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13:52, 28th March 2024 (GMT+0)

Son of OOC Thread.

Posted by DMFor group 0
DM
GM, 887 posts
Tue 3 Mar 2015
at 15:51
  • msg #478

Re: 5th Edition

In reply to Perrato Viatomagne (msg # 477):

Bret moved to Florida?  I know he was down there for family issues in December, but did not know he had relocated there permanently.

I ran into Jen Martinez last weekend, and she expressed interest in a new campaign.  I'm still working on culture and context, but it is beginning to look pretty cool.

Cheers,
Kev
DM
GM, 888 posts
Tue 3 Mar 2015
at 16:15
  • msg #479

Re: 5th Edition

In reply to Perrato Viatomagne (msg # 477):

RPOL serves its purpose for us, for the time being and probably for a while.  Folks are not checking in here very much anymore, but maybe that will change when I get the campaign up and running.  In the meantime, I will post short pieces, info, and anything else that might help give some flavor to this part of Arret.
Perrato Viatomagne
player, 244 posts
Absent-minded Cleric
From Vedia, Palone
Wed 4 Mar 2015
at 23:52
  • msg #480

Re: 5th Edition

In reply to DM (msg # 479):

Lauri-Ann (my cuddle partner/special friend/what-have-you) would like to join the new campaign when it starts up. She's got plenty of gaming experience, specifically in D&D. She's also a voracious, omnivorous reader. She and I just finished The Book of the New Sun novels together. So, if Jen is in and we can get Scott, that's a pretty robust party for Tukisinangitok.

Will buy new rule books on payday, for cheaps through AbeBooks.
Perrato Viatomagne
player, 245 posts
Absent-minded Cleric
From Vedia, Palone
Wed 13 May 2015
at 04:47
  • msg #481

Re: 5th Edition

Took me a bit to order it, but I received my copy of the 5E PHB today. Kevin, I understand that switching to 5E means fewer class restrictions. What class restrictions remain?
DM
GM, 889 posts
Thu 14 May 2015
at 17:33
  • msg #482

Re: 5th Edition

Generally, excluded classes include the following:

No paladins
No monks
No wizards

Included and appropriate classes include:

Barbarians
Fighters
Rangers
Druids
Sorcerers

Classes that are included but subject to contextually-based modification:

Bard (skaldic-type lorekeeper for the tribe)
Clerics (shamanistic in flavor)
Rogue (sneaking, hiding, trap-finding...lockpicking and more sophisticated uses of the Sleight of Hand skill are initially disallowed)
Warlock (need to provide a solid background for the extraplanar entity connection)

Let me know what you're interested in, and we can proceed.

KOB
This message was last edited by the GM at 17:45, Thu 14 May 2015.
Perrato Viatomagne
player, 246 posts
Absent-minded Cleric
From Vedia, Palone
Sat 16 May 2015
at 21:09
  • msg #483

Re: 5th Edition

My first impulse is toward a druid, maybe a sorcerer. I'll see what Lauri-Ann wants to play. Not sure what her go-to character class is.

Also Death Saves will be available in time for San Diego Comic-Con. If you're interested in seeing Thomas Aelbric, Perrato, Totmacher, and Garryn in full color, you'll have to get your mitts on a copy!
Perrato Viatomagne
player, 247 posts
Absent-minded Cleric
From Vedia, Palone
Sun 17 May 2015
at 16:29
  • msg #484

Re: 5th Edition

Lauri-Ann will be playing a sorcerer. I'm going with a druid. What is everyone else playing?
Perrato Viatomagne
player, 248 posts
Absent-minded Cleric
From Vedia, Palone
Sun 7 Jun 2015
at 09:47
  • msg #485

Re: 5th Edition

Character sketch of Lauri-Ann's proposed character.



What system are we using for character stats again?
Perrato Viatomagne
player, 249 posts
Absent-minded Cleric
From Vedia, Palone
Sun 22 Nov 2015
at 17:29
  • msg #486

Bret, what do you think?

Race: Human
Class: Druid

Strength: 12
Dexterity: 12
Constitution: 15
Intelligence: 12
Wisdom: 15
Charisma: 13

Hit points: 8+2
Armor class:

Skills:
Athletics
Medicine
Nature
Survival

Spells:
Cantrips:
Poison Spray
Produce Flame

1st level:
Cure Wounds
Detect Magic
lraymus
player, 1 post
Sun 22 Nov 2015
at 17:40
  • msg #487

Bret, what do you think?

And here's my proposed character:

Race: Human
Class: Sorcerer

Strength: 9
Dexterity: 15
Constitution: 15
Intelligence: 10
Wisdom: 12
Charisma: 16

HP: 6+2(con bonus)= 8
Armor Class:

Skills:
Athletics
Insight
Persuasion
Survival

Spells:
Cantrips:
Chill Touch
Firebolt
Light
Mage Hand

First Level:
Chromatic Orb
Sleep
DM
GM, 890 posts
Tue 24 Nov 2015
at 16:30
  • msg #488

Bret, what do you think?

Good to see that our first couple of characters are up.  I have a new desktop computer on order, and can finish up the maps I've been working on in Campaign Cartographer.  I'd like to have the campaign up and running around Christmastime this year.

KOB
Perrato Viatomagne
player, 250 posts
Absent-minded Cleric
From Vedia, Palone
Wed 25 Nov 2015
at 19:18
  • msg #489

Shamless, just shameless

You must now support my Kickstarter.

https://www.kickstarter.com/pr...8/alphabet-anthology

Do it. Make me rich.
Perrato Viatomagne
player, 251 posts
Absent-minded Cleric
From Vedia, Palone
Tue 17 May 2016
at 00:39
  • msg #490

Shamless, just shameless

Been almost six months since a post. I figured I'd chime in to keep the game from going into the dormant pile. :)
DM
GM, 891 posts
Fri 1 Jul 2016
at 14:26
  • msg #491

Shamless, just shameless

In reply to Perrato Viatomagne (msg # 490):

I know--things have been a bit crazy on my end.  I have been working behind the scenes, however, and hope to upload a lot more info very soon.  Perhaps over this 4th of July weekend if I'm not bogged down with work and Carolyn's to-do list.
DM
GM, 892 posts
Mon 18 Jul 2016
at 23:53
  • msg #492

Shamless, just shameless

In reply to DM (msg # 491):

I know that no one, aside from Tara, is checking the site these days...and for good reason.  It's been a challenging gig for me to come up with a new region, map it, and get the backstory in place.  Add to that issues associated with my presumably increasing inability to effectively utilize Campaign Cartographer 3 and some weird issues with uploading maps to the RPoL site and, well, you have the makings of endless ineffectiveness on my part.

But hey!  New map is up for the region, and I will try to move us along.  Everyone, even those of you who have not been here for years, have access to Group 3 and the relevant regional map.  I'll be starting with Tara's character soon.  Others can chime in as they see fit, or not.

It's gonna be a cold and grim world, but take comfort...our own lives, by contrast, are so much more appealing.

KOB
DM
GM, 895 posts
Sat 23 Jul 2016
at 17:13
  • msg #493

Bret, what do you think?

In reply to Perrato Viatomagne (msg # 486):

OK, let's flesh folks out a bit.

Item 1:  Looks like both Tara and Lauri-Ann took the Outlander background, judging from the additional skill proficiencies of Athletics and Survival.  That works for me, and...not to be too homogeneous about things...all of the characters starting in this campaign would have that background.  The tool proficiency, a musical instrument, is fine as long as you choose something primitive.  Just let me know.  Alternatively, you can swap that proficiency out for the herbalism kit proficiency or one of the following artisan tool kit proficiencies: Skin-worker's tools, tinker's tools, woodworker's tools, weaver's tools.  Skin-worker's tools gives you a bonus to repair hide, leather, and padded armors; tinker's tools gives you a bonus to repair primitive bone and stone weapons; woodworker's tools allow you a bonus to repair wooden weapons and fashion wooden tools; and weaver's tools allow you a bonus to repair cold weather gear and fashion new cold weather gear and clothing.  All bonuses are a flat +2 for these tools, and they generally only last for 10 uses.  And just so you know--musical instrument proficiency will play a role in magic, culture, and tribal relations as the campaign moves forward.  Again, just let me know.

