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21:07, 25th April 2024 (GMT+0)

OCC - Part 4.

Posted by KittenFor group 0
Cprl. Cade Murphy
player, 216 posts
Rookie
P:4+ G:5+ M:7+; M -1 T -1
Wed 3 Oct 2012
at 13:43
  • msg #310

Re: OCC - Part 4

In reply to Kitten (msg # 309):

Life happens.  Im still in.
1st LT Adam Carlyle
player, 788 posts
Callsign: Cowboy
Wed 3 Oct 2012
at 14:08
  • msg #311

Re: OCC - Part 4

I'll be taking shots for Johan and Alice and rolling their init in a few minutes so we can keep a going.

I'm still in.
Kitten
GM, 3061 posts
Wed 3 Oct 2012
at 14:14
  • msg #312

Re: OCC - Part 4

*hugs cade*

you're new, so i'm sure it's still fresh and new to you.  So i feel bad for you the most, you deserve better.

The game however has been running for well over a year now, and the truth is, its not alot of fun for me to gamemaster any more.  The game is at a crossroad where i have to put alot of time and energy into updating bookkeeping, and i have to admit i dont have the motivation to do so.

I had an Epithany this morning that the campaign is starting to feel like work, and work i no longer want to do.  I suspect it would be a bad idea to hand the campaign over to someone over to run, but i'm willing to do that.

I suspect... if someone really has the time, energy, and interest, they might be better off starting a new campaign.  I would offer and suggest using my roleplaying rules for such a campaign since they are much simplier than the Mechwarrior rules, and have more depth than the simplified battletech advancement rules.

Part of the reason i'm doing this, is because there are other campaigns i need to invest time in, or would like to start up and run, that have been idling for over a year now for lack of time to start them.  Honestly these pet projects look like a more worthwhile investment of my time.

Johan and Devlin are both BMs and have the technical know how to run a campaign if they wanted to.  Thantos has made the effort a while ago using Mechwarrior, which while not working out shows a desire and effort to run a campaign.

The more i think about it, the more i conclude this is the correct decision for me.
This message was last edited by the GM at 14:15, Wed 03 Oct 2012.
1st LT Adam Carlyle
player, 789 posts
Callsign: Cowboy
Wed 3 Oct 2012
at 14:22
  • msg #313

Re: OCC - Part 4

I've been with ya in games for some time now so I know you gotta do what you feel right about Kitten.  I'll miss Cowboy and the entire group we have here (minus the ones of course that have shown up in your Pathfinder and I know about of course *chuckles*) and setting but totally understand your reasoning. :)

It also saves me the time of hunting down all the specs on Johan and Alice and their mechs this morning and focus on Humanity's Twilight this morning. ;)
Kitten
GM, 3062 posts
Wed 3 Oct 2012
at 14:32
  • msg #314

Re: OCC - Part 4

1st LT Adam Carlyle:
It also saves me the time...(to) focus on Humanity's Twilight this morning. ;)


This is my sentiment as well.
Cprl. Cade Murphy
player, 217 posts
Rookie
P:4+ G:5+ M:7+; M -1 T -1
Wed 3 Oct 2012
at 14:32
  • msg #315

Re: OCC - Part 4

In reply to Kitten (msg # 312):

Being a gm myself, I completely understand.  Good luck with your next projects.  It is possible that we may cross paths again.
Kitten
GM, 3063 posts
Wed 3 Oct 2012
at 14:39
  • msg #316

Re: OCC - Part 4

I have a long standing Pathfinder campaign that i've been neglecting, that should get back on track with a little more time and attention on my part.

If anyone is looking for one let me know.

I'll probably start a percy jackson game in the near future when i'm feeling lucky and i'd really like more time to reinvest in developing my Damsels and Deathtraps game.

So while this campaign still has life, it just doesnt have enough of my interest for me to personally invest time to keep chugging away at.
1st LT Adam Carlyle
player, 790 posts
Callsign: Cowboy
Wed 3 Oct 2012
at 14:43
  • msg #317

Re: OCC - Part 4

Well I'm totally going to download this campaign down into my books.  I may be a really reluctant GM at times but all the wonderful life and nuances that were breathed into it might stir me down the line to but sadly not now with my own RL roller coaster going on in the background.
Kitten
GM, 3064 posts
Wed 3 Oct 2012
at 14:48
  • msg #318

Re: OCC - Part 4

In reply to 1st LT Adam Carlyle (msg # 317):

Best do that soon if that's what you want.  Please consider this official notice, that this forum will be flagged and slatted for deletion by this time next week.

