weapon quck notes
Boom Stick( melee weapon)
An unusual weapon a boom stick is a length of pipe with a 12guage shotgun shell in it's base and an impact trigger. when jabbed into a target the shotgun shell fires dealing the damage at point blank range.
reloading the weapon requires it be broken down and reloaded with a single shell. requiring a full wound action.
(touch attack, 3d6 Crit 19x4)
Zip Gun ( light Pistol)
A crude Hand made pistol. this single shot pistol must be disassembled to be reloading taking 1d10 rounds. on a Crit Failure the weapon explodes doing 1d4 points of damage to the shooters hand.
Musket Pistol ( heavy Pistol )
a smoothbore pistol usually manufactured by small shops for a cheap inexpensive weapon, or due to the lack of skill, or tools to manufacture more advanced weapons.
-2 to hit, range 20 ft, Crit 20 x3, requires
1d3 rounds to reload. loose powder, shot and primer
.22 Pistol ( Light Pistol)
A simple reliable pistol for hunting and pest control. It is not a serious combat weapon although it is dangerous in the hands of a skilled marksman.
9mm Pistol (Medium Pistol)
A rugged Semi auto pistols. Common with most folk. It is fed by a box magazine that can hold either 16, 18 or 20 rounds.
9mm "Broom handle"( Medium Pistol)
An older model handgun with a 10 round internal magazine. If reloaded with single bullets it requires a full round to reload. If reloaded with a stripper clip it requires a move action to reload.
Very rare "Artillery Model" versions exist that feature a 20 rd detachable magazine, shoulder stock and extended barrel ( +5 range Increment) and burst fire mode. these rare weapons are more expensive ( trade value +4) and temperamental ( on Fumble weapon jams and requires 1d4 minutes to clear.)
9mm Machine Pistol( medium Machine Pistol)
a compact pistol with the 3 round burst option.and extended 20 or 30 round magazine, It is uncommon and highly sought after.
10mm Automatic( Medium Automatic +2 damage)
A common military and police pistol. It is rugged, accurate and has a large capacity box magazine. Due to the larger caliber of the bullet it deals slightly more damage than other medium pistols ( +2 damage) However it tends to be a bit bulkier and heavier than a 9mm pistol ( weight +1 pound)
10mm Machine Pistol:( Medium Machine Pistol +2 damage)
Issued originally to special forces troops the Machine pistol is almost identical to the standard 10mm except for a flip down hand grip on the front, and an extended 30 round magazine.
.44 Magnum Revolver( Super heavy revolver )
A large poplar revolver this pistol packs enough power to bring down large animals and men with ease. It's strong recoil takes a bit of strength to tame however it delivers a lethal punch.
( If shooter has strength of 12 or less -2 to hit)
It can be fitted with a low power scope and extended barrel making it a useful hunting weapon.
( +5 range Increment)
.357 Magnum revolver ( Heavy revolver)
a standard self defense side arm this weapon is reliable rugged and powerful. it can be used for defense or hunting with equal efficiency.
.44 Automatic (super heavy Automatic)
A heavy pistol designed for self defense and hunting it was popular due to it's appearance in movies and popular culture before the fall. It is a large gun and has a strong intimidation factor. aside from it's ten round magazine and semi automatic function it is identical in performance to the revolver.
.45 Automatic( Heavy Semi automatic pistol)
One of the first semi automatic pistols issued to armed forces it has held up to the test of time and disaster. It's seven round magazine is smaller than most 9mm pistols but the increase in knock down power is enough to make up for it with most shooters.
.45 revolver( heavy revolver )
Identical in performance to the automatic the .45 ACP revolver is an accurate, reliable and rugged sidearm.
.45 "Peacemaker" ( medium revolver )
an ancient weapon that is well suited to black powder and manufacture with simple tools. It is rugged and had enough power to deal a lethal wound at close range. it is difficult to reload quickly however since it can not make use of speed loaders.
5.56 revolver ( masterwork Super heavy revolver)
A custom made pistol manufactured shortly before the fall. It's usefulness is limited by it's four round magazine. However it high velocity round tends to deal serious damage to it's target.
12mm Automatic ( Super heavy revolver )
a ten round combat pistol designed for use against heavily armored soldiers. few of these weapons were manufactured before the end of civilization. they are not for the typical shooter requiring above average strength to control.
( Str 13 or less -2 to hit)
they were issued standard with laser sights, although many sights no longer function properly.
