Re: OOC3
Pg 88 do SWD:
Fire
Even giants impervious to the puny weapons of swordslingers are often afraid of flame and fire. Roll the damage
listed below when a character is first burned and at the
beginning of each round until he is free of the flame. Only
sealed, fireproof armor adds to a character’s Toughness when
resisting the effects of fire.
Fire Damage
Damage | Description
+2 Burning weapon
1d10 “Spot fire,” such as a burning arm or leg
2d10 Flamethrower
3d10 Lava
► Spreading: Anytime something flammable is hit by fire, roll
1d6. On a 6, the target catches fire. Very flammable targets,
such as a scarecrow, catch fire on a 4-6. Volatile targets, such
as a person soaked in gasoline, catch fire on anything but a 1.
Each round after a victim catches fire (at the beginning of
his action), roll as if checking to see if the victim catches fire
again. If he does, the fire grows in intensity and does the
damage listed above each round.
► Smoke Inhalation: Fires in confined areas produce deadly
smoke. Every round a character is in such an environment, he
must make a Vigor roll. A wet cloth over the face adds +2 to
the roll, and a gas mask negates the need for the roll entirely.
If the roll is failed, the character gains a Fatigue level.