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OCC - Part 4.

Posted by KittenFor group 0
Kitten
GM, 3046 posts
Tue 2 Oct 2012
at 10:39
  • msg #285

Re: OCC - Part 4

'The link i gave you', isnt very helpful.

Is this the link in question?

link to a message in this game
Cprl. Cade Murphy
player, 210 posts
Rookie
P:4+ G:5+ M:7+; M -1 T -1
Tue 2 Oct 2012
at 13:16
  • msg #286

Re: OCC - Part 4

Can I walk backwards to 2116 or is 2015 considered lt woods?
Kitten
GM, 3047 posts
Tue 2 Oct 2012
at 13:36
  • msg #287

Re: OCC - Part 4

In reply to Cprl. Cade Murphy (msg # 286):

2015 is considered woods.
Kitten
GM, 3048 posts
Tue 2 Oct 2012
at 13:40
  • msg #288

Re: OCC - Part 4

Fire Phase waiting on Adam, Cade, Caitlin, and Johan.

With half the unit not turning in turns, i'm inclined to wait a bit.
This message was last edited by the GM at 15:19, Tue 02 Oct 2012.
1st Lt Camille Sforza
player, 770 posts
Call: Countess
G5+,P5+,M3; +1 Energy
Tue 2 Oct 2012
at 14:46
  • msg #289

Re: OCC - Part 4

was referring to this link:
http://manwe.teuse.net/games/b...ch/btech_charts.html
which had pretty much any table I've needed for Mech to mech combat.

can't fight the post you ahd it listed in right now though, so... can't say where it was in, but it was one of those rules threads for MW.
Kitten
GM, 3049 posts
Tue 2 Oct 2012
at 15:18
  • msg #290

Re: OCC - Part 4

In reply to 1st Lt Camille Sforza (msg # 289):

That link still works?
1st Lt Camille Sforza
player, 771 posts
Call: Countess
G5+,P5+,M3; +1 Energy
Tue 2 Oct 2012
at 15:20
  • msg #291

Re: OCC - Part 4

not to me, it worked the last time I needed to use it, but not this time around *sadface*
Kitten
GM, 3050 posts
Tue 2 Oct 2012
at 16:06
  • msg #292

Re: OCC - Part 4

Johan and Alice are the last to fire.  Will give him at least till tonight to resolve.

If he doesnt get weapon fire in by then will accept first persons rolls, for alice and johan (any rolls are better than no rolls).

All Eridani movements are done, so will resolve Op Force weapon fire soon.
1st LT Adam Carlyle
player, 785 posts
Callsign: Cowboy
Tue 2 Oct 2012
at 16:10
  • msg #293

Re: OCC - Part 4

If he doesn't log in to fire by tonight I'll see about handling that tomorrow morning then.
Cprl. Cade Murphy
player, 212 posts
Rookie
P:4+ G:5+ M:7+; M -1 T -1
Tue 2 Oct 2012
at 16:49
  • msg #294

Re: OCC - Part 4

I believe I should be facing SE.
Kitten
GM, 3052 posts
Tue 2 Oct 2012
at 16:51
  • msg #295

Re: OCC - Part 4

Cprl. Cade Murphy:
I believe I should be facing SE.


you were originally facing NW on the map.

Two Right turns would have you facing NE.
Two Left turns would have you facing S.

I dont see how you can get a SE out of two turns when youre originally facing NW.
This message was last edited by the GM at 16:51, Tue 02 Oct 2012.
Cprl. Cade Murphy
player, 213 posts
Rookie
P:4+ G:5+ M:7+; M -1 T -1
Tue 2 Oct 2012
at 17:17
  • msg #296

Re: OCC - Part 4

In reply to Kitten (msg # 295):

"Move: Turn RTx2, FWD1, Turn RT"


I think you missed the final RT turn.

3 RTs total.
Kitten
GM, 3053 posts
Tue 2 Oct 2012
at 17:22
  • msg #297

Re: OCC - Part 4

o.O

I thought that was a torso turn for some reason.  Okay so noted. SE.
1st Lt Camille Sforza
player, 772 posts
Call: Countess
G5+,P5+,M3; +1 Energy
Tue 2 Oct 2012
at 17:28
  • msg #298

Re: OCC - Part 4

found a new set of tables:
http://www.pryderockindustries..._bt_bmrr_tw_grey.pdf

unless someone tells me these are wrong I'll be using them for my future dice rolling ;)
Kitten
GM, 3054 posts
Tue 2 Oct 2012
at 17:30
  • msg #299

Re: OCC - Part 4

In reply to Cprl. Cade Murphy (msg # 296):

btw, Cade has used a total of 9 shots.  (7 were used in the previous war game exercise)
1st LT Adam Carlyle
player, 786 posts
Callsign: Cowboy
Tue 2 Oct 2012
at 17:36
  • msg #300

Re: OCC - Part 4

There may be some small discrepencies since that's using the Master Rules Revised set rather than the Total Warfare set which is what I think we're running by.  I don't have the time to look at them all right now and verify them but I'll see what I can do about getting the Total Warfare stuff somehow up if I can.
Kitten
GM, 3055 posts
Tue 2 Oct 2012
at 17:40
  • msg #301

Re: OCC - Part 4

If it's just for location charts, and number of missiles, it should be fine.
Cprl. Cade Murphy
player, 214 posts
Rookie
P:4+ G:5+ M:7+; M -1 T -1
Tue 2 Oct 2012
at 17:46
  • msg #302

Re: OCC - Part 4

In reply to Kitten (msg # 299):

Did I mis-read that part?  Is it 7 per load IE:14 total or just 7?  I split the 7 to 4/3 and applied them to the different launchers.

