Mission 3
Notes...
For issues of safety for the cadets in your care, First Blood rules are in effect. First Blood rules ignore the presence of armor.
The object of the lesson is to teach students the concept of avoiding damage altogether. This will obviously penalize larger and slower mechs that rely on heavier armor to sustain them in a fight..
Such is life. You probably still have more guns than your counterpart. The effects of the First Blood rules significantly level the playing field and speed up combat while allowing rookies on the field a chance to contribute with a lucky hit, and an improved chance to survive using the first blood rules.
Combat will take place away from the Academy in the mountains, where a wooded field and lake are the predominent features of the landscape. (Expect ALOT of woods, expect 50% or more of the board to be wooded.)
Damage is expected to be light, and a combat exercise will take at most 'two' time period to repair. 'one' time period if only armor damage was taken. A small ground base has been established on the lake, where modest logistics may be set up.
(Standard repair pools are in effect for missions, which should be plenty using first blood rules.)
The logistics base is presumed to handle repairs for (4) mechs at a time. Parts are on hand for mechwarriors/cadets to make their own repairs should more than (4) mechs require maintenanc at once.
Johan and Adam are responsible for setting up the order of training exercises for the day. They are broken up into Morning... Afternoon... Evening. Objectives can be whatever you deem appropiate. Simple ones off the top of my head is last man standing (fight to defeat one side), capture the flag (capture an objective), one side on offense another (weaker) side in prepared defense of a flag/objective, or something else for you to decide.
quote:
Players should list their mechs (and loads if they're Power Loaders) as well as their trainees here for Johan and Adam to schedule wargames.
Map for Mission 3
http://www.angelickitten.com/rpol/mw/wg/Mission3.jpg
Units not engaged in wargames will be parked in the 'Base Camp' awaiting their turn, or being repaired by the Technicians that have accompanied you for the field training.
You have untill 09/18 to get your 'unit' in (make a cadet/pick weapon load for power loaders) and your thoughts on interesting wargames.
Adam and Johan have until 9/21 to get me scenario notes they would like to run using as much or as little of the map as they want. It should be noted, that the base camp is 'off limits' and you should not operate withing 3 hexs of the base camp.
If you finish earlier, we will (hopefully) start earlier, would like to have maps and missions out lined by the weekend.
This message was last edited by the GM at 01:18, Mon 17 Sept 2012.