Colwyn has intimated, not at all bad.  Rotak's wife, Ella, appears to have a remarkable gift for the culinary arts.

Throughout the meal, Bilfro remains in the company of the minstrel, and the two appear to be engaged in quiet conversation, though occasionally the wizard's voice is raised in snatches of song as sweet as the voice of the nightingale, which still all talk in the room while they last.

After one such burst of song, Ella pulls her husband to one side, and the two engage in a brief private discussion, which appears to be fairly intense.  It ends with Rotak making placatory gestures, and saying to his wife, "I'll ask, if I get a chance."

Eventually the minstrel leaves the tavern, and Bilfro sits alone, seemingly deep in cogitation...
Eilieen
Player, 947 posts
Cure Serious Wounds!
Cure Serious Wounds!
Tue 23 Oct 2018
at 09:16
  • msg #319

Round 3 round up

"Your sense of timing," Eilieen muses to Erista, "is amazing.  You disappear when I blather about the tapestries, and reappear with the food."  She takes a bite.  "I cannot fault you, of course; food utterly defeats blather, and this food is quite good.  My compliments to Ella; it's good to have something other than my camp cooking, isn't it Colwyn?"

And that's the truth; Eliieen is rather sick of the campfire victuals.

She offers Aarnr a rueful smile.  "Well, we knew it would be a long haul.  At least we've made it halfway."  A shadow crosses her face for an instant.  "Although...many have not.  There are gaps in our ranks, where once stood staunch friends."  Her eyes flick to Bilfro.  "It seems Bilfro is considering a change of his own path.  Perhaps he will stay here, to sing songs for travellers."

It is most certainly a safer place for the man, she considers.
Erista
player, 616 posts
Tue 23 Oct 2018
at 18:24
  • msg #320

Round 3 round up

Erista grins, wiping some crumbs away.  "No, I like your blathering," she assures Eilieen.  "I mean... it's interesting.  I guess I just..."  She shrugs, with a short gesture towards the fur-clad men without looking towards them, "Get nervous sometimes.  Don't like to be too underfoot with too many strangers about."

"I like your cooking, too," she adds, "But this is nice.  Maybe someday I'll get to find out what you can do with a full kitchen, and not just a fire and pot."  Her further observations cause Erista's smile to fade, too, and she looks thoughtfully at Bilfro.

"Maybe.  I don't know.  The magic in him is restless, and doesn't know where to go.  I'm not sure he can stop anywhere too quiet - at least, not and hope it will stay that way."  She shrugs, taking another bite.  "But," she brightens a little, "maybe it can find a home in his singing.  I've heard of that."
Colwyn Akbar
NPC, 349 posts
It's a trap!
No problem.
Wed 24 Oct 2018
at 18:20
  • msg #321

Round 3 round up

Colwyn carefully avoids any comment on his preference - food here, or Eilieen's cooking.  After all, there could be consequences for upsetting the person whose job is to not poison you.  Instead he sticks to the relatively safe topic of complimenting the current meal, with no reference to previous examples, or speculation on future ones.

On the whole, Bilfro might be a better topic of conversation.  Less controversial.

"'e weren't 'appy 'bout what were 'appenin' at Crossroad.  'e jus' got done tellin' some kid as 'ow 'e'd see 'er 'ome safe, an' 'ow 'is frien's was bein' 'eroes an' all... an' then she seed as 'ow we was burnin' 'er 'ome down.  'e's not bein' a 'appy little mouse."

"I'll be sorry if 'e's decidin' ter be leavin' us."


The rogue glances, dejectedly, in Bilfro's direction.
Aarnr Foultongue
Player, 1114 posts
Human (technically)
Cleric of froggin' Bowbe!
Fri 26 Oct 2018
at 06:07
  • msg #322

Round 3 round up

Aarnr refuses to touch the food.  In other company he might fight the innkeep for not only a plate but possession of the building and all the tapestries too ... but for the moment he is content to look forward to their arrival at Rappan Athuk.

The suggestion that Bilfro might stay behind does bring a vindictive grin to his face.  That the holy madman might inflict both singing and opinions on the unsuspecting and entirely undeserving patrons of the inn ... well, it's very amusing indeed.
Bilfro Gabbins
player, 243 posts
Magnetic personality!
Death Unseen watches!
Sun 28 Oct 2018
at 16:07
  • msg #323

Round 3 round up

Bilfro, it seems, has grown bored in his isolation.  He wanders back to rejoin the group, and starts to eat, after mashing up the beef, turnip and onion with the rhubarb tart.   The mage is smiling.  Well, more of a fixed grin, which only wavers occasionally when he breaks into a chuckle.

Colwyn looks at him curiously.

Finally Bilfro speaks... "I have ascertained that the minstrel who entertains here is, by nature something of a traveller, which is to say that he enjoys wandering here and there, though mostly there, since there is little point wandering here when one is already hereThere is a much more interesting destination, though not nearly so interesting as everywhere."

"Which reminds me of an interesting tale my uncle, Snodgar the Unfixed, told me some years ago... "


"Bilfro." Colwyn growls.

"What what?  Oh, yes.  Where was I?  Ah... the minstrel.  Yes.  He has been to Rappan Athuk.  Or at least close enough to see it.  With his own eyes no less.  Perhaps if you speak to him yourselves he will be able to answer some questions."

A pause for another mouthful of food, and then an afterthought.

"I, personally, would wait to question him until he returns from his current journey.  People are seldom communicative with strangers who accost them when they are thereThere in this case being the little bard's room.  Or the outhouse, if you prefer."
Aarnr Foultongue
Player, 1115 posts
Human (technically)
Cleric of froggin' Bowbe!
Mon 29 Oct 2018
at 05:05
  • msg #324

Round 3 round up

Aarnr is still puzzling over that 'ascertained' ... which from the gift of words that the slave gave him means more or less 'confirmed by a donkey'.  Which seems rather odd ... unless perhaps it refers to any beasts of burden ... though that would make their oxen rather cleverer than the priest did previously credit.

Tuning back into the conversation around the 'minstrel has been to Rappan Athuk' mark, Aarnr is once more impressed by Bilfro's wisdom, though he finds the very notion of an outhouse disgusting, though as he recalls, the slave was most disappointed to discover the lack.

The priest watches carefully for the minstrel's return.  Having lost their original and the spare they brought with them (he smiles as he thinks of Ozzie wreaking havoc in the afterlife), they could do with capturing another ... though it might be best not to mention what happened to the last two and just stick to vague and ominous threats.
Dungeon Master
GM, 874 posts
You're trying what?
Hahahahahahaha!
Wed 31 Oct 2018
at 18:36
  • msg #325

Round 3 round up

The door opens, and the minstrel re-enters the tavern.  He'a short man, with hair the colour of sand and one watery blue eye, his left eye (if it exists) being hidden by a leather patch.

Bilfro points him out, then calls out and beckons to the man, "Finnegan!  Over here!  These are the people I told you about."

Finnegan gives the group an appraising look, then walks over to sit next to Bilfro.  "It is a pleasure to meet you all.  Sir Bilfro has told me all about you."  He gives a nervous chuckle.
Colwyn Akbar
NPC, 350 posts
It's a trap!
No problem.
Fri 2 Nov 2018
at 22:00
  • msg #326

Round 3 round up

"It's bein' Sir Bilfro, is it?" Colwyn asks, not quite managing to maintain a straight face.

"Well 'is Lordship there were tellin us as 'ow yer's been ter Rappan Athuk.  An' 'ow yer might be knowin' somethin' as'd be 'andy fer us ter know as well, seein' as 'ow we's goin' there, like."

The rogue smiles at Finnegan.

"Ah, well, I have been close enough to see the foul place, albeit from a distance.  Close enough to smell the vile stenches that hang over it, and to feel the chill that spreads out into the surrounding land.  I have seen the graveyard itself, and the great crypt at its heart, and I have heard the howls of the creatures within and below."

"I have even heard fragments of blasphemous prayers echoing up from the ground... prayers that would surely blast the very soul of any man who heard them in their entirety."

Erista
player, 617 posts
Sat 3 Nov 2018
at 01:52
  • msg #327

Round 3 round up

"Mm-hm," Erista replies, a bit muffled as she finishes her last bite of pie.  After swallowing, she smiles at the minstrel.  "We already know all that, though.  I'm pretty sure everybody does.  Though... could you tell who those blasphemous prayers were to?  Like, did you catch a name?  That's usually the loudest part of cultish prayer chants, I think, so it might have stood out.  Or, did you see any black skeletons walking around?  I've heard stories about those."
Aarnr Foultongue
Player, 1117 posts
Human (technically)
Cleric of froggin' Bowbe!
Sat 3 Nov 2018
at 05:41
  • msg #328

Round 3 round up

"Ye know the way there, then," Aarnr bares his teeth in what is supposed to be a friendly grin as he not so much poses a question as makes a statement of fact ... which admittedly implies a certain expectation that the bard would leap at the chance to return with those who might deal with these ...

"Black skeletons ?" this time there is no doubt at all as to the inquiring thrust of his reply to Erista.  Nor of Aarnr's glee upon hearing of such.
Finnegan
Sun 4 Nov 2018
at 13:07
  • msg #329

Round 3 round up

"Aye, I know the way." Finnegan replies, sourly, "But if you're looking for a guide, you'll have to enquire elsewhere, for I'll not go back there again.  The way is easy enough to find though - follow the road east, until you reach Freegate, then turn south.  You'll find the cursed place easily enough."

"For that matter, you might find it easier to find a guide as you travel further east.  The cities of Derindin and Freegate are both filled with fools who like to brag about how they will venture into that place, if only some brave souls would go with them.  Some of them might even be speaking the truth."


The minstrel considers his words carefully before speaking further.  "I am loath to repeat the names that I heard, for doing so can only bring misfortune to honest men.  Suffice to say that the one chanted loudest and most frequently was that of the Lord of the Undead.  The name of the frog god was also called out, as was that of the Faceless Lord, and of the queen of rats."

"As for these black skeletons... I too have heard tell of them, though I saw none.  Still, I never ventured into the pits below, and only observed the place from a distance, and then only in daylight."

Aarnr Foultongue
Player, 1118 posts
Human (technically)
Cleric of froggin' Bowbe!
Sun 4 Nov 2018
at 13:18
  • msg #330

Round 3 round up

The names that the minstrel dare not utter are all known to Aarnr - indeed the priest has cursed them often, though his face falls as the puttock refuses the honour of bearing witness to the deeds of legend that will undoubtedly follow the descent of himself and his companions into the foul pit that is both destination and destiny.

It seems easy enough to find though ... or at least the east and south of it, for the cities of civilised folk spring up like boils upon one afflicted by plague.  Still assuming they can correctly identify this 'Freegate', then they should find their path.

"Their bones will blacken more and burn besides !" Aarnr vows, grinning at Eilieen, knowing full well that the priestess shares his hatred of undead and has moreover proven that hatred flares as fiery bright as the foul creatures before it.
Eilieen
Player, 949 posts
Cure Serious Wounds!
Cure Serious Wounds!
Mon 5 Nov 2018
at 10:27
  • msg #331

Round 3 round up

Eilieen, also, is familiar with the titles of the deities the foul worshippers call upon.  She will not honor them with their names, without good reason; also, it might be dangerous to speak them.  "My thanks, minstrel," she states with a small, seated bow.  "I should not ask you to return, no; your directions are sufficient, and once is enough, even for a brave soul."

Lips thinning, she meets Aarnr's gaze with a small, firm nod.  The Un-dead...well she understands the other priest's eagerness.  Yes, most certainly with the love of Zadastha burn.  Perhaps to be extinguished, but for a short time even the darkest of places will be lit.

With fire.

"You have done us a fine favour," she continues to the singer.  "Your tunes and your words, both.  P{erhaps, we too are fools...I suppose it will be seen."  Not his point, but something that has been on her mind.  Rappan Athuk requires cleansing, yes, but the cost thus far has been painful.
Dungeon Master
GM, 875 posts
You're trying what?
Hahahahahahaha!
Wed 7 Nov 2018
at 20:57
  • msg #332

Round 3 round up

"Oh!" interjects Bilfro, "There's more to tell yet.  More and darker.  Tell them of everything Finnegan.  Everything."

Finnegan pales, and looks at Bilfro with an expression which suggests that the minstrel might be about to collapse in terror.  Colwyn slides a flagon of ale towards him.  "Be 'avin' some ale mate.  's good, an' it'll be lubercatin' yer gullet so's yer can be talkin'."

The minstrel looks as if he is about to get up and leave, but he hesitates, and in that moment his resolve flees.  He pulls the ale closer and takes a mouthful, clutching the drinking vessel like a drowning man holding onto a floating log.  "They... they never came back.  I was afraid to go too close, but my companions said it couldn't do any harm to go into the graveyard.  I... I stayed back, and they... all seven of them... laughed and went."

"I heard their screams.  Terrible screams.  And a laughter that chilled my bones.  And the singing... in a voice like the howling of dogs in a thunderstorm.  And I couldn't... couldn't... I couldn't build up the courage to see if I could help them.  Not even three hours later, when Haliasa... fair Haliasa... was still shrieking in torment."

Aarnr Foultongue
Player, 1119 posts
Human (technically)
Cleric of froggin' Bowbe!
Sat 10 Nov 2018
at 06:07
  • msg #333

Round 3 round up

The minstrel's fear is unmanly and abhorrent and Aarnr immediately dismisses any thought of dragging the bladder along against his will.  There wouldn't be a dry seat on the cart !  No, they need a rhymer who was not only willing but eager to dwell upon the grittier and nastier aspects of the battles to come.  Why, if writing wasn't a product of a decaying and morally corrupt society, he'd do it himself ... how hard could it be ?

Indeed, the fellow's quailing makes him certain that his companions, disgusted at such a show of pukin' cowardice, whiled away several enjoyable hours, hiding behind tombstones and enacting a show for the hedge-born codpiece, barely able to contain their laughter between the mock screams and bloodcurdling cries ... even taunting him with a derisive imitation of the rank dewflap's crooning.

The priest shakes his head in sympathy for those seven who had to put up with Finnigan's froggin' faintheartedness.
Bilfro Gabbins
player, 244 posts
Magnetic personality!
Death Unseen watches!
Sun 11 Nov 2018
at 20:01
  • msg #334

Round 3 round up

"Do you see?  He has been there!  And his party were destroyed by the terrible terribleness they found there." Bilfro sounds almost excited about this.  "Terrible it was!"

"Aye." Finnegan says gloomily, "And I just barely escaped with my life, for something came after me, and it found me, and I had to fight for my life."

He tugs aside the front of his tunic to reveal five deep, ragged, parallel scars gouged diagonally across his torso, from left collarbone to right hip.  "The thing that did this to me scarce noticed that I was wearing mail over a thick leather doublet."
Erista
player, 618 posts
Mon 12 Nov 2018
at 15:55
  • msg #335

Round 3 round up

Erista reaches over to touch Finnegan's arm, a little bit awkwardly.  "I'm sorry about your friends," she says.  "But you're still here, telling your tale and warning others, maybe saving more lives.  That's something.  If you'd gone in, too, it would all be silence, and that doesn't help anyone.  How did you get away from the thing that attacked you?"
Eilieen
Player, 950 posts
Cure Serious Wounds!
Cure Serious Wounds!
Tue 13 Nov 2018
at 10:20
  • msg #336

Round 3 round up

"By the gods," Eilieen whispers, horrified at the tale.  The poor man has suffered, and greatly - the moreso in his spirit than his body, despite the terrible wounds he clearly received.  "Erista has the right of it," she finally agrees, her head spinning and nausea slicking her tongue.  "If seven were not nearly enough, neither would have been eight.  Such monstrosities would have been too much for you; you would have died alongside your friends, and not be here today.  And even that," she states, motioning at the scars, scars that she can no longer do anything about, "came under question."

"I am glad you chose caution," she finishes, "else the world would be a darker place indeed."

Settling back, she awaits his response to Erista's query.
Aarnr Foultongue
Player, 1121 posts
Human (technically)
Cleric of froggin' Bowbe!
Tue 13 Nov 2018
at 13:43
  • msg #337

Round 3 round up

Maybe Aarnr misjudged the Bard after all.  Not the man's cowardice or the utter contempt of his friends ... but he certainly knows how to kindle interest in a tale ... not only in Erista and Eilieen, but the priest himself is most keen to know what manner of beast left those claw marks ... if for no other reason than he needs to know what to watch for, lest it avoid or escape him.

