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VnV General Discussion.

Posted by The GuardianFor group 0
Sleepy Jean
player, 1 post
Mon 11 Feb 2013
at 18:48
  • msg #123

Re: New Game Idea

I... hold on. checks Bio Line

Yep.  Still GM Bones.  Yes, I'd be interested. grin

But, um, if you mean in the actual concept, also, yes.  A character from the '80s sounds like a blast.  "What do you mean, legwarmers are out?"
Blacksun
player, 1 post
Daniel Giacomo
HP:30/30 PR: 64/64
Mon 11 Feb 2013
at 20:09
  • msg #124

Re: New Game Idea

Gag me with a fork!  Those legwarmers are totally tubular! :)

Yeah, I'd be interested in that.  What's funny is - I think - the mix of "Wow I can't believe that phone fits in your pocket" to "Where are the flying cars?"
Magnette
player, 8 posts
They Might Be Random
power suited Valkerie
Mon 11 Feb 2013
at 20:26
  • msg #125

Re: New Game Idea

Absolutely, Bones.
Star Master
player, 31 posts
Tue 12 Feb 2013
at 04:57
  • msg #126

Re: New Game Idea

Heroes from the eighties, back after thirty years?! Perhaps one of them was older when they left. Is the Earth of 2013 ready for the return of Disco Dynamite and his explosive dance moves?
Only time will tell, unless you manage to get it to shut up.
I would, of course, be interested in this.
Element Zero
player, 17 posts
HP 13/13 - PP 69/69
+1 Hit / +1 Dmg
Tue 12 Feb 2013
at 10:39
  • msg #127

Re: New Game Idea

Heroes from the 80's?  Do they travel in a Hot Tub Time Machine?
(So many hated that movie, but I laughed out loud until the tears came from that film.)

If you really are going to do that, remember nerds weren't cool then -- it required computers (and 'revenge of the nerds' 1-4) for nerds to gain the respect they were always due.

I'll play ...!  (I'm easy.)
Tesla
player, 14 posts
Electrical hero
"New Dawn"
Mon 18 Mar 2013
at 21:58
  • msg #128

Re: New Game Idea

Magnette
player, 9 posts
They Might Be Random
power suited Valkerie
Mon 18 Mar 2013
at 22:19
  • msg #129

Re: New Game Idea

Interest and intrigue
Kid Kinetic
player, 34 posts
You may know me as
GM Bones
Mon 18 Mar 2013
at 23:03
  • msg #130

Re: New Game Idea

Tesla:


I've been playing the 1982 version for years and years. Reading all this makes me feel like I should go buy a new copy from Dee and Herman just to give them the thanks they deserve for the great game.
Tesla
player, 15 posts
Electrical hero
"New Dawn"
Tue 19 Mar 2013
at 01:46
  • msg #131

Re: New Game Idea

Update - Scott Bizar of FGU has filed an appeal of the court's ruling, so this will take a little while longer to completely work itself out.
Kid Kinetic
player, 35 posts
You may know me as
GM Bones
Tue 19 Mar 2013
at 19:06
  • msg #132

Re: New Game Idea

I took the chance to look a little bit over V&V 3.0. at the Monkeyhouse games site.

Not sure I'm a big fan, but I love the randomness of V&V, so I do not see the problems that they are trying to fix as huge problems.
SHINER
player, 11 posts
See that?
PR 60/60, HP 13/13
Tue 19 Mar 2013
at 19:51
  • msg #133

Re: New Game Idea

Kid Kinetic:
I took the chance to look a little bit over V&V 3.0. at the Monkeyhouse games site.

I thought it was 2.1??  Can you post a few hi-lights / hi level summary?

What's changed, broadly speaking?
Kid Kinetic
player, 37 posts
You may know me as
GM Bones
Wed 20 Mar 2013
at 03:05
  • msg #134

Re: New Game Idea

SHINER:
Kid Kinetic:
I took the chance to look a little bit over V&V 3.0. at the Monkeyhouse games site.

I thought it was 2.1??  Can you post a few hi-lights / hi level summary?

What's changed, broadly speaking?


3.0 is still in development, but they have active forums where they go over the ideas.

The big concern appears to be unbalanced characters. Some solutions include reducing the complexity of how characteristics produce figured stats while also trying to even out the value of characteristics. Charisma (redefined as "Cool" now plays role in initiative.)

They introduce the idea of power levels (so you can have a low-powered campaign or a cosmic-powered one). Power level changes the specific details of a power. So Enhanced Strength at lower power levels might be +5 while it would be +25 at higher power levels. Power Blast damage is linked to power level.

Point systems would let characters swap points. So you could degrade your Enhanced Agility to make your Lightning Control stronger.

No more multiple actions per turn unless a character has H. Speed. (They seem to feel Agility is way too important in the current versions.)

Other stuff I don't remember right now.
The Guardian
GM, 78 posts
Wed 20 Mar 2013
at 03:28
  • msg #135

Re: New Game Idea

Sounds like an excellent plan to ruin a good game. They good fix the balance issues with a few changes in genegeration that would not make all the preesiting material garbage. Just look at GURPS, DND4 and countless other systems that got greedy.
This message was last edited by the GM at 06:09, Wed 20 Mar 2013.
Star Master
player, 32 posts
Wed 20 Mar 2013
at 03:38
  • msg #136

Re: New Game Idea

One of the things I liked about V&V was the challenge of running the game with unbalanced power levels. Sometimes I think the attention to detail that came in when games attempted to 'model every possible character from fiction' handcuffed a GM attempting to run games with a true variety of characters.
SHINER
player, 12 posts
See that?
PR 60/60, HP 13/13
Wed 20 Mar 2013
at 04:25
  • msg #137

Re: New Game Idea

Star Master:
One of the things I liked about V&V was the challenge of running the game with unbalanced power levels.

