Past Characters/Players Characters Sheet.   Posted by GM Joe.Group: 0
GM Joe
 GM, 700 posts
Sat 15 Feb 2014
at 19:49
Past Characters/Players Characters Sheet
these are either dead character or character of players Long gone
GM Joe
 GM, 701 posts
Sat 15 Feb 2014
at 19:54
Re: Past Characters/Players Characters Sheet
VITAL STATISTICS
Killed by a Centuar at full gallop with lance



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Sex : race: Height :5'4" Weight : 168lbs. Hair :Dark Eyes :Brown Age :25
Class:  Assassin
Alignment:  Neutral (Balance)
Birthday:
Level:4  Experience: 2542  Needed: 3400
Build Points: 15
Honor:  28 (5pts spent to recover from Boars charge)
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Quirks & Flaws:
    - Animal Phobia: Snakes: He was left/put into a hen house that had a serpent inside and the experience terrified the toddler
    - Cruel: He was teased and tormented by village children and his own sister- this left him with a viscous cruel streak- when some one deserves ire he loads it on in large doses
    - Severely Maimed- Misshapen Head: 50% chance to frighten People -1 looks: was born with several birth defects including a bit of a hump on his back and over-sized eyes that are unsettling

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MAGIC ITEM:

Horse shoe ring: +3 to a roll (or +15%) borrowed against a future event-
1 charge.... up to 5 charges use at a time.

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WOUNDS:
Current Hit Points: 9/28
Wounds:
1: 4/4
2: 6/6
3: 4/4
4:
5:
TOP: 9
Fatigue: 1

23pt boar tusks to the guts
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             Level
           Increase
STR  17.08  +17(d?) = Damage mod +4   FoS +11 Lift 347 CAR: 32/65/118/177 DRG 795
INT: 12.69  +04(d?) = Attack mod +1 Chance to Learn  0%
WIS: 08.24  +10(d?) = Init mod +3 Def mod -1
DEX: 15.03  +07(d?) = Init -1 Att +2 Def +3 Dodge: +2  FoA: +7
CON: 11.14  +12(d?) =
LKS: 11.07
CHA: 11.06  +05(d?) =  Turn Mod: +1

Fatigue Factor: = (-2) + temp = (0)
   Wis 1  Con -1   Armor  1
Temp: Light Enc. +1
Initiative: +1 (+2 Ability -1 Class)
HIT POINTS: 28
11+10+4+3 = 28
TOP: 28 * .33 = 9
Saving Throws
Dodge: +6
Mental: +3
Physical: +4
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ARMOR WORN: +1 Leather


Armor HP 11/11   Durability: DR3 ooooo
Armor : DR= 3: Def = -1: Init =+0: Speed = +0 : Move = Normal

Defense +  DR 6hp Cover
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COMBAT

Combat : base :+1 (Weapon Mod(include all mods except shield))
Class Initiative : -1
Total Initiative:  +0
Base Attack:+4  Base Defense: +2   Base Damage:+4
Iron Glave.... x2 Low Steel Daggers (+1/+1)
Attack :      (+6 Glave)(+7 Dagger)(Unarmed)(+4 Light Crossbow)
Defense:      (-1 Glave (-4)already figured in)(+3 Dagger/ Dagger and Sm.Shield +7 )(Unarmed)
Damage :      (5d4p+8 Glave)(2d4p+7 Dagger)(Unarmed: 1d4-2+1d4-2+4)(2d8p Light Crossbow)
Speed  :      (12 Glave)(5 Dagger)(Unarmed)(20 Light Crossbow)
Reach  :      (8ft Glave)(1ft Dagger)(Unarmed)(Light Crossbow)

With Small Shield
Attack :      (n/a Glave)(+7 Dagger)(Unarmed)(+4 Light Crossbow)
Defense:      (N/a Glave (-4)already figured in)(+3 Dagger)(Unarmed)
Damage :      (5d4p+8 Glave)(2d4p+7 Dagger)(Unarmed: 1d4-2+1d4-2+4)(2d8p Light Crossbow)
Speed  :      (12 Glave)(5 Dagger)(Unarmed)(20 Light Crossbow)
Reach  :      (8ft Glave)(1ft Dagger)(Unarmed)(Light Crossbow)