Solid, obviously, no incorporeal spirit this one to near gut the pumpion so ... a ghoul's touch would have scarce done so much harm, nor left Finnegan able to flee ...

"A demon," Aarnr surmises, eyes wide with excitement as he waits for confirmation.
Dungeon Master
GM, 876 posts
You're trying what?
Hahahahahahaha!
Wed 14 Nov 2018
at 19:34
  • msg #338

Round 3 round up

"A demon?  Perhaps.  It was like nothing I'd ever seen before or since.  And it was toying with me." Finnegan states, "It tore me open and let me crawl away, laughing as it followed behind."

"And there it made its mistake.  I was a fool to go near that place, and Zors looks after fools.  As I dragged myself through the woods, I came to a camp site.  A paladin of Thyr was there, a true holy knight, his armour blazing with golden light. an the aura of a god about his head, and he slew the creature and tended my wounds."

He tugs his tunic back into place, concealing the scars.
Aarnr Foultongue
Player, 1122 posts
Human (technically)
Cleric of froggin' Bowbe!
Sun 18 Nov 2018
at 12:50
  • msg #339

Round 3 round up

At the best of times, it's hard to read Aarnr's mood, for his surly, unlovely expression most often indicates varying degrees of anger and contempt.  Perhaps his look this instant might be taken for sympathy ... by one who knew him not.  More like that awful grimace betokens great disappointment that the demon is already slain and severe dislike that it was such a puttock as worshipped staid Thyr that did the deed.

"Saucy, pheasant-baitin' toady !" the priest mutters.
Colwyn Akbar
NPC, 351 posts
It's a trap!
No problem.
Sun 18 Nov 2018
at 19:20
  • msg #340

Round 3 round up

Colwyn chews his food, open mouthed as he studies the scars.  He spreads one hand and compares it to the span of the wounds across the man's torso.  "Big were it?  I's meanin' a fair bit bigger'n me, going by what it were doin' ter yer."

"Yes.  It was about eight feet tall, or would have been if it stood up straight.  But it was hunched over, covered with scales, and had claws as long as my finger."  He holds up his index finger, curving it slightly to demonstrate what the creatures claws had looked like.  "But though it was bestial in form, it's face was that of a man."

"Aarnr's bein' pretty bestial, an' 'e's 'avin' the face of a man.  Sort of.  "Reckon as 'ow. 'e'd be able ter be 'andlin' one of them there buggers, easy 'nough."
Eilieen
Player, 951 posts
Cure Serious Wounds!
Cure Serious Wounds!
Mon 19 Nov 2018
at 10:21
  • msg #341

Round 3 round up

"Well that you found that paladin," Eilieen muses.  "I have no doubt this haunts you, minstrel -- your friends, your own plight, your hunter.  It would haunt me, no less."  Already the losses of their companions does.  "I know nothing of this creature you describe, though I must agree with Aarnr.  It could well be a demon.  A grave matter, indeed."

Colwyn's demonstration does nothing to reassure her.  If they face demons...  "We are ill-prepared for such things," Eilieen muses, more thoughtful than frightened.
Aarnr Foultongue
Player, 1123 posts
Human (technically)
Cleric of froggin' Bowbe!
Mon 19 Nov 2018
at 12:55
  • msg #342

Round 3 round up

Colwyn makes a very good point, and it cheers Aarnr greatly, especially as the thought occurs to him that where there was one demon, perhaps there might be another, perhaps even several !

The priest doesn't have much truck with 'holy', but he's more than certain that with the Sword of Gonder he would dispatch it even more swiftly than might a paladin of froggin' Thyr.  Eilieen definitely has the right of it - he and his companions are well prepared indeed to face such ills as demons.
Dungeon Master
GM, 877 posts
You're trying what?
Hahahahahahaha!
Wed 21 Nov 2018
at 21:04
  • msg #343

Round 3 round up

Rotak chooses that moment to clear his throat loudly, and Finnegan waves a hand in his direction before explaining, "That none-too-subtle signal was to let me know that Rotak would like me to go back to work.  I'd best be doing it, or he's likely to dock my wage.  Please consider your scheme carefully, before continuing with it,  As they say in Acregor, 'Forethought is less useful if you do it after the fact.'"

Bilfro performs a bow to the man, one filled with a plethora of ostentatious gestures and posturings.

Moments later Finnegan's music fills the air once more.

Sighing, Bilfro studies his companions, before saying, "I need you each to promise that you will not destroy another village of innocents, or even part of one."
Eilieen
Player, 952 posts
Cure Serious Wounds!
Cure Serious Wounds!
Fri 23 Nov 2018
at 11:08
  • msg #344

Round 3 round up

Staring at Bilfro, Eilieen slowly raises an eyebrow.  Turning her gaze for a moment, she watches the poor, wounded man walk away, then lets out a slow sigh.  "Perhaps," she quietly murmurs, "you will also inform us when we actually did, as you say, destroy a village of innocents."

She raises a hand.  "No, you've had enough times accusing us; pray allow me to continue.  You, Bilfro, weren't even there.  You have no idea what transpired.  You have no idea, for example, that we went to confront this corrupt court that had set its soldiers upon the road to waylay, rob, and murder innocent travellers, a court who had cultists of Orcus as guests.  You have no idea that some of the soldiers recognized us and attacked us.  Yes, Aarnr incited them, which I wish he had not, but they attacked first - they, the guard complicit in the stealing and murder."

Exasperated, she takes a sip of her wine, then continues, still in a low voice.  "You have no idea, clearly, that the manorhouse of the village's supposed 'king' burned down due to the melee, and that is all - not, as you continue to claim, the entire village.  Yes, the tavern was lit on fire by Arkan's magic...which he loosed at the cultists in reply to their own magic, turned on the villagers when the villagers attacked them."

"What surprises me," and now her voice shakes slightly, though it does not rise, "is that you make no mention of the poor man Aarnr slew, the one man who died in that fracas that I regret, and will contnue to regret, and for whose death I will most certainly pay when I stand before my goddess.  But then, you weren't there for that either, were you?  No, it is 'you burned the village down', over and over again.  Not only is it factually incorrect - by a long, long shot that even Colwyn would have difficulty making on his best days with a bow - but oh, so easy to make and pass judgement when one.  Wasn't.  Even.  There."

Now she stands.  "You have had innumerable chances to whine, mutter, and glare that judgement at us.  This is my answer.  And I am done with it."

With that, Eilieen quietly leaves the tavern to sit outside.
This message was last edited by the player at 11:10, Fri 23 Nov 2018.
Bilfro Gabbins
player, 246 posts
Magnetic personality!
Death Unseen watches!
Fri 23 Nov 2018
at 21:21
  • msg #345

Round 3 round up

Bilfro watches Eilieen's retreating back, his hands shaking, and his face twisting into an expression of disgust as the door closes behind her.

"No." he mutters.  Then, louder, "No, I wasn't there, because I was sent to guard Ozzy's corpse."  He turns to the others.  "I didn't ask for explanations or excuses.  I asked for a promise that we will try to do better in future.  No, I was not there.  But none of you were there when I told a child that we would help her, and none of you saw the look on her face when she beheld her home in flames, and her people being slain for protecting her brother, their rightful ruler from a threat that they were tricked into believing existed."

"I saw that look, and I saw it, in a vision of sorts, reflected on the faces of the people we will meet in future.  If - if - we do not do better.  Would you have our names become as hateful to these people as that of Rappan Athuk itself?  Would you have Finnegan sing of us, and those songs be ones of fear and hatred?  Would you have the names of Fergus and Ozzy forgotten because the people are trying to forget about this group?"

"When Rappan Athuk falls, should we become the new demons that the people fear?"

Erista
player, 619 posts
Sat 24 Nov 2018
at 21:13
  • msg #346

Round 3 round up

Erista watches Eilieen walk out with wide eyes, and then looks down into her empty bowl as Bilfro speaks again.  When he's done, she sighs.  "No, you never asked for explanations.  Maybe you should've," she suggests, "instead of letting it build up like this."

She stands up on her chair, meeting Bilfro's eyes levelly.  "What would `better' have looked like, then?  Letting them kill us, and leaving that poor girl to live happily in the shadow of Orcus until they sacrificed her?  Is that the help you promised her?"

She blinks rapidly, the beginnings of tears shining in her eyes as she leans forward suddenly, slapping her hand down on the table, and hisses, "And you leave Fergus out of this.  He didn't care a whit what the bards sing, and neither do I."

Up in the rafters, Astral's feathers ruffle slightly as her head turns to watch Odysseus Warfield Leonidas.
Aarnr Foultongue
Player, 1124 posts
Human (technically)
Cleric of froggin' Bowbe!
Sun 25 Nov 2018
at 06:08
  • msg #347

Round 3 round up

The folk in Acregor must have nothing better to do than sit around all day thinking up odd pronouncements, for Finnegan's 'warning' is all but incomprehensible.  Any sane fellow acts to accomplish a goal, be it slaying demons or undead or someone else who offended you.  Who's going to waste time thinking about it first, when you could be swinging your sword ?  Sheer madness.

Talking of which ... Aarnr listens with his usual care to Bilfro's pronouncement, though the easy "ye have my froggin' oath" that he gives voice to is drowned out as Eilieen and then Erista unexpectedly and vehemently challenge the holy madman.

As Erista says, he doesn't care if the common folk hate him or not, though it's proper that they grow to fear him, else he'd not be able to spit in his god's eye ...

So too he shares the priestess's regrets over the old dotard that he slew - he'd accorded the greybeard the respect of engaging him with his blade on the basis of the insults offered ... only to discover later that the sheep-bitin' lout was a follower of foul Orcus.  It makes him angry just thinking about it !

And while not at all sure that charging towards the tax-collectors with his sword drawn should have incited anything other than a sudden urge on their part to flee as swiftly as their legs could carry them, he was rather pleased that the mottled puttocks showed the courage to stay and fight - at least in death they redeemed themselves in some small measure.

Ah !  It seems that it's time to take to the road once more !  Excellent ...

Aarnr follows Eilieen out of the tavern to ready the cart and oxen.  Hopefully there's still time to find some marauding undead or bandits or something on the road before nightfall.
Dungeon Master
GM, 878 posts
You're trying what?
Hahahahahahaha!
Sun 25 Nov 2018
at 09:32
  • msg #348

Round 3 round up

"Better would have been not burning the palace down while dealing with the evil!  Better would have been not declaring war on the whole village for the sake of stopping a few wicked men.  Better would have been not setting fire to a perfectly innocent tavern that just happened to be standing nearby!"  Bilfro pulls his cloak tight around him, before turning his back and sitting down.

"Better... " he says, more quietly, "... would have been not teaching children that good can be just as carelessly destructive and murderous as evil."

His head droops.

After a few moments, his shoulders start to shake.  There is a loud snort, as he blows his nose on his sleeve.

Up in the rafters, Odysseus Warfield Leonidas accords Astral a look which seems almost apologetic...
This message was last edited by the GM at 09:36, Sun 25 Nov 2018.
Aarnr Foultongue
Player, 1125 posts
Human (technically)
Cleric of froggin' Bowbe!
Sun 25 Nov 2018
at 12:46
  • msg #349

Round 3 round up

If Aarnr had not just left the building ... well, in all honesty it's extremely unlikely that he'd have drawn Bilfro's attention to the informative tapestries depicting the triumphant forces of good arrayed before the temple of Orcus aflame.

No, there's have been none of that ... indeed, in all likelihood he'd instead have had strong words with Finnegan blaming him for upsetting the wizard.  Life is not fair.  Priests of Bowbe even less so ...

... but outside, oblivious to the great moral debate of our time, the priest sets to checking the harnesses as Fergus showed him, before unhitching the proud and stolid beasts from the post, ready for an imminent departing.
Eilieen
Player, 955 posts
Cure Serious Wounds!
Cure Serious Wounds!
Mon 26 Nov 2018
at 01:27
  • msg #350

Round 3 round up

Eilieen dredges up a wan smile as Aarnr begins to work.  "Oh, dear.  Aarnr -- I was under the impression we were staying the night, here.  Has that changed?"  She waves a hand toward the wagon.  "It's merely that I now plan to sleep in the wagon.  Under the stars."  The priestess chokes off a laugh.  "How things have changed," she muses.

"In any case, unless there has been some consensus after I left, I don't think we intend to be on the road again today."
Aarnr Foultongue
Player, 1128 posts
Human (technically)
Cleric of froggin' Bowbe!
Mon 26 Nov 2018
at 12:55
  • msg #351

Round 3 round up

Aarnr checks the sun's position in the sky, judges it to be merely mid-afternoon ... bites back any comment to the effect that the hellish hordes that inhabit Rappan Athuk will have that much longer to make their escape ... and exhales loudly, glaring at the oxen as he goes about loosening the harness and hitching them back up again.  Something else ... ah yes, feed and water.  The former he locates after a short search of the cart, punctuated with more than usually vehement barbs directed at his god, and peers around, hoping to locate the latter somewhere nearby. 

That task done ... the priest looks around.  He could go hunting in the crumbling ruins for undead or dragons or both, but they'll probably all turn in up in the middle of the night, thus saving him the walk and tedious searching.  Which just leaves ...

"I should probably teach ye to froggin' fight," he suggests to Eilieen.  At least she looked like she wanted to hit something a short while ago ...
Eilieen
Player, 956 posts
Cure Serious Wounds!
Cure Serious Wounds!
Wed 28 Nov 2018
at 10:20
  • msg #352

Round 3 round up

"If you wish," Eilieen muses, somewhat detached.  "I am welcome to some sparring."  There's a pause, and she focuses more intently on the man.  "Priests of Zadastha do learn to fight; we often need to defend ourselves, cannot imagine why.  But my focus in training has been upon healing, and the obliteration of the Undead."

Picking up her spear, she studies the tip, then reverses the weapon.  "If you wish, we can practice.  I don't fear minor cuts and injuries; we do have divine blessing remaining within us today, after all."
Aarnr Foultongue
Player, 1129 posts
Human (technically)
Cleric of froggin' Bowbe!
Wed 28 Nov 2018
at 14:32
  • msg #353

Round 3 round up

Aarnr's brow furrows.  Though it's not as if anyone would notice, as the cast of his unlovely face is habitually such as would make the observer concentrate rather fiercely on trying to turn invisible, so the creasing of his forehead would not be top on the list of things they were carefully watching out for.

On this occasion, his perplexion is regarding the fighting abilities of the priesthood of Eilieen's faith.  Skill with weapons wasn't something he'd thought Zadasthans noted for.  Unarmed combat, perhaps ...

But his offer to teach is genuine and surprisingly well-meant.  Even amongst the followers of Bowbe, weapons training isn't usually just a battle to the death, though accidents do happen.

Spitting on his hands, the priest draws his great blade, turning it in his hand so that the flat, not the edge, is before him.

"Try and froggin' disarm me," he growls with a horrible intensity of purpose.
Bilfro Gabbins
player, 247 posts
Magnetic personality!
Death Unseen watches!
Wed 28 Nov 2018
at 19:37
  • msg #354

Round 3 round up

Bilfro's weeping is short-lived.  After a brief spell of nose-blowing, sniffing, and rubbing at his eyes, all while keeping his head lowered, he straightens himself up, then rises to his full height.

He turns to face those companions who remain within the tavern.  When he speaks, he sounds calmer, and more normal, by his standards.

"I have made it.  My decision I mean.  And it is, I believe, the only possible one.  I have decided, and it was, in the end, an easy choice... I have decided that I can not, in all good faith, join you on the road to that place.  Not if some of this group refuse to swear to avoid harm to innocent bystanders at all costs.  Or even marginally guilty ones, whose crimes do not include any that were directed at the group."

He unfastens Valkyria from his belt, and lays the sheathed sword upon the table with a sigh

"This is not my weapon to bear.  It was given to Fergus, on the understanding that it would be taken to journey's end, and there would be used to slay undead and demons, and lighten the burden of the world.  When Fergus left us, I took up the blade, intending to fulfil his quest.  But events have eventuated such that I can promise that no longer.  And so, mighty as I might be, unworthy am I to carry Valkyria."
Erista
player, 621 posts
Wed 28 Nov 2018
at 20:19
  • msg #355

Round 3 round up

Erista sighs, sad but unsurprised.  It feels like a decision that has been building for some time, and if she's not at all certain that's the promise she wouldn't make, she finds herself hard pressed to think his final decision is the wrong one.

