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13:57, 25th April 2024 (GMT+0)

X-3 Power Loader.

Posted by Dr. Janice WardFor group 0
MW Thanos Starguard
player, 196 posts
Big-T
P5-G4-M7
Thu 5 Jul 2012
at 19:18
  • msg #29

Re: X-3 Power Loader

In reply to MW Cade Murphy (msg # 28):

I think you might mean SRM-4 and SRM-6?
Dr. Janice Ward
NPC, 120 posts
Callsign: Reaper
No bonus for being pretty
Thu 5 Jul 2012
at 19:20
  • msg #30

Re: X-3 Power Loader

In reply to MW Cade Murphy (msg # 28):

Regardless... Make certain you have a reasonable amount of munitions for sustained combat.
Dr. Janice Ward
NPC, 121 posts
Callsign: Reaper
No bonus for being pretty
Thu 5 Jul 2012
at 19:21
  • msg #31

Re: X-3 Power Loader

MW Thanos Starguard:
In reply to MW Cade Murphy (msg # 28):

I think you might mean SRM-4 and SRM-6?


*points to message #2*
MW Cade Murphy
player, 107 posts
P:4+ G:5+ M:7+; MIS -1
Thu 5 Jul 2012
at 19:27
  • msg #32

Re: X-3 Power Loader

In reply to MW Thanos Starguard (msg # 29):

Nah, I like the LRMs... Problem is with keeping them loaded with ammo....
Dr. Janice Ward
NPC, 122 posts
Callsign: Reaper
No bonus for being pretty
Thu 5 Jul 2012
at 19:41
  • msg #33

Re: X-3 Power Loader

Cost worked out for Energy and (most) missiles systems.  Ballistic weapon calculations will be a little more involved as i work out the formulas to work out the cost calculations (yes my numbers are based on 'something')

If possible you should try and keep a ton of ammo loaded on your configuration.  A half ton split over two launchers, is sort of iffy for munitions to last a whole fight.

There is a 'rocket' option for the LRM launchers.  Mostly the same stats as LRMs but the weapon has a range of 5/10/15, no minimum.
This message was last edited by the player at 19:45, Thu 05 July 2012.
MW Thanos Starguard
player, 197 posts
Big-T
P5-G4-M7
Thu 5 Jul 2012
at 19:42
  • msg #34

Re: X-3 Power Loader

Dr. Janice Ward:
MW Thanos Starguard:
In reply to MW Cade Murphy (msg # 28):

I think you might mean SRM-4 and SRM-6?


*points to message #2*


AH HAH, I missed that.
Dr. Janice Ward
NPC, 122 posts
Callsign: Reaper
No bonus for being pretty
Thu 5 Jul 2012
at 19:47
  • msg #35

Re: X-3 Power Loader

MW Thanos Starguard:
Dr. Janice Ward:
MW Thanos Starguard:
In reply to MW Cade Murphy (msg # 28):

I think you might mean SRM-4 and SRM-6?


*points to message #2*


AH HAH, I missed that.


LRM 4's are 'lighter' than LRM 5's but generate the same heat for less damage.

LRM 6's are the same weight as LRM 5's but generate more heat for that extra potential damage.

minor differences, but they can make a notable difference depending on how much you enjoy 'running cool' as opposed to how much 'weight' a weapon takes.
This message was last edited by the player at 19:48, Thu 05 July 2012.
MW Thanos Starguard
player, 198 posts
Big-T
P5-G4-M7
Thu 5 Jul 2012
at 19:50
  • msg #36

Re: X-3 Power Loader

In reply to Dr. Janice Ward (msg # 35):

I noticed that. So much better balanced that many normal BTech progressions.
Dr. Janice Ward
NPC, 123 posts
Callsign: Reaper
No bonus for being pretty
Thu 5 Jul 2012
at 19:59
  • msg #37

Re: X-3 Power Loader

The hand tech and torso modules are not compatible with 'normal' mechs easily.  The use of the module bays, and targeting system for the hand weapons dont work well in normal mechs.

Normal mechs might get to use some down the line in the auction house.  They would lose their modular nature, but sheding all the modules components and configuring the targeting to use them COULD be done... if enough time/work is thrown at the project.

Ballistic characters like Cowboy, REALLY needed a better selection of weapons.  There are even a few CAT weapons in there that Svend seems to like.