Dual wielding Daggers 1st Defense roll 1d20+5//// Secondary Defense rolls 1d20+1

Two one-handed weapons, defending with secondary weapon: Employing a secondary weapon
for defense has some added defensive advantages over fighting with just one weapon, but is generally not as
effective as employing a shield.  This technique may be preferable when combating large creatures capable of
inflicting substantial damage despite a successful shield defense or for characters not proficient with shields.  It
affords the following advantages/disadvantages to attack and defense:

Defense: When defending, for the first enemy attack occurring between attack rolls of the primary weapon,
the character employing this technique rolls a d20p plus any defense bonuses from both the primary and
secondary weapons.  Successive defense rolls are at d20p-4 plus any defense bonuses from both weapons.  If the
secondary weapon is one or more size categories smaller than the wielder, near-perfect defense damage is full
(rather than 2x(d4p-2)).
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BP Unspent: 15

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Proficiency purchases: 29bp
Glave 1bp, Dagger 1bp, Knife 1bp, War Hammer 1bp,Scimitar 2bp,crossbow 2bp
- Etiquette (Vardaran) Skinning/Tanning Maintenance Laborer  Butcher Bilingual Orcish
-Phalanx Fighting
Specialization: 36bp

Dagger: Atk:+1    Def: +1   Damage: +1     Speed:+1
Glave:  Atk:+1      Def:      Damage:        Speed:+1

Talents
    - Attack Bonus (Dagger)
    - Damage Bonus (Dagger)
    - Parry Bonus (Dagger)  (Glave)
    - Swift Blade (Dagger)



Skills:
Skill (BP Cost / Relevant Abilities)
Mirror Signals:  Allies returning..... Danger Approaching..... found target

*Acting (4 Lks, Cha)                     34
*Climbing/Rappelling ( 6 Str, Dex )      26
Carpentry (2 Int )                       28
*Disguise (4 Int, Cha )                  23
Distraction (1 Cha )                     95
*Hiding (6 Dex, Int )                    18
Leather-working (1 Int, Dex )            51
*Lock Picking (12 Int, Dex )             54
*Language: Vardaran                      70
*Language: Orcish                        71
*Listening (6 Wis )                      22
Literacy: Vardaran                       29
Observation (6 Wis )                     39
Monster Lore (orc)(2 Int )               34
Monster Lore (Canine)(2 Int )            46
Riding (Equine) 4 Wis, Dex )             30
Rope Use (2 Dex )                        48
Swimming (1 Str, Con-)                   24
Scrutiny                                 19
Torture (4 Int )                         17
Wagon Driving 3 Wis/Cha                  36
*Sneaking (8 Dex )                       43



------- Universal Skills---------------------

Animal Husbandry (specific) 1 Wis )      12
Animal Mimicry ( 2 Wis )                 12
Boating (2 Wis )                         12
Animal Herding (specific) 1 Wis)         12
Botany (1 Int )                          08
Cartography (5 Int )                     12
Current Affairs ( 2 Wis  )               12
Diplomacy ( 4 Cha )                      11
Escape Artist ( 4 Dex, Int )             12
Fire-Building (2 Wis )                   08
Glean Information (3 Int, Wis, Cha)      08
Hiding (6 Dex, Int )                     12
Interrogation (5 Wis, Cha )              11
Intimidation (2 Str, Cha)                11
Pick Pocket (10 Dex )                    14
Reading Lips ( 2 Int )                   12
Recruiting (3 Cha )                      12
Resist Persuasion (3 Wis)                12
Salesmanship (8 Int, Wis, Cha)           08
Seduction, Art of (-4 Lks, Cha )         11
Survival (5 Wis, Con)                    11
Tracking (7 Wis )                        12
_______________________________________________
Core Skills (gain 1 free Roll in any 2 at each new level)
 +3 Mastery die bonus or relevant ability if higher.
Acting
Climbing/Rappelling
Disguise
Glean Information
Hiding
Language
Listening
Lock Picking
Sneaking

The following list of skills
represent some special domains of assassins: Current
Affairs, Disarm Trap, Distraction, Escape Artist, Fast
Talking, Identify Trap, Observation, Reading Lips,
Seduction (Art of ) and Trap Design
+3 Mastery die bonus or relevant ability if higher.