So she closes her eyes for a moment, fighting back a brief welling of tears, and then nods.  "I'll miss you," she says, quietly.  "And... if you ever need anything, and.. you know, you can find me, I'll always try to help.  If you happen to find yourself in a little place called Lokshyr, tell them you're my friend; they'll treat you well."  She leans a little closer and adds, in hushed tones, "And their pies are even better than the tarts here."  She almost flinches back after this, glancing back towards the kitchen guiltily.

She climbs down off her chair, and, with a loud scraping sound entirely incongruous to the somber moment, drags her chair the foot or so closer to his before climbing back up onto it.  Reaching out, she offers a hug, if he wants one.

"I do... I promise I'll think about everything you said, and how maybe we can be better.  I'm really glad we met.  Thank you for walking with us, and for showing me a whole different way to see the world," she finishes, either way.


Finally, with a quick sniffle and a completely incidental wiping of her sleeve over her face, she looks down at the sword, thoughtfully, and nods again.  He's right.  Valkyria has a purpose.  She rests a hand lightly at the cross of the hilt, sitting back down and leaning closer to it. "Well, you picked your last carrier.  Who do you want next?" she asks, speaking softly.  "Eilieen?  You'd mess up the drape of her clothes, but I think you'd make up for it in looking beautiful at her side.  Arkan, maybe?  He definitely knows his way around a sword. Or, um...Colwyn?  He likes shiny things," she hazards, glancing across the table towards him.  "Aarnr?"  Here she finds herself honestly floundering for an argument, but feels she should offer.  After only a short pause, she comes up with, "He's... definitely not going to stop before he gets there."
Colwyn Akbar
NPC, 352 posts
It's a trap!
No problem.
Sun 2 Dec 2018
at 19:24
  • msg #356

Round 3 round up

Colwyn looks at Valkyria, laying unclaimed on the table.  His right hand starts to itch, and he gazes at the weapon with a calculating expression.

He could take it, and he doubts anybody would stop him.  There is, in fact, just one thing that keeps him from laying claim to the blade...

"It's not bein' fer me.  See, that there's bein' a sword fer a 'ero.  I's not bein' no 'ero, but if'n I were takin' that there, folks'd be expectin' me ter be one.  Jumpin' in ter fights, an' chargin' enemies, an' the like.  An' that there sword might be makin' me... I's been 'earin' of magic swords what could be doin' that.  An' I isn't wantin' no part of it." 

Outside Aarnr advances on Eilieen, his sword in hand...
Erista
player, 622 posts
Sun 2 Dec 2018
at 21:06
  • msg #357

Round 3 round up

Erista looks up at Colwyn, seeming almost hopeful for a moment, but nods at his decision.  "Me, too," she says, understanding.  "Somehow I don't think Valkyria is a slingshot from the shadows kind of girl.  For starters, she's not a sling."  She sighs.  "And Eilieen wouldn't want the blood on her dress, even if Zadastha can clean it right up.  That probably leaves Aarnr, but I guess I'll go ask them.  He's been pretty happy with his sword from Gondor," she notes, "And Eilieen does get into the middle of things a lot more than she ought to."

She picks up the sword and slides out of her chair, pausing once more to look up at Bilfro, offering a wistful smile, before walking past and out the front to see where they've gotten to.

Astral hops over closer to Odysseus Warfield Leonidas, rubbing up against his side in a manner that might almost seem protective were it not for the difference in size.
Eilieen
Player, 957 posts
Cure Serious Wounds!
Cure Serious Wounds!
Tue 4 Dec 2018
at 10:25
  • msg #358

Round 3 round up

Outside, Eilieen prepares herself.

It's intimidating, facing Aarnr like this, especially since somewhere in her mind is the memory of him turning on her, mid-combat.  She still recalls the look on his face, the trust breached and never truly repaired.

But that, she tells herself, is Aarnr.  There is nothing to do but accept it; his place is here, in this journey against Rappan Athuk.

"Disarm?" she inquires dubiously.  "Very well."  It's not really her way; she uses a spear, and the best 'disarming' to her mind is simply to render the opponent incapable of using their weapon by dint of planting a handlength of steel into them.  But Aarnr is teaching here, so...

With shuffling -- yet adroit -- footsteps and quick, circling thrusts of the weapon, she makes the attempt.

OOC - a totally average roll of 15.  :D
Dungeon Master
GM, 880 posts
You're trying what?
Hahahahahahaha!
Wed 5 Dec 2018
at 19:07
  • msg #359

Round 3 round up

Bilfro offers Erista a small bow and a sad smile.  This is the end, and the mage has a feeling that they will part ways, never to meet again.

As Erista heads for the door, Colwyn sighs, relieved.  Possibly because the sword is being taken away.  Possibly something else.  Finally he speaks...

"I's goin' ter be missin' yer mate.  Yer was makin' things interestin', if yer's seein' what I's gettin' at?  Not as the others isn't interestin', see, but yer's bein' a diff'rent sort of interestin'."

After a moment, he glances down at his right hand before wiping it on his tunic and holding it out to Bilfro.  "Good luck mate."  Bilfro, for his part, takes the hand and shakes it.

Erista steps outside, and sees Aarnr and Eilieen trying to kill each other...
Erista
player, 623 posts
Wed 5 Dec 2018
at 21:40
  • msg #360

Round 3 round up

Erista's eyes widen as she sees Aarnr advancing on a terrified-looking Eilieen, who appears to be doing her very best to fend him off without actually hurting him.  Dropping Valkyria rather unceremoniously in the dirt, Erista splays her hands and calls out, "彩色 浪花!"  A wave of rainbow light washes over the pair...
This message was last edited by the player at 21:43, Wed 05 Dec 2018.
Dungeon Master
GM, 881 posts
You're trying what?
Hahahahahahaha!
Fri 7 Dec 2018
at 22:27
  • msg #361

Round 1 round... oops!

A torrent of colour washes over the battlefield, and both combatants stagger to a halt, swaying dazedly, weapons hanging limply in their hands...

After a few heartbeats, both start to shake their heads in an attempt to clear their befuddled thoughts.
Aarnr Foultongue
Player, 1131 posts
Human (technically)
Cleric of froggin' Bowbe!
Sun 9 Dec 2018
at 12:49
  • msg #362

Round 1 round... oops!

Shaking his head as he tries to clear away the after-effects of that dizzying array of colours that blasted eyes and mind both, Aarnr is ne'ertheless impressed at Eilieen's prowess.

Now generally any would-be warrior who actually obeyed his instructor and tried to strike the weapon-of-the-day from the vice like grip of his mentor deserved the subsequent drubbing ... the lesson being that it's far better to take said weapon from the cold lifeless hands of the expired or expiring foe, thus disarming him.

But Eilieen's efforts, the priest is certain, would have earned a grudging nod of approval from even the harshest of those who taught him the use of the blade.

"That was froggin' good !" Aarnr praises the priestess of Zadastha, bringing his sword back up before him.  "Do it again !"

"Watch this !" he tells Erista, catching sight of the Halfing mage.
Eilieen
Player, 958 posts
Cure Serious Wounds!
Cure Serious Wounds!
Mon 10 Dec 2018
at 10:26
  • msg #363

Round 1 round... oops!

Stumbling and staggering for a moment, Eilieen blinks in an attempt to clear the spots from her vision.  "Oh, I know that spell," she mutters, rubbing her eyes.  Aarnr calls out a respectful commendation -- is he speaking to Erista? -- but Eilieen steps back out of reach (always prudent) and grounds her spear.  "A moment!"

Craning her head to and fro, she finally spots the short sorceress.  "Ah, Erista!" the priestess greets her.  "I'm sorry; Aarnr has offered to instruct me, and I was focused on that, else I would have said hello."  She cocks an eyebrow, smile slightly ironic but not annoyed in the slightest.  "Is there aught amiss?"  It's not like she can be irked with the idea of Erista protecting her from Aarnr, for Eilieen has already discarded the thought that perhaps Erista was protecting Aarnr from her.

Too many issues with that particular possibility.
Dungeon Master
GM, 882 posts
You're trying what?
Hahahahahahaha!
Wed 12 Dec 2018
at 18:25
  • msg #364

Round 1 round... oops!

Colwyn and Arkan exit the tavern, and find themselves confronted by an odd scene.  Colwyn notes Valkyria laying in the dirt.

He moves to stand over the weapon, but doesn't try to pick it up.

"If'n yer's bein' finished with what yer's bein' doin', maybe as we can be movin' on?  Ol' Bilfro's not bein' 'appy, an' the sooner we's not bein' 'ere 'mindin' 'im of the things what 'e's not bein' 'appy 'bout, the sooner I reckons as every bugger'll be safe."
Aarnr Foultongue
Player, 1132 posts
Human (technically)
Cleric of froggin' Bowbe!
Fri 14 Dec 2018
at 05:16
  • msg #365

Round 1 round... oops!

Eilieen settles the base of her spear into the dirt in the face of his menancing blade !  Utterly astounding !  It's as if she were there on that day when Ggrukkkuguk The Awful did much the same before bestowing a most valuable lesson on his eager if rather naive apprentices...

More impressed by the priestess's prowess than ever, Aarnr whirls around to find Colwyn and Arkan trying to sneak up on him, as he expected.  He grins broadly, a terrifying sight ... but only to show that he's not been fooled.

"Are we froggin' going now, then ?"  He'd been looking forward to either undead or dragons ... or undead dragons, there's a gleepin' thought, creeping out of the ruins in the dead of night ... but he's not prepared the waste the opportunity to crawl a few miles closer to Rappan Athuk.

"That your elfin' blade ?" he gestures with the tip of Gonder's finest to the sword he's just discovered lying in the dirt.
Erista
player, 625 posts
Fri 14 Dec 2018
at 05:27
  • msg #366

Round 1 round... oops!

Somewhat doubtfully, Erista lowers her hands, watching the two.  "But... beds?" she starts to point out, before Aarnr points out the sword.  Then, blushing, she kneels down and picks it up.  "Sorry!"  It's hard to tell if she's talking to the people around, or directly to the sword.

"Um, Bilfro..."  She waves her free hand vaguely, in a general Bilfro-ness-encompassing way.  "He's not coming with us.  But Valkyria... she was supposed to.  So..."  She looks up at the two, holding the sword out again.  "Who's going to carry her next?"
Colwyn Akbar
NPC, 353 posts
It's a trap!
No problem.
Sun 16 Dec 2018
at 20:59
  • msg #367

Round 1 round... oops!

"I were already sayin' my piece." growls Colwyn, "I's wantin' no part of that there pig sticker."

After a moment's thought, he adds, "It's bein' a blade fer a 'ero, not fer the likes of me."

And with that, he walks away, towards the cart...
Eilieen
Player, 959 posts
Cure Serious Wounds!
Cure Serious Wounds!
Mon 17 Dec 2018
at 10:27
  • msg #368

Round 1 round... oops!

Eilieen sighs.  If move on they must, then move on they should.  "Very well.  I see at least two convinced that moving on is necessary, I shall acquiese."  She offers Erista a wan smile.  "I'm sorry, Erista; but I'll still work on your clothing in the morning."

Nodding briskly, she tosses her pack into the wagon.  "If Bilfro is staying, it's for the best.  As for Valkyria..."  A slow shrug.  "I have no skill with such, sadly.  Arkan might, if he is willing, or perhaps Aarnr."  An amusing thought, given Colwyn's gruff assessment of the weapon.

The priestess sighs.  "But not me, though I will carry it if need be to give it to the one for whom it is destined."  It's a tad large for Erista to cart around, after all.
Aarnr Foultongue
Player, 1133 posts
Human (technically)
Cleric of froggin' Bowbe!
Mon 17 Dec 2018
at 13:15
  • msg #369

Round 1 round... oops!

Valkyria - the blade that was bourne by both Fergus and Bilfro ... Aarnr doesn't much know what a hero looks like, but the sword has an enviable history to be wielded by both his friend and the holy madman, even if it is a little on the flimsy side for his liking.

Still ... it certainly doesn't hurt to have a spare weapon to hand, and likely another of his friends will die soon and he'll have to gift them Gonder's finest, so he'll be needing a replacement.

Aarnr shrugs at Arkan.  "Do ye don't want the honour ?  If not then I'll froggin' take it !"

Problem resolved, and the training session seemingly over ... "ye did gleepin' well," he tells Eilieen ... the priest sees to the reins and harnesses of the oxen, readying them to continue on.
Dungeon Master
GM, 884 posts
You're trying what?
Hahahahahahaha!
Wed 19 Dec 2018
at 23:02
  • msg #370

Round 1 round... oops!

The decision is made.  Aarnr is, it seems, the new bearer of Valkyria.

With that sorted out, and a belly full of victuals, it's time to leave the Red Barrel.  Without Bilfro, as it happens.  At least he isn't dead...

The journey continues for some time through the ruined city.  Other people are seen but rarely - peasants huddled in the doorways of shacks and hovels, which tend to be propped up against the much older structures, and adjoined by small patches of cultivated land, which support sickly, straggling crops.  A few of the peasants appear to own half-starved pigs, or scrawny goats, or a chicken or three.

With some two hours still before sunset, the group emerge from the eastern end of the ruins, cross some open land, and re-enter the forest.

That forest is different now... the trees seem diseased, pale and infested with spots of greenish mold.  Many seem to be rotting where they stand, the bark splitting open to reveal the decayed wood beneath.

All in all, this region does not seem healthy...
Aarnr Foultongue
Player, 1134 posts
Human (technically)
Cleric of froggin' Bowbe!
Sun 23 Dec 2018
at 05:57
  • msg #371

Round 1 round... oops!

The terrible deprivation of the peasants (not to be confused with pheasants - Aarnr won't make that mistake again), the rotting vegetation.  Well, it's beginning to feel a lot like he's back in the fens of his homelands, to be honest.  Except his people sensibly fight amongst themselves a lot, meaning there's not so many hungry mouths competing for the scarce resources of the land and everyone is a lot happier.

Admittedly there's less in the way of sickly chickens, goats and pigs and rather a lot more large creatures that don't so much submit to the slaughter as fight tooth and nail against it.  But the hunt and kill just brings on a healthy appetite.

Still, the priest feels he ought to say something ...

"Where the frog is Bilfro ?!!"
Colwyn Akbar
NPC, 354 posts
It's a trap!
No problem.
Sun 23 Dec 2018
at 19:52
  • msg #372

Round 1 round... oops!

Colwyn looks about confused as they re-enter the forest.  He can't quite put his finger on what's wrong, at first, but eventually it dawns on him.  He may have been born and raised in a city, but he was always observant

"This 'ere bit of the forest isn't bein' the same as the bit what we was travellin' through afore we got ter the ruined city.  I's wonderin' if'n the dragon were doin' all this as well."

Aarnr's question brings a strange look from the rogue (strange, even if one were to discount the oddly inconsistent orientation of his eyes).

"'e's bein' a bloody wizard...  'e could be 'bout anywhere what he's wantin' ter be by now."
Aarnr Foultongue
Player, 1136 posts
Human (technically)
Cleric of froggin' Bowbe!
Fri 28 Dec 2018
at 12:58
  • msg #373

Round 1 round... oops!

Colwyn's comment about the forest strikes Aarnr as being a bit odd ... though at least he's pleased that by the rogue's reckoning they're not just going around in circles or heading back the way they came.  That the dragon might be responsible for the health of the vegetation hereabouts seems unlikely as none of it is currently on fire (which might equally absolve the priest and his companions from blame as well), though it does rather beg the question as to what the actual cause of the sickness is - not something that Aarnr knows much about.

With wizards, however, he's on much firmer ground.  Obviously the saucy sheep-baitin' varlot has cast some glamour or other concealing himself from sight.  And equally obviously he'll be putting in a reappearance when he gets hungry.

About two hours till darkness, so the priest reckons ...

"We'll need to find something the oxen can eat," he insists.  The fodder they have won't last forever.
Colwyn Akbar
NPC, 355 posts
It's a trap!
No problem.
Fri 28 Dec 2018
at 19:11
  • msg #374

Round 1 round... oops!

"Should be easy enough, they's eatin' grass, so we's just needin' ter be findin' a clearin'." Colwyn assures Aarnr, seemingly confident in his newly discovered knowledge of all things nature related, "'lessin' the grass is bein' sick too, like."

As it turns out, the grass isn't sick.  At least not sick enough for an ox to be squeamish about it. or a horse for that matter.  In fact, as the group approach a large clearing at the roadside, there is a small cart already there, and an unhitched horse grazing nearby.

A man, presumably the owner of both horse and cart is sat on the ground, leaning against the cart wheel, drinking from a waterskin.  As the ox cart approaches, the stranger unfolds his lanky frame and gets to his feet, hitches his thumbs into his belt and smiles.  "Good day to you all."