Missile characters got a slightly more varied selection of weapons, i wont say better, which is appropiate for them.

Energy weapons really needed no boost to improve them and were mostly left alone.
This message was last edited by the player at 20:03, Thu 05 July 2012.
MW Cade Murphy
player, 108 posts
P:4+ G:5+ M:7+; MIS -1
Thu 5 Jul 2012
at 20:14
  • msg #38

Re: X-3 Power Loader


Are these numbers pre split or split accounted for?

Ammo is split between the two Launchers
L2(22) / L4(10) / L5  (8) / L6  (6) - Load cost  .5 ton
L2(60) / L4(30) / L5 (24) / L6 (20) - Load cost 1.0 ton

So L4 = 10/30 shots each or 5/15 shots each?
MW Caitlin Mallory
player, 396 posts
Callsign: Rabbit
Thu 5 Jul 2012
at 20:17
  • msg #39

Re: X-3 Power Loader

I'll be happy to trade in my Valk for the A variant. Do I get full value for it?
Do I trade in the tech too? or is that separate?
Kitten
GM, 2745 posts
Fri 6 Jul 2012
at 00:52
  • msg #40

Re: X-3 Power Loader

MW Cade Murphy:
Are these numbers pre split or split accounted for?

Ammo is split between the two Launchers
L2(22) / L4(10) / L5  (8) / L6  (6) - Load cost  .5 ton
L2(60) / L4(30) / L5 (24) / L6 (20) - Load cost 1.0 ton

So L4 = 10/30 shots each or 5/15 shots each?



Supplied as a help aid.  Remember i allow fraction muntions smaller than a ton, but the efficiency of shots is lost, per the PDF.
Kitten
GM, 2746 posts
Fri 6 Jul 2012
at 00:53
  • msg #41

Re: X-3 Power Loader

In reply to MW Caitlin Mallory (msg # 39):

you will get the value of a 3025 valkyrie before modification.  Tech is lost in the deal.  I figure since you had tech on the mech, it would be fair to let you upgrade your X-3 if you gave it up.
Cprl. Camille Sforza
player, 656 posts
Call: Goth
G5+,P5+,M2; +1 Energy
Fri 6 Jul 2012
at 01:25
  • msg #42

Re: X-3 Power Loader

what tech do you have on there caitlinn?
Kitten
GM, 2752 posts
Fri 6 Jul 2012
at 01:28
  • msg #43

Re: X-3 Power Loader

In reply to Cprl. Camille Sforza (msg # 42):

She has a pair of Streaks 2s and a Melee weapon that are non-standard, and i believe won from Auctions.
MW Caitlin Mallory
player, 397 posts
Callsign: Rabbit
Fri 6 Jul 2012
at 01:59
  • msg #44

Re: X-3 Power Loader

Yes, I'm perfectly willing to trade in my ride for a 3/a

hopefully I now have enough for weaponry.
MW Cade Murphy
player, 112 posts
Rookie
P:4+ G:5+ M:7+; MIS -1
Fri 6 Jul 2012
at 02:04
  • msg #45

Re: X-3 Power Loader

Can I buy multiple configs?

Also what does it take to switch from missiles to rockets?
MW Caitlin Mallory
player, 398 posts
Callsign: Rabbit
Fri 6 Jul 2012
at 02:07
  • msg #46

Re: X-3 Power Loader

I guess we just buy the weapons and equip them.....which leads to another interesting question.


Can we pool resources?

ie if I buy a given weapon set and don't need them for a given mission, can I let someone else use them?
Dr. Janice Ward
NPC, 124 posts
Callsign: Reaper
No bonus for being pretty
Fri 6 Jul 2012
at 02:35
  • msg #47

Re: X-3 Power Loader

MW Cade Murphy:
Can I buy multiple configs?

Also what does it take to switch from missiles to rockets?


While they are very similiar to LRMs they are a totally different weapon.

The Launchers and munitions are no more compatible with LRMs than SRM launchers and ammo are with LRMs.

You will need separate configurations to use Rockets.
Dr. Janice Ward
NPC, 125 posts
Callsign: Reaper
No bonus for being pretty
Fri 6 Jul 2012
at 02:43
  • msg #48

Re: X-3 Power Loader

MW Caitlin Mallory:
I guess we just buy the weapons and equip them.....which leads to another interesting question.