It has been a honor and fun playing with you, but when it's time to go, it's time to go, and i like to think that i have the good sense to get out before things hit rock bottom.
1st Lt Camille Sforza
player, 774 posts
Call: Countess
G5+,P5+,M3; +1 Energy
Wed 3 Oct 2012
at 14:53
  • msg #319

Re: OCC - Part 4

this sucks, but I suppose we had it coming.

and rather this campaing than humanitys' twillight
Sgt. Devlin Masters
player, 365 posts
Callsign: Wolfman
P5 G4 M2 Enrg Wpns +1
Wed 3 Oct 2012
at 14:54
  • msg #320

Re: OCC - Part 4

If I were not in my Sophmore year of college at age 50 I would be willing ot continue this game.  But I just don't have the time right to put into runnign a BT game.  I have enjoyed your game very much Kitten, despite some of rants about different rules.  Good Luck in all you do.
1st LT Adam Carlyle
player, 791 posts
Callsign: Cowboy
Wed 3 Oct 2012
at 15:07
  • msg #321

Re: OCC - Part 4

I'll do it tonight then just to be sure.
Kitten
GM, 3065 posts
Wed 3 Oct 2012
at 15:59
  • msg #322

Re: OCC - Part 4

I do try and have a roleplaying element in the campaign, not an easy thing for a game that is as combat oriented as Battletech.  It's has been asked, where exactly the game was going and what my plans for the unit were on Omni.

With the campaign folding i guess i can reveal the plot i had planned on Omni.

Omni was my first step to introduce the clans into the game.

They're not the warrior caste, that later shows up that youre all familiar with that chew up the inner sphere.  I thought it might have been interesting to see how things might have developed from the other end.  A migration of a coalition from the Merchant, Technical/Science Caste that are acknowledge but never in detail in the novels.

This is why Omni is a thriving economic power house in the middle of the periphery and a beacon of technical wonders.  This is also why they're next to worthless in a fight, they're not genetically bred to fight but to make money and develop technology.  The theory being why conquer Terra, when you can slowly buy your way into influence on the world.

The reason why the Eridani show up is because the Tautauren Concord is chewing up and forcing periphery states into their alliance.  Omni would be a jewel in such a coalition.  They've raided the world in the past and are familiar with the Power Loaders and know enough about them to see the potential.  So the early contracts were to defend the planet, retake the planet, and so forth, similiar to Hoth.

Eventually at a crucial point, it would come out what Omni's intentions were, and the unit would have to pick between choices of evil.  An aggressive periphery state looking to swallow whole planets into their alliance or a threat from beyond the periphery that threatens to take over the Inner sphere from within by a Com Star ROM agent.  A little digging would reveal that comstar is no angel in this and wants Omni's tech as well.

Where the campaign went from there, depended on who the unit threw their lot in with and fought for.

Viola, with that, you know i'm really killing the campaign because i've just given you the whole plot for it.
Cprl. Caitlin Mallory
player, 437 posts
Callsign: Rabbit
Wed 3 Oct 2012
at 16:32
  • msg #323

Re: OCC - Part 4

This game has indeed been a lot of fun. I admit I had more fun as the crew of the pegasus than later as the mechwarrior, but it's been a fun ride and I don't regret a moment. I look forward to continuing the pathfinder game. Thank you for running this!
Cprl. Thanos Starguard
player, 247 posts
Big-T
P5-G4-M7 +1E +1EWP
Wed 3 Oct 2012
at 23:10
  • msg #324

Re: OCC - Part 4

Understood. Accepted. Ratified.