His clothing is... colourful...  A green tunic and red britches, with yellow stockings.  The whole array topped by a black tricorn hat with three pheasant feathers pinned to it.  A cloak of dark blue is drape over the seat of the cart (which is, incidentally, otherwise empty).
This message was last edited by the player at 19:16, Fri 28 Dec 2018.
Eilieen
Player, 960 posts
Cure Serious Wounds!
Cure Serious Wounds!
Wed 2 Jan 2019
at 12:03
  • msg #375

Round 1 round... oops!

Pleased at locating a place to sleep, Eilieen ponders their various issues.  She needs to find a way to inform Aarnr that Bifro will no longer be joining them, without Aarnr haring back to try to drag the fuddled wizard along.  And then there's this man, before them...immediate problem noted, she starts with that one.

"Good day indeed!" she replies.  "Have you chosen this clearing in which to bed down tonight?  If so, might we share it?"

Politeness, as always, costs nothing.

OOC - Sorry for the silence, am more or less back now.  :D
Dungeon Master
GM, 885 posts
You're trying what?
Hahahahahahaha!
Wed 2 Jan 2019
at 18:57
  • msg #376

Round 1 round... oops!

"Bedding down?" the man looks a little surprised by the question, "Goodness me, no.  I only stopped here to eat some bread and cheese, and to give my poor draft animal a few moment's respite from his toil.  I'll camp behind the Red Barrel tavern this night, where a soul can more easily gain a good meal and a little safety."

"I wouldn't camp here overnight, and nor would many others that I know.  Too great a risk of nocturnal beasts, and worse, in these woods.  A soul is apt to awaken and find himself standing before his god and making an accounting of his life.  There are things in this forest at night that can kill a man as easy as thinking of it, and many of them seem to think constantly about just that."
Colwyn Akbar
NPC, 356 posts
It's a trap!
No problem.
Fri 4 Jan 2019
at 22:09
  • msg #377

Round 1 round... oops!

Colwyn nods thoughtfully at the sage advice from the colourfully dressed man.  "We's bein' thankin' yer kindly fer the warnin', mister, an' we'll be takin' 'eed."

"Please, call me Tursach, known by some as Tursach of Many Hues."
Aarnr Foultongue
Player, 1137 posts
Human (technically)
Cleric of froggin' Bowbe!
Sat 5 Jan 2019
at 05:17
  • msg #378

Round 1 round... oops!

Three pheasant feathers !  "Did ye kill them yourself ?" Aarnr asks Tursach, obviously impressed by the man's daring.

So too his rundown of the possibilities this clearing offers for a spot of nocturnal mayhem is very encouraging.  Indeed, the fellow might be the nicest person they've met thus far on this road, even including the amusements afforded by bandits of various hues.

With that settled, the priest goads the oxen into munching on the grass (one of the easiest things he learned from Fergus) as he loosens their straps and harnesses that he might tether them up for the night, though not too far away as they'll need to keep an eye on them in case some foul creature mistakes them for bait.
Dungeon Master
GM, 886 posts
You're trying what?
Hahahahahahaha!
Sun 6 Jan 2019
at 20:05
  • msg #379

Round 1 round... oops!

Tursach seems a little confused at first, but finally gets the gist of Aarnr's question.  He nods, and says, "Yes, I did.  Though it wasn't really so difficult."  He laughs, then adds, "They put up a brave fight, but I managed to defeat them easily enough."

Meanwhile Colwyn seems less than enthused by Aarnr's obvious plan to wait out the night here.  "Is all of the wood this side of the Red Barrel bein' like yer said. or jus' this 'ere bit?"

"The forest isn't ever entirely safe, but I have heard tell of a burial mound a few miles to the south of here, predating the Old Kingdom.  Which wouldn't really be of any concern, if not for the story that some fool broke the doors open, and things come out of it after dark, looking for their ancient home, and their families.  Or maybe for stolen grave goods."
Aarnr Foultongue
Player, 1138 posts
Human (technically)
Cleric of froggin' Bowbe!
Mon 7 Jan 2019
at 13:18
  • msg #380

Round 1 round... oops!

Now there's no doubt about it ... the pheasant-slayer will be allowed a seat at the table when the whole of civilisation falls beneath Aarnr's iron fist.

"We should froggin' go there now," the priest opines forcefully if not hopefully as Tusarch casually mentions the burial mound, for his companions do not always share his love of hacking undead into manageable portions, often favouring such decadent pursuits as food and sleep, though Eilieen for one often exceeds his zeal in the utter destruction of the foul unliving.  It is only to be hoped the pair of them can convince the other puttocks.
Eilieen
Player, 961 posts
Cure Serious Wounds!
Cure Serious Wounds!
Tue 8 Jan 2019
at 01:33
  • msg #381

Round 1 round... oops!

Eilieen nods along with the warning.  Well, maybe it would be a fine idea to continue onward, hopefully to get out of the area of danger.  Rappan Athuk is their goal, after all.  Focus is necessary.  If they stop at every little issue, they'll miss striving against the greater -

' -  things come out of it after dark, looking for their ancient home - '

"Ehhh?"  The priestess's head snaps up.  "What'sthatyousay?"  She coughs, once.  "My apologies...ah...did you mention, perhaps, the un-dead?"  The young woman bats her eyelids slowly.  It's utterly unconvincing, partly because she's sadly terrible at such things (despite all attempts to teach her at Temple), partly due to the sharp glitter in those self-same orbs.
Erista
player, 626 posts
Tue 8 Jan 2019
at 02:58
  • msg #382

Round 1 round... oops!

Emerging quietly from her spot behind a nearby tree, Erista comes back over to the wagon.  "I think he just said `things'.  Could be any sorts of things, as far as I can tell."  She glances briefly at Tursach with a look she hopes conveys that clarification is not necessary right now.

"It's probably worth checking, because they might be... those particular things, but we should wait until tomorrow, when we'll be able to tell for sure, and if it is that kind of thing, then we'll have better light to watch them burn," she suggests.
Dungeon Master
GM, 887 posts
You're trying what?
Hahahahahahaha!
Sun 13 Jan 2019
at 13:03
  • msg #383

Round 1 round... oops!

"Undead?  Yes." Tursach affirms, "Among other things.  Or so I heard.  Things that live in the deep places below the world, or in the darkness of the night sky, and they come through a doorway into the mound, and then out into the world."

"Terrible things, many of them older than Time itself."

Colwyn shudders, "Per'aps every bugger'd be a lot 'appier if'n we was leavin' these things be.  After all, Aarnr's bein' in a 'urry ter get ter where we's goin'"
Aarnr Foultongue
Player, 1139 posts
Human (technically)
Cleric of froggin' Bowbe!
Sun 13 Jan 2019
at 13:51
  • msg #384

Round 1 round... oops!

Eilieen's rapid blinking, a sure sign that a warrior is but a heartbeat away from surrendering to the red mists of battle settles the matter, though the counsel of Erista and Colwyn may well hold wisdom, there is no room for such in such straits.

"We'll not suffer any dankish, reelin'-ripe maltworm loose from its grave," the priest avows with a snarl, speaking for the both of them.  "We thank ye, thou pheasant-batin' rascal," he tells Tursach.  "An' now must be on our froggin' way for we have death to deal to the deathless !"

"Hurry," Aarnr urges his companions as he readies the oxen for the road once more. "Before they escape us ..."
Eilieen
Player, 962 posts
Cure Serious Wounds!
Cure Serious Wounds!
Tue 15 Jan 2019
at 01:56
  • msg #385

Round 1 round... oops!

A faint grinding sound issues forth from Eilieen's mouth at the confirmation, growing less-faint at Erista's words.  Then it dies.  "Better...light?"  The Priestess squeezes her eyes shut, lips tight.  "Erista...has a point."

Those lips then draw together in a thoughtful moue.  "The un-dead do not flee Aarnr.  No, they sit like misshapen spiders in their webs, waiting for their prey, or cast about the country side like hairy hunting spiders, or make tubes in the ground...no, not like those horrid spiders, sorry."  Coughing, Eilieen surreptitiously wipes away a hint of slaver from her mouth.  "A-hem.  Although, perhaps.  In any case, they will not FLEE...unless we come across them at night and slay many of them.  Then, THEN will they scatter across the countryside."  A pause for thought.  "Like spiders," Eilieen mutters.

Standing, she moves to put a hand upon one of the poor oxen (it stares up at her hopefully).  "Do you not see, Aarnr?  If we attack them at night, they CAN flee.  Worse, some might be out and about, seeking victims, and we might never catch them all*!  Ah, but if we seek them out tomorrow...during the DAY...."

She delicately raises her hand from the oxen before making two, tiny fists.  "The sun's light will hold them in their lair," Eilieen whispers.  "There.  Will.  Be.  NOWHERE...to run," she finishes, all-too-dramatically.

*  Like Pokémon!  Or arachnids.  Take your pick.
Aarnr Foultongue
Player, 1141 posts
Human (technically)
Cleric of froggin' Bowbe!
Tue 15 Jan 2019
at 13:31
  • msg #386

Round 1 round... oops!

Homicidally reluctant as he is to put off slaying undead (or spiders, if it comes to that, or pheasants) for even a moment, and while he's generally opposed to planning of any kind that doesn't start and end with 'Aarnr, you attack them' ... he has to admit that Eilieen's strategy is like to see more of the foul creatures returned to the nether-hells from which they spawned.

And there's still the chance that some of the undead might make it this far, during the night.  Certainly Erista, in Bilfro's absence (the priest wonders where the holy fool has got to and resolves to ask someone), strongly resembles bait as he does not.

"We'll froggin' stay here then," Aarnr decides hopefully.  "Catch as many of the rank, earth-vexin' malt-worms as we can.
Erista
player, 627 posts
Tue 15 Jan 2019
at 15:51
  • msg #387

Round 1 round... oops!

Erista gives Colwyn a worried look, hoping maybe he can help, but finds herself nodding helpfully with Eilieen's line of thinking, and more emphatically with Aarnr's conclusion.  "Right!  Right.  We wouldn't want to miss any, would we?" she says, cheerfully.

"So, Tursach, how do you suppose being older than time would even work?  Wouldn't you stop getting older as soon as there wasn't time?" she asks, curiously, because she's clearly really wondering and not at all trying to change the subject.
Colwyn Akbar
NPC, 358 posts
It's a trap!
No problem.
Wed 16 Jan 2019
at 21:11
  • msg #388

Round 1 round... oops!

Tursach smiles uneasily at Eilieen, "If these were mere spiders, they would be considerably less trouble than they are.  This forest is tainted by the mere presence of these unnatural things, even though they have no interest in it save, perhaps, as a hunting ground."

Colwyn scowls, and mutters under his breath, "I'd be 'appy enough ter miss the 'ole bloody lot of them.  The spiders as well."

Regarding Erista with some interest, Tursach says, "There are, child, many things older than Time.  The gods, who forged Time as a Great Compact so that the World could exist, are older than Time, in the sense that they existed before it was created, and they exist still.  Though they are immortal, and do not age, within or without time.  Other things there are too - creatures who challenged the gods before Time was made, and still live within the terms of the Compact.  And because they live within the Compact, they can make their mark on the World."

"All of these things - gods, demons, monsters - are older than Time... but all of them are immortal, and so Time (or its absence) has no effect on them."

He glances at Eilieen, then back at Erista, "Your mother seems well educated.  Has she not spoken to you of the Great Compact?"
Aarnr Foultongue
Player, 1143 posts
Human (technically)
Cleric of froggin' Bowbe!
Thu 17 Jan 2019
at 12:50
  • msg #389

Round 1 round... oops!

Aarnr, who challenges his god on a daily, often hourly basis, listens in blank incomprehension to Tursach's Very Brief History of Time, not even managing to get beyond that 'Great Compact' (as he recalls, from what the slave taught him of the common tongue of civilised folk, things very small are oft named 'compact', which makes a 'great' 'compact' unlikely at best ...

... and misses the last comment while he's still puzzling over what had gone before, so will probably be pleasantly surprised if Eilieen spears the fellow.
Erista
player, 628 posts
Thu 17 Jan 2019
at 17:30
  • msg #390

Round 1 round... oops!

Erista just smiles, missing the glance entirely in her relief at having successfully moved the topic along to something she just doesn't understand at all, rather than something she could picture all too well.

"Thank you," she replies.  "I'll tell her you said so.  So, um, compact... I know compacting means squeezing things in," she assures him, fully prepared to demonstrate her mother's education.  After all, this reflects not only on her mother, but also on her grandmother, who provided said education!

"Is that how time started, then?" she guesses.  "Everything all compacted up real tight in the Great Compact, and then time starts and it all burst out into stars and stuff?"
Dungeon Master
GM, 889 posts
You're trying what?
Hahahahahahaha!
Fri 18 Jan 2019
at 23:42
  • msg #391

Round 1 round... oops!

Tursach frowns as he listens to Erista, but his expression clears as comprehension dawns on him, "Ah, no, in this case the word 'compact' refers to a treaty or agreement."

"When the world was created, all was chaos and disorder, until all of the gods agreed to be bound by Time so that events, once they had occurred, could not be made to have not occurred.  For instance, if you spill milk on the floor, you can clean it up, but that does not make it so that it never happened."

Then he chuckles, as he adds, "Though it does allow you to tell your mother that it never happened."
Aarnr Foultongue
Player, 1144 posts
Human (technically)
Cleric of froggin' Bowbe!
Sat 19 Jan 2019
at 09:32
  • msg #392

Round 1 round... oops!

One word can mean two completely different things ... these civilised folk are mad !  The moreso that one could even contemplate lying to one's mother !

Still, the man does have three pheasant feathers in his hat, which excuses a lot, and at least he seems to be keeping the small woman entertained, leaving Aarnr to worry about more lofty matters.

"Food," he decides.  If they're staying here for the night, he'd rather be fighting undead on a full stomach.
Eilieen
Player, 964 posts
Cure Serious Wounds!
Cure Serious Wounds!
Tue 22 Jan 2019
at 10:18
  • msg #393

Round 1 round... oops!

Sitting back, Eilieen considers the spiders.  They might be a problem...best that she prepare accordingly*.  Also, there will Erista's dress to consider.  She shoots a fond look at the sorceress, having a fascinating (if condescending) discussion with the man they have met, and wonders when Erista's patience will slip.

"I'm not half pretty enough to be Erista's mother, to boot," she whispers to Colwyn in passing.

"Yes, food, Aarnr."  That said with a small sigh.  "Get the fire going, I'll start preparing the dinner."  It's that or let Aarnr cook, which leads to some appalling choices.  For a long time, Eilieen posed herself the question: is it possible that Aarnr cooks poorly on purpose, to get out of the chore?  After a while, though, she came to the conclusion that while Colwyn might carry that proper deviousness, it's totally absent in Aarnr.

* will be changing spells of the day.
This message was last edited by the player at 10:18, Tue 22 Jan 2019.
Aarnr Foultongue
Player, 1145 posts
Human (technically)
Cleric of froggin' Bowbe!
Tue 22 Jan 2019
at 14:06
  • msg #394

Round 1 round... oops!

Cooking might not be Aarnr's forte1, but nobody could deny his prowess when it comes to starting fires big or small ... and even in this dank, dreadful and diseased wilderness, so nearly reminiscent of his homeland, he's determined to give it his best shot.

Uncharacteristically looking ahead to the next meal or perhaps the one after (or more likely it being just a passing whim inspired by the pheasant feathers), the priest intends to set traps this night, hoping to catch something either edible or killable.


1 Aarnr's answer to the question 'how long you cook it for ?' is 'until it's dead'.  :>
Colwyn Akbar
NPC, 359 posts
It's a trap!
No problem.
Sun 27 Jan 2019
at 20:10
  • msg #395

Round 1 round... oops!

Colwyn waves a finger at Tursach.  "I's been 'earin' 'bout that.  My ol' Mam was tellin' me 'bout it... 'bout 'ow everythin' were made ter agree ter the rules of Time, so as the world'd work proper.  She 'eard it from a priest of... "  The rogue snaps his fingers repeatedly, then exclaims, "Oghma!"

"But 'e were tellin' 'er as 'ow most gods 'as this story from way back.  Even so long as some 'as fergotted it."


Tursach nods, "This is indeed so."
Erista
player, 629 posts
Sun 27 Jan 2019
at 20:24
  • msg #396

Round 1 round... oops!

