Of all the people to appreciate the new accomodations from 6th Company it had to be the first and second infantry platoons that supported the mech and calavry from ground side.
A real base meant shelter and solid walls to stand sentry on, at least some of the times. They would still be in the field, and in the bush from time to time watching the main roads in and picking the perimeter with a near invisible trip wire of flesh and blood eyes to watch for Combine approach, but it also meant the occassional 'soft' detail of sentry duty at a base, where you could trade off with a partner to step in and warm up a little.
The food was better, and the supplies were nice. The Combine was in a hurry to move out all their big toys, that alot of the smaller ones got left behind to the delight of the foot sloggers (new equipment availability as outlined in the barracks are officially in effect).
At least that was the way it was for MOST of the infantry. The Bravos were different, they werent put out on picket duty or garrison duty unless things were REALLY slow. They got the dirty ugly ones, the ones some would say was near suicide.
This was one of those jobs. The Top brass was itching to move in and take the Starport, but wisdom said to take out the supporting assets in the area first. The Combine had four thumpers in the area that have been giving the militia a drubbing and needed to be dealt with. It's existence meant that at any time they could shell the base with impunity. Once, sometimes twice a day, the whistle of artillary would hint at the arrival of Combine shelling on the base. It was rare for someone to be hurt, and no one had died from it yet, but it was bad for morale to have to tip toe around in a base that was suppose to be safe and secure.
Primary Objective
Toni wants those (4) Thumpers taken out. (2 experience each character, for each Thumper taken out.)
Secondary Objective
Return from mission with out injury (1 experience)
The lay of the land...
The Artillary pieces are in a broad field, of a dozen bunkers or so, each night they are moved around and a shell game of sort is played with the Eridani to figure out where they really are. Short of an all out assault theres no way to get close enough to confirm destruction. So the Bravos are being sent in on the ground to make it so.
6th Battalion is making a dedicated diversionary attack to draw out defenders from the base, and Air Cavalry will be flying about making a few combat passes at the bunkers to keep local garrison busy for a minute or two. The Bravos are to be inserted during this time and have at MOST five minutes to do their dirty deeds and bug out. Failure to achieve this objective means being way behind enemy lines with a long walk home.
The Insertion...
The Bravos have choice of options on how they want to arrive on the field.
quote:
They can be dropped off 'near' the base by hovertank before the battle, getting as close as they can to their 'targets'. By foot. During the battle they will need to confirm the presence of field pieces and call in artillary on to them. They need to confirm it's destruction and may then move on. If the Field peice survives, they need to finish it off.
Pros: There is little chance of being detected before the start of the fight. The Bravos have time to spread out as they deem appropiate before the start of the fight as they sneak about (mental stealth check) waiting for the diversionary assault.
Cons: If they're spoted before the diversion starts, it's going to be a short mission. Extraction is going to be 'on the fly' since the driver does not know where to meet the Bravos, they might get lost and be later, worse, they might be disabled looking for them.
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They can wait for the Battle to start, and when it does, their ride will make a high speed pass and drop the squad off at the (single) point they designate. The Bravos are then expected to do their deed and return to this point for pick up.
Pros: The Bravos deploy together, if theres a problem on deployment they're together to deal with it. The Bravos know exactly where they have to be for pick up and can budget their time accordingly to it.
Cons: The Bravos are all in one place. They need to cover potentially 12 bunkers and find 4 field pieces to disable. Being in one place together will hurt their deployment time to find the field pieces.
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Air Deploy, Bailey will fly the Bravo's in. The deployment is much like the Hover Tank deployment, except the players will have a birds eye view of the other Cavalry units in action, and observe damage they've inflicted before they deploy. This intel may have a positive effect on how the Bravos deploy. This method of Deployment also costs 1 prestige.
The Dirty Deed.
Doing it with Artillary
(Players are alloted (4) salvos of four thumpers ~ Each additional salvo will cost the Bravos a point of Prestige.)
There are four field pieces deployed, in light fortifications (20 cf). Each time the fortification takes a 'direct' hit, the field piece has a chance of being disabled. Standard Artillar rules are involved
{tn 10+ when the fortification is between 11 and 20}
{tn 8+ when the fortification is between 1 and 10}
{Automatic when there is no fortification}
Doing it with C8
A carefuly placed block of C8 will have a tn 10+ of disabling the field piece. This tn, is increase by +2 for each extra block used, to 'make sure'. There is no extra time involved in planting the block of C8, it's just a bigger block to set up.
Those are the two obvious options, if the players are creative and think about it, there are others.
Extraction.
The Bravos all need to get to an extraction point if they're coming out the way they came in. They need to get to this point during a 'window of opportunity'. Come too late and the diversionary attack is over, and your ride wont be showing up. If this occurs you need to find alternate means out. If nothing else, it'll be a long walk out.
Cold weather rules are in effect. Cold weather clothing will slow you down, but if you need to be in the cold for a long time (like if you miss your ride), youre going to wish you bought it along.
More to be added later, you may ask questions during Tony's Briefing.
This message was lightly edited by the GM at 15:44, Sat 14 Jan 2012.