My other game died because I started working 11-13 hour days on my feet, 6 days a week and my little girl went from sitting to crawling. I could somewhat keep up with games, but certainly not GM. I am in no better a situation now, since I have 10-11 hour work days, trainings every other Saturday, about 8 hours of grading every week to fit in somewhere, and a walking 15 month old.
Kitten
GM, 3066 posts
Wed 3 Oct 2012
at 23:14
  • msg #325

Re: OCC - Part 4

No worries Thantos, will mothball the thread tommorow then.  It will give Adam a time to pull off what ever it is that he wants from the game, I've given him general access to all the game threads (though not the private messages)
1st LT Adam Carlyle
player, 792 posts
Callsign: Cowboy
Wed 3 Oct 2012
at 23:30
  • msg #326

Re: OCC - Part 4

Thanks much Kitten :)

Course sadly the two threads that went over 1000 posts (aka ooc's) I can't view all to sum it up and save it cleanly.  So our bantering about either random or on topic things will be lost to the ages...

Perhaps it's for the better ;)
1st Lt Camille Sforza
player, 775 posts
Call: Countess
G5+,P5+,M3; +1 Energy
Thu 4 Oct 2012
at 04:33
  • msg #327

Re: OCC - Part 4

it probably is.

if anyone could run a small'ish campaign i'd love to take part, but, this has beena  good rn, with a few bumps here and there, but mostly good :)
Kitten
GM, 3067 posts
Thu 4 Oct 2012
at 11:20
  • msg #328

Re: OCC - Part 4

If someone does want to run a small campaign, let me know.

I have no problems playing in one, i'm just tired of the time and energy that has to go into upkeeping one.  It was a stop gap for idle hands till Mac came back was how i was viewing it.  After a year, i have to admit... Mac's not coming back.
Kitten
GM, 3068 posts
Thu 4 Oct 2012
at 11:28
  • msg #329

Re: OCC - Part 4

If someone does want to run a small campaign, let me know.

I have no problems playing in one, i'm just tired of the time and energy that has to go into upkeeping one.  It was a stop gap for idle hands till Mac came back was how i was viewing it.  After a year, i have to admit... Mac's not coming back.
Kitten
GM, 3069 posts
Sat 8 Jan 2022
at 14:56
  • msg #330

Re: OCC - Part 4

Finally done with distractions, was my last post okay, or does it need to be tweaked?
Cprl. Amos Trask
player, 338 posts
R4+,P5+,Tactics/Energy +1
Callsign Joker, PNT-9R
Sat 8 Jan 2022
at 15:03
  • msg #331

Re: OCC - Part 4

Wow. This was a blast from the past :)
Kitten
GM, 3070 posts
Sat 8 Jan 2022
at 15:19
  • msg #332

Re: OCC - Part 4

Oh.  Wow.

This was actually a miss-post.

I just finished up some personal business that i needed to tend to.  (I had someone in the familiy pass) and thought i was just posting something to let the campaign participants know things were finished.

I'm actually absolutely shocked that any players are still linked to the campaign to look in on it.

I suppose this is an okay time to make it known that I've pulled the trigger and to start the new year, after all that fussy personal business has come to an end to consider starting a new campaign in the battletech universe.

It won't be 'Battletech', as i've done it in the past, since I'll be using Alpha Strike Rules.  So i have no idea how well it'll be executed, but there is no harm in the effort and the try.

The campaign is SERIOUSLY in the set up phase, I just started typing stuff out for it yesterday, and I'm working out how campaign stuff for it will work out.  I am not prepared to actively conduct the campaign at this time, though if you're interested I am setting up 'here'...

link to another game

If you don't have the time or interest, that's okay too.  I'm happy to hear from you and wish you a healthy and safe New Year.

*hugs*  It was so nice to see a response so fast from an alumni player from a miss-post no less.
Sgt. Devlin Masters
player, 366 posts
Callsign: Wolfman
P5 G4 M2 Enrg Wpns +1
Sun 9 Jan 2022
at 02:16
  • msg #333

Re: OCC - Part 4

Absolute blast.  If this game restarts I am willing to play
Cprl. Amos Trask
player, 339 posts
R4+,P5+,Tactics/Energy +1
Callsign Joker, PNT-9R
Sun 9 Jan 2022
at 02:28
  • msg #334

Re: OCC - Part 4

We've gone to the other game. Come on over if you'd like to join.
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