Attacking and disabling limbs
While usually the objective of an attack is to inflict sufficient damage to a target to knock them out or kill them. Occasionally a combatant will choose to disable a limb. Or the attack options are restricted by heavy armor cover, or natural defenses. Making a called shot against a specific location in combat is demanding, It requires careful aim, and an considerable skill. called shots are not without drawbacks, they tend to leave the attacker more vulnerable to attack and slows down his reaction times, due to his need to concentrate on his target.
To target a Locaation the attacker must make a called shot -4 (with an additional modifier for teh target limbs size)
Head two size categories smaller than creature
Arm or leg one size category smaller than creature
Torso same size category
Vitals( groin, throat, face, hand) three size categories smaller than target.
For medium creatures
Head tiny -2 to attack( total -6)
Arm/leg Small -1 to attack( total -5)
Torso medium -0 to attack( total -4)
Vitals diminutive -4 to attack( total -8)
The attack imposes a -1 Ac penalty, as well as a -4 penalty to initiative.
Disabling a specific limb is easier than disabling a creature, so limbs have hit points and health points separate from the creature.
Head 20% total hit points/health
Arm or leg 40% total hit points/health
Torso 60% total Hit points/ health
groin, throat, face, hand 10% total hit points/health
When reduced to 0 health a limb is disabled, when reduced to zero hit points a limb is broken if reduced to -10 hit points the limb is crippled. If reduced to a negative number equal to it’s hit points the limb is destroyed.
Effects of disabling/breaking/crippling
Head: Disabled Fort save DC 15 or unconscious. -6 attacks, -4 int, wis, charisma.
Crippled For save DC 12 or dying, if succeeds character is unconscious until healed by surgery.
Destroyed Dead, dead, very dead. Can not be resuscitated
Arm/ hand: (successful attack requires target to save reflex Dc 14 or drop held items)
Disabled : -4 to strength dex with that limb, -4 to attacks and -10 to skills with that arm/hand
Crippled: No attacks skills with that limb, any use of limb causes 1Hit point damage, requires surgery
Destroyed: Limb must be replaced with prosthetic or cybernetic
Leg Foot:
Disabled: Move halved, no run -4 to reflex saves ( both disabled ¼ move walk only)
Crippled: Move reduced o ¼ -6 to ref saves Doth crippled (crawl only) requires surgery
Destroyed: As crippled but limb must be replaced with prosthetic or cybernetic
Eye
disabled: -1 to attacks -2 o skills requiring vision if both disabled Blind
Crippled same as disabled requires surgery to repair.
Destroyed: same as disabled but eyes must be replaced with cybernetic to correct.
Face:
Disabled: same as blind, can not speak clearly, difficult eating save vs. Knockout DC damage taken
Crippled: same as blind, can not speak, must be fed intravenously, fort save DC (damage taken, failure indicates 1pt cha damage)vs. Knockout DC damage taken
Destroyed same as crippled but requires reconstructive surgery and replacement of 1d3 -1 eye(s)
Throat/neck
Disabled: can not speak difficulty breathing exhausted.
Crippled: can not breath on own, or speak. fort save 14 or paralyzed requires surgery.
Destroyed: paralyzed, dying. Fort save DC 16 or paralyzed permanently, requires 1d4 surgeries.
Torso:
Disabled: fatigued, no run
Crippled exhausted, walk only ½ move, -4 fort saves, requires 1d4 surgeries
Destroyed: Fort save Dc (damage taken) or dying, requires replacement of 1d4 organs. Fort save DC 14 or lose 1pt con.
Groin
Disabled 1/2 move. no run, exhausted (male fort save dc 12 or temporarily sterile)
Crippled: crawl only no run, disabled, save DC 14 or sterile, requires surgery
Destroyed: immobile, sterile, requires surgery.
( males witnessing repeated groin shots to e offensive and uncivilized)
This message was last edited by the GM at 02:59, Wed 29 May 2013.