Objective of this mission is survival.
Characters Earns one experience point if they are not injured in this fight.
Characters Loses one experience point for each block of wounds they take.
Characters Earns one experience point for each dog they kill.
Unit Earns one expereince point for each dog routed but not killed.
Dogs
(9) Action Points
Gunnery 0 (n/a)
Physical 4 (4+)
Mental 2 (6+)
The Dogs may cover '2' hexs of normal movement for each ap they expend.
The Dogs have Melee (+1), Pack Attack (+1) and Track (+1)
The Dogs bite will do 3 blocks of wounds. 1L followed by 2nl
Armor will stop Non Lethal damage, and remain intact. A character that 'dies' from non lethal wounds is not, dead, and is merely unconscious. Non-Lethal wounds heal at a rater of one point per hour.
The dogs have the 'option' Pack Attack = The more dogs that attack you, the easier it will be for them to hurt you.
(No more than six dogs may pack attack you, unless you are prone.)
A wounded dog makes a Mental Check at the end of the turn in which it was wounded.
A failed check will indicate the dog is routed, and it will attempt to flee.
12 - 11 - 10 - 9 - 8 - 7 - 6 - 5 - 4 - 3 - 2 - 1 - 0 - Dead
+0 +0 - +0 +0 +0 +1 +1 +2 +2 +2 +3 +3 ** - Dead
9 9 9 9 8 8 7 7 6 6 5 4 0 - Dead
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This message was last edited by the GM at 00:47, Mon 02 Jan 2012.