"Huh."  Erista mulls this over for a little while.  "I have sometimes wondered why I can't un-spill milk," she admits.  "They really all agreed to that?  I bet some of them wished they could take that back," she laughs.
Dungeon Master
GM, 892 posts
You're trying what?
Hahahahahahaha!
Sun 27 Jan 2019
at 20:48
  • msg #397

Round 1 round... oops!

Tursach chuckles, "I imagine they would, if they could.  But the compact allows them to influence the world because they are bound by Time, just as it is.  If they withdraw from the compact, they lose their ability to act within Time, which means they can not affect the world."
Aarnr Foultongue
Player, 1147 posts
Human (technically)
Cleric of froggin' Bowbe!
Mon 28 Jan 2019
at 06:54
  • msg #398

Round 1 round... oops!

The priest snorts.  Probably derisively, but many and varied are the grunts and snarls and other noises that issue from Aarnr at regular intervals, so it's no easy matter to determine what any particular sound means on a given occasion ... though given his nature, it'd be a safe wager that he's generally very disagreeable.

"That's a froggin' crock of oxen-dung," he says wisely.  "You ever heard of two gods agreein' on anythin'?!!  On the highest authority1 I'm froggin' tellin' ye that the gods just say that to save froggin' face.  This 'compact' ... what actually froggin' happened was that Bowbe threatened to beat up every froggin' last one of the puttocks if they didn't send the seasons on time so the food animals get to the huntin' grounds when they froggin' should !"


1 Aarnr's grandmother
Dungeon Master
GM, 893 posts
You're trying what?
Hahahahahahaha!
Wed 30 Jan 2019
at 19:18
  • msg #399

Round 1 round... oops!

Tursach nods.  "Yes, everybody has their own version of what happened, though not all of them remember it."

Any further discussion is interrupted by a hissing roar echoing through the forest from the north.  The source is not immediately visible, though the sound seems to startle Tursach's horse,

The traveller moves to calm his beast.
Eilieen
Player, 965 posts
Cure Serious Wounds!
Cure Serious Wounds!
Thu 31 Jan 2019
at 10:22
  • msg #400

Round 1 round... oops!

"He's not incorrect," Eilieen muses from where she sits by the fire, carefully beginning the laborious task of cookery.  "Our new friend, that is.  The Zadasthan Church tells much the same story...though rarely, and without much care to its import.  Although, to be honest the story is vague enough that Aarnr might have the right of it as well."  Her brow furrows.  Perhaps, given the Zadasthan predilection toward focusing on specific aspects of their goddess, Eilieen might give the story another look.  It might have more weight than she was taught.

Then comes the interruption.

"Oh dear," the priestess whispers, setting the pot aside and taking up her spear.  "Could that be a wyavarenn?"  Her grip tightens as she recalls Fergus's near-death experience with the vile lizard...newt...thing.  Standing, she readies herself, considering her prayers.
Dungeon Master
GM, 894 posts
You're trying what?
Hahahahahahaha!
Sun 3 Feb 2019
at 14:46
  • msg #401

Round 1 round... oops!

The sound comes again.  Whatever it is, it seems large, and not overly far away.  This time the noise is followed by the splintering of wood.

Colwyn looks into the forest to the north.  "It's bein' over that way.  We should be goin' that way I's reckonin'."  He indicates a more southerly direction.

Tursach reaches into the back of his cart and pulls out an ornately carved wooden staff tipped with a red crystal.  Using the untipped end he starts to scrape a circular design in the earth around his feet...
Eilieen
Player, 967 posts
Cure Serious Wounds!
Cure Serious Wounds!
Mon 4 Feb 2019
at 10:25
  • msg #402

Round 1 round... oops!

"Oh dear," Eilieen mumbles, almost by rote.  "Colwyn, perhaps you should move that way a tad...seeing as whatever it is seems to be on its way here."  That will leave the rogue ready to attack from safety with his bow.  Hearing the wood crack, remembering the giant that slew Fergus, she shivers once before drawing herself up straight.  "If we plan on facing what Rappan Athuk will bring, we must hone ourselves before arrival."

Lips tight, she readies her spear.  "Erista….."  Really, there's little point in inquiring if the diminutive mage will hide; she probably has already disappeared, ready to send forth her devastating magics.  Their new 'friend', on the other hand....

"Interesting," Eilieen breathes as Tursach draws a symbol on the ground beneath his feet.  Sadly, she knows nothing of such things.
Aarnr Foultongue
Player, 1148 posts
Human (technically)
Cleric of froggin' Bowbe!
Tue 5 Feb 2019
at 06:54
  • msg #403

Round 1 round... oops!

Aarnr is impressed indeed.  He'd barely expressed more than a vague wish that these camping grounds be overrun by terrible monsters and now here they are !  He must remember not to thank Bowbe at all, though - it would not do for his god to think him in anyway grateful.  And depending on how it all goes, the priest may well be complaining vociferously about the foe being too few or too small !

Eyeing the fellow with the staff, just in case he proves to be a necromancer of any sort (though the three pheasant feathers make that unlikely), Aarnr draws Fergus's longsword, grasping it firmly in both hands, trying to ascertain the source of the bellowing and roaring that he might place himself squarely in its path.

"Here I am, thou warped swag-bellied skains-mate !" Aarnr yells out.

He wouldn't want them to fail to spot him ...
Erista
player, 632 posts
Tue 5 Feb 2019
at 14:47
  • msg #404

Round 1 round... oops!

And Erista, indeed, does not answer Eilieen, already hurrying across their little clearing to some of the more shadowy areas on the southern edge.
Dungeon Master
GM, 895 posts
You're trying what?
Hahahahahahaha!
Wed 6 Feb 2019
at 17:37
  • msg #405

Round 1 round... oops!

The thing that finally crashes out from among the trees is huge, and vaguely serpentine.  It moves with its snakelike head raised, its eyes glowing like yellow lamps as it catches sight of the group before it.  Only the two arms folded upon its chest destroy the illusion that it is a vast serpent.

Its scales are the colour of dull iron.

It opens its mouth to roar a challenge, and reveals venom dripping fangs as large as shortswords...

OOC: Initiative rolls would be good, for anybody stupid foolhardy insane Aarnr bold enough to attack this monstrous creature.
Aarnr Foultongue
Player, 1150 posts
Human (technically)
Cleric of froggin' Bowbe!
Thu 7 Feb 2019
at 05:13
  • msg #406

Round 1 round... oops!

My, that is a froggin' biggun !  Aarnr momentarily stands still, almost disbelieving his luck ... then he shudders as the mantle of his god settles upon him and reason goes off for a quiet lie down.

With an incomprehensible cry spraying past his lips the priest starts forwards, building up quite a good turn of speed as he charges towards the giant snake-thing, proud Valkyria, sword bourne by both Fergus and Bilfro (who while much favoured by the gods are now suspiciously dead or missing) held high above his head in a white-knuckled, two-handed grip that promises so much in the way of death and destruction to anything in its path ...
Arkan
NPC, 298 posts
Magic Missile!
Magic Missile!
Sat 9 Feb 2019
at 15:22
  • msg #407

Round 1 round... oops!

Drawing his heavy sword, Arkan reaches out with his left hand clenched into a fist.

Then, uttering a brief phrase, he spreads the empty hand, palm towards the creature.  Two crackling bolts of mystical energy fly from his hand and follow an erratic looping course towards their target.
Colwyn Akbar
NPC, 360 posts
It's a trap!
No problem.
Sun 10 Feb 2019
at 12:39
  • msg #408

Round 1 round... oops!

Colwyn does the first thing that springs to mind - he ducks behind a tree, in the hopes that whatever is coming won't see him before Aarnr kills it.  Curiosity gets the better of him after a few heartbeats and he peers around the bole, still trying to remain hidden.

He really wishes he hadn't bothered.

"Dragon!" he mutters, "It's bein' a bloody dragon!  We's all bein' dead."

On the bright side, maybe the beast will choke on Aarnr...
Dungeon Master
GM, 896 posts
You're trying what?
Hahahahahahaha!
Sun 10 Feb 2019
at 15:42
  • msg #409

Round 1 round up

Tursach scrapes a mystical symbol in the dirt at his feet, even as the huge reptillian monster slithers into view.  There is a pulse of bluish light, and a glowing circle appears briefly around the man...

Eilieen's fascination with their new friend's activities is broken as the newcomer shrieks angrily.  She aims her spear at the thing, though it seems a futile gesture. 

A little way off, Arkan casts a spell which sends two bolts of lambent energy swirling towards the foe.  Both strike with flares of red light, bringing an outraged hiss from the creature.  A hiss which transforms into a kind of gurgling sound as the monster spews forth a fuming blast of black ichor.

Arkan tries to throw himself clear, to no avail, as he finds himself doused in the reeking stuff.  He clothing starts to burn and rot almost immediately, as does his skin...  The air is filled with a strong smell of vinegar, which stings the eyes and burns at the throat...

Colwyn, true to his nature, seeks cover.  A place from which to attack with sudden and deadly intent.  Or, simply, a place to cower in terror.

Charging forward, with the fire of his god in his eyes and a thousand curses pouring from his lips, Aarnr strikes at the wyrm, only to see Valkyria glance off the beast's scaled hide.  The creatur twists its head down, and laughs at its assailant, snarling [Language unknown: "Eau moev!"] at him.

The arms folded against the things chest lash out and rake razor-sharp talons across Aarnr's chest... 

Erista is, of course, nowhere to be seen...


OOC: This is going well.  Note for future reference - never remind the GM that he has a random encounter table laying about.

    Combatant
             Init
    Tursach            20
    Eilieen            18
    Arkan              14
    Dragon thing       14
    Colwyn Akbar        8
    Aarnr Foultongue    6
    Erista              -

    Characters' Apparent Health
    Aarnr Foultongue: Good
    Arkan :           Hurt
    Colwyn Akbar:     Good
    Eilieen:          Good
    Erista:           Good

Erista
player, 633 posts
Mon 11 Feb 2019
at 21:39
  • msg #410

Round 1 round up

Erista quickly calculates the odds of Aarnr backing off in the face near certain death, but having been quite well educated by her mother indeed, counts to zero in almost no time at all.  In light of which, she focuses on him, wiggling her fingers.  "巨大的增长" she intones - but softly, so as not to attract too much attention.
This message was last edited by the player at 21:40, Mon 11 Feb 2019.
Eilieen
Player, 971 posts
Cure Serious Wounds!
Cure Serious Wounds!
Tue 12 Feb 2019
at 01:12
  • msg #411

Round 1 round up

"Zadastha's mercy!" Eilieen cries, immediately abandoning any pretext of fight to sprint for Arkan.  As she runs, the priestess intones a prayer to her goddess.  "Holy Zadastha, spare this man the suffering of the world, heal his woundsandsalvehishurtsmayitbeso!" she finishes in a rush as she approaches, pale pink light igniting about her palms.
This message was last edited by the player at 01:14, Tue 12 Feb 2019.
Arkan
NPC, 299 posts
Magic Missile!
Magic Missile!
Tue 12 Feb 2019
at 18:30
  • msg #412

Round 1 round up

Arkan bites back a scream!  Every inch of his skin feels like its burning, and the acidic stink makes it hard for him to breathe.  Worse, his eyes are watering so badly that he can hardly see.

Still, he doesn't really need to see for what he intends.
Colwyn Akbar
NPC, 361 posts
It's a trap!
No problem.
Wed 13 Feb 2019
at 19:20
  • msg #413

Round 1 round up

Seated safely behind his tree, Colwyn has a sudden epiphany... if Aarnr dies in this battle, then likely everybody will die.  Which means that everybody will need to fight to make sure that doesn't happen.

It should be safe enough, from a distance.

The rogue unslings his bow and quickly nocks an arrow...
Tursach
Wed 13 Feb 2019
at 20:08
  • msg #414

Round 1 round up

Tursach, the group's new-found ally, braces himself and raises his staff over his head as he utters an incantation that sounds almost like the howling of a storm wind.

The trees nearby start to sway wildly, and the sky darkens as thick black clouds boil into existence...
Aarnr Foultongue
Player, 1152 posts
Human (technically)
Cleric of froggin' Bowbe!
Sat 16 Feb 2019
at 05:05
  • msg #415

Round 1 round up

Aarnr does not notice that his blade does not harm the behemoth, nor does he notice the pain of his wounds, Arkan's cries or the various incantations that spring from lips well versed in the arts mystical.  Even the gathering storm around the three-pheasant-feathered-hatted man cannot penetrate his rage.

In fact, the only matter of which he has any cognisance at all is that the huge snake-like creature is not yet dead.

With threats and curses that are thankfully beyond coherence and understanding, the priest lays to with a vengeance, putting all his considerable strength into a powerful blow ...
This message was last edited by the player at 14:06, Sat 16 Feb 2019.
Dungeon Master
GM, 898 posts
You're trying what?
Hahahahahahaha!
Sun 17 Feb 2019
at 14:25
  • msg #416

Round 2 round up

From somewhere nearby, Erista's voice calls out the words of a spell, barely heard above the growling thunder, and Aarnr seems to grow taller...

Lightning flares, not in the sky, but along Tursach's staff, and a dazzling bolt springs forth, striking out at the monstrous foe.  The hideous wyrm twists aside at the last instant, and suffers only a glancing blow from the bolt.

It is, perhaps, fortunate for Eilieen as she runs across the battlefield that the monster's attention is momentarily focussed elsewhere.  Otherwise it would surely have noticed the fast-moving white-robed target presented to it.  She utters a quick prayer to Zadastha, and the healing power of the Goddess flows into the man.  Sadly it does nothing to mend the damage to his clothing... 

Arkan and Eilieen are suddenly the centre of a small crowd, as several more Arkans appear around them, milling about.

The enormous dragon-serpent-thing roars a challenge and lunges past Aarnr (who is definitely much taller now).  It's jaws gape wide, seizing Tursach, and lifting him off the ground.

From cover, Colwyn launches an arrow at the brute.  He curses as the shot is deflected by the scales above the thing's eye.  Then he ducks back out of sight to ready another arrow.

Aarnr is now about nine feet tall (who knew he wasn't fully grown yet?), and it is perhaps the sudden change in height that causes him to miss the monster.  Confused as the man is by his sudden height change, he still manages to duck as his foe's barbed tail sweeps past his head and rips a large chunk out of a nearby tree.  Aarnr rises out of his crouch, and plunges Valkyria through the beasts scaled hide. 

OOC:Note to self.  Bigger dragon next time.

    Combatant
             Init
    Erista             20
    Tursach            20
    Eilieen            18
    Arkan              14
    Dragon thing       14  AC=20
    Colwyn Akbar        8
    Aarnr Foultongue    6

    Characters' Apparent Health
    Aarnr Foultongue: Good
    Arkan :           Good
    Colwyn Akbar:     Good
    Eilieen:          Good
    Erista:           Good

This message was last edited by the GM at 15:21, Sat 23 Feb 2019.
Eilieen
Player, 974 posts
Cure Serious Wounds!
Cure Serious Wounds!
Wed 20 Feb 2019
at 10:25
  • msg #417

Round 2 round up

"Zadastha's tears!" Eilieen sputters as Arkan multiplies.  She takes a moment to stare before realizing that SOMEONE -- likely Arkan himself -- must have done this, and it's a good thing.  Best leave him to it, and not worry about healing this problem.  Instead, she turns toward the wy...vorte?

Aarnr has achieved a size to almost match his voice, but this is nothing new -- it has happened once before, and Ersta is behind the transformation.  Thus, now Eilieen hesitates not at all.  "Zadastha," she intones.  "Your light of love stands against the ill-returned.  It holds against the darkness.  It disperses the shadows.  I call it here, now, to end this terrible night."

A flare of brilliance bursts forth, narrowing into a pearly bar that spears forth, striking at the dragon-creature.