IE:
Ammo: 15/16
or
Ammo: 12/12
1st Lt Camille Sforza
player, 773 posts
Call: Countess
G5+,P5+,M3; +1 Energy
Tue 2 Oct 2012
at 17:59
  • msg #303

Re: OCC - Part 4

I can't seem to find a mech location table in this game, I've been looking, which is why I had to 'outsource'

there are tables for pretty mcuh any other form of target, if I am wrong simply point me at the correct post.
1st LT Adam Carlyle
player, 787 posts
Callsign: Cowboy
Tue 2 Oct 2012
at 18:05
  • msg #304

Re: OCC - Part 4

If it's those basics you want I've got this in my scratch pad...

BATTLEMECH HIT LOCATION TABLE
Roll  Left Side    Front/Rear    Right Side
2*    L Torso Crit C Torso Crit  R Torso Crit
3     Left Leg     Right Arm     Right Leg
4     Left Arm     Right Arm     Right Arm
5     Left Arm     Right Leg     Right Arm
6     Left Leg     Right Torso   Right Leg
7     Left Torso   C Torso       Right Torso
8     C Torso      Left Torso    C Torso
9     Right Torso  Left Leg      Left Torso
10    Right Arm    Left Arm      Left Arm
11    Right Leg    Left Arm      Left Leg
12    Head         Head          Head
* Potential Crit, Roll as if having penetrated armour

DIE (2D6) NUMBER OF MISSILES FIRED
     2  3  4  5  6  9  10  12  15  20
2    1  1  1  1  2  3  3   4   5   6
3    1  1  2  2  2  3  3   4   5   6
4    1  1  2  2  3  4  4   5   6   9
5    1  2  2  3  3  5  6   8   9   12
6    1  2  2  3  4  5  6   8   9   12
7    1  2  3  3  4  5  6   8   9   12
8    2  2  3  3  4  5  6   8   9   12
9    2  2  3  4  5  7  8   10  12  16
10   2  3  3  4  5  7  8   10  12  16
11   2  3  4  5  6  9  10  12  15  20
12   2  3  4  5  6  9  10  12  15  20

DETERMINING CRITICAL HITS
Die   Effect
2-7   No Crit
8-9   Roll 1 Crit Loc
10-11 Roll 2 Crit Locs
12    Head/Limb Blown Off/Roll 3 Crit Locs*
* Roll 3 crit locs if the attack strikes the torso

BATTLEMECH PUNCH LOCATION TABLE
D6 LEFT SIDE     FRONT/REAR    RIGHT SIDE
1  Left Torso    Left Arm      Right Torso
2  Left Torso    Left Torso    Right Torso
3  Center Torso  Center Torso  Center Torso
4  Left Arm      Right Torso   Right Arm
5  Left Arm      Right Arm     Right Arm
6  Head          Head          Head

BATTLEMECH KICK LOCATION TABLE
Die LEFT SIDE  FRONT/REAR  RIGHT SIDE
1-3 Left Leg   Right Leg   Right Leg
4-6 Left Leg   Left Leg    Right Leg

FACING AFTER A FALL TABLE
Roll NEW FACING          HIT LOC
1    Same Direction      Front
2    1 Hexside Right     Right Side
3    2 Hexsides Right    Right Side
4    Opposite Direction  Rear
5    2 Hexsides Left     Left Side
6    1 Hexside Left      Left Side

Kitten
GM, 3056 posts
Tue 2 Oct 2012
at 18:10
  • msg #305

Re: OCC - Part 4

In reply to Cprl. Cade Murphy (msg # 302):

I'm counting up for total munitions used.  I should be tracking them for each launcher, but i'm just counting one number at this point in time, since i doubt you'll run out.  It might make difference for later scenarios.  Not right now.
Cprl. Cade Murphy
player, 215 posts
Rookie
P:4+ G:5+ M:7+; M -1 T -1
Tue 2 Oct 2012
at 18:11
  • msg #306

Re: OCC - Part 4

In reply to Kitten (msg # 305):

Okay, then my post should be correct with the 15/16 note.
Cprl. Thanos Starguard
player, 246 posts
Big-T
P5-G4-M7 +1E +1EWP
Wed 3 Oct 2012
at 00:15
  • msg #307

Re: OCC - Part 4

In reply to Cprl. Cade Murphy (msg # 306):

Did BLueblood actually move yet?
Kitten
GM, 3059 posts
Wed 3 Oct 2012
at 00:17
  • msg #308

Re: OCC - Part 4

In reply to Cprl. Thanos Starguard (msg # 307):

His move was 'stand there'.

Waiting for him to shoot and roll intiative.  If he doesnt Adam will roll his weapon fire and move him if need be during intiative.  He's been on, just... not turning in turns or posting anywhere i can see.

I'm presuming real life is keeping him too busy to participate at this time, unless someone tells me different.  I dont see anything in the doctors note area, so i'm presuming its a short term distraction or something really serious beyond the scope of a game, requiring his attention.
This message was last edited by the GM at 00:19, Wed 03 Oct 2012.
Kitten
GM, 3060 posts
Wed 3 Oct 2012
at 13:36
  • msg #309

Re: OCC - Part 4

o.O

Waiting on Johan still.

Not sure what the deal is.

If were all tired with the campaign, I'm good with packing it in and calling it a day.  we had a good run, alot of fun (i think), and if it's time to close up the shot, i'm good with that.
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