Money:  cooper =53 silver =112 gp =

Equipment: - name - Weight# (organize by location please  such as - Backpack -



Gear on Person
Fatigue Factor
Worn




WORN/CARRIED GEAR


Boots, leather (1 pair)------- 1.0#
Trousers---------------------- 0.5#
Belt, leather----------------- 0.25#
Fine Small Clothes------------
Canteen----------------------- 2.5#
Glave------------------------- 5.0#
Dagger (x4)------------------- 4.0#
Embroidered linen Shirt------- 0.5#
LT. Crossbow------------------ 3.0#
Small Shield ----------------- 7.0#
Quiver w/ 15 bolts------------ 2.0#

TOTAL WORN OR IN HAND:--------------------- #25.75

BACK PACK----------------------------------  3.5#

Torches x3 --------------------------------- 2.5#
Lt. CROSSBOW-------------------------------- 3.0#  borrowed
TOTAL IN BACK PACK:------------------------- 23.0#

Belt pouch, Large leather ------------------ 0.5#
Tinderbox----------------------------------- 1.0#
Candles x5 --------------------------------- 0.5#
pitch container X1-------------------------- 2.0#
TOTAL IN POUCH:----------------------------- 4.0#
bear claws x10

TOTAL WEIGHT:47.95 Medium Enc
ENCUMBRANCE LEVEL: LIGHT
Encumbrance Level{Light}   (Medium)
                   32         65
    - DR:-------  (0)         +1
    - Defense:-- (-1)         -2
    - Speed:----  (0)         +1
    - Initiative: (0)         +1
    - Fatigue:   (+1)         +3

TOTAL COMBAT WT:``````

ENCUMBRANCE LEVELS
Light Encumbrance:[32-65#]  Def +1 Fatigue +1
Medium Encumbrance:[66-129#]  DR +1 /  DEF-2 /Speed +1/INIT +1/ FATIGUE +3/ SPRINT 7.5ft / RUN 6.25ft/ JOG 5ft/ Walk 2.5ft
Heavy Encumbrance:[130-194#]  DR +2 /  DEF-4 /Speed +2/INIT +2/ FATIGUE +6/ SPRINT no / RUN 5ft/ JOG 3.75ft/ Walk: 2.5ft




Gear Left behind:
Surcoat
Leather Scroll Case (5 document cap)-------  0.5#
Candles x7 --------------------------------- 0.7#
Torches X5----------------------------------
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Below here please list any Notes such as Salary for a hireling you might have.
Animals


Daily Activities.


Current STPs Training/Studying



Skills Working on


Gear and Goods



Background/Family


Legitimate
Mom = Loving/Living     Dad = Loving/Living      is  born of  children

Siblings:







Purse Transactions:

Fleeing Opponents: as thief
Rearward Strike: When he strikes an opponent
from behind, he subtracts 1 DR for every 2 levels he has. Assassins gain this ability with any melee weapon.
Coup de Gr‚ce: There is no better killer of helpless victims than the assassin. They may dispatch incapaci-
tated opponents in 2 seconds.

Assassination: The prime ability of the assassin class
is his ability to dispatch unsuspecting foes quickly and, failing that, rapidly eliminate targets through direct
frontal combat. Owing to the Assassinís ability to target weak spots that debilitate hominid opponents with near-human
physiology, this character class is superior to other classes in taking down foes in short order or even one
blow.  This advantage applies in all circumstances whether surreptitiously jabbing a dagger in an enemyís
back or butchering him in a frontal assault.
At first level, the assassin deducts one from a near human biped (of any size, from Giant to pixie fairy) op-
ponentís Threshold of Pain (ToP). For every two levels thereafter (3rd, 5th, etc), the assassin deducts an addi-
tional point from such opponentís Threshold of Pain. Further, for damage results of 5 or more points higher
GM Joe
 GM, 702 posts
Sat 15 Feb 2014
at 19:56
Re: Past Characters/Players Characters Sheet
Name Gilgond
Sex :Male race:Half-Elf Height:5' 8" Weight:144 Hair:Blond  Eyes:Green  Age:38
Class:  Cleric  3
Alignment:  Neutral Good
Quirk(s):Foulmouthed
Flaw(s):
Birthday:
Experience:  1566
Honor:  12
            Level 3 increase
STR: 08/20  +09(d6p) = 00/00
INT: 14/39  +07(d8)  = 00/00
WIS: 07/12  +01(d20) = 00/00
DEX: 13/20  +09(d10) = 00/00
CON: 13/52  +09(d12) = 00/00
LKS: 15/28
CHA: 10/18  +01(d4)  = 00/00
Fatigue Factor: 1 + -3 + -2 + 3 + 1 = 0 + temp = 2 (<example.. change to your own)
    - Temp factors:
        + 1 encumbrance
        + 1 injured
    - Current fatigue
        -2

