Re: Firewagon: Aine and Asher
Faced with a roaring fire and the ambient noise of a gathered crowd, Asher
is unable to hear the boy telling Aine the trigger words for the flask
(Listen roll is a 4+3=7 for a DC of 18). Nonetheless, the monk leaps up
onto the wagon bed and calls out to the ranger, "How do you work this
thing?" Sighing heavily, the ranger pats the neck of one of the horses and
vaults up into the wagon herself. Reaching out to the monk, the ranger
grasps his arm and leans in close. "I can't be yelling command words at
you...this thing has ears," she indicates the glass flask (Wisdom check is a
16+2=18 for a DC of 15 to not yell out an answer to Asher...sorry if the
check seems a bit heavy-handed, but things are a bit slow right now...check
out the RPoL site for dice-rolling details, if you're interested in the
mechanics). Succinctly, Aine gives Asher the command words, then seizes the
reins of the wagons' horse team. Still in control of the animals, the
ranger finds herself at the driver's wheel of the wagon, so to speak.
Asher yells out "Libas!", and a thin stream of water begins to trickle from
the mouth of the flask. The volume of liquid appears to be about what one
would expect to emerge from a full container of this size--not very much,
but enough to fill mugs and glasses at table.
The kid on the wagon bed says to Asher, "Oi. Y'r th' foreign-lookin' 'un
what saved that tike an' ol' Gran, eh?" Asher briefly reflects that he
looks no more foreign than most of the mixed populace of Borderton, but then
notes that his clothes are a bit unusual for this region. He is interrupted
in his short-lived rumination by the arrival of the older boy and Dominique,
both carrying the ladder. The two replace the ladder on the side of the
wagon, and the older boy leaps up onto the wagon bed. "Oi, Reg," he says,
addressing the younger boy, "looks like we've got some 'elp, eh? An' th'
ladder's back, no 'arm done!" Dominique calls out to Aine and Asher, "My
friends. Can I be of assistance?" He looks up at the wagon-bed, which is
occupied, and elects not to join Asher and the two boys. Aine is still
holding the reins of the horse team...
Totmacher trots over to the fire-wagon, looking at Villhalas for direction
as he does so (as per a previous email from Scott). The younger of the boys
cries out, "Davy! Whass 'at?" the boy clutches at his friend's arm, and
looks at the approaching huge, soot-covered half-orc in alarm. "Oi, jest
some 'un 'oo went inta th' inn, an' now come out," the older boy sounds
doubtful in his explanation. "Or some efreet, come t' take us 'way...'cause
them's fire creatures!" whispers the younger boy as he eyes Totmacher
fearfully.
Aine has control of the wagon's horse team, Asher has a mounted flask with a
drinking fountain's volume of water spilling from it, two kids are on the
wagon's bed with the monk, and Dom and Tot are immediately adjacent to the
wagon. What are your plans? Thomas Aelbric has been immobile for this
entire scenario. I'm waiting to hear from Villhalas regarding his actions,
and I will address Team Alpha (Garryn and Caylin) soon.