Re: How to win friends and influence elves...
Asher sets out purposefully, striding out into the long grass of the plainslands. A blue grouse, flushed from the monk's path, explodes into the sky with a flurry of wingbeats. This is greeted with a cry from one of the elven warriors, as the horse-mounted elves whirl their steeds to face the party from some .
Villhalas completes his spell, kneeling as the mystic syllables he speaks float languidly in the hot afternoon air. Six figures emerge from a portion of the draw, out of sight from the plains, and join the party--an older, robed human with a staff; a human clad in half-plate with a great sword; two humans carrying long composite bows with long swords strapped to their backs; a dwarf in chainmail bearing an urgosh; and a hooded figure in leather armor, bristling with daggers in a bandoulier, and bearing a heavy, curved kukri in either hand. The sorcerer must focus a significant bit of his attention on maintaining this small unit of illusory reinforcements.
The elven riders are beginning to spread out across the plains, riding for the party in a loose formation. The human is with them. The elf on the ghostly steed peels away from the riders, moving with stunning speed as he urges his mount to a gallop. Outpacing the others by easily two to three times their speed, the elf mounted on the ghostly horse presses forward across the wetland without slowing down.
OOC: Actions? Plans? Updated map on the site.