Re: VnV General Discussion
*Laughs* No one ever played themselves, the first thing I did when I got the rules was convert all my original characters over to it, as well as stat out the Avengers and the X-Men!
I remember changing various rules right then, (Iron man's armour doesn't just fall off him like an ADR rating, but Invulnerability doesn't cut it either... since no matter how many bullets you shoot him with, none are going to get through.
So we just let Invulnerability count against every attack. :)
Random generation has more chance of capturing a superhero from the comics. With points based, certain characters would never happen.
"Cyclops? Just a blast? What about some armour... a forcefield, maybe flight by shooting beams out of his feet... I have the points left over!" LOL
Of course, you may have to roll up about four characters to get one you would like to play. Thankfully at that point my players all had heroes they were playing already, which illustrated another point. In points based, some characters cost ridiculous amounts, even though they are relatively weak in their original system.
VnV avoids that with plenty of hand waving and 'make it up yourself' options :)