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VnV General Discussion.

Posted by The GuardianFor group 0
The Watcher
editor, 7 posts
Thu 1 Dec 2011
at 03:11
  • msg #48

Re: VnV General Discussion

In reply to The Lady (msg #45):

Like I said earlier, I'm not convinced it was the GM.  They still haven't signed in since August.

I think it is some bug having to do with inactivity and the site update.

But that doesn't change the fact the PC info isn't there, only that it is probably not malicious.
The Guardian
GM, 27 posts
Thu 1 Dec 2011
at 05:54
  • msg #49

Re: VnV General Discussion

@Stormstrike did you look on the character generation thread.
Stormstrike
Player, 1 post
Thu 1 Dec 2011
at 06:27
  • msg #50

Re: VnV General Discussion

In reply to The Guardian (msg #49):

I did look there and was able to get most of his info, but the physical description from his profile was not there nor was the write-up of his chainmail that the GM and I worked on. I feel stupid for not having it all down in a document on my PC but hindsight is 20/20...
The Guardian
GM, 28 posts
Thu 1 Dec 2011
at 07:08
  • msg #51

Re: VnV General Discussion

I played in a VnV game on here a few years ago.

Rolled up an awesome brick with TK and Magnetics. Really cool character. We played for a few weeks and then the game and my character were gone. Never found either.

It was one of the things that made me start this "forum".
Bonespike
player, 7 posts
Wed 25 Jan 2012
at 17:40
  • msg #52

Re: VnV General Discussion

Man, I am really missing playing my characters in the games I was in. Definitely jonesing for some V&V at this point....
Shimakaze
player, 17 posts
Wed 25 Jan 2012
at 17:49
  • msg #53

Re: VnV General Discussion

Yeahp...

Me too.  :(
Stormstrike
Player, 2 posts
Sat 28 Jan 2012
at 22:14
  • msg #54

Re: VnV General Discussion

I wonder how our missing GMs are doing anyhow.....IIRC they had some shit come up in their lives...

I will admit I am toying with the idea of starting up a V&V game even though I am unsure of my ability to GM it and come up with a detailed world.....of course aside from that the other things holding me back are my various PbP games and chat-based games I am in...
Ebony Reaper
player, 9 posts
HP 64 / 64
PR 81 / 90
Mon 30 Jan 2012
at 07:18
  • msg #55

Re: VnV General Discussion

PM
Ebony Reaper
player, 10 posts
HP 64 / 64
PR 81 / 90
Tue 7 Feb 2012
at 12:28
  • msg #56

Re: VnV General Discussion

So StormStrike, are you gonna do it?
The Guardian
GM, 42 posts
Tue 7 Feb 2012
at 14:43
  • msg #57

Re: VnV General Discussion

I would be interested.
Kid Kinetic
player, 16 posts
You may know me as
GM Bones
Wed 31 Oct 2012
at 11:41
  • msg #58

Re: VnV General Discussion

Looks like things have cranked down considerably since my forced absence from RPOL in August.

I've closed the two games I was running ... mostly because I won't be running anything again for at least a month, perhaps until the new year.

In the meantime, I'm going to be brainstorming some ideas for a new game. Both New Dawn and Naptown Knights were pretty straight forward, and I might go that way again. What makes a game interesting is not the premise so much as the characters/players and how things build in depth over time.

In response to an old comment here, you don't need to create a complex world. You just build it with the players as you go.
Silver Dragon
player, 25 posts
HP 13/13 - PR 62/61
Breathe. Focus. Strike!
Wed 31 Oct 2012
at 20:22
  • msg #59

Re: VnV General Discussion

Despite having a kid this month, I was sad to see Naptown Knights end (again).

Also my other games have sorta wound down too, except for two.


Peace & keep on gamin'!
Shimakaze
player, 32 posts
Wed 31 Oct 2012
at 21:42
  • msg #60

Re: VnV General Discussion

We were all sad to see "New Dawn" go, KK.  Such are the trials and tribulations of that dreaded "Real Life".  Hope things settle down for you!
Bonespike
player, 27 posts
Wed 31 Oct 2012
at 21:58
  • msg #61

Re: VnV General Discussion

I likewise was sad to see it end, but I definitely understand real life kicking one's behind....I have been dealing with that off-and-on myself. Am trying to keep my game going, and hopefully interesting.
Shimakaze
player, 33 posts
Thu 1 Nov 2012
at 00:01
  • msg #62

Re: VnV General Discussion

On a related but separate note... I'm considering starting a V&V game.  I've enjoyed writing with many of you, and while "A Balance of Powers" is a great ongoing game... I think we've got room for more. :)

Some thoughts I'm kicking around:

1.) Setting.  I'm considering:

A) a dystopian far-future, a mix of Legion of Super-Heroes, Battlestar Galactica (remix) and Firefly;

B) a 'Golden Age' 1940s game with a second world war backdrop, influences from the 2010 'Captain America' movie and Robinson's "The Golden Age" series - not exactly 'four color', more gritty than that.