The Outlander language option will pertain to the various tribal dialects among the Tyomiehet.  Based on your human heritage and background, you will have your native language plus two others.  You can choose nearby tribal dialects, including one or more of those of the Johka Nub'be (River Men).  I'm still working out and mapping nearby dialects, but will have more info soon.  You may also choose to swap out the remaining two of your languages for a fairly nominal understanding of one of the dialects of Vesikansa, or a crude trade language used by both the Tyomiehet and Vesikansa and known by your tribe as "gávppašeapmi".

The equipment portion of the Outlander background is not relevant to this campaign, and can be ignored.  The Outlander feature pertains, and the rest of the stuff--personality trait, ideal, bond, and flaw--I consider a bit silly and generic.  Use 'em if you want to, but they won't have any direct impact on game mechanics.

Starting equipment will be as follows.

For any class other than ranger, fighter or barbarian: simple melee weapon, musical instrument or healer's kit or herbalism kit, spell focus (divine or arcane), cold weather clothing, crude satchel, one (1) old-fire charcoal fragment.

For ranger, fighter or barbarian classes:  crude padded or hide armor, simple martial weapon, simple melee weapon, simple ranged weapon, cold weather clothing, crude satchel.
This message was last edited by the GM at 21:42, Sat 23 July 2016.
DM
GM, 896 posts
Tue 26 Jul 2016
at 15:32
  • msg #494

Bret, what do you think?

In reply to DM (msg # 493):

Item 2:  Larui-Ann's sorcerer character will have the wild magic sorcerous origin--draconic bloodlines just aren't present in this campaign.

Item 3:  Character names.  Google some, if you'd like.  Try Sami names, Greenlandic names, or Inuit names--you should be able to find plenty of options.

Item 4:  As soon as I finish the higher scale region map, we will begin with Tara's character and whomever else wants to jump on board.

KOB
This message was last edited by the GM at 15:37, Tue 26 July 2016.
Perrato Viatomagne
player, 252 posts
Absent-minded Cleric
From Vedia, Palone
Sun 4 Dec 2016
at 19:37
  • msg #495

Tundra style...

Lauri-Ann has decided that she doesn't have time or energy to devote to the game. We can keep Lusa on as an NPC, I suppose. Also, I guess we need new character profiles for Vikuska, Lusa, Pirkko, and Mikka.
DM
GM, 898 posts
Mon 5 Dec 2016
at 01:31
  • msg #496

Tundra style...

Bummer, but she can weigh in later if need be.  I'll be running this campaign as a catch-can one--hopefully with some face-to-face time or some skyping as we move forward.

You two have always been my go-to D&D folks.  Nothing, in my mind, has changed in that regard.

KOB
DM
GM, 907 posts
Wed 14 Oct 2020
at 09:24
  • msg #497

Tundra style...

Keeping a placeholder here to register activity.
DM
GM, 908 posts
Sun 24 Jan 2021
at 11:04
  • msg #498

Tundra style...

In reply to DM (msg # 497):

Additional placeholder and reminder to review/save previous posts.
Perrato Viatomagne
player, 253 posts
Absent-minded Cleric
From Vedia, Palone
Sun 5 Sep 2021
at 01:27
  • msg #499

Tundra style...

post to prevent darkness
Perrato Viatomagne
player, 254 posts
Absent-minded Cleric
From Vedia, Palone
Sun 10 Apr 2022
at 02:18
  • msg #500

Tundra style...

Post to maintain thread
Perrato Viatomagne
player, 255 posts
Absent-minded Cleric
From Vedia, Palone
Sat 18 Feb 2023
at 05:38
  • msg #501

Tundra style...

Post to maintain thread
Perrato Viatomagne
player, 256 posts
Absent-minded Cleric
From Vedia, Palone
Sun 27 Aug 2023
at 04:51
  • msg #502

Tundra style...

Post to maintain thread
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