HP:  26
wounds


TOP:  09 * .31 = 00.00

Armor HP (2 DR):20   (10 per DR)
Armor : DR= +2 : Def = -2 : Init =0 : Speed =0 : Move =0 :
Shield
Shield Name/type : Dr = : Def = : HP =

Combat : base : (Weapon Mod(include all mods except shield))

Attack :  +2   (S Bow +5)   (W Knife +5)
Defense:  +1   (S Bow +1)   (W Knife +1)
Damage :  -1   (S Bow 2d6p) (W Knife 1d4p + 1d6p +2 )
Speed  :   0   (S Bow 10)   (W Knife 7/5)
Reach  :   0   (S Bow  0)   (W Knife 1' Reach)
Init   :  +3

BP Unspent:  5

Proficiencies:
    - bow
    - knife
    - light armor
    - glersee
    - ?
    - ?

Specialization:
    - Bow ( +1 attack)
    - War Knife (+1 damage)
    - speed; -1
Talents
    - Greased Lightning
    - Crack Shot
    -


Skills:
    -Listening        20
    -Observation       8
    -Sneaking         24
    -Lore-S.T.         8
    -Religion         25
    -Divine Lore      15
    -Woodcarving      31
    -Bowyer/Fletcher   8
    -Animal Empathy   21
    -Hide             28
    -Hunting          27
    -Tracking         12
    -Lang: Vardrarian 77
    -Lang: Silvan     34
    -Humanoid Lore    25
    -Wild Animals     22
    -Survival          9
    -Swimming         21
    -Rope Use         24


Money:  cp = 60: sp =70
 : gp =
Equipment: - name - Weight# (organize by location please  such as - Backpack -

    - trousers (brown)
      undershirt
      hooded robe (forest green, with brown berry stains)
      boots (brown)
      belt
      L belt-pouch
      L belt-pouch
      Backpack
      waterskin 1 quart
      High Steel war knife +2
      light cross bow

      Short bow
      War arrow quiver (24 capacity)
   15 Arrows  (on backpack)
    5 Flaming arrows
    6 Arrows +1
    2 minor grapple arrows

      Leather Armor
      Holy Symbol (small carved arrow painted silver with green fletching on leather thong
      standard first aid kit
      healing salve (X3)
      small store of rations from the wagons; jerky, crackers, raisins
      potion (X2) (from the stockade lower levels)

Total weight carried:  38.5 (enc = light)<example>
    - DR: 0
    - Defense:  -1
    - Initiative: 0
    - Fatigue: +1

Below here please list any Notes such as Salary for a hireling you might have.
Animals
and anything you want considered Standard daily Activities.
Also anything/ any skills you might be trying to work on within reason.

>Meditates daily on increasing his wisdom.
>is trying to control his foul mouthed tendencies, by saying 'Gehenna' instead of 'Hell', etc.
>Tries not to say "Solonor Thelandira loves you, everyone else thinks you're an asshole" too often

>GM's prerogative;  berry stains on the forest green hooded robe increases hide by +1

Current STPs Training/Studying
Bow training 8 hours
Knife training 4 hours
GM Joe
 GM, 703 posts
Sat 15 Feb 2014
at 20:00
Re: Past Characters/Players Characters Sheet
Linian Linrynor
Male Elf
Class:  Rogue
Alignment:  Chaotic Neutral
Birthday: 3rd Day of Prayers, Month of Frost Thaw age:132

STR: 11/68
INT: 13/95
WIS: 12/17
DEX: 10/22
CON: 10/38
LKS: 17/03
CHA: 20/64

HP:  24

Experience: 2294 (Needed 3400)
Honor: 58
Luck: 28

Attack:  +2
Defense:  +1  (+3 with Long Sword& armor)(+9 with Sword armor and shield)
Damage:  +0

