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13:19, 18th April 2024 (GMT+0)

OOC 2.

Posted by Seeker of TruthFor group 0
Aeviternus
player, 272 posts
Call sign: Skyfall
"Ace"
Wed 17 Jul 2013
at 00:00
  • msg #964

Re: OOC 2

Get 'em, Kirby!  We don't need no bigger boat.
Orlando Tibbs
player, 397 posts
Call Sign: Pythian
Wed 17 Jul 2013
at 00:06
  • msg #965

Re: OOC 2

yes please kill that fucking fish, shark fin soup pls.
Seeker of Truth
GM, 914 posts
Wed 17 Jul 2013
at 14:01
  • msg #966

Re: OOC 2

shark went, Max and Orlando can go now.
Seeker of Truth
GM, 916 posts
Thu 18 Jul 2013
at 13:37
  • msg #967

Re: OOC 2

Back to the top of the order. Everyone before the coast guard can go.

The water is really choppy and Xuan notices that Max and Orlando are having one hell of a time not drowning right now. Hmm....swim skill, who'd have thought....rookies!
Max Jackson
player, 1008 posts
Call Sign: Cool Hand Luke
Thu 18 Jul 2013
at 22:44
  • msg #968

Re: OOC 2

Time to break out the big guns...My brother from a different mother...Wonder-Twin Powers Activate! Wait for it, wait for it...BOOM goes the dynamite!
Aeviternus
player, 273 posts
Call sign: Skyfall
"Ace"
Fri 19 Jul 2013
at 00:06
  • msg #969

Re: OOC 2

17:04, Today: Aeviternus rolled 19 using 1d100. Persistence (51).

There.  Jeez.
Seeker of Truth
GM, 918 posts
Fri 19 Jul 2013
at 00:38
  • msg #970

Re: OOC 2

hey you made a roll:)
Aeviternus
player, 274 posts
Call sign: Skyfall
"Ace"
Fri 19 Jul 2013
at 01:38
  • msg #971

Re: OOC 2

I know, right?  Refreshing change of pace or calm before the fumble storm?
Orlando Tibbs
player, 399 posts
Call Sign: Pythian
Fri 19 Jul 2013
at 01:56
  • msg #972

Re: OOC 2

dice god needs more sacrifices
Edmund Kirby Smith IV
player, 469 posts
Call Sign: Arrowhead
Fri 19 Jul 2013
at 15:31
  • msg #973

Re: OOC 2

so, anyone thinking of new character concepts?
Xuan Tien John Wu
player, 590 posts
Call Sign: TSUNAMI
Fri 19 Jul 2013
at 23:20
  • msg #974

Re: OOC 2

Hell no. I'm still fully loaded and have a hero point at the ready. Worst case scenario, I can still out-swim some other things in the water. I think we just need Ace and I to get swallowed and then unload everything when we can't miss. Now if that's not enough to take it out, we probably never stood a chance in the first place.

But seriously Kirby, any good soldier knows that sometimes sacrifices have to be made for the good of the mission. If a couple of coasties have to be flung at the shark just so we can run away...
Edmund Kirby Smith IV
player, 471 posts
Call Sign: Arrowhead
Wed 24 Jul 2013
at 16:46
  • msg #975

Re: OOC 2

HAPPY BIRTHDAY SEEKER!!!!
Max Jackson
player, 1009 posts
Call Sign: Cool Hand Luke
Wed 24 Jul 2013
at 19:02
  • msg #976

Re: OOC 2

In reply to Edmund Kirby Smith IV (msg # 975):

Are you 40 yet? OLD MAN...LOL Happy Birthday!


http://www.youtube.com/watch?v=ztoSUhbNntQ
This message was last edited by the player at 19:23, Wed 24 July 2013.
Max Jackson
player, 1010 posts
Call Sign: Cool Hand Luke
Wed 24 Jul 2013
at 19:16
  • msg #977

Re: OOC 2

When did we roll SR? And how did I go in 1? I think I got lost in time and space...
Seeker of Truth
GM, 922 posts
Wed 24 Jul 2013
at 19:17
  • msg #978

Re: OOC 2

Thanks, no 38, still 2 more years left.

so I updated the post, please re-read if you haven't already.
Edmund Kirby Smith IV
player, 472 posts
Call Sign: Arrowhead
Wed 24 Jul 2013
at 23:24
  • msg #979

Re: OOC 2

Seeker, can you clarify where the shark is? Is it on the boat? Parcially submerged but in the water? I appologize if I am the only one who is unsure, I just want to know where to aim when I get my gun in hand.

Thanks,
Seeker of Truth
GM, 923 posts
Thu 25 Jul 2013
at 00:38
  • msg #980

Re: OOC 2

It is on the side of the boat, partially in the water with its upper torso above the gun wall.

It is also using its right hand to tilt the boat making the deck very...hard to traverse.
Seeker of Truth
GM, 924 posts
Thu 25 Jul 2013
at 15:06
  • msg #981

Re: OOC 2

I have also edited the combat thread, that has initiative on it and added the -20% modifier to the people that failed the roll.  I will put modifiers there so people can check, you can also place them on your character sheet if need be, or at the top of your PM tag to me, if it helps you.
Seeker of Truth
GM, 926 posts
Fri 26 Jul 2013
at 14:45
  • msg #982

Re: OOC 2

That was just a vocal exchange taking no CAs.

Max good use of influence to engage him to talk.success on that!
Streetwise isn't useful here.
Edmund Kirby Smith IV
player, 473 posts
Call Sign: Arrowhead
Fri 26 Jul 2013
at 17:39
  • msg #983

Re: OOC 2

Seeker of Truth:
Streetwise isn't useful here.


Is there a seawise skill? :)
Max Jackson
player, 1012 posts
Call Sign: Cool Hand Luke
Fri 26 Jul 2013
at 18:42
  • msg #984

Re: OOC 2

In reply to Seeker of Truth (msg # 982):

I see your point on streetwise, i didn't realize it was so specialized to an urban setting, so sorry. I was thinking of it in terms of being ]street smart', in regards to holding a bluff and peeking the sharks natural affinity towards being a curious creature.
Orlando Tibbs
player, 401 posts
Call Sign: Pythian
Fri 26 Jul 2013
at 23:08
  • msg #985

Re: OOC 2

Max being streetwise you gotta grow up in the hood, your probably pampered chef-wise!
Max Jackson
player, 1013 posts
Call Sign: Cool Hand Luke
Sat 27 Jul 2013
at 00:11
  • msg #986

Re: OOC 2

In reply to Orlando Tibbs (msg # 985):

Hell no my brother from another mother...my hood be oaktown 357. But Max gets your point.
Orlando Tibbs
player, 402 posts
Call Sign: Pythian
Sat 27 Jul 2013
at 00:46
  • msg #987

Re: OOC 2

Hhhhhhhaaaayyyy- WARD!

Actually Castro Valley:)
Orlando Tibbs
player, 403 posts
Call Sign: Pythian
Sat 27 Jul 2013
at 00:48
  • msg #988

Re: OOC 2

So I am going to unload a big cannon on this fool, all I got. How injured is he by the way, do we see blood and .50 cal wounds?
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