Armor.   Posted by Chronos.Group: 0
Chronos
 GM, 75 posts
Tue 24 May 2011
at 07:06
Armor
Modern armors are formed of light flexible materials reinforced with rigid impact plates and energy absorbent materials to protect from both Kinetic energy and directed energy based attacks.
  Advanced computer design and nano scale manufacturing techniques allow for armors to be closely fitted and modified to allow each wearer to have the greatest freedom of movement possible. as a result only the heaviest grades of military armor and powered armors require any special training to use effective

Light and medium armors require no ranks in armor training to wear effectively. Only Heavy, Assault, Powered, and exoskeleton armors require Armor Training.


       
      Armor

       
      Purchase DC

      <Armor
      DR/AC Bonus

      Maximum
Dexterity
Bonus
Armor
Check
Penalty
<Arcane
Spell
Failure

      Speed
      30 ft/20 ft

       
      Weight
Light Armor       
Heavy Clothes6+1/1+6010%30/2010 lb
Flight Suit6+2/1+80-30/206 lb
Armor Vest8+2/1+505 %30/208 lb
Combat Fatigues9+4/2+6-110%30/2010 lb
Ship suit10+2/14-2 30/2012 LB
Protective Inserts10+1/2+4-2 30/205 lb
        
Medium Armor       
Patrol Armor12+5/2+4-2 30/1515
Battle Suit14+7/2+4-210%30/1515 lb
Battle Armor15+8/2+3-215%30/1520 lb
Combat Armor16+9/2+3-320%25/1525 lb
        
Heavy Armor       
Medium Combat Armor18+8/2+2-4 25/1525 lb
Shock Armor20+10/3+2-425%20/1530 lb
Combat Exoskeleton22+11/3+2-530%20/1540 lb
Assault Exoskeleton23+12/3+2-535%20/1550 lb
        
Powered Armor       
Combat Hardsuit25+14/4+1-740%40/30250 lb
Assault Hardsuit17+16/40-740%30/20350 lb
        
Energy Shields Bonus HP-------- 
Plasma Screen2115    4 Lb
Plasma Shield2325    6 Lb
Barrier Shield2540   +2AC    8 Lb
Plasma Barricade(immobile)25150    25lb
Extras       
Camouflage+1-----/--

   Combat Exoskeleton: Lighter than the assault variant,
features similar reinforced polymer plates over a form
fitting carbon fiber frame. Interior is lined with gel
padding and is generally worn over combat fatigues.

Combat Fatigues: Standard military fatigues feature durable
composite fiber interwoven with high strength polymer threads.

   Combat Hard suit: Effectively a heavier version of the
assault exoskeleton. Full-body armor with integral helmet
providing digi-binocs, personal comm, and   laser sight.
 The servos provide Str 18. Standard heavy cell provides
48 hours of operation. Hustle 12 hours w/o rest. Cannot be
fitted with integral weapons, but gauntlet is fully
articulated for use of normal weapons. Self
contained for 3 hours.

      Energy Shields: Energy shield create a dense field of
 low energy Plasma around a person or object deflecting
or absorbing incoming attacks. energy shield are weakened
by each successful attack causing them to weaken and
collapse unless allowed to recharge for a short period
of time. While very useful Shield technology is not
capable of complete invulnerability. A well placed shot,
 or a lucky one may strike the shield during a power
 fluctuation or during a short period of time that shield
 is recycling. these intervals are usually measured in
 micro seconds but they are sufficient to allow a bullet,
 or energy discharge through unimpeded.</pre><Pre>

 <i>On a critical
    hit the shield collapses and the damage passes through
    directly to the wearer. the shield must be recharged for
    1 minute before it can be reactivated. Also, when the
    Bonus hit points provided by a shield are depleted the
    shield collapses and must be allowed to recharge for 1
    minute. .


  Flight Suit: Jumpsuit commonly worn by pilots. Light,
non-restrictive, ery effective as a form of pretection
from the environment and light weapons.

  Heavy Clothes: Includes any reinforced, durable clothing.
Including leathers, heavy dusters, and overcoats.

  Protective Inserts: Panels of rigid ballistic material
    and woven ballistic cloth inserts placed in normal
    clothing to provide protection from knives, bullets and
    environmental damage when full armor is impractical or
    discouraged. since they can not be as well placed or balanced
    as a purpose designed suit of armor they are slightly
    restricting and sometimes uncomfortable to wear for long
    periods of time.