That's the same topic as I posed in the other forum here.

IMO one charm of V&V is unbalanced char's, but I'll try anything once.

I wouldn't accuse creators of being greedy, but rather maybe they love this game & they want to make it as best possible?

That said, I just grabbed Living Legends, & I prefer V&V.  LL is a point balanced superhero game.
The Guardian
GM, 80 posts
Wed 20 Mar 2013
at 06:12
  • msg #138

Re: New Game Idea

A good fix is the 1d6+2 the fewer powers you roll the more control you get over the powers you get rule.

Does not affect the old characters but helps balance the characters.
SHINER
player, 13 posts
See that?
PR 60/60, HP 13/13
Wed 20 Mar 2013
at 08:09
  • msg #139

Re: New Game Idea

The Guardian:
A good fix is the 1d6+2 the fewer powers you roll the more control you get over the powers you get rule.

When GM'ing, I basically treated anyone with 2-4 powers as optionally having 2x of one or two of those powers, and beefing those up.

But the downside is that raises power levels overall.

One big weakness of V&V is you could theoretically roll a *garbage* character who jsut sucks, but I'd let someone scrap that & reroll...  (the whole char, not just powers.)
The Guardian
GM, 85 posts
Wed 20 Mar 2013
at 08:17
  • msg #140

Re: New Game Idea

SHINER:
The Guardian:
A good fix is the 1d6+2 the fewer powers you roll the more control you get over the powers you get rule.

When GM'ing, I basically treated anyone with 2-4 powers as optionally having 2x of one or two of those powers, and beefing those up.

But the downside is that raises power levels overall.

One big weakness of V&V is you could theoretically roll a *garbage* character who jsut sucks, but I'd let someone scrap that & reroll...  (the whole char, not just powers.)


I agree with that type of fixing ratrher than reworking the rules, which do not appear to be broken.
Kid Kinetic
player, 39 posts
You may know me as
GM Bones
Thu 21 Mar 2013
at 23:52
  • msg #141

Re: New Game Idea

This might be an idea that deserves to die before seeing the light of day, but word of the upcoming SHIELD TV show had me thinking of an agent-level game in V&V.

In it, players would start out as agents of CHESS, the V&V secret spy agency. I was thinking of having the team start as "high level" Rooks and Doves (3rd or 4th level).

I'm not sold on this idea, but am interested in whether people think there might be something interesting here.
The Lady
player, 8 posts
Tampa Titans
telekinetic
Fri 22 Mar 2013
at 00:20
  • msg #142

Re: New Game Idea

There are several Agent styled characters throughout the games now; Vosper, Wraith 1, Muldoon, Archer etc.

I think of 'Balance of Powers' as such a game. But, hell, I think you'd get response ... just cos we love the games, and you are a good GM.
This message was last edited by the player at 00:21, Fri 22 Mar 2013.
SHINER
player, 14 posts
See that?
PR 60/60, HP 13/13
Fri 22 Mar 2013
at 06:02
  • msg #143

Re: New Game Idea

Kid Kinetic:
This might be an idea that deserves to die before seeing the light of day, but word of the upcoming SHIELD TV show had me thinking of an agent-level game in V&V.

In it, players would start out as agents of CHESS, the V&V secret spy agency. I was thinking of having the team start as "high level" Rooks and Doves (3rd or 4th level).

Are there parameters like, no powers,magic, or psi?  Only skills & devices?

Enemies could have anything...?

Could be fun!
Kid Kinetic
player, 40 posts
You may know me as
GM Bones
Fri 22 Mar 2013
at 16:04
  • msg #144

Re: New Game Idea

SHINER:
Are there parameters like, no powers,magic, or psi?  Only skills & devices?

Enemies could have anything...?

Could be fun!


I was thinking it would be a radically different game, yes. Players would roll up stats and pick "backgrounds." Would have some choices that represent "basic training" and then be allowed to take some training results from experience levels.

In short, they would not have super powers or even super skills (no Black Widow).

A basic training package might be something like

+8 to add to divide among Basic Characteristics (no more than 4 to any one trait).
Combat Expertise +2 with Hand-to-Hand combat and military weapons
Education/Background (choose 2): Espionage, Police, Combat Tactics, Forensics, Demolitions, Computers, Security, Government Liaison, Law, Interrogation

PCs would then have access to CHESS weapons, information resources, medical facilities, and equipment.

Major game activity would revolve around taking down more powerful super types and/or criminal organizations.

MIGHT have a plot line down the road that would give players the opportunity to acquire something like powers ... but not right out of the box.
SHINER
player, 15 posts
See that?
PR 60/60, HP 13/13
Fri 22 Mar 2013
at 18:13
  • msg #145

Re: New Game Idea

I think you should have the super-opponents able to blow thru masses of agents!!
If you survive it's luck!!

And you can always roll up another agent!  :)
Bonespike
player, 36 posts
Fri 22 Mar 2013
at 18:32
  • msg #146

Re: New Game Idea

SHINER:
I think you should have the super-opponents able to blow thru masses of agents!!
If you survive it's luck!!

And you can always roll up another agent!  :)


Sounds like the V&V version of the character funnel in Dungeon Crawl Classics....heh.
Miracle
player, 1 post
Fri 22 Mar 2013
at 19:17
  • msg #147

Re: New Game Idea

I think people just saw in Balance of Powers that well trained and equipped agents should be able to be effective against super-powered opponents.  That sounds neat.  And... I don't think I've ever seen anybody actually suggest using the setting that came with the book!  Wow!  hehe
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