Following the rising sun
The long afternoon of the first day out from Borderton passes, wrapped in heat and molten sunlight. The fields and pasturage that surrounds the town gives way to the rolling plains to the east, bordered on the northwest by the foothills and distant peaks of the Dwarven realm of Turgrad. The ancient caravan trail climbs gradually out of the tall grasses of Jessander's prairie, eventually leading the party into the brushy country of the Dead Foal steppelands. The vast, dim reaches of the Emnian forests can be seen as a distant, gray-green haze to the south and east.
The first two days and night spent on the trail are uneventful and warm--clear nights with little wind to stir the long stems of the tall prairie grasses, top-heavy with seed as the summer segues into autumn. During the days, stragglers and refugees from the east pass westward, in various states of exhaustion, injury, despair, or combinations thereof. At the beginning of the third day, as the trail begins its gentle climb from grassland to steppeland, the party meets a small caravan of a half dozen wagons. Each wagon bears, impaled upon cottonwood branches sharpened and lashed to the buckboard, a brace of gnollish heads. Asher recognizes the caravan's leader, a pessimistic but ruthlessly competent veteran hailing from the ghoul-haunted and half-ruined city of Lafal. His story is short, but hardly simple:
Marauding gnollish bands have moved into the Jackalstooth Badlands, apparently to prey on the caravans and refugees that are attempting to make their way west. The larger or better-armed caravans are capable of repelling the gnollish attacks, but the refugees are, in most cases, virtually defenseless. Some of the caravans are serving as de facto escorts to the string of refugees, but many more of the folk fleeing westward are ending up in gnollish larders. Additionally, the gnoll tribes seem to have mystics and shaman to supplement their attacks. These gnolls, according to Asher's acquaintance, are the big spotted variety, from the high plains of the Lostland Wastes. The biggest and strongest of the members are the females, and the loose tribal structure is completely matriarchically dominated.
Additionally, something or someone appears to have occupied the old and ruinous Fortress of the Spear. Not gnolls, apparently, but something darker. The Emnian elves have an ongoing Hunt in the region, which has resulted in carrion piles of orcs, ogres, and gnolls, but seemingly hasn't made the area any safer for anyone. No safe refuge exists between the limits of Jessander's Prairie and Hunter's Bridge.
Thus apprised of the situation and potential implications, the party continues its journey up into the Dead Foal Steppes.