One way or another... The Wild Stallions are going to finish the Hoff mission.
It's a merc contract, they dont last forever. As history has it, the Eridani, retire to New Avalon to rest, recruit, and rebulid their unit after Hoff. Unless youre looking for a non-mech game, that's not in the cards for 6th Company.
I have a thumbnail plan, but the nature of mercs, is such, that you should have significant say on what we do after Hoff. Rather than wait for the mission to finish, i'd as soon discuss it here and now so that when the mission resolve, we move on to what ever the next step is with little down time to 'discuss' stuff.
As Kitten has the near future scripted...
Nate is promoted, and starts the process of rebuilding the Eridani. He doesnt want the Eridani 'name' out of circulation while he's rebuilding the unit though, so units that are still viable and functional are '
detached for independent duty'.
Reason for this::
Campaign game mechanics. I want to keep the Eridani around as the parent unit for 6th Company. The reason for this, is because having a parent unit like this scrubs away scads of micro bookkeeping we'd have to keep otherwise.
ie. supplies.... repairs... technical support... transport... etc.
The game has tons of numbers to track already. I really dont need more.
I can have Nate assign you a contract and say 'go do', which simplifies missions to just roleplaying and playing it out.
I can step away from that, and start offering you a choice of contracts. Players can work out which contracts they find interesting and like to entertain. (an NPC logistics officer will accompany the unit to handle 'logistics')
I will... (ick), try and get started on the mountain of paperwork lying about in the wings from the last two missions. Alot of the numbers are going to be summerized and 'fudged'. When fudged, they'll be errored in the players favor so i dont suggest looking at the numbers too closely or arguing about the accuracy. When the mexican dies, let him die.
Omni military organization.
Academy Ranks
Recruit {0 rank} G6 / P7 / M8 + 1 option
Cadet {0 rank} G6 / G6 / M8 + 2 options
Advance training {0 rank} G6 / G6 / M7 + 1 option
Officer Candidate {1 rank} G6 / P6 / M7 (L2) + 1 Leadership + 1 option
Non-Commisioned ranks
Pilot - equiv. Mechwarrior {0 rank} G5 / P6 / M8 + 1 option
Corporal - equiv. Corporal {1 rank} G5 / P6 / M7 (L1) + 2 option
Specialist - equiv. Sgt. {EW certified} G6 / P6 / M5 (L3) + 1 Tech + 1 Option
Lance Corporal - equiv. Sgt. {2 rank} G5 / P6 / M6 (L1) + 1 Tactics + 1 Option
Junior Commander - equiv. 2nd Lt. {2 rank} G6 / P6 / M5 (L4) + 1 Leadership + 1 Option
Lance Commander - equiv. 1st Lt. {3 rank} G5 / P6 / M5 + 1 Leadership + 1 Option
Commander - equiv. Captain {4 rank} varies
Force Commander - equiv. Major {5 rank} varies
This message was last edited by the GM at 14:17, Sun 15 July 2012.