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15:20, 1st May 2024 (GMT+0)

OOC 2.

Posted by Seeker of TruthFor group 0
Seeker of Truth
GM, 897 posts
Thu 4 Jul 2013
at 15:38
  • msg #939

Re: OOC 2

somebody got that one:)
Seeker of Truth
GM, 898 posts
Fri 5 Jul 2013
at 20:25
  • msg #940

Re: OOC 2

are you guys waiting on me?  I was waiting on you guys.  Your fate isn't sealed yet.  Let me know.
Max Jackson
player, 1001 posts
Call Sign: Cool Hand Luke
Fri 5 Jul 2013
at 22:14
  • msg #941

Re: OOC 2

In reply to Seeker of Truth (msg # 940):

Fate...pfffft...bring it punk ass beeeeatch. LOL JK!
Orlando Tibbs
player, 393 posts
Call Sign: Pythian
Sat 6 Jul 2013
at 03:30
  • msg #942

Re: OOC 2

don't make him mad, D hasn't picked out how many heads his Kraken has yet. If you make him mad, ther'll be one for each of us.
Xuan Tien John Wu
player, 583 posts
Call Sign: TSUNAMI
Sat 6 Jul 2013
at 04:25
  • msg #943

Re: OOC 2

At least it'll be going mainly for Max now. Just push him overboard and we'll get away safely.

Thanks for taking one for the team Maxie!
Max Jackson
player, 1002 posts
Call Sign: Cool Hand Luke
Sat 6 Jul 2013
at 06:16
  • msg #944

Re: OOC 2

In reply to Xuan Tien John Wu (msg # 943):

See...there really can be 'ONLY ONE'! Ahhhhhhhhhhahahaha!
Seeker of Truth
GM, 899 posts
Sat 6 Jul 2013
at 16:17
  • msg #945

Re: OOC 2

lolhahahaha
Seeker of Truth
GM, 900 posts
Sun 7 Jul 2013
at 04:20
  • msg #946

Re: OOC 2

Hey guys, stay tuned. I'm out at the moment but I'm gonna get a post I tonight.

Good stuff.
Seeker of Truth
GM, 902 posts
Wed 10 Jul 2013
at 00:01
  • msg #947

Re: OOC 2

Hey guys, I'm still waiting for Balance Checks.
Seeker of Truth
GM, 904 posts
Wed 10 Jul 2013
at 19:04
  • msg #948

Re: OOC 2

Hey everyone, I would like to try something different for this combat. When you post your stuff to me at the top of the  ppage put in a private line to me the following.

[Private line: CA1, power points (total) and what you have left. U can also abbreviate your power points, pp or cp chi or psychic or whatever. So it would look like this

Ca1, pp 35 (32)

Then do your post.

Then at the bottom plane speak on your action and all the rolls u need to make.

I think this will help me keep track of stuff better during combat.
Xuan Tien John Wu
player, 586 posts
Call Sign: TSUNAMI
Wed 10 Jul 2013
at 23:28
  • msg #949

Re: OOC 2

SR 27.

I'll wait to see if anyone beats that before I post.
Seeker of Truth
GM, 905 posts
Wed 10 Jul 2013
at 23:50
  • msg #950

Re: OOC 2

Definitely a strong strike rank, but yes, please wait till I give the initiative order.

And Orlando is last in 1. He fell in the water and some might fall in still. Dddduuuhhhh...duh..........ddddduuuuhhhhhhh   Duh
Orlando Tibbs
player, 395 posts
Call Sign: Pythian
Thu 11 Jul 2013
at 01:59
  • msg #951

Re: OOC 2

Can anybody say I'm fucked three times and send me back to Kansas!
Aeviternus
player, 270 posts
Call sign: Skyfall
"Ace"
Thu 11 Jul 2013
at 02:51
  • msg #952

Re: OOC 2

SR 21
Xuan Tien John Wu
player, 587 posts
Call Sign: TSUNAMI
Thu 11 Jul 2013
at 08:34
  • msg #953

Re: OOC 2

In reply to Orlando Tibbs (msg # 951):

LOL. Oh Orlando...we only need to say it once to know it's true. And here I thought that Max was the one taking it for the team.
Seeker of Truth
GM, 906 posts
Fri 12 Jul 2013
at 14:57
  • msg #954

Re: OOC 2

Kirby still in the boat, Max also fell in the water, thats too bad.  You have two in the water and three on the boat.