Can we pool resources?

ie if I buy a given weapon set and don't need them for a given mission, can I let someone else use them?



Torso modules need to be removed and installed by a technical crew and can not be done in combat.

Hand weapons may be shared by X-3 units in the field.  Should say a comrade lose his hand weapon and another's pilot take damage impairing their ability to fight, the weapon may just be handed off from one mech to the other.  (Units must be 'adjacent' during the intiative phase, and the decision to hand off the weapon is made in the intiative phase).

Of course resources may be pooled and shared.

Kitten Note::
I'm going to limit purchasing of equipment to two torso configurations and two arm configurations.

Characters are free to mix and match and even trade among themselves from there.  Opportunity will present themselves to  purchase more... where else...in the auction house.

Dr. Janice Ward
NPC, 126 posts
Callsign: Reaper
No bonus for being pretty
Fri 6 Jul 2012
at 03:12
  • msg #49

Re: X-3 Power Loader

It's been noted that Svend's Firestarter also had Auction bought Tech on it (a pair of VAMS).

For the sake of fairness i will allow him to upgrade to a X-3A as well.

Keep in mind that the X-3A has a sword in one hand.

This can be removed with the Customization/'tinker' option.

You can also remove jump jets and armor with the customization/tinker option as well.

(Rules might be a little different from normal mechs i have to look at this closer, at the very least you can remove the weapon if you want to use a 2H weapon if you have enough mental/customize to do it.)
MW Cade Murphy
player, 114 posts
Rookie
P:4+ G:5+ M:7+; MIS -1
Fri 6 Jul 2012
at 12:02
  • msg #50

Re: X-3 Power Loader

In reply to Dr. Janice Ward (msg # 49):

Can I get 3 hand held weapons and 1 Shoulder mount?

Im thinking about this....

Hand Weapons:
45k C-Bills ~ LRM 4   - 2 heat - Load cost 2.0 tons/ 2 Crit
45k C-Bills ~ LRM 4   - 2 heat - Load cost 2.0 tons/ 2 Crit
45k 1.5 ton ammo (.75 each)

105k BFM 6   - 2 heat 6 damage 4/8/12 Range ~ (16/1T Ammo) ~ Load cost 4.0 ton
48k 1 ton Ammo

45k C-Bills ~ ROCKET LRM 4  - 2 heat - Load cost 2.0 tons/ 2 Crit
45k C-Bills ~ ROCKET LRM 4  - 2 heat - Load cost 2.0 tons/ 2 Crit
45k 1.5 ton ammo (.75 each)

Shoulder Mount:
80k C-Bills ~ (2) Medium Lasers       - Load cost 2.0 tons/ 1 Crit RT and LT



This way I have normal LRM config and a Rocket Config, and can try out the BFM?.

 1 294 584 w/o weapon
    90K ROCKET LRM 4s
    90K LRM 4s
    80k SHOULDER MLRs
   105k BFM
    90k LRM 4 AMMO
    48K BFM Ammo
 1 797 584 Total Cost
+2 912 934 Whitworth sale
 1 115 350 profit from downgrade
This message was last edited by the player at 20:55, Wed 11 July 2012.
Dr. Janice Ward
NPC, 127 posts
Callsign: Reaper
No bonus for being pretty
Fri 6 Jul 2012
at 12:50
  • msg #51

Re: X-3 Power Loader

MW Cade Murphy:
In reply to Dr. Janice Ward (msg # 49):

Can I get 3 hand held weapons and 1 Shoulder mount?


That seems to be a reasonable request.
Dr. Janice Ward
NPC, 128 posts
Callsign: Reaper
No bonus for being pretty
Fri 6 Jul 2012
at 21:13
  • msg #52

Re: X-3 Power Loader

X-3A pilots...

Please keep in mind, that this model has a Hatchet/Sword in one hand, and (as is) can only us a single (1H) weapon, and may not use (2H) weapons without modification.

(The mech is missing a hand actuator, replacing it with the melee weapon.)
Dr. Janice Ward
NPC, 129 posts
Callsign: Reaper
No bonus for being pretty
Sat 7 Jul 2012
at 01:25
  • msg #53

Re: X-3 Power Loader

Prices finalized for Modules and Hand weapons.

Some prices have changed due to some errors in calculations.
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