Speed:  Long Sword - 10(8), Club - 10
Reach:  Long Sword - 3.5'
Init:  +1

BP:  34


Quirk:
Flaw:  Premature grey

Proficiencies:
    - Long Sword
    - Med Armor
    - Shield

Specialization:
    - Long Sword, Level 1 (Defense)

Talents
    - Parry bonus Long Sword
    - less Sleep
    - No Accent
    - Polyglot

Fatigue Factor: 2 : Wis = -1 Con 0
    - Temp factors:
         0 Armor
        +1 Shield (When used)
        +0 Wounds
        +0 encumberance
    - Current fatigue Penalty
        -0

Skills:
    - Language (Elven):  78%  Lit: 15%
    - Language (Vardrarian):  27%%  Lit: 0
    - Language (Gnome):  17%  Lit: 0
    - Language (Dwarf):  21%  Lit: 0
    - Language (Barbarian):  23%  Lit: 0
35% arcane Lore
21% Acting
16% Administration
12% Animal Husbandry
22% Animal Empathy
28% Appraise Gems & Jewelry
21% Appraise Artwork
15% Appraise Books & Maps
18% Appraise Arms & Armor
22% Appraise Livestock
21% Appraise Furs
20% Appraise Textiles
32% Appraise Sundries
35% Arcane Lore
12% Boating
13% Cartography
10% Climbing/Rappelling
12% Current Affairs
47% Diplomacy
33% Disguise
26% Distraction
10% Escape Artist
64% Fast Talking
12% Fire Building
43% Forgery
63% Gambing
36% Glean Information
10% Hiding (+50)
20% Interrogation
15% Intimidation
50% Listening
15% Observation
10% Pick Pockets
13% reading Lips
50% Recruiting
12% Resist persuasion
10% Rope Use
42% Salesmanship
58% Seduction, art of
14% Sneaking (+50)
10% Survival
13% Torture
12% Tracking
17% Urban Survival


Money:  523sp 321cp
Equipment:
Leather Armor
Medium Shield
Merchant/Traveller Kit
Dagger
Longsword
2 Man Oiled tent


Wool Blanket
Tinder Box
Mess Kit


Special Equipment:
Firestarter Wand
Repel Spell Scroll (castable)
Wall Walk Spell (learnable)
Spider Brooch
GM Joe
 GM, 704 posts
Sat 15 Feb 2014
at 20:03
Re: Past Characters/Players Characters Sheet
Shariel p'on, Theif Halfling,   Right handed
Female  Age 37 Weight 48 Height 37" hair brown  Eyes Brown
BD

Str  8/09  dam mod -1 FoS -3 L. 166 C. 39 D. 415
Int 18/02  A.B. +3
Wis 17/25  int mod 0  Def. +2  sav throw +2
Dex 16/65  int mod -2  Atk mod +4  Def Mod +3
Con 8/12   sav throw -1
Lks 13/13
Cha 10/60                             Talents and racial abilities
Honor 38

EP 1231
Hit Points  18  last roll 6
current building points  15
Fatigue factor base  current

Weapons                             Flaw
Dagger                              Blind in right eye -2 to attack
W.S.   Damage   Reach               -4 to attack ranged


knives
W.S.    damage  Reach

Short Sword
W.S      damage  Reach


32% Cartography                     Proficiencies
21% Fire Building                   Dagger, knives, Short Sword
42% Observation                     Light Armor,  Shield
27 % Reading Lips
26% Rope use                        Bilingual
14% Salesmanship                    Vardarian
14% Survival                        Elvin
25% Riding                          Glersce
22% Swimming
41% Gem/Jewelry appraisal           Laborer
30% Sundries appraisal              Maintenance/upkeep
28% Leather working                 Poison Resist
26% monster lore (dragons)
25% Riddling
29% Direction sense
26% Cooking Baking
26% First aid
27% Gambling

Thief Skills
12% Climbing repelling
23% Disarm trap
16% Hiding
42% ID trap
23% Listening
39% lock picking
29% pick Pocket
25% Sneaking

Equiptment: