What good is money without spending it. I'm going to have character auctions from time to time.
Since this is the start of the game, and you people have so much money in your pocket i'm going to have (4) Auctions during character generation.
Everyone starts with 3,500,000 C Bills so everyone is on even footing.
AUCTION ONE
First item up for bid is going to chew up alot of money...
The game is going to be renamed from Pegasus 411 to Raven 411. The Mech that this campaign is going to be run off of, is the first mech up on the auction.
Raw stats for this mech are...
3.5t Internal
7.0t Engine
2.0t heat sink (CT/(2)RL/(2) LL)
2.0t Gyro
3.0t Cockpit
4.0t Armor
2.0t RA Medium Laser
3.0t RT SRM 6
1.0t LT Ammo (15)
7.5t LT EW Equipment
Armor...
H 9 ~ CT 13/4 ~ R-LT 10/3 ~ R-LA 6 ~ R-LL 8
Rules for the EW equipment are found at this link...
http://www.sarna.net/wiki/ECM_3025
Summerized here for you convience...
Game Rules
According to the (apocryphal) German rules, the ECM 3025 weights 7.5 tons and costs approximately 120,000 C-bills. It can theoretically be installed on any 'Mech, although the only 'Mech that was ever designed to carry the equipment was the early Raven. Summarily, it could be described as a combination of a prototype ECM Suite and a prototype Active Probe.
In game terms, the ECM 3025 occupies 4 critical hit slots. Units equipped in this way have the following advantages/abilities:
Detect hidden enemy units (but not infantry) if passing by them at a distance of less than 4 hexes (16 under Solaris VII rules) or ending movement within that range (similar to a Beagle Active Probe).
When hitting an enemy with a missile volley, add +1 to the roll that determines how many missiles hit the target.
Can call indirect LRM fire without the usual +1 to-hit modifier applying to friendly units.
When used as forward artillery spotter, a -2 to-hit modifier applies to indirect artillery fire.
According to descriptions the ECM 3025 also has some jamming and ECM capabilities, but no game rules are given.
The original RVN-1X Raven specified the ECM 3025 to be mounted in the Center Torso section. Since this section only provides 2 critical hit slots (while 4 are required for the equipment), it is apparently possible to split the slots for ECM 3025 over two adjacent locations.
For comparison, EW Equipment weighs 7.5 tons and takes up 4 critical spaces. It functions as an active probe and an ECM suite within a radius of three hexes. [1] The combined mass and bulk of the system make it strictly inferior to mounting both a Beagle and Guardian system instead, but the latter systems are of a higher technology level.
Book value of the mech is 2,926,575 C-Bills
The minimum bid for this mech is 3,000,000 C-Bills
Bidding intervals of 10,000 C-Bills
AUCTION TWO
Who says you can't buy talent?
All characters start off with a base Pilot roll of 5+. Except for the winner of this auction. The winner of this auction will start with a pilot roll of 4+
The minimum bid for this auction is 200,000 C-Bills
Bidding intervals of 10,000 C-Bills
AUCTION THREE
Who says you can't buy talent?
All characters start off with a base Technician roll of 7+. Technician rolls
are used for anything 'technical' in nature. Some uses for Technician include...
Assisting with minor repairs between scenarios...
Coordinating Artillary fire...
Raven's EW...
Minimum bid for this auction is 100,000 C-Bills
Bidding intervals of 5,000 C-Bills
Presuming you want both heat sinks, you may bid twice on this auction.
AUCTION FOUR
Last Auction. Player Ranks.
Players all start the game as 'Mechwarriors'. They may bid for Ranks. Top bid may pick between the ranks of 2nd Lt. or Sgt. Second place bid gets the rank of Corporal.
Top Bid
2nd Lt.s gain have two +0 -> +1 (Non-Laser) perk/skill.
Sgts gain +0 Laser -> +1 Laser.
2nd highest bid.
Corporals gain a single +1 perk/skill
Minimum bid for this auction is 100,000 C-Bills
Bidding intervals of 5,000 C-Bills
Presuming you want both heat sinks, you may bid twice on this auction.
AUCTION FIFTH (and sixth)
Mechs live and die on heat sinks.
Last items up for bid are (2) double strength heat sinks. Top
two bids will have a heat sink on their mech replaced with an experimental Hoff heat sink.
There is no weight differential... there is no critical differential. It's an extra heat sink. It should be noted that this heat sink is noted on your mech. Should it be destroyed during combat the heat sink is gone. If you put it in your 'Engine' it will be destroyed on the first engine hit.
Minimum bid for this auction is 50,000 C-Bills
Bidding intervals of 5,000 C-Bills
Presuming you want both heat sinks, you may bid twice on this auction.
The unit will have an NPC commanding officer. What you guys dont buy (put in a minimum bid for), the NPC will end up with.
This message was last edited by the GM at 22:12, Thu 08 Sept 2011.