OOC - Searing Light, rolls to follow.  Ranged Touch Attack: 25.  Damage:  11, poot.  A pity spells don't crit.
This message was last edited by the player at 10:27, Wed 20 Feb 2019.
Erista
player, 636 posts
Wed 20 Feb 2019
at 19:00
  • msg #418

Round 2 round up

Hoping that Aarnr and his Merry Band of Arkans will keep the creatures attention for a moment, Erista decides to risk briefly, if still cautiously, venturing out of her hiding spot.  She scurries into the clearing, coming up behind Eilieen, and reaches up to touch her briefly.  "魔術 鎧," she says, before trying to make it back out of the thick of things.  As she hurries away, she adds quietly, "Please don't die."
Aarnr Foultongue
Player, 1153 posts
Human (technically)
Cleric of froggin' Bowbe!
Fri 22 Feb 2019
at 13:30
  • msg #420

Round 2 round up

Aarnr does not notice that the dragon's tail misses its mark, nor little else, save, barely, that the creature becomes much smaller to his eyes as it turns it's back on him.  If conscious thought allowed the priest might perhaps ponder how it'd managed to get so far away so quickly, so distant does the change in his size makes it appear ... but with Bowbe's bloodthirst driving him on, as he hacks away with Valkyria at the snake-beast's unprotected rear.
Colwyn Akbar
NPC, 362 posts
It's a trap!
No problem.
Fri 22 Feb 2019
at 20:57
  • msg #421

Round 2 round up

"Well, I weren't bein' killed that time.  So I's reckonin' as 'ow I's goin' ter be 'avin' another go."

Still located (relatively) safely behind his tree, Colwyn nocks a second arrow, leans out of cover, raises his bow and... the sight of Tursach hanging in the creature's jaws almost unnerves the rogue.  He steadies himself though, and releases the shaft.
Arkan
NPC, 300 posts
Magic Missile!
Magic Missile!
Sat 23 Feb 2019
at 15:32
  • msg #422

Round 2 round up

All of the Arkans move away from Eilieen, spreading out, and all of them start making  the complicated gestures which usually indicate spell casting, but only one of them seems to actually be uttering the words of a spell, though it's hard to tell which one.

Orbs of light spring forth from the hands of each man, looping through the air towards the dragon, though most of them fade into nothingness long before they reach their target.
Dungeon Master
GM, 900 posts
You're trying what?
Hahahahahahaha!
Sun 24 Feb 2019
at 08:53
  • msg #423

Round 3 round up

Erista... does something... pointing a finger at Eilieen.  Then the halfling ducks into the undergrowth and almost seems to disappear completely, only to reappear behind the cart.

A beam of light, sun bright and golden, extends from Eilieen's hand towards the hideous wyrm, which shakes Tursach the way a terrier shakes a rat.  The beam strikes the creature, and its scales smoulder and split where the light touches it.

The beast hurls Tursach away into the forest, and roars in pain, swivelling its head to find the source of its agony.  Tursach, meanwhile, lands some fifty feet away, having struck at least two trees during his flight...

Most of the magical orbs from the pack of Arkans fade away, but a couple do strike the target, which retaliates with a slash of its barbed tail.  The tail sweeps through two of the illusory Arkans, which shatter like glass, and the fragments evaporate into mist.

Colwyn launches another arrow, aiming for the angry dragon's head.  The shot flies true, straight into the bellowing mouth, where it impales the creature's tongue.

Using the distraction provided by Colwyn to good effect, Aarnr sweeps Valkyria in a vicious arc which cleaves the monster's scaled skin, then follows up with a thrust which plunges the blade almost hilt deep into the thing's vitals.  With a shudder, and a crash like the toppling of a great tree, the creature falls... and lays still as the angry light fades from its eyes.

Colwyn steps out from behind his tree.  "Got yer, yer ugly bugger!"
Eilieen
Player, 975 posts
Cure Serious Wounds!
Cure Serious Wounds!
Tue 26 Feb 2019
at 10:19
  • msg #424

Round 3 round up

No time to celebrate.  Letting out a distressed shriek, Eilieen bolts toward where Tursach has made his impromptu landing. "Zadastha," she gasps, dropping down next to the man.  "I pray you -- succor this poor soul and mend his injuries."

There follows a quick examination of said injuries -- very quick -- determine the man yet lives.  If it should be so, Eilieen hurriedly places her hands on the worst of the damage, and summons her deity's power.

OOC - am VERY curious as to what Erista did, but right now, Cure Light Wounds!  For 11.

Aarnr Foultongue
Player, 1154 posts
Human (technically)
Cleric of froggin' Bowbe!
Wed 27 Feb 2019
at 13:51
  • msg #425

Round 3 round up

That the creature has fallen ... well, that just makes it easier to hit, and with Bowbe riding him, Aarnr does not distinguish between live or dead, continuing to stab and slash at the dragon until his mortal frame can bear the god no more and Bowbe's spirit lifts from him, leaving the priest gasping, for the moment barely able to raise Valkyria aloft.

"The beast is slain," he announces with no little pride and satisfaction, once breath allows.
Dungeon Master
GM, 901 posts
You're trying what?
Hahahahahahaha!
Wed 27 Feb 2019
at 17:40
  • msg #426

Round 3 round up

Eilieen rushes to find Tursach, her dress catching and snagging on the undergrowth as she runs. 

Stepping out into the open, Colwyn carefully avoids getting too close to Aarnr, as he crosses to take a closer look at the dragon, which was slain by an arrow in the mouth.  The rogue reaches out a hand, but stops just short of touching the scaled hide.  Then he muses, "I's 'opin' this weren't bein' a baby."
Aarnr Foultongue
Player, 1155 posts
Human (technically)
Cleric of froggin' Bowbe!
Thu 28 Feb 2019
at 13:52
  • msg #427

Round 3 round up

"Ye think there may be bigger ones we might froggin' slay ?" Aarnr asks Colwyn, perking up a little and taking the opportunity to look about him, not only for the hoped-for sudden appearance of one or more larger parents, but also to ascertain that his friends have come to no harm ...

"Has Eilieen spotted them ?" the priest inquires as he sees her disappear into the forest, ready to race off after her, but wary lest he does so and misses the arrival of the larger beasts from another direction.
Arkan
NPC, 301 posts
Magic Missile!
Magic Missile!
Sat 2 Mar 2019
at 05:04
  • msg #428

Round 3 round up

"I hope there isn't another one of those about." Arkan says morosely, studying his tattered sleeves, which are still giving off faint wisps of acrid smoke.

He shakes his head and looks around, then starts to move after Eilieen.

"Should she be running about out there alone?  Should any of us?"
Aarnr Foultongue
Player, 1156 posts
Human (technically)
Cleric of froggin' Bowbe!
Sat 2 Mar 2019
at 05:20
  • msg #429

Round 3 round up

That Arkan is brave enough to suggest that Eilieen is not the equal, nay, better of a dragon of any size ... well it certainly does him no harm in Aarnr's eyes.  Such boldness, if not wise, is certainly to be encouraged.

But the young man is right - why should the priestess of Zadastha have all the froggin' fun?

"Ye keep the gleepin' beasts safe," the priest tells Colwyn and Erista,nodding towards the oxen before joining in the chase, slowly at first, then picking up the pace as his eagerness for a fight quickly overcomes his weariness from carrying his god for so long.
Erista
player, 638 posts
Sat 2 Mar 2019
at 06:30
  • msg #430

Round 3 round up

"Um.. sure," Erista agrees, joining Colwyn near the fallen draconid.  She looks down at it, and then up at Colwyn.  "Nice shot," she says, emphatically.

She glances over to the others running off.  "You know," she says, musingly, "We've lost four good friends - three forever.  And we've had some pretty close calls ourselves, and fought some awfully dangerous things, and worse to come.  And.. we kind of knew that from the start, even if maybe it wasn't as... real, then."  Looking up again, she reaches for Colwyn's hand.  "I know you don't think of yourself as a hero, but you're still here, and I'm glad.  You're a lot braver than you think."
Colwyn Akbar
NPC, 363 posts
It's a trap!
No problem.
Sun 3 Mar 2019
at 16:58
  • msg #431

Round 3 round up

"No, that's bein' right." Colwyn says quietly, in response to Erista. "I ain't bein' no bleedin' 'ero.  I's 'ere on account of greed.  An' the fact as 'ow some folks in Tsar wasn't bein' too 'appy with me.  My plan were bein' ter take a nice ride ter the Dungeon of Graves, let Aarnr, or else some bugger jus' like 'im, clear it out while I was waitin' at a safe distance, an' then I'd be takin' my share of the loot after it were all bein' over."

A grin, and then, "Only I weren't countin' on there bein' things like that on the road."  He gestures towards the dragon with his free hand.  "An' when somethin' like that comes runnin' at yer, well... yer can run an' lose yer chance at a bit of coin later, or yer can be stickin' it with somethin' sharp from a safe distance."

"So no 'ero.  My Mam'd say I were jus' pickin' twixt stupid an' poor."


The rogue nods towards the group gathering out among the trees.  "What d'yer reckon's 'appenin' over there?"
Eilieen
Player, 976 posts
Cure Serious Wounds!
Cure Serious Wounds!
Mon 4 Mar 2019
at 10:24
  • msg #432

Round 3 round up

"Oh dear," Eilieen whispers, dropping to her knees beside Tursach.  She does a quick check to ensure some kind of miracle hasn't occurred -- a miracle of luck, rather than the magic bestowed by the gods -- then slumps slightly.  With a small, shuddering sigh, she closes the man's eyes and cups his cheek with a palm.  "Goddess grant you comfort and peace," the priestess whispers, "and guide you safely to your rest."

Then she quietly begins arranging his twisted body to lie in a more natural fashion.   Tears well, but do not spill, and that, in itself, is a sadness to her.  How many have now died, that she is becoming accustomed to it?

Hearing the others move through the undergrowth, she calls out softly.  "I am here, and require assistance to carry Tursach."
Aarnr Foultongue
Player, 1157 posts
Human (technically)
Cleric of froggin' Bowbe!
Mon 4 Mar 2019
at 14:54
  • msg #433

Round 3 round up

Someone else they've just met is suddenly dead.  Perhaps it's lucky that Bilfro is currently amusing himself hiding, as the old fool would have had plenty to say about that !  Incomprehensible things to say, perhaps, but that never stopped him.

Aarnr slows his approach, but takes a moment to peer into the darkness of the forest, in case there's anything lurking that needs a good stabbing, before sheathing the blade, turning back to acknowledge Eilieen's request, easily lifting the fallen man and carrying him hence in a manner respectful and befitting of someone who had slain no less than three pheasants in his lifetime.
Colwyn Akbar
NPC, 364 posts
It's a trap!
No problem.
Wed 6 Mar 2019
at 19:38
  • msg #434

Round 3 round up

"Oh.  Right.  Should've bleedin' known." Colwyn says, catching sight of Aarnr and his burden, "I's thinkin' as 'ow we's goin' ter be 'avin' another fun'ral."

Then, with a sudden startling realisation, he pulls his hand free of Erista's, hopefully before anybody can notice and think that he and the halfling are courting or something.  But he does at least give her a smile of gratitude for her kind words.

Looking around, he catches sight of something that causes him to grin broadly.

"At least we's 'avin a new 'orse an' cart, so we isn't 'avin' ter share a cart with ol' Tursach." he says, cheerfully.
Eilieen
Player, 977 posts
Cure Serious Wounds!
Cure Serious Wounds!
Thu 7 Mar 2019
at 10:21
  • msg #435

Round 3 round up

Eiieen fires a glance of mild pique at Colwyn's pleasure, but nothing more.  She's used to it by now, though it still saddens her.  "Yes, a small funeral.  It will be short, Colwyn, for we know nothing of this man...save that he assisted us in surviving this battle, without question."

And better they take the cart than leave the horse here to be eaten by wolves, she expects.

"Over there, Aarnr.  In the middle of the clearing, I think; away from overhanging branches," the priestess directs.
Dungeon Master
GM, 902 posts
You're trying what?
Hahahahahahaha!
Fri 8 Mar 2019
at 22:17
  • msg #436

Round 3 round up

As Aarnr transfers Tursach to the location of his soon-to-be grave, Colwyn is more interested in the new cart.

He avoids the horse, since he knows them to be vicious creatures, with a nasty bite, and instead focusses on the other end of the cart.  The rogue reaches in to the back and starts rummaging about.  After a moment he announces, "This 'ere cart's bein' filled with books an' things.  An' a chest."
Aarnr Foultongue
Player, 1158 posts
Human (technically)
Cleric of froggin' Bowbe!
Sat 9 Mar 2019
at 05:49
  • msg #437

Round 3 round up

Aarnr nods, as he bears the body to the spot Eilieen indicates.  Personally he'd rather have sited the grave beneath the tree as the roots would have made it much more challenging, but he'll dig the hole where the priestess of Zadastha wants it.

Seems a shame to put the pheasant feathers into the ground with the corpse, but he'd not deprive the man of his token of such a proud victory, nor take such that he has not earned himself by dint of fierce combat.

The priest looks around for a suitable implement to dig with, even a sharp-edged broken tree limb would do, but will use his blade if he must.

It seems appropriate to add the cart and horse to their collection, though the books interest him not and the chest is a surprise, though half a torso is scarcely a replacement for the severed head that got left behind two cities back.
Erista
player, 639 posts
Sat 9 Mar 2019
at 06:22
  • msg #438

Round 3 round up

"And he liked my mom," Erista adds to our accumulated knowledge about Tursach.  Colwyn's observation draws a worried glance, and she looks about to say something, but then she joins him by the wagon and climbs quickly up the side while Aarnr starts digging.  "Maybe they can tell us a little more," she observes, taking one of the books and flipping it open.
Dungeon Master
GM, 903 posts
You're trying what?
Hahahahahahaha!
Sun 10 Mar 2019
at 20:44
  • msg #439

Round 3 round up

Aarnr easily locates a brokrn branch that he can use to gouge a grave in the rain softened ground, and sets to work with his usual gusto.  It's almost as if he were trying to use the branch to kill the world, so enthusiastic is he.

Erista opens one of the books, a large tome which seems even larger in her hands. 

Colwyn draws the chest out from under the driver's bench.  It is about a foot and a half long, by about a foot high and wide.  It is a light coloured wood, with intricately carved reliefs of mice all over it.  The hinges and lock are of polished copper engraved with floral designs, as is the trim around the edges of the chest itself.  In the centre of the lid, four cats sit gazing at an owl...

Colwyn laughs, "Bloody 'ell!  This is bein' right nice.  I'd be guessin' it were costin' a fair bit, so what's bein' inside is like as not bein' worth a lot."

Arkan stands near the cart, tugging pieces of rotting cloth from his cloak.  "I'd settle for it being full of clöthes!  Can you open it?"

Peering into the lock, Colwyn scowls, then smiles.  "Might not be needin' ter be doin' much."  He raises his voice and calls out to Eilieen, "Is 'e 'avin' a key on 'im?  Like as not a copper one?"
Eilieen
Player, 978 posts
Cure Serious Wounds!
Cure Serious Wounds!
Mon 11 Mar 2019
at 09:21
  • msg #440

Round 3 round up

Eilieen makes a moue of distaste at Colwyn's request, but it's less annoyance at him than general disgust with the overall idea.  "I mislike searching through this man's goods, but..."  There's a vague sort of sense to it, she supposes.  Kneeling, the priestess begins carefully checking through the dead man's pouches, whispering a prayer in a request for forgiveness.

"We should have thought to bring a shovel," she muses.  "I will assist, Aarnr, when I am done with this."  It's only fitting that she gets her hands dirty, as well.
Aarnr Foultongue
Player, 1159 posts
Human (technically)
Cleric of froggin' Bowbe!
Tue 12 Mar 2019
at 14:13
  • msg #441

Round 3 round up

"I can froggin' open it when I'm finished here," Aarnr offers, his tone suggesting the ornately carved box will be reduced to so much kindling in the process.

Eilieen, he supposes, as she searches the body, is conducting some sort of ritual for the dead.  Priests of Bowbe like to get in much earlier, at the start of that process or indeed slightly before ... but to each their own.  Except necromancers.

The priestess's suggestion regarding the shovel strongly implies that she's expecting more fatalities along the way ... and that he can't argue with.  Besides, a sturdy shovel makes a good weapon when push comes to shoving and shouting.  You could probably do a fair bit of damage throwing one of those big books that Erista has too.

Aarnr grunts noncommittally at Eilieen's offer of assistance.  He's been around his companions long enough that he won't take that as a sleight on his manhood ... and anyway, he's not fond of burials himself as a funerary rite.
Dungeon Master
GM, 904 posts
You're trying what?
Hahahahahahaha!
Wed 13 Mar 2019
at 21:52
  • msg #442

Round 3 round up

Eilieen searches Tursach's battered corpse, but doesn't find a key, let alone a copper one. 

Colwyn sighs as Eilieen tells him that she couldn't find a key on the body.  The rogue climbs down from the cart and goes to fetch his tools from the other cart.

To pass time while he waits to see what's in the box, Arkan drags one of the books towards him and cracks it open... and closes it almost immediately, with a nervous laugh.  "I believe," he says, "that our friend Tursach may have been a wizard."
Erista
player, 640 posts
Wed 13 Mar 2019
at 22:12
  • msg #443

Round 3 round up

"And an artist," Erista adds, holding the book she was looking through over to Arkan.  "The drawings in this are beautiful, but it's not finished.  I think he was writing it."

Curious, she pulls out another one.
Aarnr Foultongue
Player, 1160 posts
Human (technically)
Cleric of froggin' Bowbe!
Sat 16 Mar 2019
at 05:17
  • msg #444

Round 3 round up

A wizard that slew three pheasants.  Upon hearing Arkan's words, an entire profession goes up a notch or two in Aarnr's estimation.  It might have been more had not Erista fouled the waters with the accusation that he was a sheep-bitin' scribbler and scrawler.

"Has he got a froggin' dagger ?" the priest asks Eilieen, looking up from his excavations.  The brave soul will need something to defend himself in the battles to come in the afterlife and Aarnr does not intend to set him in the ground without such means to hand.
Arkan
NPC, 302 posts
Magic Missile!
Magic Missile!
Sat 16 Mar 2019
at 19:34
  • msg #445

Round 3 round up

Arkan places a hand on the new book, before Erista can open it.  "Careful!  Wizards are known to be a trifle possessive regarding some of their books.  We should check these for magical traps before opening any more of them."

He indicates the book that he had opened a moment ago.  "That one, I believe, is a book of Tursach's magical knowledge.  There are diagrams that I recognised in the brief glimpse that I had, though I could not read the script."

"I know a spell that can help with that."
Erista
player, 641 posts
Sat 16 Mar 2019
at 21:59
  • msg #446

Round 3 round up

Erista blinks at the interruption.  "He seemed awfully nice," she points out.  "But I guess it doesn't hurt to be careful.  Thank you," she smiles at Arkan.  Then she says, "偵查 魔法!"
Dungeon Master
GM, 905 posts
You're trying what?
Hahahahahahaha!
Sun 17 Mar 2019
at 15:21
  • msg #447

Round 3 round up

Colwyn returns to the wagon with his roll of tools, eyeing Arkan suspiciously as he gets close, at least until he sees that the man is only interested in the books.  The rogue moves the chest to the end of the cart, unrolls his strip of cloth, and begins comparing tools to the lock...

Aarnr meanwhile is tearing a sizeable hole in the earth, although it seems that his digging tool may not stand up to the task for much longer.  The end of it is becoming quite frayed and ragged.
Eilieen
Player, 979 posts
Cure Serious Wounds!
Cure Serious Wounds!
Mon 18 Mar 2019
at 09:20
  • msg #448

Round 3 round up

"Our poor acquaintance has a dagger," Eilieen notes, "at his belt."  She frowns.  "He also held a staff before he was flung to his death.  Perhaps I will search for it."  And she puts words to action, rising and beginning to trace a path between where the man had been struck, and where she finally found him.

She's not likely to forget either place, not soon.

"Good luck with the book of spells," she notes in passing to the pair of mages.  "I hope it bears fruit."  It galls her to take the possessions of the dead, but leaving them in the ground to rot does no-one any good.  If a mages uses the spellbook to strike back at the dark, or Colwyn the dagger, then good has come of their repurposing.

OOC - will start casting about in search of the staff.
Aarnr Foultongue
Player, 1161 posts
Human (technically)
Cleric of froggin' Bowbe!
Mon 18 Mar 2019
at 13:40
  • msg #449

Round 3 round up

Eilieen's confirmation that the pheasant slayer does have a dagger sets Aarnr's mind at rest.  It certainly doesn't occur to him that she might take it, leaving the corpse defenceless.

And having already forgotten Eilieen's offer to assist him in the digging of the grave, so is not all all perturbed as the priestess goes searching for the fallen wizard's lost staff.

The priest eyes his makeshift digging tool with some venom, displeased that it is falling apart in his hands, though should that happen before the hole is dug to his satisfaction or someone else calls a halt, he'll just find himself another.  Unlike most things in these civilised lands, sturdy branches do grow on trees ...
Erista
player, 642 posts
Tue 19 Mar 2019
at 03:31
  • msg #450

Round 3 round up

Erista glances over as Eilieen stands up.  "Oh!  So he does.  Colwyn..."  She turns back towards him to speak, and pauses again.  "Um, you might want to be careful, too.  Either the chest or something in it is magic.  Give me a minute and I'll try to sort out which."  She scoots a little closer, pulling the book she had picked up with her, but looking intently at the chest.

"But you might want to go pick up that dagger, too.  He probably wouldn't want it going to waste."
Dungeon Master
GM, 906 posts
You're trying what?
Hahahahahahaha!
Wed 20 Mar 2019
at 21:02
  • msg #451

Round 3 round up

The grave, while perfectly adequate in length and breadth is not quite deep enough, so Aarnr keeps on working, while Eolieen wanders off again, searching through the undergrowth. 

Colwyn is torn now.  The chest, or the dagger?  Erista has warned him of magic on (or in) the chest, but he suspects that Aarnr would take it badly if somebody tried to remove the weapon from the body after the priest specifically asked about it.
Aarnr Foultongue
Player, 1162 posts
Human (technically)
Cleric of froggin' Bowbe!
Fri 22 Mar 2019
at 04:50
  • msg #452

Round 3 round up

The priest sets to digging the grave with renewed vigor, approaching the task in much the same manner as he fights, with dire intensity and vigor, each thrust and stab with his branch (be it the original or a quickly found replacement) a blow to the very heart of the enemy.  Nor, it seems is he likely to give up before it is done or he is.
Colwyn Akbar
NPC, 365 posts
It's a trap!
No problem.
Sun 24 Mar 2019
at 18:37
  • msg #453

Round 3 round up

Staring at the chest, Colwyn clenches and unclenches his fists.  A bead of sweat trickles down his nose, as he is forced to simply look at the lock without touching it while Erista studies the potential treasure trove.

"'ow long will this be takin'?" he asks, striving for casual good humour, and achieving only irritable whining.

Eilieen is still searching the undergrowth around where Tursach had landed.  On impulse, it seems, she extends her search to include the tree tops, just in case the staff has become lodged among the branches.

Arkan moves away from the cart, making his way towards the Zadasthan priestess.

Meanwhile, Aarnr is surprised to find that his current digging implement has suddenly grown larger, and the grave has become deeper.
Erista
player, 643 posts
Sun 24 Mar 2019
at 19:12
  • msg #454

Round 3 round up

Erista gives Colwyn an apologetic glance.  "I'm not really very good at it," she admits.  "But it looks like it's something inside, at least, and it felt more... protective, than dangerous."  She turns, going to the end of the wagon to hop down, and pauses at Arkan.  "You'd probably know the word Tursach would have used," she notes.

With that, seeing the depth of the hole Aarnr is digging himself into, she decides she'd best rescue that poor dagger before it's lost forever - she certainly can't imagine someone as big as Aarnr holding something so small.  Climbing down, she hurries over and kneels down by Tursach's side, sliding the dagger out of his belt.  Having never considered the possibility that anyone would need to be buried with weapons, or indeed anything else still needed by the living, it doesn't even occur to her why Aarnr might have been asking.
Eilieen
Player, 980 posts
Cure Serious Wounds!
Cure Serious Wounds!
Wed 27 Mar 2019
at 00:13
  • msg #455

Round 3 round up

"Well, he HAD a staff," Eilieen notes with total disregard for how one might interpret that particular phrase.  "Sadly, I cannot locate it at all."  With a sigh, she gives up, heading back toward the camp.

Nothing to be done but the burial.

"Is there aught with which I might assist?" she inquires as she closes.  "The burial?  Or anything further with this search?"
Aarnr Foultongue
Player, 1163 posts
Human (technically)
Cleric of froggin' Bowbe!
Wed 27 Mar 2019
at 13:35
  • msg #456

Round 3 round up

Aarnr is both surprised and pleased as he discovers he's making much more progress than he'd thought, and his digging implement suddenly seems to have a lot more heft to it.

Though the priest is utterly froggin' bewildered as Erista casually steals the dead man's knife.  Grave robbing is fine ... unless you know the occupant personally and generally (even specifically) wish them well in their battles in the afterlife.

He tries squinting at the Halfling, uncertain as to whether he should believe his eyes or not.  Perhaps she believes that a man who could slay three pheasants has need of no weapon but his bare hands ?

"Did ye find his gleepin' staff ?" Aarnr asks of Eilieen, again in the mistaken belief that the priestess wanted to bury it with the corpse.
Arkan
NPC, 303 posts
Magic Missile!
Magic Missile!
Wed 27 Mar 2019
at 18:39
  • msg #457

Round 3 round up

Arkan considers the situation.  The staff was obviously somewhat lighter than Tursach, so there was nothing to say that it would have landed anywhere near the unfortunate mage's body.

He shakes his head at Aarnr.  "Unfortunately not.  If he doesn't have a weapon of his own, I can furnish him with a knife, if it will help."
Colwyn Akbar
NPC, 366 posts
It's a trap!
No problem.
Wed 27 Mar 2019
at 20:41
  • msg #458

Round 3 round up

Colwyn relaxes visibly and goes back to selecting tools from his not inconsiderable collection.

"Let's be seein'...  A spider leg an' a nummer four pick should be doin' it I reckons, an' a crow's beak, of course.  The mica strip too."

A few minutes work, and the lock opens under his gentle touch.  He uses the tip of a dagger to lift the lid and peer inside, giving a low whistle.

"It's bein' coin, an' a fair bit of it.  Oh, an' a old stick in a cloth bag."
Erista
player, 644 posts
Wed 27 Mar 2019
at 21:38
  • msg #459

Round 3 round up

Erista looks up at Arkan, slightly confused, absently tucking the dagger into her belt.  "Why would we..."  She pauses, thinking back.  She hadn't really been paying attention at the time, but...the axe in the Nameless Monk's pyre.  His own sword to Fergus!  And hadn't he stopped Ozzy's bearers to give him something, too?  She thinks he had.  She turns slowly, looking at Aarnr as though she'd never seen him before, and then nods, pulling her own dagger out.

"This one is silvered," she offers, sliding it into Tursach's sheath, replacing the one she had just taken out.  "I think it would serve him well... here."  She looks back up at Aarnr, and adds, "I'm sorry, Aarnr.  I didn't understand.  Thank you."
Aarnr Foultongue
Player, 1164 posts
Human (technically)
Cleric of froggin' Bowbe!
Sat 30 Mar 2019
at 05:32
  • msg #460

Round 3 round up

The look on Aarnr's face reveals that he didn't understand either ... and still does not.  Nor does he realise that the dagger which the Halfling puts back into the dead man's sheathe was not his own ... but as long as the pheasant slayer has a blade with which to take on any malevolent spirits that may accost his soul, the priest is satisfied ... and nods slowly in recognition that Erista appreciates that.

Other puzzles remain, however (even setting aside the melting pot of odd items that Colwyn lists aloud) - just why would someone keep a stick in a cloth bag in a locked box ?  Kindling must be hard to find and precious indeed in the lands that Tursach hails from.

And for another ... Arkan has a knife, Colwyn has a dagger and even Erista has one tucked into her belt, he sees ... just why do so many carry such small weapons ?  Why those blades would barely penetrate but a few inches into flesh ... surely any sane person would rather at least a foot and a half of steel at their side that they might strike fear in those they meet ?  Madness ...
Dungeon Master
GM, 907 posts
You're trying what?
Hahahahahahaha!
Sun 31 Mar 2019
at 16:34
  • msg #461

Round 3 round up

The hole is dug, at last.  And while it is not the most precisely excavated grave in history, it should serve its purpose adequately enough.  It simply remains to inter Tursach, and take whatever precautions are required to ensure that his body will not be disturbed by wild animals, or by less natural threats.

Arkan, meanwhile, approaches the cart and peers into the open chest.  "It's a wand.  Tursach was a mage, and quite a strong one by the look of it.  It would make sense for him to have access to magical tools."

Nodding enthusiastically, Colwyn replies, "I were knowin' that.  A... thing... a wand I's meanin'.  Yeah."
Erista
player, 645 posts
Sun 31 Mar 2019
at 16:47
  • msg #462

Round 3 round up

Erista grins a little at Aarnr's nod, but then suddenly blinks and turns towards the wagon.  "`A fair bit' of coin?" she asks, suddenly.  "How fair?  Would it be enough?  Eilieen, you know the temples, how much would we need?"

Even as she asks, she hurries back over to the wagon, climbing up quickly and going to have a look at this coin for herself.
Eilieen
Player, 981 posts
Cure Serious Wounds!
Cure Serious Wounds!
Tue 2 Apr 2019
at 09:25
  • msg #463

Round 3 round up

"You'll have to tell me your plans, Erista."  Having returned with Arkan, Eilieen assists with the preparation of the body for burial.  The addition of the weapon is, in her eyes, unnecessary, for Zadastha will no-doubt enfold the man into her loving embrace...but it's a nice touch, and she appreciates Erista's gesture.  "Resurrection?  Or something else?"

The wand...that is something for Erista.  "He will strike back from beyond the grave at the evil of this land," the priestess murmurs thoughtfully.  Wrapping the body carefully in its own cloak, she moves it to the edge of the makeshift grave.  "Well done, Aarnr.  Hard work, and yet you have managed mostly alone."

Standing, she sighs.  "I am ready.  HE is ready.  But I would hear what Erista has to suggest, first."

OOC - Bleah, Religion roll of 11.  Not sure Eilieen knows ANYTHING about the temple other than the harassment.

Colwyn Akbar
NPC, 367 posts
It's a trap!
No problem.
Wed 3 Apr 2019
at 20:27
  • msg #464

Round 3 round up

Colwyn shrugs.  "I's not knowin' fer sure... a fair bit.  I can be countin' it out later.  So's I can be sittin' in the cart an' countin'.  Gives me somethin' ter be doin' while we's goin' along.  Best guess now... " he squints at the chest, turning it from side to side... "A thousan'.  Maybe two.  Mix of silver, gold, an' copper.  Why?"
Erista
player, 646 posts
Wed 3 Apr 2019
at 23:34
  • msg #465

Round 3 round up

Erista nods.  "That, yeah!  Bringing him back.  They can do that for a big enough donation, right?  Would that be enough?  Those Justicars kind of arguably owe us a favor, maybe?"
Eilieen
Player, 982 posts
Cure Serious Wounds!
Cure Serious Wounds!
Thu 4 Apr 2019
at 09:25
  • msg #466

Round 3 round up

Eilieen grimaces.  "I fear I have little memory of the prices of resurrection, Erista.  I always felt they should be reserved for the young, and given without payment...therefore it's possible I did not pay attention.  We would need to find a temple with a priest experienced enough to do so, in any case, and could then ask them."  She sighs.  "I wish I had a better answer.  Does anyone know of such a temple in this area?"

So close to Rappan Athuk it seems unlikely, but one never knows.
Aarnr Foultongue
Player, 1165 posts
Human (technically)
Cleric of froggin' Bowbe!
Fri 5 Apr 2019
at 05:17
  • msg #467

Round 3 round up

And we're back to utter blasphemy and sacrilege ... though since these folks are civilised, it is Aarnr's duty to educate them in matters pertaining to the natural way of things.

"Too froggin' late for that," the priest informs Erista vehemently, though no more threateningly than usual.   "We already slew the puttock's fobbin' killer, so there's nothin' for the hedgepig to elfin' come back for !"
Arkan
NPC, 304 posts
Magic Missile!
Magic Missile!
Fri 5 Apr 2019
at 20:28
  • msg #468

Round 3 round up

"I have been singularly unimpressed by the quality and quantity of temples in this area." Arkan says.

"I have noticed that, in these lands, temples where you can obtain such services typically exist in cities which have sufficient populace to support them.  And, as we have seen, around here, two men and a healthy pig constitutes a city."

He shakes his head sadly, "Were we travelling in my homeland, beyond the sea, we would just need to look for the highest mountain in sight and climb to the summit to find a temple with a mendicant order who would raise the dead for a handful of copper pennies, or a couple of loaves of bread."

"Here, we would need to find a city, and with this weather, Tursach would likely become quite... unsavoury... before we did so."
Colwyn Akbar
NPC, 368 posts
It's a trap!
No problem.
Fri 5 Apr 2019
at 21:05
  • msg #469

Round 3 round up

Colwyn drags his gaze away from the chest, with its mixed coinage.  "Yer what?"