  Ship Suit, A light reinforced jumpsuit equipped with
    sealed helmet and gloves as well as a short duration life-support
    pack and heating units to protect crewmen on space ships
    from the effects of unexpected loss of atmosphere. the
    Suit takes a full round action to seal and power up,
    provoking an attack of opportunity.

      Shock Armor: Full body composite weave suit lined with
energy-absorbent gel. Rigid polymer armor--heavier and more
extensive than that used in combat or battle armor protects
as much as possible, while still
allowing full range of movement.

This message was last edited by the GM at 22:28, Mon 26 Mar 2012.

Chronos
 GM, 101 posts
Mon 26 Mar 2012
at 23:43
Re: Primative Armor


Armor

Trade Value

Armor
DR/AC Bonus
Maximum
Dexterity
Bonus
Armor
Check
Penalty
<Arcane
Spell
Failure

Speed
30 ft/20 ft

 
Weight
Notes
Leather( primative)6+2/2+4010%30/2010 lb AC not effective vs firearms
Chain shirt(primative)6+4/+4+4-420%30/2025 lbDR 1/2 versus piercing, Ballistic
Metal Breastplate6+4/+4+4-425%30/2025 lb

Fire resistant suit(protective)
14+5DR/saves versus fire heat +2 -30/20.25% 15 lbs 30 minute air supply

NBC suit (protective)
+5save versu radiation toxins +3–425%30 ft. 10 lb. 2 hr air supply

Rad suit Protective
15 +5dr/Saves vs radiartion +3-2 -30 30ft. Gas mask Includedtr


Leather Light
Usually a jacket and pants of heavy leather, it can also cover piecemeal armor made of animal hide, carapace and light pieces of metal. Occasionally a suit of Pre-fall racing leathers can be found intact and used as armor falling into this group.

Chain Shirt ( Primative) :

a shirt of woven wire, or links of heavy wire, formed into a protective vest with shoulder pads and a few light pieces of metal to cover the neck and shoulder. It is flexible and effective against meleee weapons but has a weakness vs piercing and ballistic attacks.

Metal breast (Primative):
 A collection of salvaged metal and scrap formed itno a rough suit of protective plates. It is not as useful as modern armors but protects against a wide variety of weapons and attacks.

Fire Resistant Suit:
This bulky, silver-coated suit provides fire resistance 10, but does not protect
against any other type of damage. In the preapocalyptic world, it was used primarily by
firefighters.The suit takes 1 minute to don with someone’s aid or 2 minutes without. If a fire resistant suit
takes 8 points of damage from ballistic, slashing,or piercing weapons, the benefits it provides are
negated.

Rad Suit:

The wearer of this suit treats an irradiated area or radiation source as two degrees
weaker for the purpose of determining radiationexposure (severe becomes moderate, high
becomes low, moderate becomes mild, and thewearer is unaffected by low and mild degrees of
exposure).
The suit takes 1 minute to don with someone’s aidor 2 minutes without. If a rad suit takes 8 points
of damage from ballistic, slashing, or piercingweapons, the benefits it provides are negated.

NBC Suit:
Fire Resistant Suit: This bulky, silver-coated
suit provides fire resistance 10, but does not protect
against any other type of damage. In the
preapocalyptic world, it was used primarily by
firefighters.
The suit takes 1 minute to don with someone’s
aid or 2 minutes without. If a fire resistant suit
takes 8 points of damage from ballistic, slashing,
or piercing weapons, the benefits it provides are
negated.Although technically not armor,this oversized suit does protect the wearer from
nuclear (radiation), biological, and chemical hazards.When worn and completely sealed, it grants
a +10 equipment bonus on Fortitude saves against radiation, disease, chemicals, or poisons (airborne
or contact only).
An NBC suit comes with an air supply that lastsfor one hour. The suit takes 5 minutes to don with
someone’s aid or 10 minutes without.

If an NBC suit takes 4 points of damage fromballistic, slashing, or piercing weapons, the benefits
it provides are negated. If the suit has been exposed to some hazard, it must be cleaned and
neutralized, taking 1 hour and requiring special chemicals (10 TUs).

This message was last edited by the GM at 00:02, Tue 27 Mar 2012.