12 Magnum Revolver ( Masterwork Super Heavy revolver +3 damage)
a massive hunting pistol that very few people can fire accurately due to it's punishing recoil and muzzle blast. If used properly this pistol can be deadly to even large game and armored combatants.
14mm Automatic(masterwork Super Heavy Pistol)
This pistol is the heaviest pistol built by the Pre-fall military. as large as a submachine gun it was issued to powered trooper and fires specialized ammo which is almost as rare as the pistol. the ammo is tipped with an unusually dense metal and backed by a small explosive charge that bursts after penetrating armor. the round gives the weapon a lethal punch at close range.
( Ignore 5 points DR, ignores Equipment/natural based AC against primitive/natural armor types)
Unfortunately the power of the weapon can punish it's shooter and requires a strong man or someone in powered armor to fire accurately.
(str 14 or less -4 to hit, str 10 or less fort save or drop gun when fired)
12 gauge "Sawed Off"
a hacksaw, some duct tape, and a few minutes and no skill results in a lethal "pistol" it is heavy, awkward to fire, and LOUD but it puts a fist full of Boom! In the hands of anyone with the nerve to fire it.
5.56 Cut down Bolt action ( Heavy Pistol, Bolt action )
occasionally someone decides their battered old hunting rifle would be better used for something a built more up close and personal. they borrow a hacksaw and remove the stock and most of the barrel from their rifle turning it into an improvised pistol. It's hideously inaccurate and slow to fire but it puts a fairly decent amount of damage in the hands of someone who cant afford one of the more refined hand cannons available.
.22 Submachine gun (light submachine gun)
An odd weapon manufactured in small numbers the .22 round is not powerful but it is plentiful and accurate. the weapon has a large magazine and is easy to control on full auto making it a surprise to anyone who looks at the "dinky" gun and underestimates it.
.45 "grease Gun"(Heavy Submachine Gun)
a simple cheap submachine gun manufactured in a back room shop, or from spare parts scavenged from other weapons. the Grease gun is inaccurate, but fairly powerful. It is capable of putting down a target in short order.
(-2 to hit, range -5 feet, Breaks on fumble.)
.45 "Mac 10" (Heavy Submachine Gun)
another cheap submachine gun it can be made in a back room shop, however it is more solid and more reliable than the "Grease Gun" the small size and power of the weapon makes it a handful, requiring two hands to fire accurately. it can be easily fitted with a "silencer"
9mm Submachine Gun (medium Submachine Gun)
Made in the tens of thousands the simple, reliable weapon puts a lot of rounds down range in a very short period of time. It is at it's most deadly in close range encounters in urban areas, or ruins. Expensive to feed most folk prefer to use it as a last resort, or from surprise counting on a few quick bursts to finish the fight before they spend their entire ammo budget on a single fight. But then again if your alive to worry about getting more ammo, you won.
10mm Submachine gun ( medium Submachine Gun +2 damage)
The heavier more refined version of the 10mm machine pistol, the 100mm submachine gun was the standard issue weapon of special forces and police units before the fall. It is unbelievably rugged, allowing it to stand up to dust, dirt, mud. It is also legendary for the fact after decades in an abandoned patrol car, or precinct house it can still fire as soon as it's picked up.
12mm Submachine gun (super heavy Submachine Gun +2 damage)
Chambered for the same round as the 12mm automatic this monster submachine gun was made in small numbers for shock troops who wore powered armor in combat. It unleashes a storm of lead and steal that leaves few targets standing after a long burst. It is even more punishing than the pistol version and must be braced, or carried by an above average strength man to be fired accurately.
( if fired without bracing, or by str 13 or less character -2 or additional -2 for full auto/burst fire)
5.56mm submachine gun (heavy Submachine gun +5 range increment)
Basically a cut down assault rifle with a folding or collapsible stock this compact gun lays down a heavy volume of fire with decent range and high magazine capacity.
7.62 Submachine Gun (heavy Submachine gun)
A heavier version of an assault rifle cut down to be used as a heavy submachine gun. it is simple reliable and can handle unnatural amounts of dirt and mud. It can be manufactured with a basic machine shop and is found almost anywhere.
Pipe Rifle
a larger version of a Zip gun, it fires rifle sized rounds, and is just as cheap, and dangerously unreliable. It only differs in range and power., but it may still blow up in you hands.
BB Gun Child's
Good for killing lizards, small birds, mice, and putting your eye out. this weapon is still around because they are so simple they usually can't break, and their ammo can be made from almost anything from glass to stone and scrap metal rounded off into a pellet., or round shot.
(dmg 1 pt, Crit 20 x2, range 20ft, 100 BB's, or single pellet, Silent -10 to spot listen check to detect when fired.)
Air rifle hunting (light single shot rifle)
a single shot pump action air rifle used for hunting small game. It is not suitable for combat or self defense but it uses about any small round piece of scrap for ammo making it very useful for survival purposes.
.22 rifle (Sport Rifle)
found in almost every home, in the back of a car or truck, and slung over the back of a lone traveler. the cheap, easy to manufacture ammo, legendary reliability. and utility of this small rifle ,makes it a must for anyone who wants dinner, or needs to chase off a pest.
22 magnum (Sport Rifle +2 damage)
a small but powerful rifle this rifle steps up the usefulness of the .22 by making it capable of taking larger prey, or injuring a hostile stranger. Most often this rifle is kept close at hand on many farms or ranches.
9mm carbine( Carbine)
this carbine is common in the hands of guards, travelers, and bandits. It uses common ammo, and is handy in a close in fight or at longer ranges.
5.56 Bolt action( hunting Rifle)
a simple five shot Bolt action rifle. carried by many, settlers, travelers, hunters guards, and bandits. reloading from single rounds takes a full round, using a stripper clip takes a move action.
308 Bolt action (Hunting Rifle, +4 damage, +5 range Increment)
a heavy, version of the hunting rifle this weapon delivers a sizable punch at good ranges. It is powerful enough to be used as a combat rifle, or marksmen's rifle in militias who have to make each shot count.
5.56 carbine ( Semi Auto Rifle)
A civilian weapon from before the Fall, this weapon can use 10, 20 or 30 round magazines, and any device used by an assault rifle. It fires in semi automatic only but it is still a useful weapon in the hands of a skilled rifleman.
Assault rifle
the standard issue weapon of the military most of the surviving example still have working optical sights, and muzzle brakes. However the standard issue low lite optics, and rangefinders have long ceased functioning.
Battle Rifle
A powerful semiautomatic .308 rifle fitted with good sights, and a large detachable box magazine. This rifle has been used by militaries since long before the fall, it has survived almost unchanged and can be manufactured by local machinists for sale to militias, and travelers.
Sniper Rifle
A heavy rifle fitted with a powerful scope, and tuned for maximum accuracy, these Masterwork rifles are used to great effect from long ranges and surprise. In combat a single sniper can hold off a large body of men or make a few men seem like a much larger force.
anti material rifle
The heaviest rifle available. It is a pre-fall piece of the gun makers finest work. The Heavy .50 caliber round can punch through steel armor, walls, small trees, and even both sides of a vehicle. Stories of a shooter firing a single round and striking through one target to hit the second are sometimes passed around...no one really believes them, but they don't say so openly....ya never know who is listening.
12guage single shot
A simple reliable hunting weapon, this break open shotgun can take small game, big game, and prowlers. after each shot the weapon must be broken open and reloaded with a single round. (requiring a move action.)
12 gauge Double barrel
a common self defense, and hunting weapon. these simple reliable guns can be manufactured by anyone with a basic machine shop, and used by anyone who knows how to point it at it's target. Both barrels can be fired at once for more damage,. Like most shotguns it can fire both solid slugs and shot of various sizes.
( "Both Barrels" when braced the weapon can be fired as if the character had the double tap feat. all rules for double tap apply including penalties to the attack roll.)
12 gauge Pump
a common home owners gun from before the war, now manufactured by machine shops through out the settled areas. It is handy, as it can be fired several times before it needs to be reloaded. It can also be rapidly fired to lay down a withering attack when several targets must be engaged.
( "Rapid Fire" treat the weapon as semi automatic, each shot fired in rapid fire imparts a -2 cumulative penalty on the attack roll for attacks after the first shot.)
12 gauge assault shotgun
a Military issue fully automatic shotgun designed for urban combat this short ranged weapon can unleash a deadly sleet of shot or slugs, as well as firing unique explosive rounds that are identical to 25mm micro grenades.
These heavy weapons are rare and sought after, seldom sold by their owners they are usually recovered from hidden caches, or ruins of military bases.
25mm assault gun A larger version of the Assault Shotgun, this weapon fires shot shells, and explosive slugs identical to the 25mm grenade rounds. It can also fire a special high explosive armor piercing round that ignores light armor ( -5 DR -2 to hit, Trade value +4))
25mm Under barrel Grenade Launcher
A simple breach loaded tube with a trigger and firing mechanism at one end, mounted under the barrel of a rifle or shotgun. It fires once and must be manually reloaded ( move action)
25 MM grenade rifle
a ten shot pump action weapon. It was issued to shock troops and commandoes to lay down accurate close support fire to squad sized units.
40mm Under barrel Grenade Launcher
A simple breach loaded tube with a trigger and firing mechanism at one end, mounted under the barrel of a rifle or shotgun. It fires once and must be manually reloaded ( move action)
40mm Grenade Rifle
a multi-shot pump action weapon. It was issued to front line troops to provide fast fire support to platoon sized units. (to reload the weapon takes a full round action)
40mm Belt fed Grenade Launcher
intended to be mounted on aircraft,vehicles, and fixed positions this weapon provides close fire support and can lay down a lethal blanket of high explosive, fragmentation,anti-vehicle, and smoke rounds to handle about any target it might come up against.
Gatling Gun( Gatling Gun )
an ancient design for a fixed or wagon mounted rapid fire weapon. this weapon was one of the first successful rapid fire guns invented, and is the ancestor of the mini-gun. The gunner cranks a handle on the side of the weapon while a loader replaces the 20, or 50 round Hoppers that feeds the weapon. If a round fails to fire it is simple ejected, and if a single barrel becomes fouled or jammed the remaining barrels continue to fire making it reliable when firing black powder brass cased shells.
( move action to reload, a loader can keep the weapon firing by spending a move action each round, leaving an attack action to assist the gunner or defend the gun from attack.)
Incinerator ( aerosol fuel) 13
A weapon originally meant for disposing of contaminated material and dealing with infectious bodies. It creates a short narrow jet of high temperature flame that sets flammable materials aflame and can heat metals to scorching hot, in short order.
Bazooka Homemade
A metal tube, with an electronic igniter for the rocket. this weapon has a simple sight and shoulder brace making it, almost accurate. It fires a rocket filled with black powder and scrap metal to deal with light vehicles, and structures as well as groups of hostiles.
It is unreliable, fails to detonate on natural 2-3, fails to fire on natural 4-5 and may explode ( on natural 1 shooter must make a reflex save dc 12 or have the rocket explode in his face.)
LAW Rocket ( disposable)
a single shot, throw away pre-fall rocket, it is useful against vehicles, stuctures and groups of hostiles. It becomes harder to find with each passing year since the factories that made them are long since destroyed. occasionally a large cache can be found in abandoned depots, or in the back of a truck abandoned in the ruins.
Rocket Launcher Light
A more refined version of the homemade bazooka it uses plastic explosives and rocket propellants instead of crude black powder. this shoulder fired weapon can knock out heavy vehicles, and structures, and may seriously damage tanks. and bunkers. It is fired by a two man crew, one loading, spotting, and defending the team. while the gunner aims and fires the weapon.
Rocket Launcher Heavy
a heavy artillery rocket used to bombard fixed targets or troop movements. this weapon is crew served with a loader, leader, and gunner. the loaded prepares the heavy rocket, and loads the weapon ( full round) while the gunner aims and fires the weapon. the leader spots targets aids the gunner or defend the crew with his own weapon.
A heavy rocket launcher is perfect for indirect fire and can be used in that manner by adding a spotter who can see the target and the crew signaling them to correct their aim.
Missile Launcher
a shoulder fired weapon fitted with a guidance package and fire control package, it can fire a heavy anti-vehicle round from a disposable case. Missile launchers can fire every round if carried by two men, one carrying spare rounds and reloading the weapon, the other operating the weapon.
If carried by one man it can be fired every other round with the gunner reloading the weapon on the off round.
The weapon comes in two versions, one that seeks a heat signature indicated by the gunner. ( must make a ranged touch attack to lock on) and then seeks the target with lethal accuracy ( no range penalties +4 to hit)
Or laser seeking, ( a spotter or the gunner, must make a range touch attack and maintain line of sight with target until the launcher strikes it's target.)
The missiles are fast, covering 1000 feet each round causing a slight delay between launch and impact at long and extreme ranges. However their can be used to the shooters advantage with a laser designated weapon the shooter can fire the weapon in an upward arc, then wait for the missile to began to fall earthward before designating the target and shortening the time he has to expose himself to enemy fire. ( -4 to hit, but can use full cover with a successful Reflex save DC 12)