It sounds like Erista is proposing to spend their wealth - and more importantly, his wealth - on bringing a dead man back to life.  Worse than that, a dead man that they had known for less than an hour, and who might turn out to have been evil, or even unlikeable.  What if we's bringin' 'im ter life, an' a 'our later we's 'avin' ter be killin' 'im again?  An' why weren't no bugger talkin' 'bout bringin' back the monk, or Fergus, or Ozzy?

A line of thought which he sums up by repeating himself. with a little more emphasis...

"Yer bleedin' what?"
Erista
player, 647 posts
Sat 6 Apr 2019
at 01:38
  • msg #470

Round 3 round up

"Bard's Gate wasn't that far away," Erista points out, "And it's a lot bigger than two men and a pig."  Aarnr's rebuttal brings her up a little bit short, and she answers more carefully.  "I.. do see your point, but it's... some people might want to come back for other things.  Or," she proposes thoughtfully, "He might consider us his killers, since we ultimately led to his death, in which case we'd have a good fight waiting as soon as he was ready."
Aarnr Foultongue
Player, 1166 posts
Human (technically)
Cleric of froggin' Bowbe!
Sat 6 Apr 2019
at 05:06
  • msg #471

Round 3 round up

"Ye think he was a necromancer ?"

Aarnr follows Erista's line of reasoning to its logical conclusion.  Despite the Halfling's wild imaginings, it seems unlikely that the dead man could actually credit them with summoning forth the dragon, for all the priest had wished it so, and it followed that it was unlikely that he'd blame them ... and if he did (it seems Aarnr's private thoughts match those of Colwyn's) then they'd just have to kill him again.

So the only other reason for coming back from the afterlife you'd earned was if you'd been a coward or a law-clerk or a necromancer and wanted to weasel out of your richly deserved perdition.  Nor is he going all the way back to wherever it was on such a fool's errand when the Dungeon of Graves is so tantalisingly close.

"We'll, he froggin' can't !!" Aarnr pronounces.

That settled, the priest sets about putting the puttock in his grave ... with due respect for the pheasant feathers, as Erista's idle speculation that he was a base-court foot-licker is as yet unproven.
Dungeon Master
GM, 908 posts
You're trying what?
Hahahahahahaha!
Sun 7 Apr 2019
at 14:32
  • msg #472

Round 3 round up

Aarnr manhandles the body into the grave with as much care as he can.

Arkan ponders Erista's words for a while, then, "I doubt that he would consider us his killers.  He had stopped for lunch in the dragon's territory.  If anything it was likely the smell food, Tursach and his horse, that attracted the beast at first.  And in some places, we would be considered the agents of his vengeance upon the creature"

There is a commotion among the tree branches around the edges of the clearing.  Ravens, and lesser birds, are gathering, attracted by the corpses.

One of the ravens, bolder than the rest and more ancient looking, flaps down to perch on the horned snout of the dragon.  Cocking its head it stares into the eye of the slain beast and caws something that almost sounds like a laugh before it starts pecking at the choice morsel with obvious relish.  Within moments, others are joining it to feast on the dead wyrm.

Colwyn pulls a couple of tools from his roll, a small saw and a hammer, and strides over to the dragon corpse.  Well... "strides" is perhaps not the correct word for his cautious approach.

The elder raven refuses to move.  Even when Colwyn starts sawing at one of the snout horns, the bird merely gives him a baleful glare and continues its gory snack.

After a few moment's work, Colwyn sets the saw aside, takes up the hammer and starts tapping at the almost severed horn.  A couple of sharp blows, and the appendage snaps off, a sharp piece of bone, as long as a dagger blade.
Eilieen
Player, 983 posts
Cure Serious Wounds!
Cure Serious Wounds!
Mon 8 Apr 2019
at 09:26
  • msg #473

Round 3 round up

"Enough people have died already," Eilieen quietly notes, "that I completely understand Erista's desire.  Yet what will we do?  By the time we arrive at Bard's Gate, he will be beyond a simple raising of the dead.  We will require a resurrection, and I am unsure if any of such power exist in Bard's Gate.  Or that we have the funds."  She places a hand on Erista's shoulder.  "I believe he has moved on to his reward, whatever it is.  I think...we should leave him to it."

The man isn't Oswald, nor Fergus, nor the Nameless Monk, but he might as well be a symbol for those fallen companions.  Another taken by Rappan Athuk, and the evil surrounding it, she considers.  Well...perhaps they can do something about that.
Erista
player, 648 posts
Mon 8 Apr 2019
at 10:29
  • msg #474

Round 3 round up

Erista swallows, closing her eyes for a moment, and finally sighs, shoulders dropping.  "OK," she says, quietly.
Aarnr Foultongue
Player, 1167 posts
Human (technically)
Cleric of froggin' Bowbe!
Tue 9 Apr 2019
at 13:36
  • msg #475

Round 3 round up

Aarnr disagrees entirely with Eilieen's suggestion that enough have died already.  He's certain that one or two have escaped, and hopeful that there will be many more deaths before he's done.  Yet he would be angered beyond measure should any of his companions fall, and even so, not dissuaded from seeking bloody vengeance on their behalf, for all their shades might wish to come back and do the job themselves.

The object of this discussion, of course, does not yet lie moldering in his grave, though he's getting closer now - just a spot of backfilling, then the finding of the rocks, but first ...

Erista's disappointment is palpable, and given her small stature, arguing with the Halfling is akin to denying a small child something that it wants, but less amusing.

"Would ye like to say goodbye ?" the priest asks Erista kindly.

His eyes alight on the dragon, festooned with ravens.

"I suppose we're goin' to have to bury that froggin' huggermugger too," he eyes the fallen beast speculatively.
Colwyn Akbar
NPC, 369 posts
It's a trap!
No problem.
Wed 10 Apr 2019
at 20:48
  • msg #476

Round 3 round up

"Nah!  It's not deservin' a grave, or even a fire.  The birds'll be eatin' it fer a bit, an' some wolves or somethin' might be comin' by an takin' a fancy ter a bit of free dinner.  If nothin' else, the bones'll be remindin' folks  as 'ow we was killin' a dragon 'ere."

He thinks for a moment, then glances down at his hand before extending it towards Aarnr with the horn flat in his palm.  "Yer killed the bloody thing, yer might just as well take a trophy.  I reckon as 'ow the teeth is like as not 'avin' poison on them, and the 'ead's way too big ter be luggin' roun' with us.  So 'ere's a 'orn."

"Yer can be fixin' it ter a cord an' angin' it round yer neck or somethin'."

Aarnr Foultongue
Player, 1168 posts
Human (technically)
Cleric of froggin' Bowbe!
Fri 12 Apr 2019
at 14:19
  • msg #477

Round 3 round up

"Bowbe can have the canker-blossom," Aarnr reluctantly cedes the slightly damaged dragon carcass to his god to do with as He will.  Which is probably elfin' all, and the corpse will rot where it is to be admired by those hardy souls of strong constitutions who lack any sense of smell.

The priest likewise ponders (or a semblance thereof) for a moment before accepting the beast's horn from Colwyn.  Admittedly overcoming a dragon is not so great a feat as, say, slaying three pheasants, but he's proud (or at least smug) about the accomplishment, and with the horn dangling about his neck it'll certainly put the wind up any decadent city-folk who see it, or at least be something he can start a fight over.

And he's skill1 enough to fashion a thong to hang it around his neck, as the scurvy varlot suggests.  He supposes he should thank him.


1 Aarnr is actually a trained seamstress leatherworker, hailing from a place where that means 'first catch your beast'
Dungeon Master
GM, 909 posts
You're trying what?
Hahahahahahaha!
Sun 14 Apr 2019
at 20:53
  • msg #478

Round 3 round up

With Tursach in the grave, all that remains is to fill in the hole, and for somebody to say a few words.  Though that could present a problem, since nobody knows which god or gods he worshipped, or what he would have deemed a suitable funeral service.

Colwyn sums it up quite nicely, "What god was 'e followin'?  Only we isn't wantin' 'is ghost ter be comin' back ter 'aunt us on account of us givin' 'im a send off as 'e isn't likin'."

Arkan shakes his head.  "I have no idea.  But as a wizard, I don't think he would object to something from the rites of Yenomesh or Belon, if anybody knows anything."
Eilieen
Player, 984 posts
Cure Serious Wounds!
Cure Serious Wounds!
Mon 15 Apr 2019
at 09:18
  • msg #479

Round 3 round up

"Without knowing, we can only do our best," Eilieen quietly states, stepping forward.  "Tursach," she addresses the grave.  "We knew you little, but in that short time fought side-by-side against deadly threat.  You did not shirk from the battle, and thanks to your aid we prevailed.  For this, I shall always be grateful.  I pray your god accepts your soul gently, bringing it to place prepared for you.  May that reward be just and kind, befitting one who gave his life that others might continue."

It's a guess, but Eilieen would rather err on the side of assuming the best.

"Zadastha's mercy upon you," she whispers.  "Go in peace."

With that, the priestess steps back and bows her head.  Should any other have words, she is ready to listen.  If not?  She will assist with filling the grave.
Dungeon Master
GM, 910 posts
You're trying what?
Hahahahahahaha!
Wed 17 Apr 2019
at 20:34
  • msg #480

Round 3 round up

The backfilling of the grave begins, even as fat raindrops start to fall sporadically from the sky, producing an irregular pattering when the strike the leaves of the surrounding trees, and a deeper (though quieter) sound against the earth in the clearing.

Shortly afterwards, thunder grumbles quietly in the distance.

Colwyn looks up from where he is using a stick to shove soil into the grave.

"If'n we's goin' ter be takin' Tursach's 'orse an' cart, who's goin' ter be drivin' it?"
Aarnr Foultongue
Player, 1169 posts
Human (technically)
Cleric of froggin' Bowbe!
Thu 18 Apr 2019
at 13:28
  • msg #481

Round 3 round up

Aarnr knows little of burial rites, and generally considers his job done when he's put someone in a fit state to need such services, so he has nothing to add to the send off that Eilieen provides, and is impressed indeed when she manages to make it rain on cue.  And of course, Aarnr is not only happy to assist with the filling in of the grave he dug, but strives to both shift more dirt and do it quicker than anyone else thus occupied.

Colwyn's question is a good one.  The priest considers the horse to be no more difficult to drive than an oxen, but would grudgingly admit that he can't manage both carts ...

"Unless one of you hu ... you bu ... one of you has the knack, we'll have to abandon the froggin' cart.  Can tie the horse and lead it, I reckon."
Dungeon Master
GM, 911 posts
You're trying what?
Hahahahahahaha!
Fri 19 Apr 2019
at 20:15
  • msg #482

Round 3 round up

"While I can ride," Arkan says, "I don't have Aarnr's vast and profound knowledge of cart driving."

"Nor me." Colwyn adds cheerfully.  "There's bein' lots of things what I can't be doin', an' drivin' a cart is bein' one of them."

"Quite." replies Arkan, somewhat tartly, and then suggests, "If push comes to shove, one of us might be able to lead the horse while it pulls the cart.  That could be simpler than driving."

"You can be doin' that, if'n yer wants, but I ain't goin' nowhere near no 'orse.  They's bitin', an' they's all mad as 'ens."
Aarnr Foultongue
Player, 1170 posts
Human (technically)
Cleric of froggin' Bowbe!
Mon 22 Apr 2019
at 05:30
  • msg #483

Round 3 round up

Aarnr nods his agreement.  These 'ens, or drag-ens as they are known in the less civilised parts of the world are notoriously dangerous and unpredictable ... and if this horse is that way inclined, then he takes it as a personal challenge.

"If the gleepin' horse doesn't co-operate," which is to say, do what he wants, "then we'll just eat the hedgepig !"

"I can drive the fobbin' horse ... an' one of you two rascals can lead the froggin' oxen," the priest decides triumphantly.
Eilieen
Player, 985 posts
Cure Serious Wounds!
Cure Serious Wounds!
Wed 24 Apr 2019
at 09:17
  • msg #484

Round 3 round up

"I can take the horse, if need be," Eilieen quietly notes.  "I shall not leave it here.  Decide what we wish; the cart is not needed, in fact."  They already have one; how many more might they require?

It's possible that Colwyn is dreaming of mountains of treasure, so there's always that.
Aarnr Foultongue
Player, 1171 posts
Human (technically)
Cleric of froggin' Bowbe!
Wed 24 Apr 2019
at 13:34
  • msg #485

Round 3 round up

Aarnr stares at the sky, muttering under his breath in his own native tongue and occasionally shaking his fist.
Colwyn Akbar
NPC, 370 posts
It's a trap!
No problem.
Wed 24 Apr 2019
at 21:19
  • msg #486

Round 3 round up

Colwyn peers at Eilieen incredulously.  "The more cart's we's 'avin', the less of us what's 'avin' ter be walkin' in the mud.  An' then there's the chance as we might be needin' two carts ter carry off all the gold what we's findin'."

He ponders that for a moment, before adding, "So long as we's not crawlin' back out of the dungeon, loaded down with loot, an' findin' as somethin' 'as ate the animals, and the carts too."

The rain is becoming heavier, and the rogue shivers.  "I's thinkin' as 'ow Arkan's plan's bein' a good one.  A cove's leadin' the 'orse an' cart, an' the rest is ridin'.  An' we's mayhap takin' turns with the leadin'... least ways them what's wantin' ter be doin' it."
Erista
player, 649 posts
Fri 26 Apr 2019
at 07:21
  • msg #487

Round 3 round up

Erista sighs.

She tried.  She has to accept that she tried, and they're right, it just.. wouldn't have worked anyway.  And she has to admit, Tursach's cart is nicer.  And it has all of those lovely things in it, that... would be a shame to just throw away.  Surely that's not what Tursach would have wanted.

Granted, Tursach probably wouldn't have wanted to be snapped in half by a dragon and...

She gives herself a shake, catching up on the conversation a little.  "I can try," she offers, in taking a turn to lead the animals.  "But I don't think they usually even notice me," she admits.  "We always stick to ponies at home, or mules maybe if we're feeling adventurous."  She reflects briefly on the other inhabitants of her home town.  "So ponies, basically."
Dungeon Master
GM, 912 posts
You're trying what?
Hahahahahahaha!
Sun 28 Apr 2019
at 20:39
  • msg #488

Round 3 round up

With nothing further to be done in the clearing, and little point in just standing around in the rain, the group set off along the road to the east.  It's still raining, but at least they are making progress.

Aarnr drives the ox cart, as usual, while Arkan leads the horse and cart behind.

Colwyn sits in the latter, carefully counting the coins from the chest...

After a little more than an hour he straightens up and stretches, before announcing, "Four hunnert an' twen'y five of gold, A thousan' an' twelve of silver, an' 'bout two thousan' of copper.  More or less."

He gestures towards a bulky bundle, wrapped in a cloak an shoved under the driver's bench.  "Those there books might be bein' worth a bit more, dependin' as what's bein' in them. but ol' Arkan were tellin' me not ter be lookin' too close at them."
Eilieen
Player, 986 posts
Cure Serious Wounds!
Cure Serious Wounds!
Mon 29 Apr 2019
at 01:30
  • msg #489

Round 3 round up

"I would suggest that Arkan or Erista peruse the books," Elieen murmurs.  "Once we stop for the night.  Arkan!  I shall take a turn leading the cart, if you would?"  The gold...is of no interest to her; she'll promise her share to Colwyn, Eilieen decides, if it'll keep him around.

"I expect I will follow our friends, anyway," the priestess murmurs quietly.  Heaven grant she succeed in at least part of her goals, here: to keep her friends alive and see the evil of Rappan Athuk ended.  Of course, Eilieen muses, it is likely the both are impossible, together.

And she has failed in the first already.
Aarnr Foultongue
Player, 1172 posts
Human (technically)
Cleric of froggin' Bowbe!
Mon 29 Apr 2019
at 12:50
  • msg #490

Round 3 round up

Since he's the only one who is brave enough to drive the oxen, Aarnr is always guaranteed a good seat, though he's prepared to slow (if anyone can tell the difference between that and the beasts' normal pace) when it's time to change the horse-puller.

The coin ... is more interesting than it used to be, though he'd kill anyone outside of his current companions who reminded him that he used to be rather strident in his dislike of that trapping of a decadent civilisation.  It's their fault anyway.  He'd far rather fight someone for their weapon, or food, but his friends (and grandmother) are not so inclined.  You might even be able to get two ales for all that coin.

The dragon is gone now, of course and that's disappointing, but someone mentioned undead ...

"Do ye think those manky, rank maggot-pies will froggin' venture out this night ?" the priest tries to cheer everyone up.
Sign In