Top of the order

Tsunami27
Arrowhead23
Ace 21
Pythian 1.1
Cool Hands 1

Coast Guard?
Big Ass Shark?


Would everyone please on there first post put down how many power points they have left. Aeviternus your suit has fully recharged and your power points will be back to normal.

Max, your crit on your last power allowed you to spend 0 power points.
Orlando you spent 10 on your last power usage.
Orlando Tibbs
player, 396 posts
Call Sign: Pythian
Sat 13 Jul 2013
at 01:13
  • msg #955

Re: OOC 2

Max don't worry, I don't think the old adage will work here. I have to run faster than you. I think from that last pick he will swallow us both whole.  Just don't give up on us if we get swallowed. Moby dick and all.
Max Jackson
player, 1004 posts
Call Sign: Cool Hand Luke
Sat 13 Jul 2013
at 08:16
  • msg #956

Re: OOC 2

In reply to Orlando Tibbs (msg # 955):

I can think of all kinds of 'old adages' that would work nicely in this situation. The one that comes to mind right now is, "I don't think were in Kansas anymore."

I use to love watching Jabberjaw. Now roll playing has ruined another joy in my life, thanks JIMMY as in JIMMY JACK! LMAO or should that be BMAO as bite my ass off...LOL

Tibbs old bean, we'll get through this some how. I think it's time to activate our wonder-twin powers, right. Ok so here's the plan as I see it. You take the shape of an ubber powerful, giant shark tranquilizing harpoon type device and I'll take the form of the universally  cosmically powerful shark tranquilizing formula and we'll have us the biggest trophy shark ever caught. Even bigger than anything COSMIC BREED has ever caught! Kneener kneener!
Max Jackson
player, 1005 posts
Call Sign: Cool Hand Luke
Sat 13 Jul 2013
at 08:18
  • msg #957

Re: OOC 2

Funny thing is I think it's only the third or forth day of actual in game time...???
Max Jackson
player, 1006 posts
Call Sign: Cool Hand Luke
Sat 13 Jul 2013
at 09:03
  • msg #958

Re: OOC 2

This is what I recommend...


http://www.youtube.com/watch?v=z7PYqhABiSo
Seeker of Truth
GM, 907 posts
Sat 13 Jul 2013
at 16:42
  • msg #959

Re: OOC 2

No, you guys were picked up by the coast guard on your second day at sea, towards the afternoon.

there were 4 days of getting together, then there was more than a week at the Arsenal, around 2-weeks (don't get technical bitches) and then two days at sea.
Seeker of Truth
GM, 910 posts
Sun 14 Jul 2013
at 15:28
  • msg #960

Re: OOC 2

I have put the initiative in the combat thread.  for easy reference to order so you can find it quick without scrolling through a whole bunch of stuff.


Question, did you guys find the character table helpful.  they are the ones in the combat thread that has your character's quick reference information.  Either way, it doesn't matter to me, I am just trying to find different things that might help people during combat.

We could still use them if you wanted to, but it might not matter, it might be just as easy to look at your character sheet.
Seeker of Truth
GM, 911 posts
Tue 16 Jul 2013
at 00:56
  • msg #961

Re: OOC 2

Arrowhead and Ace your go guys
Xuan Tien John Wu
player, 589 posts
Call Sign: TSUNAMI
Tue 16 Jul 2013
at 12:30
  • msg #962

Re: OOC 2

Atta boy Ace.
This message was last edited by the player at 12:36, Tue 16 July 2013.
Seeker of Truth
GM, 912 posts
Tue 16 Jul 2013
at 14:48
  • msg #963

Re: OOC 2

that is perfect guys, this is the fun creative stuff that I want people to take liberties with.
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