Crashing the Party
The acrid smell of burning fills the hot night air in Borderton. Smoke plumes ascend skywards towards the faint evening stars from two buidings--an inn and a warehouse--and the two dry, dusty acacia trees that flank the old statue of King Tanoch Dwarffriend are buring brightly. Crowds mill through the town, aiding in the extinguishing of the fires or merely watching.
The party has attempted to track down the arsonist responsible for the fires, and had arrived at the burgomaster's manor--interpreting a riddle reportedly left by the arsonist giving clues as to the locales he intended to burn. Shortly after arriving at the manor, a strange, thin man had shown up, garbed as a town watchman. He had scaled the pallisade wall, attacking the monk Asher with a fireball. Apparently using some form of magical coersion, he had vanished into the manor...in the company one of the soldiers from the garrison. Simultaneously, the town alderman Savin Perysinos arrived, and ordered that the manor guards allow the party access to the manor and ordering his own men to surround and watch the manor. Believing the burgomaster's life to be in danger, the alderman implored the party to find the arsonist and protect the burgomaster. Asher and Garryn climbed the pallisade wall in order to follow the arsonist and guard, and Villhalas, Dominique, Caylin, and Aine make their way into the manor from the front--accompanying Savin. Clearly, the alderman believes that time is of the essence...
OOC: Those of you who are up for playing, please roll initiatives. I will post results, and we'll proceed in order. Note that the manor map is up on the website, with areas that are not visible to the party browned-out.