The weeks pass and ends much as the previous weeks did.
It's almost mind numbingly mundane and quiet for mercs who are use to living life close to the edge. The weekends out while still pleasant start to lose their thrill and edge after a while.
Notes are traded among the Stallions, and they have to conclude that while the recruits are incredibly mediocore and raw in mechwarrior talent, that they are actually very bright. Most are know their way around mech maitnenace as well as a seasoned mechwarrior and easily half their class would make a reasonable addition to officer candidate school in the Inner sphere where the intangible art of thinking and leading are at least as important as the basic skills required for combat.
It's towards the end of the month, and while the Stallions are bracing for another mind numbing week of drills and theoretical classroom lectures, there seems to be a slight buzz of excitement in the academy.
Johan checks with Millicent on what the activity seems to be about and she seems surprised that you werent aware that at the end of the month, 'select' trainees were we sent into the field for 'one-on-one' hands on training and drilling. Participating instructors are suppose to pick a single student that they consider deserving and take them into the field for training exercises.
What these exercises entailed were at the instructors... discretion.
Amos and Svend are NPCs at this time, and will be left behind to tow the rope with the rest of the student body that does not participate in the next mission.
Mission Three...
Johan, Camille, Devlin, Thantos, Adam, Caitlin, Cade, and Millicent each select an Academy trainee to take into the field.
Johan and Adam's trainees are Officer Candidates...
Gunnery 6 / Pilot 6 / Mental 7 / +1 Leadership and +1 option.
Everyone else's trainee are AT Cadets with
Gunnery 6 / Pilot 6 / Mental 7 / +1 option.
If you go through the both of naming your trainee and giving them some sort of personality you may select an additional option for them.
All trainees are in Standard X-3 Power Loadet.
Players may select the usual 7.5 tons of equipment for the Power Loaders.
Since this is a training exercise, the mechs will not be equiped with the high maintenance double strength heat sinks. X-3 pilots may still borrow equipment from the Omni arsonel, with the presumption that they will be returned in working order.
Munitions will be 'live' so that trainees can get the feel for combat with live ammo, combat will be presumed using 'first blood' rules.
First Blood rules:
locations that take damage is considered 'disabled' the first time it is hit.
locations that take damage a second time, is considered 'destroyed' the second time it is hit.
Activities for the training mission are expected to be small unit action war games. Instructors and their students match off against other instructors and students. Practical experience and field work on things taught in the field that cant really be taught in the classroom is the goal of the exercise.
Exact 'activities' are left to the instructors discretion. (At this point you may select 'sided' and suggest missions/scenarios, for the training mission.)
This message was last edited by the GM at 17:19, Sun 16 Sept 2012.