C) a standard 'Modern Day' game, to keep it simple.

2.) Characters.  I'm considering allowing people to revive/bring in characters from now-dead, abandoned games.  I realize that part of the fun is generating a character, so this wouldn't be required; but I know there are some fun and good characters out there that have become 'abandonware' due to games dying.
This message was last edited by the player at 00:02, Thu 01 Nov 2012.
Kid Kinetic
player, 17 posts
You may know me as
GM Bones
Thu 1 Nov 2012
at 00:07
  • msg #63

Re: VnV General Discussion

If anyone wants to get access to a character from one of my deleted games, I can undelete them to allow people to copy. Just let me know.
Bonespike
player, 28 posts
Thu 1 Nov 2012
at 00:28
  • msg #64

Re: VnV General Discussion

In reply to Shimakaze (msg # 62):

I'd probably be most interested in B or C for setting options. As far as importing a character vs. making a new one that would be a tough call. Aside from Bonespike (who made it to level 2), I have several other characters who never really got a chance: Pyrebird, Arc Nova, and Stormstrike. I could get the sheets over to you so you could see them so you could decide if you are comfortable with any of them.
The Guardian
GM, 70 posts
Thu 1 Nov 2012
at 04:50
  • msg #65

Re: VnV General Discussion

I would love to play in a 1940's game, but both sound good. I have a lot of characters I would enjoy brining over.
Bonespike
player, 29 posts
Thu 1 Nov 2012
at 22:22
  • msg #66

Re: VnV General Discussion

In reply to The Guardian (msg # 65):

Just The Guardian and I expressing interest in a possible V&V game? Say it is not so true believers! ;)
Shimakaze
player, 34 posts
Thu 1 Nov 2012
at 22:55
  • msg #67

Re: VnV General Discussion

I'm still considering setting and details, but I'd love to get the great players I've met and played with in other games (sadly, mostly now gone) to join in.

Feedback welcome, I'm still in the planning stage for sure. :)
Poco Tehuantl
player, 1 post
Thu 1 Nov 2012
at 23:14
  • msg #68

Re: VnV General Discussion

I'd support your game, as I've promised.
I'm good with any setting really.  Any game can be good, with decent players/GM (and, esp in RPoL, some longevity)
Bonespike
player, 30 posts
Thu 1 Nov 2012
at 23:24
  • msg #69

Re: VnV General Discussion

Shimakaze:
On a related but separate note... I'm considering starting a V&V game.  I've enjoyed writing with many of you, and while "A Balance of Powers" is a great ongoing game... I think we've got room for more. :)

I did want to comment about that.....I would be willing to accept decent or perhaps good as descriptors. I am still kind of fumbling around trying to get things moving smoothly not to mention figuring out what is a challenge vs. what is a cakewalk. I guess what I am saying is I am doing the best I can but the vote of confidence does give me a bit of a lift at least...
Kid Kinetic
player, 24 posts
You may know me as
GM Bones
Fri 2 Nov 2012
at 00:41
  • msg #70

Re: VnV General Discussion

Batting around ideas for an eventual game ... maybe after Thanksgiving or maybe after Christmas.

First thought: World has zero supers. A cruise ship in the Bermuda Triangle (maybe some other hook, but a fair number of people) caught in cosmic radiation/mystical vortex/whatever. Normal humans after the event start manifesting super powers.

Some use them for good. Some for evil. Others try to hide.

The potential weakness of this idea is that there is no inherent reason why the players should band together, but that can be overcome.

Also, my first thought is that the GM rather than the players would roll the powers as they might not all manifest at once. That might be negotiable, though, as random power generation is part of the fun of the game.

If that became a game, would people be interested?
The Senator
player, 5 posts
The Stars Await
proto-life shapeshifter
Fri 2 Nov 2012
at 01:15
  • msg #71

Re: VnV General Discussion

Oh yeah.   I'd accept random and gradual manifestation.
Star Master
player, 24 posts
Fri 2 Nov 2012
at 01:59
  • msg #72

Re: VnV General Discussion

There could be a twist to character creation. All those on the cruise ship (or whatever) would be required to have powers from the 'Powers' table as it would be difficult to force a technological source from a cosmic event. Then develop the initial antagonists to not have powers from the 'Powers' table, and instead write them up as technological/magical/skilled. Thus, there's an instant us vs them undercurrent pulling the players into a group.
Sounds like a fascinating premise; I would definitely be interested in that.
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