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20:57, 1st May 2024 (GMT+0)

OOC 2.

Posted by Seeker of TruthFor group 0
Seeker of Truth
GM, 517 posts
Tue 6 Mar 2012
at 16:27
  • msg #1

OOC 2

Here you go sir.
Max Jackson
player, 582 posts
Call Sign: Cool Hand Luke
Tue 6 Mar 2012
at 18:12
  • msg #2

Re: OOC 2

Here, here...jolly, good!
Xuan Tien John Wu
player, 285 posts
Call Sign: TSUNAMI
Tue 6 Mar 2012
at 20:35
  • msg #3

Re: OOC 2

Good man.
Edmund Kirby Smith IV
player, 254 posts
Call Sign: Arrowhead
Wed 7 Mar 2012
at 02:36
  • msg #4

Re: OOC 2

Grammaticaly speaking, couldn't this forum be named "OOC Too"?
Aeviternus
player, 69 posts
Wed 7 Mar 2012
at 03:49
  • msg #5

Re: OOC 2

In reply to Edmund Kirby Smith IV (msg #4):

Well played, sir.
Orlando Tibbs
player, 192 posts
Call Sign: Pythian
Wed 7 Mar 2012
at 04:12
  • msg #6

Re: OOC 2

Hey the buzzing thing what's up with that.
Xuan Tien John Wu
player, 286 posts
Call Sign: TSUNAMI
Wed 7 Mar 2012
at 05:42
  • msg #7

Re: OOC 2

In reply to Orlando Tibbs (msg #6):

I know. But not tellin'.
Max Jackson
player, 584 posts
Call Sign: Cool Hand Luke
Wed 7 Mar 2012
at 16:55
  • msg #8

Re: OOC 2

You guys hear something? I think Max is waiting for something, sorry Alex...lol.
This message was last edited by the player at 16:56, Wed 07 Mar 2012.
Edmund Kirby Smith IV
player, 256 posts
Call Sign: Arrowhead
Wed 7 Mar 2012
at 18:44
  • msg #9

Re: OOC 2

I am totally lost... buzzing sound?
Aeviternus
player, 70 posts
Thu 8 Mar 2012
at 00:35
  • msg #10

Re: OOC 2

In reply to Edmund Kirby Smith IV (msg #9):

I'm with you, Kirbs... totally lost.
Seeker of Truth
GM, 519 posts
Thu 8 Mar 2012
at 01:07
  • msg #11

Re: OOC 2

Buzzing is in reference to OOC #976
Edmund Kirby Smith IV
player, 257 posts
Call Sign: Arrowhead
Thu 8 Mar 2012
at 04:15
  • msg #12

Re: OOC 2

In reply to Seeker of Truth (msg #11):

Oh! Thanks seek. I totally missed the buzz buzz part of that post.
Max Jackson
player, 586 posts
Call Sign: Cool Hand Luke
Thu 8 Mar 2012
at 18:02
  • msg #13

Re: OOC 2

STOP the BUZZING...I'm going insane...hehehe!
Edmund Kirby Smith IV
player, 259 posts
Call Sign: Arrowhead
Fri 9 Mar 2012
at 22:35
  • msg #14

Re: OOC 2

How's it going everyone? Is everyone ready for the weekend?
Xuan Tien John Wu
player, 288 posts
Call Sign: TSUNAMI
Sat 10 Mar 2012
at 00:02
  • msg #15

Re: OOC 2

Is everyone waiting for someone else to post? Just wondering because I heard some gears grinding. I'm not being pushy Seeker! But I got to thinking that if everyone was being polite, waiting for everyone else, and nobody said anything, then we'd be doing nothing but polite OOC's for the next week. And no offence guys, I really like you all, and if this was just a social forum - awesome, you know, but nobody put up any absent notices. And I admit, I have held off waiting for other people to get theirs in...patiently...for me, and I jump on the posts that do come through like water in a desert, and love it all. I mean, you know this is all out of love, right? A gentle nudge, which Seeker will tell me off for later. But I am okay with that. Because Goddammit I'm addicted to this literary bitch, the sweet bosom of this wench of a story, and I'm not ashamed of it. Nor am I ashamed of this post. For Christ sake I'm only a man, a man with needs. And I don't think I'm alone in this, but I'll martyr myself to be the voice of the group. Yes, I'll do that for us, because somebody's just gotta. I know I run the risk of becoming " that guy", and I can definitely learn to someday be somewhat okay with that...maybe. But dammit, I'm just doin it, like Nike, like MJ, and like the many heroes in our histories who stood up for what they believe in, charged head first into danger and won...and mostly died, but won! Sweet valor! So stand up with me, Men. Walk hard to the nearest open window and with your manliest bravado you can muster, you just gotta yell " HEY! THESE POSTS ARE BARREN AS HELL, AND I'M NOT GONNA TAKE IT ANYMORE!"

Now don't just sit there, Man! Write! Post! You can doo eht!

Oh, my weekend's going fine Kirby, thanks for asking. Got b-day party's and whatn'ts, then some sweet FA. You? Wait, lemme guess...

POSTING! POSTING! You thought I was through?! I can do this all day! You won't hear the end of...

Hey I'll have to get back to you guys later. My wife tells me I've got other things I need to be doing. Have a good weekend!
Aeviternus
player, 71 posts
Sat 10 Mar 2012
at 00:28
  • msg #16

Re: OOC 2

In reply to Xuan Tien John Wu (msg #15):

I think I can sum up my feelings on this with a simple acronym:

LOL!

(And also, you don't disappoint with the awesomeness- in game, out of game... you are a prolific mo' fo'!)
Max Jackson
player, 587 posts
Call Sign: Cool Hand Luke
Sat 10 Mar 2012
at 02:48
  • msg #17

Re: OOC 2

In reply to Xuan Tien John Wu (msg #15):

I'll shout it load and proud for Patton who charged the whole damn German army and would have done the same the Russkies if  Mac would have let him...Yeeeeeeeeeeeeehawwwwwwwwwwwwwww...as Wild Bill would shout...Yo Joe....I'm with you Johnny!

Waitin for the young bold mo fo to go so I can blow him up...there goes the boom...lmao!
This message was last edited by the player at 07:36, Sat 10 Mar 2012.
Orlando Tibbs
player, 193 posts
Call Sign: Pythian
Sat 10 Mar 2012
at 05:12
  • msg #18

Re: OOC 2

Hee haw...good shiot! I'll post in the morning, I've been slammed, sorry peeps.
Xuan Tien John Wu
player, 289 posts
Call Sign: TSUNAMI
Sat 10 Mar 2012
at 06:52
  • msg #19

Re: OOC 2


Spoiler text: (Highlight or hover over the text to view)
Jesus F'n Crimany. If I wanted your goddam accolades, I'd have asked for it. Now siddown, shaddup, and GIVE ME WHAT I  WANT!!


Thoughts that never make it to post. It's a good thing I don't express my thoughts aloud. Finding out the ugly truth about me. So if you fancy yourself as a mindreader, go for the spoiler, but it aint pretty. You've been warned.

Really though, thank you and awe shucks. Can't wait for tomorrow. And lucky for me, your tomorrow comes tonight for me.

Anyone else got the theme from Patton in their heads? Thanks Max. Coulda been worse though. Could have had G.I. Joe in there - ah DAMMIT! Scratch that.

AND KNOWING IS HALF THE BATTLE!
Max Jackson
player, 588 posts
Call Sign: Cool Hand Luke
Sat 10 Mar 2012
at 07:34
  • msg #20

Re: OOC 2

In reply to Xuan Tien John Wu (msg #19):

...the time has come to say fairs fair, to pay the rent, yeah to pay our share...that's the song I'm hearing damnit!
Xuan Tien John Wu
player, 290 posts
Call Sign: TSUNAMI
Sat 10 Mar 2012
at 09:58
  • msg #21

Re: OOC 2

In reply to Max Jackson (msg #20):

The lead singer, Peter Garrett (Australian btw), became a politician here and looked after environmental affairs. True story. I guess he got tired of his bed burning.
Edmund Kirby Smith IV
player, 260 posts
Call Sign: Arrowhead
Sat 10 Mar 2012
at 16:04
  • msg #22

Re: OOC 2

I am slow, I know, so can someone explain this to me? I see posting about needing to post yet only Max and Kirby have posted since Seeker's last post. John/Alex - are you waiting for something? I know Orlando said he's busy...

Am I missing something?

YO JOE!
This message was last edited by the player at 16:10, Sat 10 Mar 2012.
Aeviternus
player, 72 posts
Sat 10 Mar 2012
at 18:21
  • msg #23

Re: OOC 2

I'm only waiting on some info from Seek, and then it's go time for me too.  In the same boat as Max.

Curse this compelling, narcotic-effect-having, fun-as-hell gaming device!
Xuan Tien John Wu
player, 291 posts
Call Sign: TSUNAMI
Sat 10 Mar 2012
at 22:00
  • msg #24

Re: OOC 2

Hey, I admitted that I was waiting on something in my rant.
Seeker of Truth
GM, 522 posts
Sun 11 Mar 2012
at 01:31
  • msg #25

Re: OOC 2

Sorry you guys had to wait, I had to make this map and find it too, and work has been crazy.

Give me your Strike rank in our private messages.
Xuan Tien John Wu
player, 292 posts
Call Sign: TSUNAMI
Sun 11 Mar 2012
at 04:23
  • msg #26

Re: OOC 2

In reply to Seeker of Truth (msg #25):

So Arrowhead, rock paper scissors for FX? Winner takes him, loser the thugs?
Edmund Kirby Smith IV
player, 261 posts
Call Sign: Arrowhead
Sun 11 Mar 2012
at 04:49
  • msg #27

Re: OOC 2

Lol, let's flip him for it. :)

Seeker, without telling us anything specific can you give us any info on how he used Manipulation? I'd like to learn to use it more, when appropriate, so maybe there's something we can learn from?
Seeker of Truth
GM, 524 posts
Sun 11 Mar 2012
at 05:52
  • msg #28

Re: OOC 2

Well, the first thing I would do is read the skill in the sorcery section and substitute spells for any powers you have.

He, at the minimum, added 3 levels of manipulation to his powers, each level of manipulation allowed him to add a power to himself in one action. What ever the cost of his power is, he would pay it for each level of manipulation. In this case he is only able to add powers to himself. So he couldn't have added the shield and the armor to himself and shot you guys.  Also take a look at how many targets you can add to a power.  So technically, if I have enough power points, I could blast everyone in the group, next round. Combat is lethal!!!!!!
Seeker of Truth
GM, 526 posts
Sun 11 Mar 2012
at 07:03
  • msg #29

Re: OOC 2

Edmund Kirby Smith IV:
Lol, let's flip him for it. :)

Seeker, without telling us anything specific can you give us any info on how he used Manipulation? I'd like to learn to use it more, when appropriate, so maybe there's something we can learn from?


Why do you have to be the difficult one, putting your role here and not in the Private Messages, hmmmm, hmmmm...
Edmund Kirby Smith IV
player, 262 posts
Call Sign: Arrowhead
Sun 11 Mar 2012
at 14:50
  • msg #30

Re: OOC 2

In reply to Seeker of Truth (msg #29):

I didn't realize I was being difficult. I put it in a PM like you asked??
Seeker of Truth
GM, 527 posts
Sun 11 Mar 2012
at 16:28
  • msg #31

Re: OOC 2

I am just trying to keep from flipping to lots of different areas looking for information.

A PM is a Private Message.

Private Line is what you did? In the OOC thread.  Our OOC moves too fast to make private line usage for battle very effective.  Maybe I should create a Combat thread for this type of thing. Strike rank and stuff.
Max Jackson
player, 589 posts
Call Sign: Cool Hand Luke
Sun 11 Mar 2012
at 22:17
  • msg #32

Re: OOC 2

Does anyone still have that buzzing in their ears...in leu of FM blowing down the door and what ever else he did....and has anyone else noticed how the room we're in looks like a shooting target...stay out of the middle...thank goodness we're outside the target area...LOL!
Max Jackson
player, 590 posts
Call Sign: Cool Hand Luke
Sun 11 Mar 2012
at 22:19
  • msg #33

Re: OOC 2

Who needs a combat thread...I'm a lover not a fighter...LOL!
Xuan Tien John Wu
player, 294 posts
Call Sign: TSUNAMI
Sun 11 Mar 2012
at 23:18
  • msg #34

Re: OOC 2

In reply to Max Jackson (msg #32):

Looks like a head to me. You can see an ear on the left. I should make you all aware that it's actually Seeker's head we're in, if you didn't already realize it. Now that we have a visual, we don't have to wonder what goes on in his head anymore. This is how he maneuvers his staff, his work week, his family. Pretty efficient I'd say.

I would have to disagree with you Max. I think the bullseye is probably the safest place to be. In the hall on the other hand...
Seeker of Truth
GM, 529 posts
Wed 14 Mar 2012
at 00:43
  • msg #35

Re: OOC 2

Hey all, sorry for the wait, work as a broken record would sound, even if we played records anymore, would crazy as heck and posting has been a little slow I will get to it today.
Seeker of Truth
GM, 533 posts
Wed 14 Mar 2012
at 01:39
  • msg #36

Re: OOC 2

Orlando brought up a good point, if you have a power that could shield you from a blast, you could parry it. Like his force field power.  So with powers this could be parried.
Max Jackson
player, 592 posts
Call Sign: Cool Hand Luke
Wed 14 Mar 2012
at 02:14
  • msg #37

Re: OOC 2

BOOM...hey rocky watch me pull a rabbit out of my hat..oops wrong hat!
This message was last edited by the player at 05:09, Wed 14 Mar 2012.
Edmund Kirby Smith IV
player, 264 posts
Call Sign: Arrowhead
Wed 14 Mar 2012
at 05:14
  • msg #38

Re: OOC 2

Hey Max, I won't be able to post until tomorrow morning but I do have a question. Did Max appear to do anything?  Move anywhere? Crouch? Point? Anything that might be a clue to his intentions? I know he's probably doing some mind trick but even if he were "staring at the the empty space where the door once stood" it could tell us something.

Maybe he's doing none of those things but thought I'd ask.
Max Jackson
player, 594 posts
Call Sign: Cool Hand Luke
Wed 14 Mar 2012
at 05:22
  • msg #39

Re: OOC 2

In reply to Edmund Kirby Smith IV (msg #38):

you might have missed something in the post, as I do often...wink wink nudge nudge...
Edmund Kirby Smith IV
player, 265 posts
Call Sign: Arrowhead
Wed 14 Mar 2012
at 05:24
  • msg #40

Re: OOC 2

In reply to Max Jackson (msg #39):

Ah yes, indeed I did. ;)
Xuan Tien John Wu
player, 295 posts
Call Sign: TSUNAMI
Wed 14 Mar 2012
at 08:15
  • msg #41

Re: OOC 2

Hey I found Kirby's music for this mission. And maybe every mission.

http://www.youtube.com/watch?v...&feature=related

Seeker of Truth
GM, 534 posts
Wed 14 Mar 2012
at 12:30
  • msg #42

Re: OOC 2

I got a couple of texts about the flames and such. The lights are out and it is dark and smoky not to mention everyone is concussed at the moment. The only thing that might help is that the flames shooting from the side sort of where fx was standing.
Edmund Kirby Smith IV
player, 267 posts
Call Sign: Arrowhead
Wed 14 Mar 2012
at 16:01
  • msg #43

Re: OOC 2

Xuan Tien John Wu:
Hey I found Kirby's music for this mission. And maybe every mission.

http://www.youtube.com/watch?v...&feature=related


Nice, I like it.
Orlando Tibbs
player, 195 posts
Call Sign: Pythian
Wed 14 Mar 2012
at 16:44
  • msg #44

Re: OOC 2

I like that a lot. Makes me wanna have Orlando become a ranger too.
Seeker of Truth
GM, 535 posts
Fri 16 Mar 2012
at 02:29
  • msg #45

Re: OOC 2

I plan on updating tomorrow. My Friday.
Come back soon.
Max Jackson
player, 595 posts
Call Sign: Cool Hand Luke
Fri 16 Mar 2012
at 16:50
  • msg #46

Re: OOC 2

In reply to Seeker of Truth (msg #45):

SWEET...
Seeker of Truth
GM, 536 posts
Sun 18 Mar 2012
at 20:37
  • msg #47

Re: OOC 2

Hey everyone, sorry for the delay. Just when you think you get your weekend to relax and have some fun, the kids get the flu! Will post in the results soon.
Edmund Kirby Smith IV
player, 270 posts
Call Sign: Arrowhead
Wed 21 Mar 2012
at 18:27
  • msg #48

Re: OOC 2

I'm off to see Mickey. Be back on in under a week.

Seeker, please NPSC Kirby as needed.
Max Jackson
player, 597 posts
Call Sign: Cool Hand Luke
Wed 21 Mar 2012
at 21:05
  • msg #49

Re: OOC 2

In reply to Edmund Kirby Smith IV (msg #48):

Please don't shoot him...
Seeker of Truth
GM, 539 posts
Wed 21 Mar 2012
at 23:56
  • msg #50

Re: OOC 2

Kirby gets shot...oops...he bent the bullet to his heart, daag!
Max Jackson
player, 598 posts
Call Sign: Cool Hand Luke
Thu 22 Mar 2012
at 01:35
  • msg #51

Re: OOC 2

In reply to Seeker of Truth (msg #50):

Can he blow smoke rings with a bullet?
This message was last edited by the player at 02:08, Thu 22 Mar 2012.
Seeker of Truth
GM, 541 posts
Thu 22 Mar 2012
at 03:53
  • msg #52

Re: OOC 2

I will need to update the map, but I can't do it tonight.  Please let me know which square you are in, which facing/direction.

The badguys havn't come fully down the stairwell yet.

Remember
Vision and hearing is screwed. Smoke fills the air, no problems breathing yet. I will place minuses on your rolls, everyone roll straight rolls.
Xuan Tien John Wu
player, 298 posts
Call Sign: TSUNAMI
Thu 22 Mar 2012
at 06:57
  • msg #53

Re: OOC 2

Gentlemen, prepare to be amazed as I pull out my ultimate secretly secret amazing move of all moves... The Michael Jackson dance of the lemmings. Once I start dancing, everyone will. Nobody can resist.
Max Jackson
player, 600 posts
Call Sign: Cool Hand Luke
Thu 22 Mar 2012
at 07:02
  • msg #54

Re: OOC 2

In reply to Xuan Tien John Wu (msg #53):

Billy Gene is not his lover, he's just a girl.....
Xuan Tien John Wu
player, 299 posts
Call Sign: TSUNAMI
Thu 22 Mar 2012
at 09:04
  • msg #55

Re: OOC 2

In reply to Max Jackson (msg #54):

Just don't blame it on the moonlight. Blame it on the boogie.
Aeviternus
player, 77 posts
Thu 22 Mar 2012
at 12:06
  • msg #56

Re: OOC 2

In reply to Xuan Tien John Wu (msg #53):

Do we all have to die or can you pick and choose by using your hat as a boomerang like weapon?

Not that I would mind goin' out dancing.  Just sayin' is all.
Xuan Tien John Wu
player, 300 posts
Call Sign: TSUNAMI
Thu 22 Mar 2012
at 21:15
  • msg #57

Re: OOC 2

In reply to Aeviternus (msg #56):

:) Ah, the hat. Yes, I can choose with the hat, and the patented high pitched WHOOO! while grabbing my crotch to direct the lethal head-gear.
Orlando Tibbs
player, 198 posts
Call Sign: Pythian
Fri 23 Mar 2012
at 04:00
  • msg #58

Re: OOC 2

Captain Eo, is back at Disneyland, just so you know. If your dancing turns the bad guys into rainbow bright, then I'm done.
Seeker of Truth
GM, 542 posts
Fri 23 Mar 2012
at 04:03
  • msg #59

Re: OOC 2

Ahh come on man, where is the "Haduken" you should have said it, we all thought it:)
Xuan Tien John Wu
player, 303 posts
Call Sign: TSUNAMI
Fri 23 Mar 2012
at 04:25
  • msg #60

Re: OOC 2

In reply to Seeker of Truth (msg #59):

I knew someone would bring it up. I didn't have to say it. I shoulda made it blue.

Wait till you see my Dragon Punch uppercut. Unblockable. And it'll put an scar across his chest that will never heal. Just ask that big dude from Thailand.
Xuan Tien John Wu
player, 304 posts
Call Sign: TSUNAMI
Fri 23 Mar 2012
at 10:48
  • msg #61

Re: OOC 2

Mother F@!&$#*!
Max Jackson
player, 602 posts
Call Sign: Cool Hand Luke
Fri 23 Mar 2012
at 22:04
  • msg #62

Re: OOC 2

In reply to Xuan Tien John Wu (msg #61):

Max is kinda thinkin the same thing...this is gonna hurt...
Xuan Tien John Wu
player, 305 posts
Call Sign: TSUNAMI
Fri 23 Mar 2012
at 23:06
  • msg #63

Re: OOC 2

Ok, new priority. Keep Orlando alive! He may be the only one that can heal us.
Fx is about to hand me my own liver and take my kidneys to sell on the black market. It's how he funds all his toy making. Just blips in and out. You feel a sharp pain in your back and realize you're in a tub with ice, and lord knows how you got there when you were just hangin out in the mall, minding your own business and chowin' down on a churro while shopping for your lonely decrepit grandmother who's in desperate need of Depends and counting on you to get it to her in the next hour or there could be a massive shit storm, literally, due to the cats being the only things to wipe with. But at least he's decent enough to give you the ice bath.
Max Jackson
player, 603 posts
Call Sign: Cool Hand Luke
Fri 23 Mar 2012
at 23:24
  • msg #64

Re: OOC 2

In reply to Xuan Tien John Wu (msg #63):

you know what they say...speed kills...
Orlando Tibbs
player, 200 posts
Call Sign: Pythian
Sat 24 Mar 2012
at 15:26
  • msg #65

Re: OOC 2

You watch too much reality tv.
Xuan Tien John Wu
player, 306 posts
Call Sign: TSUNAMI
Sat 24 Mar 2012
at 22:19
  • msg #66

Re: OOC 2

In reply to Orlando Tibbs (msg #65):

I don't watch any. It tends to dim the hope I have for humanity.
Max Jackson
player, 604 posts
Call Sign: Cool Hand Luke
Sun 25 Mar 2012
at 01:02
  • msg #67

Re: OOC 2

Johnny you got some Dr. Strange-Spider Sense ability...way too cool...I liky!
Xuan Tien John Wu
player, 308 posts
Call Sign: TSUNAMI
Sun 25 Mar 2012
at 01:12
  • msg #68

Re: OOC 2

In reply to Max Jackson (msg #67):

Well, not quite. We'll see how good it is.
This message was last edited by the player at 01:32, Sun 25 Mar 2012.
Max Jackson
player, 605 posts
Call Sign: Cool Hand Luke
Sun 25 Mar 2012
at 07:07
  • msg #69

Re: OOC 2

TEAM MEETING: We need a PLAN!
Edmund Kirby Smith IV
player, 272 posts
Call Sign: Arrowhead
Mon 26 Mar 2012
at 14:35
  • msg #70

Re: OOC 2

Back on the PC and reading throught the thread. Seeker, I have a question:

FX teleported behind John. To which square? I saw that Jhon moved next to Kirby so maybe the little Bugger is within arms reach of Kirby?
Xuan Tien John Wu
player, 309 posts
Call Sign: TSUNAMI
Mon 26 Mar 2012
at 21:20
  • msg #71

Re: OOC 2

In reply to Edmund Kirby Smith IV (msg #70):

I was facing Nth, so that would have to put FX in R17 to be directly behind me.

Just sayin'.
Aeviternus
player, 79 posts
Mon 26 Mar 2012
at 23:28
  • msg #72

Re: OOC 2

In reply to Xuan Tien John Wu (msg #71):

I say this is a perfect opportunity for Kirby to go Trinity on Fx's ass with a little gun to the head action and a well placed "Dodge this."
Edmund Kirby Smith IV
player, 273 posts
Call Sign: Arrowhead
Tue 27 Mar 2012
at 18:43
  • msg #73

Re: OOC 2

word, though Kirby has to re-load before doing so.

on another topic:

Winter is coming to HBO this Sunday. Is anyone else as exctied as I am????
Xuan Tien John Wu
player, 310 posts
Call Sign: TSUNAMI
Tue 27 Mar 2012
at 20:42
  • msg #74

Re: OOC 2

In reply to Edmund Kirby Smith IV (msg #73):

Hell yeah I am!

...what's Winter?
Aeviternus
player, 80 posts
Wed 28 Mar 2012
at 00:10
  • msg #75

Re: OOC 2

In reply to Xuan Tien John Wu (msg #74):

Game of Thrones, rock-dweller.
Xuan Tien John Wu
player, 311 posts
Call Sign: TSUNAMI
Wed 28 Mar 2012
at 03:02
  • msg #76

Re: OOC 2

In reply to Aeviternus (msg #75):

I refer to my original reaction then.
Orlando Tibbs
player, 201 posts
Call Sign: Pythian
Wed 28 Mar 2012
at 03:28
  • msg #77

Re: OOC 2

Anyone else having a GRR Martin party with boose and all. I'm guilty, got the geek friends coming over.  Big Fans here:)

So seeker, can I do something this round?
Seeker of Truth
GM, 544 posts
Wed 28 Mar 2012
at 04:06
  • msg #78

Re: OOC 2

R17 is where FX is, I will have much more time at the end of this week to get some detail in.

I am waiting on Aeviternus to wrap up his post, and for Max for his post as well.
Then I will resolve some actions.
Aeviternus
player, 81 posts
Wed 28 Mar 2012
at 04:19
  • msg #79

Re: OOC 2

In reply to Seeker of Truth (msg #78):

Sure, blame it on us.
Max Jackson
player, 606 posts
Call Sign: Cool Hand Luke
Wed 28 Mar 2012
at 04:48
  • msg #80

Re: OOC 2

In reply to Seeker of Truth (msg #78):

I sent you a pm with the action I'd like to take...thank you. Saw your post...thanks
This message was last edited by the player at 04:55, Wed 28 Mar 2012.
Seeker of Truth
GM, 545 posts
Thu 29 Mar 2012
at 00:40
  • msg #81

Re: OOC 2

In reply to Max Jackson (msg #80):

I have replied, get to it:)
Aeviternus
player, 83 posts
Thu 29 Mar 2012
at 04:12
  • msg #82

Re: OOC 2

My attack post has been updated, or "finished" if you like.  :)

All yours, Max.
Max Jackson
player, 608 posts
Call Sign: Cool Hand Luke
Fri 30 Mar 2012
at 23:53
  • msg #83

Re: OOC 2

Ok gents I've posted CA2...
Xuan Tien John Wu
player, 312 posts
Call Sign: TSUNAMI
Sat 31 Mar 2012
at 04:46
  • msg #84

Re: OOC 2

In reply to Max Jackson (msg #83):

Hey nice post Max.
Orlando Tibbs
player, 202 posts
Call Sign: Pythian
Sat 31 Mar 2012
at 05:00
  • msg #85

Re: OOC 2

Nice Max, that was worth the wait.
Max Jackson
player, 609 posts
Call Sign: Cool Hand Luke
Sat 31 Mar 2012
at 06:25
  • msg #86

Re: OOC 2

Thanks guys...had to pull out a humdinger...gotta save Alex.
Xuan Tien John Wu
player, 313 posts
Call Sign: TSUNAMI
Sat 31 Mar 2012
at 08:24
  • msg #87

Re: OOC 2

In reply to Max Jackson (msg #86):

I'm not sure you've been watching the same fight. What makes you think it's Alex that needs the saving?
Edmund Kirby Smith IV
player, 274 posts
Call Sign: Arrowhead
Sat 31 Mar 2012
at 15:24
  • msg #88

Re: OOC 2

In reply to Xuan Tien John Wu (msg #87):

My thoughts exactly. Kill the turncloak. Kill him till he's dead.
Xuan Tien John Wu
player, 314 posts
Call Sign: TSUNAMI
Sat 31 Mar 2012
at 20:51
  • msg #89

Re: OOC 2

In reply to Edmund Kirby Smith IV (msg #88):

Hey Kirby, have you had your go for this CA? Because it looks like only you and Orlando haven't had your turns yet.
This message was last edited by the player at 20:52, Sat 31 Mar 2012.
Edmund Kirby Smith IV
player, 275 posts
Call Sign: Arrowhead
Sat 31 Mar 2012
at 21:22
  • msg #90

Re: OOC 2

In reply to Xuan Tien John Wu (msg #89):

I think unloading the clip was Kirby's action?? Or was that last turn?
Seeker of Truth
GM, 546 posts
Sat 31 Mar 2012
at 21:36
  • msg #91

Re: OOC 2

Everyone has gone, I was just waiting on Max, he went.  I am uploading the next map and getting us moving along. I will update today.
Max Jackson
player, 610 posts
Call Sign: Cool Hand Luke
Sat 31 Mar 2012
at 22:53
  • msg #92

Re: OOC 2

Seeker please explain what level of pain one would experience taking one point of damage to each body part, just so I would know what pain Max is  experiencing now and in the near future...
Seeker of Truth
GM, 548 posts
Sat 31 Mar 2012
at 23:31
  • msg #93

Re: OOC 2

That shouldn't be percieved as of yet as unberable pain. This game takes pain into account. Through major wounds and minus to skills, like the one Tsunami just encountered:)

A good section to read is the RQII section of Combat for major wounds and what happens once your hitpoint location reaches 0 or more. I am not going to worry about any mass damage, I only care about the part when you hitpoint reaches 0 or greater, and/or when some combat manuvers cause certain modifiers to happen.
Max Jackson
player, 611 posts
Call Sign: Cool Hand Luke
Sun 1 Apr 2012
at 00:23
  • msg #94

Re: OOC 2

In reply to Seeker of Truth (msg #93):

Seeker another game mechanics question. When making an opposing skill check IE my psi against whatever Alex rolled. Does Max want to roll a high number or low number for best results? I just like to know, not that it's going to determine my roll...
This message was last edited by the player at 00:31, Sun 01 Apr 2012.
Seeker of Truth
GM, 549 posts
Sun 1 Apr 2012
at 01:23
  • msg #95

Re: OOC 2

Skill X is 55% and you want to attack them. You want to roll under your skill to be successful, but for a normal success you want to roll as high as you can not going over your skill. So a roll of 55 would be the best. A crit is 10% of your skill so (rounding up) your crit range is 1-6.  Any roll from 1-6% is a crit. This also means that a 7 is the worst roll you could make while still succeeding at a skill check.

A roll of 1 is a perfect roll. 2-6 are crits, but the 2 roll is beaten by the crit roll of a 5. 5 is higher than 2, the higher roll is what you want. So other than a 1, the 6 would be the second best crit roll you could make in the case of this skill. The 2 would be the worst crit you could roll. Worst crit is an oxymoron I know, but I want you to understand for comparison.


Baddy X rolls to attack. His skill is at 60%. He rolls a 33%. He succeeds in attacking.
Your skill is 40%. You have to roll a resist check. You roll a 39%.
You succeed. Your roll was a higher success than Baddy X's and under your skill.
Xuan Tien John Wu
player, 315 posts
Call Sign: TSUNAMI
Sun 1 Apr 2012
at 01:36
  • msg #96

Re: OOC 2

I think you're wrong about the actions. Kirby unloaded his clip in the CA where I shot a Chi Blast at FX.
In FX's turn, he evaded the barrage, and then appeared behind me to attack. This started the next CA. Kirby has not had a chance to go. Neither has Orlando.

Wait, my mistake. I guess nobody has actually attacked yet.
This message was last edited by the player at 01:43, Sun 01 Apr 2012.
Max Jackson
player, 612 posts
Call Sign: Cool Hand Luke
Sun 1 Apr 2012
at 01:55
  • msg #97

Re: OOC 2

In reply to Seeker of Truth (msg #95):

Man that seems a bit complicated....what happened to good old THACO...ahhhh the good old days...can you show me in a PM how it went down with Max and Alex, specifically...
Edmund Kirby Smith IV
player, 276 posts
Call Sign: Arrowhead
Sun 1 Apr 2012
at 02:22
  • msg #98

Re: OOC 2

In reply to Max Jackson (msg #97):

THACO rocks for us fighters but it sucks ass for you magic users.

P.S. my bend bars/ lift gates sucks - but Cool Hands (and Fx) have us well covered there.
Max Jackson
player, 613 posts
Call Sign: Cool Hand Luke
Sun 1 Apr 2012
at 02:35
  • msg #99

Re: OOC 2

In reply to Xuan Tien John Wu (msg #96):

No id say Alex has attacked...the one aspect of roll playing I DISLIKE the most...is when a real powerful good guy gets totally jimmy jacked-off...and starts killing the good team, before they've even really became the good team...did I leave any details  out? I hate it, when that happens, boy I hate that...but I'm really smiling inside like the joker...
Orlando Tibbs
player, 203 posts
Call Sign: Pythian
Sun 1 Apr 2012
at 03:52
  • msg #100

Re: OOC 2

It's funny you say the joker, that's kind of my view of Fx right now.
Seeker of Truth
GM, 550 posts
Sun 1 Apr 2012
at 04:01
  • msg #101

Re: OOC 2

I'll tell you here Max so everyone can see.

You rolled a 54 to attack him with your psionics skill.  Your skill is 83.
He rolled a 72 to save and his persistance is 74.  His 72 is higher than you 54.
He makes the save.  I use the term save just to make it seem more familiar, but almost every skill has a counterbalancing skill.
Earlier Aeviternus tried to use magnetism to link the bad guys together. They all rolled 20-33% brawn checks against him. They succeeded but rolled lower than his attack, which means that he beat them. Well the fourth guy actually failed the roll. But Aeviternus got all o them.  With his attack.

Now like all good comics you can keep concentrating and try the same attack next round and give it another go. Basically wearing him down.
Max Jackson
player, 614 posts
Call Sign: Cool Hand Luke
Sun 1 Apr 2012
at 04:52
  • msg #102

Re: OOC 2

In reply to Orlando Tibbs (msg #100):

Yeah that's the insane, shit eatin, purple lipped grin I see on his face right now toooooooooooooooo!
Max Jackson
player, 615 posts
Call Sign: Cool Hand Luke
Sun 1 Apr 2012
at 04:55
  • msg #103

Re: OOC 2

In reply to Seeker of Truth (msg #101):

Thank you for that insightful concise explanation....dude I still think you have a lot to figure when the boys start playing hard ball...LOL...glad you're doing it and not me~~~~~~~
Orlando Tibbs
player, 204 posts
Call Sign: Pythian
Sun 1 Apr 2012
at 04:59
  • msg #104

Re: OOC 2

Complete with the Ryan Reynolds smirk too.  And I don't mean to meta game, but you do realize your a heart beat away from that fucker stickin you from behind as well.
Max Jackson
player, 616 posts
Call Sign: Cool Hand Luke
Sun 1 Apr 2012
at 05:13
  • msg #105

Re: OOC 2

In reply to Orlando Tibbs (msg #104):

I have to make a check first if thats not good...then..nite sweet prince...yeah that's one classic comic cover...killing joke...which is just what this is turning into...

for your INSANE enjoyment!
http://www.youtube.com/watch?v=lb8fWUUXeKM
Xuan Tien John Wu
player, 316 posts
Call Sign: TSUNAMI
Sun 1 Apr 2012
at 05:49
  • msg #106

Re: OOC 2

Ahhhh Maaannn! Come on Seeker, if I'm gonna go down, and not get an action, I should at least be able to write my own death scene!
Let's take a vote. All who want to write their own tragic, beautiful end of life scene:

Aye!
Seeker of Truth
GM, 552 posts
Sun 1 Apr 2012
at 05:52
  • msg #107

Re: OOC 2

sure if I kill you, then you can write your scene, you aint dead yet bitch, there's a cleric in the group.
Max Jackson
player, 618 posts
Call Sign: Cool Hand Luke
Sun 1 Apr 2012
at 05:58
  • msg #108

Re: OOC 2

In reply to Xuan Tien John Wu (msg #106):

Don't die yet Johnny, Max still wants to see you eat a shark...
Max Jackson
player, 621 posts
Call Sign: Cool Hand Luke
Sun 1 Apr 2012
at 18:14
  • msg #109

Re: OOC 2

Is one of the weapons being used laced with LSD? I'm seeing some very weird colors...
Aeviternus
player, 84 posts
Sun 1 Apr 2012
at 18:23
  • msg #110

Re: OOC 2

In reply to Max Jackson (msg #109):

I think this is the RPoL representation of "April fools" colors.

By the way, I know I'm an old school nerd for sure because I laughed my balls off about THAC0 and Kirby's BB/LG.

Back when all you needed was a good Armor Class.
Xuan Tien John Wu
player, 317 posts
Call Sign: TSUNAMI
Sun 1 Apr 2012
at 21:17
  • msg #111

Re: OOC 2

In reply to Aeviternus (msg #110):

Nice new picture. I take it there was nothing more obscure?

By the way, I won't be able to post until at least (my) tonight. Just FYI.
This message was last edited by the player at 22:50, Sun 01 Apr 2012.
Orlando Tibbs
player, 206 posts
Call Sign: Pythian
Mon 2 Apr 2012
at 02:25
  • msg #112

Re: OOC 2

Good armor, cloak and a bag of holding.
Max Jackson
player, 622 posts
Call Sign: Cool Hand Luke
Mon 2 Apr 2012
at 03:16
  • msg #113

Re: OOC 2

In reply to Orlando Tibbs (msg #112):

I liked my hole of holding, deck of many things and hammer of thunder bolts...
Max Jackson
player, 623 posts
Call Sign: Cool Hand Luke
Tue 3 Apr 2012
at 00:34
  • msg #114

Re: OOC 2

Johnny you've changed...you're not going evil on us too, are you?
Max Jackson
player, 624 posts
Call Sign: Cool Hand Luke
Tue 3 Apr 2012
at 00:45
  • msg #115

Re: OOC 2

John that was a great post, easy to visualize.  Here's some interesting theme music for what you wrote...I think you'll like it knowing you! LOL!

http://www.youtube.com/watch?v...I&feature=relmfu

Here comes the TSUNAMI!
This message was last edited by the player at 00:55, Tue 03 Apr 2012.
Xuan Tien John Wu
player, 320 posts
Call Sign: TSUNAMI
Tue 3 Apr 2012
at 00:56
  • msg #116

Re: OOC 2

In reply to Max Jackson (msg #115):

LOL...Ah Max...You know what Jack Burton always says at a time like this?
Xuan Tien John Wu
player, 321 posts
Call Sign: TSUNAMI
Tue 3 Apr 2012
at 01:04
  • msg #117

Re: OOC 2

In reply to Max Jackson (msg #114):

I figure now that I have Orlando laying hands on me, filling me up with the love of GOD, I've got a little color in me now.

Too soon?

Actually, it's the picture I always meant to have, which I submitted like a year ago or whenever we started, but it's only recently made it to the portraits list.
Max Jackson
player, 625 posts
Call Sign: Cool Hand Luke
Tue 3 Apr 2012
at 01:07
  • msg #118

Re: OOC 2

In reply to Xuan Tien John Wu (msg #116):

Well now as my good friend J.B. always says..."When some wild-eyed, eight-foot-tall maniac grabs your neck, taps the back of your favorite head up against the barroom wall, and he looks you crooked in the eye and he asks you if ya paid your dues, you just stare that big sucker right back in the eye, and you remember what ol' Jack Burton always says at a time like that: "Have ya paid your dues, Jack?" "Yessir, the check is in the mail."  LOVE IT!

We've got our very own David Lo Pan to deal with right freakin now! and FYI I'm totally out of gas...
Xuan Tien John Wu
player, 322 posts
Call Sign: TSUNAMI
Tue 3 Apr 2012
at 01:56
  • msg #119

Re: OOC 2

In reply to Max Jackson (msg #118):

Maybe the blood of a green eyed girl would help you.
Xuan Tien John Wu
player, 323 posts
Call Sign: TSUNAMI
Tue 3 Apr 2012
at 04:50
  • msg #120

Re: OOC 2

Hey Kirby...ever thought about speeding things up? WITH MY FISTS!!?? Or staff in this case.
Edmund Kirby Smith IV
player, 278 posts
Call Sign: Arrowhead
Tue 3 Apr 2012
at 14:30
  • msg #121

Re: OOC 2

In reply to Xuan Tien John Wu (msg #120):

Yeah, that could work really well. I've already rolled to do something else - need Seeker's input before I can post - but that is definately something Kirby could do.

System-wise it's 2d2 more damage if he speeds it up. Not an insane amount but a nice boost when you've got 8ish hps per location.
Max Jackson
player, 626 posts
Call Sign: Cool Hand Luke
Tue 3 Apr 2012
at 15:24
  • msg #122

Re: OOC 2

Good post Aevi! Cool weapon descriptor.
Max Jackson
player, 627 posts
Call Sign: Cool Hand Luke
Tue 3 Apr 2012
at 23:29
  • msg #123

Re: OOC 2

I made a grievous error in my posting timing. I didn't realize that we were getting outside help...it's nice to have friends. Good to know it's not us against the world...LOL! With this said Max will be editing his last post to make corrections for jumping the gaming gun...sorry gaming GOD!
Aeviternus
player, 87 posts
Wed 4 Apr 2012
at 01:02
  • msg #124

Re: OOC 2

In reply to Max Jackson (msg #122):

Thanks.. been waitin' to bust that guy out!  :)

I'm digging the emotional drive of your character.  Breakin' up the stoic this place is rife with right now...
Seeker of Truth
GM, 553 posts
Thu 5 Apr 2012
at 04:44
  • msg #125

Re: OOC 2

So I over stepped a little on two attacks that have just taken place and I wanted to open the scenario for discussion. I missed something in my GMness and I have a good solution to correct something for the group and open up an aspect of character development called the "Heroic Ability"

Xuan and Aeviternus-In their last two attacks, both focused powers through their weapons, using good inventiveness and adapting Manipulation rules to their weapons.

There weapons are each special in their own sense as well. The rules are such that this shouldn't happen.  Powers are used and weapons are used. One thing that I have done is allowed Manipulation to all types of powers. This significantly raises the power level of the game. And Kirby chose a power that directly affects a weapon already in motion, and when he created it, I was cognizant at the time that powers and weapons together are really really powerful, so I had his power only increase damage of weapons in d2 increments, and with the hinderance that items be in motion.

Then, I thought... well how many times have I read or seen the bad ass guys focus power through his weapon.  And then I thought the key word was bad ass, and we are effectively 1st level here.

And then I thought, fuck, how many times have I allowed something, just to take it back some way because I felt that it was unbalanced, shit I even earned a nickname for this practice.

So, then I thought, well how do I allow it, cuz it is cool, but not letting it overly unbalance the game.  One thing about this game that is cool is the CM usage and powers in weapons would take that out of the game, Powers are their own CM in a way.

So, my thoughts are to let the attacks stand, and open up one of the aspects of "leveling" by allowing you guys to pick your first Heroic Ability.

A Heroic ability is a special technique/power usage that costs Hero points to buy the ability.  And the Heroic ability has a cost of Hero Points to use or fatigue levels or what ever to use it.  It is used at special times, and has its limits.

Using powers through weapons so that you get the combined benefits of each in an attack is a perfect example of a heroic ability.

And Max utilizing hero points to recoop another power attempt is another good example of a Heroic Ability.

Heroic abilities can be purchased at any time as long as you have the Hero points to purchase them. I wanted to bring this up, because this decision has significant repercussions for the game play, especially with mechanics.

So if everyone would chime in, I would like everyone's input before I continue to resolve the next actions.
Max Jackson
player, 628 posts
Call Sign: Cool Hand Luke
Thu 5 Apr 2012
at 05:45
  • msg #126

Re: OOC 2

In reply to Seeker of Truth (msg #125):

Right off the bat I'd like for you to give some specific examples of how allowing this would effect the game mechanics, please.

We've all experienced unbalanced game play and at times it gets to be insulting for all playing as well as overly ubber non-realistic even in RPG gaming terms. Personally I like to keep things somewhat balanced for the realism and effects. Though I do love an occasional WOWSERS...what the jumpin up and down tooth pick was that..like what Alex , John and Aevi are doing...I'm sitting in my seat...big smiles and giggling happily to myself...
Xuan Tien John Wu
player, 324 posts
Call Sign: TSUNAMI
Thu 5 Apr 2012
at 13:51
  • msg #127

Re: OOC 2

In the cases where it's practical, and where it should be feasible, I think it should be okay to combine powers with items.

For example, Xuan has specifically learned how to channel his chi through weapons, especially his staff, which is infused with his own chi. One could argue that he's used the chi in the staff to do the intended action, but directed it, guided it because he has the ability to manipulate it. However, if I used an inferior item that couldn't hold the energy, like a rusty dagger, or maybe even a weapon that hasn't been tempered to hold the energy, it could shatter or just not work, or whatever. I mean, a wizard can't put a +1 on a sword unless it's masterwork first, after all.
The power is built for it, like Kirby's. And I can't see why Aevi shouldn't be able to charge a few volts through a metal weapon. You wanna limit the effect, maybe that's the answer.

But say I only used my energy to blast. If I tried to run it through a weapon, I'd just blow it up.

I'm not sure about having to use hero points or heroic abilities. Hell, we still have to hit the target. Seems like a big ask. If I'm gonna be heroic, I want some guarantees that it's not a waste.

That's my 2 cents.
Orlando Tibbs
player, 207 posts
Call Sign: Pythian
Fri 6 Apr 2012
at 05:14
  • msg #128

Re: OOC 2

Well, one thing that I see, why would anyone just use their powers now. I would always use my powers through my weapon, more damage, and my weapon skill could be a much higher skill than my throw or projection skill.  So hey, I get a weapon that shoots out (sorry Aeviternus), pump my stuff through it, and do weapon damage and power damage, and potentially a combat maneuver. Shit can I reroll my character now that I think about it...

To me that seems very cheesy, I like Xuan's idea of restricting it somehow, but then Seeker has a plausible idea of making it a heroic ability. RQII's rounds are short and using a heroic ability or two a combat is still feasible. And as far as Heroic abilities go, I don't think there should be any guarantees of anything. Even Heroes when doing heroic things miss, hell, just use another Hero point to re-roll if it is that important that you hit on your Heroic Ability.

Heroic abilities are good, by the way, they allow special moves and things beyond what your character can do often, or what the rules say. Based on the rules the weapon/power combo shouldn't happen (BRP). I know D likes to fudge things but With our power points pumped up and manipulation for everybody to use, that seems reasonable.

And not to be a rules lawyer or anything, but has D talked to anyone about Manipulation causing a later action in the initiative to anybody. I have only used it once in combat, and I was last. But for every level of manipulation you use it drops you back one Strike-Rank, and if you were at the end, it could push you into the next combat round, and burn a CA for the round you started the action.
Alexander Demarest
player, 106 posts
Call Sign: Fx
Fri 6 Apr 2012
at 05:22
  • msg #129

Re: OOC 2

I think you should all just die! Coming for everyone!
Earl Tibbs
NPC, 9 posts
Fri 6 Apr 2012
at 05:24
  • msg #130

Re: OOC 2

Would ya'll hurry up, holding this force field wit the weird bald dude is tiring, an I'm old damn it, too old for this shit.
Seeker of Truth
GM, 554 posts
Fri 6 Apr 2012
at 06:09
  • msg #131

Re: OOC 2

Max Jackson:
In reply to Seeker of Truth (msg #125):

Right off the bat I'd like for you to give some specific examples of how allowing this would effect the game mechanics, please.

We've all experienced unbalanced game play and at times it gets to be insulting for all playing as well as overly ubber non-realistic even in RPG gaming terms. Personally I like to keep things somewhat balanced for the realism and effects. Though I do love an occasional WOWSERS...what the jumpin up and down tooth pick was that..like what Alex , John and Aevi are doing...I'm sitting in my seat...big smiles and giggling happily to myself...


Well one thing that I need to address is this mechanics question first.  Pulling out your weapon.
The rules state that pulling out your weapon costs a CA. How would you guys like to handle that. Pull out the weapons for a CA and then go to the next round, or would you guys like to use a CA to pull out the weapon, and in the same action attack utilizing 2 CAs in the first round you pull out the weapon?

Another mechanics issue is Combat Maneuvers with powers.  Powers are the Combat Maneuver themselves, the special effect if you will. One of the reasons I wanted to use RQII is for the combat style of the Combat Maneuvers.  Using weapons with powers would take that away from the game, for the most part.  I don't want that to happen.
Also, I want to keep hand to hand just as vital, and with everyone having around the same hit points, doing soo much damage will out weigh other options. I kind of think Orlando has the right of it, why would anyone just use their powers, or just their hand to hand, if they could combine the two all the time.  I am not sure the system would be as fun.

But think of the kung-fu scene, where the good guy is fighting all sorts of ninjas, hack and slash, dodge and jumping in trees and shit, taking fools out, kicks all over the place, and throws, chi blasts here and there, a couple of quick pressure point attacks, and then he finds himself in the middle of the court yard surrounded in a big circle, as they advance, he charges his staff and wields it in a circle and shoots energy all around him hitting everyone and finishes off the battle, Heroic ability at the end!

With our group, hypothetically, we can just start with the whirl wind energy attack, and just do that every round cuz we are free to use our powers with our weapons. And I know, for the most part, no one would do that.

Does everyone see the point I am trying to make here?

I understand Xuan's argument, some of his powers are focused at putting chi into his weapon, one of his powers only works with the weapon, but it doesn't use the weapon damage in addition to the power. And I get that a metal staff should be able to be affected by Magnetism and electrical current. I am asking for a way to  make:
fighting, powers, and combining them seem balanced.  i don't want to jack anyone.

What I would like is a consensus on how to figure these things out, what are the limits for us to play in. All of you have pushed the boundaries of your powers, trying to do things with them that aren't described in the descriptions.  i like that. I would like some input on a way:

These are just some examples
Example:
1. When using a power channeled through their weapon, the power damage supercedes
   the weapon damage, but you get to use the strike and reach of the weapon.
2. Using the full power and weapon damage of a weapon, with CM, Heroic Ability.
   Cost:2 hero points to use
3. Weapon Manipulation Skill. Characters have to have the
   skill Weapon Manipulation in order to blend powers with skills, unless
   otherwise noted in the power.

These are some thoughts. Let me know what you guys would like to do.
This message was last edited by the GM at 06:10, Fri 06 Apr 2012.
Max Jackson
player, 629 posts
Call Sign: Cool Hand Luke
Fri 6 Apr 2012
at 07:30
  • msg #132

Re: OOC 2

In reply to Orlando Tibbs (msg #128):

Case in point regarding hero points and they being without fail, wrong...Max used 2 hero points this confrontation and they both fail, BADLY!
Max Jackson
player, 630 posts
Call Sign: Cool Hand Luke
Fri 6 Apr 2012
at 07:32
  • msg #133

Re: OOC 2

In reply to Alexander Demarest (msg #129):

Dude...really? You ever try moving like a Slinky?
Max Jackson
player, 631 posts
Call Sign: Cool Hand Luke
Fri 6 Apr 2012
at 07:59
  • msg #134

Re: OOC 2

Max doesn't use 'weapons' as the rest of the team does, and Max is the only one at this point, which as Tibbs stated make it seem a bit unbalanced for the none weapon wielders.  But Max didn't want to use a weapon for his own moral reasoning. Though he can still do damage if needed, he rather not have to resort to this usage.

I think there should be some type of down side in channelling your powers through your weapon as Seeker mentioned.

Will the bad guys be able to use hero points as manipulation through their weapons as well as we can or can't?

As Seeker stated:
3. Weapon Manipulation Skill. Characters have to have the
   skill Weapon Manipulation in order to blend powers with skills, unless
   otherwise noted in the power.

^This has to be a requirement in using your powers through your weapon, at least to Max.

This whole weapon/power issue is why when I rolled up Max and started understanding the team chemistry, I wondered if Max wasn't way under powered for this campaign, and I brought this up to Seeker, he said no Max wasn't. I just didn't want to vest the time in making a character and all that goes into that process and then be destroyed in the first major fire fight we have, which I'm still wondering about...

OOC: Does everyone just want a hack and slash campaign, personally I DON'T! I'd like some mystery, intellectual enticements, puzzle solving, usage of other skills besides COMBAT based ones, because if were not using other skills, I'd rather get rid of the ones that will NEVER be used and put the points into channelling energy through my middle finger, to I can ZAP...ALEX! LMAO!!!! You guys know actual roll playing...Am I way off base here? These are just some concerns...
This message was last edited by the player at 16:16, Fri 06 Apr 2012.
Xuan Tien John Wu
player, 325 posts
Call Sign: TSUNAMI
Fri 6 Apr 2012
at 11:37
  • msg #135

Re: OOC 2

I would also like to point out before we progress this detail that we all built our characters for the story, to fill a niche of our own choice. While I have built Xuan for battle, he is also completely ill prepared for other types of encounters. He can't astral project for one thing. He doesn't have a massive variety of use for his powers outside of combat. And even though we're in the middle of a smash n bash now, we'll be spending quite a bit of time playing Diplomats & Doublecrossers too, where other folks get their time to shine. I'd honestly not like to get terribly bogged in the mechanics, so if there has to be a whole lot of power down for the rest to feel better, just do it. I would suggest hero points, as another skill loss is not practical or terribly realistic, not that I don't understand why it was suggested. I would also suggest that if the weapon is used, the power only adds some small amount to the damage because it wouldn't be as pure as coming directly from the hero, or completely replaces the weapon damage, ei energy covering the blade, using the weapon as an extention tool for the power.
On that note, I think it would be unfair to Kirby to force him to use anything extra. His power is tailor made for what he does, and honestly he should have something over on the regular Joes shooting a gun.

Perhaps we can have another discussion when we're in a non-battle situation and the fighter types get to feel useless.

Lastly, I imagine a situation in which Hero X has the power of super strength boost. Xuan fights X with sword vs sword. Terms are even. Then X boosts his strength. Whammo, extra damage. Is that using a power through the weapon? Did he need a skill to use a weapon while being juiced? Will he require a hero point every time he swings if he wants to add his strength damage?
Seems to me this system might favor the strong dude with the giant weapon. Perhaps I built my fighter all wrong.
Max Jackson
player, 632 posts
Call Sign: Cool Hand Luke
Fri 6 Apr 2012
at 12:32
  • msg #136

Re: OOC 2

In reply to Xuan Tien John Wu (msg #135):

Johnny, I think you make a great point regarding the timing of this discussion. Just sayin...
Edmund Kirby Smith IV
player, 279 posts
Call Sign: Arrowhead
Fri 6 Apr 2012
at 14:39
  • msg #137

Re: OOC 2

Hi all, work is kicking my ass this week so I appologize for the silence. I do want to chime in on the weapon thing quickly.

As Seeker mentioned earlier we specifically looked at the power/weapon issue when building Kirby. Kirby's concept is essentialy built around powers that would lend them selves to being a better soldier. To do this his powers needed to be subtle. I did not want him to be able to blast energy out of hands/eyes or whatever. That's where the idea of effecting items already in motion came into play. Every soldier has a gun in hand, how could a power make kirby better at that?

The way kirby is built requires something else he can effect. That could be a rock, baseball, or bullet - but take all of those away and Kirby loses his primary power. Seeker and I actually built a power, based on other powers in the book, to specifically allow kirby to do what he does.

I suppose it goes without saying that I'd hate to now have to buy a heroic power to do what kirby's built to do.

The power we built is called Kenetic Manipulation and it cost 10 points per level to buy. What's more it can only add 1d2 damage for every 2 levels of the power. So I spent 40 points to get a 2d2 extra on attacks. A high cost for relatively lower extra damage.

I think altering the manipulation skill be a better course. Bacause with manipulation Kirby could spend a few energy points and get his primary power up to to level 8 and now he's doing 4d2... and buying the manipulation skill was a lot cheaper than buying the Kenetic Manipulation power.
Seeker of Truth
GM, 555 posts
Fri 6 Apr 2012
at 15:23
  • msg #138

Re: OOC 2

I'd like to add Max, that you spent two hero points, they were not a bust.  I had that little girl come forward and boost you up because of the hero point spent, and because they failed. So you just got half of your PP back because of the hero points. Please take that into account.


Kirby and Orlando were the first characters created, and Kirby's power was crafted specifically for what he just mentioned, knowing that he was going to add power to a weapon. My concern is that when Xuan, Fx, and Aeviternus were created that was not in my thoughts (except for Xuan's Chi-song power) and it is a testament to your creativity that we are even in this predicament, so that is a good thing.

So we have three options:

1. Make a new manipulation skill.

2. Make it a heroic ability.

4. Change the damage when used together, the power and damage of power supercedes
   the weapon damage


There are pros and cons to each. I like the heroic ability.  It is flexible, you can use it whenever you want, it gives you a maximum effect when you want or need it. And it allows me some freedom to make things happen if something fails.  In Xuan's case, his Heavenly hammer failed, but I had him break Fx's sword in the process. That power seemed to be a big gun, and I added something to it to make it more effective. I had already had in mind that it would be like a heroic ability. The other thing, is that we can add this to your characters becuase everyone has hero points that are to be spent in buying these abilities. The other two are limiting, and potentially take away what your characters already have.

So in short, Heroic abilities will add to your characters, not take things away.
There is no limit to how many heroic abilities you can have. They are to be continually added to your characters.
Max Jackson
player, 633 posts
Call Sign: Cool Hand Luke
Fri 6 Apr 2012
at 18:50
  • msg #139

Re: OOC 2

In reply to Seeker of Truth (msg #138):

Sorry I didn't know the powderpuff girl was due to hero point usage, but that makes since and is good to know. It's good to have that mystery in the game.
Aeviternus
player, 88 posts
Fri 6 Apr 2012
at 22:59
  • msg #140

Re: OOC 2

I have a few thoughts:

Firstly, I think that Xuan and Kirby both have powers that more lend themselves to this new mechanic, more so Kirby than Xuan (but still); they seem distinctly designed to affect weapons.  So perhaps it should be a case by case basis, and associated with a cost.

Cost is my next thought.  I don't know about the rest who are using powers with weapons, or also powers with other powers (manipulation), but for me it is breaking the Power Point bank.  I won't be able to keep this up for long at the rate I'm spending, and having to get creative from exhausting them seems a feasible scenario.  You add to that the fact that you don't just get refreshed on PP's when the fight is over; now we have some serious choices to make.  You guys have already had a fight or two before I came on the scene, and if I read correctly you guys didn't exactly "refill" before being jammed into another spending spree.  So in a case like this where the action keeps going, or moreover not really knowing if it will keep coming at you, then it behooves each individual to be selective about their expenditures.  And really, you could consider just upping the cost of PP in order to charge your weapon with it, draining the bank even faster if you want to go all mojo chicken foot on someone's ass.

Now, power points aside, let's talk a little about damage.  Here I will refer (like most of us have) to Xuan's fantastic point about fighters vs. scholars.  And as Max agreed, timing could be everything for this kind of discussion.  Perhaps there's a balance to strike so the warriors get to shine where they're supposed to but it can cost like I mentioned before.  So perhaps it's possible to add the power damage to the weapon damage, but it's not as strong as the power alone (possibly even just breaking even with just using the power), but as stated by most of you: getting the benefits of the extension.  Now add to that the obsequious cost of Power Points in order to have that luxury, and thusly lends itself to still having that martial arts example that Seeker used.

Guy keeps fighting them off using every snot ball and crisco rub he has, then for a dramatic finale pumps it through his weapon to add damage.  The difference in this case would be that instead of a huge burst of energy hitting people in 360 directions, it's one shot at a time and you're a little fucked if you miss: you spend the Power Points whether you make contact or not- no refunds, returns or exchanges.  Now comes the Heroic Points into play: you don't want to blow those PP's for no reason, so I may just have to spend both in order to have not broke the bank for an empty vault.  The one shot at a time rather than 100 foes surrounding you in a circle could certainly be a reflection of our low level, and as the power levels increase so to do our abilities to commit mayhem.

I'm not gonna lie, it is truly the game system for Hit Points we are using that makes me want to squeeze every drop of damage out of my attack like a bar rag, so's I run less risk of getting my knee disintegrated again.  That being said, I do like a good challenge and would be willing to back things down to keep the game flow going and the sense of balance complete.

My offerings:
1.  Up the Power Point cost for power charging a weapon.
  a.  For instance if it normally takes 2 PP to activate your power, then weapon charging costs extra, like 3 or 4.
2.  PP spent for the attack are gone regardless of success.
3.  Damage is increased, but not Weapon + Power high.  Maybe an extra D per level utilized agreed upon by the group.  Again: extra levels means costlier PP.

And to finish, I don't know that I would apply these kinds of restrictions to Kirby, who specifically picked a power that is designed to "weapon charge".  That's his whole gig, and it's already been very costly for him to get the damage bonus he gets.  So he would be the exception I could think of that would be exempt from being additionally billed more power points for this kind of attack.  This way, he keeps doing what he does does, without incurring the extra cost cost, and nobody really has to change their characters at all.  And we still get to hang on to our hero points which we might end up using any-damn-way to not have wasted anything.

Fin.
Xuan Tien John Wu
player, 326 posts
Call Sign: TSUNAMI
Sat 7 Apr 2012
at 01:08
  • msg #141

Re: OOC 2

I second Aeviternus. With the exception that power charging through a weapon, where sensible mind you, can cost the same as a power.
Seeker of Truth
GM, 556 posts
Sat 7 Apr 2012
at 19:59
  • msg #142

Re: OOC 2

Happy Easter everyone.

An aside, there is an element of the game that hinges on Easter an its origins. Well get there some day.
Max Jackson
player, 634 posts
Call Sign: Cool Hand Luke
Sat 7 Apr 2012
at 20:04
  • msg #143

Re: OOC 2

In reply to Seeker of Truth (msg #142):

Ahhhhh the spiritual egg, indeed.

May Queen Esther bless you Easter!
Xuan Tien John Wu
player, 327 posts
Call Sign: TSUNAMI
Sun 8 Apr 2012
at 01:27
  • msg #144

Re: OOC 2

In reply to Max Jackson (msg #143):

Happy Chocolate Bunny Day peeps.
Seeker of Truth
GM, 557 posts
Sun 8 Apr 2012
at 01:33
  • msg #145

Re: OOC 2

I am glad that I brought this to the table. Great suggestions, what I will do is adjust cost to the Manipulation skill and we will keep everything the same.

There are a few rules that I will be bringing up during the game as they come up.
First- it will cost a CA to pull out a weapon no matter how cool you can flourish it. Starting next round.

I need to point this out, Heroic Abilities are a good thing, and major point of increases for your character in the game. I will be giving out heroic points for everyone to use.  They a good way to use your points.
Xuan Tien John Wu
player, 328 posts
Call Sign: TSUNAMI
Sun 8 Apr 2012
at 03:27
  • msg #146

Re: OOC 2

In reply to Seeker of Truth (msg #145):

So it will cost a CA to pull out my weapon (even though it materialises there), but will it delay me to the next CA by doing so?

By the way, I'm good with your call.
Aeviternus
player, 89 posts
Sun 8 Apr 2012
at 03:49
  • msg #147

Re: OOC 2

In reply to Xuan Tien John Wu (msg #146):

This is not so much in reply to as a follow up or piggy-back:

It doesn't seem to flow with the way battle is set up to cost a CA to pull out a weapon unless it's buried, hard to get to, or one is otherwise under duress (for instance someone has you pinned to a wall and though your hands are free it's much harder to pull off a quickdraw).

If that's the case, then we basically have one of two options when it's our turn:
1.  For an entire round of battle our contribution is "Xuan's weapon materializes in his hand"
or
2.  Xuan is going to make for some awkward social interactions because it behooves him to just walk around with it in his hand all the time so it doesn't cost a very valuable CA in case SH*T goes down.

Perhaps it can cost a CA for situations where it would be challenging.  But my humble opinion is that it doesn't take a soldier with Kirby's military training or a martial artist with Xuan's ancient chinese secret training more than half a second to get their weapon brandished.

And again, humbly: being able to flourish said brandishing with a coolness should not be discounted.  To use my last weapon-drawing as an example: the idea was that he was already starting his swing when the weapon met him halfway.  In that situation there was literally no seconds spent sending his hand to the weapon's location.  This is the same with Xuan, and with Kirby: a soldier's training plus tactical placement of sidearms leads to pretty similar speed.

But perhaps in a slightly tougher situation like picking the weapon up off the ground from under debris... costly.
Seeker of Truth
GM, 558 posts
Sun 8 Apr 2012
at 14:47
  • msg #148

Re: OOC 2

Well, for me, I want to stay with the rules as much as I can for stabilities sake, the more rules we break the harder it is for me to run this game.

rounds are 6 seconds long, and if you have 4 combat actions you are doing an action in about 1.3 seconds.

Pulling a weapon out will cost a CA, but you still will get to make an action the round you pull it out.  So that particular round you will use 2CA. It won't affect flow.

And Xuan, has a power dedicated to that pig sticker of his. I would have to to say that his power, being a power, for that weapon, would give him the benefit of quick draw, costing no extra CA.

CAs are not necissarily time spent, but different actions that you take.

Pulling a weapon out, then aiming it.  Those are two different actions.
Orlando Tibbs
player, 208 posts
Call Sign: Pythian
Sun 8 Apr 2012
at 16:27
  • msg #149

Re: OOC 2

I am fine with that.
Xuan Tien John Wu
player, 329 posts
Call Sign: TSUNAMI
Mon 9 Apr 2012
at 00:34
  • msg #150

Re: OOC 2

Okee-dokee.
Edmund Kirby Smith IV
player, 280 posts
Call Sign: Arrowhead
Mon 9 Apr 2012
at 17:44
  • msg #151

Re: OOC 2

Just want to be clear that I understand.

Kirby enters the room and draws his weapon on his strike rank - one CA
Others do stuff on their strike ranks, spend CAs
On Kirby's next strike rank he can fire, using his second CA.

I think that's the way it should work. Unless you have a special ability I don't think you should be able to draw and fire, even if it costs 2 CAs, in the same "action".
Seeker of Truth
GM, 559 posts
Tue 10 Apr 2012
at 04:08
  • msg #152

Re: OOC 2



This particular item is still pending review...
Seeker of Truth
GM, 560 posts
Tue 10 Apr 2012
at 04:15
  • msg #153

Re: OOC 2

Hey everyone, I hope you all had a good Easter!

So I have some work that I need to do for the game, I need to get the new Manipulation sorted out and copied on to the website here.  I want to get this done before we start again.

I also need to do a little checking rule wise about a few articles of info:
-drawing weapon
-Power cost to increase Magnitude with Manipulation
-semi/fully auto weapon rules

Then I will get back to everyone with the posts.  So, I will need this week to get some research done.  I hope to have everything ready by this Friday.
Edmund Kirby Smith IV
player, 281 posts
Call Sign: Arrowhead
Tue 10 Apr 2012
at 04:53
  • msg #154

Re: OOC 2

In reply to Seeker of Truth (msg #153):

Ok Seeker.
Orlando Tibbs
player, 209 posts
Call Sign: Pythian
Wed 11 Apr 2012
at 06:07
  • msg #155

Re: OOC 2

I agree with Kirby, don't know if you guys have read up on the weapon stuff, but by far the most damage dealt in this game.  I want, and hope you do too, a strike rank to put up a shield or jump behind a brick wall before some dude with a machine gun starts firing.

Seeker have you checked the BRP yet for auto gun fire.  It reads to me rather brutally.

I get everyone's cool weapon stuff, but, we could have been toast if it weren't for the bomb and Aeviternus taking out those military dudes and I am assuming their guns were already out.  For me, my character is defensive for the most part, and I would like a CA to draw, then they fire the next strike rank/round.

It would benefit my character, that might not be the case for everyone, but if Kirby the gun guy is cool with it, I am too.
Aeviternus
player, 90 posts
Wed 11 Apr 2012
at 11:03
  • msg #156

Re: OOC 2

Orlando sold me.  I'm good with the weapon draw costing a CA unless there's a power that specifically does that free of charge.

Don't judge me if Aeviternus starts seeming a little jumpy, always reaching for his pack when a plastic bag floats across his path.  :)
Edmund Kirby Smith IV
player, 282 posts
Call Sign: Arrowhead
Wed 11 Apr 2012
at 16:02
  • msg #157

Re: OOC 2

As Orlando points out this game is brutal. We have a low number of hit points on each location and if someone get's the drop on us we could be toast.

Offensively it would be great to draw and fire in one smooth motion. Draw-bang-dead. Trust me, as a gun wielding character that would just be fantastic. However, it's a two way street.

If Kirby could draw-fire in one action then the bad guys could too. With that rule some of us would be dead, really soon. If you see someone draw on you arn't you going to do something, anything, before they can fire?

I just don't think that anyone who hasn't actually practiced the technique - or has some power that allows for it - should be able to draw-fire-bang.


Ok Star Wars fans...

So there's Greedo pointing a blaster at Han in a quiet, out of the way, cantina. Han draws his own blaster slowly under the table - one CA - and keeps Greedo talking. Greedo has the advantage but Han has evened the playing field with his first CA. Greedo delays, yapping about debts and waiting a long time for "this".

Second CA Han fires. Dead Greedo. But Han still had to draw first. Had Greedo shot first, and trust me Greedo DID NOT SHOOT FIRST, Han wouldn't have been around to fly Luke out of there and the Empire would still rule with an iron first. See how important the rule is?
This message was last edited by the player at 16:05, Wed 11 Apr 2012.
Max Jackson
player, 635 posts
Call Sign: Cool Hand Luke
Wed 11 Apr 2012
at 19:33
  • msg #158

Re: OOC 2

In reply to Edmund Kirby Smith IV (msg #157):

As an old school SWRP Player, Han's Smuggler Class had a specific quick draw ability (Skill). Hence the dead Greedo even with the gun draw, in gaming terms. Don't forget Han used his distraction skill by fiddling his finger on the wall. I might add a majorly used skill in the SW Universe...LOL!

A agree that draw-bang-dead shouldn't be everyday happening, at least in one CA. This ability/skill/power what ever it's call (Fire from hell that destroys the Universe) should be training intensive and considered a major power in our power based game. Just so everyone walking around can't do a draw-bang-dead action.

Question about energy expulsion powers. Like shooting a fire ball out your finger. Is this considered one CA? Does one just point his finger and shoot the fire ball or is that considered 2 CA like drawing and shooting a gun? I know this may seem anal but this may seem unfair to the shoot'em up dudes...

Then what about mind blasts and powers like that. Is that just one CA to use...think-brian fry-dead...?

Thanks for the clarifications.
Edmund Kirby Smith IV
player, 283 posts
Call Sign: Arrowhead
Wed 11 Apr 2012
at 21:47
  • msg #159

Re: OOC 2

Just to be clear, I don't think whether or not draw-fire costs 2 CAs is up for debate, just whether or not they could be used essentially at the same time; burning 2 CAs at once. I maintain that you should not be able to burn two together in this way.

However, drawing 2 weapons with separate hands might work, I think. But I digress.

Your question was about energy expulsion and mind blast. I can see it both ways but tend to lean toward them being different than "drawing a weapon." With phsycic blast you're not drawing anything. In fact you're moving at the speed of thought. Why should that cost 2 CAs? 1 to think about doing it and another to actually do it seems lame to me.

Also, if you can shoot lasers out of your eyes what's there to draw? Aren’t your eyes already drawn? (I apologize for the inadvertent comic book "draw" pun)

In both of these examples the mind and the eyes are already readied. A gun in a holster is not.

Energy expulsion is a lot like sneezing. All of us can do it and it doesn’t take much time. If you’re in range, watch out!
This message was last edited by the player at 21:49, Wed 11 Apr 2012.
Max Jackson
player, 636 posts
Call Sign: Cool Hand Luke
Wed 11 Apr 2012
at 23:30
  • msg #160

Re: OOC 2

In reply to Edmund Kirby Smith IV (msg #159):

Kirb I agree globally with your statements, I just wanted to throw these thoughts out on the preverbal gaming table.

I don't think drawing a weapon should ever cost 2 CA, hmmmm unless you got the Death Star in your holster. I just wanted to clarify that the whole draw-bang-dead thingy was going to be a power/skill based opportunity, not given to any gun totting schmuck.
Edmund Kirby Smith IV
player, 284 posts
Call Sign: Arrowhead
Thu 12 Apr 2012
at 00:25
  • msg #161

Re: OOC 2

In reply to Max Jackson (msg #160):

Draw = 1 CA
Fire weapon = 1 CA

Cannot be used on same strike rank turn. i.e: you gotta draw, let others act in turn, then fire.
Max Jackson
player, 637 posts
Call Sign: Cool Hand Luke
Thu 12 Apr 2012
at 01:08
  • msg #162

Re: OOC 2

In reply to Edmund Kirby Smith IV (msg #161):

Kirb thanks for the clarification.

I think John said something about walking around with 'the' weapon out all the time to subjugate the drawing issue.  Which might be out of place, but I'm not sure?

Seeker,  is everyone in this world running around with a weapon? Everyone Max has seen so far has had one...LOL!
Xuan Tien John Wu
player, 330 posts
Call Sign: TSUNAMI
Thu 12 Apr 2012
at 06:13
  • msg #163

Re: OOC 2

I think I am mostly in agreement with all of that.

For the record, it was Aevi mentioning having to carry a weapon in hand all the time. I think you'll find that I already do/did. And if you paid really close attention, you'll have noticed that it's never far from me even when it's not in hand. Is it illusion? Is it a power? You don't know!
Don't think I haven't thought about how handy it would have been to have the Highlander (the series) ability to hide it up in some extra-dimensional space sewn into the back of every shirt in the dresser. I think Aevi has that.
Max Jackson
player, 638 posts
Call Sign: Cool Hand Luke
Thu 12 Apr 2012
at 07:12
  • msg #164

Re: OOC 2

In reply to Xuan Tien John Wu (msg #163):

Hey Johnny I know of a deep dark hole you can hide it in...your arhs...hehe...I don't think you'll like Kirb pulling it out though...then again...

how do you think having a four foot long sword attached to ones forehead would go over...point-lean-dead?
Xuan Tien John Wu
player, 331 posts
Call Sign: TSUNAMI
Thu 12 Apr 2012
at 10:15
  • msg #165

Re: OOC 2

In reply to Max Jackson (msg #164):

Max....Max....You know what? I got nothin'.
Max Jackson
player, 639 posts
Call Sign: Cool Hand Luke
Thu 12 Apr 2012
at 20:23
  • msg #166

Re: OOC 2

Rule #2: DOUBLE TAP
Seeker of Truth
GM, 561 posts
Fri 13 Apr 2012
at 00:33
  • msg #167

Re: OOC 2

In answer to your question about everyone having a weapon, no they don't. Some people just have holes in them.

Seriously, most common people don't have weapons at all. But the trouble makers do, and you guys went looking for trouble.

We could role play about dinner parties and Facebook messages, but that seems too real.

You know if you find trouble and want to carry your big stick fine, but at times when discretion is important I would hide your stick in your hida jacket.
Seeker of Truth
GM, 562 posts
Fri 13 Apr 2012
at 00:38
  • msg #168

Re: OOC 2

Another benefit of waiting is the dodge/parry rules for fast fire and energy.
No one here is actually parrying the projectiles fired, theyre to fast to even see.
You are parrying and dodging the act of the firing of those weapons.
Now don't get me wrong a couple of us are very close to the feat of "catching" the bullet, but the extra warning will help everyone to stay alive.
Xuan Tien John Wu
player, 332 posts
Call Sign: TSUNAMI
Sat 14 Apr 2012
at 06:22
  • msg #169

Re: OOC 2

So who can catch a bullet? Cause that is awesome. Seriously, and if you can do it with your teeth I'd be even more impressed.
I would literally bow down and submit myself to your teachings. Unless it's Kirby. No offence Kirby, but you can slow it down before catching it. That's sorta cheating. Still awesome, but on the cheaty side.

Come to think of it, I suppose I can catch a bullet. Just don't know how to do it without it penetrating my skin and really hurting me.

I trust the rest of are well?
Seeker of Truth
GM, 563 posts
Sat 14 Apr 2012
at 13:15
  • msg #170

Re: OOC 2

Its the weekend, yay!  I will but updating today folks.

Maybe this morning, but probably tonight.
Xuan Tien John Wu
player, 333 posts
Call Sign: TSUNAMI
Sat 14 Apr 2012
at 15:19
  • msg #171

Re: OOC 2

Looking forward to it Seek.

Hey folks, I'd like to point your attention to The Cast just briefly. Click on Xuan. Added something a little spesh.
Edmund Kirby Smith IV
player, 285 posts
Call Sign: Arrowhead
Sat 14 Apr 2012
at 17:12
  • msg #172

Re: OOC 2

In reply to Xuan Tien John Wu (msg #171):

Very nice John, very nice indeed.

Reminds me that I need to update Kirby's - so far in this game he's worn that blue army uniform exactly once. Will look to update here in a couple of days.
Max Jackson
player, 640 posts
Call Sign: Cool Hand Luke
Sat 14 Apr 2012
at 19:28
  • msg #173

Re: OOC 2

In reply to Xuan Tien John Wu (msg #171):

Damn Johnny you're drop dead sexxxy! Great lats, you got the total hour glass going on. Max is getting a total man crush on you!

 Seriously though it does add to the flavor, nicely done!

How'd you do it?????
Xuan Tien John Wu
player, 334 posts
Call Sign: TSUNAMI
Sat 14 Apr 2012
at 22:50
  • msg #174

Re: OOC 2

In reply to Max Jackson (msg #173):

How'd I do it?

With awesomeness.

Get a Photobucket account first. Once you have that, I'll begin the lessons.

And thanks.
Max Jackson
player, 641 posts
Call Sign: Cool Hand Luke
Sat 14 Apr 2012
at 23:48
  • msg #175

Re: OOC 2

In reply to Xuan Tien John Wu (msg #174):

I have one, proceed professor of all that is coolness!
Seeker of Truth
GM, 566 posts
Sun 15 Apr 2012
at 07:16
  • msg #176

Re: OOC 2

Ok, lets re-up here.

Roll strike ranks again, that way we can all get our combat actions back to full.

Please everyone update and use your Tables each time you post in the combat.

Please put your strike rank in the table. I will be keeping track of manipulation now as it pertains to strike rank.

Example of why it is important:
your strike rank is 15
bad guy is 12

Every point of Manipulation you use drops your strike rank down 1.  So if you used 5 points of Manipulation, I would halt your action, allow the bad guy to go, an then your action would go off in Strike rank 10.

For the sake of not nickel and diming everyone with multiple posts, please make sure that you figure out your actions, detail it to me in the post, and then make all appropriate rolls once you have chosen your action.


So we are now in combat round 3 go ahead and roll strike rank and place it in the combat thread.
Orlando Tibbs
player, 210 posts
Call Sign: Pythian
Sun 15 Apr 2012
at 07:28
  • msg #177

Re: OOC 2

He's back folks...lets get it on. Can I get a chance to fuck this guy up now.
Hey I'll say this out loud in game so don''t worry about the meta game here seek, but we need to coordinate our attacks some how, distract him, or attack and stagger wait for him to pop up. He can't teleport for ever.
Xuan Tien John Wu
player, 335 posts
Call Sign: TSUNAMI
Sun 15 Apr 2012
at 10:39
  • msg #178

Re: OOC 2

What about those of us who still had CA's to burn?
Seeker of Truth
GM, 568 posts
Sun 15 Apr 2012
at 17:47
  • msg #179

Re: OOC 2

Fx and my bad guys ha cas to burn too. We'll call it a wash and give everyone full Cas and start the next round.
Seeker of Truth
GM, 569 posts
Sun 15 Apr 2012
at 18:25
  • msg #180

Re: OOC 2

Guys, for the sake of my sanity please just go with me on the new round.
I want to reset strike rank for the rules that I will be enforcing with manipulation.
If you have a simple action like a reload, stand, retract chain, change facing take it and add it to your first post and just let me know that it is the action to finish up the last round, it won't count towards you cas.

This isn't something that I will do normally and I do it with much thought.
You won't loose cas, even if you think you are please go with me on this, for many reason I want to start a clean round.
Aeviternus
player, 92 posts
Sun 15 Apr 2012
at 18:32
  • msg #181

Re: OOC 2

In reply to Seeker of Truth (msg #180):

All I needed to hear (read).  Rodger dodger.
Orlando Tibbs
player, 212 posts
Call Sign: Pythian
Sun 15 Apr 2012
at 21:32
  • msg #182

Re: OOC 2

It's good with me, I had lost track of my combat actions anyway.

And I can stand up for free! It's like not being oppressed anymore:)
Seeker of Truth
GM, 570 posts
Mon 16 Apr 2012
at 00:10
  • msg #183

Re: OOC 2

Shit guys, I skipped over an action of Kirby's. I need to back up and resolve Kirby's action.

It is possible that Fx didn't teleport. Sorry Kirby.

I skipped over it because it was text in the combat thread. Please only put rolls in the combat thread when I ask for them there.
I will use this thread for strike ranks, cas taken, and mass rolls for times when everyone needs to make a check.
I still want attacks, damage, location rolls in the made threads.

Clarification questions can be in a pm in main thread or in private messages.

What happened to Kirby is part of my craziness. With info everywhere.
Let's try to tighten it up.
Seeker of Truth
GM, 571 posts
Mon 16 Apr 2012
at 04:27
  • msg #184

Re: OOC 2

Hey Everyone, I edited my post, nice sequence of events.

I am rather sad that I didn't end up next to Max.  I was looking forward to burying my sword into him. Maybe next round :)

Once Kirbster sends in his Strike Rank we'll proceed with the predicament.
Max Jackson
player, 643 posts
Call Sign: Cool Hand Luke
Tue 17 Apr 2012
at 00:03
  • msg #185

Re: OOC 2

Caution...the spin stops here!
Edmund Kirby Smith IV
player, 287 posts
Call Sign: Arrowhead
Tue 17 Apr 2012
at 00:06
  • msg #186

Re: OOC 2

In reply to Seeker of Truth (msg #184):

Am I the only one that finds Seeker's use of the personal pro-noun "I" disturbing here?
Max Jackson
player, 644 posts
Call Sign: Cool Hand Luke
Tue 17 Apr 2012
at 00:23
  • msg #187

Re: OOC 2

In reply to Edmund Kirby Smith IV (msg #186):

No, Max finds it very disturbing, when the "I" seems to be targeting him. I feel so bad that Max couldn"t bring seeker much needed pleasure of handing out pain through the NPC. I'm sure this sinario will get to that pain soon.
Aeviternus
player, 93 posts
Tue 17 Apr 2012
at 01:08
  • msg #188

Re: OOC 2

Kirby.. you are the MAN!!  Lovin' that assist, baby!

Seeker, nice description!

Ok guys... DOG PILE!
Edmund Kirby Smith IV
player, 288 posts
Call Sign: Arrowhead
Tue 17 Apr 2012
at 22:52
  • msg #189

Re: OOC 2

Seeker of Truth:
Once Kirbster sends in his Strike Rank we'll proceed with the predicament.


BTW, posted this yesterday in the combat thread
Max Jackson
player, 645 posts
Call Sign: Cool Hand Luke
Wed 18 Apr 2012
at 05:10
  • msg #190

Re: OOC 2

So, will it be the blue or red pill?
This message was last edited by the player at 05:11, Wed 18 Apr 2012.
Max Jackson
player, 646 posts
Call Sign: Cool Hand Luke
Wed 18 Apr 2012
at 21:16
  • msg #191

Re: OOC 2

Gettem Johnny!
Orlando Tibbs
player, 213 posts
Call Sign: Pythian
Thu 19 Apr 2012
at 04:45
  • msg #192

Re: OOC 2

See we teamed up on him anyway. Anyone know where his off button is on his suit. This would be so much easier if he weren't hiding.
Max Jackson
player, 647 posts
Call Sign: Cool Hand Luke
Thu 19 Apr 2012
at 05:09
  • msg #193

Re: OOC 2

In reply to Orlando Tibbs (msg #192):

I thought his suit had a pull string, stop pulling it...lol
Orlando Tibbs
player, 214 posts
Call Sign: Pythian
Fri 20 Apr 2012
at 00:15
  • msg #194

Re: OOC 2

That is wrong for a grown man to say.
Xuan Tien John Wu
player, 338 posts
Call Sign: TSUNAMI
Fri 20 Apr 2012
at 10:30
  • msg #195

Re: OOC 2

Updated in same post Seeker.
Aeviternus
player, 94 posts
Sat 21 Apr 2012
at 04:14
  • msg #196

Re: OOC 2

Ah Friday night... where the cosmic breed often goes into a coma for the next 2 and a half days.

Guess I'll pry myself off this leather office chair and go soak in some... what do they call it again?... ah yes; sunshine.
Max Jackson
player, 648 posts
Call Sign: Cool Hand Luke
Sat 21 Apr 2012
at 05:25
  • msg #197

Re: OOC 2

In reply to Aeviternus (msg #196):

Funny back in the day Friday was the infamous Allnight Soirée...ah to be young again.
Xuan Tien John Wu
player, 339 posts
Call Sign: TSUNAMI
Sat 21 Apr 2012
at 22:26
  • msg #198

Re: OOC 2

You know, with a gut hit like that, I'm tempted to talk to FX like Arnold Schwartzenegger.

"I hope ya hungreh. 'Cause ahl put mah fist in yoh stommack, AND RIP OUT YOH GODDAM SPINE!! Hnlaahhhlh!"

2 points to the guy that can pick what movie that one's from.
Max Jackson
player, 649 posts
Call Sign: Cool Hand Luke
Sat 21 Apr 2012
at 23:59
  • msg #199

Re: OOC 2

In reply to Seeker of Truth (msg #176):

One of the highlander movies...
Xuan Tien John Wu
player, 340 posts
Call Sign: TSUNAMI
Sun 22 Apr 2012
at 01:57
  • msg #200

Re: OOC 2

In reply to Max Jackson (msg #199):

Man, that's like negative points for that. Name one Highlander movie with Arnold.

...seriously.
Aeviternus
player, 95 posts
Sun 22 Apr 2012
at 02:08
  • msg #201

Re: OOC 2

In reply to Xuan Tien John Wu (msg #198):

Total Recall.

Where do I get to apply my 2 points?
Xuan Tien John Wu
player, 341 posts
Call Sign: TSUNAMI
Sun 22 Apr 2012
at 02:21
  • msg #202

Re: OOC 2

In reply to Aeviternus (msg #201):

DING DING DING! Whaddoowee have for him Johnny? 2 POINTS!

Apply directly to your next knowledge based skill check.
Max Jackson
player, 650 posts
Call Sign: Cool Hand Luke
Sun 22 Apr 2012
at 02:54
  • msg #203

Re: OOC 2

In reply to Xuan Tien John Wu (msg #202):

And to think he use to be my Governor-nator...dude the accent threw me off...pleeeease.
Orlando Tibbs
player, 216 posts
Call Sign: Pythian
Sun 22 Apr 2012
at 14:41
  • msg #204

Re: OOC 2

I had it too, but too slow on the draw.  Looks like we got our selves an OOC past time, name that Quote game show.
Edmund Kirby Smith IV
player, 290 posts
Call Sign: Arrowhead
Sun 22 Apr 2012
at 14:49
  • msg #205

Re: OOC 2

Seeker - how many baddies are on this side vs the other side of the new "door"?
Seeker of Truth
GM, 575 posts
Sun 22 Apr 2012
at 15:06
  • msg #206

Re: OOC 2

All total: 8 baddies, that are down or dead (Thanks Kirby and Aeviternus)in the hallway and stairwell. An Aeviternus new they were down, he felt the energy rip through them, if they were alive they would need medical attention soon.

2 of those guys are locked in place in the threshold of the door with part of their body on your side.  They are not moving at all.

Now, if more were up stairs and stopped coming down after the explosion you wouldn't have seen them or know about them.

So there could be more?


Everyones character would remember, that Malcohm had sent people out through the magic doors before to check up above.  They never came back and shortly after the bad guys came down.  He just sent more up.
Seeker of Truth
GM, 576 posts
Mon 23 Apr 2012
at 04:59
  • msg #207

Re: OOC 2

Hey all we just hit 2012 posts:) I thought that was interesting.
Max Jackson
player, 651 posts
Call Sign: Cool Hand Luke
Mon 23 Apr 2012
at 07:05
  • msg #208

Re: OOC 2

In reply to Seeker of Truth (msg #207):

woohoo
Aeviternus
player, 99 posts
Mon 23 Apr 2012
at 13:34
  • msg #209

Re: OOC 2

Sorry guys, got wordy on this one.
Xuan Tien John Wu
player, 342 posts
Call Sign: TSUNAMI
Mon 23 Apr 2012
at 14:39
  • msg #210

Re: OOC 2

In reply to Aeviternus (msg #209):

Couldn't hold it in? I understand. Very cool, by the way. Diggin' it.
Max Jackson
player, 652 posts
Call Sign: Cool Hand Luke
Mon 23 Apr 2012
at 18:22
  • msg #211

Re: OOC 2

In reply to Aeviternus (msg #209):

Love back ground story!!!!! Let us know the why's of the character...
Orlando Tibbs
player, 218 posts
Call Sign: Pythian
Mon 23 Apr 2012
at 19:07
  • msg #212

Re: OOC 2

I love meat and potatoes. I think back story woven in to our posts when possible is perfect.
Well done.
Aeviternus
player, 100 posts
Mon 23 Apr 2012
at 23:16
  • msg #213

Re: OOC 2

Thanks fellas.  I have a ton of fun writing on this thing with you all.
Xuan Tien John Wu
player, 343 posts
Call Sign: TSUNAMI
Mon 23 Apr 2012
at 23:33
  • msg #214

Re: OOC 2

So are we in "free" play at the moment or still in combat going by CA? When all the talking is happening, I'm not quite sure, and I don't think Max and Kirby have gone yet (although Kirby said he'd be away).
Seeker of Truth
GM, 577 posts
Tue 24 Apr 2012
at 00:15
  • msg #215

Re: OOC 2

We are in strike ranks still. Some conversation is possible. I am waiting on Kirby and Max to go.
Max Jackson
player, 655 posts
Call Sign: Cool Hand Luke
Wed 25 Apr 2012
at 22:39
  • msg #216

Re: OOC 2

'Slap some bacon on a biscuit and let's go! We're burnin' daylight!' Great movie...anyone????
Seeker of Truth
GM, 578 posts
Fri 27 Apr 2012
at 00:59
  • msg #217

Re: OOC 2

Hey sorry y'all. I've been murdered this week at work and got a funeral tomorrow.

I'll get to it this weekend.

No clue on movie...
Xuan Tien John Wu
player, 344 posts
Call Sign: TSUNAMI
Sat 28 Apr 2012
at 00:20
  • msg #218

Re: OOC 2

In reply to Max Jackson (msg #216):

The Cowboys. John Wayne movie.
Am I right?
Max Jackson
player, 657 posts
Call Sign: Cool Hand Luke
Sat 28 Apr 2012
at 06:30
  • msg #219

Re: OOC 2

In reply to Xuan Tien John Wu (msg #218):

To me his best movie..
Ding ding ding...winner winner chicken dinner! Well done Johnny!
Xuan Tien John Wu
player, 345 posts
Call Sign: TSUNAMI
Sat 28 Apr 2012
at 06:50
  • msg #220

Re: OOC 2

In reply to Max Jackson (msg #219):

Can I have something other than the Chicken Dinner prize? You haven't learned this yet, but Johnny is a Vegetarian, except for seafood. No cow, no chook, no lamb, no pork, or any other land roamer. Don't tell Aevi though, he still thinks that I might eat somebody. And that makes me laugh. And I like to laugh.
Seeker of Truth
GM, 579 posts
Sat 28 Apr 2012
at 23:08
  • msg #221

Re: OOC 2

You know Johnny cheated, putting the quote in a quote generator. He' s never seen a John Wayne movie in his life.
Xuan Tien John Wu
player, 346 posts
Call Sign: TSUNAMI
Sat 28 Apr 2012
at 23:14
  • msg #222

Re: OOC 2

In reply to Seeker of Truth (msg #221):

I have so too! I love Shawn Wayne...er, John Payne...Chon Wang.

Jackie Chan played John Wayne (Chon Wang) in Shanghai Noon.
This message was last edited by the player at 23:22, Sat 28 Apr 2012.
Max Jackson
player, 658 posts
Call Sign: Cool Hand Luke
Tue 1 May 2012
at 21:14
  • msg #223

Re: OOC 2

In reply to Xuan Tien John Wu (msg #222):

Johnny johnny johnny...no more biscuits for you!

Did our battle lines get erased or what?
Seeker of Truth
GM, 580 posts
Wed 2 May 2012
at 03:57
  • msg #224

Re: OOC 2

Hey all. On the phone right now. I am totally fried here, workin 14-16 hour days.

I have still have tons of good stuff planned for y'all. So enjoy this respite, May is typically really crazy for me. It will be come and go for a bit but stay in there with me.
Max Jackson
player, 660 posts
Call Sign: Cool Hand Luke
Fri 4 May 2012
at 03:24
  • msg #225

Re: OOC 2

"the only way you're getting through the door is over my big dead ass." movie? No cheating Johnny!
Aeviternus
player, 101 posts
Fri 4 May 2012
at 03:50
  • msg #226

Re: OOC 2

In reply to Max Jackson (msg #225):

Shawn of the Dead?

Wait a sec... I don't think it was a funny movie...

It'll come to me.
This message was last edited by the player at 03:53, Fri 04 May 2012.
Orlando Tibbs
player, 220 posts
Call Sign: Pythian
Fri 4 May 2012
at 04:17
  • msg #227

Re: OOC 2

Throw mama from the train?
Max Jackson
player, 661 posts
Call Sign: Cool Hand Luke
Fri 4 May 2012
at 04:32
  • msg #228

Re: OOC 2

In reply to Orlando Tibbs (msg #227):

No...
Aeviternus
player, 102 posts
Fri 4 May 2012
at 12:54
  • msg #229

Re: OOC 2

In reply to Max Jackson (msg #228):

I think I got it.  If I do, the reply is:

"So be it."
Max Jackson
player, 662 posts
Call Sign: Cool Hand Luke
Fri 4 May 2012
at 15:17
  • msg #230

Re: OOC 2

In reply to Aeviternus (msg #229):

No, but a hint is...it has something red and blue in it...
Max Jackson
player, 663 posts
Call Sign: Cool Hand Luke
Fri 4 May 2012
at 15:53
  • msg #231

Re: OOC 2

Man...guys great dialog going on, love it...and the writing tension is palatable...as I read this I can see the action going on in my mind...AWESOME...hopefully we can keep it going!
Max Jackson
player, 665 posts
Call Sign: Cool Hand Luke
Fri 4 May 2012
at 22:39
  • msg #232

Re: OOC 2

OMGod of Thunder...my gaming brothers...went to see THE AVENGERS today...spend the money to go see it, it is by far the best super hero movie yet. The speaking line interaction between the actors is so well written and amazingly true to the characters, just like the comics.

...oh and one more thing, do not leave until the VERY END of the movie. There's two credit lines...

ENJOY!
Aeviternus
player, 104 posts
Sat 5 May 2012
at 00:59
  • msg #233

Re: OOC 2

In reply to Max Jackson (msg #230):

If there's something red and blue in it, then I feel pretty confident I'm right.  Maybe watch that scene again and tell me if that line follows yours.  I believe it's in the 3rd one.
Max Jackson
player, 666 posts
Call Sign: Cool Hand Luke
Sat 5 May 2012
at 01:10
  • msg #234

Re: OOC 2

In reply to Aeviternus (msg #233):

Yep third one...Revolutions. Reminded me of something Johnny would say...
This message was last edited by the player at 01:13, Sat 05 May 2012.
Xuan Tien John Wu
player, 349 posts
Call Sign: TSUNAMI
Sat 5 May 2012
at 03:18
  • msg #235

Re: OOC 2

I don't remember any Red and Blue in Revolutions.
Aeviternus
player, 105 posts
Sat 5 May 2012
at 03:26
  • msg #236

Re: OOC 2

In reply to Xuan Tien John Wu (msg #235):

Touché.
Xuan Tien John Wu
player, 351 posts
Call Sign: TSUNAMI
Sat 5 May 2012
at 04:35
  • msg #237

Re: OOC 2

By the way Max, I agree with you on Avengers. Pretty special. First time in a long time I've considered going back to the theatre for a second round.
Max Jackson
player, 667 posts
Call Sign: Cool Hand Luke
Sat 5 May 2012
at 05:51
  • msg #238

Re: OOC 2

In reply to Xuan Tien John Wu (msg #237):

Taking my boy to see it tomorrow! It was GOOD!
Seeker of Truth
GM, 584 posts
Sat 5 May 2012
at 19:00
  • msg #239

Re: OOC 2

Seeing it tomorrow
Max Jackson
player, 669 posts
Call Sign: Cool Hand Luke
Sat 5 May 2012
at 21:13
  • msg #240

Re: OOC 2

In reply to Seeker of Truth (msg #239):

You'll come out giggling like a school girl...
Seeker of Truth
GM, 585 posts
Sun 6 May 2012
at 16:02
  • msg #241

Re: OOC 2

In reply to Max Jackson (msg #240):

Gonna see if I can get Kirby to come with me.
I talked with him last night.
Aeviternus
player, 108 posts
Sun 6 May 2012
at 17:18
  • msg #242

Re: OOC 2

In reply to Seeker of Truth (msg #241):

Awesome.  And then see if you can get him to post; we miss that guy.
Max Jackson
player, 670 posts
Call Sign: Cool Hand Luke
Sun 6 May 2012
at 19:06
  • msg #243

Re: OOC 2

In reply to Seeker of Truth (msg #241):

Sweet...the last movie we saw together was StarTrek.
Seeker of Truth
GM, 586 posts
Sun 6 May 2012
at 21:18
  • msg #244

Re: OOC 2

Your right. That was a good flick.
Max Jackson
player, 671 posts
Call Sign: Cool Hand Luke
Sun 6 May 2012
at 23:48
  • msg #245

Re: OOC 2

In reply to Seeker of Truth (msg #244):

How true was the dialog between the heros compared to the comics? And did you stay to the VERY end?
Seeker of Truth
GM, 587 posts
Mon 7 May 2012
at 02:27
  • msg #246

Re: OOC 2

So that was a great kick in the ass.  Loved it. Stayed till the end, loved the (only read the spoiler text if you've seen the movie)

Spoiler text: (Highlight or hover over the text to view)
Thanos
preview and thought it was classic that Cap wasn't touchin the food at the end.

I thought the dialogue was good and close to the type of dialogue you get in the avenger comics. i'm damn glad they didn't include Ant Man/giant man like they do in the cartoon on TV. Never liked that character at all.

Again, read only if you've seen the movie


Spoiler text: (Highlight or hover over the text to view)
I thought it was very interesting to use Thor's movie premise (and characters) as the Avengers theme.  I liked it and the premise flowed nicely to the potential second movie with Thanos as the bad guy. The thing that the movie really showed me is that someone sitting on the Marvel Studios producer chair finally has a clue.  As Hollywood often fucks up a good thing, the last movies have showed a cohesion and forethought that you don't often find in Hollywood.


That makes, potentially 7 movies with a core concept.  Well done Marvel/Hollywood.

As far as super-heroe action movies go I give it a 5 out of 5. Scarlet Johansen's but in pleather spandex looks good too.
Max Jackson
player, 672 posts
Call Sign: Cool Hand Luke
Mon 7 May 2012
at 03:37
  • msg #247

Re: OOC 2

In reply to Seeker of Truth (msg #246):

I wondered about how Marvel finally got a REAL clue...then I did some good old gum shoeing. I found out something very interesting about Marvel Inc.

Drum roll

Marvel is Owned by Disney Inc. This is how the change was made...highly touted personnel in their movie making corner now. And Marvel now uses all of Lucass' off shoot movie production products.

I think all this added energy is good for Marvel, keeps the products on the EXCELSIOR level
Orlando Tibbs
player, 222 posts
Call Sign: Pythian
Mon 7 May 2012
at 03:56
  • msg #248

Re: OOC 2

In reply to Max Jackson (msg #247):

Yes but part of the issue was that only recently did Marvel have full control of their movie making, they constantly were being controlled by Hollywood executive producers needing money and having to sacrifice story and such.

Now that they are with Disney they are able to be given freedom to write something good.
Seeker of Truth
GM, 588 posts
Mon 7 May 2012
at 03:59
  • msg #249

Re: OOC 2

The big shield is down, it went down when all of the kids came back in to get help.  i didn't write it in, I will edit that post to be more clear.
Max Jackson
player, 674 posts
Call Sign: Cool Hand Luke
Mon 7 May 2012
at 04:12
  • msg #250

Re: OOC 2

In reply to Orlando Tibbs (msg #248):

Yeah it helps when you got the BIG HITTER like Disney in your corner. I agree with your assessment totally. To the victor goes the spoils...and all that.
Xuan Tien John Wu
player, 353 posts
Call Sign: TSUNAMI
Mon 7 May 2012
at 04:16
  • msg #251

Re: OOC 2

It's quick draw posting y'all. Everyone's on and everyone's a goin'!
Max Jackson
player, 675 posts
Call Sign: Cool Hand Luke
Mon 7 May 2012
at 04:18
  • msg #252

Re: OOC 2

In reply to Xuan Tien John Wu (msg #251):

Grab a number...lol
Xuan Tien John Wu
player, 354 posts
Call Sign: TSUNAMI
Mon 7 May 2012
at 04:20
  • msg #253

Re: OOC 2

Seems we were talking to each other at the same time Max, and neither of us heard.
Max Jackson
player, 676 posts
Call Sign: Cool Hand Luke
Mon 7 May 2012
at 04:27
  • msg #254

Re: OOC 2

In reply to Xuan Tien John Wu (msg #253):

The problem with free play...point takin...can John catch the chopper? What is it Max should take care of? I missed something...
Max Jackson
player, 677 posts
Call Sign: Cool Hand Luke
Mon 7 May 2012
at 04:35
  • msg #255

Re: OOC 2

Off with his head...
Xuan Tien John Wu
player, 355 posts
Call Sign: TSUNAMI
Mon 7 May 2012
at 04:37
  • msg #256

Re: OOC 2

Alright, we should use this opportunity to clarify any further posts maybe.

Johnny was referring to Max taking care of finishing FX, as Malcolm was suggesting.

Orlando and Aeviternus are both on top of FX's body now.
Aeviternus
player, 110 posts
Mon 7 May 2012
at 04:38
  • msg #257

Re: OOC 2

Edited my post to make a little more sense since we're all typing at the same time.
Seeker of Truth
GM, 589 posts
Mon 7 May 2012
at 04:43
  • msg #258

Re: OOC 2

I repositioned Aevi's post so that it happened after Orlando.  Since we are all typing it would have flowed that way anyhow.
Xuan Tien John Wu
player, 358 posts
Call Sign: TSUNAMI
Mon 7 May 2012
at 04:58
  • msg #259

Re: OOC 2

Somehow I knew FX was gonna pull a Friday the 13th on us! Careful guys. Even Jaime Lee Curtis couldn't keep that guy down.
Seeker of Truth
GM, 592 posts
Mon 7 May 2012
at 05:01
  • msg #260

Re: OOC 2

LOL put OOC posts in the OOC2 thread.

Defensive action

kiss your ass goodbye, parry, dodge, power dodge, power parry, no Manipulations. Take no action (not very defensive)
Seeker of Truth
GM, 594 posts
Mon 7 May 2012
at 05:18
  • msg #261

Re: OOC 2

The combat thread is for me to keep track of the rounds for you guys.  Please only put stuff in the combat thread if I ask for it.  I will use it for strike rank rolls, whole team skill checks and saves.
This message was last edited by the GM at 05:21, Mon 07 May 2012.
Seeker of Truth
GM, 596 posts
Mon 7 May 2012
at 05:29
  • msg #262

Re: OOC 2

Nighty night work is lurking
Orlando Tibbs
player, 225 posts
Call Sign: Pythian
Mon 7 May 2012
at 05:30
  • msg #263

Re: OOC 2

Yeah me too.
Xuan Tien John Wu
player, 360 posts
Call Sign: TSUNAMI
Mon 7 May 2012
at 05:31
  • msg #264

Re: OOC 2

Nice bit of action people. Hell, all of us posting at once. Very cool stuff.
Max Jackson
player, 683 posts
Call Sign: Cool Hand Luke
Mon 7 May 2012
at 05:41
  • msg #265

Re: OOC 2

In reply to Xuan Tien John Wu (msg #264):

refreshing and delicious...bon appetite.
Orlando Tibbs
player, 226 posts
Call Sign: Pythian
Tue 8 May 2012
at 05:22
  • msg #266

Re: OOC 2

Now that was a finish move Aeviternus! Damn!
Aeviternus
player, 113 posts
Tue 8 May 2012
at 05:25
  • msg #267

Re: OOC 2

In reply to Orlando Tibbs (msg #266):

Lol!  Get some.
Xuan Tien John Wu
player, 361 posts
Call Sign: TSUNAMI
Tue 8 May 2012
at 05:28
  • msg #268

Re: OOC 2

That should show up in the next rendition of Mortal Kombat.
Aeviternus
player, 114 posts
Tue 8 May 2012
at 05:32
  • msg #269

Re: OOC 2

My outfit could be one of the many versions of Scorpion, only with dull browns and greys.  And faded.
Xuan Tien John Wu
player, 363 posts
Call Sign: TSUNAMI
Thu 10 May 2012
at 02:12
  • msg #270

Re: OOC 2

Hey fellas. My Chance card told me to go back two spaces.

In other words, I edited my last post.
Xuan Tien John Wu
player, 364 posts
Call Sign: TSUNAMI
Sat 12 May 2012
at 11:54
  • msg #271

Re: OOC 2

I thought this line would be apt for this weekend's occasion. It's an easy one since none of us would be too young for it.

"Say hi to yer mom for me."

So many good lines in this one.

Happy Mother's Day to all you Mr. Moms, and all you other muthers. Hope you're all well.
Aeviternus
player, 115 posts
Sat 12 May 2012
at 18:11
  • msg #272

Re: OOC 2

In reply to Xuan Tien John Wu (msg #271):

Back to the Future.

"I'm your density... I mean,... your destiny."
Max Jackson
player, 684 posts
Call Sign: Cool Hand Luke
Sat 12 May 2012
at 18:20
  • msg #273

Re: OOC 2

In reply to Xuan Tien John Wu (msg #271):

McFly...
Max Jackson
player, 685 posts
Call Sign: Cool Hand Luke
Sat 12 May 2012
at 18:34
  • msg #274

Re: OOC 2

"Well, boys, I reckon this is it - nuclear combat toe to toe with the Roosskies. Now look, boys, I ain't much of a hand at makin' speeches, but I got a pretty fair idea that something doggone important is goin' on back there. And I got a fair idea the kinda personal emotions that some of you fellas may be thinkin'. Heck, I reckon you wouldn't even be human bein's if you didn't have some pretty strong personal feelin's about nuclear combat. I want you to remember one thing, the folks back home is a-countin' on you and by golly, we ain't about to let 'em down. I tell you something else, if this thing turns out to be half as important as I figure it just might be, I'd say that you're all in line for some important promotions and personal citations when this thing's over with. That goes for ever' last one of you regardless of your race, color or your creed. Now let's get this thing on the hump - we got some flyin' to do."

Movie?
Xuan Tien John Wu
player, 365 posts
Call Sign: TSUNAMI
Sat 12 May 2012
at 22:53
  • msg #275

Re: OOC 2

Correct Aeviternus! "What are you lookin' at..Butthead."

Max, wouldn't it be more fair if you picked a line from a movie that didn't show your age? :)

Anyway, here's my guess: Spies Like Us?
Orlando Tibbs
player, 227 posts
Call Sign: Pythian
Sun 13 May 2012
at 00:07
  • msg #276

Re: OOC 2

Ok, I need to know did fx get fixed. Cuz I got a hold o his arm with a death grip. Am I about to be in trouble or what?
Can Aeviternus shock him again just for good measure.
Aeviternus
player, 116 posts
Sun 13 May 2012
at 00:11
  • msg #277

Re: OOC 2

In reply to Orlando Tibbs (msg #276):

I'm waiting for the same thing... Seeker must be underwater again.  I've got PP left, I'll light that effer up like Lampoon's Christmas if I have to...
Max Jackson
player, 686 posts
Call Sign: Cool Hand Luke
Sun 13 May 2012
at 02:17
  • msg #278

Re: OOC 2

In reply to Xuan Tien John Wu (msg #275):

My young friend that would be from the cult classic Dr. Strangelove.
Edmund Kirby Smith IV
player, 295 posts
Call Sign: Arrowhead
Sun 13 May 2012
at 03:10
  • msg #279

Re: OOC 2

First post that was really me in a couple of weeks. Sorry for my absence. Well played Seeker with the grinade and car thing. I wouldn't have thought of that.

So, how's it hangin everyone?
Max Jackson
player, 687 posts
Call Sign: Cool Hand Luke
Sun 13 May 2012
at 04:43
  • msg #280

Re: OOC 2

In reply to Edmund Kirby Smith IV (msg #279):

Grillin & chillin...you?
Xuan Tien John Wu
player, 366 posts
Call Sign: TSUNAMI
Sun 13 May 2012
at 05:16
  • msg #281

Re: OOC 2

In reply to Edmund Kirby Smith IV (msg #279):

Whichever direction the wife tells it to today. Mother's Day, so she's in charge. All good down under.

By the way, sweet post Kirbs. Remind me not to go on to too many missions with you. All your back stories ends with your troops in pieces. :)
This message was last edited by the player at 05:21, Sun 13 May 2012.
Seeker of Truth
GM, 597 posts
Sun 13 May 2012
at 14:09
  • msg #282

Re: OOC 2

Actually Aeviternus I was waiting on Kirby before i resolved everything. Swamped at work but I had time here and there. I will try to do it now actually.
Max Jackson
player, 688 posts
Call Sign: Cool Hand Luke
Mon 14 May 2012
at 05:13
  • msg #283

Re: OOC 2

In reply to Seeker of Truth (msg #282):

You know its mothers day today? Hope you aren't working today????????????????
Orlando Tibbs
player, 228 posts
Call Sign: Pythian
Wed 16 May 2012
at 02:31
  • msg #284

Re: OOC 2

count down till school is out:)
Max Jackson
player, 690 posts
Call Sign: Cool Hand Luke
Fri 18 May 2012
at 21:31
  • msg #285

Re: OOC 2

I want my MTV....
Max Jackson
player, 691 posts
Call Sign: Cool Hand Luke
Mon 21 May 2012
at 01:12
  • msg #286

Re: OOC 2

Waiting for the total eclipse of the sun.
Seeker of Truth
GM, 600 posts
Mon 21 May 2012
at 04:37
  • msg #287

Re: OOC 2

saw the eclipse with the kids tonight, did the hole in the paper to reflect the shadow on the concrete thing for them.  Pretty cool.
I'll be posting tonight to move us along.
Seeker of Truth
GM, 602 posts
Mon 21 May 2012
at 05:43
  • msg #288

Re: OOC 2

Alrighty gang, there yah, go, the next couple of weeks should be easier for me.
Orlando Tibbs
player, 232 posts
Call Sign: Pythian
Thu 24 May 2012
at 02:19
  • msg #289

Re: OOC 2

Hey guys I jus edited my post. Seeker just got back to me on one of my questions.
Xuan Tien John Wu
player, 372 posts
Call Sign: TSUNAMI
Thu 24 May 2012
at 06:31
  • msg #290

Re: OOC 2

Hey Kirbs, I think you used Max's name in vain. I think you meant to say Xuan or John. That's where the questions came from.
Max Jackson
player, 695 posts
Call Sign: Cool Hand Luke
Thu 24 May 2012
at 06:52
  • msg #291

Re: OOC 2

Yeah Kirby dear lad...what the hell you getting on Maxs' ass for...lol. I thinkmthevaliens have control of you...
Xuan Tien John Wu
player, 373 posts
Call Sign: TSUNAMI
Thu 24 May 2012
at 08:49
  • msg #292

Re: OOC 2

In reply to Max Jackson (msg #291):

Give him a chance to fix it before you telekinetically blow his head off, Max. Honest mistake, I'm sure.
Max Jackson
player, 696 posts
Call Sign: Cool Hand Luke
Thu 24 May 2012
at 09:05
  • msg #293

Re: OOC 2

In reply to Xuan Tien John Wu (msg #292):

yeah we need to edit part of the movie...LOL
Edmund Kirby Smith IV
player, 298 posts
Call Sign: Arrowhead
Thu 24 May 2012
at 11:58
  • msg #294

Re: OOC 2

In reply to Max Jackson (msg #293):

Doh! Sorry guys. Will edit here soon. In transit right now.
Orlando Tibbs
player, 233 posts
Call Sign: Pythian
Thu 24 May 2012
at 12:49
  • msg #295

Re: OOC 2

Jocks always pickin on the nerds. Natural slip.
Edmund Kirby Smith IV
player, 299 posts
Call Sign: Arrowhead
Thu 24 May 2012
at 13:12
  • msg #296

Re: OOC 2

In reply to Orlando Tibbs (msg #295):

Haha!

So I thought about it all the way from Sacramento to Oakland - hello from West Oakland Bart! - and John being the speaker changes what Kirby would say a lot. I'll be posting a major edit within the hour.

Sorry for the goof!
Edmund Kirby Smith IV
player, 300 posts
Call Sign: Arrowhead
Thu 24 May 2012
at 15:11
  • msg #297

Re: OOC 2

post updated
Max Jackson
player, 697 posts
Call Sign: Cool Hand Luke
Thu 24 May 2012
at 15:33
  • msg #298

Re: OOC 2

In reply to Edmund Kirby Smith IV (msg #297):

Kirbs...as king of the nerds I'm reporting you to the S.N.A.G.G.E.A. For your blatant discrimination and wrongful gaming ediquit.
Edmund Kirby Smith IV
player, 301 posts
Call Sign: Arrowhead
Thu 24 May 2012
at 15:59
  • msg #299

Re: OOC 2

In reply to Max Jackson (msg #298):

Is it because Kirby was angry when I thought it was Max and not angry when I realized it was John?

It's not really discrimination, but misdirected anger. Let me explain.

Max was clealy Alex's friend. Alex turned rogue and almost caused Kirby's arm to become removed from body - and much worse. Therfore Kirby is not in a hospital mood toward Max. Misdirected, I know, but still that's where Kirby is.

Does that help?

p.s. Kirby loves Nerds. Especially "Nerds, Revenge of the"
Max Jackson
player, 698 posts
Call Sign: Cool Hand Luke
Thu 24 May 2012
at 16:13
  • msg #300

Re: OOC 2

In reply to Edmund Kirby Smith IV (msg #299):

No problem...I was just interested to see the reaction to John making the comments vs Max and it was close to what I excepted. That fact that you and John have been immersed in the bonds of brotherly battle and all. The fact that you're not sure why John would have this questing attitude towards you after all you've been through...where's the trust. I get that.

Max will need some major therapy after the mind @#$k Alex pulled, which doesn't give much confidence of the team towards Max...NERDS RULE!
Seeker of Truth
GM, 604 posts
Sat 26 May 2012
at 15:53
  • msg #301

Re: OOC 2

Hey all I got on after all, Air Cards are awesome.  Pammie has one for work.  First time up at the lake no problems getting on.
Orlando Tibbs
player, 235 posts
Call Sign: Pythian
Mon 28 May 2012
at 01:46
  • msg #302

Re: OOC 2

So they grow up then get younger? Do they have innies and outies.
Max Jackson
player, 703 posts
Call Sign: Cool Hand Luke
Thu 31 May 2012
at 04:38
  • msg #303

Re: OOC 2

Wake me up before you go go....don't leave me hangin on like a yoyo...
Seeker of Truth
GM, 607 posts
Thu 31 May 2012
at 05:10
  • msg #304

Re: OOC 2

1st graduation tonight, second tomorrow. I'll get back to it boys on the weekend.
Edmund Kirby Smith IV
player, 305 posts
Call Sign: Arrowhead
Thu 31 May 2012
at 17:33
  • msg #305

Re: OOC 2

Hi All,

Many months ago I outlined Kirby's background for seeker and kept most of that private. Today, with Seeker's blessing, I opened a lot of that up. I have eluded to some of this in my posts and I figure it's all stuff Kirby would talk about if asked. As It's Kirby's history as he knows it.

Check the Background thread for more.

Enjoy.
This message was last edited by the player at 17:33, Thu 31 May 2012.
Seeker of Truth
GM, 608 posts
Thu 31 May 2012
at 22:27
  • msg #306

Re: OOC 2

I think this brings up a perfect time for other members to open up appropriate back ground sections.

Especially the up coming part of things.  I would assume the next few weeks in game will go fast, and furious, once the last scene is done I will be forwarding a bit.  Figure out if you would be conversing about your back ground.

We can say that a portion of your conversation is info on your back ground.
Max Jackson
player, 704 posts
Call Sign: Cool Hand Luke
Thu 31 May 2012
at 22:57
  • msg #307

Re: OOC 2

In reply to Seeker of Truth (msg #306):

Is the background to be shared it our own digression? Are there 'things' we shouldn't share?
Max Jackson
player, 705 posts
Call Sign: Cool Hand Luke
Thu 31 May 2012
at 22:59
  • msg #308

Re: OOC 2

In reply to Edmund Kirby Smith IV (msg #305):

Thanks for sharing, delectable morsels for my mind!
Seeker of Truth
GM, 609 posts
Thu 31 May 2012
at 23:50
  • msg #309

Re: OOC 2

Well, I would only share what you think would come up in conversation to help with your character's story. If there is something that you wouldn't share through talking with the group then don't share it.

Your characters will be in down time but together, doing training and getting your characters up to speed on the mission.  This would have tons of alone time with each other, where important information would be shared, this is also a time where you could jump your character to a different characterization.

We have all read each other's posts, but technically you have been dealing with each other thrust into an intimate situation with basically strangers.

You could at the end of our time frame begin to relate to each other more as if you knew each other better.  This could change the way your character relates to someone or the whole group.

The back story stuff is apart of that puzzle.
Xuan Tien John Wu
player, 377 posts
Call Sign: TSUNAMI
Fri 1 Jun 2012
at 11:30
  • msg #310

Re: OOC 2

I've posted in the Chicago thread. I figured we're still in it until we've all agreed we've left. Si?

And what's happened to Aeviternus? Is he coming back? Do we get to know? Should one of us surface to collect him?
Seeker of Truth
GM, 613 posts
Fri 1 Jun 2012
at 21:08
  • msg #311

Re: OOC 2

I killed him...seperated him from the group and iced him...took out his brain and put in an evil soul, next I send him back to you and then he fights you guys...mwahhahahahahah...ohh wait I already did that...


Seriously...in the good ole days of table top, there were times that players would seperate from the group or need to do things in secret, or do other things, It is ok to seperate to do things, when that happens I will open up another thread so that they can act independantly.

We will be meeting back up shortly, I am just waiting to see if anyone needs to finish up anything in the Chicago Thread.

You guys let me know if you are ready to leave Malcohm, figure out if you are taking the body with you.
Aeviternus
player, 127 posts
Fri 1 Jun 2012
at 21:59
  • msg #312

Re: OOC 2

You guys can just put my brain in that meat bag you were carrying me around in  after the door grinding incident.

I'm still ready for danger though- just throw me at it!
Xuan Tien John Wu
player, 379 posts
Call Sign: TSUNAMI
Sat 2 Jun 2012
at 05:52
  • msg #313

Re: OOC 2

Okay, I'm leading the way out. Provided the others are right behind me, you can move us along to the top Seek.
Objections?
Edmund Kirby Smith IV
player, 309 posts
Call Sign: Arrowhead
Sat 2 Jun 2012
at 17:39
  • msg #314

Re: OOC 2

I have no objections John.

All - I just posted some info in the Arsenal thread. We'll probably have to RP some stuff in between our arrival there (like explaining Alex?) but I wanted to share the description for you. Seeker concented to my posting that.
Seeker of Truth
GM, 614 posts
Sat 2 Jun 2012
at 22:38
  • msg #315

Re: OOC 2

Please read Secrets thread. It is the together thread.
Xuan Tien John Wu
player, 380 posts
Call Sign: TSUNAMI
Sat 2 Jun 2012
at 23:59
  • msg #316

Re: OOC 2

We just need to wrap up outside with Aeviternus before we close Chicago. It's only fair, unless Aevi just wants to push forward without the play-through.
Aeviternus
player, 130 posts
Sun 3 Jun 2012
at 00:04
  • msg #317

Re: OOC 2

In reply to Xuan Tien John Wu (msg #316):

Nope, let's wrap.  I'm in no hurry.
Seeker of Truth
GM, 615 posts
Sun 3 Jun 2012
at 01:24
  • msg #318

Re: OOC 2

I have placed you guys at this juncture so that you can finish the scenario. Please don't feel rushed, valuable moments are still to be had if you wish.
Xuan Tien John Wu
player, 381 posts
Call Sign: TSUNAMI
Sun 3 Jun 2012
at 01:46
  • msg #319

Re: OOC 2

So even though we're still in Chicago, we're now posting in Secrets with Aeviternus?
Seeker of Truth
GM, 616 posts
Sun 3 Jun 2012
at 03:13
  • msg #320

Re: OOC 2

Yes, everyone in secrets
Xuan Tien John Wu
player, 384 posts
Call Sign: TSUNAMI
Sun 3 Jun 2012
at 11:31
  • msg #321

Re: OOC 2

Okay y'all, just waiting on you in Secrets to wrap up before Base (Arsenal...for those that didn't get that).
Xuan Tien John Wu
player, 386 posts
Call Sign: TSUNAMI
Mon 4 Jun 2012
at 22:48
  • msg #322

Re: OOC 2

I think we're all wrapped up in Secrets. Are we gonna FF through a few days to get to Aevi cleared and in? Or are we playing out the first/next day? Maybe Aevi has some things to wrap up on the "outside" before he joins us.

Alan Rickman (Sheriff of Nottingham): "Jjjoin us. Jjoin us...or die."

Love that guy.
Max Jackson
player, 709 posts
Call Sign: Cool Hand Luke
Mon 4 Jun 2012
at 23:30
  • msg #323

Re: OOC 2

In reply to Xuan Tien John Wu (msg #322):

As he's falling from the window of Takagi Tower..."wippie kiyay mother Fer'".   LOL
Max Jackson
player, 710 posts
Call Sign: Cool Hand Luke
Tue 5 Jun 2012
at 04:17
  • msg #324

Re: OOC 2

Good evening Gents. I've opened background story on Max from 1965 to 1987. The info is momentous and meaningful moments in Maxs' life. Please forgive the bad grammar and spelling. I was typing this in the beginning as fast as I could think...you know excitement...LOL

If you find holes in my story or have questions let me know and I'll try to expalin.

I'm assuming that we're doing this sharing and getting to know the 'TEAM' members over the next couple of weeks or so in game????? My hopes are the sharing will be a 'quid pro quo' session...

Tibbs I think we'll have much to discuss over this time...IE our CONNECTION...

Of course Max, being a scientist will have many questions about each man's string energy signatures, how it makes you feel, how you manipulate it and it's basic mechanics...
This message was last edited by the player at 17:06, Tue 05 June 2012.
Orlando Tibbs
player, 240 posts
Call Sign: Pythian
Tue 5 Jun 2012
at 04:57
  • msg #325

Re: OOC 2

Damn guys, feeling a little limp here. I didn't expound into my background, didn't have time. Seeker and I mainly hashed it out over the phone, I'll see if I can get something together, or just play it out.
Max Jackson
player, 711 posts
Call Sign: Cool Hand Luke
Tue 5 Jun 2012
at 05:41
  • msg #326

Re: OOC 2

In reply to Orlando Tibbs (msg #325):

Tibbs my brother, don't sweat it. Personally I'm a huge story geek, Seeker will attest to that...lol.
Edmund Kirby Smith IV
player, 312 posts
Call Sign: Arrowhead
Tue 5 Jun 2012
at 22:18
  • msg #327

Re: OOC 2

Max, just read through your background. Wow man. Really cool.

To help me to help you understand Kirby's energy, could you tell me what sort of things go into it? History, family, life experiences? What sorts of things make one's energy "positive"? I'm actually quite curious about what Kirby's energy would look like.

And, your tale makes me want to go write more of Kirby's story - but from his first-person perspective. Hmmm....
Seeker of Truth
GM, 617 posts
Wed 6 Jun 2012
at 04:02
  • msg #328

Re: OOC 2

Aeviternus I will add you back into the Chicago Thread.
Seeker of Truth
GM, 618 posts
Wed 6 Jun 2012
at 04:07
  • msg #329

Re: OOC 2

Anybody notice that thet true and present danger thread is now gone?
Xuan Tien John Wu
player, 387 posts
Call Sign: TSUNAMI
Wed 6 Jun 2012
at 05:05
  • msg #330

Re: OOC 2

Never saw that one to begin with. Only The True Danger.

So what is intuition? POW x 2?
Seeker of Truth
GM, 621 posts
Wed 6 Jun 2012
at 06:22
  • msg #331

Re: OOC 2

I meant true danger, it is just gone!

Sorry I meant Insight and it is Int+Pow
Xuan Tien John Wu
player, 388 posts
Call Sign: TSUNAMI
Wed 6 Jun 2012
at 07:25
  • msg #332

Re: OOC 2

Okay, here's my rolls:


Wasn't sure which thread you wanted them in, so they're here.
Xuan Tien John Wu
player, 389 posts
Call Sign: TSUNAMI
Wed 6 Jun 2012
at 13:17
  • msg #333

Re: OOC 2

So the True Danger is still there, but apparently you've removed Chicago...

???

Now how am I meant to go back and reread any of it? I feel like a kid who's mother just took his favorite coloring book away from him, and doesn't know why.

Why Mama?? Why?!
Max Jackson
player, 713 posts
Call Sign: Cool Hand Luke
Wed 6 Jun 2012
at 21:56
  • msg #334

Re: OOC 2

In reply to Edmund Kirby Smith IV (msg #327):

Ok I'll explain it from Maxs' point of view, which is based on life experience and science, both experimental and research.

1. 'EVERYTHING" in the know universe, including beings are made of energy=atoms=quarks=strings. Strings being the smallest 'thing' which make energy by vibrating at different wave lengths or speeds. This include Dark Matter...or the void of space.

2. Its this string energy of life (YOU) and things that Max can see, feel, read and manipulate. IE if Sally is having a bad day and she's angry at the moment Max scans her, Max will see that negative energy which is vibrating at a certain speed. Because our bodies put out different energies at different speeds for different emotions and intent, this energy producing emotion produces a string that Max can see, feel and read. Note: There's an infinite amount of different energies universally for which Max has seen very few.

Negative people at the core put off a negative reading to Max. These energies can evolve and change as Max has found. No energy remains the same. Energy is constantly changing, evolving in some way, shape or form.

'Know thy self' We make ourselves who we want to be...through choices.

Kirby is all he's experienced and molded himself into from all these life experiences. How does seeing a friend die in the heat of battle affect Kirby? How has this changed his energy? These changes are chosen by us. We can take a bad situation, gain wisdom from it, but not let it effect us in a permanent negative way.

Max doesn't underestimate negative energy. IE Hate, anger, fear. These energies have vast power, but Max has found they burn so hot, it quickly consumes all the fuel at it's disposal, then dies.
Xuan Tien John Wu
player, 390 posts
Call Sign: TSUNAMI
Wed 6 Jun 2012
at 22:49
  • msg #335

Re: OOC 2

Good description Max. By the way, finally read through the backgrounds, and wow. To both.

No need to see mine. It's a mystery. John has had amnesia up to his trip to the US. A shame really. It would've been good, at a guess.

But I will give you one thing.

He's from China.
Max Jackson
player, 714 posts
Call Sign: Cool Hand Luke
Thu 7 Jun 2012
at 00:02
  • msg #336

Re: OOC 2

In reply to Xuan Tien John Wu (msg #335):

Ok CHINA MAN...if Max slips you some of Egg Shens' potion aka Black Blood of the Earth...no REALLY Black Blood of the Earth. Would that bring Johnnys' memories back...hmmmmm?

Funny you should bring that up..Memories...Max had been working on this very subject...dahdahdahdah-dah...back at the IONS Cave...memories are energy based imprints in the brain tissue, memories are usually linked to an emotion, which in itself has an string signature. Max can by empowering these passed emotional signatures help bring back past memories. It's a slow process, but it works...just sayin..Like I told my last wife, I says, "Honey, I never drive faster than I can see. Besides that, it's all in the reflexes." ~~Jack Burton
Orlando Tibbs
player, 244 posts
Call Sign: Pythian
Thu 7 Jun 2012
at 19:27
  • msg #337

Re: OOC 2

All I have to say is pass over what that guy is smokin!
Seeker of Truth
GM, 622 posts
Thu 7 Jun 2012
at 19:49
  • msg #338

Re: OOC 2

So what I would like you to do Max and everyone, is something like what Johhny did.

I asked for a few skill checks. What I need from you is a post describing what information you might be looking for.  Johnny's post allows me to know what to tell him based on his skill checks.

In the future if I give you a vague description it could be that I was lazy and just got out something quick or that I gave you a quick general description so that you focus and have your character actively look for more...then I tell you.

It is good to describe more of what you character needs by playing it out.
Seeker of Truth
GM, 623 posts
Thu 7 Jun 2012
at 23:15
  • msg #339

Re: OOC 2

lol, I just read Orlando's post. nice
Seeker of Truth
GM, 624 posts
Fri 8 Jun 2012
at 20:31
  • msg #340

Re: OOC 2

Hey guys, still waiting on rolls from some people.

Would you guys put your rolls in the Arnsenal thread as a private line.  I don't want any rolls in this thread.

Some people are putting them in Private messages and private lines in various threads.

Please put rolls in the thread they are for, or in the running PM that we are all using between you and I.

Thanks

Management
Max Jackson
player, 717 posts
Call Sign: Cool Hand Luke
Fri 8 Jun 2012
at 20:59
  • msg #341

Re: OOC 2

In reply to Seeker of Truth (msg #340):

That's it...we're going on strike...right fellas...fellas...right...oh come on dudes...
Max Jackson
player, 718 posts
Call Sign: Cool Hand Luke
Fri 8 Jun 2012
at 22:25
  • msg #342

Re: OOC 2

Seeker, my son will be taking up the trombone next year for school. Not sure why he choose this instrument, but it's one of my favorites, such a unique sound. I had him listen to some classic jazz and he liked it.

Then today I listened to some Planet Smashers. What's a great ska band that uses the trombone I can have him listen too?

Anyone else feel free to chime in, if you have a chime that is!
Seeker of Truth
GM, 625 posts
Sat 9 Jun 2012
at 02:49
  • msg #343

Re: OOC 2

In reply to Max Jackson (msg #342):

Planet Smashers A+ for you!

Mighty Mighty Bosstones, Blue Meanies, Buck o nine, Toasters, Skatalites, Big Bad Voodoo Daddy, Mephaskafalees (sp), Aqua Bats old stuff.

This is a good start, go for lessons if you can even if it is once every two weeks, give him structured practice time, everyday same time, 15 minutes to start, quite space.
Seeker of Truth
GM, 626 posts
Sat 9 Jun 2012
at 02:53
  • msg #344

Re: OOC 2

So guys, start thinking about what your character has been doing as far as powers and skills.  Skills that have been used successfully are ones that you can increase.  Also many of you have tried to do different powers that have been beyond or not quite there, that is something to try and get.

Also powers that you have used may be increased and made stronger.  So start contemplating your characters direction.  I would like it to make sense, learning something out of left field is something I am trying to avoid.
Seeker of Truth
GM, 628 posts
Sun 10 Jun 2012
at 21:21
  • msg #345

Re: OOC 2

Max go back and read my last post, I have a PM in there for you.
Max Jackson
player, 719 posts
Call Sign: Cool Hand Luke
Mon 11 Jun 2012
at 01:05
  • msg #346

Re: OOC 2

In reply to Seeker of Truth (msg #345):

ok
Xuan Tien John Wu
player, 392 posts
Call Sign: TSUNAMI
Mon 11 Jun 2012
at 01:33
  • msg #347

Re: OOC 2

Where to from here Seeker? Are we effectively in the Aresenal? I'll wait for your direction.
Seeker of Truth
GM, 630 posts
Mon 11 Jun 2012
at 15:27
  • msg #348

Re: OOC 2

OK, End of the first Chapter, Aeviternus is wrapping up some stuff, but after his dialog he will be at the end of chapter 1 as well.

Here is what you guys need to do for increasing your characters.

1.  All of this shold be done in Private Messages.
2. You get 3 improvement rolls to be used on skills that you have used successfully with in the game.  Since some of your skills have been used by me, send me a Private to let me know the skills you want to improve.
3. All of you get a bonus improvement roll, follow the rules in RQII for improvement rolls and how to raise skill rolls.
4. All of you have tried to do something with your power in a unique way that could lead to a new power or new version of your power, everyone has Character Points of 10 for gaining a new power within their powers current pathway. This is basically picking a new power that relates to what you have and have tried.
5. You also get 1d6+4 in raw CP's to use to add levels to powers. In some cases, this requires study and preparation. All of us will be busy for the next two weeks training, resting, gaining knowledge about the next mission (arsenal folks) or other knowledge as you obtain it.
6. Kirby, Orlando, Max, Xuan recieve Wilderness Survival Jungle at base 1d4+1,
7. Please send to me in your Private Message what you are studying, or trying to gain more information on.  At the end of this training session I will focus on your content of study and give you specific information that might or might not be brought back to the group for the next mission.
8. Any questions, ask in Private Message.


for clarification sake, a PM is private message, and PL is a private line inside a post.

Great Job everyone!  Things are starting to roll out nicely.
Seeker of Truth
GM, 631 posts
Tue 12 Jun 2012
at 16:29
  • msg #349

Re: OOC 2

Hey I wanted to point out something that Xuan brought up, here is what I wrote him:

I would like to point out that you are choosing to increase only combat skills and nothing that involves role playing.  There were many skill checks you failed on various occasions.  If it would be more helpful for me to point out your failures on roles so you understand all the stuff you didn't pick up then I will.  I just want to caution you on your choices.

As an example, slick was hiding amongst the Police, you failed a role and was not able to see him, but he did follow you back to the chopper, and I made several roles for the group to try and be aware of this, none of which you guys made. It had nothing to do with Combat.

When you choose skills to improve be aware of this. What I can do is keep a log of skill checks if you want and periodically show you guys.
Max Jackson
player, 722 posts
Call Sign: Cool Hand Luke
Tue 12 Jun 2012
at 22:59
  • msg #350

Re: OOC 2

In reply to Seeker of Truth (msg #349):

Here's my take on your thread.

I really don't have combat skills as the other team members. I'm really a power based dude. I try to use my skills as much as possible ie at the end before we left the church. I tried to use my stonemasonry and Streetwise skill. But I don't know if they failed or not. Not even sure of the passage way door got closed or not?

I know I failed two power checks for a power I never used before against Alex.

But I know a made a resistance check against Malcohm, the buzzing thingy...

I don't and I don't know if anyone keeps track of skill checks at all.

It seems that making a skill check ie for driving a car is a bit stupid. I would think as characters we all know how to drive, now if were trying to run and gun someone while driving that would require a contested skill check, but not just driving...

Another thing I really don't get is how contested skill checks are applied.  Max's uses his Psy power on Gumby. Max TN is 81 he rolls a 78. Max makes his check by a minimal amount, but makes it. Gumby rolls a resistance check his TN is 34 and he rolls a 54. Doesn't make his check, but still rolled a lower number than Max, what is the out come and why?

What if Max rolled a 84 and Gumby rolled the same as above, would the results been different?

 Or say Max rolled a 2 and Gumby rolled a 4, then what?

Or say Max rolled an 11 and and Gumby rolled a 13?

I just need to know the mechanics of what you're doing so I know we have a slight chance of success.

My other thought is about skills that were picked. From a DMing point of view I know it's damn near impossible to get everyones skills involved in the game every chapter. For years Taylor Justbring took Carpentry, maxing the skill ranking every level and only once did he get to use it and that was when Carlos briefly ran the campaign. I know I'm using characters and gaming the other members aren't familiar with, but you seeker of all players should understand this point I'm making. I spend a lot of time as the other players do, building and thinking through our characters. If I knew I took a skill and waisted points because that skill would never be used than I would've just made the skills to be with higher numbers and been all the happier with my character.

Please know that I'm very happy with the campaign/story you're running. Very creative and you never fail to surprise, thats a great gaming strength. I just want to bring this thought to your attention.

Does anyone else feel they've taken skills that might be waisted points?
Xuan Tien John Wu
player, 395 posts
Call Sign: TSUNAMI
Wed 13 Jun 2012
at 00:12
  • msg #351

Re: OOC 2

I see and recognize your points Max.

Firstly, I understand how the rolls work, but I'll let Seeker explain that one.

In terms of skills, my thoughts are as follows:

I chose the skills I have based on the character, not solely on the game and what we might face. For instance, I have placed a lot of points in teach, research, Chinese history, etc because it fits with John's background. I may never use these, but them's the breaks. And then there are skills that I will need to think a little more outside of the box for that Seeker might not consider, and based on what I get from that skill result, it could give me an idea to use. And if I never use the skills I put more points in...well, how many of us went to college and learned a few things we've never used since? I know a plumber who graduated college with flying colors. He studied Political Science. As far as I know, he's never used it except to make a point in an argument with somebody. But it's part of who he is none-the-less.

Also, I think that Seeker will give us plenty of opportunity to raise the skills we need to over the course of the game. Okay I don't know that for sure, but I greatly speculate this may be the case...hopefully.

We don't have to be perfectly rounded characters. That's why we're in a group.
Xuan Tien John Wu
player, 396 posts
Call Sign: TSUNAMI
Wed 13 Jun 2012
at 00:35
  • msg #352

Re: OOC 2

On another point, are playing out any of the next two weeks or are we just stating what we're planning on doing?

For instance, I will be doing Tai Chi and meditation in the mornings, and willing to teach anyone else who's interested. I will also be taking moments to talk to people about particular subjects.
Max Jackson
player, 723 posts
Call Sign: Cool Hand Luke
Wed 13 Jun 2012
at 00:43
  • msg #353

Re: OOC 2

Thanks John for that insight..next nick name insight master...LOL.

I know in real life the non-usage of skills is very common. But in roll playing...it's just not the same and hard for me to infer your example, but point taken. One thing I do when I DM is during the character building process, knowing what my campaign will be based on. I put a list of skills that will be necessary to be semi-successful in the game and then what ever points are left and according to their characters direction and background they can do what they want. Then it's up to me to try and incorporate their skills into the game somehow. Not easy to do but that's the challenge...

BTW: Maxs' skills are mostly based on his background and experiences too, and yes I'm so glad you can speak Chinese, so when we run into David Lo-pan, you can tell him my American friend s goin drop that truck on your head...John you complete me...and the other teammates too!

adding to Johns thread...is there any power you'd like to see Max obtain, knowing Maxs' speciality and his character? Please don't hold back...
This message was last edited by the player at 00:56, Wed 13 June 2012.
Xuan Tien John Wu
player, 397 posts
Call Sign: TSUNAMI
Wed 13 Jun 2012
at 01:00
  • msg #354

Re: OOC 2

In reply to Max Jackson (msg #353):

Yup. Telepathy. Handy to talk silently without the use of gizmos. That's my suggestion.
Max Jackson
player, 724 posts
Call Sign: Cool Hand Luke
Wed 13 Jun 2012
at 04:22
  • msg #355

Re: OOC 2

In reply to Xuan Tien John Wu (msg #354):

Thank you Sir John you now have a lotto ticket in the drawing...
Seeker of Truth
GM, 633 posts
Wed 13 Jun 2012
at 17:35
  • msg #356

Re: OOC 2

In reply to Max Jackson (msg #350):

max has great points...the stonemasonry skill was a success, and in my last post to you I got back to your success of closing the door, that was my fault in having too many threads running and not getting to the details soon enough.  Sorry.

I am literally going through skills to make sure they are all being used, I keep track of skills, not like an accountant, but trying to keep track of them still.
I strongly urge you guys to find ways to use your skills, it will make for richer characters and actions within the game.  The pace will be slowed down tremendously right now.

I will start, and have started to put a tag down at the bottom of my posts for skills success and or failure.  You won't know sometimes why or what they were for.   I will be getting back to everyone, and keep me honest here, if you use a skill and i don't get back to you on success or not, please let me know.  That is me failing to remember to do it. So please let me know if I leave you in limbo. I might have to tell you the outcome later, or I might give you a vague success, but sometimes in life we don't really know how we did, right. Vaguenss probably means you were right on the cusp of succeeding or barely succeeding.

Also, Max failed, his mind fart trick on Fx, because of the negaive modifiers and situation in the room. Had we been outside on a well lit street, you would have succeeded Max.  But you were workin with -40% to skills, which dropped your skill TN from 81 to a 41%, so your 78 was a fail.

As far as driving, no, you don't roll to drive to the store, but you do make a drive check when speeding, getting away, shooting from the car, avoiding collisions, trying to loose someone if they are tailing you, etc.


And for playing through the next few weeks yes. We will be playing through it.

This is the training component of the mission, learning the where abouts, studying what they were doing, looking at research, training for the jungle exploration, learning local language a bit, down time to talk, training with each other in powers (come up with some combos for each other), talking to Aeviternus and meeting up with him if possible and dealing with the issue of him being outside the group, making plans, dealing with the problem of why were we all attacked at our homes and how is this linked together.  how would someone know about us? These are things to play through, delve into your characters, communicate and role play.
Orlando Tibbs
player, 247 posts
Call Sign: Pythian
Wed 13 Jun 2012
at 17:47
  • msg #357

Re: OOC 2

Max I hear you, one thing that seeker and I do is PL talk on my posts. I think almost every post I make, I have a Private line in it telling him what my guy is trying to do, plainly, and any skills I can think of to use.  I am always sending him skill tries, sometimes he says that's not appropriate to use but I am trying.

Like during the church scene, I was using perception, appraisal, insight, and some of my advanced skills too.
Edmund Kirby Smith IV
player, 314 posts
Call Sign: Arrowhead
Tue 19 Jun 2012
at 14:34
  • msg #358

Re: OOC 2

Hey seeker,

In the 2 weeks time we're refreshing and preparing for the upcoming mission - are there skills we could use during that time that we could then improve?

Example: It's pretty clear we're going to south america. What if someone on the team wanted to spend  time studying the history or cultutre or ancient archiology or whatever of said continent? Could they then improve that skill even though it wasn't used on the recent mission?
This message was last edited by the player at 14:38, Tue 19 June 2012.
Seeker of Truth
GM, 636 posts
Tue 19 Jun 2012
at 16:02
  • msg #359

Re: OOC 2

Yes, It would be considered training at that point, you can always force a skill to improve by training it or studying, or working at it in down time.

So gang, I am fairly new at this system, and I checked with a friend of mine, and we have been playing something quite incorrectly.  The manipulation skill is not designed to increase damage of powers/spells. It came up, because no one was interested in buying more into their current powers, most have tried to learn something else, which is ok. But I was contemplating...the point of buying more in your powers as the system calls for is the following:

-Spending Character Points on your current power to increase:

-Range and damage
-Also to increase an ability within the power
 otherwise not noted in the book.(more of my design)

And for the most part Manipulation has taken away the need for that.  So since we are at a junction and you guys have the ability to remedy this change through Character point purchase.  Manipulation from here on out, can increase the magnitude of your power, but this does not increase your damage like it did in the "first chapter of our story." So if you want your power to do more damage than stated on your character sheet you need to buy more levels of it.

Side note: What does Magnitude do? In some cases like a force field, it might be magnitude 5 (pretty strong) and any damage to it not of the proper magnitude level will bounce off of it.  Kind of like Superman getting punched by batman, not going to hurt, but, batmas could put on magic gauntlets magnitude 5, that would hurt supermane when he got punched. Since we are borrowing RQII magic system, I am also saying that levels in a power will have a correlation with magnitude as well.  So if you have 5levels in your power and were trying to blast through the shield example above your powers would work on it. Using manipulation to increase your magnitude on your power does make it more powerful, but more in a potent way to effect stronger things and enemies. Since this system doesn't increase HitPoints without powers it is not that big a deal in the long run.

Most head hit points are 6-8, which most of you can do in a good shot already.
Seeker of Truth
GM, 637 posts
Tue 19 Jun 2012
at 16:18
  • msg #360

Re: OOC 2

Seeker of Truth:
OK, End of the first Chapter, Aeviternus is wrapping up some stuff, but after his dialog he will be at the end of chapter 1 as well.

Here is what you guys need to do for increasing your characters.

1.  All of this shold be done in Private Messages.
2. You get 3 improvement rolls to be used on skills that you have used successfully with in the game.  Since some of your skills have been used by me, send me a Private to let me know the skills you want to improve.
3. All of you get a bonus improvement roll, follow the rules in RQII for improvement rolls and how to raise skill rolls.
4. All of you have tried to do something with your power in a unique way that could lead to a new power or new version of your power, everyone has Character Points of 10 for gaining a new power within their powers current pathway. This is basically picking a new power that relates to what you have and have tried.
5. You also get 1d6+4 in raw CP's to use to add levels to powers. In some cases, this requires study and preparation. All of us will be busy for the next two weeks training, resting, gaining knowledge about the next mission (arsenal folks) or other knowledge as you obtain it.
6. Kirby, Orlando, Max, Xuan recieve Wilderness Survival Jungle at base 1d4+1,
7. Please send to me in your Private Message what you are studying, or trying to gain more information on.  At the end of this training session I will focus on your content of study and give you specific information that might or might not be brought back to the group for the next mission.
8. Any questions, ask in Private Message.


for clarification sake, a PM is private message, and PL is a private line inside a post.

Great Job everyone!  Things are starting to roll out nicely.


1. Reference the quoted post above.
2. On your character sheet it tells you how many bonus improvement rolls you get either +2 or +1, this means that the 3 I gave you, turns out to be 4 or 5 skill improvements. Please check the rules on improving skill rolls.
3. You get 10 character points for something new. In addition you get 1d6+4 for adding to your current powers, making them stronger, adding an ability to them, or buying a level or two depending on the price of your power.  Chi,psionic and magic powers we will need to talk.
4. Wilderness Survival Advanced skill: Base is Con+Int, then you add the 1d4+1

Aeviternus I gave you 1d4+1 to another skill instead of wilderness survival I believe.



Please everyone, let me know if I havn't answered a question of yours yet. I want to make sure I am being attentive to your needs.
This message was last edited by the GM at 16:21, Tue 19 June 2012.
Max Jackson
player, 731 posts
Call Sign: Cool Hand Luke
Tue 19 Jun 2012
at 19:04
  • msg #361

Re: OOC 2

In reply to Seeker of Truth (msg # 359):

Ok not that this os confusing. I follow what your saying it just seems a bit complicated, which brings up these questions.

1. What power level are we (I) at? How would being a lower power level affect our powers vs theirs? I get the Batman vs Superman example, but our powers seem more complicated than that...If Max is at PL 1 and Im using tele blast ie pick him up and slam him around, on a power level 3 dude who has invulnerability how will that effect him?

2. Increasing the power level will increase the damage, anything else?

3. Manipulation increases duration, effect area, combining different powers for different affects, anything else.? And is used primarily for the point of creating something different from that of the original power it came from? This is done on the fly in game...
Seeker of Truth
GM, 643 posts
Tue 19 Jun 2012
at 20:06
  • msg #362

Re: OOC 2

Max Jackson:
In reply to Seeker of Truth (msg # 359):

Ok not that this os confusing. I follow what your saying it just seems a bit complicated, which brings up these questions.

1. What power level are we (I) at? How would being a lower power level affect our powers vs theirs? I get the Batman vs Superman example, but our powers seem more complicated than that...If Max is at PL 1 and Im using tele blast ie pick him up and slam him around, on a power level 3 dude who has invulnerability how will that effect him?

2. Increasing the power level will increase the damage, anything else?

3. Manipulation increases duration, effect area, combining different powers for different affects, anything else.? And is used primarily for the point of creating something different from that of the original power it came from? This is done on the fly in game...

1. Some powers and items (like your crystal Mag 1.)have a magnitude level associated, this is when it would come in to play. Some creatures have a magnitude, like demons, vampires, spirits, angels, monsters, dragons, aliens. An alien might be Magnitude 2, which means that if you shot him with mind blast at 1st level it might not have any effect.  This is mainly for bosses and such. On the whole most things do not have a magnitude associated. Aeviternus has a protection spell placed on him from his background, it has a magnitude associated with it.  So far this is the only thing in the game that anyone has encountered that has magnitude. For the most part go for it and let me describe the effects.

2. When you increase the level of a power, you can choose to increase range/damage or add an extra ability to it.  Example, Telekinesis doesn' start with flight, but if you increased its level, instead of doing more damage on a telekinetic punch you could add flight like the power in the book at the same cost of your power per level.

3. Manipulation increases the following things:
Magnitude, Range, Duration, Targets, Combining powers, Combining powers to weapons

Creating something that is not listed in your power is not manipulation per se, it is the imagination and that is done on the fly. Earlier,Orlando allowing you to go with him on his spell into Earl's house was imagination, and he used manipulation to add you by choosing two targets for his spell. But it wasn't in the description of his spell.

I would like to point out after reading more into the rules is that, combining powers/spells and choosing multiple targets reduces your chance of success on your skill to use the power by, damn forgetting now, either 5% each new power or target, or 10% per target or combined power.

So if you fought a boss that had magnitude 3, you would have to use more power to fight him, still doable, but every blast would need to be focused more and it would tire the team out. Everyone can increase their magnitude with Manipulation, it make their powers more potent. Another good example, you break down into the bad guys mansion to retrieve hmm lets say a crystal skull.  you get to his vault door and try to blast it open with energy.  The door is too tough, Mag 6, the energy blast doesn't have any effect, so then Xuan focuses and holds his chi ball longer and pumps up his magnitude to a 7 (he doesn't know the mag level of the door) and blasts a hole in the vault.

4. Psionics,Magic and Chi powers don't come with levels.
Chi and Magic powers start at 1st level unless we come to a different agreement on a particular power. Psionics start at 2nd level, they are a little more powerfull abilities and you get half as many as chi or magic abilities because of it.
Max Jackson
player, 733 posts
Call Sign: Cool Hand Luke
Tue 19 Jun 2012
at 21:11
  • msg #363

Re: OOC 2

Ok much clearer now...it gives me more to use when advancing Max and understanding magnitude rankings...thanks.
Xuan Tien John Wu
player, 400 posts
Call Sign: TSUNAMI
Tue 19 Jun 2012
at 22:03
  • msg #364

Re: OOC 2

In our own threads, did you want us to play out our own stuff, or use it like a PM?
Seeker of Truth
GM, 644 posts
Tue 19 Jun 2012
at 22:07
  • msg #365

Re: OOC 2

In reply to Xuan Tien John Wu (msg # 364):

Yes please, play out your role playing stuff.  Question and business can still happen in PM.
Seeker of Truth
GM, 645 posts
Thu 21 Jun 2012
at 16:25
  • msg #366

Re: OOC 2

Ok, so everyone has given me their increases, It will take me through the weekend to annalyze them and get back to everyone with tweaks here and there.

Please be patient.
Seeker of Truth
GM, 649 posts
Sun 24 Jun 2012
at 22:59
  • msg #367

Re: OOC 2

I will be opening up all the threads for the 4th of July, so you guys can read back story stuff and get caught up on threads.

Just remember what characters shouldn't know and what you still need to tell each other once you get back together.

i hope all is well.
Seeker of Truth
GM, 651 posts
Mon 25 Jun 2012
at 04:36
  • msg #368

Re: OOC 2

Aeviternus edited my post, got dad and son mixed up. And right, I like the reflection...furthest place you thought your character would ever be from anything he has ever known...
Seeker of Truth
GM, 653 posts
Mon 25 Jun 2012
at 06:09
  • msg #369

Re: OOC 2

feel free to find each other in the Arsenal and chat and get to know each other's character if you can.
Orlando Tibbs
player, 251 posts
Call Sign: Pythian
Tue 26 Jun 2012
at 03:45
  • msg #370

Re: OOC 2

Alrght, where's everyone at?! So did Seeker give you guys 3 wishes, I am now a sorcerer supreme!
Aeviternus
player, 144 posts
Tue 26 Jun 2012
at 04:09
  • msg #371

Re: OOC 2

In reply to Orlando Tibbs (msg # 370):

I wished for an agreeable chick with long legs.

I got an ostrich that always agrees with me.  Damn seeker and his tricks.

(Thank you!  I'm here all week; tip your waitstaff and try the veal- it's to die for.)
Seeker of Truth
GM, 654 posts
Tue 26 Jun 2012
at 14:26
  • msg #372

Re: OOC 2

good one:)  I have a day off today, I will be going through all the powers and updating your sheets, as well as forwarding some stuff along.
This message was last edited by the GM at 14:27, Tue 26 June 2012.
Seeker of Truth
GM, 659 posts
Wed 27 Jun 2012
at 01:23
  • msg #373

Re: OOC 2

Well I have to say that I didn't get to the powers on your character sheets but I did get to the True Danger...Thank you Xuan for stoking something that I had on the back burner, hope you all enjoy.
Max Jackson
player, 737 posts
Call Sign: Cool Hand Luke
Wed 27 Jun 2012
at 01:28
  • msg #374

Re: OOC 2

In reply to Seeker of Truth (msg # 373):

ummmmmmm is that RED latex or leather...not that is matters much to MAX...
Seeker of Truth
GM, 660 posts
Wed 27 Jun 2012
at 02:00
  • msg #375

Re: OOC 2

Do you wanna get close enough to find out?
Max Jackson
player, 738 posts
Call Sign: Cool Hand Luke
Wed 27 Jun 2012
at 03:42
  • msg #376

Re: OOC 2

In reply to Seeker of Truth (msg # 375):

Well not with level 2 powers...NO...but just so Max knows...what kind of benefits would come out of getting close? Undead Psionisest...hmmm...could be interesting. The gift that keeps on giving...LOL
Seeker of Truth
GM, 661 posts
Wed 27 Jun 2012
at 06:34
  • msg #377

Re: OOC 2

Here's a switch, vampires aren't undead.
Max Jackson
player, 739 posts
Call Sign: Cool Hand Luke
Wed 27 Jun 2012
at 07:06
  • msg #378

Re: OOC 2

In reply to Seeker of Truth (msg # 377):

different species than human?
Seeker of Truth
GM, 662 posts
Wed 27 Jun 2012
at 17:42
  • msg #379

Re: OOC 2

I've already given too much information...
Orlando Tibbs
player, 252 posts
Call Sign: Pythian
Wed 27 Jun 2012
at 20:43
  • msg #380

Re: OOC 2

I'm not much of a dancer, she looks like a great dancer? Ha...So can you excersise ha, exorcise a Vampire, and thank god I picked up all the arcane/cult lore crap.  So, you let me when I need it.

Ohh, I have this great spell that harness true sunlight and blasts every inch of the target, multiply that by multiple targets and we have dead Vampires...All I'm saying is bring it!  What, I just mean, I'm slightly confident we'd do ok against them.  Not trying to challenge you at all.

:)
This message was last edited by the player at 20:44, Wed 27 June 2012.
Seeker of Truth
GM, 669 posts
Fri 29 Jun 2012
at 04:48
  • msg #381

Re: OOC 2

I will be handing out Hero points as well.  Take a look at the RQII and the house rules section.  A heroic ability is something you need to train for, not just buy when I give you points, so look a head, figure one that you want, and start your characters training in it.
Edmund Kirby Smith IV
player, 318 posts
Call Sign: Arrowhead
Tue 3 Jul 2012
at 22:45
  • msg #382

Re: OOC 2

Happy 4th of July to everyone! If my memory served, this is our 2nd American Independence day as part of this breed. Cool.

May you eat BBQ, blow things up (legaly of course), and frolic.
Xuan Tien John Wu
player, 410 posts
Call Sign: TSUNAMI
Tue 3 Jul 2012
at 22:53
  • msg #383

Re: OOC 2

Thanks Kirby. No shenanigans to be had over here, but Happy 4th to all of you folk in the motherland. By the way, nice little segment of yours in the Arsenal. I felt like I was in the middle of Kirby's book.
Edmund Kirby Smith IV
player, 319 posts
Call Sign: Arrowhead
Tue 3 Jul 2012
at 23:09
  • msg #384

Re: OOC 2

In reply to Xuan Tien John Wu (msg # 383):

Thanks! Glad you liked it. I felt that "sitting in the dark rolling a marble" required more explination so that was the result.

My next post will be more interactive.
Max Jackson
player, 748 posts
Call Sign: Cool Hand Luke
Wed 4 Jul 2012
at 04:44
  • msg #385

Re: OOC 2

In reply to Edmund Kirby Smith IV (msg # 384):

Can you manipulate anything within a kinetic field of movement? Whats you max speed range? If Max lifts and starts the movement of say something around 5 tons what can you do to it?
Edmund Kirby Smith IV
player, 320 posts
Call Sign: Arrowhead
Wed 4 Jul 2012
at 05:04
  • msg #386

Re: OOC 2

In reply to Max Jackson (msg # 385):

5 tons is a bit of a stretch. I'll have to double check this but I think it SIZ 3 (maybe 2) per level of power that Kirby can effect and Kirby has 4 levels. So, I think Kirby can only effect size 8 or 12 objects with Kenetic Manipulation.

That said, Kirby can exelerate (25% further per level), alter path (15 degrees per lev), and trick shot (bounce off things) with his primary power.

That's his primary power - and I think Max and Kirby could work some pretty cool combos if we put our mind to it.

He can also sense movement within a 60meter radius (as of this level-up) and see 4x normal vision. Soon he'll have 4x normal vision in the dark.
Max Jackson
player, 751 posts
Call Sign: Cool Hand Luke
Wed 4 Jul 2012
at 05:51
  • msg #387

Re: OOC 2

In reply to Edmund Kirby Smith IV (msg # 386):

How does your rate of exeleration work...is the speed of the object increased 25% starting at a walking speed? You can make an object go 4 rates higher than walking rate?
Edmund Kirby Smith IV
player, 321 posts
Call Sign: Arrowhead
Wed 4 Jul 2012
at 15:01
  • msg #388

Re: OOC 2

In reply to Max Jackson (msg # 387):

Generally it has to do with how fast/far an item would already go. For example Kirby could make a thrown baseball go a lot faster than a paper ball. Kirby, as you've seen, does this to bullets.

As for "walking speed", I'm guessing you're referring to the speed by which ou can move things with telekenisis? Probably would need Seeker's opinion but I'd guess that 100% faster than it's already moving would be it.
Max Jackson
player, 752 posts
Call Sign: Cool Hand Luke
Wed 4 Jul 2012
at 17:22
  • msg #389

Re: OOC 2

Hey guys I edited my last post, to read wished I had worked with Xuan's father.
Seeker of Truth
GM, 677 posts
Thu 5 Jul 2012
at 18:28
  • msg #390

Re: OOC 2

As I promised...I have opened up all the threads for all to read.  I will be gone starting from tomorrow and this should keep everyone busy for a bit.

The last thing that I hope to do today is to get everyone to the meeting with Colonel Sharp that is at June 20th 13:00 hours.  Then we'll move forward from there.

I hope I have everyone's powers, skills, and hero points updated.  Anyone who banked points for next time, make sure thats correct too.

Happy 4th everyone, well its the 5th, but I couldn't get to it yesterday:)

Oh, and Orlando, just post on your phone to stay in it if you need to.
Seeker of Truth
GM, 678 posts
Thu 5 Jul 2012
at 18:32
  • msg #391

Re: OOC 2

Ohh, one more thing, now that you guys are seeing all the threads that I see, you will want to know that the game is probably on two pages now.  Look at the very bottom of the screen on the lower boarder and toggle between page 1 and page 2 for the threads.

This is why earlier I thought I had lost a thread becuase it was hiding on the second page.  So make sure you look at the second page.
Orlando Tibbs
player, 257 posts
Call Sign: Pythian
Fri 6 Jul 2012
at 04:44
  • msg #392

Re: OOC 2

I think somebody has too much time on their hands now that school is out. I like the liturgical text changes, blasphemic but nice.  Do we go to hell for fictional licensing?

Aeviternus, please share with the group on the text.  I'll buy the beer for the first round of the book club.  Orlando would love to get his hands on that you know, Max might too, he's got this whole cryptography thing goin on, Seeker might be hiding some extra shiznit in there too. Just sayin!
Aeviternus
player, 146 posts
Fri 6 Jul 2012
at 05:35
  • msg #393

Re: OOC 2

In reply to Orlando Tibbs (msg # 392):

I would LOVE to share.... if we ever SEE each other again.

By the way, wanted to give some love:

Kirby- the marble exercise was outstanding; turned a mundane activity into an outright exciting story.  Well done sir!

Orlando and Xuan had some awesome flow situations that were hilarious and intriguing.

Max, you... spelled some stuff wrong.  Just kidding.  ;) Your stuff was cool, too.

Glad to be able to see again, I missed all the styles.
Xuan Tien John Wu
player, 412 posts
Call Sign: TSUNAMI
Fri 6 Jul 2012
at 06:06
  • msg #394

Re: OOC 2

Thanks Aevi. Your stuff was awesome, and had the mother of all information. Did you figure out the "code"?

Also, Orlando, sent you a PM, but you may not have seen it. Just wondering how long you were in the pool room for.
Seeker of Truth
GM, 679 posts
Fri 6 Jul 2012
at 16:05
  • msg #395

Re: OOC 2

Hey everyone, hope you are enjoying the read. I want to bring forward the character's choice on their path.
Like real life, many options can be taken, so I would like the players to make choices in how they do things.

As an example, I seeker me, won't be providing the way for the group to get back together.  In a way I have pulled you guys as far apart as I could. It will be up to the group to collaborate to get back together. I would also like the group to really help plan the mission. Pretend as if you know next to nothing of the mission, what would you do to prepare for it?

This should be a focus of everyone's currently, just one of the focuses. I will point out that Kirby has done some leg work already. So he is a valuable resource.
Max Jackson
player, 754 posts
Call Sign: Cool Hand Luke
Fri 6 Jul 2012
at 19:17
  • msg #396

Re: OOC 2

Sound track as Aevi travels to the dark side of the moon.  http://www.youtube.com/watch?v=jx9f05szA2s

or this one, you choose

http://www.youtube.com/watch?v...&feature=related
This message was last edited by the player at 19:21, Fri 06 July 2012.
Seeker of Truth
GM, 680 posts
Fri 6 Jul 2012
at 19:21
  • msg #397

Re: OOC 2

In reply to Max Jackson (msg # 396):

I thought you were going to play something from HeavyMetal.
Max Jackson
player, 755 posts
Call Sign: Cool Hand Luke
Fri 6 Jul 2012
at 19:23
  • msg #398

Re: OOC 2

In reply to Seeker of Truth (msg # 397):

nah this is more of a mystic, heavenly, revealing moment as I see it...but there are some great songs from Heavy Metal the movie that would work to...LOL!
Xuan Tien John Wu
player, 413 posts
Call Sign: TSUNAMI
Sun 8 Jul 2012
at 02:00
  • msg #399

Re: OOC 2

I'm getting a sense that folks might be waiting on other folks. Honestly not trying to be pushy, but I didn't want to post my next one until I was coming out of the pool in about a half hour (10:30ish). Apparently Max had come back in the pool room but Orlando would be moving out soon. And Kirby might be losing his marbles for a while. My  interpretation of the time lapsed is just a few hours from wake-up, which would place us at around 10am. Still a few hours from our meeting. And there's things I'll be looking to do in that time as well.

Just trying to get on the same page so timelines work out for us y'all.
Seeker of Truth
GM, 682 posts
Sun 8 Jul 2012
at 06:43
  • msg #400

Re: OOC 2

That is part of the problem with me being on the road on vacation. I haven't had time to keep a chronological account of time for everyone.
Cool your Jets Jet Li.

We are really at about 8-10 o'clock depending on the character.
Send me a PM of what you guys would like to do in the next few hours even if it is just to interact with someone and I will put it together for everyone.

Let's start with
Kirby is alone losing his marbles
Max just left pool to go back to his room to use his hands
Xuan is underwater weaving a chi basket
Orlando just saw the chi ball blast and is still in the pool room with his crayons
And Aeviternus is still listening to pink Floyd.

We'll call the time 9:00am
Edmund Kirby Smith IV
player, 322 posts
Call Sign: Arrowhead
Sun 8 Jul 2012
at 19:27
  • msg #401

Re: OOC 2

In reply to Seeker of Truth (msg # 400):

My marble scene, while happening 'now', will actually take place at various down times over the week. I'll get in a post later today that'll put Kirby in a more accessible location.
Seeker of Truth
GM, 683 posts
Mon 9 Jul 2012
at 04:55
  • msg #402

Re: OOC 2

Well now it seems like a pool party. Everybodys in the pool room and magically the time frame works out, ok?
Edmund Kirby Smith IV
player, 325 posts
Call Sign: Arrowhead
Mon 9 Jul 2012
at 14:45
  • msg #403

Re: OOC 2

for those who're interested, I edited my phone call post with Colonel sharp.
Xuan Tien John Wu
player, 414 posts
Call Sign: TSUNAMI
Tue 10 Jul 2012
at 09:37
  • msg #404

Re: OOC 2

In case I didn't say it before, I'll be in the pool for about 30 minutes. I won't have heard any conversations out of the water. Just metagaming here for y'all.
Max Jackson
player, 759 posts
Call Sign: Cool Hand Luke
Wed 11 Jul 2012
at 06:48
  • msg #405

Re: OOC 2

What the hell is going on...huh?
Orlando Tibbs
player, 258 posts
Call Sign: Pythian
Thu 12 Jul 2012
at 03:38
  • msg #406

Re: OOC 2

Well so are we all in here now? Just a little confused, my phone interface isn't the best.
Edmund Kirby Smith IV
player, 326 posts
Call Sign: Arrowhead
Thu 12 Jul 2012
at 03:44
  • msg #407

Re: OOC 2

We're all together at this moment but John is under water.
Xuan Tien John Wu
player, 415 posts
Call Sign: TSUNAMI
Thu 12 Jul 2012
at 10:34
  • msg #408

Re: OOC 2

Correct. I am at your mercy, or I can post and just say you all stood around looking at each other funny for the next 15 minutes.

...awkward.
Orlando Tibbs
player, 259 posts
Call Sign: Pythian
Fri 13 Jul 2012
at 16:29
  • msg #409

Re: OOC 2

ok, well, johnnie being the super bad ass that he is, would notice us about to play a trick on him right. So I didn't do it, it was Max.
Xuan Tien John Wu
player, 416 posts
Call Sign: TSUNAMI
Fri 13 Jul 2012
at 23:55
  • msg #410

Re: OOC 2

Someone is playing a trick on me? I'm not so badass that I'd notice under water in deep concentration.

Well you know what they say... it's all fun and games until somebody loses an eye from a chi ball. Good thing we got you to heal folks Orlando. Speaking of Orlando, I think Max asked you a question.
Orlando Tibbs
player, 261 posts
Call Sign: Pythian
Sat 14 Jul 2012
at 00:19
  • msg #411

Re: OOC 2

Got it, thanks.
Seeker of Truth
GM, 685 posts
Mon 16 Jul 2012
at 03:44
  • msg #412

Re: OOC 2

Hey all I'm back and will get to everyone's threads tomorrow.  Stay tuned true believers...



anybody not know that quote?
Max Jackson
player, 762 posts
Call Sign: Cool Hand Luke
Mon 16 Jul 2012
at 04:12
  • msg #413

Re: OOC 2

In reply to Seeker of Truth (msg # 412):

That would be Stan the man Lee...
Xuan Tien John Wu
player, 417 posts
Call Sign: TSUNAMI
Mon 16 Jul 2012
at 04:28
  • msg #414

Re: OOC 2

Stan who?
Aeviternus
player, 148 posts
Mon 16 Jul 2012
at 04:53
  • msg #415

Re: OOC 2

In reply to Xuan Tien John Wu (msg # 414):

"Like"
Orlando Tibbs
player, 264 posts
Call Sign: Pythian
Mon 16 Jul 2012
at 05:35
  • msg #416

Re: OOC 2

Oh no, are we now making our OOC a facebook-esque comment blog?
Aeviternus
player, 149 posts
Mon 16 Jul 2012
at 06:06
  • msg #417

Re: OOC 2

In reply to Orlando Tibbs (msg # 416):

Nah.  I just saw an opportunity, and I seized it.  It won't be a habit.
Seeker of Truth
GM, 686 posts
Mon 16 Jul 2012
at 06:15
  • msg #418

Re: OOC 2

Stan the walking skeleton Lee.

Anyone see the new spiderman.  I heard it was great, the best one so far? Agree disagree...chime in your thoughts...




Dark Knight Rising coming out soon...stolked on that one...


And for all of you geeky old trekies, they are doing a 2 episode reshow of the Next Generation on July 23rd at theatres across the county in honor of its anniversary. Be there and be square.  Max still fits into his old Cpt. Kirk uniform.  Love the gold baby! Orlando does a pretty good impersonation of the black vulcan dude, in tights, oops did I say that...

I had fun in YellowStone.  Bad ass! 24hr car ride home sucked some balls though, thank god for RVs.
Xuan Tien John Wu
player, 418 posts
Call Sign: TSUNAMI
Mon 16 Jul 2012
at 07:04
  • msg #419

Re: OOC 2

I saw the new spidey and I enjoyed it very much. I'm not sure if I like it more, but it's at least as good as any of the other 3. Obviously the CG was better, but you gotta expect that a few years on. I really liked Andrew Garfield a lot more than Toby though, and the characterization of Peter Parker. He hit on the wise-cracking a lot more, like it should be. And they brought back the web-shooter gadget. Didn't mind Emma Stone as the love interest either. All in all, a good revamp.

I'll see the new Batman too. It looks really good, and the last two were great, so I'm expecting something on par.

As for your trip, glad you enjoyed it. Kept up with some of it on FB. But one thing I didn't get the answer to...what did you say to the ranger?
Seeker of Truth
GM, 687 posts
Mon 16 Jul 2012
at 14:58
  • msg #420

Re: OOC 2

ohh, was confused at first...female ranger...and Pam had started her girly business...so I asked where could she buy a femanin product?
Xuan Tien John Wu
player, 419 posts
Call Sign: TSUNAMI
Mon 16 Jul 2012
at 23:27
  • msg #421

Re: OOC 2

I get why you did, but you should always let women handle their own girly business. That is funny though.
Seeker of Truth
GM, 691 posts
Tue 17 Jul 2012
at 16:33
  • msg #422

Re: OOC 2

Hey all I will be closing up the threads soon, so if you havn't read everything, then DO IT! I will close it up this weekend, Pacific Standard Time.
Max Jackson
player, 764 posts
Call Sign: Cool Hand Luke
Sat 21 Jul 2012
at 20:08
  • msg #423

Re: OOC 2

Thought this was interesting read  considering the direction our game is going-


The opening and closing ceremonies of the London Olympics are mass satanic rituals disguised as a celebration of Britain and sport. Their medium is the language of symbolism.

Symbols are electromagnetic information fields that are encoded with information related to what the symbols represent. These symbols can attach to our own electromagnetic fields and psyche when we give them our unknowing attention – energy flows where attention goes.

This week in the build-up to the London Games opening ceremony on Friday evening UK time I am going to post a symbol each day that will be used in the opening ceremony which people can come together around the world to focus upon with their heart energy and dilute the power that these symbols will have when used in the Olympic ritual.

Today the image is of Glastonbury Tor in Somerset, one of the most significant earth-energy vortexes in Britain, which is due to be a centrepiece of the opening ceremony. The microcosm (the model of Glastonbury Tor in the Olympic stadium) draws in the energy from its macrocosm. It is an expression of the holographic principle of ‘as above, so below’.

The Olympic Stadium is also strategically placed on the earth-energy grid to tap into that power on the Global Cabal's own satanic frequencies or vibrations. The enormous Olympic bell, the biggest harmonically-tuned bell in the world made specially for the opening ceremony, is designed to dictate that frequency right at the start. The Olympic site in East London is also, not insignificantly, located over buried nuclear waste.

If you watch the Olympic opening ceremony ritual on television this Friday evening please focus heart-energy on the stadium throughout and especially on the bell at the start of the 'show' (ritual), Glastonbury Tor and the lighting of the cauldron.

Please focus on your heart and breathe slowly until you feel the energy starting to build in the centre of your chest and then direct that energy at the image here with the intent sharing the energy of the heart with whatever the image represents.

Know that as you do so for 20 minutes at 9pm UK time every day that you are joining with hearts across the world in love, peace and harmony.
Seeker of Truth
GM, 695 posts
Sun 22 Jul 2012
at 06:02
  • msg #424

Re: OOC 2

where is this from, what source, quotes and references are needed my good man when you post something as strange as this.
Max Jackson
player, 765 posts
Call Sign: Cool Hand Luke
Sun 22 Jul 2012
at 22:19
  • msg #425

Re: OOC 2

In reply to Seeker of Truth (msg # 424):

This is the author of this piece:https://www.facebook.com/davidicke

I've read three of his books and seen many of his youtube postings. I think he has some very interesting points and beliefs, which all raise questions. This guys does 1000s of research hours on his topics. I think much of his beliefs would fit nicely into your game story. LOL
This message was last edited by the player at 22:26, Sun 22 July 2012.
Xuan Tien John Wu
player, 423 posts
Call Sign: TSUNAMI
Thu 26 Jul 2012
at 05:26
  • msg #426

Re: OOC 2

HAPPY BIRTHDAY SEEKER! What are you now, 102?
Max Jackson
player, 768 posts
Call Sign: Cool Hand Luke
Thu 26 Jul 2012
at 06:04
  • msg #427

Re: OOC 2

In reply to Xuan Tien John Wu (msg # 426):

I hope not for my sake.
Seeker of Truth
GM, 701 posts
Thu 26 Jul 2012
at 06:04
  • msg #428

Re: OOC 2

Ohh thank you, a day late and a dollar short.  I keep score by the way if ya'll hadn't noticed.  That is one strike against Xuany! 37 to be exact and that make me knowin you about 21 years, how are you feelin these days. But alas, I am not the oldest in this group, I'm in the middle, both orlando and max are older fuckers than me:)

Thank you for the wishes though...

Enjoy the new thread...it is yet another story thread that will start to tie in current events of the world to give you a broader spectrum of the game and to help everyone feel that there is more out there.

I am open to generating other ideas for the breaking news threads, old characters that you might want to dig up and so forth...
Max Jackson
player, 769 posts
Call Sign: Cool Hand Luke
Thu 26 Jul 2012
at 06:15
  • msg #429

Re: OOC 2

In reply to Seeker of Truth (msg # 428):

Oh really...
Max Jackson
player, 770 posts
Thu 26 Jul 2012
at 06:15
  • [deleted]
  • msg #430

Re: OOC 2

This message was deleted by the player at 06:16, Thu 26 July 2012.
Orlando Tibbs
player, 271 posts
Call Sign: Pythian
Thu 26 Jul 2012
at 20:27
  • msg #431

Re: OOC 2

Yeah, thanks for callin my dustness out. I can still do the splits, can you...wait did I just admit that I can do the splits?
Orlando Tibbs
player, 272 posts
Call Sign: Pythian
Fri 27 Jul 2012
at 04:53
  • msg #432

Re: OOC 2

Hey everyone. I edited my last post.
Max Jackson
player, 773 posts
Call Sign: Cool Hand Luke
Fri 27 Jul 2012
at 18:34
  • msg #433

Re: OOC 2

Great breaking NEWS stuff Seeker...anything breaking at the Olympics yet...LOL!
Max Jackson
player, 775 posts
Call Sign: Cool Hand Luke
Sun 29 Jul 2012
at 00:15
  • msg #434

Re: OOC 2

Wats up Men ofvCosmic Breed? Ya'll busy this weekend? I got some pork ribs smokin...
Xuan Tien John Wu
player, 425 posts
Call Sign: TSUNAMI
Sun 29 Jul 2012
at 01:03
  • msg #435

Re: OOC 2

Last weekend we went on an impromptu 4x4 ride across a friend's property. Boys, beer, hills and lots of bumps. Got to see a guy get his car stuck in the water he tried to cross, which got into the engine and the cab. Really funny and even funnier watching some of the others try to get him out, which they eventually did. Luckily it started up again, but didn't get far before he exploded two of his tires 20 minutes later on another stretch. At that point we had to ditch those guys to rescue our wives who got stuck in another part of the property a half mile away. Everyone was fine by the way. We ended the day with some fireworks (nowhere as cool as the Olympics opening ceremony though).

So this weekend, we're doing nothing. Had enough excitement last weekend. Just some cleaning and some Olympics, a quick visit to another friend just back from China a little later today.
Max Jackson
player, 776 posts
Call Sign: Cool Hand Luke
Sun 29 Jul 2012
at 01:10
  • msg #436

Re: OOC 2

In reply to Xuan Tien John Wu (msg # 435):

Sounds fun and down right 'dirty'! Yeah the Olympics are going well, watched some volleyball, 8 man rowing, archery, swimming, cycling. and other events. Go USA! And the Dodgers kicked the SHIT out of the giants, so that makes for a perfect DAY!
This message was last edited by the player at 01:12, Sun 29 July 2012.
Seeker of Truth
GM, 704 posts
Sun 29 Jul 2012
at 15:19
  • msg #437

Re: OOC 2

Kelp that filth about the Giants to yourself.
Max Jackson
player, 777 posts
Call Sign: Cool Hand Luke
Sun 29 Jul 2012
at 23:19
  • msg #438

Re: OOC 2

WOW another great day at Mudville! The Dodgers end a great series by SWEEPING the giants! GO BLUE!
This message was last edited by the player at 23:19, Sun 29 July 2012.
Xuan Tien John Wu
player, 426 posts
Call Sign: TSUNAMI
Sun 29 Jul 2012
at 23:50
  • msg #439

Re: OOC 2

Wow Max. Them's grounds for an ASS Whoopin'.

I'd watch out for the Seeker if I were you.
Max Jackson
player, 778 posts
Call Sign: Cool Hand Luke
Mon 30 Jul 2012
at 00:01
  • msg #440

Re: OOC 2

In reply to Xuan Tien John Wu (msg # 439):

Look Johnny, I've been jimmy jacked by the best. NO  FEAR here my friend.
Xuan Tien John Wu
player, 427 posts
Call Sign: TSUNAMI
Mon 30 Jul 2012
at 00:06
  • msg #441

Re: OOC 2

I will pray for you.
Max Jackson
player, 779 posts
Call Sign: Cool Hand Luke
Mon 30 Jul 2012
at 00:31
  • msg #442

Re: OOC 2

In reply to Xuan Tien John Wu (msg # 441):

Be careful what god you pray too...what god has the jimmy jack pantheon these days anyways?
Seeker of Truth
GM, 705 posts
Mon 30 Jul 2012
at 01:26
  • msg #443

Re: OOC 2

I do...MY pantheon, and yes you have been jacked by the best, one of them being me, so looks like I'll have to pick up my game.  How would you like to go through the rest of the game as a floating head, mr. psionic man? You can changer your name from cool hands luke to Zoltan, and make extra money down on polk street givin B J's to gay crack heads...Dodgers still fucking suck this year...
Max Jackson
player, 780 posts
Call Sign: Cool Hand Luke
Mon 30 Jul 2012
at 03:11
  • msg #444

Re: OOC 2

Now im wondering if Dhrogas a giants fan?

Tibbs can you help with reattaching a head to a body? Warm up the voodoo you do!  I have a angry god out for me all because his starting and middle relievers aren't doing their jobs. Man get a minor league program or some AAA draft picks already, lord of fear.....LOL

~the church of baseball~

I LOVE THIS GAME!
This message was last edited by the player at 03:20, Mon 30 July 2012.
Orlando Tibbs
player, 275 posts
Call Sign: Pythian
Mon 30 Jul 2012
at 03:32
  • msg #445

Re: OOC 2

Yeah I can do heads, but not for a dodgers fan. ...Jk.

I dont want seeker seekin after me :) its easier for me to put a head back on while mine is still attached.
Max Jackson
player, 781 posts
Call Sign: Cool Hand Luke
Mon 30 Jul 2012
at 03:37
  • msg #446

Re: OOC 2

In reply to Orlando Tibbs (msg # 445):

Honestly I don't think it would matter once the seeker gets a whiff of our good shit,  it's over with. LOL
This message was last edited by the player at 03:40, Mon 30 July 2012.
Xuan Tien John Wu
player, 428 posts
Call Sign: TSUNAMI
Tue 31 Jul 2012
at 00:23
  • msg #447

Re: OOC 2

Is Kirby absent again?
Max Jackson
player, 782 posts
Call Sign: Cool Hand Luke
Tue 31 Jul 2012
at 00:28
  • msg #448

Re: OOC 2

In reply to Xuan Tien John Wu (msg # 447):

Me thingest so?
Edmund Kirby Smith IV
player, 335 posts
Call Sign: Arrowhead
Tue 31 Jul 2012
at 05:39
  • msg #449

Re: OOC 2

In reply to Xuan Tien John Wu (msg # 447):

Sorry all. I'll get a post in tomorrow. Roughly 12 hours from the time I am posting this.
Edmund Kirby Smith IV
player, 337 posts
Call Sign: Arrowhead
Tue 31 Jul 2012
at 16:58
  • msg #450

Re: OOC 2

Did max actually say "LOL" in his last post?
Max Jackson
player, 783 posts
Call Sign: Cool Hand Luke
Tue 31 Jul 2012
at 17:49
  • msg #451

Re: OOC 2

In reply to Edmund Kirby Smith IV (msg # 450):

Yes he did. He laughed out loud. He's total old school like that.
Xuan Tien John Wu
player, 429 posts
Call Sign: TSUNAMI
Tue 31 Jul 2012
at 22:39
  • msg #452

Re: OOC 2

I believe Kirby was asking if Max said "El oh el" as he was speaking.

By the way Max, I think the only one the Mole is going to kill is Max, due to an earlier ribbing to the GM. ;)
Max Jackson
player, 785 posts
Call Sign: Cool Hand Luke
Wed 1 Aug 2012
at 00:30
  • msg #453

Re: OOC 2

In reply to Xuan Tien John Wu (msg # 452):

I don't know bout that, the GM's in one big killing mood...dr. evil laugh!
Orlando Tibbs
player, 276 posts
Call Sign: Pythian
Wed 1 Aug 2012
at 01:17
  • msg #454

Re: OOC 2

Be wary when he asks if you have any other concepts you want to try.
Max Jackson
player, 786 posts
Call Sign: Cool Hand Luke
Wed 1 Aug 2012
at 03:04
  • msg #455

Re: OOC 2

In reply to Orlando Tibbs (msg # 454):

Oh I know that trick...total back fire on your own ass!
Edmund Kirby Smith IV
player, 338 posts
Call Sign: Arrowhead
Wed 1 Aug 2012
at 03:35
  • msg #456

Re: OOC 2

I'm still wondering what Max said. :)

LOL = el oh el ?
LOL = Lowel?
LOL = "laugh out loud"?
"LOL" = oops, OOC typo and not meant for quotes?
Xuan Tien John Wu
player, 431 posts
Call Sign: TSUNAMI
Wed 1 Aug 2012
at 10:59
  • msg #457

Re: OOC 2

Yes Max, do tell.

And it looks like it's Orlando that's gonna kill us all now. The real reason he fried all the electronics is so that we can't call for help when he dips us in his special recipe and deep fries us all. Check the locks. Their probably electronic locks too. Damn...gotta hand it to you. You're good Orlando. A Badass Muthafuckah. Here's your wallet back. Don't kill me Man. It's Max that pissed the GM off.

Is anyone on this team not a traitor? Actually, don't bother trying to deny it. It'll just make you look guilty. Admission = guilt. Denial = guilt.
Max Jackson
player, 787 posts
Call Sign: Cool Hand Luke
Wed 1 Aug 2012
at 17:12
  • msg #458

Re: OOC 2

In reply to Xuan Tien John Wu (msg # 457):

~LOL~
Orlando Tibbs
player, 278 posts
Call Sign: Pythian
Thu 2 Aug 2012
at 00:39
  • msg #459

Re: OOC 2

Ha Shack! Bad Muthafucka...well, honestly I'm eyeing kirby's trigger hand, if he makes a move I'm duckin behind Max.
Xuan Tien John Wu
player, 432 posts
Call Sign: TSUNAMI
Thu 2 Aug 2012
at 00:42
  • msg #460

Re: OOC 2

Good call.
Edmund Kirby Smith IV
player, 340 posts
Call Sign: Arrowhead
Thu 2 Aug 2012
at 02:59
  • msg #461

Re: OOC 2

In reply to Orlando Tibbs (msg # 459):

Just have Orlando move his hand a bit. I' really want to try the "why you hitting yourself?" routine with Kenetic manipulation.
Xuan Tien John Wu
player, 434 posts
Call Sign: TSUNAMI
Thu 2 Aug 2012
at 03:46
  • msg #462

Re: OOC 2

Oh my God that's funny. I would love to see that trick.
Xuan Tien John Wu
player, 439 posts
Call Sign: TSUNAMI
Tue 7 Aug 2012
at 07:18
  • msg #463

Re: OOC 2

Is your experiment done yet Max?
Max Jackson
player, 794 posts
Call Sign: Cool Hand Luke
Tue 7 Aug 2012
at 09:05
  • msg #464

Re: OOC 2

In reply to Xuan Tien John Wu (msg # 463):

not yet, waitin on roll results...
Seeker of Truth
GM, 707 posts
Wed 8 Aug 2012
at 00:17
  • msg #465

Re: OOC 2

sorry gang, in work hell right now. I'll get to it soon, and to you too Aeviternus.
Edmund Kirby Smith IV
player, 344 posts
Call Sign: Arrowhead
Wed 8 Aug 2012
at 14:35
  • msg #466

Re: OOC 2

Yo joe!
Max Jackson
player, 796 posts
Call Sign: Cool Hand Luke
Wed 8 Aug 2012
at 19:54
  • msg #467

Re: OOC 2

In reply to Edmund Kirby Smith IV (msg # 466):

Great American HERO...G.I. JOE!
Max Jackson
player, 798 posts
Call Sign: Cool Hand Luke
Sat 11 Aug 2012
at 07:09
  • msg #468

Re: OOC 2

Is everybody gettin ready for 'back to school' or what? Damn! LOL My kids are bitting at the bit, why?

Hope you gentlemen have a great weekend, relax abit!
Xuan Tien John Wu
player, 442 posts
Call Sign: TSUNAMI
Wed 15 Aug 2012
at 11:51
  • msg #469

Re: OOC 2

Hey Seeker, if you're still out there... there's a new movie coming out that I think you'll just love. It's called Bait, and it's in 3D.
Check it out.

By the way, Hi everyone. Are we on a break?

Was it me?

Did I do something wrong?

For the record, I still love you guys. Especially Max with his pretty oranges and greens. Seriously, 'cause how could you not like a man who puts on his own light show? Stud.
Max Jackson
player, 799 posts
Call Sign: Cool Hand Luke
Wed 15 Aug 2012
at 17:06
  • msg #470

Re: OOC 2

In reply to Xuan Tien John Wu (msg # 469):

My rendition of a Pink Floyd laser light show...loved the early 80's.

I'm here for ya Johnny. You and I could talk in the room, but I'm not sure where that would go. I could float fruit at you and you could cut them into fancy shapes to pass the dead air time. LOL
Xuan Tien John Wu
player, 443 posts
Call Sign: TSUNAMI
Wed 15 Aug 2012
at 21:50
  • msg #471

Re: OOC 2

It could be like clay shooting maybe. You mentally throw the fruit when I say "Pull!" and then I blast it with Chi.

If I used my blade it would be like Fruit Ninja. That's a fun game.
Max Jackson
player, 800 posts
Call Sign: Cool Hand Luke
Thu 16 Aug 2012
at 00:09
  • msg #472

Re: OOC 2

In reply to Xuan Tien John Wu (msg # 471):

That's what I'm thinkin...you know this all happens because of boredom. At least that's what my kids tell me when something, that shouldn't be cut up or thrown gets broken.

It's all good!

...or...we could do an arena battle in the room, just pretend the other guys are statues...
Aeviternus
player, 161 posts
Thu 16 Aug 2012
at 01:27
  • msg #473

Re: OOC 2

In reply to Max Jackson (msg # 472):

They could come to with piles of watermelon and mango on their heads and smelling like a smoothie.

I commiserate, guys.  If I were there I could possess a couple people and make them do stuff.  Maybe make Kirby do a little dance... maybe make those guys have a bro hug: double back pat.
Max Jackson
player, 801 posts
Call Sign: Cool Hand Luke
Thu 16 Aug 2012
at 03:31
  • msg #474

Re: OOC 2

In reply to Aeviternus (msg # 473):

Aevi, how the dark side of the moon are you, my in the vacuum of spaceman?
Xuan Tien John Wu
player, 444 posts
Call Sign: TSUNAMI
Thu 16 Aug 2012
at 03:59
  • msg #475

Re: OOC 2

Aevi! So you haven't been cast out into space. A good sign.

Tell ya what, just link up on multiplayer, and we'll go a few rounds of fruit slicing.

Oh wait...

Orlanda blew up all communications. Nevermind. Siiiggghhhhhhh.
Max Jackson
player, 802 posts
Call Sign: Cool Hand Luke
Thu 16 Aug 2012
at 04:01
  • msg #476

Re: OOC 2

In reply to Xuan Tien John Wu (msg # 475):

...lets get it on...
Orlando Tibbs
player, 289 posts
Call Sign: Pythian
Fri 17 Aug 2012
at 04:14
  • msg #477

Re: OOC 2

I think seekers mad at me. He ain't even returning texts at the moment.

Beginning of school, yup. Our first whole week back and it's crazy.

Can I zap stuff too, actually I can do laser lights too, we could really freak Kirby out.
Max Jackson
player, 803 posts
Call Sign: Cool Hand Luke
Fri 17 Aug 2012
at 04:26
  • msg #478

Re: OOC 2

In reply to Orlando Tibbs (msg # 477):

Give seeker back his mo joe and he'll forgive you...I think.
Xuan Tien John Wu
player, 445 posts
Call Sign: TSUNAMI
Fri 17 Aug 2012
at 08:40
  • msg #479

Re: OOC 2

I don't think it was Orlando. I think it was Max, when he pissed him off over the Dodgers or something.

Yeah, I'm gonna go ahead and blame you, Max.

Okay then fellas, you two start the laser light show, I'll kick off some chi fireworks, then when you guys really ramp it up with the energy and lightning and all, I'll start doing some sweet Cirque du Soleil acrobatics. Party in the boardroom, Heeeyyy.
Max Jackson
player, 804 posts
Call Sign: Cool Hand Luke
Sat 18 Aug 2012
at 01:20
  • msg #480

Re: OOC 2

Well boy-o-s here comes the ultimate JIMMY JACKIN! Bend over a grab your ankles, they get to spread your cheeks and insert anal probe. I'm wondering if Aevi getting the alien version of this in space.

John this is the Dodger/Giants pay back...wahahahahahaha Seekers best Dr. Evil laugh!

COME GET SOME!
Seeker of Truth
GM, 708 posts
Sat 18 Aug 2012
at 16:31
  • msg #481

Re: OOC 2

Ohh you have no idea, give me a reason to pull the trigger...mwahahahah

You guys are paranoid.......................for a good reason:)
Max Jackson
player, 807 posts
Call Sign: Cool Hand Luke
Sat 18 Aug 2012
at 19:12
  • msg #482

Re: OOC 2

In reply to Seeker of Truth (msg # 481):

Max...gets big worried look on face!   : /
Xuan Tien John Wu
player, 447 posts
Call Sign: TSUNAMI
Sat 18 Aug 2012
at 22:02
  • msg #483

Re: OOC 2

I just don't like guys who slap white gloves on and tell me to bend over. Is that so wrong?
Seeker of Truth
GM, 709 posts
Sat 18 Aug 2012
at 23:32
  • msg #484

Re: OOC 2

I muster wanted to see which little boy was goin to jump up and say my turn poppi...for the prostate check...little Maxy.
Max Jackson
player, 808 posts
Call Sign: Cool Hand Luke
Sun 19 Aug 2012
at 01:42
  • msg #485

Re: OOC 2

In reply to Seeker of Truth (msg # 484):

Hey Max figured he'd be the brave one and go first. It's time for a colonoscopy anyway being 47 and all.
Edmund Kirby Smith IV
player, 346 posts
Call Sign: Arrowhead
Mon 20 Aug 2012
at 23:10
  • msg #486

Re: OOC 2

Guys, sorry for going AWOL... again. New norm at work is insane-busyness. Thank you for your continued patience with me.

P.S.

Go Giants!Duck the Fodgers!
Max Jackson
player, 810 posts
Call Sign: Cool Hand Luke
Tue 21 Aug 2012
at 01:27
  • msg #487

Re: OOC 2

In reply to Edmund Kirby Smith IV (msg # 486):

Just like a giants fan. Out of the running all those years and you come back talkin smack...lol!

Oh and the Dodgers are in first again...one game at a time!
Edmund Kirby Smith IV
player, 347 posts
Call Sign: Arrowhead
Tue 21 Aug 2012
at 05:01
  • msg #488

Re: OOC 2

In reply to Max Jackson (msg # 487):

How are those standings looking now?
Max Jackson
player, 811 posts
Call Sign: Cool Hand Luke
Tue 21 Aug 2012
at 06:28
  • msg #489

Re: OOC 2

In reply to Edmund Kirby Smith IV (msg # 488):

Like I said, "one game at a time" dear lad.
Edmund Kirby Smith IV
player, 349 posts
Call Sign: Arrowhead
Tue 21 Aug 2012
at 20:49
  • msg #490

Re: OOC 2

In reply to Max Jackson (msg # 489):

I think this thing will be decided by the 8 games they have remaining against each other. In the first 10 games the Giants and Dodgers at 5 and 5 and only .5 games apart in the standings. If it stays this close through September, or even just within 2 games, watch out on the last weekend. Dodgers host the Giants for the last 3 games of the year.

This is real baseball. Giants and Dodgers, neck and neck in August. I cannot remember the last time both teams were good for any length of time. Both have great, and young, pitching and great, and flush, owners. That's a receipe for many years of a renued rivaly.


P.S. - Talking about "out of the running for years". Dodgers last appearance in the world series was 1988. That's once in the last 30 years. Since then the Giants have been 3 times and won as recently as 2010. :)

P.P.S. Go Niners! Beat LA!..oh, wait...
Max Jackson
player, 812 posts
Call Sign: Cool Hand Luke
Tue 21 Aug 2012
at 22:24
  • msg #491

Re: OOC 2

In reply to Edmund Kirby Smith IV (msg # 490):

It truelly is a timeless rivalry going back to the NY days. Over all the Gaints have like a four game advantage in all the years they've played in head to head play.

When I was a kid my grandfather, who grew up in LA would buy season tickets for all the Dodger/Giants games and he would take me. To chille candle stick brrrrrr.

In 1977 I was 12 and tha Dodgers played the Yankees evil empire. My grandfather got tickets to two of the games in LA. He took ME. I've never expirienced anything like that in my life, that was one of the best years of my life, even though the Dodgers lost.

I agree it will come down to the last two series between them, whos bats are hot, and whos pitching the bottom well ERA.

I love sport any sport but there's something about baseball that's awesomely unique. So good luck to your giants orange boy!

...for its one two three stricks you're out at the old ball game...in LA.
Seeker of Truth
GM, 710 posts
Wed 22 Aug 2012
at 00:53
  • msg #492

Re: OOC 2

Blue Lightning Bolt to Max...ZOT!
Max Jackson
player, 813 posts
Call Sign: Cool Hand Luke
Wed 22 Aug 2012
at 03:05
  • msg #493

Re: OOC 2

In reply to Seeker of Truth (msg # 492):

This is exactly why peeps say life isn't fair...this moment...right now...when th bolt...hits me...damn bolt...of miss guided youth.
Seeker of Truth
GM, 712 posts
Wed 22 Aug 2012
at 05:19
  • msg #494

Re: OOC 2

Hey I just wanted to point out a great skill usage. Kirby in his last post in dealing with the colonel added a status and influence roll to affect the situation, effectively trying to aid in his interaction. Good insert, it was all done in PL to me so I wanted to bring that out.
Xuan Tien John Wu
player, 449 posts
Call Sign: TSUNAMI
Thu 23 Aug 2012
at 21:52
  • msg #495

Re: OOC 2

Yeah, good work Kirbs. Now, let's reward him with a post from Seeker!

You're up big fellah.
Seeker of Truth
GM, 714 posts
Fri 24 Aug 2012
at 00:45
  • msg #496

Re: OOC 2

sorry been on a phone call with Kirby
Max Jackson
player, 815 posts
Call Sign: Cool Hand Luke
Sun 26 Aug 2012
at 02:12
  • msg #497

Re: OOC 2

Watup blokes?
Seeker of Truth
GM, 717 posts
Wed 29 Aug 2012
at 04:18
  • msg #498

Re: OOC 2

getting stuck at work.
Seeker of Truth
GM, 718 posts
Fri 31 Aug 2012
at 00:12
  • msg #499

Re: OOC 2

Kirby is going to post tonight and then I will for the next part.
Edmund Kirby Smith IV
player, 353 posts
Call Sign: Arrowhead
Fri 31 Aug 2012
at 04:29
  • msg #500

Re: OOC 2

In reply to Seeker of Truth (msg # 499):

Sorry all. Work has been kicking my ass lately.
Max Jackson
player, 817 posts
Sat 1 Sep 2012
at 03:16
  • [deleted]
  • msg #501

Re: OOC 2

This message was deleted by the player at 03:17, Sat 01 Sept 2012.
Max Jackson
player, 818 posts
Call Sign: Cool Hand Luke
Sat 1 Sep 2012
at 18:15
  • msg #502

Re: OOC 2

Whats up mates?
Max Jackson
player, 819 posts
Call Sign: Cool Hand Luke
Mon 3 Sep 2012
at 19:18
  • msg #503

Re: OOC 2

Did this game get deleted or did the Mayan prediction happen early in Seekers Cosmic World?

Reminds we of a song...Hello...is there anybody in here...

One more thing so we all respect each others time and effort...there's an absentee notification thread...even though I'm not running the game, I still put time and effort into it for everyones entertainment including myself...I LOVE RPG!

Thanks and Happy Labor Day my brothers from other mothers!
This message was last edited by the player at 19:22, Mon 03 Sept 2012.
Edmund Kirby Smith IV
player, 354 posts
Call Sign: Arrowhead
Mon 3 Sep 2012
at 19:40
  • msg #504

Re: OOC 2

In reply to Max Jackson (msg # 503):

"Hello, is it me you're looking for?"

"You say goodbye, I say hello."

I think Seeker has a big post brewing, but he's doing some fishin today.
Max Jackson
player, 820 posts
Call Sign: Cool Hand Luke
Mon 3 Sep 2012
at 20:39
  • msg #505

Re: OOC 2

In reply to Edmund Kirby Smith IV (msg # 504):

Thanks for the up date Kirby. Been fishin myself this weekend just got home. Got some very nice rainbows. I look forward to seeing how big the probes are he gets us with...lol!
Seeker of Truth
GM, 723 posts
Fri 7 Sep 2012
at 22:02
  • msg #506

Re: OOC 2

Hey, I have sent an update to the arsenal thread and Aeviternus will get one over the weekend.

You should have asked if they were anal probes!
Max Jackson
player, 823 posts
Call Sign: Cool Hand Luke
Sat 8 Sep 2012
at 00:34
  • msg #507

Re: OOC 2

In reply to Seeker of Truth (msg # 506):

Well knowing you as I do, I assumed they were...
Xuan Tien John Wu
player, 454 posts
Call Sign: TSUNAMI
Sat 8 Sep 2012
at 00:40
  • msg #508

Re: OOC 2

In reply to Max Jackson (msg # 507):

Agreed.
Orlando Tibbs
player, 294 posts
Call Sign: Pythian
Sat 8 Sep 2012
at 03:36
  • msg #509

Re: OOC 2

Agreed for sure!
Edmund Kirby Smith IV
player, 358 posts
Call Sign: Arrowhead
Mon 10 Sep 2012
at 17:49
  • msg #510

Re: OOC 2

Where'd all that Dodger bluster go?

5.5 and counting.

Go Giants!
Max Jackson
player, 825 posts
Call Sign: Cool Hand Luke
Mon 10 Sep 2012
at 18:37
  • msg #511

Re: OOC 2

In reply to Edmund Kirby Smith IV (msg # 510):

I didn't want to hurt the giants fans feelings with the false sense of security the Dodgers are laying on them...but when your bottom falls out you'll know it...you know like being probed...hehehe!

Plenty of baseball left my friend...be patient and wait for it...

Seeker remember I didn't start this thread...
This message was last edited by the player at 18:39, Mon 10 Sept 2012.
Edmund Kirby Smith IV
player, 359 posts
Call Sign: Arrowhead
Mon 10 Sep 2012
at 19:48
  • msg #512

Re: OOC 2

In reply to Max Jackson (msg # 511):

I guess we'll see won't we Max?
Edmund Kirby Smith IV
player, 361 posts
Call Sign: Arrowhead
Mon 10 Sep 2012
at 21:11
  • msg #513

Re: OOC 2

Edmund Kirby Smith IV:
I think this thing will be decided by the 8 games they have remaining against each other. In the first 10 games the Giants and Dodgers at 5 and 5 and only .5 games apart in the standings. If it stays this close through September, or even just within 2 games, watch out on the last weekend. Dodgers host the Giants for the last 3 games of the year.


Counting the game before I posted the above the Giants have won 5 out of the last 6 games between the teams. Not surprising the Dodgers now have 6 more losses than the Giants.

Three weeks from today the Dodgers and Giants will start a 3 game series to end the season. In those 3 weeks the Dodgers need to trim that loss difference to 2 games to have a real shot at the West. If they get it only to 3 games they'd need a 4-game sweep (3 + a 1 game play off) to win the division at the end of the season.

I think the Dodgers have a chance for sure, but I like how this looks for my team right now.


Giants' Remaining Schedule:
3 at Colorado (56-83)
3 at Arizona (69-72)
4 vs Colorado (56-83)
3 vs San Diego (66-75)
3 vs Arizona (69-72)
3 at San Diego (66-75)
3 at Los Angeles (74-67)

Dodgers' Remaining Schedule:
2 at Arizona (69-72)
3 vs St. Louis (75-65)
3 at Nationals (1st place: 86-54)
3 at Reds (1st place: 84-57)
3 at san diego (66-75)
3 vs Colorado (56-83)
3 vs san francisco (1st place: 79-61)
Max Jackson
player, 827 posts
Call Sign: Cool Hand Luke
Mon 10 Sep 2012
at 21:55
  • msg #514

Re: OOC 2

In reply to Edmund Kirby Smith IV (msg # 513):

Ahhhhh the magic of baseball.
Max Jackson
player, 829 posts
Call Sign: Cool Hand Luke
Mon 17 Sep 2012
at 01:48
  • msg #515

Re: OOC 2

What's up my brothers from different mothers?

Ground control to major Tom...
Seeker of Truth
GM, 729 posts
Mon 17 Sep 2012
at 04:33
  • msg #516

Re: OOC 2

Go niners!
Max Jackson
player, 830 posts
Call Sign: Cool Hand Luke
Mon 17 Sep 2012
at 05:10
  • msg #517

Re: OOC 2

In reply to Seeker of Truth (msg # 516):

Oh now we have to get into the football...and then came the Vikings...OOPS!
This message was last edited by the player at 23:17, Sun 23 Sept 2012.
Max Jackson
player, 833 posts
Call Sign: Cool Hand Luke
Mon 24 Sep 2012
at 03:23
  • msg #518

Re: OOC 2

Hey hoe, hey hoe, hey hoe....
Seeker of Truth
GM, 731 posts
Wed 26 Sep 2012
at 19:07
  • msg #519

Re: OOC 2

Hey everyone, I'm back, slammed at work but back.  I am waiting on a post from Kirby and then will move us forward.
Max Jackson
player, 834 posts
Call Sign: Cool Hand Luke
Wed 26 Sep 2012
at 19:51
  • msg #520

Re: OOC 2

In reply to Seeker of Truth (msg # 519):

So sweet baby!
Orlando Tibbs
player, 298 posts
Call Sign: Pythian
Thu 27 Sep 2012
at 03:43
  • msg #521

Re: OOC 2

Welcome back! I was a bit distracted this week.
Orlando Tibbs
player, 299 posts
Call Sign: Pythian
Thu 27 Sep 2012
at 03:43
  • msg #522

Re: OOC 2

Welcome back! I was a bit distracted this week.
Xuan Tien John Wu
player, 460 posts
Call Sign: TSUNAMI
Thu 27 Sep 2012
at 05:37
  • msg #523

Re: OOC 2

I think you have an echo Orlando.

And yes, welcome back. You guys catch anything? Fish? Deer? A cold?
Max Jackson
player, 835 posts
Call Sign: Cool Hand Luke
Thu 27 Sep 2012
at 07:44
  • msg #524

Re: OOC 2

In reply to Xuan Tien John Wu (msg # 523):

That's Tibbs new time travel power...COOL! Now you see him now you don't! Like those deer.
Seeker of Truth
GM, 732 posts
Fri 28 Sep 2012
at 02:24
  • msg #525

Re: OOC 2

Yep, killed me a buck(said with a hick accent)
Max Jackson
player, 837 posts
Call Sign: Cool Hand Luke
Sun 30 Sep 2012
at 21:04
  • msg #526

Re: OOC 2

When some wild-eyed, eight-foot-tall maniac grabs your neck, taps the back of your favorite head up against the barroom wall, and he looks you crooked in the eye and he asks you if ya paid your dues, you just stare that big sucker right back in the eye, and you remember what ol' Jack Burton always says at a time like that: "Have ya paid your dues, Jack?" "Yessir, the check is in the mail."

Where's the check dudes?
Max Jackson
player, 839 posts
Call Sign: Cool Hand Luke
Tue 2 Oct 2012
at 06:10
  • msg #527

Re: OOC 2

Hey Aevi...if you run into Scotty up there tell him to beam me up.

How u doin, u still alive or did the aliens eat u?
Aeviternus
player, 175 posts
Tue 2 Oct 2012
at 13:15
  • msg #528

Re: OOC 2

Not all of me.  I can probably reach the beam button with a toe.
Seeker of Truth
GM, 733 posts
Wed 3 Oct 2012
at 04:43
  • msg #529

Re: OOC 2

Hey all. I plan for a big post this weekend. Moving things along.
Max Jackson
player, 840 posts
Call Sign: Cool Hand Luke
Wed 3 Oct 2012
at 22:38
  • msg #530

Re: OOC 2

In reply to Seeker of Truth (msg # 529):

Thought we were waiting on Kirby?
This message was last edited by the player at 00:58, Thu 04 Oct 2012.
Xuan Tien John Wu
player, 461 posts
Call Sign: TSUNAMI
Fri 5 Oct 2012
at 04:37
  • msg #531

Re: OOC 2

Hey, why is the Colonel talking in 3 different colors?
Max Jackson
player, 841 posts
Call Sign: Cool Hand Luke
Fri 5 Oct 2012
at 15:30
  • msg #532

Re: OOC 2

In reply to Xuan Tien John Wu (msg # 531):

He's called Psycho Soldier!
Xuan Tien John Wu
player, 462 posts
Call Sign: TSUNAMI
Fri 5 Oct 2012
at 22:51
  • msg #533

Re: OOC 2

He's possessed! Kill him!
Edmund Kirby Smith IV
player, 363 posts
Call Sign: Arrowhead
Fri 5 Oct 2012
at 23:57
  • msg #534

Re: OOC 2

In reply to Xuan Tien John Wu (msg # 533):

Well, we do have him alone now...
Max Jackson
player, 842 posts
Call Sign: Cool Hand Luke
Sat 6 Oct 2012
at 00:56
  • msg #535

Re: OOC 2

In reply to Edmund Kirby Smith IV (msg # 534):

Yes let's kill him.
Orlando Tibbs
player, 301 posts
Call Sign: Pythian
Sat 6 Oct 2012
at 20:16
  • msg #536

Re: OOC 2

The three colors is the new update iPhone issue, makes it hard to select a continual color, and we should still kill him. Seeker would never be ready for that. Whose in?
Seeker of Truth
GM, 734 posts
Sat 6 Oct 2012
at 20:46
  • msg #537

Re: OOC 2

Ok, I fixed it, sorry my phone is now having some posting issues. I'll be on tonight I anyone wants to get it on
Xuan Tien John Wu
player, 463 posts
Call Sign: TSUNAMI
Sat 6 Oct 2012
at 23:55
  • msg #538

Re: OOC 2

You know I'm in.

I was hoping he was just twice possessed and we'd have to knock it out of him.
This message was last edited by the player at 23:56, Sat 06 Oct 2012.
Max Jackson
player, 843 posts
Call Sign: Cool Hand Luke
Sun 7 Oct 2012
at 03:57
  • msg #539

Re: OOC 2

I have new powers I have to test...of course I'm IN!
Max Jackson
player, 844 posts
Call Sign: Cool Hand Luke
Mon 8 Oct 2012
at 03:11
  • msg #540

Re: OOC 2

Thought this was BIG POST weekend...something got broke or what?
Max Jackson
player, 845 posts
Call Sign: Cool Hand Luke
Mon 8 Oct 2012
at 03:22
  • msg #541

Re: OOC 2

I know what's going on here, you bay area boys are watching the mighty giants tearing it up.
Edmund Kirby Smith IV
player, 364 posts
Call Sign: Arrowhead
Mon 8 Oct 2012
at 04:27
  • msg #542

Re: OOC 2

In reply to Max Jackson (msg # 541):

Saturday - Giants game/party

Sunday - Neice getting baptized in the Bay Area.

Both me and seeker were involved in both.

P.S. how the Dodgers lookin?

P.P.S. I kid, I kid!
Xuan Tien John Wu
player, 464 posts
Call Sign: TSUNAMI
Mon 8 Oct 2012
at 04:30
  • msg #543

Re: OOC 2

It was all a ruse Max. He's toying with us.

Shoulda just killed the Colonel. Being absent, Seeker couldn't object.
Max Jackson
player, 846 posts
Call Sign: Cool Hand Luke
Mon 8 Oct 2012
at 04:33
  • msg #544

Re: OOC 2

In reply to Edmund Kirby Smith IV (msg # 542):

Sounds like a great weekend.

Here's the thing. When a powerful, great team goes to the post season, they need to show up and play. Remember baseball is a participation sport. JK JK
Max Jackson
player, 847 posts
Call Sign: Cool Hand Luke
Tue 9 Oct 2012
at 05:50
  • msg #545

Re: OOC 2

I'm a picker, I'm a grinner, I'm a lover and I'm a sinner.
Max Jackson
player, 848 posts
Call Sign: Cool Hand Luke
Tue 9 Oct 2012
at 07:59
  • msg #546

Re: OOC 2

Greatest Rock n Roll Drummer?

I'm going Neil Peart!
Seeker of Truth
GM, 735 posts
Thu 11 Oct 2012
at 01:40
  • msg #547

Re: OOC 2

Hey guys sorry life happened! I will try to get on tonight.
Edmund Kirby Smith IV
player, 366 posts
Call Sign: Arrowhead
Fri 12 Oct 2012
at 23:21
  • msg #548

Re: OOC 2

Updated the post I put up earlier today. Still just a phone post, sorry about that, but I added an additional reassuring bit for the colonel.
Seeker of Truth
GM, 737 posts
Sat 13 Oct 2012
at 04:18
  • msg #549

Re: OOC 2

whoo hoo the game is moving again!!!
Seeker of Truth
GM, 738 posts
Wed 17 Oct 2012
at 04:38
  • msg #550

Re: OOC 2

ohh yes, just wait, you guys are full of shit, you don't have a plan, i havn't even heard you guys talk aobut a plan.  Smoke and mirrors and special effects are all you have.
Edmund Kirby Smith IV
player, 367 posts
Call Sign: Arrowhead
Wed 17 Oct 2012
at 04:47
  • msg #551

Re: OOC 2

In reply to Seeker of Truth (msg # 550):

We talked plans. We talked about what we would and would not share we also talked about where we'd do our actually planning (i.e. not at the Aresenal).

As for specifics, having not had the time to actually review the former team's data, I'd hardly say we're full of shit.

Or am I missing something?
Seeker of Truth
GM, 739 posts
Thu 18 Oct 2012
at 00:37
  • msg #552

Re: OOC 2

Yes, you are missing me totally teasing you.
Edmund Kirby Smith IV
player, 369 posts
Call Sign: Arrowhead
Thu 18 Oct 2012
at 03:30
  • msg #553

Re: OOC 2

In reply to Seeker of Truth (msg # 552):

Laugh it up. I know where you live.
Orlando Tibbs
player, 304 posts
Call Sign: Pythian
Sun 21 Oct 2012
at 04:25
  • msg #554

Re: OOC 2

Alright...alright...its the weekend, I just texted Seeker, he said he would get on tonight!! Post mutha fucka post
Edmund Kirby Smith IV
player, 373 posts
Call Sign: Arrowhead
Mon 29 Oct 2012
at 02:35
  • msg #555

Re: OOC 2

Can't post till the morning.

Seeker, Kirby needs to post before the Colonel leaves the room.
Seeker of Truth
GM, 742 posts
Mon 29 Oct 2012
at 04:43
  • msg #556

Re: OOC 2

Where is that written that the colonel can't leave until Kirby posts?

Hmm...

And since Max just became hostile towards the colonel he still has to pull out his pistol.

Ha ha...Max roll a persuasion  and status roll...really!
Max Jackson
player, 853 posts
Call Sign: Cool Hand Luke
Mon 29 Oct 2012
at 04:54
  • msg #557

Re: OOC 2

In reply to Seeker of Truth (msg # 556):

Done and done.
Seeker of Truth
GM, 743 posts
Mon 29 Oct 2012
at 04:58
  • msg #558

Re: OOC 2

Nice rolls, ill get that post in tomorrow.
Max Jackson
player, 854 posts
Call Sign: Cool Hand Luke
Mon 29 Oct 2012
at 05:15
  • msg #559

Re: OOC 2

In reply to Seeker of Truth (msg # 558):

Hopefully it will get us some twins...
Edmund Kirby Smith IV
player, 376 posts
Call Sign: Arrowhead
Mon 29 Oct 2012
at 19:08
  • msg #560

Re: OOC 2

In reply to Seeker of Truth (msg # 556):

Well, since you asked - I actually wrote it in my question. see:

quote:
Seeker, Kirby needs to post before the Colonel leaves the room.


:)
Xuan Tien John Wu
player, 468 posts
Call Sign: TSUNAMI
Mon 29 Oct 2012
at 21:30
  • msg #561

Re: OOC 2

Talking like that to a Colonel from a subordinate is like giving someone a backhand slap. Not enough to hurt, just insult.

Nice work Kirbs.
Edmund Kirby Smith IV
player, 378 posts
Call Sign: Arrowhead
Tue 30 Oct 2012
at 20:48
  • msg #562

Re: OOC 2

Given how much of Kirby's ass the Colonel just ate Sharp won't need to eat lucnh for a week!

Ouch
Orlando Tibbs
player, 309 posts
Call Sign: Pythian
Wed 31 Oct 2012
at 05:04
  • msg #563

Re: OOC 2

Hey guys, I edited my last post...and ouch right!
Edmund Kirby Smith IV
player, 381 posts
Call Sign: Arrowhead
Sun 4 Nov 2012
at 00:24
  • msg #564

Re: OOC 2

Hi all. I edited my last post, mostly the last paragraph. I realized before it didn't spell out all the work Kirby had in mind. Now it does.

Oh, and seeker, timeline wise I think this is when Kirby would make that phone call/voicemail we posted awhile back.
Seeker of Truth
GM, 744 posts
Sun 4 Nov 2012
at 13:25
  • msg #565

Re: OOC 2

I am going to merge the threads so that everyone can read up on one another.
We will be making connection soon. I will also move the story along, skipping through some things.
This is when everyone would be getting the benefits of their training. However, since that initial increase we have played quite awhile.

I am awarding everyone 3 improvement rolls on non-combat /non-power related skills, so like influence, history, insight, status, and advanced skills that don't pertain to fighting or power use.
Please check your charisma. If you have a bonus to improvement rolls ( which would be a +1) then choose that skill as well.

Max and Orlando, initially you chose a different power to increase during these three weeks. You will need to change that and go with the protection stuff to acquire it if you want it to be functional right away.

I will also open up your character sheets to make these changes or notes for yourself.
Seeker of Truth
GM, 745 posts
Sun 4 Nov 2012
at 17:25
  • msg #566

Re: OOC 2

Please let me know if you have any questions with regards to increasing skills.
Seeker of Truth
GM, 746 posts
Sun 4 Nov 2012
at 17:28
  • msg #567

Re: OOC 2

Ok, everyone should be able to read the threads, hopefully everyone finds each other's threads an interesting read.I will leave these threads open for awhile.

If there are any questions about the threads we can talk about them in OOC.
Seeker of Truth
GM, 747 posts
Sun 4 Nov 2012
at 17:32
  • msg #568

Re: OOC 2

Would everyone please tell me what skills they are increasing and if they were successes or not before you add them to the sheet.   Non success skill percentages move up 1 percentage point.

I also think it would be a good idea to discuss the increases in the OOC, this is a secretive thing and our converstations could help or give someone else a good idea.
Max Jackson
player, 857 posts
Call Sign: Cool Hand Luke
Sun 4 Nov 2012
at 18:39
  • msg #569

Re: OOC 2

In reply to Seeker of Truth (msg # 565):

Can we use Hero Points to gain the protection abilities?
Edmund Kirby Smith IV
player, 382 posts
Call Sign: Arrowhead
Sun 4 Nov 2012
at 22:01
  • msg #570

Re: OOC 2

Remind me please.

The +1 I have on my character sheet as improvement roll modifier is a +1 to every roll? It's not a bonus roll. Right?
Xuan Tien John Wu
player, 471 posts
Call Sign: TSUNAMI
Mon 5 Nov 2012
at 03:02
  • msg #571

Re: OOC 2

In reply to Edmund Kirby Smith IV (msg # 570):

Isn't it?
Seeker of Truth
GM, 748 posts
Mon 5 Nov 2012
at 04:07
  • msg #572

Re: OOC 2

If I give you three, the +1 gives you a fourth role for a fourth skill.  Intelligence helps with the bonus to the actual role for improvement.
Edmund Kirby Smith IV
player, 383 posts
Call Sign: Arrowhead
Mon 5 Nov 2012
at 17:02
  • msg #573

Re: OOC 2

I’m thinking about improving the following skills. However, before I do, I have a question.

Seeker: I currently have 8 rolls saved to increase a specific power. I am assuming that by the “non-combat” nature of these skill rolls that I cannot use 2 of these skill rolls for what I’m saving for? Please confirm that my assumption is correct before I roll to increase the below.

Insight 35
Status/Reputation: 64
Pilot Helicopter: 55
Influence: 55
Seeker of Truth
GM, 749 posts
Mon 5 Nov 2012
at 22:07
  • msg #574

Re: OOC 2

I believe the 8 refers to power points and not a roll at all. These would be used to buy a level of a power for later. I think you put this 8 under the saved rolls heading, which is the wrong place.

They don't have anything to do with skills.

This advancement is just for skills, no powers.

The skills you have chosen are fine. Go ahead and roll.
Edmund Kirby Smith IV
player, 384 posts
Call Sign: Arrowhead
Mon 5 Nov 2012
at 22:37
  • msg #575

Re: OOC 2

In reply to Edmund Kirby Smith IV (msg # 573):

The results are in:

Insight increases by 3
The other three increase by  1

Character sheet has been updated.

14:35, Today: Edmund Kirby Smith IV rolled 3 using 1d4+1. insight.
14:32, Today: Edmund Kirby Smith IV rolled 22 using 1d100+16. improve influence (55).
14:32, Today: Edmund Kirby Smith IV rolled 18 using 1d100+16. improve pilot helicoptor (55).
14:31, Today: Edmund Kirby Smith IV rolled 53 using 1d100+16. improve status/rep (64).
14:31, Today: Edmund Kirby Smith IV rolled 48 using 1d100+16. improve insight (35).
Edmund Kirby Smith IV
player, 385 posts
Call Sign: Arrowhead
Mon 5 Nov 2012
at 22:47
  • msg #576

Re: OOC 2

Hi all,

Posting here because I'm not sure the best way to proceed. I'm wondering if we need a mission-planning, quasi-OOC thread.

Here's my thinking - Seeker, you want us to get caught up timewise with Avi, but we all have a ton of work to do before we can actually "leave" the arsenal. It would probably take months, in real life time, to RP through all of it. Heck, it's taken us a year and half just to get through 1.5 days. Just tossing this out as an idea, but...

Things we need to do - I'm sure there are more:

1) get intel on where we're going
2) plan our route - or at least the initial legs of it
3) determine what supplies we need - both for the trip and to be delivered down the line (all of which will need to requested In Game, but we need to stratagize about it)
4) Figure out our to keep all of this secret.

One idea is to have an OOC planning thread. The other could be to so some kind of mee-up - via phone or whatever to talk through this stuff? Skype maybe?

Thoughts? Seeker, feel free to squish this idea of you don't like it.
Seeker of Truth
GM, 750 posts
Mon 5 Nov 2012
at 22:59
  • msg #577

Re: OOC 2

The arsenal thread is for this very thing. Lets do it here and and use the ooc when appropriate.  Except for another conversation with sharp, which can happen in Kirby's thread I don't plan on putting things in front of u, so to speed things up we can do it here.
Edmund Kirby Smith IV
player, 386 posts
Call Sign: Arrowhead
Tue 6 Nov 2012
at 00:15
  • msg #578

Re: OOC 2

I'm confused. Do you want us to Roleplay these discussions in the Arsenal thread? If we do that, which I'm good with and would enjoy, it will delay our timing for meeting up with Avi.
Xuan Tien John Wu
player, 472 posts
Call Sign: TSUNAMI
Tue 6 Nov 2012
at 00:40
  • msg #579

Re: OOC 2

If I'm not mistaken, we'd only need to speed up a week in order to get Avi on board. And then we can go back to RP plannings and whatn't.

Whaddaya say?
Aeviternus
player, 181 posts
Tue 6 Nov 2012
at 03:43
  • msg #580

Re: OOC 2

Jesus; it went from Aeviternus to Aevi to Avi.

Do you guys just want speed the process up and call him "A"?  I'm ok with it.  Better than sounding like a disgruntled TSA agent for El Al.
Edmund Kirby Smith IV
player, 387 posts
Call Sign: Arrowhead
Tue 6 Nov 2012
at 03:52
  • msg #581

Re: OOC 2

In reply to Aeviternus (msg # 580):

What can I say, Av, Aeviternus is a hard one for me. I'll try and get better though.
Xuan Tien John Wu
player, 473 posts
Call Sign: TSUNAMI
Tue 6 Nov 2012
at 04:28
  • msg #582

Re: OOC 2

If I started using A, then I'd probably just sound Canadian, and who wants that?
Aeviternus
player, 182 posts
Tue 6 Nov 2012
at 04:39
  • msg #583

Re: OOC 2

Don't worry, I can give you guys a better nickname to call him by in game...
....
...
..
.

..... if we ever ... uh ... SEE each other in game again.  (Max, give Seeker one of those eyebrow thingy looks...)
Orlando Tibbs
player, 311 posts
Call Sign: Pythian
Tue 6 Nov 2012
at 04:42
  • msg #584

Re: OOC 2

Is Aeviternus really a week ahead, I thought we were going to get a phone call here shortly.
I'd like to play it out personally, especially when we get our ghost agent back.
Xuan Tien John Wu
player, 474 posts
Call Sign: TSUNAMI
Tue 6 Nov 2012
at 09:53
  • msg #585

Re: OOC 2

My chosen skills for improvement and their roles. Got some good crits in there.

So the point is to role above your skill number, correct? And what was the +16 bonus that Kirby got? Call me rusty.


20:20, Today: Xuan Tien John Wu rolled 5 using 1d100. improve influence (51).
20:17, Today: Xuan Tien John Wu rolled 73 using 1d100. improve meditation (65).
20:16, Today: Xuan Tien John Wu rolled 27 using 1d100. improve persistence (38).
20:14, Today: Xuan Tien John Wu rolled 6 using 1d100. improve insight (39).
Seeker of Truth
GM, 751 posts
Tue 6 Nov 2012
at 12:43
  • msg #586

Re: OOC 2

You add your intelligence to the roll.
This message had punctuation tweaked by the GM at 12:44, Tue 06 Nov 2012.
Seeker of Truth
GM, 752 posts
Tue 6 Nov 2012
at 12:47
  • msg #587

Re: OOC 2

Xuan Tien John Wu:
My chosen skills for improvement and their roles. Got some good crits in there.

So the point is to role above your skill number, correct? And what was the +16 bonus that Kirby got? Call me rusty.


20:20, Today: Xuan Tien John Wu rolled 5 using 1d100. improve influence (51).
20:17, Today: Xuan Tien John Wu rolled 73 using 1d100. improve meditation (65).
20:16, Today: Xuan Tien John Wu rolled 27 using 1d100. improve persistence (38).
20:14, Today: Xuan Tien John Wu rolled 6 using 1d100. improve insight (39).

Influence would go up 1
Meditation would get a roll
Persistance would succeed with your intelligence bonus. U get a roll
Insight moves up 1

These are good good choices.
Max Jackson
player, 858 posts
Call Sign: Cool Hand Luke
Tue 6 Nov 2012
at 16:13
  • msg #588

Re: OOC 2

In reply to Seeker of Truth (msg # 587):

So add our intel bonus number to the D100 for the skill checks?
Edmund Kirby Smith IV
player, 388 posts
Call Sign: Arrowhead
Tue 6 Nov 2012
at 16:15
  • msg #589

Re: OOC 2

In reply to Max Jackson (msg # 588):

Yes. Your inteligence score is added to your improvement rolls. That's what the +16 was in my roles.
Max Jackson
player, 859 posts
Call Sign: Cool Hand Luke
Tue 6 Nov 2012
at 16:42
  • msg #590

Re: OOC 2

In reply to Edmund Kirby Smith IV (msg # 589):

Thanks Kirby.
Xuan Tien John Wu
player, 475 posts
Call Sign: TSUNAMI
Tue 6 Nov 2012
at 20:12
  • msg #591

Re: OOC 2

Okay. Cheers.

CS updated.
This message was last edited by the player at 20:18, Tue 06 Nov 2012.
Aeviternus
player, 183 posts
Wed 7 Nov 2012
at 02:13
  • msg #592

Re: OOC 2


18:04, Today: Aeviternus rolled 62 using 1d100+20. Resilience (54).
18:05, Today: Aeviternus rolled 55 using 1d100+20. Research (37).
18:05, Today: Aeviternus rolled 52 using 1d100+20. Insight (43).
18:05, Today: Aeviternus rolled 59 using 1d100+20. Lore, Cults/Secret Societies (40).

18:10, Today: Aeviternus rolled 2 using 1d4+1. improve Resilience (54).
18:10, Today: Aeviternus rolled 4 using 1d4+1. improve Research (37).
18:11, Today: Aeviternus rolled 2 using 1d4+1. improve Insight (43).
18:12, Today: Aeviternus rolled 5 using 1d4+1. improve Lore, Cults/Secret Societies (40).
Edmund Kirby Smith IV
player, 389 posts
Call Sign: Arrowhead
Wed 7 Nov 2012
at 03:16
  • msg #593

Re: OOC 2

In reply to Aeviternus (msg # 592):

Nice rolling A'ternus!
Max Jackson
player, 860 posts
Call Sign: Cool Hand Luke
Wed 7 Nov 2012
at 09:00
  • msg #594

Re: OOC 2

In reply to Aeviternus (msg # 592):

...yes...nice...roll...A-Team...in my best Captain...James...T...Kirk...voice.
Orlando Tibbs
player, 312 posts
Call Sign: Pythian
Wed 7 Nov 2012
at 09:32
  • msg #595

Re: OOC 2

Good one!

My skills:
Influence
Computer use
Knowledge: paranormal/spirits
Stealth
Orlando Tibbs
player, 313 posts
Call Sign: Pythian
Wed 7 Nov 2012
at 09:36
  • msg #596

Re: OOC 2

Orlando Tibbs rolled 94 using 1d100+19. Computer u.
01:34, Today: Orlando Tibbs rolled 84 using 1d100+19. Stealth.
01:34, Today: Orlando Tibbs rolled 91 using 1d100+19. Know p.
01:33, Today: Orlando Tibbs rolled 116 using 1d100+19. Influence.
Orlando Tibbs
player, 314 posts
Call Sign: Pythian
Wed 7 Nov 2012
at 09:40
  • msg #597

Re: OOC 2

01:37, Today: Orlando Tibbs rolled 3 using 1d4+1.
01:37, Today: Orlando Tibbs rolled 4 using 1d4+1.
01:37, Today: Orlando Tibbs rolled 2 using 1d4+1.
01:37, Today: Orlando Tibbs rolled 3 using 1d4+1.
Numbers respective to the above post.
Xuan Tien John Wu
player, 476 posts
Call Sign: TSUNAMI
Wed 7 Nov 2012
at 10:20
  • msg #598

Re: OOC 2

Kirby, I believe you and I were ripped off by the Hater Dice Roller.
Aeviternus
player, 184 posts
Wed 7 Nov 2012
at 13:48
  • msg #599

Re: OOC 2

It's true; Orlando and I got a good run of luck.  But you know that means, don't you?  Battle time is going to be sad time for us...
Max Jackson
player, 861 posts
Call Sign: Cool Hand Luke
Wed 7 Nov 2012
at 15:56
  • msg #600

Re: OOC 2

In reply to Aeviternus (msg # 599):

That's when the roll's of death rear's its EVIL head...seeker knows all about the roll's of death...ahhhh the good old days! They're here and will soon be laughing right in our faces. SWEEEEEEEEEEEEEEEEET!
Edmund Kirby Smith IV
player, 390 posts
Call Sign: Arrowhead
Wed 7 Nov 2012
at 16:02
  • msg #601

Re: OOC 2

In reply to Xuan Tien John Wu (msg # 598):

Let's just hope we got all of the bad luck out of the dice now because Aviternus is right, bad dice in battle = bad things.
Seeker of Truth
GM, 753 posts
Thu 8 Nov 2012
at 01:29
  • msg #602

Re: OOC 2

Good stuff Orlando, and yes bad dice now good dice later n
Max Jackson
player, 862 posts
Call Sign: Cool Hand Luke
Thu 8 Nov 2012
at 02:55
  • msg #603

Re: OOC 2

In reply to Seeker of Truth (msg # 602):

You never answered my question seeker. Can hero point be used for a protection power of sorts?
Max Jackson
player, 863 posts
Call Sign: Cool Hand Luke
Thu 8 Nov 2012
at 05:21
  • msg #604

Re: OOC 2

My Skills:

Manipulation (TN-42)
Status (TN-59)
Perception (TN-62)
Insight (TN-61)


21:25, Today: Max Jackson rolled 118 using 1d100+19. Improve Insight (TN-61).
21:25, Today: Max Jackson rolled 95 using 1d100+19. Improve Perception (TN-62).
21:24, Today: Max Jackson rolled 31 using 1d100+19. Improve Status (TN-59).
21:23, Today: Max Jackson rolled 85 using 1d100+19. Improve Manipulation (TN-42).

Ok lets fight some guys before this lucky dice stuff goes away...damn...great now means really bad later...huh?

Is that 118 roll on insight a max d4+1...LOL!

21:33, Today: Max Jackson rolled 4 using 1d4+1. Insight.
21:32, Today: Max Jackson rolled 2 using 1d4+1. Per.
21:32, Today: Max Jackson rolled 5 using 1d4+1. man.
This message was last edited by the player at 05:34, Thu 08 Nov 2012.
Seeker of Truth
GM, 754 posts
Sat 10 Nov 2012
at 18:25
  • msg #605

Re: OOC 2

I did answer in your pm. No it can't. Hero points can only buy heroic abilities which are listed, or re rolls, Orr activating heroic abilities.

Your status will move up 1. There is always a minimum increase of 1
Seeker of Truth
GM, 755 posts
Sat 10 Nov 2012
at 19:04
  • msg #606

Re: OOC 2

Has everyone entered their character sheets?  Let me know If you have. I will be closing the sheets soon

I am out of town this weekend, but I will have Monday off and he in some big posts to everyone.
Aeviternus
player, 185 posts
Sat 10 Nov 2012
at 19:27
  • msg #607

Re: OOC 2

Done, son.
Xuan Tien John Wu
player, 477 posts
Call Sign: TSUNAMI
Sat 10 Nov 2012
at 20:56
  • msg #608

Re: OOC 2

Done
Max Jackson
player, 864 posts
Call Sign: Cool Hand Luke
Sat 10 Nov 2012
at 22:28
  • msg #609

Re: OOC 2

How does one increase an ability stat?
Max Jackson
player, 865 posts
Call Sign: Cool Hand Luke
Sat 10 Nov 2012
at 22:32
  • msg #610

Re: OOC 2

Done
Orlando Tibbs
player, 315 posts
Call Sign: Pythian
Sun 11 Nov 2012
at 01:04
  • msg #611

Re: OOC 2

Done
Edmund Kirby Smith IV
player, 391 posts
Call Sign: Arrowhead
Sun 11 Nov 2012
at 05:07
  • msg #612

Re: OOC 2

In reply to Max Jackson (msg # 609):

Check the book for specifics, but you have to save improvement rolls. Something like rolls equal to your current level to increase. That's not it, but it's something like that.
Max Jackson
player, 866 posts
Call Sign: Cool Hand Luke
Sun 11 Nov 2012
at 05:14
  • msg #613

Re: OOC 2

In reply to Edmund Kirby Smith IV (msg # 612):

Thanks. I'll see what I can find.
Seeker of Truth
GM, 756 posts
Sun 11 Nov 2012
at 05:17
  • msg #614

Re: OOC 2

You have to save an improvement roll, then state that you are training a stat and state how you are training the stat. Then there is a roll based on a certain amount of time that you have to  train the stat, which is why you have to save an improvement roll.  Based on how good your roll is you can gain or loose points in the stat, loss of points can be regained by rest, kind of like training the wrong way and hurting your self.
Edmund Kirby Smith IV
player, 393 posts
Call Sign: Arrowhead
Tue 13 Nov 2012
at 03:52
  • msg #615

Re: OOC 2

John, I'll get a good post into the area sometime doting the day, US time, tomorrow 11/13. Not phone-post worthy.
Xuan Tien John Wu
player, 480 posts
Call Sign: TSUNAMI
Tue 13 Nov 2012
at 06:38
  • msg #616

Re: OOC 2

Alright. By the way, Seeker tells me that the sparring gear we're wearing is just our t-shirt and sweats.
Seeker of Truth
GM, 759 posts
Wed 14 Nov 2012
at 10:35
  • msg #617

Re: OOC 2

See I didn't say sparring gear. I said clothes, not gee, not gear, just clothes.
I should have said work out clothes. My apologies everyone.
Max Jackson
player, 868 posts
Call Sign: Cool Hand Luke
Thu 15 Nov 2012
at 01:53
  • msg #618

Re: OOC 2

Back in the day we'd just go out in the back yard in our shorts and tank tops and kick the crap out of each other...sparing gear indeed.
Xuan Tien John Wu
player, 484 posts
Call Sign: TSUNAMI
Fri 16 Nov 2012
at 23:29
  • msg #619

Re: OOC 2

You have a good time away Kirbs. Just post before you go, and I'll forgive the week away. Either that or I'll just continue posting winning shots on you.

*...Kirby just stayed in his fighting stance, but made no real moves to attack or defend, so John wailed on him like he was a practice dummy, bitch-slapping him a hundred times in less than ten seconds. It was the age old art of Bitch-slap Fu, later renamed as Bitch-slapped Fool. John couldn't resist, but he wasn't proud of it. Still Kirby did not move, or even flinch. Did he feel it? Was he real?

Noticing the pile of jumping ropes on the ground, John tied them all together to make one long piece, then attached one end to Kirby's leg, and the other to the top of the pillar. After hoisting him up to about body height, John looked at his work, with Kirby swinging lightly to and fro, expressionless still.

Perfect. Now he had a real punching bag. John turned his ipod to Pimpin' Aint Easy, and went to work.

If Kirby ever came out of his comatose state, he might be a little upset about his condition....*

This message was last edited by the player at 23:32, Fri 16 Nov 2012.
Max Jackson
player, 870 posts
Call Sign: Cool Hand Luke
Sat 17 Nov 2012
at 01:36
  • msg #620

Re: OOC 2

In reply to Xuan Tien John Wu (msg # 619):

Max laughs and thinks...cool pinata.
Orlando Tibbs
player, 318 posts
Call Sign: Pythian
Sun 18 Nov 2012
at 00:23
  • msg #621

Re: OOC 2

Are you drinking...please tell me you were drinking when you wrote that...
Xuan Tien John Wu
player, 485 posts
Call Sign: TSUNAMI
Sun 18 Nov 2012
at 00:46
  • msg #622

Re: OOC 2

Nope, no drinking. I just have an odd sense of humor. Ask Seeker.

By the way, next song on the Ipod is Smack My Bitch Up.
This message was last edited by the player at 02:24, Sun 18 Nov 2012.
Seeker of Truth
GM, 761 posts
Sun 18 Nov 2012
at 01:15
  • msg #623

Re: OOC 2

Nice...If Kirby gives me a call, I'll try to help him get a post in...
Max Jackson
player, 871 posts
Call Sign: Cool Hand Luke
Sun 18 Nov 2012
at 05:40
  • msg #624

Re: OOC 2

Very nice thread Seeker and Aevi!
This message was last edited by the player at 05:41, Sun 18 Nov 2012.
Seeker of Truth
GM, 763 posts
Mon 19 Nov 2012
at 03:46
  • msg #625

Re: OOC 2

Thanks, I have enjoyed it immensely.
Aeviternus
player, 189 posts
Mon 19 Nov 2012
at 05:14
  • msg #626

Re: OOC 2

You can call me "A", and thanks.
Orlando Tibbs
player, 319 posts
Call Sign: Pythian
Mon 19 Nov 2012
at 15:56
  • msg #627

Re: OOC 2

Alright peeps, I got the week off and will be checking in...good stuff in the other thread Aeviternus and Seek.
Max Jackson
player, 872 posts
Call Sign: Cool Hand Luke
Tue 20 Nov 2012
at 03:14
  • msg #628

Re: OOC 2

Seek did you get the private message for the posting your requested that you wanted to add to?
Seeker of Truth
GM, 764 posts
Tue 20 Nov 2012
at 03:33
  • msg #629

Re: OOC 2

cross post, haw, I was writing you as you wrote that, go check
Seeker of Truth
GM, 766 posts
Thu 22 Nov 2012
at 04:45
  • msg #630

Re: OOC 2

So Max, what power arer you going with? Get back to me in a PM if you want.
Seeker of Truth
GM, 767 posts
Thu 22 Nov 2012
at 04:46
  • msg #631

Re: OOC 2

Has everyone read both sides of the threads? I think Kirby is probably still behind, anybody else?
Orlando Tibbs
player, 321 posts
Call Sign: Pythian
Thu 22 Nov 2012
at 16:40
  • msg #632

Re: OOC 2

I've read it, Happy Turkey day everyone!
Xuan Tien John Wu
player, 486 posts
Call Sign: TSUNAMI
Thu 22 Nov 2012
at 21:00
  • msg #633

Re: OOC 2

In reply to Orlando Tibbs (msg # 632):

Ditto.
Max Jackson
player, 873 posts
Call Sign: Cool Hand Luke
Thu 22 Nov 2012
at 22:24
  • msg #634

Re: OOC 2

In reply to Xuan Tien John Wu (msg # 633):

Ill see his ditto with a ditto.
Aeviternus
player, 194 posts
Thu 22 Nov 2012
at 22:25
  • msg #635

Re: OOC 2

All caught up; enjoy T-day, all!
Max Jackson
player, 874 posts
Call Sign: Cool Hand Luke
Fri 23 Nov 2012
at 05:57
  • msg #636

Re: OOC 2

D&D original movie on syfy channel this Saturday.
This message was last edited by the player at 19:25, Fri 23 Nov 2012.
Max Jackson
player, 875 posts
Call Sign: Cool Hand Luke
Wed 28 Nov 2012
at 02:32
  • msg #637

Re: OOC 2

What the hell is everybody on the moon now...damn!

John I think you and I should spar.
Seeker of Truth
GM, 768 posts
Wed 28 Nov 2012
at 03:01
  • msg #638

Re: OOC 2

I am game for anyone to SPAR...
Xuan Tien John Wu
player, 487 posts
Call Sign: TSUNAMI
Wed 28 Nov 2012
at 05:33
  • msg #639

Re: OOC 2

Sounds good. Bring it.
Max Jackson
player, 876 posts
Call Sign: Cool Hand Luke
Wed 28 Nov 2012
at 17:11
  • msg #640

Re: OOC 2

In reply to Xuan Tien John Wu (msg # 639):

Lets get it on! Can you smell what the cool hand is cookin!
Xuan Tien John Wu
player, 488 posts
Call Sign: TSUNAMI
Wed 28 Nov 2012
at 21:13
  • msg #641

Re: OOC 2

I smell something. And I think it's stacking in your pants.

I don't blame you. It's scary facing off against a badass like Xuan.
Max Jackson
player, 877 posts
Call Sign: Cool Hand Luke
Wed 28 Nov 2012
at 23:12
  • msg #642

Re: OOC 2

In reply to Xuan Tien John Wu (msg # 641):

Nah mate what you're smellin is the blood drippin from you slack jawed face, cause your cockles just got whooped up on hard core cool hand style.

Whatcha gonna do, baby, when the cool hand comes for you.
Xuan Tien John Wu
player, 489 posts
Call Sign: TSUNAMI
Wed 28 Nov 2012
at 23:46
  • msg #643

Re: OOC 2

What are cockles? And why would you handle them?

I admit, you have a powerful mind, Max. Just look what you created in your imagination!

I think I'll have to paralyze you from the neck down...for jiggling my cockles.
Orlando Tibbs
player, 322 posts
Call Sign: Pythian
Fri 30 Nov 2012
at 23:26
  • msg #644

Re: OOC 2

That is frickin funny!
Seeker of Truth
GM, 771 posts
Sat 8 Dec 2012
at 01:41
  • msg #645

Re: OOC 2

Alright guys, I have some high excitement stuff coming up, tuck your cockles back in and get ready.  We'll still keep a somewhat slowish pace for the traveling folks in our group.
Xuan Tien John Wu
player, 491 posts
Call Sign: TSUNAMI
Sat 8 Dec 2012
at 04:24
  • msg #646

Re: OOC 2

Timing is about right, since I'm just about to travel for a month.

For those who missed it, that comment was laced with sarcasm. Almost drenched even.
Edmund Kirby Smith IV
player, 399 posts
Call Sign: Arrowhead
Thu 13 Dec 2012
at 15:27
  • msg #647

Re: OOC 2

Hi all, I sincerely apologize for the long absence. Today is my last untra-busy day and I promise to get caught up tomorrow. Thanks.
Seeker of Truth
GM, 772 posts
Thu 13 Dec 2012
at 21:35
  • msg #648

Re: OOC 2

I edited my last post to clean it up a bit. same message, just better spelling.
Max Jackson
player, 879 posts
Call Sign: Cool Hand Luke
Fri 14 Dec 2012
at 22:25
  • msg #649

Re: OOC 2

TGIF!

One more test and I'm certified! WooHoo!
Xuan Tien John Wu
player, 493 posts
Call Sign: TSUNAMI
Fri 14 Dec 2012
at 23:38
  • msg #650

Re: OOC 2

A certified what? You kinda left yourself open, but I'm trying not to take advantage. Must be the Xmas season.
Max Jackson
player, 880 posts
Call Sign: Cool Hand Luke
Sat 15 Dec 2012
at 02:20
  • msg #651

Re: OOC 2

In reply to Xuan Tien John Wu (msg # 650):

Well I appreciate your holiday charity! You rock my cheerful world! You like vegemite?

The certification will be in Nutritional Life Coaching.

And yes I opened the door for your potential storm of all that is distortedly twisted, ball twisting, peter pulling, and ass handing way of putting 'things'. You pasted the test.
Orlando Tibbs
player, 324 posts
Call Sign: Pythian
Sun 16 Dec 2012
at 23:34
  • msg #652

Re: OOC 2

Hey fellas, quick one, do we want to actually do a simulation of the flying acrobatic Mork from Ork, or are we just going to wing it.

Jus so everyone knows, I have spells that boost our abilities. I can pump everyone except for Aeviternus.
Xuan Tien John Wu
player, 494 posts
Call Sign: TSUNAMI
Mon 17 Dec 2012
at 02:26
  • msg #653

Re: OOC 2

I've already suggested it in game. But hey, wingin' it could be fun.
Max Jackson
player, 882 posts
Call Sign: Cool Hand Luke
Mon 17 Dec 2012
at 03:43
  • msg #654

Re: OOC 2

How would we simulate the egg drop?
Orlando Tibbs
player, 325 posts
Call Sign: Pythian
Mon 17 Dec 2012
at 14:06
  • msg #655

Re: OOC 2

I know you suggested it, that's why I brought it up.
Can we just say we simulated it and not play it out or do we actually drop a dummy from a ship?
Seeker I'm assuming if we don't simulate we'll be having negatives and "difficult" skill checks.

I don't particularly want to do the scene twice, can we just say we practiced it?
Aeviternus
player, 198 posts
Mon 17 Dec 2012
at 15:58
  • msg #656

Re: OOC 2

If you guys drop me, I'll just haunt you.
Seeker of Truth
GM, 773 posts
Tue 18 Dec 2012
at 04:36
  • msg #657

Re: OOC 2

I am perfectly fine with you saying that you practiced it a couple of times from a real airplane, for a few days.  It will make all of your skill checks go from impossible and difficult to difficult and normal checks.

Although I still need kirby to order the freekin plane...
Seeker of Truth
GM, 775 posts
Sun 23 Dec 2012
at 02:20
  • msg #658

Re: OOC 2

Hey ya'll, I'm just gonna add the training. I was rushed this morning putting it up. I'll probably edit to smooth it out a bit.
This message had punctuation tweaked by the GM at 13:59, Sun 23 Dec 2012.
Seeker of Truth
GM, 776 posts
Sun 23 Dec 2012
at 14:01
  • msg #659

Re: OOC 2

There we go, that one is better...playing with myself right now, not literally, just waiting for my friends to join in the game...heloo...anybody out there...

Orlando, I know you're on vacation biotch, jump in...jk...waiting on the honey mooner to get back and kirby to get off his duff.
Seeker of Truth
GM, 778 posts
Sun 23 Dec 2012
at 15:31
  • msg #660

Re: OOC 2

Aeviternus thread is now done too. Can everyone tell I have some time on my hands.
Aeviternus
player, 202 posts
Sun 23 Dec 2012
at 19:49
  • msg #661

Re: OOC 2

Time on your hands... do you even know what that is??

Love the practice run posts- pics are perfect and your description captured how freaked out everybody should be.

Well played, old man.  :)
Seeker of Truth
GM, 779 posts
Mon 24 Dec 2012
at 02:16
  • msg #662

Re: OOC 2

Thanks, I woke up at 4 am and wrote the Aeviternus post.
Orlando Tibbs
player, 329 posts
Call Sign: Pythian
Mon 24 Dec 2012
at 05:00
  • msg #663

Re: OOC 2

Well now we know there's no excuse for delay.

So...can we just send Saul a letter?
Seeker of Truth
GM, 780 posts
Mon 24 Dec 2012
at 15:41
  • msg #664

Re: OOC 2

You all have survived the practice runs though I'm not saying if they completely successful or not. I also purposefully chose not to get into detail. I didn't want to take away from your imagination.

At this point it has been three days, the tablets and lap tops are loaded with info, the dr.s have played with twins and the 1st email with the info has happened. Aeviternus could not make direct contact with Saul. What needs to still happen:
1. Aeviternus conversation before he is jettisoned
2. Kirby's conversation with sharp and any gear needs taken on the trip.

I also haven't heard from John making sure he wants his ship to go.
Xuan Tien John Wu
player, 497 posts
Call Sign: TSUNAMI
Mon 24 Dec 2012
at 17:38
  • msg #665

Re: OOC 2

Happy Xmas everyone in OZ. Wait, that's only me, and I'm not there right now. Well, for tomorrow then, because I may not get on tomorrow.

What do you mean about wanting my ship to go? You mean the yacht?
Seeker of Truth
GM, 781 posts
Mon 24 Dec 2012
at 20:48
  • msg #666

Re: OOC 2

Yep, did you read Kirby's post?
Max Jackson
player, 886 posts
Call Sign: Cool Hand Luke
Mon 24 Dec 2012
at 21:17
  • msg #667

Re: OOC 2

Johnny, welcome back to the states mate. Enjoy your visit. You never answered my question about vegemate, do you like it?
Seeker of Truth
GM, 782 posts
Tue 25 Dec 2012
at 00:52
  • msg #668

Re: OOC 2

And it isn't a yacht, it is a sailboat, trying to slip in an upgrade.
Orlando Tibbs
player, 330 posts
Call Sign: Pythian
Tue 25 Dec 2012
at 01:07
  • msg #669

Re: OOC 2

Hey I'll be the first to ask, may we borrow your ship for a world wide getaway.
Xuan Tien John Wu
player, 498 posts
Call Sign: TSUNAMI
Tue 25 Dec 2012
at 07:12
  • msg #670

Re: OOC 2

Wow, even on Xmas he tries to jack me of what was already agreed upon. It is, and always has been, a yacht.

Yes Max, I do like Vegemite. It's awesome.

I'll go back and read about this ship thing.
Xuan Tien John Wu
player, 499 posts
Call Sign: TSUNAMI
Tue 25 Dec 2012
at 16:32
  • msg #671

Re: OOC 2

Okay, happy to use my "ship". AKA, my home, and my YACHT.

Dookie jacker.
Seeker of Truth
GM, 783 posts
Tue 25 Dec 2012
at 19:00
  • msg #672

Re: OOC 2

It is a <>sail boat</>
Aeviternus
player, 204 posts
Tue 25 Dec 2012
at 19:40
  • msg #673

Re: OOC 2

I thought it was a schooner...
Seeker of Truth
GM, 784 posts
Tue 25 Dec 2012
at 20:39
  • msg #674

Re: OOC 2

You can't sail a yacht!
Max Jackson
player, 887 posts
Call Sign: Cool Hand Luke
Tue 25 Dec 2012
at 23:39
  • msg #675

Re: OOC 2

Can you sail a jet ski?
Aeviternus
player, 205 posts
Wed 26 Dec 2012
at 21:46
  • msg #676

Re: OOC 2

Last post amended.
Xuan Tien John Wu
player, 500 posts
Call Sign: TSUNAMI
Thu 27 Dec 2012
at 18:27
  • msg #677

Re: OOC 2

It's a yacht. Not a sailboat. There is no sail, because I don't sail. The yacht has a motor, as do most yachts. It's not the biggest yacht, but it's still a yacht.

We discussed this early on. I would have a yacht as a home rather than an apartment or house or whatever.

Why don't you go tell Orlando or Max that they have a tin shack rather than a regular house. See how that goes down.

Dookie Jacker.

Next you'll tell me I live in a pineapple under the sea.
Max Jackson
player, 888 posts
Call Sign: Cool Hand Luke
Thu 27 Dec 2012
at 18:45
  • msg #678

Re: OOC 2

In reply to Xuan Tien John Wu (msg # 677):

That would make you sponge-John-square pants?
Seeker of Truth
GM, 785 posts
Thu 27 Dec 2012
at 21:14
  • msg #679

Re: OOC 2

Players always trying to get one over on me. A person of the sea wouldn't have a yacht, because it has no sail, just dumb rich people. I didn't say you live in a skip boat, a large sail boat with a nice living size cabin is what I pictured you as having, you can still have the swank bed and 60" flat screen with the wet bar too. It can be the same size as your small yacht and it can have a motor too.  I just figured, you'd want to be able to sail and motor around.  A yacht is so... limiting.

I have closed up the character sheets and fixed Orlando and Max's powers.

I am waiting on Kirby for his finished conversation and then we are a go! I will set it up in one of the threads, still debating on which one, probably the covert operations thread.
Xuan Tien John Wu
player, 501 posts
Call Sign: TSUNAMI
Fri 28 Dec 2012
at 17:51
  • msg #680

Re: OOC 2

See the problem is that I didn't take Sailing as a skill. Fancy having a sailboat when you can't drive it. All those nicks and dings on the side are from parking at the docks.

But hey, you're the boss. I can swallow having a sailboat.
Edmund Kirby Smith IV
player, 402 posts
Call Sign: Arrowhead
Sat 29 Dec 2012
at 05:16
  • msg #681

Re: OOC 2

In reply to Xuan Tien John Wu (msg # 680):

Damn. If you can't drive your "house" our travel plans may be FUBARed.
Max Jackson
player, 889 posts
Call Sign: Cool Hand Luke
Sat 29 Dec 2012
at 06:03
  • msg #682

Re: OOC 2

I haven't had a good fubar in a long time. Do they taste any different?
Edmund Kirby Smith IV
player, 403 posts
Call Sign: Arrowhead
Sat 29 Dec 2012
at 06:15
  • msg #683

Re: OOC 2

In reply to Max Jackson (msg # 682):

Still just regular and menthol.
Xuan Tien John Wu
player, 502 posts
Call Sign: TSUNAMI
Sat 29 Dec 2012
at 17:38
  • msg #684

Re: OOC 2

Okay, not to worry Gents. Skills are rearranged and my 'house' now has a sail. Provided I'm not shitfaced on coffscotch, I'll get us there.
Max Jackson
player, 890 posts
Call Sign: Cool Hand Luke
Sun 30 Dec 2012
at 23:18
  • msg #685

Re: OOC 2

In reply to Xuan Tien John Wu (msg # 684):

and if there's no wind I could always 'push' us through the water.
Xuan Tien John Wu
player, 503 posts
Call Sign: TSUNAMI
Mon 31 Dec 2012
at 17:03
  • msg #686

Re: OOC 2

Teamwork.
Xuan Tien John Wu
player, 504 posts
Call Sign: TSUNAMI
Mon 31 Dec 2012
at 17:11
  • msg #687

Re: OOC 2

By the way, was I to leave the boat at the docks or move it to open waters at a drop point in the ocean?

Also, was I meant to wait on the boat or in the plane. I figured I could be of more use in the plane.

Just a little confused and needed clarification. Anyone?
Max Jackson
player, 892 posts
Call Sign: Cool Hand Luke
Mon 31 Dec 2012
at 18:48
  • msg #688

Re: OOC 2

In reply to Xuan Tien John Wu (msg # 687):

The whole  damn drop sinario is confusing to me. Wish the trained leaders would step up and take control. Who's doing what and when they're doing it. This will be like four monkeys fucking a football.
Orlando Tibbs
player, 332 posts
Call Sign: Pythian
Mon 31 Dec 2012
at 18:50
  • msg #689

Re: OOC 2

Ohh, you are needed in the plane.  I don't think we can afford a missed catch, and we would probably need you to jump out of the plane to catch Aeviternus incase we all miss.  You know all Bruce Willis like with a tether attached to you.

And I have no idea what Seeker has planned, but if the military shows up, we could probably use your chi fire power and stuff.  And of course when he makes my parachute not open, I'm gonna need you to shoot through the air and catch me too.
Seeker of Truth
GM, 788 posts
Mon 31 Dec 2012
at 19:15
  • msg #690

Re: OOC 2

well that is why you all were given one last drink of coffee to talk.  I can hike the football if you guys want? Waitin on ya'll.
And this conversation would be better had in the coffee house in game...take it in game boys...in game!
This message was last edited by the GM at 19:16, Mon 31 Dec 2012.
Xuan Tien John Wu
player, 505 posts
Call Sign: TSUNAMI
Mon 31 Dec 2012
at 21:57
  • msg #691

Re: OOC 2

Okay, that's what I was thinking too Orlando. We'll take it in the other thread then.
Max Jackson
player, 895 posts
Call Sign: Cool Hand Luke
Mon 31 Dec 2012
at 23:42
  • msg #692

Re: OOC 2

In reply to Seeker of Truth (msg # 690):

Ok I took my wonderings to the proper thread. However, can you tell us what we practiced, or did we have time to practice this plan or any plan.

 I would think with the combine intelligence, life experience and common sense this group has we would've came up with a plan that would work without a high percentage of failure. Thinking through all the variables and possibilities the different plans might hold?

Just saying...
Seeker of Truth
GM, 790 posts
Tue 1 Jan 2013
at 00:51
  • msg #693

Re: OOC 2

Yes, I'm assuming you would have come up with a brilliant plan. But I'm not puttin it together for you. That would take your imagination away. So that's why I didn't write out something in detail. And why I gave you time for coffee. Make a plan, the practice suggested by John was a great idea. I was going to jack you guys 10 ways to Sunday. But his bright idea of practice allowed to get rid of major negatives I was goin to impose.

You guys make out the plan or not...time is ticking.
Max Jackson
player, 896 posts
Call Sign: Cool Hand Luke
Tue 1 Jan 2013
at 01:12
  • msg #694

Re: OOC 2

In reply to Seeker of Truth (msg # 693):

Thank you that cleared up a lot!
Max Jackson
player, 898 posts
Call Sign: Cool Hand Luke
Wed 2 Jan 2013
at 18:08
  • msg #695

Re: OOC 2

Changed info in the Secret Operations Thread.
Seeker of Truth
GM, 791 posts
Thu 3 Jan 2013
at 19:24
  • msg #696

Re: OOC 2

ok, excited!!!!in a singy freggly voice....I will start the post today at some point. Everyone, good luck, use your head, and you'll make it out of this!

I want you all to remember...I'm not trying to kill anyone, but, sometimes the dice play hardball, and I want this to feel as real as we can within a roleplaying game.  Anything is possible, play smart and protect each other, rely on teamwork and it is possible to plan things out working in tandem with each other.

Don't just think what your character will do, think about the group.

I should have a starter post tonight.

Thanks for fixing your post to 2 tons Max, remember that each target you add will be harder and harder to effect.

IMPORTANT- Every use of Manipulation will reduce your skill try by -10%, so if you manipulate for 9 levels that would be -90% to your check.
So Max if you are manipulating 4 guys with Telekinesis that is -30% to your skill role (1+3).
Max Jackson
player, 900 posts
Call Sign: Cool Hand Luke
Fri 4 Jan 2013
at 03:48
  • msg #697

Re: OOC 2

Lets light this roman candle.
Edmund Kirby Smith IV
player, 406 posts
Call Sign: Arrowhead
Fri 4 Jan 2013
at 16:07
  • msg #698

Re: OOC 2

Max - Kirby would probably answer your question but me, the player of Kirby, does not know the answer.

Anyone know where the boat is docked in relation to the beach? I believe Xuan is traveling right now. In the planning phase we'd have planed to land as close as possible to the boat.
Xuan Tien John Wu
player, 509 posts
Call Sign: TSUNAMI
Fri 4 Jan 2013
at 16:51
  • msg #699

Re: OOC 2

It's parked at Pillar Point Harbor in Half Moon Bay. It's parked at the end of the docks for an easy and quick exit to the wide blue. It's name is Si Feng.
Edmund Kirby Smith IV
player, 407 posts
Call Sign: Arrowhead
Fri 4 Jan 2013
at 18:10
  • msg #700

Re: OOC 2

that helps! - I love google maps by the way.
Xuan Tien John Wu
player, 510 posts
Call Sign: TSUNAMI
Fri 4 Jan 2013
at 18:28
  • msg #701

Re: OOC 2

I too am a fan. It's a tool I'm very familiar with. Have to be for work.
Seeker of Truth
GM, 793 posts
Sat 5 Jan 2013
at 02:09
  • msg #702

Re: OOC 2

Hey gang I edited my post to include headsets that Kirby had ordered.  He reminded me today, so everyone has ears.
Max Jackson
player, 901 posts
Call Sign: Cool Hand Luke
Sat 5 Jan 2013
at 03:39
  • msg #703

Re: OOC 2

Hey Johnny, just watched your cousin Master Li Mu Bai wield the green destiny to perfection. Can you run on the top of bamboo groves as he did?
Xuan Tien John Wu
player, 512 posts
Call Sign: TSUNAMI
Sat 5 Jan 2013
at 03:58
  • msg #704

Re: OOC 2

Of course. Just not as well. ; )
Max Jackson
player, 902 posts
Call Sign: Cool Hand Luke
Sat 5 Jan 2013
at 04:08
  • msg #705

Re: OOC 2

In reply to Xuan Tien John Wu (msg # 704):

Sweet, can't wait to watch that in game.
Aeviternus
player, 207 posts
Sat 5 Jan 2013
at 08:52
  • msg #706

Re: OOC 2

Hey fellas, big ass family event happening tomorrow at my house but I'll try to get my post in by tomorrow night.
Max Jackson
player, 905 posts
Call Sign: Cool Hand Luke
Wed 9 Jan 2013
at 01:42
  • msg #707

Re: OOC 2

Max will hold his CA until Kirby starts his action to slow Aeviternus down and Tibbs hit us with his magic boost!
Edmund Kirby Smith IV
player, 410 posts
Call Sign: Arrowhead
Wed 9 Jan 2013
at 03:04
  • msg #708

Re: OOC 2

Seeker: Updated my table after my first action.
Orlando: Can't wait for that JUICE!
Max: Your airsickness bag is located in your seat-ba... Oh, too late.
Aviternus: Fall slow.
Xuan: What is the average wind-speed velocity of un-laden body jumper?
This message was last edited by the player at 03:06, Wed 09 Jan 2013.
Orlando Tibbs
player, 336 posts
Call Sign: Pythian
Wed 9 Jan 2013
at 04:49
  • msg #709

Re: OOC 2

My juice is a comin, sorry I had rolled so low.  So question, if I were to lets say use some of your guy's energy would that be ok, not too much like at most 4 pp? Is that ok.  My little spellio kind of works that way for your buff. I figured, we're all powered up and it wouldn't really affect us.
Edmund Kirby Smith IV
player, 411 posts
Call Sign: Arrowhead
Wed 9 Jan 2013
at 05:12
  • msg #710

Re: OOC 2

In reply to Orlando Tibbs (msg # 709):

Two answers:

1. I have to ask Seeker a question about my power. I may need all of my energy to "catch" our human missle friend.
2. Unless you ask in game, we're already expecting juice. We wouldn't know the effect, loss of energy, unless Orlando tells us.
Max Jackson
player, 908 posts
Call Sign: Cool Hand Luke
Wed 9 Jan 2013
at 05:53
  • msg #711

Re: OOC 2

In reply to Orlando Tibbs (msg # 709):

Hey if you can help me get my skill checks back in line, use can use all you want!
Xuan Tien John Wu
player, 513 posts
Call Sign: TSUNAMI
Wed 9 Jan 2013
at 07:16
  • msg #712

Re: OOC 2

In reply to Edmund Kirby Smith IV (msg # 708):

Average is about 200mph or 55 meters/second at terminal velocity.

But Aevi should be coming in at something nearing breaking of the sound barrier, so around 700mph or 300m/s. At least to start with.

To make him manageable, you'll probably want to slow him down to around terminal on the fall, but still moving forward to the back of the plane at 300m/s to keep up with the speed of the plane, or faster to get in, and then slowing him down upon entry, or sending a line out to him to connect to and pulling him in.

Something like that. You've got your work cut out for you.
Aeviternus
player, 209 posts
Wed 9 Jan 2013
at 12:39
  • msg #713

Re: OOC 2

I'm falling as slow as I can for being shot out of a cannon.... er... "laser".

Try not to lose this body, guys; I like this one.
Seeker of Truth
GM, 796 posts
Wed 9 Jan 2013
at 21:03
  • msg #714

Re: OOC 2

Xuan is dead on, with the velocity comment. Orlando does have the ability to skim more from others like Xuan and himself, he would know that Max and Kirby would need all of their energy.

Question-Does anyone have an idea of what would happen to their character if they tried to expend all of their energy at once?
Max Jackson
player, 909 posts
Call Sign: Cool Hand Luke
Wed 9 Jan 2013
at 21:28
  • msg #715

Re: OOC 2

In reply to Seeker of Truth (msg # 714):

For me major brain damage, coma, death. Not necessarily in the order.

ever watch the movie scanners, stuff like that!
This message was last edited by the player at 22:35, Wed 09 Jan 2013.
Edmund Kirby Smith IV
player, 412 posts
Call Sign: Arrowhead
Wed 9 Jan 2013
at 22:06
  • msg #716

Re: OOC 2

In reply to Seeker of Truth (msg # 714):

I'm guessing bad things?
Orlando Tibbs
player, 337 posts
Call Sign: Pythian
Thu 10 Jan 2013
at 04:35
  • msg #717

Re: OOC 2

ohh I have a great idea, jackerie is what will happen.  I am assuming the same thing that always happened to those bitchy little cartoon charters the X-men 1st season," Uhh" went Jean grey and collapsed,
Xuan Tien John Wu
player, 515 posts
Call Sign: TSUNAMI
Thu 10 Jan 2013
at 06:57
  • msg #718

Re: OOC 2

Ditto to Tibbs.
Edmund Kirby Smith IV
player, 413 posts
Call Sign: Arrowhead
Thu 10 Jan 2013
at 14:43
  • msg #719

Re: OOC 2

Whoohoo, thanks Tibbs! That's going to help alot.

BTW, I loved the line: "we have humanities conundrum falling from the sky". It made me laugh out loud!
Max Jackson
player, 910 posts
Call Sign: Cool Hand Luke
Fri 11 Jan 2013
at 01:30
  • msg #720

Re: OOC 2

In reply to Edmund Kirby Smith IV (msg # 719):

Updated PP, minus the 5 used by Tibbs.
Seeker of Truth
GM, 797 posts
Fri 11 Jan 2013
at 04:46
  • msg #721

Re: OOC 2

Tibbs, subtract 2, I tell you 2 Hero points.  Expensive to get that power off with so many guys, huh?

Thanks for everyone subtracting their stuff.

We are at the top of the order...Aeviternus...you falling conundrum you...you're up...doit!
I will need another athletics roll and resilience pls -20%.

We should have the order at this point, so go ahead and go after the player in front of you goes.  If there is an obvious resolution needed by me though, I'll jump in.  Good stuff so far gang.
Max Jackson
player, 911 posts
Call Sign: Cool Hand Luke
Fri 11 Jan 2013
at 05:16
  • msg #722

Re: OOC 2

Hey guys real quick.

Not sure if anyone here is into MMO's but there's an MMO hard core action RPG, one for which I will testify for as being the best I've ever played. It's called Marvel Hero's. Here's the kicker it's FREE. You get five Marvel Characters to start with and go from there.

The game was designed from the guy who did Diablo 1 and 2, but on steroids.

I've been play testing the closed beta for two months now and man it's amazing.

Check out the web site or youtube for game play.

Oh one more thing there's real flying in the game, so cool.
This message was last edited by the player at 05:31, Fri 11 Jan 2013.
Orlando Tibbs
player, 339 posts
Call Sign: Pythian
Fri 11 Jan 2013
at 05:22
  • msg #723

Re: OOC 2

First time is always free, then you r hooked, and need to pay after that.
Max Jackson
player, 912 posts
Call Sign: Cool Hand Luke
Fri 11 Jan 2013
at 05:30
  • msg #724

Re: OOC 2

In reply to Orlando Tibbs (msg # 723):

NO Tibbs you can play from start to end of the TOTAL story line for FREE. Now if you want different characters then thats where cost comes in. Remember this is now a Disney thing and they just want you to watch there Marvel Movies and buy their real merchandise.

Just check it out this spring when it's released. Oh and being a huge Luke Cage fan in the 70's he's in the game and a real bad ass!

End game is Doc Doom with the Cosmic Cube, that's gonna be messy!

Right now they have 26 characters to pick from and each one can be a totally different class, which you decide upon by picking skills and powers from that characters tree.

And anytime during the game you can change from one to another of your five starting characters and you can find different characters and costumes during the game as treasure drops too!

The story is written by B.M. Bendis one of the best of Marvels writers!
This message was last edited by the player at 05:36, Fri 11 Jan 2013.
Edmund Kirby Smith IV
player, 414 posts
Call Sign: Arrowhead
Fri 11 Jan 2013
at 14:46
  • msg #725

Re: OOC 2

Max delayed his action didn't he? Did Max act this round?
Max Jackson
player, 913 posts
Call Sign: Cool Hand Luke
Fri 11 Jan 2013
at 17:18
  • msg #726

Re: OOC 2

In reply to Edmund Kirby Smith IV (msg # 725):

Max delayed for your action of slowing down of Aeviternus.
Edmund Kirby Smith IV
player, 415 posts
Call Sign: Arrowhead
Fri 11 Jan 2013
at 20:34
  • msg #727

Re: OOC 2

In reply to Max Jackson (msg # 726):

Ok, then it's going to be awhile. I thought Max and Kirby were both workng on that? What would we have "practiced"?
Max Jackson
player, 914 posts
Call Sign: Cool Hand Luke
Fri 11 Jan 2013
at 21:02
  • msg #728

Re: OOC 2

In reply to Edmund Kirby Smith IV (msg # 727):

How ever we practiced it is fine with me. If that means we both slowed and guided Aeviternus to the hanger bay then that works.

So lets get it done.
Edmund Kirby Smith IV
player, 416 posts
Call Sign: Arrowhead
Fri 11 Jan 2013
at 22:56
  • msg #729

Re: OOC 2

In reply to Max Jackson (msg # 728):

I think if we don't work together, this might put Kirby in a coma. I know this is a bit meta-gamingish, but I think working together to slow him down, and then into the aircarft, is what they would have practiced.
Aeviternus
player, 210 posts
Fri 11 Jan 2013
at 23:55
  • msg #730

Re: OOC 2

In reply to Edmund Kirby Smith IV (msg # 729):

You'll not get any argument from me...
Max Jackson
player, 915 posts
Call Sign: Cool Hand Luke
Sat 12 Jan 2013
at 00:51
  • msg #731

Re: OOC 2

In reply to Edmund Kirby Smith IV (msg # 729):

Ok so you have the ability to control kinetic energy, Max will channel energy through you, via his energy boost ability to HELP slow Aeviternus down to match our planes speed. Then Max will use his telekinetic power to steer Aeviternus into the plane.

Does that sound about right?

About how much pp do you think you'll be short? Approximately?
This message was last edited by the player at 01:48, Sat 12 Jan 2013.
Xuan Tien John Wu
player, 516 posts
Call Sign: TSUNAMI
Sat 12 Jan 2013
at 01:12
  • msg #732

Re: OOC 2

Not to presume on your powers, but I had thought it would be Kirby focusing on the slowing down while Max worked on the guiding. Seemed to make sense to me with Kinectics and TK.

But what do I know...
Max Jackson
player, 916 posts
Call Sign: Cool Hand Luke
Sat 12 Jan 2013
at 01:46
  • msg #733

Re: OOC 2

In reply to Xuan Tien John Wu (msg # 732):

Johnny you need to follow the whole thread my man.

Kirby will be slowing him down, but he thinks he won't have enough energy to do it without blowing his brain up, or what ever diabolical fate Seeker has awaiting those who choose to temp the fates and go for broke with using all their pp at once. So Max will boost Kirbys kinetic ability, thus allowing him to slow the human missile.

Savvy?

Then i will guide Aeviternus into the plane, and if that doesn't happen then you get the quick ride earth bound...woohoo!
Edmund Kirby Smith IV
player, 417 posts
Call Sign: Arrowhead
Sat 12 Jan 2013
at 02:38
  • msg #734

Re: OOC 2

What costs the most for Kirby is slowing something and altering it's path. It's basically double the cost for each turn - if Kirby does this twice then I think he'll be at a quarter tank in the power point department. Once we're at that point is when I think Seeker's earlier question vis a vis brain explosion would come in. Kirby wouldn't have enough power to do slow+alter three times. So it really depends on how fast he can slow him down to a manageable speed.

Economically - action one can be slow only, action two may-be both depending on how slow he is? Max helping slow would help a lot no doubt.
Max Jackson
player, 917 posts
Call Sign: Cool Hand Luke
Sat 12 Jan 2013
at 04:45
  • msg #735

Re: OOC 2

In reply to Edmund Kirby Smith IV (msg # 734):

Max can either boost your energy level to help you with the slowing or help you with the slowing by using his own power. Max can also help guide Aeviternus into the plane or again power you up.

You make the call on how you want to play this and we'll go from there?

I can inject 33 pp before I fall into the Seeker diabolical zone.
Edmund Kirby Smith IV
player, 418 posts
Call Sign: Arrowhead
Sat 12 Jan 2013
at 05:01
  • msg #736

Re: OOC 2

In reply to Max Jackson (msg # 735):

Ok. Let me do my first slow-down action tomorrow, hard to do a good post from my phone. Kirby will let you know what he needs, based on the results.
Max Jackson
player, 918 posts
Call Sign: Cool Hand Luke
Sat 12 Jan 2013
at 05:06
  • msg #737

Re: OOC 2

In reply to Edmund Kirby Smith IV (msg # 736):

Sounds good. Got your back.
Xuan Tien John Wu
player, 517 posts
Call Sign: TSUNAMI
Sat 12 Jan 2013
at 05:10
  • msg #738

Re: OOC 2

See, now I understand what's happening much better. Thanks for clearing it up fellas.

By the way Max, checked out the Marvel MMO. Went to sign up but the beta doesn't allow for Mac users. Gonna have to wait. Gimme an update when it's all ready, and I'll try again.
Max Jackson
player, 919 posts
Call Sign: Cool Hand Luke
Sat 12 Jan 2013
at 05:31
  • msg #739

Re: OOC 2

In reply to Xuan Tien John Wu (msg # 738):

Did you take a look at the game online, if so what did you think?
Seeker of Truth
GM, 798 posts
Sat 12 Jan 2013
at 17:38
  • msg #740

Re: OOC 2

Orlando, you will need to add more Power Points.  your power affects the +40% to one skill, not all of them.  So what we are looking at would be three skills: Resilience, and players power skills, etc.  you tell me how many.  Your roll would still succeed though.  so you need to just subtract more power points to make this happen.

Everyone else would need to choose the three skills they want to take the +40% on.
Seeker of Truth
GM, 799 posts
Sat 12 Jan 2013
at 17:41
  • msg #741

Re: OOC 2

Max did take an action this turn, Perception skill check, looking for Aeviternus.
Seeker of Truth
GM, 800 posts
Sat 12 Jan 2013
at 17:45
  • msg #742

Re: OOC 2

Next up, Kirby...
Edmund Kirby Smith IV
player, 419 posts
Call Sign: Arrowhead
Sat 12 Jan 2013
at 18:03
  • msg #743

Re: OOC 2

In reply to Seeker of Truth (msg # 740):

Throw is the one Kirby would want the boost in.
Max Jackson
player, 920 posts
Call Sign: Cool Hand Luke
Sat 12 Jan 2013
at 22:23
  • msg #744

Re: OOC 2

We're wearing headsets for communication right?

What is the pilot of the planes name?

Max will be asking the pilot for a radar speed reading on the object approaching from 12 O'clock vector towards the plane. This way we can tell if kirby is affecting his speed.
Xuan Tien John Wu
player, 518 posts
Call Sign: TSUNAMI
Sun 13 Jan 2013
at 04:22
  • msg #745

Re: OOC 2

In reply to Max Jackson (msg # 739):

I only got to read about it, and it looks good. But no play without Windows.
Edmund Kirby Smith IV
player, 421 posts
Call Sign: Arrowhead
Sun 13 Jan 2013
at 05:22
  • msg #746

Re: OOC 2

Table updated. First action power points not that bad.

Kirby took the +40 in throw, resliliance, and ranger skill.
This message was last edited by the player at 05:23, Sun 13 Jan 2013.
Max Jackson
player, 921 posts
Call Sign: Cool Hand Luke
Sun 13 Jan 2013
at 07:18
  • msg #747

Re: OOC 2

In reply to Xuan Tien John Wu (msg # 745):

They should have the Mac version right around release in the spring.
Seeker of Truth
GM, 803 posts
Mon 14 Jan 2013
at 05:14
  • msg #748

Re: OOC 2

Seeker of Truth:
Orlando, you will need to add more Power Points.  your power affects the +40% to one skill, not all of them.  So what we are looking at would be three skills: Resilience, and players power skills, etc.  you tell me how many.  Your roll would still succeed though.  so you need to just subtract more power points to make this happen.

Everyone else would need to choose the three skills they want to take the +40% on.



Everyone gets three skills at +40% I've heard from Kirby...well Aeviternus doesn't, sorry.
Max Jackson
player, 922 posts
Call Sign: Cool Hand Luke
Mon 14 Jan 2013
at 05:25
  • msg #749

Re: OOC 2

In reply to Seeker of Truth (msg # 748):

Done
Aeviternus
player, 213 posts
Mon 14 Jan 2013
at 05:41
  • msg #750

Re: OOC 2

In reply to Seeker of Truth (msg # 748):

Always the hood man out.
Xuan Tien John Wu
player, 519 posts
Call Sign: TSUNAMI
Mon 14 Jan 2013
at 11:41
  • msg #751

Re: OOC 2

In reply to Seeker of Truth (msg # 748):

resilience, chi, and athletics
Max Jackson
player, 923 posts
Call Sign: Cool Hand Luke
Tue 15 Jan 2013
at 00:37
  • msg #752

Re: OOC 2

This songs been going through my head as we're doing this monumental task...I think it's a good omen!

Gentleman let the LORDS of ROCK bow to US and kiss our subsonic asses!

http://www.youtube.com/watch?v=v2AC41dglnM
This message was last edited by the player at 02:57, Tue 15 Jan 2013.
Seeker of Truth
GM, 804 posts
Tue 15 Jan 2013
at 05:04
  • msg #753

Re: OOC 2

In reply to Max Jackson (msg # 752):

Pilot's name is Captain Stolkly, and you would have to walk over to the intercom, to talk to him, it will take your CA this turn..

Best thing to do is make your gosh darn Evaluate skill and then I'll tell you how fast he's going!!! Get it Punk.
Seeker of Truth
GM, 805 posts
Tue 15 Jan 2013
at 05:08
  • msg #754

Re: OOC 2

Ok, penultimate round right here...Go Max...yur up!

Make two perception rolls, Psionic skill roll and a throw skill........and kirby gave you all the speed info you need.
(he made his evaluate check:)
Edmund Kirby Smith IV
player, 423 posts
Call Sign: Arrowhead
Tue 15 Jan 2013
at 18:14
  • msg #755

Re: OOC 2

I'm confused by something I'm reading in the dice roller. Going to post my thinking here in hopes of gaining clarification.

It deals with temporary skill bonus:

Example a:

Kirby has a temporary +40 to his Throw skill (thank you Tibbs!).
Kirby rolled 1d100 with a skill of 126 - the throw (86) + increase (40)
Result: Kirby rolled an 84. Normal Sucess (normal = under 126)

Example b:

I happened to notice Max's rolls included +/- to the actual dice rolls as apposed to increasing (or decreasing) the actual skill. This resulted in both negative numbers and numbers over 100.

My understanding. I think I'm doing it right, but I'm not so sure anymore. My thinking is that applying the +/- to the skill itself you retain the the d100 range used by the system. In Kirby's sample above, the temporary boost also took his Crit target from 8 to 12.

I guess I'm saying that I thought that the die roll was never modified, just the target. Please help me clarify.

Thanks
Seeker of Truth
GM, 806 posts
Wed 16 Jan 2013
at 04:49
  • msg #756

Re: OOC 2

I just got done saying the same thing to Max in his private message thread.

You are correct.  Dice rolls are a range from 1-100 and never modified.  This skill is what changes.  So a +40% would take your Athletics skill from a 55% to a 95%, which makes your accidental high rolls with a greater chance of success and also increasing your critical success percentage. This would also make your rank in the skill change as well, from just barely proficient to an expert, which does effect skill difficulty ratings on some things.

Would you rather have a doctor doing your Briss with a 55% or a 95%,  the former doctor would have a much harder time becuase depending on the circum-stances , I might make this roll a difficult check imposing other restrictions based on his proficiency rank.
Seeker of Truth
GM, 807 posts
Wed 16 Jan 2013
at 04:55
  • msg #757

Re: OOC 2

Hey gang, hold on, Max got ahead of himself.  Let me finish up with him before I resolve Xuan's post.
Max Jackson
player, 926 posts
Call Sign: Cool Hand Luke
Wed 16 Jan 2013
at 05:33
  • msg #758

Re: OOC 2

Changed post in Secret Ops as well as PP numbers used.
Orlando Tibbs
player, 340 posts
Call Sign: Pythian
Wed 16 Jan 2013
at 05:38
  • msg #759

Re: OOC 2

so game on, correct?
Xuan Tien John Wu
player, 522 posts
Call Sign: TSUNAMI
Wed 16 Jan 2013
at 07:56
  • msg #760

Re: OOC 2

I posted again, according to Seeker's last comment. I hope I understood correctly and didn't step on any toes.  Lemme know if I did.
Edmund Kirby Smith IV
player, 424 posts
Call Sign: Arrowhead
Thu 17 Jan 2013
at 15:19
  • msg #761

Re: OOC 2

Question - is it Orlando's turn first then back to the top with Aeviternus?
Max Jackson
player, 927 posts
Call Sign: Cool Hand Luke
Thu 17 Jan 2013
at 23:25
  • msg #762

Re: OOC 2

In reply to Edmund Kirby Smith IV (msg # 761):

What cool ranger black ops gear do we have and how will in help with this mission? Will it add any bonus's to skill checks?

Is perception the new SPOT check skill?
Seeker of Truth
GM, 809 posts
Fri 18 Jan 2013
at 04:06
  • msg #763

Re: OOC 2

He went, back to the top, and proceed on everyone...

And Max, you don't get shit, I'll have you running around in your boxer briefs standin next to pigs trying to blend in with your pink whitey ass shit!

In this game the only askin is what you do in game.

You have black night ops suits on, helps to hide in the dark, and kirby has you packed jungle fatigues, helps you hide in the jungle.

Xuan has a couple of extra cool sun glasses, but you gotta be asian to look cool in them...and a speedo or two, that helps you swim in the ocean +1%
Max Jackson
player, 928 posts
Call Sign: Cool Hand Luke
Fri 18 Jan 2013
at 05:28
  • msg #764

Re: OOC 2

In reply to Seeker of Truth (msg # 763):

Ahhhhhh that would be an I-vermative with more Jimmy Jackaree! SWEET!

Oh and please leave my ass out of this. It never did anything to you, but shit in your ca-mode a few times!
Xuan Tien John Wu
player, 523 posts
Call Sign: TSUNAMI
Tue 22 Jan 2013
at 03:17
  • msg #765

Re: OOC 2

I've placed my rolls in combat thread.

And GD Aevi, guess you've pinpointed your chute opening time with perfect accuracy. Probably make Kirby look bad. Shame a roll like that was wasted on evaluate. Whereas it looks like I'll be opening mine before even getting out of the plane.

"Pull then jump, righ-whooaaaaaaahhh"
Max Jackson
player, 929 posts
Call Sign: Cool Hand Luke
Tue 22 Jan 2013
at 03:54
  • msg #766

Re: OOC 2

In reply to Xuan Tien John Wu (msg # 765):

Hell with that god like roll I'd think he could tell us, via our com-links when each of us should pull the cord?
Max Jackson
player, 930 posts
Call Sign: Cool Hand Luke
Tue 22 Jan 2013
at 04:00
  • msg #767

Re: OOC 2

If Max has a TN of 0 for a  skill we're required to make a check on, how is that done? Does he get a base skill check based on his characteristic numbers for said skill that he has a TN of 0 in?

Does that mean that any skill we make a check in weather we have a TN for or not is never a zero TN?
Edmund Kirby Smith IV
player, 425 posts
Call Sign: Arrowhead
Tue 22 Jan 2013
at 05:09
  • msg #768

Re: OOC 2

In reply to Max Jackson (msg # 767):

Athletics is a standard skill right? Dex+Str as the base. How would your TN be 0? Or are you talking about something else?
Max Jackson
player, 931 posts
Call Sign: Cool Hand Luke
Tue 22 Jan 2013
at 05:33
  • msg #769

Re: OOC 2

In reply to Edmund Kirby Smith IV (msg # 768):

No I have athletics as a skill i was referring to skills we don't have? What is the base TN based on or is the skill 'ONE' doesn't have a TN of 0?
Max Jackson
player, 932 posts
Call Sign: Cool Hand Luke
Tue 22 Jan 2013
at 05:37
  • msg #770

Re: OOC 2

The skill throw is based on Dex+Intel.

If I'm using throw as a skill necessary when using telekinesis, why would dex have anything to do with this? Isn't throw in this since dealing with the mind and not the body?

Please explain.
Xuan Tien John Wu
player, 524 posts
Call Sign: TSUNAMI
Tue 22 Jan 2013
at 07:19
  • msg #771

Re: OOC 2

Seeker can explain better than me, but I think I can help.

Throw is used in place of other skills because it's an aim based skill. Telekinesis is also an aim based skill. You could buy Projection and use that, I think, but then you spend more by doing so. Instead you pinpoint a location with Throw and grasp/push with your mind rather than your arm. Mechanically it kinda works, just not physically. There may even be an explanation in the book somewhere.

More or less confused?
Max Jackson
player, 933 posts
Call Sign: Cool Hand Luke
Tue 22 Jan 2013
at 07:42
  • msg #772

Re: OOC 2

In reply to Xuan Tien John Wu (msg # 771):

I understand what you're saying John, but consider this.

You first see the object with your eyes then your mind. With Telekinetic you're not using anything to point/aim with physically. Your mind is doing all the work. This is why for psi stuff I don't DEX should have much to do with other skills needed to perform the psi skill.

Maybe instead of hand/eye coordination, it's eye/mind coordination? This would explain why DEX would be needed for throw in this case...I guess.

I'll wait for a ruling from Master Seeker.
Xuan Tien John Wu
player, 525 posts
Call Sign: TSUNAMI
Tue 22 Jan 2013
at 08:06
  • msg #773

Re: OOC 2

In reply to Max Jackson (msg # 772):

I hear ya Maxie, and to be honest I had the same thoughts.

Consider this however... DEX has always been used where reactions are concerned, not just physically.

But yeah, I would think that in this game POW might be more appropriate.
Seeker of Truth
GM, 811 posts
Tue 22 Jan 2013
at 20:45
  • msg #774

Re: OOC 2

Yes to all explanations there and above...

Reactions are based on the speed of your mind reacting, the mind reacts and sends signals to the body to react physically, your brain is still physical in how well it reacts to things.  Our physical bodies allow us to react better to different situations, both of thought and muscle.

Mind is the aiming, your eyes are apart of your physiology and aren't perfect for reacting to movement and targets, thus, you'd be one horrible telekinetic if you had a stygmatism and no glasses.

We also use Throw for the telekinesis skill because the rules say we do and I have found for the most part, other smart geeky dudes have had lots of geeky conversations about this and that and figured out that this or that works for one reason or another.  I am loathe to change rules these days unless I find something specifically perposterous.  In this case of throw it mainly works and so we will use it.

You have a skill for everything...there are no target number 0s. Every basic aspect of life can be whittled down to the basic skills.  Advanced skills still have a base percentage of trying based on your stats, it does vary.


Please don't post anything in the combat thread unless I ask for it there.
Post rolls to me in your main post, or in a private message to me please.
Max Jackson
player, 934 posts
Call Sign: Cool Hand Luke
Tue 22 Jan 2013
at 23:21
  • msg #775

Re: OOC 2

^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ well that went over about as well as our 2nd amendment rights are going.

Thank god it wasn't me posting incorrectly on the combat thread this time. Yeah boyeeeeee!
This message was last edited by the player at 00:08, Wed 23 Jan 2013.
Aeviternus
player, 215 posts
Wed 23 Jan 2013
at 00:27
  • msg #776

Re: OOC 2

In reply to Xuan Tien John Wu (msg # 765):

You could say it's a shame that my stunning crit was wasted on Evaluate, or you could say that not ending up roast beef on the beach was well worth it.

And thanks to my other successes, I'll practically be hugging Orlando the whole way down.  "Hey... you want me to pull that cord for ya?  I'm good at it..."
Seeker of Truth
GM, 812 posts
Wed 23 Jan 2013
at 03:03
  • msg #777

Re: OOC 2

I adjusted the thread title, hope that helps everyone:)
Seeker of Truth
GM, 813 posts
Wed 23 Jan 2013
at 03:03
  • msg #778

Re: OOC 2

I adjusted the thread title, hope that helps everyone:)
Orlando Tibbs
player, 342 posts
Call Sign: Pythian
Wed 23 Jan 2013
at 03:05
  • msg #779

Re: OOC 2

shit can we fight something right now, the dice roller is on extasy...givin all of us great rolls...what is up with that?
Xuan Tien John Wu
player, 526 posts
Call Sign: TSUNAMI
Wed 23 Jan 2013
at 05:07
  • msg #780

Re: OOC 2

In reply to Orlando Tibbs (msg # 779):

Speak for yourself. And the other guys getting great shit.

Is it only me?

WHY DICE ROLLER?! WHY!
Orlando Tibbs
player, 343 posts
Call Sign: Pythian
Thu 24 Jan 2013
at 02:39
  • msg #781

Re: OOC 2

Racism...like twister, it rolls a color and if its you, yur screwed.
Orlando Tibbs
player, 344 posts
Call Sign: Pythian
Thu 24 Jan 2013
at 02:41
  • msg #782

Re: OOC 2

Are we waiting on Kirby, sorry Kirby if we are, just jazzed at the moment as things are moving and I got to use my new power already.  But you know...take your time and all...let me know if there is anything I can do...you know just saying...need me to push you out of the plane...?
Max Jackson
player, 935 posts
Call Sign: Cool Hand Luke
Fri 25 Jan 2013
at 03:56
  • msg #783

Re: OOC 2

In reply to Orlando Tibbs (msg # 782):

Max and Tibbs are pushing Kirby out da doh!
Max Jackson
player, 936 posts
Call Sign: Cool Hand Luke
Sun 27 Jan 2013
at 01:46
  • msg #784

Re: OOC 2

Did everyone FUCKING die or what?
Xuan Tien John Wu
player, 527 posts
Call Sign: TSUNAMI
Mon 28 Jan 2013
at 22:56
  • msg #785

Re: OOC 2

All of us died, yes. For different reasons though, as follows:

  1. Orlando died of mystical liquified poisoning that slowly but aggressively attacks the integrity of both the liver and brain cells.

  2. Aeviternus died of a sequela after becoming an overcharged superconductor. (But his spirit lives on...somewhere...or in someone)

  3. Kirby died of aggressive inertia after a bout of extreme insubordination.

  4. Seeker died of a recurring naggered reproach (reportedly from primarily one direction...not the boyband group).

  5. Xuan died of a savage abeyance of an irremediable case of OCPD.

  6. And Max lives on, albeit strapped to the backseat of his own mind as he gets repeatedly crystal skullfucked, and Aevi's got the wheel.


In fact, none of the preceding events occurred at all. We never made it past the church. It was the fifth step, I'm sure it was. And maybe Alex is going Gangnam Style in his supersuit over our rotting corpses while tapping your head in time to the beat with the crystal skull he normally carries in his back pocket just for special occasions, singin' "O! O! O! O! O!". His suit has an inbuilt PA system. After all your work with strings, yours are the ones being pulled now. Oppa!

Does that help clear it up?

Just in case you couldn't picture it: http://www.youtube.com/watch?v=xo-tWlETq8w
Max Jackson
player, 937 posts
Call Sign: Cool Hand Luke
Tue 29 Jan 2013
at 01:38
  • msg #786

Re: OOC 2

In reply to Xuan Tien John Wu (msg # 785):

My you have an imaginative fantasy life going on Johnny.

Now the other team members can get on board and do the Gundum/Deadpool Hustle we'll be OK!

My thoughts on that..http://www.youtube.com/watch?v=AKQKE0JfXtA

Johnny stay away from the chili!
Orlando Tibbs
player, 345 posts
Call Sign: Pythian
Tue 29 Jan 2013
at 05:59
  • msg #787

Re: OOC 2

i'm just waiting on Kirby...still here.
Edmund Kirby Smith IV
player, 427 posts
Call Sign: Arrowhead
Tue 29 Jan 2013
at 16:08
  • msg #788

Re: OOC 2

Forvive me all, I have now posted.
Max Jackson
player, 938 posts
Call Sign: Cool Hand Luke
Tue 29 Jan 2013
at 22:14
  • msg #789

Re: OOC 2

It seems the bus is rolling again. Welcome back Kirby!

Seeker, do you ever get any request from people to join this game?
This message was last edited by the player at 23:53, Tue 29 Jan 2013.
Max Jackson
player, 939 posts
Call Sign: Cool Hand Luke
Wed 30 Jan 2013
at 00:20
  • msg #790

Re: OOC 2

Sky-Fall make sure you have some skittles before you jump.

https://www.facebook.com/video...o_id=138130176348220
Seeker of Truth
GM, 814 posts
Wed 30 Jan 2013
at 05:41
  • msg #791

Re: OOC 2

No I don't. Not at this time. But I haven't renewed it in awhile.
Xuan Tien John Wu
player, 528 posts
Call Sign: TSUNAMI
Thu 31 Jan 2013
at 00:56
  • msg #792

Re: OOC 2

Who's turn is it? Is it mine? I'm gonna convict kick someone out of the plane and yell "THIS... IS ... SPARTAA!" at them.

Then I'll line up the next guy and do the same.

You'll be alright. Everyone's got a parachute. The kick might hurt though.
Aeviternus
player, 217 posts
Thu 31 Jan 2013
at 03:16
  • msg #793

Re: OOC 2

In reply to Xuan Tien John Wu (msg # 792):

I believe it is, ironically, your turn Leospazus.
Seeker of Truth
GM, 815 posts
Thu 31 Jan 2013
at 04:12
  • msg #794

Re: OOC 2

it is Xuan-John's turn, then Orlando.
Seeker of Truth
GM, 817 posts
Fri 1 Feb 2013
at 14:15
  • msg #795

Re: OOC 2

hey ya'll, some of you went out of initiative.  Jump order isn't inititative until players position their inititatives this way.  Orlando is yet to go and he has the option to still do something or change his initiative.

It is Orlando's turn.
Seeker of Truth
GM, 818 posts
Sat 2 Feb 2013
at 23:30
  • msg #796

Re: OOC 2

Ok, back to top!
Seeker of Truth
GM, 819 posts
Sun 3 Feb 2013
at 18:53
  • msg #797

Re: OOC 2

Aeviternus's internet is down till Monday.  He'll be a bit.
Xuan Tien John Wu
player, 530 posts
Call Sign: TSUNAMI
Sun 3 Feb 2013
at 23:55
  • msg #798

Re: OOC 2

In reply to Seeker of Truth (msg # 797):

A bit mad. That's what he'll be.
Aeviternus
player, 218 posts
Mon 4 Feb 2013
at 00:58
  • msg #799

Re: OOC 2

In reply to Xuan Tien John Wu (msg # 798):

You ain't lyin'.  Bumming a friend's wi-fi while we watch the superbowl at their house.  A sign of how hard up I am- brought the lap top with me.
Seeker of Truth
GM, 820 posts
Mon 4 Feb 2013
at 01:59
  • msg #800

Re: OOC 2

Well it's your turn go while the power is out.
Aeviternus
player, 220 posts
Mon 4 Feb 2013
at 02:22
  • msg #801

Re: OOC 2

On it!
Max Jackson
player, 942 posts
Call Sign: Cool Hand Luke
Mon 4 Feb 2013
at 09:06
  • msg #802

Re: OOC 2

It seems to me, or from that for which I read, we are now jumping out of order. Is that ok?
Aeviternus
player, 221 posts
Tue 5 Feb 2013
at 01:25
  • msg #803

Re: OOC 2

Yeah, that's probably my fault.  I keep getting turned around about turn to jump vs. initiative.  I can change my post if needed.
Seeker of Truth
GM, 821 posts
Tue 5 Feb 2013
at 04:01
  • msg #804

Re: OOC 2

We are still in inititative.  Please stay in Initiative.  I will post the intitiative in the Combat thread to help.
Seeker of Truth
GM, 824 posts
Tue 5 Feb 2013
at 04:57
  • msg #805

Re: OOC 2

john then orlando, then Kirby.
Edmund Kirby Smith IV
player, 429 posts
Call Sign: Arrowhead
Tue 5 Feb 2013
at 19:41
  • msg #806

Re: OOC 2

In reply to Aeviternus (msg # 803):

I think the trick was to hold your inititiave so that you jumped in order. No big deal though, Kirby set the order because he thought you might be near death's door. Since you seem to be ok, jumping when you did was ok I think.
Seeker of Truth
GM, 825 posts
Wed 6 Feb 2013
at 04:30
  • msg #807

Re: OOC 2

that was the trick, but now its Xuan's go if he wants to do anything. then back to Orlando.
Xuan Tien John Wu
player, 531 posts
Call Sign: TSUNAMI
Wed 6 Feb 2013
at 22:10
  • msg #808

Re: OOC 2

Gonna be a little bit before I can post guys. Been moving house. You can bypass me if you like and I'll just say I'm delayed.
Edmund Kirby Smith IV
player, 430 posts
Call Sign: Arrowhead
Wed 6 Feb 2013
at 22:51
  • msg #809

Re: OOC 2

Am I missing something? Xuan already jumped right?

I'm probably confused, but I thought Xuan jumped at his turn at the end of last round. Then..

Avi jumped in initiave
Kirby Defered
Max jumped
Orlando's turn to jump is now...
Kirby will then jump, then it's Xuan's inititiave turn again?
Seeker of Truth
GM, 826 posts
Thu 7 Feb 2013
at 00:43
  • msg #810

Re: OOC 2

Sort of Kirby...

Xuan did jump on his last initiative turn.  It is now his turn again...he's in mid air, but still has other actions he could perform, like looking below or activating a personal power.

Once Orlando goes and we will say he goes now, I'm assuming he will jump unless I trip him in the hanger...which I have to say I thought about doing:)

We are still in our first strike rank order except for you who has delayed until the end.
I have adjusted the initiative order in the don't post here combat thread.  Please don't post there, by the way. But you can look, and it tells you what order people go in.

so far Jumped: Xuan, Aeviternus, Max (and that was jump order, not the one you suggested but the one we're in)
Seeker of Truth
GM, 828 posts
Mon 11 Feb 2013
at 13:14
  • msg #811

Re: OOC 2

everyone was able to hear Aeviternus in their headsets.
Max Jackson
player, 945 posts
Call Sign: Cool Hand Luke
Tue 12 Feb 2013
at 02:21
  • msg #812

Re: OOC 2

Max updated his last Secret Operations Post as per Seeker.
This message was last edited by the player at 02:29, Tue 12 Feb 2013.
Seeker of Truth
GM, 829 posts
Tue 12 Feb 2013
at 17:41
  • msg #813

Re: OOC 2

Xuan is next, maybe he can get a phone post in, then Orlando and Kirby.


We are in an aspect of free floating initiative order. At times I will do this type of initiative.

Lets have Xuan, Orlando and Kirby all go their actions would be happening simultaneously anyway.  once all three have gone then I will instruct everyone to the next part.
Max Jackson
player, 946 posts
Call Sign: Cool Hand Luke
Wed 13 Feb 2013
at 02:09
  • msg #814

Re: OOC 2

Finally...those Cosmic Breed ass kissers showed up!
This message was last edited by the player at 07:36, Wed 13 Feb 2013.
Orlando Tibbs
player, 348 posts
Call Sign: Pythian
Wed 13 Feb 2013
at 06:33
  • msg #815

Re: OOC 2

Hmm...
Edmund Kirby Smith IV
player, 433 posts
Call Sign: Arrowhead
Fri 15 Feb 2013
at 18:11
  • msg #816

Re: OOC 2

I thought I had an action coming as well? Should I wait for Xuan? All Kirby did was talk so far,
Seeker of Truth
GM, 831 posts
Fri 15 Feb 2013
at 18:18
  • msg #817

Re: OOC 2

go ahead and act, I thought you did.
Xuan Tien John Wu
player, 533 posts
Call Sign: TSUNAMI
Mon 18 Feb 2013
at 00:06
  • msg #818

Re: OOC 2

Still don't have Internet,  but I got one in for you guys.

Excruciating by phone, as some of you might know. I know it's my fault. I write to much.

Play on Playas.
Seeker of Truth
GM, 832 posts
Wed 20 Feb 2013
at 19:05
  • msg #819

Re: OOC 2

Ok Gang...we are moving it forward a bit.  We roughly have 6 rounds until we hit ground at your current speed. That is roughly a minute, you are all up about 2 miles in the air or 3.4kilometers respectively for our upside down members.  You all may go at the same time and communicate freely.  we are sort of out of initiative but I am keeping track of actions and time.


GAME ON!
Seeker of Truth
GM, 833 posts
Sat 23 Feb 2013
at 05:45
  • msg #820

Re: OOC 2

This also means you can go in any order you wish...please feel free to move about the cabin...
Orlando Tibbs
player, 351 posts
Call Sign: Pythian
Wed 27 Feb 2013
at 04:04
  • msg #821

Re: OOC 2

Max....Kirby....are you out there?
Xuan Tien John Wu
player, 535 posts
Call Sign: TSUNAMI
Thu 28 Feb 2013
at 23:37
  • msg #822

Re: OOC 2

Has anyone else been reading Memory of Light (aka the last book of the Wheel of Time series)?

I'm only a couple hundred pages in (most of which was the prologue), but more has happened in those pages than in some of the previous entire books. Really enjoying it.
Max Jackson
player, 950 posts
Call Sign: Cool Hand Luke
Fri 1 Mar 2013
at 00:57
  • msg #823

Re: OOC 2

In reply to Xuan Tien John Wu (msg # 822):

I never finished the series, but I played the roll playing game Wheel of Time. Pretty good game.
Seeker of Truth
GM, 834 posts
Fri 1 Mar 2013
at 01:51
  • msg #824

Re: OOC 2

I am trying to finish the last GRRMartin game of thrones book.  Memories of light is next on my list.
Xuan Tien John Wu
player, 536 posts
Call Sign: TSUNAMI
Fri 1 Mar 2013
at 05:24
  • msg #825

Re: OOC 2

Max. Cosmic Bread? That's awesome. I LOL'ed. Gotta try me some of that bread. Probably goes great with Cosmic cold cuts.
Seeker of Truth
GM, 836 posts
Fri 1 Mar 2013
at 06:07
  • msg #826

Re: OOC 2

Remember everyone has about a 100lbs of gear attached to their chutes of gear to take on the trip.
Stealth checks, strength checks...etc.
Max Jackson
player, 952 posts
Call Sign: Cool Hand Luke
Wed 6 Mar 2013
at 06:38
  • msg #827

Re: OOC 2

TELL YOU WHAT SEEKER my main man you can roll for MAX anytime you want. As long as its 15's or lower on skill checks that is!
This message was last edited by the player at 16:42, Wed 06 Mar 2013.
Orlando Tibbs
player, 353 posts
Call Sign: Pythian
Thu 7 Mar 2013
at 02:26
  • msg #828

Re: OOC 2

Right!!!!!
Seeker of Truth
GM, 837 posts
Thu 7 Mar 2013
at 19:04
  • msg #829

Re: OOC 2

Hey Everyone, I'm going to get a post in here shortly, work and baseball has now started along with weekend craziness.  I will add in the next part soon.Everyone can communicate and talk, but just don't forward anything as of yet, plan away if you need to.
Seeker of Truth
GM, 839 posts
Wed 13 Mar 2013
at 05:13
  • msg #830

Re: OOC 2

Aeviternus has asked some good questions...

1. Looking at the map, you are by El Grande the red dot. Where the break touches the beach.

2. Xuan's boat is at the long dock at the end, the dock closest to El Grande, so as you look at the dock it is the one on the right. The end of the dock holds the Xi Feng.
Seeker of Truth
GM, 840 posts
Wed 13 Mar 2013
at 05:13
  • msg #831

Re: OOC 2

Aeviternus has asked some good questions...

1. Looking at the map, you are by El Grande the red dot. Where the break touches the beach.

2. Xuan's boat is at the long dock at the end, the dock closest to El Grande, so as you look at the dock it is the one on the right. The end of the dock holds the Xi Feng.
Xuan Tien John Wu
player, 538 posts
Call Sign: TSUNAMI
Wed 13 Mar 2013
at 06:21
  • msg #832

Re: OOC 2

Si Feng.... with an S.

People might get on the wrong boat.

Just sayin'.
Max Jackson
player, 953 posts
Call Sign: Cool Hand Luke
Wed 13 Mar 2013
at 19:51
  • msg #833

Re: OOC 2

In reply to Xuan Tien John Wu (msg # 832):

Like Jack Burton always says, "Anything with ying ding, xi ding or wing ding in it must be good for you!"
Seeker of Truth
GM, 844 posts
Sun 31 Mar 2013
at 02:55
  • msg #834

Re: OOC 2

Happy Easter everyone!
Xuan Tien John Wu
player, 543 posts
Call Sign: TSUNAMI
Sun 31 Mar 2013
at 02:59
  • msg #835

Re: OOC 2

Back atcha Bro. Easter bunny already came by my place and pooped chocolate eggs all over the place. Luckily, the kids sniffed 'em out before the dogs. I should check on them. They're probably in a sugar coma by now.
Max Jackson
player, 957 posts
Call Sign: Cool Hand Luke
Sun 31 Mar 2013
at 04:20
  • msg #836

Re: OOC 2

Guys sorry about not posting!

I had a family emergency to tent too. I'm back and will post ASAP.

Happy Easter my brothers!
Xuan Tien John Wu
player, 544 posts
Call Sign: TSUNAMI
Sun 31 Mar 2013
at 04:57
  • msg #837

Re: OOC 2

Atta boy Maxie!
Seeker of Truth
GM, 845 posts
Sun 31 Mar 2013
at 15:43
  • msg #838

Re: OOC 2

I was a little worried, call me if you can.
Seeker of Truth
GM, 847 posts
Wed 3 Apr 2013
at 04:31
  • msg #839

Re: OOC 2

ahoy everyone....would all please make an advanced skill check "Sailing" your skills are helper skills, and we will use Xuan's skill.
The waters aren't calm, but not rough, enough that it will take some help and skill to keep the ship on course.
Xuan Tien John Wu
player, 546 posts
Call Sign: TSUNAMI
Thu 4 Apr 2013
at 11:11
  • msg #840

Re: OOC 2

Nicely written Aevs. I was into it. The best. I could do two or three of those.
Aeviternus
player, 233 posts
Thu 4 Apr 2013
at 11:54
  • msg #841

Re: OOC 2

In reply to Xuan Tien John Wu (msg # 840):

Thanks, mate.
Max Jackson
player, 960 posts
Call Sign: Cool Hand Luke
Thu 4 Apr 2013
at 18:49
  • msg #842

Re: OOC 2

In reply to Aeviternus (msg # 841):

Love the flash backs!
This message was last edited by the player at 18:50, Thu 04 Apr 2013.
Max Jackson
player, 961 posts
Call Sign: Cool Hand Luke
Thu 4 Apr 2013
at 19:32
  • msg #843

Re: OOC 2

In reply to Seeker of Truth (msg # 839):

What's the base TN for an advanced skill check?
Seeker of Truth
GM, 848 posts
Fri 5 Apr 2013
at 04:06
  • msg #844

Re: OOC 2

It depends on the skill.  your base sailing skill would be Dex+Int, but that doesn't matter here, only a raw average of roles, based on Xuan's skill, because he is directing you.  I am looking for a large over arching "are you guys doing ok with his help, or fucking everything up?"
Seeker of Truth
GM, 849 posts
Fri 5 Apr 2013
at 04:21
  • msg #845

Re: OOC 2

The vessel is being handled nicely.  You are able to take advantage of the current and wind, keeping her on track.  Where do you plan on porting next.  Orlando, allow Xuan to answer before you post back in.  Max feel free to post introspective inner dialogue if you want?
Edmund Kirby Smith IV
player, 440 posts
Call Sign: Arrowhead
Sat 6 Apr 2013
at 13:35
  • msg #846

Re: OOC 2

good stuff, I read the thread this morning, and I was hoping to answer next, as it would give me an oppurtunity to talk about my character, I just need a day or so to get it in.
Aeviternus
player, 236 posts
Sat 6 Apr 2013
at 17:09
  • msg #847

Re: OOC 2

In reply to Edmund Kirby Smith IV (msg # 846):

Right on- welcome back!
Xuan Tien John Wu
player, 549 posts
Call Sign: TSUNAMI
Sun 7 Apr 2013
at 00:16
  • msg #848

Re: OOC 2

In reply to Edmund Kirby Smith IV (msg # 846):

I was gonna suggest that actually. Great minds...
Edmund Kirby Smith IV
player, 442 posts
Call Sign: Arrowhead
Mon 8 Apr 2013
at 15:22
  • msg #849

Re: OOC 2

Ok all, I have posted! Yay!

Ok, so I took for granted that Aeviternus' player knows more that his character does. Therefore I skipped the re-hashing of the brizilian misssion. If that's not kosher, let me know and I will re-edit.
Edmund Kirby Smith IV
player, 444 posts
Call Sign: Arrowhead
Tue 9 Apr 2013
at 21:48
  • msg #850

Re: OOC 2

I finally came up with a good in-game explination for Kirby's eratic speach! Yay! Sorry, I've thought my writing of his speach has been somwhat schizophrenic, I finally found a way to articulate it.
Xuan Tien John Wu
player, 553 posts
Call Sign: TSUNAMI
Tue 9 Apr 2013
at 22:17
  • msg #851

Re: OOC 2

We never questioned you Kirby. Good explanation anyway.
Seeker of Truth
GM, 851 posts
Wed 10 Apr 2013
at 21:17
  • msg #852

Re: OOC 2

Well, I questioned him, on more than one occasion.
Edmund Kirby Smith IV
player, 445 posts
Call Sign: Arrowhead
Thu 11 Apr 2013
at 03:13
  • msg #853

Re: OOC 2

I think I missed something. Were we not all within ear-shot until just now?
Orlando Tibbs
player, 364 posts
Call Sign: Pythian
Thu 11 Apr 2013
at 04:03
  • msg #854

Re: OOC 2

max and i were making food in the cabin below.
Orlando Tibbs
player, 365 posts
Call Sign: Pythian
Thu 11 Apr 2013
at 04:04
  • msg #855

Re: OOC 2

max and i were making food in the cabin below.
Orlando Tibbs
player, 368 posts
Call Sign: Pythian
Sat 13 Apr 2013
at 04:19
  • msg #856

Re: OOC 2

So seeker and everyone I'll do the spell once we are a go ahead, and Avery just a heads up, not sure how your suit is powered, but it could fry that too, if you can power it down, you should just in case.
Aeviternus
player, 239 posts
Sat 13 Apr 2013
at 05:32
  • msg #857

Re: OOC 2

I'll have to take my chances, Ace knows jack and shit about that suit he's wearing.
Edmund Kirby Smith IV
player, 446 posts
Call Sign: Arrowhead
Fri 19 Apr 2013
at 17:58
  • msg #858

Re: OOC 2

I just realized Kirby requested supplies! The 100lb bags we all had on us should have food in them.
Seeker of Truth
GM, 852 posts
Sun 21 Apr 2013
at 03:28
  • msg #859

Re: OOC 2

winner winner chicken dinner, hydro pack style.
Edmund Kirby Smith IV
player, 449 posts
Call Sign: Arrowhead
Sat 27 Apr 2013
at 14:24
  • msg #860

Re: OOC 2

A friend if mine showed me this great YouTube video. Enjoy!

http://www.youtube.com/watch%3...ioVnfkzCQ0Upr-aZX9bw
Max Jackson
player, 972 posts
Call Sign: Cool Hand Luke
Sat 27 Apr 2013
at 20:58
  • msg #861

Re: OOC 2

In reply to Edmund Kirby Smith IV (msg # 860):

If the Fairfield/East Bay D&D Group Made a video like that, it would be way funnier and the chicks were way hotter in our group...LOL!

Great video. That's way too funny!
Seeker of Truth
GM, 856 posts
Sun 28 Apr 2013
at 01:19
  • msg #862

Re: OOC 2

made me laugh, and by the way Max and Orlando made a real dinner, you don't have to eat the hydro packs yet.
Max Jackson
player, 973 posts
Call Sign: Cool Hand Luke
Sun 28 Apr 2013
at 04:53
  • msg #863

Re: OOC 2

Playing Marvel Heros tonight with my son Kaia. I'm playing Iron Man, he's playing Dead Pool...interesting combo, but it works! This game rocks! We're having a blast, literally!

"Bang, bang, bang...I shot you!" says Dead Pool.

The game goes free to public june 6th.
Max Jackson
player, 974 posts
Call Sign: Cool Hand Luke
Sun 28 Apr 2013
at 08:02
  • msg #864

Re: OOC 2

Edmund Kirby Smith IV
player, 450 posts
Call Sign: Arrowhead
Sun 28 Apr 2013
at 15:45
  • msg #865

Re: OOC 2

In reply to Seeker of Truth (msg # 862):

Damn, sorry about that. My hearing must be going in my old age.
Seeker of Truth
GM, 857 posts
Mon 29 Apr 2013
at 16:39
  • msg #866

Re: OOC 2

A bit slammed, I still haven't put the increases to skills as of yet, and I don't think I got increases from everyone either....Kirby...Orlando...?
Edmund Kirby Smith IV
player, 451 posts
Call Sign: Arrowhead
Mon 29 Apr 2013
at 18:25
  • msg #867

Re: OOC 2

In reply to Max Jackson (msg # 864):

Awesome!
Seeker of Truth
GM, 859 posts
Fri 10 May 2013
at 04:38
  • msg #868

Re: OOC 2

alright everyone speak your minds,
Max Jackson
player, 977 posts
Call Sign: Cool Hand Luke
Fri 10 May 2013
at 05:41
  • msg #869

Re: OOC 2

In reply to Seeker of Truth (msg # 868):

I'm a minds of a mind. I'm down with OPP...LOL!
Orlando Tibbs
player, 374 posts
Call Sign: Pythian
Fri 10 May 2013
at 12:33
  • msg #870

Re: OOC 2

why'd the conversation stop, did I say something wrong:)
Seeker of Truth
GM, 860 posts
Sun 12 May 2013
at 00:05
  • msg #871

Re: OOC 2

so just to clarify, in my mind, and since I am the loose keeper of chronolgy, the team had not decided to go down the break way when Max had his vision.  Oncce the power was activated, I then sent a few items to Max, then he had to relay to the group, that delay might have made it seem as if the group had already changed direction, but in my mind the group had not.

This is a mechanic point, but might change Aeviternus's post.  It should be known that Aeviternus would have known that Max had his vision just before the group went a different way.
Orlando Tibbs
player, 375 posts
Call Sign: Pythian
Wed 15 May 2013
at 12:56
  • msg #872

Re: OOC 2

Hey I just edited my last post.  It seemed that I could have come across that I wanted max dead, so I added more. I would really like to figure out how to kill this slick dude for good.
Seeker of Truth
GM, 861 posts
Sat 18 May 2013
at 14:52
  • msg #873

Re: OOC 2

hey everyone don't worry too much about turns at the moment, post freely if you want, this is more of a conversation at the moment, it might make sense for two or more people to go back and forth.  I'll let everyone one know when to watch turns
Aeviternus
player, 250 posts
Sat 18 May 2013
at 17:04
  • msg #874

Re: OOC 2

Rather than post back to back, I edited my last post after receiving some info from Seeker.

We may have to change my handle to Venomfall.
Seeker of Truth
GM, 865 posts
Sun 26 May 2013
at 20:05
  • msg #875

Re: OOC 2

Max roll perception and insight check and place in your last post.
This message was last edited by the GM at 20:06, Sun 26 May 2013.
Xuan Tien John Wu
player, 565 posts
Call Sign: TSUNAMI
Mon 27 May 2013
at 14:29
  • msg #876

Re: OOC 2

In case it's my turn in the next few days, just thought I'd let you guys know I'll be incommunicado for the next 4 days, on a school camp with my son.

I won't be made if you guys made some grey goo in my absence.
Seeker of Truth
GM, 867 posts
Wed 5 Jun 2013
at 07:26
  • msg #877

Re: OOC 2

Hey all I'm back, and I hate to do this, but would everyone please resend me their skill improvements again.
Xuan Tien John Wu
player, 567 posts
Call Sign: TSUNAMI
Wed 5 Jun 2013
at 10:42
  • msg #878

Re: OOC 2

You need only look in the DR log Amigo.
Seeker of Truth
GM, 868 posts
Sat 8 Jun 2013
at 01:52
  • msg #879

Re: OOC 2

Great use of skills Xuan.
Xuan Tien John Wu
player, 569 posts
Call Sign: TSUNAMI
Sat 8 Jun 2013
at 11:48
  • msg #880

Re: OOC 2

Gracias.
Edmund Kirby Smith IV
player, 453 posts
Call Sign: Arrowhead
Sat 8 Jun 2013
at 16:48
  • msg #881

Re: OOC 2

Seeker, is there not time to do anything to delay the arrival of the smaller boat? Not sure if anyone would want to, but it seemed together to our boat - with them boarding us - rather quickly.
Seeker of Truth
GM, 870 posts
Sat 8 Jun 2013
at 19:38
  • msg #882

Re: OOC 2

Yes, it can happen I will back up to, you see men moving on their boat, seeming heading towards one of their drop boats.  We'll go from there.



Also I have opened up everyone's character sheet so that you can add your skill updates. My lap top is down at the moment.

1. Everyone you receive 3 improvement rolls (please add your bonus roll if you have one) Rolls are for successful skills used or trained.
2. Everyone receives 2 hero points.
3. Everyone receives 3 improvement rolls on power skills.
Seeker of Truth
GM, 871 posts
Sun 9 Jun 2013
at 14:15
  • msg #883

Re: OOC 2

Xuan had a good question, this is the same improvement roll that I haver been talking about.  I am just asking everyone to add it to their own sheets.
Orlando Tibbs
player, 381 posts
Call Sign: Pythian
Sun 9 Jun 2013
at 14:30
  • msg #884

Re: OOC 2

Done, updated, now don't go messing with me:)
Seeker of Truth
GM, 872 posts
Sun 9 Jun 2013
at 14:49
  • msg #885

Re: OOC 2

thanks Orlando, good idea, would everyone else chime in Occ2 to let me know once they've updated.
Edmund Kirby Smith IV
player, 454 posts
Call Sign: Arrowhead
Sun 9 Jun 2013
at 16:42
  • msg #886

Re: OOC 2

In reply to Seeker of Truth (msg # 885):


Done as well.
Max Jackson
player, 983 posts
Call Sign: Cool Hand Luke
Sun 9 Jun 2013
at 18:47
  • msg #887

Re: OOC 2

ok
This message was last edited by the player at 18:50, Sun 09 June 2013.
Max Jackson
player, 984 posts
Call Sign: Cool Hand Luke
Sun 9 Jun 2013
at 19:00
  • msg #888

Re: OOC 2

Done
Xuan Tien John Wu
player, 570 posts
Call Sign: TSUNAMI
Sun 9 Jun 2013
at 23:46
  • msg #889

Re: OOC 2

All set.
Orlando Tibbs
player, 382 posts
Call Sign: Pythian
Mon 10 Jun 2013
at 03:51
  • msg #890

Re: OOC 2

Hey how ya been Max, layin low out there?
Orlando Tibbs
player, 383 posts
Call Sign: Pythian
Mon 10 Jun 2013
at 03:51
  • msg #891

Re: OOC 2

can you read minds? That would be helpful here,lol.
Max Jackson
player, 985 posts
Call Sign: Cool Hand Luke
Mon 10 Jun 2013
at 16:12
  • msg #892

Re: OOC 2

Tibbs, I wish I could read minds, but I can't. I was thinking about the old school JLA and Aqua-man, how he use to communicate with sea creatures...like our very own Ace can do...makes me what to eat a tuna fish sandwich.
Edmund Kirby Smith IV
player, 455 posts
Call Sign: Arrowhead
Mon 10 Jun 2013
at 17:09
  • msg #893

Re: OOC 2

in looking at Seeker's last post, I'm worried that these sea creatures now want to eat manwichs.
Seeker of Truth
GM, 874 posts
Mon 10 Jun 2013
at 18:57
  • msg #894

Re: OOC 2

They do want to eat man-wiches. Don't guess, they do! Which big boat is the problem though?
Max Jackson
player, 986 posts
Call Sign: Cool Hand Luke
Mon 10 Jun 2013
at 20:12
  • msg #895

Re: OOC 2

I can see this turning onto a rescue mission of these coastguard swabbies.
Edmund Kirby Smith IV
player, 457 posts
Call Sign: Arrowhead
Mon 10 Jun 2013
at 20:55
  • msg #896

Re: OOC 2

Max Jackson:
coastguard swabbies.


In other words: Bait
Xuan Tien John Wu
player, 571 posts
Call Sign: TSUNAMI
Mon 10 Jun 2013
at 22:40
  • msg #897

Re: OOC 2

More damn Weresharks. Might as well start electrifying the water now Ace.
Max Jackson
player, 987 posts
Call Sign: Cool Hand Luke
Mon 10 Jun 2013
at 23:28
  • msg #898

Re: OOC 2

In reply to Xuan Tien John Wu (msg # 897):

Johnny how much can you manipulate the water? Can you move ships with it?
Xuan Tien John Wu
player, 572 posts
Call Sign: TSUNAMI
Tue 11 Jun 2013
at 00:26
  • msg #899

Re: OOC 2

Unlike my namesake (or call-sign rather), I can manipulate very little of the water, even with a fair bit of manipulation. Won't be moving any ships. But hey, if it helps, I can walk on water. Jesus style.

Jesus Hernandez, not the biblical dude.
Seeker of Truth
GM, 875 posts
Wed 12 Jun 2013
at 22:18
  • msg #900

Re: OOC 2

I need a throw roll Kirby.
Edmund Kirby Smith IV
player, 458 posts
Call Sign: Arrowhead
Wed 12 Jun 2013
at 23:15
  • msg #901

Re: OOC 2

edited my post to include:
Seeker of Truth
GM, 876 posts
Thu 13 Jun 2013
at 00:45
  • msg #902

Re: OOC 2

Nice crit.
Edmund Kirby Smith IV
player, 459 posts
Call Sign: Arrowhead
Thu 13 Jun 2013
at 14:23
  • msg #903

Re: OOC 2

In reply to Seeker of Truth (msg # 902):

Don't look at me, it was a freak lunar flare-up (yes, lunar) that caught the small craft with a unusual wave-bounce. :)
Seeker of Truth
GM, 878 posts
Thu 13 Jun 2013
at 15:02
  • msg #904

Re: OOC 2

Max, are you still playing? Get in a post pls.
Max Jackson
player, 988 posts
Call Sign: Cool Hand Luke
Fri 14 Jun 2013
at 05:15
  • msg #905

Re: OOC 2

How far are the men in the water from Johns' ship?
Seeker of Truth
GM, 879 posts
Fri 14 Jun 2013
at 06:14
  • msg #906

Re: OOC 2

about 35 yards
Max Jackson
player, 989 posts
Call Sign: Cool Hand Luke
Fri 14 Jun 2013
at 06:42
  • msg #907

Re: OOC 2

In reply to Seeker of Truth (msg # 906):

how many men are in the water?
Seeker of Truth
GM, 880 posts
Fri 14 Jun 2013
at 16:12
  • msg #908

Re: OOC 2

12 people.
Aeviternus
player, 258 posts
Call sign: Skyfall
"Ace"
Fri 14 Jun 2013
at 21:18
  • msg #909

Re: OOC 2

All updates complete.  Those added Hero points might not last...
Seeker of Truth
GM, 882 posts
Fri 14 Jun 2013
at 22:12
  • msg #910

Re: OOC 2

All right then, we are ready to rock, now everyone is badass.
Max Jackson
player, 992 posts
Call Sign: Cool Hand Luke
Fri 14 Jun 2013
at 22:27
  • msg #911

Re: OOC 2

In reply to Seeker of Truth (msg # 910):

Hell no...I need some more bad for my ass. Why do I think of Samuel Jackson when I say that...
Orlando Tibbs
player, 386 posts
Call Sign: Pythian
Fri 14 Jun 2013
at 22:52
  • msg #912

Re: OOC 2

ohh, yeah, can you dig it baby?
Max Jackson
player, 993 posts
Call Sign: Cool Hand Luke
Sat 15 Jun 2013
at 00:57
  • msg #913

Re: OOC 2

In reply to Orlando Tibbs (msg # 912):

I knew that you could!
Edmund Kirby Smith IV
player, 462 posts
Call Sign: Arrowhead
Sun 16 Jun 2013
at 16:30
  • msg #914

Re: OOC 2

Seeker, what are the guys in the water and folks on the other boat doing now?
Seeker of Truth
GM, 883 posts
Mon 17 Jun 2013
at 13:52
  • msg #915

Re: OOC 2

The guys in the other boat are loading another boad to get in the water.

The guys in the water have swam back to the rubber boat and are trying to lift themselves out of the water.
Seeker of Truth
GM, 885 posts
Mon 17 Jun 2013
at 14:11
  • msg #916

Re: OOC 2

I am going to leave your character sheets open, this way you can use adjust your Power Points.  You should put another little number next to your current one.  So that you can keep track of how many power points you have used.


Did I mention that Ace awoke the Kraken?
Seeker of Truth
GM, 886 posts
Mon 17 Jun 2013
at 14:11
  • msg #917

Re: OOC 2

And before you ask, oh yes, it is real....no really...its real...he has a day job in Santa Cruz on the boardwalk.
Edmund Kirby Smith IV
player, 463 posts
Call Sign: Arrowhead
Mon 17 Jun 2013
at 14:29
  • msg #918

Re: OOC 2

Important update from Chicago. I landed in Chicagoi last night and can report that our secret hanger was closed, so I was unable to look inside. I'll call that a good thing.
Aeviternus
player, 261 posts
Call sign: Skyfall
"Ace"
Mon 17 Jun 2013
at 16:21
  • msg #919

Re: OOC 2

In reply to Seeker of Truth (msg # 917):

Dammit.  Somebody just tell that guy "Banana Slugs rule!" and give him a handshake-bro hug- double back pat... maybe he'll leave us alone.
Seeker of Truth
GM, 889 posts
Thu 27 Jun 2013
at 04:12
  • msg #920

Re: OOC 2

OK, batter up:) ohh the fun, the fun.
Seeker of Truth
GM, 890 posts
Fri 28 Jun 2013
at 22:52
  • msg #921

Re: OOC 2

Ok, Max and Orlando:

What Orlando needs to do is pinch his butt cheeks together tight and pray.He sent me his rolls.

What Max needs to do is:

Roll a Skill check for "Throw" Based on his success or not, it will tell him how many levels of Manipulation he can use of his own skill, then the left overs will be added to Orlando's left over Manipulation. Good news, he has 6 levels left over. Next, there are 10 guys in the water, that is 9 levels of manipulation.  Also figure in the weight of lifting. Each man is between 150-220. We'll round it to 200lbs per man.

Very cool everyone, very cool.
Seeker of Truth
GM, 891 posts
Sat 29 Jun 2013
at 14:47
  • msg #922

Re: OOC 2

Damn, I didn't even think of a giant water demon! next time:)
Seeker of Truth
GM, 892 posts
Sat 29 Jun 2013
at 14:51
  • msg #923

Re: OOC 2

07:48, Today: Secret Roll: Seeker of Truth, on behalf of Max Jackson, rolled 6 using 1d100. throw

To keep things going I rolled for Max, really I was testing the waters per se.  10 manipulation levels is negatives to the skill check. And I rolled a critical success. Crit when using a power that doesn't have a CM attached to it also provide the benefit of not using any power points to use.

Max do you want to go with this Crit roll?
Seeker of Truth
GM, 893 posts
Sun 30 Jun 2013
at 19:37
  • msg #924

Re: OOC 2

Hey I wanted to clear a couple of things up for everyone.

1. To add manipulation to any of your powers you must declare how many levels of Manipulation you are using first before you roll the appropriate skill, like throw, projection, brawn, of a chi skill or magic skill if appropriate to active your power.  You never activate Manipulation.


2. In our game there are two categories  that impose a penalty to manipulation at -10% per level of manipulation.  Those are the combine powers and combine powers to items category.  For every power you combine, there is a -10% penalty to try and make the powers work.

Example- If I wanted to shoot someone (I'm the human torch lets say) and I shoot someone with a "blast" and "whirlwind" fire attack, that would be one level of manipulation.  My projection skill is normally 80%.  To make both of those powers go off on one guy, -10% and now my skill is 70%.  So when I roll my skill check for Projection I must roll a 70% or lower.

2nd example- I the human torch, want to use "Blast", but increase the range, then add two more targets, then, make the magnitude higher by 2 levels(cuz I think the guy has resistances against fire) all in all I have added 5 levels of Manipuation. As long as I have the levels of manipulation (51% or higher in my manipulation skill) to add all of those up there is no penalty to my roll.  My skill stays at the 80%.
Max Jackson
player, 998 posts
Call Sign: Cool Hand Luke
Sun 30 Jun 2013
at 20:51
  • msg #925

Re: OOC 2

In reply to Seeker of Truth (msg # 923):

Yes I will go with your roll and thanx.
Xuan Tien John Wu
player, 578 posts
Call Sign: TSUNAMI
Mon 1 Jul 2013
at 12:12
  • msg #926

Re: OOC 2

I only need to swim faster than Ace not to get eaten. I'll just give him a quick paralyzing touch on the way past. Should give the rest of us enough time to scram before the Kracken emerges.

Sorry Ace. It's for the greater good...you understand. Needs of the many outway the needs of the few and all that. ;p
Aeviternus
player, 264 posts
Call sign: Skyfall
"Ace"
Mon 1 Jul 2013
at 13:27
  • msg #927

Re: OOC 2

Dammit.  I knew I shouldn't have gotten in the water with a jack-fish.

That's ok... your body seems like a nice new car... : )
Xuan Tien John Wu
player, 579 posts
Call Sign: TSUNAMI
Mon 1 Jul 2013
at 14:00
  • msg #928

Re: OOC 2

You wouldn't...oh you probably would.

Bastard.
Orlando Tibbs
player, 392 posts
Call Sign: Pythian
Mon 1 Jul 2013
at 18:04
  • msg #929

Re: OOC 2

Lol, if you sign over your boat I'll exercise him if need be. Spirit lawyer on retainer per se:)
Xuan Tien John Wu
player, 580 posts
Call Sign: TSUNAMI
Mon 1 Jul 2013
at 23:02
  • msg #930

Re: OOC 2

Deal. Probably gonna get munched anyway.
Aeviternus
player, 265 posts
Call sign: Skyfall
"Ace"
Tue 2 Jul 2013
at 02:24
  • msg #931

Re: OOC 2

In reply to Xuan Tien John Wu (msg # 930):

Deal as you will but once I'm drivin' the Xuan A8 Nautica, I'll be underwater and out of excise range before you can say "boat keys."

You know I'm right.  Then I'm goin' Turtle-turtle pokemon on the kracken with my new wheels.
Xuan Tien John Wu
player, 581 posts
Call Sign: TSUNAMI
Tue 2 Jul 2013
at 08:51
  • msg #932

Re: OOC 2

Enough talk...let's fight! Er, at least run.
Aeviternus
player, 266 posts
Call sign: Skyfall
"Ace"
Tue 2 Jul 2013
at 13:44
  • msg #933

Re: OOC 2

Agreed.  Let's run.
Seeker of Truth
GM, 895 posts
Wed 3 Jul 2013
at 16:11
  • msg #934

Re: OOC 2

I have to admit, I desperately wanted to have the proverbial tendril spring from the depths and grab an ankle as my two guppies were fleeing to the surface.  But, with better judgement, you two are now aboard the ship.

Stealth roll if you want to make one please as you get back on the ship.  I bring this up, you might not care jumping back on the ship, but Aeviternus had put some effort into the coast guard not seeing him before.  This might be a mute point now.  Your choice.
Max Jackson
player, 999 posts
Call Sign: Cool Hand Luke
Thu 4 Jul 2013
at 01:48
  • msg #935

Re: OOC 2

Do 'we', Max know who "Dhroga" is?
Xuan Tien John Wu
player, 582 posts
Call Sign: TSUNAMI
Thu 4 Jul 2013
at 04:19
  • msg #936

Re: OOC 2

Isn't he your Sun and Stars? He used to be a Kal, you know.
Seeker of Truth
GM, 896 posts
Thu 4 Jul 2013
at 05:39
  • msg #937

Re: OOC 2

No the players don't. You guys don't know all sorts of shit:)

But you are getting closer...

I am going to give everyone just a bit of time before I unleash the Kraken as Xuan affectionately put it. Button up the hatches, if ya'll are running.
Aeviternus
player, 268 posts
Call sign: Skyfall
"Ace"
Thu 4 Jul 2013
at 06:38
  • msg #938

Re: OOC 2

In reply to Seeker of Truth (msg # 937):

Jesus, we may be in trouble if we're trying to button up hatches that are typically battened down.  Let's just dive into it's mouth and get this over with.  :)
Seeker of Truth
GM, 897 posts
Thu 4 Jul 2013
at 15:38
  • msg #939

Re: OOC 2

somebody got that one:)
Seeker of Truth
GM, 898 posts
Fri 5 Jul 2013
at 20:25
  • msg #940

Re: OOC 2

are you guys waiting on me?  I was waiting on you guys.  Your fate isn't sealed yet.  Let me know.
Max Jackson
player, 1001 posts
Call Sign: Cool Hand Luke
Fri 5 Jul 2013
at 22:14
  • msg #941

Re: OOC 2

In reply to Seeker of Truth (msg # 940):

Fate...pfffft...bring it punk ass beeeeatch. LOL JK!
Orlando Tibbs
player, 393 posts
Call Sign: Pythian
Sat 6 Jul 2013
at 03:30
  • msg #942

Re: OOC 2

don't make him mad, D hasn't picked out how many heads his Kraken has yet. If you make him mad, ther'll be one for each of us.
Xuan Tien John Wu
player, 583 posts
Call Sign: TSUNAMI
Sat 6 Jul 2013
at 04:25
  • msg #943

Re: OOC 2

At least it'll be going mainly for Max now. Just push him overboard and we'll get away safely.

Thanks for taking one for the team Maxie!
Max Jackson
player, 1002 posts
Call Sign: Cool Hand Luke
Sat 6 Jul 2013
at 06:16
  • msg #944

Re: OOC 2

In reply to Xuan Tien John Wu (msg # 943):

See...there really can be 'ONLY ONE'! Ahhhhhhhhhhahahaha!
Seeker of Truth
GM, 899 posts
Sat 6 Jul 2013
at 16:17
  • msg #945

Re: OOC 2

lolhahahaha
Seeker of Truth
GM, 900 posts
Sun 7 Jul 2013
at 04:20
  • msg #946

Re: OOC 2

Hey guys, stay tuned. I'm out at the moment but I'm gonna get a post I tonight.

Good stuff.
Seeker of Truth
GM, 902 posts
Wed 10 Jul 2013
at 00:01
  • msg #947

Re: OOC 2

Hey guys, I'm still waiting for Balance Checks.
Seeker of Truth
GM, 904 posts
Wed 10 Jul 2013
at 19:04
  • msg #948

Re: OOC 2

Hey everyone, I would like to try something different for this combat. When you post your stuff to me at the top of the  ppage put in a private line to me the following.

[Private line: CA1, power points (total) and what you have left. U can also abbreviate your power points, pp or cp chi or psychic or whatever. So it would look like this

Ca1, pp 35 (32)

Then do your post.

Then at the bottom plane speak on your action and all the rolls u need to make.

I think this will help me keep track of stuff better during combat.
Xuan Tien John Wu
player, 586 posts
Call Sign: TSUNAMI
Wed 10 Jul 2013
at 23:28
  • msg #949

Re: OOC 2

SR 27.

I'll wait to see if anyone beats that before I post.
Seeker of Truth
GM, 905 posts
Wed 10 Jul 2013
at 23:50
  • msg #950

Re: OOC 2

Definitely a strong strike rank, but yes, please wait till I give the initiative order.

And Orlando is last in 1. He fell in the water and some might fall in still. Dddduuuhhhh...duh..........ddddduuuuhhhhhhh   Duh
Orlando Tibbs
player, 395 posts
Call Sign: Pythian
Thu 11 Jul 2013
at 01:59
  • msg #951

Re: OOC 2

Can anybody say I'm fucked three times and send me back to Kansas!
Aeviternus
player, 270 posts
Call sign: Skyfall
"Ace"
Thu 11 Jul 2013
at 02:51
  • msg #952

Re: OOC 2

SR 21
Xuan Tien John Wu
player, 587 posts
Call Sign: TSUNAMI
Thu 11 Jul 2013
at 08:34
  • msg #953

Re: OOC 2

In reply to Orlando Tibbs (msg # 951):

LOL. Oh Orlando...we only need to say it once to know it's true. And here I thought that Max was the one taking it for the team.
Seeker of Truth
GM, 906 posts
Fri 12 Jul 2013
at 14:57
  • msg #954

Re: OOC 2

Kirby still in the boat, Max also fell in the water, thats too bad.  You have two in the water and three on the boat.

Top of the order

Tsunami27
Arrowhead23
Ace 21
Pythian 1.1
Cool Hands 1

Coast Guard?
Big Ass Shark?


Would everyone please on there first post put down how many power points they have left. Aeviternus your suit has fully recharged and your power points will be back to normal.

Max, your crit on your last power allowed you to spend 0 power points.
Orlando you spent 10 on your last power usage.
Orlando Tibbs
player, 396 posts
Call Sign: Pythian
Sat 13 Jul 2013
at 01:13
  • msg #955

Re: OOC 2

Max don't worry, I don't think the old adage will work here. I have to run faster than you. I think from that last pick he will swallow us both whole.  Just don't give up on us if we get swallowed. Moby dick and all.
Max Jackson
player, 1004 posts
Call Sign: Cool Hand Luke
Sat 13 Jul 2013
at 08:16
  • msg #956

Re: OOC 2

In reply to Orlando Tibbs (msg # 955):

I can think of all kinds of 'old adages' that would work nicely in this situation. The one that comes to mind right now is, "I don't think were in Kansas anymore."

I use to love watching Jabberjaw. Now roll playing has ruined another joy in my life, thanks JIMMY as in JIMMY JACK! LMAO or should that be BMAO as bite my ass off...LOL

Tibbs old bean, we'll get through this some how. I think it's time to activate our wonder-twin powers, right. Ok so here's the plan as I see it. You take the shape of an ubber powerful, giant shark tranquilizing harpoon type device and I'll take the form of the universally  cosmically powerful shark tranquilizing formula and we'll have us the biggest trophy shark ever caught. Even bigger than anything COSMIC BREED has ever caught! Kneener kneener!
Max Jackson
player, 1005 posts
Call Sign: Cool Hand Luke
Sat 13 Jul 2013
at 08:18
  • msg #957

Re: OOC 2

Funny thing is I think it's only the third or forth day of actual in game time...???
Max Jackson
player, 1006 posts
Call Sign: Cool Hand Luke
Sat 13 Jul 2013
at 09:03
  • msg #958

Re: OOC 2

This is what I recommend...


http://www.youtube.com/watch?v=z7PYqhABiSo
Seeker of Truth
GM, 907 posts
Sat 13 Jul 2013
at 16:42
  • msg #959

Re: OOC 2

No, you guys were picked up by the coast guard on your second day at sea, towards the afternoon.

there were 4 days of getting together, then there was more than a week at the Arsenal, around 2-weeks (don't get technical bitches) and then two days at sea.
Seeker of Truth
GM, 910 posts
Sun 14 Jul 2013
at 15:28
  • msg #960

Re: OOC 2

I have put the initiative in the combat thread.  for easy reference to order so you can find it quick without scrolling through a whole bunch of stuff.


Question, did you guys find the character table helpful.  they are the ones in the combat thread that has your character's quick reference information.  Either way, it doesn't matter to me, I am just trying to find different things that might help people during combat.

We could still use them if you wanted to, but it might not matter, it might be just as easy to look at your character sheet.
Seeker of Truth
GM, 911 posts
Tue 16 Jul 2013
at 00:56
  • msg #961

Re: OOC 2

Arrowhead and Ace your go guys
Xuan Tien John Wu
player, 589 posts
Call Sign: TSUNAMI
Tue 16 Jul 2013
at 12:30
  • msg #962

Re: OOC 2

Atta boy Ace.
This message was last edited by the player at 12:36, Tue 16 July 2013.
Seeker of Truth
GM, 912 posts
Tue 16 Jul 2013
at 14:48
  • msg #963

Re: OOC 2

that is perfect guys, this is the fun creative stuff that I want people to take liberties with.
Aeviternus
player, 272 posts
Call sign: Skyfall
"Ace"
Wed 17 Jul 2013
at 00:00
  • msg #964

Re: OOC 2

Get 'em, Kirby!  We don't need no bigger boat.
Orlando Tibbs
player, 397 posts
Call Sign: Pythian
Wed 17 Jul 2013
at 00:06
  • msg #965

Re: OOC 2

yes please kill that fucking fish, shark fin soup pls.
Seeker of Truth
GM, 914 posts
Wed 17 Jul 2013
at 14:01
  • msg #966

Re: OOC 2

shark went, Max and Orlando can go now.
Seeker of Truth
GM, 916 posts
Thu 18 Jul 2013
at 13:37
  • msg #967

Re: OOC 2

Back to the top of the order. Everyone before the coast guard can go.

The water is really choppy and Xuan notices that Max and Orlando are having one hell of a time not drowning right now. Hmm....swim skill, who'd have thought....rookies!
Max Jackson
player, 1008 posts
Call Sign: Cool Hand Luke
Thu 18 Jul 2013
at 22:44
  • msg #968

Re: OOC 2

Time to break out the big guns...My brother from a different mother...Wonder-Twin Powers Activate! Wait for it, wait for it...BOOM goes the dynamite!
Aeviternus
player, 273 posts
Call sign: Skyfall
"Ace"
Fri 19 Jul 2013
at 00:06
  • msg #969

Re: OOC 2

17:04, Today: Aeviternus rolled 19 using 1d100. Persistence (51).

There.  Jeez.
Seeker of Truth
GM, 918 posts
Fri 19 Jul 2013
at 00:38
  • msg #970

Re: OOC 2

hey you made a roll:)
Aeviternus
player, 274 posts
Call sign: Skyfall
"Ace"
Fri 19 Jul 2013
at 01:38
  • msg #971

Re: OOC 2

I know, right?  Refreshing change of pace or calm before the fumble storm?
Orlando Tibbs
player, 399 posts
Call Sign: Pythian
Fri 19 Jul 2013
at 01:56
  • msg #972

Re: OOC 2

dice god needs more sacrifices
Edmund Kirby Smith IV
player, 469 posts
Call Sign: Arrowhead
Fri 19 Jul 2013
at 15:31
  • msg #973

Re: OOC 2

so, anyone thinking of new character concepts?
Xuan Tien John Wu
player, 590 posts
Call Sign: TSUNAMI
Fri 19 Jul 2013
at 23:20
  • msg #974

Re: OOC 2

Hell no. I'm still fully loaded and have a hero point at the ready. Worst case scenario, I can still out-swim some other things in the water. I think we just need Ace and I to get swallowed and then unload everything when we can't miss. Now if that's not enough to take it out, we probably never stood a chance in the first place.

But seriously Kirby, any good soldier knows that sometimes sacrifices have to be made for the good of the mission. If a couple of coasties have to be flung at the shark just so we can run away...
Edmund Kirby Smith IV
player, 471 posts
Call Sign: Arrowhead
Wed 24 Jul 2013
at 16:46
  • msg #975

Re: OOC 2

HAPPY BIRTHDAY SEEKER!!!!
Max Jackson
player, 1009 posts
Call Sign: Cool Hand Luke
Wed 24 Jul 2013
at 19:02
  • msg #976

Re: OOC 2

In reply to Edmund Kirby Smith IV (msg # 975):

Are you 40 yet? OLD MAN...LOL Happy Birthday!


http://www.youtube.com/watch?v=ztoSUhbNntQ
This message was last edited by the player at 19:23, Wed 24 July 2013.
Max Jackson
player, 1010 posts
Call Sign: Cool Hand Luke
Wed 24 Jul 2013
at 19:16
  • msg #977

Re: OOC 2

When did we roll SR? And how did I go in 1? I think I got lost in time and space...
Seeker of Truth
GM, 922 posts
Wed 24 Jul 2013
at 19:17
  • msg #978

Re: OOC 2

Thanks, no 38, still 2 more years left.

so I updated the post, please re-read if you haven't already.
Edmund Kirby Smith IV
player, 472 posts
Call Sign: Arrowhead
Wed 24 Jul 2013
at 23:24
  • msg #979

Re: OOC 2

Seeker, can you clarify where the shark is? Is it on the boat? Parcially submerged but in the water? I appologize if I am the only one who is unsure, I just want to know where to aim when I get my gun in hand.

Thanks,
Seeker of Truth
GM, 923 posts
Thu 25 Jul 2013
at 00:38
  • msg #980

Re: OOC 2

It is on the side of the boat, partially in the water with its upper torso above the gun wall.

It is also using its right hand to tilt the boat making the deck very...hard to traverse.
Seeker of Truth
GM, 924 posts
Thu 25 Jul 2013
at 15:06
  • msg #981

Re: OOC 2

I have also edited the combat thread, that has initiative on it and added the -20% modifier to the people that failed the roll.  I will put modifiers there so people can check, you can also place them on your character sheet if need be, or at the top of your PM tag to me, if it helps you.
Seeker of Truth
GM, 926 posts
Fri 26 Jul 2013
at 14:45
  • msg #982

Re: OOC 2

That was just a vocal exchange taking no CAs.

Max good use of influence to engage him to talk.success on that!
Streetwise isn't useful here.
Edmund Kirby Smith IV
player, 473 posts
Call Sign: Arrowhead
Fri 26 Jul 2013
at 17:39
  • msg #983

Re: OOC 2

Seeker of Truth:
Streetwise isn't useful here.


Is there a seawise skill? :)
Max Jackson
player, 1012 posts
Call Sign: Cool Hand Luke
Fri 26 Jul 2013
at 18:42
  • msg #984

Re: OOC 2

In reply to Seeker of Truth (msg # 982):

I see your point on streetwise, i didn't realize it was so specialized to an urban setting, so sorry. I was thinking of it in terms of being ]street smart', in regards to holding a bluff and peeking the sharks natural affinity towards being a curious creature.
Orlando Tibbs
player, 401 posts
Call Sign: Pythian
Fri 26 Jul 2013
at 23:08
  • msg #985

Re: OOC 2

Max being streetwise you gotta grow up in the hood, your probably pampered chef-wise!
Max Jackson
player, 1013 posts
Call Sign: Cool Hand Luke
Sat 27 Jul 2013
at 00:11
  • msg #986

Re: OOC 2

In reply to Orlando Tibbs (msg # 985):

Hell no my brother from another mother...my hood be oaktown 357. But Max gets your point.
Orlando Tibbs
player, 402 posts
Call Sign: Pythian
Sat 27 Jul 2013
at 00:46
  • msg #987

Re: OOC 2

Hhhhhhhaaaayyyy- WARD!

Actually Castro Valley:)
Orlando Tibbs
player, 403 posts
Call Sign: Pythian
Sat 27 Jul 2013
at 00:48
  • msg #988

Re: OOC 2

So I am going to unload a big cannon on this fool, all I got. How injured is he by the way, do we see blood and .50 cal wounds?
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